Files
2024-06-03 13:15:14 -04:00

2670 lines
152 KiB
HTML

<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="General" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Magia" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Psíquico" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Ki" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Equipo" />
<div class="sheet-tab-content sheet-tab1"><!-- general page tab -->
<div class="page_wrapper wrapper">
<div class="style_style_row"> <!-- first row -->
<div class="wrapper" style="top:-95px;"><!-- character information box -->
<div class="title" style="margin-bottom:0px;">Información del Personaje</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Nombre</div>
<div class="cell" style="margin-left:55px;">Altura</div>
<div class="cell" style="margin-left:20px;">Peso</div>
<div class="cell" style="margin-left:20px;">Tamaño</div>
<div class="cell" style="margin-left:14px;">Apariecia</div>
</div>
<div class="style_row">
<input type="text" name="attr_character_name" style="width:130px;"disabled="true;"/>
<input type="text" name="attr_character_height" style="width:55px; "/>
<input type="text" name="attr_character_weight" style="width:62px;"/>
<input type="number" name="attr_character_size" value="10" min="0" />
<input type="number" name="attr_character_appearance" value="5" min="0" max="10" style="width:50px;"/>
</div>
<div class="dark_row">
<div class="cell " style="margin-left:30px;">Raza</div>
<div class="cell" style="margin-left:65px;">Clase</div>
<div class="cell" style="margin-left:55px;">Edad</div>
<div class="cell" style="margin-left:40px;">Sexo</div>
</div>
<div class=" style_row">
<input type="text" name="attr_character_race" style="width:80px;"/>
<input type="text" name="attr_character_class" style="width:117px;"/>
<input type="number" name="attr_character_age" value="18" min="0"/>
<input type="text" name="attr_character_gender" style="width:100px;"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Nivel</div>
<div class="cell" style="margin-left:50px;">PD</div>
<div class="cell" style="margin-left:25px;">Presencia</div>
<div class="cell" style="margin-left:25px;">XP</div>
<div class="cell" style="margin-left:36px;">Siguiente nivel</div>
</div>
<div class="style_row">
<input type="number" name="attr_character_level" value="1" min="0"/>
<input type="number" name="attr_DP" value="( @{character_level}*100 ) + 500" disabled="true" style="width:80px;"/>
<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled="true" style="width:50px;"/>
<input type="number" name="attr_character_xp" value="0" min="0" style="width:60px;margin-left:10px;"/>
<input type="number" name="attr_character_nextlvl" min="0" value="100" style="width:70px;margin-left:10px;"/>
</div>
</div><!-- end character information -->
<div class="wrapper" style="top:-75px;"><!-- Resistances -->
<div class="title" style="margin-bottom:0px;">Resistencias</div>
<div class="dark_row">
<div class="cell" style="margin-left:8px;">Tipo</div>
<div class="cell" style="margin-left:6px;">Especial</div>
<div class="cell" style="margin-left:8px;">Final</div>
</div>
<div class="style_row">
<div class="sidebubbled ">RF</div>
<input type="number" name="attr_resist_physical_special" value="0" />
<input type="number" name="attr_resist_physical_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_physical_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resiste con su cuerpo! [[1d100+@{resist_physical_final}]]"></button>
</div>
<div class="style_row">
<div class=" sidebubbled">RE</div>
<input type="number" name="attr_resist_disease_special" value="0"/>
<input type="number" name="attr_resist_disease_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_disease_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resiste con su cuerpo! [[1d100+@{resist_disease_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">RV</div>
<input type="number" name="attr_resist_poison_special" value="0"/>
<input type="number" name="attr_resist_poison_final"
value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_poison_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resiste con su cuerpo! [[1d100+@{resist_poison_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">RM</div>
<input type="number" name="attr_resist_magic_special" value="0"/>
<input type="number" name="attr_resist_magic_final"
value="@{presence}+@{pow_mod}+@{body_of_emptiness}+@{resist_magic_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resiste con su espíritu! [[1d100+@{resist_magic_final}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">RPs</div>
<input type="number" name="attr_resist_psychic_special" value="0" />
<input type="number" name="attr_resist_psychic_final"
value="@{presence}+@{wp_mod}+@{body_of_emptiness}+@{resist_psychic_special}" disabled="true"/>
<button type="roll" class="d100-roll-button" value="/em resiste con su mente! [[1d100+@{resist_psychic_final}]]"></button>
</div>
</div><!-- end resistances -->
<div class="wrapper" style="z-index:2;"><!-- Characteristics
For use of characteristics elsewhere in the sheet, use the first 3 letters of each item, such as agi for agility.
The exception to this is willpower, which will be abbreviated as it is in the core rulebook as wp.
All items will be lowercase, and the modifiers from these characteristics will be (shorthand for item)_mod.
