mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
1011 lines
81 KiB
HTML
1011 lines
81 KiB
HTML
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<div style="justify-content:center; text-align:center; width:680px;">
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<button type="action" name="act_enemy" style="display:inline-block; padding: 0; border: none; background: none;"><img src="https://s3.amazonaws.com/files.d20.io/images/164936449/dHuhoSNNXzWEHx-CAn5TRg/original.jpg" alt="AR2E" width="400px" style="display:inline-block;" /></button>
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</div>
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<hr style="max-width: 680px; margin: 0px; border-top: 2px solid #bbb; padding-top:5px; padding-bottom:5px;"/>
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<input class="sheet-enemy-toggle" name="attr_enemy_sheet_toggle" type="hidden" value="none" />
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<div class="sheet-1colrow sheet-enemyinfo">
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<div class="sheet-col">
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<!--info-->
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<div style="justify-content:center; text-align:center; width:680px;">
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<span data-i18n="enemy-sheet-title-u" style="display:inline-block; font-family:'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif; font-size:25px;">EnemyTitle</span>
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</div>
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<br />
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<div class="sheet-info-container">
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<div class="sheet-info-item">
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<span data-i18n="character-name-u">Name</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_character_name">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-race-u">Race</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_Race">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-level-u">Level</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_Level" value="1">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="identify-u">Identify</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_Identify" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="judge-action-u">JudgeAction</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_judge_action" value="0">
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<button type='roll' name='roll_combat_evasion' value='&{template:judge} {{diceresult=[[2d6 + @{judge_action}]]}} {{character_name=@{character_name}}} {{name=^{roll-enemy-action-u}}} {{dice_d=2}} [[ {{dice_m=@{judge_action}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button>
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</div>
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<div class="sheet-info-item">
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<span data-i18n="judge-reaction-u">JudgeReaction</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_judge_reaction" value="0">
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<button type='roll' name='roll_combat_evasion' value='&{template:judge} {{diceresult=[[2d6 + @{judge_reaction}]]}} {{character_name=@{character_name}}} {{name=^{roll-enemy-reaction-u}}} {{dice_d=2}} [[ {{dice_m=@{judge_reaction}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button>
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</div>
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<div class="sheet-info-item">
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<span data-i18n="HP-max-u">HPMax</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_HP_max" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="HP-current-u">HPCurrent</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_HP" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="MP-max-u">MPMax</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_MP_max" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="MP-current-u">MPCurrent</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_MP" value="0">
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="sheet-1colrow sheet-charinfo">
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<div class="sheet-col">
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<!--info-->
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<div style="justify-content:center; text-align:center; width:680px;">
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<span data-i18n="char-sheet-title-u" style="display:inline-block; font-family:'Franklin Gothic Medium', 'Arial Narrow', Arial, sans-serif; font-size:25px;">CharTitle</span>
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</div>
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<br />
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<div class="sheet-info-container">
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<div class="sheet-info-item">
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<span data-i18n="character-name-u">Name</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_character_name">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="player-u">Player</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_player_name">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-age-u">Age</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_Age">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-gender-u">Gender</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_Gender">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="mainclass-u"></span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_MainClass">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-supportclass-u">SupportClass</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_SupportClass">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-race-u">Race</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="text" name="attr_Race">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-level-u">Level</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_Level" value="1">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="enhancement-point-u">EnhancementPoint</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_EnhancementPoint" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="character-fate-point-u">FatePoint</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_FatePoint" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="HP-max-u">HPMax</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_HP_max" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="HP-current-u">HPCurrent</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_HP" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="MP-max-u">MPMax</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_MP_max" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="MP-current-u">MPCurrent</span>