-->
<div class="title" style="font-size:20pt;">Características</div>
<div class="style_row">
<div class="sidebubbled">AGI</div>
<input type="number" name="attr_agi" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_agi_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Agilidad! [[1d10+@{agi}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">CON</div>
<input type="number" name="attr_con" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_con_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Constitución! [[1d10+@{con}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">DES</div>
<input type="number" name="attr_dex" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_dex_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Destreza! [[1d10+@{dex}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">FUE</div>
<input type="number" name="attr_str" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_str_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Fuerza! [[1d10+@{str}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">INT</div>
<input type="number" name="attr_int" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_int_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Intelligence! [[1d10+@{int}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">PER</div>
<input type="number" name="attr_per" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_per_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Percepción! [[1d10+@{per}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">POD</div>
<input type="number" name="attr_pow" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_pow_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Percepción! [[1d10+@{pow}+?{circumstance|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled">VOL</div>
<input type="number" name="attr_wp" max="20" min="1" maxlength="2" value="5"/>
<select name="attr_wp_mod" class="characteristic_mod">
<option value="-30">-30</option>
<option value="-20">-20</option>
<option value="-10">-10</option>
<option value="-5">-5</option>
<option value="0" selected="true">0</option>
<option value="5">+5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
<option value="40">40</option>
<option value="45">45</option>
</select>
<button type="roll" class="d10-roll-button" value="/em hace una tirada de Voluntad! [[1d10+@{wp}+?{circumstance|0}]]"></button>
</div>
</div> <!--End Characteristics -->
</div><!-- end first row -->
<div class="style_row" style="top:-60px;"> <!-- second row -->
<div class="wrapper"> <!-- movement -->
<div class="title">Movimiento</div>
<div class="style_row">
<div class="sidebubbled">Pen.</div>
<input type="number" name="attr_movement_penalty" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Bono</div>
<input type="number" name="attr_movement_bonus" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_movement_final"
value="@{agi}+@{movement_bonus}-abs(@{movement_penalty})" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="width:auto;">Movimiento completo</div>
<input class="cell" type="number" name="attr_movement_per_turn" min="0"/>M
</div>
<div class="dark_row">
<div class="cell actual_cell">1/4 Movimiento</div>
<input class="cell" type="number" name="attr_movement_passive" min="0"/>M
</div>
<div class="dark_row">
<div class="cell actual_cell">Corriendo</div>
<input class="cell" type="number" name="attr_movement_running" min="0"/>M
</div>
</div><!-- end movement -->
<div class="wrapper"><!-- life points -->
<div class="title" style="">PV</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" class="longnum" name="attr_lp_base" value="20+10*@{con}+@{con_mod}" disabled="true"/>
</div>
<div class="style_row">
<div class="sidebubbled">Múlt.</div>
<input type="number" class="longnum" name="attr_lp_multiples" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Clase</div>
<input type="number"class="longnum" name="attr_lp_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Esp.</div>
<input type="number"class="longnum" name="attr_lp_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" class="longnum" name="attr_lp_max"
value="@{lp_base}+@{lp_multiples}*@{con}+@{lp_class}+@{lp_special}" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input class="cell longnum" type="number" name="attr_lp_actual" value="0" min="0"/>
</div>
</div> <!-- end life points -->
<div class="wrapper"><!-- Fatigue -->
<div class="title">Cansancio</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" name="attr_fatigue_base" value="@{con}" disabled="true"/>
</div>
<div class="style_row">
<div class="sidebubbled">Esp.</div>
<input type="number" name="attr_fatigue_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_fatigue_max" value="@{fatigue_special}+@{fatigue_base}" disabled="true"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input type="number" class="cell" name="attr_fatigue_actual" value="0" min="0"/>
</div>
</div><!-- end fatigue -->
<div class="wrapper" style="top:2px;" ><!-- attack -->
<div class="title">Ataque</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_attack_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Clase</div>
<input type="number"name="attr_attack_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_attack_final"
value="@{attack_base}+@{attack_class}+@{dex_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em hace un Ataque! [[1d100+@{attack_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end attack -->
<div class="wrapper" style="top:2px;"><!-- block -->
<div class="title">Parada</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_block_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Clase</div>
<input type="number"name="attr_block_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_block_final"
value="@{block_base}+@{block_class}+@{dex_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em intenta una Parada! [[1d100+@{block_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end block -->
<div class="wrapper" style="top:2px;"><!-- dodge -->
<div class="title">Esquiva</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number"name="attr_dodge_base" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Clase</div>
<input type="number"name="attr_dodge_class" value="0" min="0" />
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number"name="attr_dodge_final"
value="@{dodge_base}+@{dodge_class}+@{agi_mod}" disabled ="true"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<button type="roll" class="d100-roll-button widebutton" value="/em intenta una Esquiva! [[1d100+@{dodge_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
</div>
</div><!--end dodge -->
</div><!-- end second row -->
<div class="style_row 2colrow" style="top: -60px;"><!-- third row -->
<div class="col" style="margin-right:0px; width:auto;">
<div class="wrapper"><!-- initiative -->
<div class="title">Iniciativa</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Armadura</div>
<div class="cell" style="margin-left:5px;">Arma</div>
<div class="cell" style="margin-left:5px;">Clase</div>
<div class="cell" style="margin-left:9px;">Especial</div>
<div class="cell" style="margin-left:10px;">Final</div>
</div>
<fieldset class="repeating_initiative">
<input type="text" name="attr_init_label"
style="width:275px; margin:3px 3px 0px 3px;"/>
<div class="style_row">
<input type="number" name="attr_init_armor" value="0"/>
<input type="number" name="attr_init_weapon" value="20"/>
<input type="number" name="attr_init_class" value="0" min="0"/>
<input type="number" name="attr_init_special" value="0"/>
<input type="number" name="attr_init_final" disabled="true"
value="@{agi_mod}+@{dex_mod}+@{init_armor}+@{init_weapon}+@{init_class}+@{init_special}+20+@{ki_increasedSpeed}"/>
<button type="roll" class="d100-roll-button"
value="/em tira Iniciativa! [[1d100+@{init_final}]]"></button>
</div>
</fieldset>
</div><!-- end initiative -->
</div>
<div class="col">
<div class="wrapper" style="width:460px;"><!-- SECONDARY ABILITIES
For naming, secondary ability variables are named with the first 4 letters of the secondary ability.
e.g. History -> hist
The only exceptions are:
secondary abilities that have less than 4 letters originally (art and law)
Magic Appraisal (mapp)
Custom secondary abilities which are noted in the last category of this sectoin as 'custom'.
-->
<div class="title">Habilidades Secundarias</div>
<div class="style_row red" style="margin-left:20px;">Las habilidades secundarias rodeadas en rojo sufren el penalizador por armadura.</div>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab1" value="1" title="Athletics"
checked="checked" style="margin-left:20px;"/>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab2" value="2" title="Social" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab3" value="3" title="Perceptive" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab4" value="4" title="Intellectual" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab5" value="5" title="Vigor"
style="margin-left:20px;"/>
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab6" value="6" title="Subterfuge" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab7" value="7" title="Creative" />
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab8" value="8" title="Custom" />
<div class="dark_row" style="margin-top:3px;">
<div class="cell" style="margin-left:4px;"># Nat.</div>
<div class="cell" style="margin-left:35px;">Nombre</div>
<div class="cell" style="margin-left:35px;">Base</div>
<div class="cell" style="margin-left:13px;">Clase</div>
<div class="cell" style="margin-left:8px;">Especial</div>
<div class="cell" style="margin-left:12px;">Final</div>
</div>
<div class="secondary_tab1 tab-content"> <!-- athletics -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_acro_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Acrobacias</div>
<input type="number" value="0" min="0" name="attr_acro_base"/>
<input type="number" value="0" min="0" name="attr_acro_class"/>
<input type="number" value="0" min="0" name="attr_acro_special"/>
<input type="number" name="attr_acro_final" disabled="true"
value="(@{acro_naturals}+1)*@{agi_mod}+@{acro_base}+@{acro_class}+@{acro_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Acrobacias! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{acro_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_athl_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Atletismo</div>
<input type="number" value="0" min="0" name="attr_athl_base"/>
<input type="number" value="0" min="0" name="attr_athl_class"/>
<input type="number" value="0" name="attr_athl_special"/>
<input type="number" name="attr_athl_final" disabled="true"
value="(@{athl_naturals}+1)*@{agi_mod}+@{athl_base}+@{athl_class}+@{athl_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Atletismo! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{athl_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_clim_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Trepar</div>
<input type="number" value="0" min="0" name="attr_clim_base"/>
<input type="number" value="0" min="0" name="attr_clim_class"/>
<input type="number" value="0" name="attr_clim_special"/>
<input type="number" name="attr_clim_final" disabled="true"
value="(@{clim_naturals}+1)*@{agi_mod}+@{clim_base}+@{clim_class}+@{clim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Trepar! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{clim_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_jump_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Saltar</div>
<input type="number" value="0" min="0" name="attr_jump_base"/>
<input type="number" value="0" min="0" name="attr_jump_class"/>
<input type="number" value="0" name="attr_jump_special"/>
<input type="number" name="attr_jump_final" disabled="true"
value="(@{jump_naturals}+1)*@{str_mod}+@{jump_base}+@{jump_class}+@{jump_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Saltar! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{jump_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_ride_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Montar</div>
<input type="number" value="0" min="0" name="attr_ride_base"/>
<input type="number" value="0" min="0" name="attr_ride_class"/>
<input type="number" value="0" name="attr_ride_special"/>
<input type="number" name="attr_ride_final" disabled="true"
value="(@{ride_naturals}+1)*@{agi_mod}+@{ride_base}+@{ride_class}+@{ride_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Montar! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{ride_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_swim_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Nadar</div>
<input type="number" value="0" min="0" name="attr_swim_base"/>
<input type="number" value="0" min="0" name="attr_swim_class"/>
<input type="number" value="0" name="attr_swim_special"/>
<input type="number" name="attr_swim_final" disabled="true"
value="(@{swim_naturals}+1)*@{agi_mod}+@{swim_base}+@{swim_class}+@{swim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Nadar! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{swim_final}]]"></button>
</div>
</div><!-- end athletics -->
<div class="secondary_tab2 tab-content"><!-- social -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_inti_naturals"/>
<div class="cell sidebubbled secondary_bubble">Intimidar</div>
<input type="number" value="0" min="0" name="attr_inti_base"/>
<input type="number" value="0" min="0" name="attr_inti_class"/>
<input type="number" value="0" min="0" name="attr_inti_special"/>
<input type="number" name="attr_inti_final" disabled="true"
value="(@{inti_naturals}+1)*@{wp_mod}+@{inti_base}+@{inti_class}+@{inti_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Intimidar! [[1d100+?{Modifiers?|0}+@{inti_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_lead_naturals"/>
<div class="cell sidebubbled secondary_bubble">Liderazgo</div>
<input type="number" value="0" min="0" name="attr_lead_base"/>
<input type="number" value="0" min="0" name="attr_lead_class"/>
<input type="number" value="0" min="0" name="attr_lead_special"/>
<input type="number" name="attr_lead_final" disabled="true"
value="(@{lead_naturals}+1)*@{pow_mod}+@{lead_base}+@{lead_class}+@{lead_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Liderazgo! [[1d100+?{Modifiers?|0}+@{lead_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_pers_naturals"/>
<div class="cell sidebubbled secondary_bubble">Persuasión</div>
<input type="number" value="0" min="0" name="attr_pers_base"/>
<input type="number" value="0" min="0" name="attr_pers_class"/>
<input type="number" value="0" min="0" name="attr_pers_special"/>
<input type="number" name="attr_pers_final" disabled="true"
value="(@{pers_naturals}+1)*@{int_mod}+@{pers_base}+@{pers_class}+@{pers_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Persuasión! [[1d100+?{Modifiers?|0}+@{pers_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_styl_naturals"/>
<div class="cell sidebubbled secondary_bubble">Estilo</div>
<input type="number" value="0" min="0" name="attr_styl_base"/>
<input type="number" value="0" min="0" name="attr_styl_class"/>
<input type="number" value="0" min="0" name="attr_styl_special"/>
<input type="number" name="attr_styl_final" disabled="true"
value="(@{styl_naturals}+1)*@{pow_mod}+@{styl_base}+@{styl_class}+@{styl_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Estilo! [[1d100+?{Modifiers?|0}+@{styl_final}]]"></button>
</div>
</div><!-- end social -->
<div class="secondary_tab3 tab-content"><!-- perceptive -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_noti_naturals"/>