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</div>
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<div class="sheet-info-item">
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<input class="small-input" type="number" name="attr_MP" value="0">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="guild-u"></span>
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</div>
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<div class="sheet-info-item">
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<input type="text" name="attr_guild_name" value="">
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</div>
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<div class="sheet-info-item">
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<span data-i18n="guild-master-u"></span>
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</div>
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<div class="sheet-info-item">
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<input type="text" name="attr_guild_master_name" value="">
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</div>
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</div>
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</div>
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</div>
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<!-- tab example -->
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<div class="sheet-tabs">
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<button type="action" name="act_attributes"><span data-i18n="Attribute-u"></span></button>
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<button type="action" name="act_skills"><span data-i18n="skill-u"></span></button>
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<button type="action" name="act_equipments"><span data-i18n="equipment-u"></span></button>
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<button type="action" name="act_combat"><span data-i18n="combat-u"></span></button>
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<button type="action" name="act_special"><span data-i18n="special-roll-u">SpecialRoll</span></button>
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<button type="action" name="act_items"><span data-i18n="items-u">Items</span></button>
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</div>
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<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='attributes' />
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<!-- tab -->
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<div class='sheet-attributes'>
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<!-- 능력치 -->
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<div class="sheet-1colrow">
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<div class="sheet-col">
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<h2 data-i18n="Attribute-u">Attribute</h2>
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<div class="sheet-attribute-container">
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<!--head-->
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<div class="sheet-attribute-item">
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="AttributeBase-u">AttributeBase</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="AttributeBonus-u">AttributeBonus</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="MainClassMod-u">MainClassMod</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="SupportClassMod-u">SupportClassMod</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="ExtraMod-u">ExtraMod</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="Attribute-u">Attibute</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="SkillBonus-u">SkillBonus</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="AttributeSum-u">Sum</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="DiceTotal-u">DiceTotal</span>
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</div>
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<div class="sheet-attribute-item">
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<span class="sheet-item-small" data-i18n="AttributeRoll-u">AttributeRoll</span>
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</div>
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<!-- str -->
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<div class="sheet-attribute-item"><span data-i18n="Strength-u">strength</span></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_base" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_bonus" value="[[floor(@{strength_base}/3)]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_mainclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_supportclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_extra_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_attribute" value="[[@{strength_bonus}+@{strength_mainclass_mod}+@{strength_supportclass_mod}+@{strength_extra_mod}]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_skillbonus" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_sum" value="[[@{strength_attribute}+@{strength_skillbonus}]]" disabled=true></div>
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<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_dice_bonus" value="0">d</div> -->
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_strength_dice_total" value="2">d</div>
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<div class="sheet-attribute-item"><button type='roll' name='roll_strength_Roll' value='&{template:judge} {{diceresult=[[@{strength_dice_total}d6 + @{strength_sum}]]}} {{character_name=@{character_name}}} {{name=^{Strength-u} ^{Roll-u}}} {{dice_d=@{strength_dice_total}}} [[ {{dice_m=@{strength_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
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<div class="sheet-attribute-item"><span data-i18n="Dexterity-u">Dexterity</span></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_base" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_bonus" value="[[floor(@{Dexterity_base}/3)]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_mainclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_supportclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_extra_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_attribute" value="[[@{Dexterity_bonus}+@{Dexterity_mainclass_mod}+@{Dexterity_supportclass_mod}+@{Dexterity_extra_mod}]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_skillbonus" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_sum" value="[[@{Dexterity_attribute}+@{Dexterity_skillbonus}]]" disabled=true></div>
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<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_dice_bonus" value="0">d</div> -->
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Dexterity_dice_total" value="2">d</div>
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<div class="sheet-attribute-item"><button type='roll' name='roll_Dexterity_Roll' value='&{template:judge} {{diceresult=[[@{Dexterity_dice_total}d6 + @{Dexterity_sum}]]}} {{character_name=@{character_name}}} {{name=^{Dexterity-u} ^{Roll-u}}} {{dice_d=@{Dexterity_dice_total}}} [[ {{dice_m=@{Dexterity_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
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<div class="sheet-attribute-item"><span data-i18n="Agility-u">Agility</span></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_base" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_bonus" value="[[floor(@{Agility_base}/3)]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_mainclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_supportclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_extra_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_attribute" value="[[@{Agility_bonus}+@{Agility_mainclass_mod}+@{Agility_supportclass_mod}+@{Agility_extra_mod}]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_skillbonus" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_sum" value="[[@{Agility_attribute}+@{Agility_skillbonus}]]" disabled=true></div>
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<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_dice_bonus" value="0">d</div> -->
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Agility_dice_total" value="2">d</div>
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<div class="sheet-attribute-item"><button type='roll' name='roll_Agility_Roll' value='&{template:judge} {{diceresult=[[@{Agility_dice_total}d6 + @{Agility_sum}]]}} {{character_name=@{character_name}}} {{name=^{Agility-u} ^{Roll-u}}} {{dice_d=@{Agility_dice_total}}} [[ {{dice_m=@{Agility_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
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<div class="sheet-attribute-item"><span data-i18n="Intelligence-u">Intelligence</span></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_base" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_bonus" value="[[floor(@{Intelligence_base}/3)]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_mainclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_supportclass_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_extra_mod" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_attribute" value="[[@{Intelligence_bonus}+@{Intelligence_mainclass_mod}+@{Intelligence_supportclass_mod}+@{Intelligence_extra_mod}]]" disabled=true></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_skillbonus" value="0"></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_sum" value="[[@{Intelligence_attribute}+@{Intelligence_skillbonus}]]" disabled=true></div>
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<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_dice_bonus" value="0">d</div> -->
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Intelligence_dice_total" value="2">d</div>
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<div class="sheet-attribute-item"><button type='roll' name='roll_Intelligence_Roll' value='&{template:judge} {{diceresult=[[@{Intelligence_dice_total}d6 + @{Intelligence_sum}]]}} {{character_name=@{character_name}}} {{name=^{Intelligence-u} ^{Roll-u}}} {{dice_d=@{Intelligence_dice_total}}} [[ {{dice_m=@{Intelligence_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
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<div class="sheet-attribute-item"><span data-i18n="Perception-u">Perception</span></div>
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<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_base" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_bonus" value="[[floor(@{Perception_base}/3)]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_mainclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_supportclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_extra_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_attribute" value="[[@{Perception_bonus}+@{Perception_mainclass_mod}+@{Perception_supportclass_mod}+@{Perception_extra_mod}]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_skillbonus" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_sum" value="[[@{Perception_attribute}+@{Perception_skillbonus}]]" disabled=true></div>
|
|
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_dice_bonus" value="0">d</div> -->
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Perception_dice_total" value="2">d</div>
|
|
<div class="sheet-attribute-item"><button type='roll' name='roll_Perception_Roll' value='&{template:judge} {{diceresult=[[@{Perception_dice_total}d6 + @{Perception_sum}]]}} {{character_name=@{character_name}}} {{name=^{Perception-u} ^{Roll-u}}} {{dice_d=@{Perception_dice_total}}} [[ {{dice_m=@{Perception_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-attribute-item"><span data-i18n="Mental-u">Mental</span></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_base" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_bonus" value="[[floor(@{Mental_base}/3)]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_mainclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_supportclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_extra_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_attribute" value="[[@{Mental_bonus}+@{Mental_mainclass_mod}+@{Mental_supportclass_mod}+@{Mental_extra_mod}]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_skillbonus" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_sum" value="[[@{Mental_attribute}+@{Mental_skillbonus}]]" disabled=true></div>