<div class="cell sidebubbled secondary_bubble">Advertir</div>
<input type="number" value="0" min="0" name="attr_noti_base"/>
<input type="number" value="0" min="0" name="attr_noti_class"/>
<input type="number" value="0" min="0" name="attr_noti_special"/>
<input type="number" name="attr_noti_final" disabled="true"
value="(@{noti_naturals}+1)*@{per_mod}+@{noti_base}+@{noti_class}+@{noti_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Advertir! [[1d100+?{Modifiers?|0}+@{noti_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_sear_naturals"/>
<div class="cell sidebubbled secondary_bubble">Buscar</div>
<input type="number" value="0" min="0" name="attr_sear_base"/>
<input type="number" value="0" min="0" name="attr_sear_class"/>
<input type="number" value="0" min="0" name="attr_sear_special"/>
<input type="number" name="attr_sear_final" disabled="true"
value="(@{sear_naturals}+1)*@{per_mod}+@{sear_base}+@{sear_class}+@{sear_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Buscar! [[1d100+?{Modifiers?|0}+@{sear_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_trac_naturals"/>
<div class="cell sidebubbled secondary_bubble">Rastrear</div>
<input type="number" value="0" min="0" name="attr_trac_base"/>
<input type="number" value="0" min="0" name="attr_trac_class"/>
<input type="number" value="0" min="0" name="attr_trac_special"/>
<input type="number" name="attr_trac_final" disabled="true"
value="(@{trac_naturals}+1)*@{per_mod}+@{trac_base}+@{trac_class}+@{trac_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Rastrear! [[1d100+?{Modifiers?|0}+@{trac_final}]]"></button>
</div>
</div><!-- end perceptive -->
<div class="secondary_tab4 tab-content"><!-- Intellectual -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_anim_naturals"/>
<div class="cell sidebubbled secondary_bubble">Animales</div>
<input type="number" value="0" min="0" name="attr_anim_base"/>
<input type="number" value="0" min="0" name="attr_anim_class"/>
<input type="number" value="0" min="0" name="attr_anim_special"/>
<input type="number" name="attr_anim_final" disabled="true"
value="(@{anim_naturals}+1)*@{int_mod}+@{anim_base}+@{anim_class}+@{anim_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Animales! [[1d100+?{Modifiers?|0}+@{anim_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_appr_naturals"/>
<div class="cell sidebubbled secondary_bubble">Tasación</div>
<input type="number" value="0" min="0" name="attr_appr_base"/>
<input type="number" value="0" min="0" name="attr_appr_class"/>
<input type="number" value="0" min="0" name="attr_appr_special"/>
<input type="number" name="attr_appr_final" disabled="true"
value="(@{appr_naturals}+1)*@{int_mod}+@{appr_base}+@{appr_class}+@{appr_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Tasación! [[1d100+?{Modifiers?|0}+@{appr_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_herb_naturals"/>
<div class="cell sidebubbled secondary_bubble">Herbolaria</div>
<input type="number" value="0" min="0" name="attr_herb_base"/>
<input type="number" value="0" min="0" name="attr_herb_class"/>
<input type="number" value="0" min="0" name="attr_herb_special"/>
<input type="number" name="attr_herb_final" disabled="true"
value="(@{herb_naturals}+1)*@{int_mod}+@{herb_base}+@{herb_class}+@{herb_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Herbolaria! [[1d100+?{Modifiers?|0}+@{herb_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_hist_naturals"/>
<div class="cell sidebubbled secondary_bubble">Historia</div>
<input type="number" value="0" min="0" name="attr_hist_base"/>
<input type="number" value="0" min="0" name="attr_hist_class"/>
<input type="number" value="0" min="0" name="attr_hist_special"/>
<input type="number" name="attr_hist_final" disabled="true"
value="(@{hist_naturals}+1)*@{int_mod}+@{hist_base}+@{hist_class}+@{hist_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Historia! [[1d100+?{Modifiers?|0}+@{hist_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_mapp_naturals"/>
<div class="cell sidebubbled secondary_bubble">V. Mágica</div>
<input type="number" value="0" min="0" name="attr_mapp_base"/>
<input type="number" value="0" min="0" name="attr_mapp_class"/>
<input type="number" value="0" min="0" name="attr_mapp_special"/>
<input type="number" name="attr_mapp_final" disabled="true"
value="(@{mapp_naturals}+1)*@{pow_mod}+@{mapp_base}+@{mapp_class}+@{mapp_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Valoración mágica! [[1d100+?{Modifiers?|0}+@{mapp_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_medi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Medicina</div>
<input type="number" value="0" min="0" name="attr_medi_base"/>
<input type="number" value="0" min="0" name="attr_medi_class"/>
<input type="number" value="0" min="0" name="attr_medi_special"/>
<input type="number" name="attr_medi_final" disabled="true"
value="(@{medi_naturals}+1)*@{int_mod}+@{medi_base}+@{medi_class}+@{medi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Medicina! [[1d100+?{Modifiers?|0}+@{medi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_memo_naturals"/>
<div class="cell sidebubbled secondary_bubble">Memorizar</div>
<input type="number" value="0" min="0" name="attr_memo_base"/>
<input type="number" value="0" min="0" name="attr_memo_class"/>
<input type="number" value="0" min="0" name="attr_memo_special"/>
<input type="number" name="attr_memo_final" disabled="true"
value="(@{memo_naturals}+1)*@{int_mod}+@{memo_base}+@{memo_class}+@{memo_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Memorizar! [[1d100+?{Modifiers?|0}+@{memo_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_navi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Navegación</div>
<input type="number" value="0" min="0" name="attr_navi_base"/>
<input type="number" value="0" min="0" name="attr_navi_class"/>
<input type="number" value="0" min="0" name="attr_navi_special"/>
<input type="number" name="attr_navi_final" disabled="true"
value="(@{navi_naturals}+1)*@{int_mod}+@{navi_base}+@{navi_class}+@{navi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Navegación! [[1d100+?{Modifiers?|0}+@{navi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_occu_naturals"/>
<div class="cell sidebubbled secondary_bubble">Ocultismo</div>
<input type="number" value="0" min="0" name="attr_occu_base"/>
<input type="number" value="0" min="0" name="attr_occu_class"/>
<input type="number" value="0" min="0" name="attr_occu_special"/>
<input type="number" name="attr_occu_final" disabled="true"
value="(@{occu_naturals}+1)*@{int_mod}+@{occu_base}+@{occu_class}+@{occu_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Ocultismo! [[1d100+?{Modifiers?|0}+@{occu_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_scie_naturals"/>
<div class="cell sidebubbled secondary_bubble">Ciencia</div>
<input type="number" value="0" min="0" name="attr_scie_base"/>
<input type="number" value="0" min="0" name="attr_scie_class"/>
<input type="number" value="0" min="0" name="attr_scie_special"/>
<input type="number" name="attr_scie_final" disabled="true"
value="(@{scie_naturals}+1)*@{int_mod}+@{scie_base}+@{scie_class}+@{scie_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Ciencia! [[1d100+?{Modifiers?|0}+@{scie_final}]]"></button>