|
|
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_dice_bonus" value="0">d</div> -->
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Mental_dice_total" value="2">d</div>
|
|
<div class="sheet-attribute-item"><button type='roll' name='roll_Mental_Roll' value='&{template:judge} {{diceresult=[[@{Mental_dice_total}d6 + @{Mental_sum}]]}} {{character_name=@{character_name}}} {{name=^{Mental-u} ^{Roll-u}}} {{dice_d=@{Mental_dice_total}}} [[ {{dice_m=@{Mental_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-attribute-item"><span data-i18n="Luck-u">Luck</span></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_base" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_bonus" value="[[floor(@{Luck_base}/3)]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_mainclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_supportclass_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_extra_mod" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_attribute" value="[[@{Luck_bonus}+@{Luck_mainclass_mod}+@{Luck_supportclass_mod}+@{Luck_extra_mod}]]" disabled=true></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_skillbonus" value="0"></div>
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_sum" value="[[@{Luck_attribute}+@{Luck_skillbonus}]]" disabled=true></div>
|
|
<!-- <div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_dice_bonus" value="0">d</div> -->
|
|
<div class="sheet-attribute-item"><input class="small-input" type="number" name="attr_Luck_dice_total" value="2">d</div>
|
|
<div class="sheet-attribute-item"><button type='roll' name='roll_Luck_Roll' value='&{template:judge} {{diceresult=[[@{Luck_dice_total}d6 + @{Luck_sum}]]}} {{character_name=@{character_name}}} {{name=^{Luck-u} ^{Roll-u}}} {{dice_d=@{Luck_dice_total}}} [[ {{dice_m=@{Luck_sum}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div class='sheet-skills'>
|
|
<!--스킬-->
|
|
<div class="sheet-1colrow">
|
|
<div class="sheet-col">
|
|
<h2 data-i18n="skill-u">Skill</h2>
|
|
<div class="sheet-section sheet-section-skill">
|
|
<!-- skill -->
|
|
<fieldset class="repeating_skill">
|
|
<div class="skill">
|
|
<input class="options-flag" type="checkbox" name="attr_options-flag" checked="checked">
|
|
<span style="font-family: pictos">y</span>
|
|
<!--options-->
|
|
<div class="options">
|
|
<div class="sheet-skill-option-container">
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-u">Skill</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_name" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-level-u">SkillLevel</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_level" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-timing-u">SkillTiming</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_timing" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-target-u">SkillTarget</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_target" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-range-u">SkillRange</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_range" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-cost-u">SkillCost</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_cost" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-sl-u">SkillSLLimit</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="text" name="attr_skill_sl_limit" />
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-extra-roll-u">SkillExtraRoll</span>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<input type="number" name="attr_skill_extra_roll_dice" value="2">d6+<input type="number" name="attr_skill_extra_roll_mod" value="0">
|
|
<input type="text" name="attr_skill_extra_roll_total" value="" hidden=true>
|
|
</div>
|
|
<div class="sheet-skill-item">
|
|
<span data-i18n="skill-effect-u">Effect</span>
|
|
|
|
</div>
|
|
<div class="sheet-skill-item sheet-skill-effect">
|
|
<textarea name="attr_skill_effect"></textarea>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
<!--end options-->
|
|
<!--display-->
|
|
<div class="display">
|
|
|
|
|
|
<div class="sheet-skill-display-container">
|
|
<span name="attr_skill_level_lv" class="sheet-skill-display-item"></span>
|
|
|
|
<span name="attr_skill_name" class="sheet-skill-display-item"></span>
|
|
<span name="attr_skill_timing" class="sheet-skill-display-item"></span>
|
|
<span name="attr_skill_target" class="sheet-skill-display-item"></span>
|
|
<span name="attr_skill_range" class="sheet-skill-display-item"></span>
|
|
<span name="attr_skill_cost" class="sheet-skill-display-item"></span>
|
|
<span name="attr_skill_extra_roll_total" class="sheet-skill-display-item"></span>
|
|
<div class="sheet-skill-display-item">
|
|
<button type="roll" name="roll_skill" value="&{template:skill} {{dice=@{skill_extra_roll_total}}} {{diceresult=[[@{skill_extra_roll_total}]]}} {{character_name=@{character_name}}} {{level=@{skill_level}}} {{name=@{skill_name}}} {{target=@{skill_target}}} {{timing=@{skill_timing}}} {{range=@{skill_range}}} {{cost=@{skill_cost}}} {{effect=@{skill_effect}}}">
|
|
<span style="font-family:dicefontd20; font-weight: bold;">t</span>
|
|
</button>
|
|
</div>
|
|
<span name="attr_skill_effect" class="sheet-skill-display-item sheet-skill-display-effect"></span>
|
|
<div class="sheet-skill-display-item">
|
|
<button type="roll" class="sheet-skill-display-button" value="&{template:skill} {{character_name=@{character_name}}} {{level=@{skill_level}}} {{name=@{skill_name}}} {{target=@{skill_target}}} {{timing=@{skill_timing}}} {{range=@{skill_range}}} {{cost=@{skill_cost}}} {{effect=@{skill_effect}}}"
|
|
name="roll_show_skill">
|
|
<span style="font-family: pictos">q</span>
|
|
</button>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
<!--end display-->
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-equipments'>
|
|
<!--장비-->
|
|
<div class="sheet-1colrow">
|
|
<div class="sheet-col">
|
|
<h2 data-i18n="equipment-u">Equipment</h2>
|
|
|
|
<div class="sheet-equipment-container">
|
|
<div class="sheet-equipment-item sheet-small-title "></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-name-u">EquimentName</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-weight-u">EquimentWeight</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-attack-mod-u">EquimentAttackMod</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-damage-mod-u">EquimentDamageMod</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-evasion-mod-u">equipmentEvasionMod</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-physical-defense-u">equipmentPhysicalDefense</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-magical-defense-u">equipmentMagicalDefense</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-behavior-mod-u">equipmentBehaviorMod</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-movement-mod-u">equipmentMovementMod</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-range-u">equipmentRange</span></div>
|
|
<div class="sheet-equipment-item sheet-small-title "><span data-i18n="equipment-etc-u">equipmentEtc</span></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment1-part">RightHand</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment1_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment1_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment1_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment1_etc"></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment2-part">LeftHand</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment2_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment2_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment2_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment2_etc"></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment3-part">Head</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment3_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment3_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment3_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment3_etc"></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment4-part">Body</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment4_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment4_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment4_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment4_etc"></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment5-part">Sub</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment5_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment5_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment5_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment5_etc"></div>
|
|
|
|
<div class="sheet-equipment-item"><span data-i18n="equipment6-part">Accessory</span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment6_name"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_weight" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_attackmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_damagemod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_evasionmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_phydef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_magdef" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_behaviormod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipment6_movementmod" value="0"></div>
|
|
<div class="sheet-equipment-item"><input class="sheet-small-textinput" type="text" name="attr_equipment6_range"></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="text" name="attr_equipment6_etc"></div>
|
|
|
|
<div class="sheet-equipment-item sheet-equipment-total-label"><span data-i18n="equipments-total">EquipmentsTotal</span></div>
|
|
<!-- <div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_weight" value="[[@{equipment1_weight}+@{equipment2_weight}]]+[[@{equipment3_weight}+@{equipment4_weight}+@{equipment5_weight}+@{equipment6_weight}]]" disabled=true></div> -->
|
|
<div class="sheet-equipment-item"><input type="textarea" name="attr_equipments_total_weight" value="" hidden=true><span name="attr_equipments_total_weight"></span></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_attackmod" value="[[@{equipment1_attackmod}+@{equipment2_attackmod}+@{equipment3_attackmod}+@{equipment4_attackmod}+@{equipment5_attackmod}+@{equipment6_attackmod}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_damagemod" value="[[@{equipment1_damagemod}+@{equipment2_damagemod}+@{equipment3_damagemod}+@{equipment4_damagemod}+@{equipment5_damagemod}+@{equipment6_damagemod}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_evasionmod" value="[[@{equipment1_evasionmod}+@{equipment2_evasionmod}+@{equipment3_evasionmod}+@{equipment4_evasionmod}+@{equipment5_evasionmod}+@{equipment6_evasionmod}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_phydef" value="[[@{equipment1_phydef}+@{equipment2_phydef}+@{equipment3_phydef}+@{equipment4_phydef}+@{equipment5_phydef}+@{equipment6_phydef}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_magdef" value="[[@{equipment1_magdef}+@{equipment2_magdef}+@{equipment3_magdef}+@{equipment4_magdef}+@{equipment5_magdef}+@{equipment6_magdef}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_behaviormod" value="[[@{equipment1_behaviormod}+@{equipment2_behaviormod}+@{equipment3_behaviormod}+@{equipment4_behaviormod}+@{equipment5_behaviormod}+@{equipment6_behaviormod}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"><input class="small-input" type="number" name="attr_equipments_total_movementmod" value="[[@{equipment1_movementmod}+@{equipment2_movementmod}+@{equipment3_movementmod}+@{equipment4_movementmod}+@{equipment5_movementmod}+@{equipment6_movementmod}]]" disabled=true></div>
|
|
<div class="sheet-equipment-item"></div>
|
|
<div class="sheet-equipment-item"></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-combat'>
|
|
<!--전투-->
|
|
<div class="sheet-1colrow">
|
|
<div class=sheet-col">
|
|
<h2><span data-i18n="combat-u">Combat</span></h2>
|
|
<div class="sheet-combat-container">
|
|
|
|
<div class="sheet-small-title sheet-combat-item"></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-attribute-u">combatAttribute</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-attack-mod-u">combatAttackMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-damage-mod-u">combatDamageMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-evasion-mod-u">combatEvasionMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-physical-defense-u">combatPhysicalDefense</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-magical-defense-u">combatMagicalDefense</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-behavior-mod-u">combatBehaviorMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-movement-mod-u">combatMovementMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-skill-mod-u">combatSkillMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-etc-mod-u">combatEtcMod</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-total-u">combatTotal</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-bonus-dice-u">combatBonusDice</span></div>