</div>
</div><!-- end intellectual -->
<div class="secondary_tab5 tab-content"><!-- vigor -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_comp_naturals"/>
<div class="cell sidebubbled secondary_bubble">Frialdad</div>
<input type="number" value="0" min="0" name="attr_comp_base"/>
<input type="number" value="0" min="0" name="attr_comp_class"/>
<input type="number" value="0" min="0" name="attr_comp_special"/>
<input type="number" name="attr_comp_final" disabled="true"
value="(@{comp_naturals}+1)*@{wp_mod}+@{comp_base}+@{comp_class}+@{comp_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Frialdad! [[1d100+?{Modifiers?|0}+@{comp_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_feat_naturals"/>
<div class="cell sidebubbled secondary_bubble red">P. Fuerza</div>
<input type="number" value="0" min="0" name="attr_feat_base"/>
<input type="number" value="0" min="0" name="attr_feat_class"/>
<input type="number" value="0" min="0" name="attr_feat_special"/>
<input type="number" name="attr_feat_final" disabled="true"
value="(@{feat_naturals}+1)*@{str_mod}+@{feat_base}+@{feat_class}+@{feat_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Proezas de Fuerza! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{feat_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_with_naturals"/>
<div class="cell sidebubbled secondary_bubble">Res. Dolor</div>
<input type="number" value="0" min="0" name="attr_with_base"/>
<input type="number" value="0" min="0" name="attr_with_class"/>
<input type="number" value="0" min="0" name="attr_with_special"/>
<input type="number" name="attr_with_final" disabled="true"
value="(@{with_naturals}+1)*@{wp_mod}+@{with_base}+@{with_class}+@{with_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Resistir el dolor! [[1d100+?{Modifiers?|0}+@{with_final}]]"></button>
</div>
</div><!-- end vigor -->
<div class="secondary_tab6 tab-content"><!-- subterfuge -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_disg_naturals"/>
<div class="cell sidebubbled secondary_bubble">Disfraz</div>
<input type="number" value="0" min="0" name="attr_disg_base"/>
<input type="number" value="0" min="0" name="attr_disg_class"/>
<input type="number" value="0" min="0" name="attr_disg_special"/>
<input type="number" name="attr_disg_final" disabled="true"
value="(@{disg_naturals}+1)*@{dex_mod}+@{disg_base}+@{disg_class}+@{disg_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Disfraz! [[1d100+?{Modifiers?|0}+@{disg_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_hide_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Ocultarse</div>
<input type="number" value="0" min="0" name="attr_hide_base"/>
<input type="number" value="0" min="0" name="attr_hide_class"/>
<input type="number" value="0" min="0" name="attr_hide_special"/>
<input type="number" name="attr_hide_final" disabled="true"
value="(@{hide_naturals}+1)*@{per_mod}+@{hide_base}+@{hide_class}+@{hide_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Ocultarse! [[1d100+?{Modifiers?|0}+@{hide_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_lock_naturals"/>
<div class="cell sidebubbled secondary_bubble">Cerrajería</div>
<input type="number" value="0" min="0" name="attr_lock_base"/>
<input type="number" value="0" min="0" name="attr_lock_class"/>
<input type="number" value="0" min="0" name="attr_lock_special"/>
<input type="number" name="attr_lock_final" disabled="true"
value="(@{lock_naturals}+1)*@{dex_mod}+@{lock_base}+@{lock_class}+@{lock_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Cerrajería! [[1d100+?{Modifiers?|0}+@{lock_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_pois_naturals"/>
<div class="cell sidebubbled secondary_bubble">Venenos</div>
<input type="number" value="0" min="0" name="attr_pois_base"/>
<input type="number" value="0" min="0" name="attr_pois_class"/>
<input type="number" value="0" min="0" name="attr_pois_special"/>
<input type="number" name="attr_pois_final" disabled="true"
value="(@{pois_naturals}+1)*@{int_mod}+@{pois_base}+@{pois_class}+@{pois_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Venenos! [[1d100+?{Modifiers?|0}+@{pois_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_stea_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Sigilo</div>
<input type="number" value="0" min="0" name="attr_stea_base"/>
<input type="number" value="0" min="0" name="attr_stea_class"/>
<input type="number" value="0" min="0" name="attr_stea_special"/>
<input type="number" name="attr_stea_final" disabled="true"
value="(@{stea_naturals}+1)*@{agi_mod}+@{stea_base}+@{stea_class}+@{stea_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Sigilo! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{stea_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_thef_naturals"/>
<div class="cell sidebubbled secondary_bubble">Robo</div>
<input type="number" value="0" min="0" name="attr_thef_base"/>
<input type="number" value="0" min="0" name="attr_thef_class"/>
<input type="number" value="0" min="0" name="attr_thef_special"/>
<input type="number" name="attr_thef_final" disabled="true"
value="(@{thef_naturals}+1)*@{dex_mod}+@{thef_base}+@{thef_class}+@{thef_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Robo! [[1d100+?{Modifiers?|0}+@{thef_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_trap_naturals"/>
<div class="cell sidebubbled secondary_bubble">Trampería</div>
<input type="number" value="0" min="0" name="attr_trap_base"/>
<input type="number" value="0" min="0" name="attr_trap_class"/>
<input type="number" value="0" min="0" name="attr_trap_special"/>
<input type="number" name="attr_trap_final" disabled="true"
value="(@{trap_naturals}+1)*@{dex_mod}+@{trap_base}+@{trap_class}+@{trap_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Trampería! [[1d100+?{Modifiers?|0}+@{trap_final}]]"></button>
</div>
</div><!-- end subterfuge -->
<div class="secondary_tab7 tab-content"><!-- creative -->
<div class="style_row">
<input type="number" value="0" min="0" name="attr_art_naturals"/>
<div class="cell sidebubbled secondary_bubble">Arte</div>
<input type="number" value="0" min="0" name="attr_art_base"/>
<input type="number" value="0" min="0" name="attr_art_class"/>
<input type="number" value="0" min="0" name="attr_art_special"/>
<input type="number" name="attr_art_final" disabled="true"
value="(@{art_naturals}+1)*@{pow_mod}+@{art_base}+@{art_class}+@{art_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Arte! [[1d100+?{Modifiers?|0}+@{art_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_danc_naturals"/>
<div class="cell sidebubbled secondary_bubble red">Baile</div>
<input type="number" value="0" min="0" name="attr_danc_base"/>
<input type="number" value="0" min="0" name="attr_danc_class"/>
<input type="number" value="0" min="0" name="attr_danc_special"/>
<input type="number" name="attr_danc_final" disabled="true"
value="(@{danc_naturals}+1)*@{agi_mod}+@{danc_base}+@{danc_class}+@{danc_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Baile! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{danc_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_forg_naturals"/>
<div class="cell sidebubbled secondary_bubble">Forja</div>