|
|
<div class="sheet-small-title sheet-combat-item"><span data-i18n="combat-roll-u">combatRoll</span></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-attack-u">CombatAttack</span></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_mod" value="[[@{equipments_total_attackmod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_total" value="[[@{combat_attack_attribute}+@{combat_attack_mod}+@{combat_attack_skill_mod}+@{combat_attack_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_attack_dice_bonus" value="2">d</div>
|
|
<div class="sheet-combat-item"><button type='roll' name='roll_combat_attack' value='&{template:judge} {{diceresult=[[@{combat_attack_dice_bonus}d6 + @{combat_attack_total}]]}} {{character_name=@{character_name}}} {{name=^{attack-u} ^{Roll-u}}} {{dice_d=@{combat_attack_dice_bonus}}} [[ {{dice_m=@{combat_attack_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-damage-u">CombatDamage</span></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_mod" value="[[@{equipments_total_damagemod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_total" value="[[@{combat_damage_mod}+@{combat_damage_skill_mod}+@{combat_damage_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_damage_dice_bonus" value="2">d</div>
|
|
<div class="sheet-combat-item"><button type='roll' name='roll_combat_damage' value='&{template:judge} {{diceresult=[[@{combat_damage_dice_bonus}d6 + @{combat_damage_total}]]}} {{character_name=@{character_name}}} {{name=^{damage-u} ^{Roll-u}}} {{dice_d=@{combat_damage_dice_bonus}}} [[ {{dice_m=@{combat_damage_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-evasion-u">Combatevasion</span></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_attribute" value="[[@{Agility_attribute}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_mod" value="[[@{equipments_total_evasionmod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_total" value="[[@{combat_evasion_attribute}+@{combat_evasion_mod}+@{combat_evasion_skill_mod}+@{combat_evasion_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_evasion_dice_bonus" value="2">d</div>
|
|
<div class="sheet-combat-item"><button type='roll' name='roll_combat_evasion' value='&{template:judge} {{diceresult=[[@{combat_evasion_dice_bonus}d6 + @{combat_evasion_total}]]}} {{character_name=@{character_name}}} {{name=^{evasion-u} ^{Roll-u}}} {{dice_d=@{combat_evasion_dice_bonus}}} [[ {{dice_m=@{combat_evasion_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-phydef-u">Combatphydef</span></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_mod" value="[[@{equipments_total_phydef}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_phydef_total" value="[[@{combat_phydef_mod}+@{combat_phydef_skill_mod}+@{combat_phydef_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-magdef-u">Combatmagdef</span></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_attribute" value="[[@{Mental_attribute}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_mod" value="[[@{equipments_total_magdef}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_magdef_total" value="[[@{combat_magdef_attribute}+@{combat_magdef_mod}+@{combat_magdef_skill_mod}+@{combat_magdef_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-behavior-u">Combatbehavior</span></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_attribute" value="[[@{Agility_attribute}+@{Perception_attribute}}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_mod" value="[[@{equipments_total_behaviormod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_behavior_total" value="[[@{combat_behavior_attribute}+@{combat_behavior_mod}+@{combat_behavior_skill_mod}+@{combat_behavior_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><button type='roll' name='roll_combat_behavior' value='&{template:judge} {{diceresult=[[@{combat_behavior_attribute}+@{combat_behavior_mod}+@{combat_behavior_skill_mod}+@{combat_behavior_etc_mod} &{tracker}]]}} {{character_name=@{character_name}}} {{name=^{behavior-u}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
|
|
|
|
|
|
<div class="sheet-combat-item"><span data-i18n="combat-movement-u">Combatmovement</span></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_attribute" value="[[@{strength_attribute}+5]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_mod" value="[[@{equipments_total_movementmod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_skill_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_etc_mod" value="0"></div>
|
|
<div class="sheet-combat-item"><input type="number" name="attr_combat_movement_total" value="[[@{combat_movement_attribute}+@{combat_movement_mod}+@{combat_movement_skill_mod}+@{combat_movement_etc_mod}]]" disabled=true></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
<div class="sheet-combat-item sheet-combat-item-empty"></div>
|
|
|
|
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-special'>
|
|
<!--특수^{Roll-u}-->
|
|
<div class="sheet-1colrow">
|
|
<div class="sheet-col">
|
|
<h2><span data-i18n="special-roll-u">SpecialRoll</span></h2>
|
|
<div class="sheet-special-container">
|
|
|
|
<div class="sheet-special-item"></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-attribute-u">SpecialRollAttribute</span></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-skill-u">SpecialRollSkill</span></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-etc-u">SpecialRollEtc</span></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-total-u">SpecialRollTotal</span></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-dice-u">SpecialRollDice</span></div>
|
|
<div class="sheet-special-item"><span data-i18n="special-roll-roll-u">SpecialRollRoll</span></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-trap-search-u">SpecialTrapSearch</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_attribute" value="[[@{Perception_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_total" value="[[@{special_trapsearch_attribute}+@{special_trapsearch_skill}+@{special_trapsearch_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapsearch_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_trapsearch' value='&{template:judge} {{diceresult=[[@{special_trapsearch_dice_bonus}d6 + @{special_trapsearch_total}]]}} {{character_name=@{character_name}}} {{name=^{special_trapsearch-u} ^{Roll-u}}} {{dice_d=@{special_trapsearch_dice_bonus}}} [[ {{dice_m=@{special_trapsearch_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-trap-dissolve-u">SpecialTrapDissolve</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_total" value="[[@{special_trapdissolve_attribute}+@{special_trapdissolve_skill}+@{special_trapdissolve_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_trapdissolve_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_trapdissolve' value='&{template:judge} {{diceresult=[[@{special_trapdissolve_dice_bonus}d6 + @{special_trapdissolve_total}]]}} {{character_name=@{character_name}}} {{name=^{special_trapdissolve-u} ^{Roll-u}}} {{dice_d=@{special_trapdissolve_dice_bonus}}} [[ {{dice_m=@{special_trapdissolve_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-dangersense-u">SpecialDangerSense</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_attribute" value="[[@{Perception_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_total" value="[[@{special_dangersense_attribute}+@{special_dangersense_skill}+@{special_dangersense_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_dangersense_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_dangersense' value='&{template:judge} {{diceresult=[[@{special_dangersense_dice_bonus}d6 + @{special_dangersense_total}]]}} {{character_name=@{character_name}}} {{name=^{special_dangersense-u} ^{Roll-u}}} {{dice_d=@{special_dangersense_dice_bonus}}} [[ {{dice_m=@{special_dangersense_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-enemy-distinguish-u">SpecialEnemyDistinguish</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_total" value="[[@{special_enemydistinguish_attribute}+@{special_enemydistinguish_skill}+@{special_enemydistinguish_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_enemydistinguish_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_enemydistinguish' value='&{template:judge} {{diceresult=[[@{special_enemydistinguish_dice_bonus}d6 + @{special_enemydistinguish_total}]]}} {{character_name=@{character_name}}} {{name=^{special_enemydistinguish-u} ^{Roll-u}}} {{dice_d=@{special_enemydistinguish_dice_bonus}}} [[ {{dice_m=@{special_enemydistinguish_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-item-identify-u">SpecialItemIdentify</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_total" value="[[@{special_itemidentify_attribute}+@{special_itemidentify_skill}+@{special_itemidentify_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_itemidentify_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_itemidentify' value='&{template:judge} {{diceresult=[[@{special_itemidentify_dice_bonus}d6 + @{special_itemidentify_total}]]}} {{character_name=@{character_name}}} {{name=^{special_itemidentify-u} ^{Roll-u}}} {{dice_d=@{special_itemidentify_dice_bonus}}} [[ {{dice_m=@{special_itemidentify_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-spellcasting-u">SpecialSpellCasting</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_attribute" value="[[@{Intelligence_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_total" value="[[@{special_spellcasting_attribute}+@{special_spellcasting_skill}+@{special_spellcasting_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_spellcasting_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_spellcasting' value='&{template:judge} {{diceresult=[[@{special_spellcasting_dice_bonus}d6 + @{special_spellcasting_total}]]}} {{character_name=@{character_name}}} {{name=^{special_spellcasting-u} ^{Roll-u}}} {{dice_d=@{special_spellcasting_dice_bonus}}} [[ {{dice_m=@{special_spellcasting_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-song-u">SpecialSong</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_song_attribute" value="[[@{Mental_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_song_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_song_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_song_total" value="[[@{special_song_attribute}+@{special_song_skill}+@{special_song_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_song_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_song' value='&{template:judge} {{diceresult=[[@{special_song_dice_bonus}d6 + @{special_song_total}]]}} {{character_name=@{character_name}}} {{name=^{special_song-u} ^{Roll-u}}} {{dice_d=@{special_song_dice_bonus}}} [[ {{dice_m=@{special_song_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
|
|
<div class="sheet-special-item"><span data-i18n="special-alchemy-u">SpecialAlchemy</span></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_attribute" value="[[@{Dexterity_attribute}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_skill" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_etc" value="0"></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_total" value="[[@{special_alchemy_attribute}+@{special_alchemy_skill}+@{special_alchemy_etc}]]" disabled=true></div>
|
|
<div class="sheet-special-item"><input type="number" name="attr_special_alchemy_dice_bonus" value="2">d</div>
|
|
<div class="sheet-special-item"><button type='roll' name='roll_special_alchemy' value='&{template:judge} {{diceresult=[[@{special_alchemy_dice_bonus}d6 + @{special_alchemy_total}]]}} {{character_name=@{character_name}}} {{name=^{special_alchemy-u} ^{Roll-u}}} {{dice_d=@{special_alchemy_dice_bonus}}} [[ {{dice_m=@{special_alchemy_total}}}'><span style="font-family:dicefontd20; font-weight: bold;">t</span></button></div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class='sheet-items'>
|
|
<!--휴대품-->
|
|
<div class="sheet-1colrow">
|
|
<div class="sheet-col">
|
|
<h2><span data-i18n="items-u">Items</span></h2>
|
|
<div class="sheet-section sheet-section-item">
|
|
<!-- item -->
|
|
<div class="sheet-item-stat-container">
|
|
<div class="sheet-item-stat-item"><span data-i18n="items-total-weight-u"></span></div>
|
|
<div class="sheet-item-stat-item"><input type="number" name="attr_items_total_weight" value="0" hidden=true><span name="attr_items_total_weight"></span></div>
|
|
<div class="sheet-item-stat-item"><span data-i18n="items-available-weight-u"></span></div>
|
|
<div class="sheet-item-stat-item"><input type="number" name="attr_items_available_weight" value="0"></div>
|
|
<div class="sheet-item-stat-item"><span data-i18n="items-money-u"></span></div>
|
|
<div class="sheet-item-stat-item">
|
|
<input type="number" name="attr_items_money" value="0">G
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<fieldset class="repeating_item">
|
|
<div class="item">
|
|
<div class="sheet-item-container">
|
|
<div class="sheet-item-item"><input type="text" name="attr_item_name" value="" data-i18n-placeholder="item-name-u"></div>