<input type="number" value="0" min="0" name="attr_forg_base"/>
<input type="number" value="0" min="0" name="attr_forg_class"/>
<input type="number" value="0" min="0" name="attr_forg_special"/>
<input type="number" name="attr_forg_final" disabled="true"
value="(@{forg_naturals}+1)*@{dex_mod}+@{forg_base}+@{forg_class}+@{forg_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Forja! [[1d100+?{Modifiers?|0}+@{forg_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_musi_naturals"/>
<div class="cell sidebubbled secondary_bubble">Música</div>
<input type="number" value="0" min="0" name="attr_musi_base"/>
<input type="number" value="0" min="0" name="attr_musi_class"/>
<input type="number" value="0" min="0" name="attr_musi_special"/>
<input type="number" name="attr_musi_final" disabled="true"
value="(@{musi_naturals}+1)*@{pow_mod}+@{musi_base}+@{musi_class}+@{musi_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Música! [[1d100+?{Modifiers?|0}+@{musi_final}]]"></button>
</div>
<div class="style_row">
<input type="number" value="0" min="0" name="attr_slig_naturals"/>
<div class="cell sidebubbled secondary_bubble">T. Manos</div>
<input type="number" value="0" min="0" name="attr_slig_base"/>
<input type="number" value="0" min="0" name="attr_slig_class"/>
<input type="number" value="0" min="0" name="attr_slig_special"/>
<input type="number" name="attr_slig_final" disabled="true"
value="(@{slig_naturals}+1)*@{dex_mod}+@{slig_base}+@{slig_class}+@{slig_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de Trucos de Manos! [[1d100+?{Modifiers?|0}+@{slig_final}]]"></button>
</div>
</div><!-- end creative -->
<div class="secondary_tab8 tab-content"><!-- custom -->
<fieldset class="repeating_secondaryabilities style_row">
<input type="number" value="0" min="0" name="attr_custom_naturals"/>
<input type="text" name="attr_custom_name" style="width:90px;"/>
<input type="number" value="0" min="0"name="attr_custom_base"/>
<input type="number" value="0" min="0" name="attr_custom_class"/>
<input type="number" value="0" min="0" name="attr_custom_special"/>
<input type="number" class="secondary_ability_input" name="attr_custom_final" disabled="true"
value="(@{custom_naturals}+1)*@{custom_mod}+@{custom_base}+@{custom_class}+@{custom_special}"/>
<button type="roll" class="d100-roll-button"
value="/em hace una tirada de @{custom_name}! [[1d100+@{custom_final}]]"></button>
<select name="attr_custom_mod" style="width:68px;">
<option value="@{agi_mod}">AGI</option>
<option value="@{con_mod}">CON</option>
<option value="@{dex_mod}">DES</option>
<option value="@{str_mod}">FUE</option>
<option value="@{int_mod}">INT</option>
<option value="@{per_mod}">PER</option>
<option value="@{pow_mod}">POD</option>
<option value="@{wp_mod}">VOL</option>
</select>
</fieldset>
</div><!-- end custom -->
</div><!-- end secondary abilities -->
</div>
</div><!-- end third row -->
<div class="2colrow" style="top: -60px; left: 20px; position: relative;"><!-- fourth row -->
<div class="col" style="margin-right:0px;">
<div class="wrapper"><!-- advantages -->
<div class="title">Ventajas</div>
<div class="dark_row">
<div class="cell" style="margin-left:100px;">Nombre</div>
<div class="cell" style="margin-left:180px;">Coste</div>
</div>
<fieldset class="repeating_advantage style_row">
<input type="text" name="attr_advantage_name" class="advantage_text"/>
<input type="number" name="attr_advantage_cost" min="1"/>
</fieldset>
</div> <!-- end advantages -->
</div>
<div class="col">
<div class="wrapper"><!-- Disadvantages -->
<div class="title">Desventajas</div>
<div class="dark_row">
<div class="cell" style="margin-left:100px;">Nombre</div>
<div class="cell" style="margin-left:170px;">Beneficio</div>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage1_name" class="advantage_text"/>
<input type="number" name="attr_disadvantage1_benefit" value="0" min="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage2_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage2_benefit" value="0" min="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_disadvantage3_name"class="advantage_text"/>
<input type="number" name="attr_disadvantage3_benefit" value="0" min="0"/>
</div>
</div><!-- end Disadvantages -->
</div>
</div><!-- end fourth row -->
</div>
</div><!-- end general page tab -->
<div class="sheet-tab-content sheet-tab2"><!-- magic page tab -->
<div class="page_wrapper wrapper">
<div class="style_row"><!-- first row -->
<div class="wrapper" style="z-index:2;"><!-- Magic projection -->
<div class="title">Proyección</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_magicprojection_base" value="0" min="0">
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Especial</div>
<input type="number" name="attr_magicprojection_special" value="0">
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell">Final</div>
<input class="cell" type="number" name="attr_magicprojection_final" disabled="true"
value="@{magicprojection_base}+@{dex_mod}+@{magicprojection_special}"/>
</div>
<div class="style_row" style="margin-bottom:0px;">
<div style="background-color:black; color:white;border-top-right-radius:1em;border-top-left-radius:1em;
text-align:center; width:80px; padding-bottom:5px;margin-left:27%;">
Desequilibrio
<input type="number" value="0" min="-30" max="30" name="attr_magicprojection_imbalance"/>
</div>
</div>
<div class="dark_row" style="padding-top:5px;">
<div class="cell" style="margin-left:15px;">Ofen.</div>
<input type="number" disabled="true" class="cell"
name="attr_magicprojection_offensive_final"
value="@{magicprojection_final}+@{magicprojection_imbalance}"/>
<div class="cell" style="margin-left:20px;">Defen.</div>
<input type="number" disabled="true" name="attr_magicprojection_defensive_final" class="cell"
value="-1*@{magicprojection_imbalance}+@{magicprojection_final}"/>
</div>
<div style="" class="dark_row">
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_offensiveroll"
value="/em extiende su fuerza mágica. [[1d100+?{Modifiers?|0}+@{magicprojection_offensive_final}]]"
style="margin-top:4px;"></button>
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_defensiveroll"
value="/em xtiende su fuerza mágica. [[1d100+?{Modifiers?|0}+@{magicprojection_defensive_final}]]"
style="margin-top:4px;"></button>
</div>
</div><!-- end magic projection -->
<div class="wrapper" style="top:-48px;"><!-- magic accumulation -->
<div class="title">Acumulación Mágica</div>
<div class="wrapper" style="margin:0px;">
<div class="title smalltitle" >Acumulación</div>
<div class="style_row">
<div class="secondary_bubble sidebubbled cell">ACT. Base</div>
<select name="attr_ma_pow" class="cell" style="width:50px;">
<option value="0">0</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="15">15</option>
<option value="20">20</option>
<option value="25">25</option>
<option value="30">30</option>
<option value="35">35</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Mult.</div>
<input class="cell" type="number" value="0" min="0" name="attr_ma_multiples"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Especial</div>
<input type="number" value="0" name="attr_ma_special" class="cell"/>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="">ACT Real</div>
<input type="number" name="attr_ma_final" disabled="true" style="margin-left:28px;"
value="@{ma_pow}*(1+@{ma_multiples})+@{ma_special}" class="cell"/>
</div>
</div>
<div class="wrapper" style="margin:0px;">
<div class="title smalltitle" >Regeneracion</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Regen. Mult.</div>
<input type="number" value="0" min="0" name="attr_ma_regen_multiples" class="cell"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell">Especial</div>
<input type="number" value="0" name="attr_ma_regen_special" class="cell"/>
</div>
<div class="style_row">
<div class="sidebubbled secondary_bubble cell" style="font-size:10pt;">Recuperación</div>
<select name="attr_ma_superior" class="cell" style="width:100px;">
<option value="1">Normal</option>
<option value="2">Doble</option>
<option value="3">Triple</option>
<option value="4">Cuadruple</option>
</select>
</div>
<div class="dark_row">
<div class="cell actual_cell" style="width:auto;">Regen. Final/Día</div>
<input type="number" name="attr_ma_regen_final" disabled="true" class="cell" style="margin-left:10px;width:70px;"
value="(@{ma_final}-@{ma_special}+@{ma_regen_special}+@{ma_pow}*@{ma_regen_multiples})*@{ma_superior}"/>
</div>
</div>
</div><!-- end magic accumulation -->
<div class="wrapper" style="top:-55px;"><!-- Zeon -->
<div class="title">Zeon</div>
<div class="style_row">
<div class="sidebubbled">Base</div>
<input type="number" class="longnum" name="attr_zeon_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Clase</div>
<input type="number" class="longnum" name="attr_zeon_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Esp.</div>
<input type="number" class="longnum" name="attr_zeon_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">Final</div>
<input type="number" name="attr_zeon_final" disabled="true" class="longnum"
value="@{zeon_base}+@{zeon_class}+@{zeon_special}+(20+10*@{pow}+@{pow_mod})"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Actual</div>
<input class="longnum" type="number" name="attr_zeon_actual" value="0" min="0"/>
</div>
</div><!-- end zeon -->
</div><!-- end first row -->
<div class="3colrow"><!-- second row -->
<div class="col" style="width:160px; margin-right:0px;">
<div class="wrapper"><!-- magic levels -->
<div class="title" style="font-size:15pt;">Nivel de Esfera</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_ml_base" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">De INT</div>
<select name="attr_ml_fromint" style="width:60px;">
<option value="0">0</option>
<option value="10">10</option>
<option value="20">20</option>
<option value="30">30</option>
<option value="40">40</option>
<option value="50">50</option>
<option value="75">75</option>
<option value="100">100</option>
<option value="150">150</option>
<option value="200">200</option>
<option value="300">300</option>
<option value="400">400</option>
<option value="500">500</option>
<option value="600">600</option>
<option value="700">700</option>
<option value="800">800</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Especial</div>
<input type="number" name="attr_ml_spec"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_ml_final" disabled="true" class="longnum"
value="@{ml_spec}+@{ml_base}+@{ml_fromint}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Usado</div>
<input class="cell longnum" type="number" name="attr_ml_used" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end magic levels -->
</div>
<div class="col" style="margin-right:0px;">
<div class="dark_row wrapper point_tracker" style="left:20%;"><!-- magic theorem -->
<div class="style_row">
<div class="cell actual_cell" style="margin-left:10px; width:auto;">Teorema Mágico</div>
</div>
<div class="style_row">
<select name="attr_magic_theorem" class="cell" style="width:120px;"/>
<option value="1">Estándar</option>
<option value="2">Onmyodo</option>
<option value="3">Voodoo</option>
<option value="4">Chamánico</option>
<option value="5">Magia Natural</option>
</select>
</div>
</div><!-- end Magic theorem -->
<div class="dark_row wrapper point_tracker" style="margin-left:20%;"><!-- Innate Magic -->
<div class="style_row">
<div class="cell actual_cell" style="width:auto;">Magia Innata</div>
<input class="cell" type="number" name="attr_innate_magic" min="0"/>
</div>
</div><!-- end Innate magic -->
</div>
<div class="col" style="width:auto;">
<div class="wrapper" > <!-- summoning -->
<div class="title">Convocación</div>
<div class="dark_row">
<div class="cell" style="margin-left:25px;">Habilidad</div>
<div class="cell" style="margin-left:20px;">Base</div>
<div class="cell" style="margin-left:15px;">Clase</div>
<div class="cell" style="margin-left:10px;">Especial</div>
<div class="cell" style="margin-left:10px;">Final</div>
</div>
<div class="style_row ">
<div class="sidebubbled longbubble">Convocar</div>
<input type="number" name="attr_summon_base" value="0" min="0"/>
<input type="number" name="attr_summon_class" value="0" min="0"/>
<input type="number" name="attr_summon_special" value="0"/>
<input type="number" name="attr_summon_final" disabled="true"
value="@{summon_base}+@{summon_class}+@{summon_special}+@{pow_mod}"/>
<button type="roll" name="summon_roll" class="d100-roll-button"
value="/em completa el ritual de Convocar! [[1d100+@{summon_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row" style="margin-top:0px; margin-bottom:0px;">
<div class="sidebubbled longbubble" >Dominación</div>
<input type="number" name="attr_control_base" value="0" min="0"/>
<input type="number" name="attr_control_class" value="0" min="0"/>
<input type="number" name="attr_control_special" value="0"/>
<input type="number" name="attr_control_final" disabled="true"
value="@{control_base}+@{control_class}+@{control_special}+@{wp_mod}"/>
<button type="roll" name="control_roll" class="d100-roll-button"
value="/em completa el ritual de Dominación! [[1d100+@{control_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Atadura</div>
<input type="number" name="attr_bind_base" value="0" min="0"/>
<input type="number" name="attr_bind_class" value="0" min="0"/>
<input type="number" name="attr_bind_special" value="0"/>
<input type="number" name="attr_bind_final" disabled="true"
value="@{bind_base}+@{bind_class}+@{bind_special}+@{pow_mod}"/>
<button type="roll" name="bind_roll" class="d100-roll-button"
value="/em completa el ritual de Atadura! [[1d100+@{bind_final}+?{Time modifier|0}]]"></button>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Desconvovar</div>
<input type="number" name="attr_banish_base" value="0" min="0"/>
<input type="number" name="attr_banish_class" value="0" min="0"/>
<input type="number" name="attr_banish_special" value="0" />
<input type="number" name="attr_banish_final" disabled="true"
value="@{banish_base}+@{banish_class}+@{banish_special}+@{pow_mod}"/>
<button type="roll" name="banish_roll" class="d100-roll-button"
value="/em completa el ritual de Desconvocar! [[1d100+@{banish_final}+?{Time modifier|0}]]"></button>
</div>
</div><!-- end summoning -->
</div>
</div><!-- end second row -->
<div class="style_row 2colrow"><!-- third row -->
<div class="col" style="margin-right:0px; width:40%;">
<div class="wrapper" style="left:50px;"><!-- Spell paths -->