|
|
<div class="sheet-item-item"><input class="small-input" type="number" name="attr_item_weight" value="" data-i18n-placeholder="item-weight-u"></div>
|
|
<div class="sheet-item-item"><input class="small-input" type="number" name="attr_item_quantity" value="" data-i18n-placeholder="item-quantity-u"></div>
|
|
|
|
<div class="sheet-item-item"><input type="text" name="attr_item_description" value="" data-i18n-placeholder="item-description-u"> </div>
|
|
<div class="sheet-item-item">
|
|
<button type="roll" value="&{template:item} {{character_name=@{character_name}}} {{name=@{item_name}}} {{weight=@{item_weight}}} {{quantity=@{item_quantity}}} {{description=@{item_description}}}"
|
|
name="roll_item">
|
|
<span style="font-family: pictos">q</span>
|
|
</button>
|
|
</div>
|
|
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-item">
|
|
<div class="sheet-item-template">
|
|
<div class="sheet-header">
|
|
{{#character_name}} {{character_name}} {{/character_name}}<br>
|
|
{{#name}} {{name}} {{/name}}
|
|
</div>
|
|
|
|
<div class="sheet-header-small">
|
|
{{#weight}} <span data-i18n="item-weight-u">Weight</span> : {{weight}} / {{/weight}} {{#quantity}} <span data-i18n="item-quantity-u">Quantity</span> : {{quantity}} {{/quantity}}
|
|
</div>
|
|
{{#description}}
|
|
<div class="sheet-effect" style="font-weight:normal;">
|
|
{{description}}
|
|
</div>
|
|
{{/description}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-skill">
|
|
<div class="sheet-skill-template">
|
|
<div class="sheet-header">
|
|
{{#character_name}} {{character_name}} {{/character_name}}<br>
|
|
{{#name}} {{name}} {{/name}}
|
|
</div>
|
|
<div class="sheet-header-small">
|
|
|
|
{{#timing}} 【{{timing}}】/ {{/timing}} {{#level}} {{level}} lv / {{/level}} {{#target}}{{target}} / {{/target}}{{#range}}{{range}} / {{/range}}
|
|
{{#cost}}{{cost}}{{/cost}}
|
|
</div>
|
|
{{#dice}}
|
|
<div class="sheet-diceresult" style="font-weight:bold;">
|
|
{{dice}}={{#diceresult}}{{diceresult}}{{/diceresult}}
|
|
</div>
|
|
{{/dice}}
|
|
{{#effect}}
|
|
<div class="sheet-effect" style="font-weight:normal;">
|
|
{{effect}}
|
|
</div>
|
|
{{/effect}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-judge">
|
|
<div class="sheet-judge-template">
|
|
<div class="sheet-header">
|
|
{{#character_name}} {{character_name}} {{/character_name}}<br>
|
|
{{#name}} {{name}} {{/name}}
|
|
</div>
|
|
{{#diceresult}}
|
|
<div class="sheet-diceresult" style="font-weight:bold;">
|
|
{{#dice_d}}{{dice_d}}D6{{#dice_m}} + <span class="sheet-judge-mod">{{dice_m}}</span>{{/dice_m}} = {{/dice_d}}{{diceresult}}
|
|
</div>
|
|
{{/diceresult}}
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
|
|
<!-- tab -->
|
|
<script type="text/worker">
|
|
const buttonlist = ["attributes","skills","equipments", "combat", "special", "items"];
|
|
buttonlist.forEach(button => {
|
|
on(`clicked:${button}`, function() {
|
|
setAttrs({
|
|
sheetTab: button
|
|
});
|
|
});
|
|
});
|
|
|
|
on("clicked:enemy", function() {
|
|
getAttrs(["enemy_sheet_toggle"], function(values) {
|
|
if(values["enemy_sheet_toggle"] === "char") setAttrs({"enemy_sheet_toggle" : "enem"});
|
|
else setAttrs({"enemy_sheet_toggle" : "char"});
|
|
});
|
|
});
|
|
|
|
on("sheet:opened", function() {
|
|
getAttrs(["enemy_sheet_toggle"], function(values) {
|
|
if(values["enemy_sheet_toggle"] !== "char" && values["enemy_sheet_toggle"] !== "enem") setAttrs({"enemy_sheet_toggle" : "char"});
|
|
});
|
|
});
|
|
|
|
// ... etc
|
|
|
|
on("change:repeating_skill:skill_level", function(eventInfo){
|
|
getAttrs(["repeating_skill_skill_level"], function(values){
|
|
setAttrs({
|
|
"repeating_skill_skill_level_lv": values["repeating_skill_skill_level"]+" lv"
|
|
});
|
|
});
|
|
});
|
|
|
|
// on("change:repeating_skill:skill_extra_roll_dice change:repeating_skill:skill_extra_roll_mod remove:repeating_skill", function(eventInfo) {
|
|
on("change:repeating_skill:skill_extra_roll_dice change:repeating_skill:skill_extra_roll_mod", function(eventInfo) {
|
|
getAttrs(["repeating_skill_skill_extra_roll_dice", "repeating_skill_skill_extra_roll_mod"], function(values){
|
|
console.log(values["repeating_skill_skill_extra_roll_dice"]);
|
|
console.log(values["repeating_skill_skill_extra_roll_mod"]);
|
|
setAttrs({
|
|
"repeating_skill_skill_extra_roll_total": values["repeating_skill_skill_extra_roll_dice"] +"d6+"+values["repeating_skill_skill_extra_roll_mod"]
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:equipment1_weight change:equipment2_weight change:equipment3_weight change:equipment4_weight change:equipment5_weight change:equipment6_weight", function(eventInfo){
|
|
getAttrs(["equipment1_weight", "equipment2_weight", "equipment3_weight", "equipment4_weight", "equipment5_weight", "equipment6_weight"], function(values){
|
|
var w1 = parseInt(values.equipment1_weight, 10);
|
|
var w2 = parseInt(values.equipment2_weight, 10);
|
|
var w3 = parseInt(values.equipment3_weight, 10);
|
|
var w4 = parseInt(values.equipment4_weight, 10);
|
|
var w5 = parseInt(values.equipment5_weight, 10);
|
|
var w6 = parseInt(values.equipment6_weight, 10);
|
|
var r1 = (w1+w2);
|
|
var r2 = (w3+w4+w5+w6);
|
|
var result = r1 + " / " + r2;
|
|
setAttrs({
|
|
"equipments_total_weight": result
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:strength_sum change:strength_dice_total", function(eventInfo){
|
|
console.log(eventInfo.sourceAttribute);
|
|
getAttrs(["strength_sum", "strength_dice_total"], function(values){
|
|
console.log(values.strength_sum);
|
|
setAttrs({
|
|
// "strength_roll_check": values.strength_dice_total + "d6+" values.strength_sum
|
|
"strength_roll_check": values.strength_sum
|
|
});
|
|
});
|
|
});
|
|
|
|
on("change:repeating_item remove:repeating_item change:repeating_item:item_weight change:repeating_item:item_quantity", function(){
|
|
getSectionIDs("repeating_item", function(IDArray) {
|
|
var fieldNames = [];
|
|
for (var i=0; i < IDArray.length; i++) {
|
|
fieldNames.push("repeating_item_" + IDArray[i] + "_item_weight");
|
|
fieldNames.push("repeating_item_" + IDArray[i] + "_item_quantity");
|
|
|
|
}
|
|
var total = 0;
|
|
getAttrs(fieldNames, function(values) {
|
|
for (var i=0; i < IDArray.length; i++) {
|
|
total += parseInt(values["repeating_item_" + IDArray[i] + "_item_weight"], 10)* parseInt(values["repeating_item_" + IDArray[i] + "_item_quantity"], 10);
|
|
}
|
|
setAttrs({
|
|
"items_total_weight": total
|
|
});
|
|
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
|
|
</script>
|
|
|
|
|
|
|
|
|