<div class="title">Vías de Hechizo</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Vía</div>
<div class="cell" style="margin-left:55px;">Nivel</div>
</div>
<fieldset class="repeating_spellpaths style_row">
<input type="text" name="attr_spellpath_name" style="width:130px;"/>
<input type="number" name="attr_spellpath_level" min="0" max="100"/>
</fieldset>
</div><!-- end spell paths -->
<div class="wrapper"><!-- Acive spells and creatures -->
<div class="title">Hechizos activos y criaturas</div>
<div class="dark_row">
<div class="cell" style="margin-left:20px;">Hechizo activo o Criatura atada</div>
<div class="cell" style="margin-left:30px;">Coste diario</div>
</div>
<fieldset class="repeating_spellcreature style_row">
<input class="cell" type="text" name="attr_daily_spell_creature_name" style="margin-left:5px;"/>
<input class="cell" type="number" style="margin-left:20px;"
name="attr_daily_spell_creature_cost" value="0" min="0"/>
</fieldset>
<div class="dark_row" style="padding-top: 4px;">
<div class="cell actual_cell" style="margin-left:5px; width:auto;">Coste total</div>
<input type="number" name="attr_daily_spell_creature_totalcost"
class="cell" value="0" min="0" style="margin-left:5px;"/>
<div class="cell actual_cell"style="margin-left:6px; width:auto;">Regeneraión diaria final</div>
<input class="cell" type="number" value="0"
name="attr_daily_spell_creature_regen"/>
</div>
</div><!-- end active spells and creatures -->
</div><!-- end first column -->
<div class="col" style="width:56%">
<div class="wrapper" style="left:40px;"><!-- free access spells -->
<div class="title">Hechizos de Libre Acceso y Comprados</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Nombre de Hechizo</div>
<div class="cell" style="margin-left:100px;">Vía</div>
<div class="cell" style="margin-left:60px;">Coste</div>
</div>
<fieldset class="repeating_spells style_row">
<input type="text" name="attr_spell_name" style="width:160px;"/>
<input type="text" name="attr_spell_path" style="width:130px;"/>
<input type="number" name="attr_spell_cost" min="0"/>
</fieldset>
</div><!-- end free access spells -->
<div class="wrapper"><!-- Invocations -->
<div class="title">Invocaciones</div>
<div class="dark_row">
<div class="cell" style="margin-left:120px;">Nombre</div>
<div class="cell" style="margin-left:120px;">Coste</div>
<div class="cell" style="margin-left:25px;">Dificultad</div>
</div>
<fieldset class="repeating_invocations style_row">
<input type="text" style="width:250px;margin-left:5px;" name="attr_invocation_name"/>
<input type="number" class="cell" name="attr_invocation_cost" value="0" min="0" style="width:70px;"/>
<input type="number" style="margin-left:5px;" name="attr_invocation_diff" value="0" min="0"/>
<button type="roll" name="invocation_roll" class="d100-roll-button"
value="/em usa @{invocation_cost} Zeon para invocar los poderes de @{invocation_name}!
[[{1d100+@{summon_final}+?{Modifiers?|0}}]] VS @{invocation_diff}"/>
</fieldset>
</div><!-- end invocations-->
</div><!-- end second column -->
</div><!-- end third row -->
<div class="style_row"><!-- fourth row -->
</div><!-- end fourth row -->
</div>
</div><!-- end magic page tab -->
<div class="sheet-tab-content sheet-tab3"><!-- Psychic Page tab -->
<div class="page_wrapper wrapper">
<div class="2colrow">
<div class="col" style="width: 54%; margin-right: 0px;">
<div class="wrapper"><!-- Psychic points -->
<div class="title" style="font-size:16pt;">CV</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_pp_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Clase</div>
<input type="number" name="attr_pp_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_pp_final" disabled="true"
value="@{pp_class}+@{pp_base}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">CV Usados</div>
<input class="cell" type="number" name="attr_pp_used" value="0"
style="width:60px;" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">CV Libres</div>
<input class="cell" type="number" name="attr_pp_free" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end psychic points -->
<div class="wrapper"><!-- psychic potential -->
<div class="title">Potencial</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" value="0" min="0" name="attr_potential_base"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">CV Usados</div>
<select name="attr_potential_spent" style="width:50px;">
<option value="0">0</option>
<option value="10">1</option>
<option value="20">3</option>
<option value="30">6</option>
<option value="40">10</option>
<option value="50">15</option>
<option value="60">21</option>
<option value="70">28</option>
<option value="80">36</option>
<option value="90">45</option>
<option value="100">55</option>
</select>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Especial</div>
<input type="number" value="0" name="attr_potential_special"/>
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell" >Final</div>
<input type="hidden" disabled="true" name="attr_max_xy" value="(((@{wp}+4) + abs(@{wp}-4)) / 2)" />
<input type="number" name="attr_potential_final" disabled="true" style="width:50px; margin-left:10px;"
value="@{potential_spent}+@{potential_base}+@{potential_special}+((@{max_xy}*10)-40)+((@{max_xy}*10)-140)*floor(@{max_xy}/15)" class="cell"/>
</div>
<div class="dark_row">
<button type="roll" style="width:97%" class="d100-roll-button"
value="/em conjura su potencial psíquico! [[1d100+@{potential_final}+?{Concentration|0}+?{specific power|0}]]"></button>
</div>
</div><!-- end Psychic Potential -->
<div class="wrapper"><!-- psychic projection -->
<div class="title">Proyección</div>
<div class="style_row" style="margin-bottom:0px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Base</div>
<input type="number" value="0" min="0" name="attr_projection_base"/>
</div>
<div class="style_row" style="margin-bottom:4px;margin-top:5px;">
<div class="sidebubbled" style="width:55px;">Especial</div>
<input type="number" value="0" name="attr_projection_special"/>
</div>
<div class="dark_row" style="padding-bottom:3px;">
<div class="cell actual_cell">Final</div>
<input type="number" name="attr_projection_final" disabled="true"
value="@{projection_base}+@{projection_special}+@{dex_mod}"
class="cell"/>
</div>
<div class="dark_row">
<button type="roll" style="width:97%" class="d100-roll-button"
value="/em extiende su fuerza psíquica! [[1d100+?{Modifiers?|0}+@{projection_final}]]"></button>
</div>
</div><!-- end Psychic Proyección -->
</div>
<div class="col" style="width: 45%;">
<div class="wrapper" style="max-width:296px; left: 20px;"><!-- psychic disciplines -->
<div class="title">Disciplinas</div>
<fieldset class="repeating_disciplines style_row">
<input type="text" name="attr_discipline_name" style="width:140px;">
</fieldset>
</div><!-- end disciplines -->
</div>
</div>
<div class="2colrow">
<div class="col" style="width:47%;margin-right:4px;">
<div class="wrapper"><!--Mental Patterns-->
<div class="title">Matrices Psíquicas</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Nombre</div>
<div class="cell" style="margin-left:80px;">Coste</div>
<div class="cell" style="margin-left:10px;">Cancelada</div>
<div class="cell" style="margin-left:10px;margin-right:5px;">Coste Total</div>
</div>
<fieldset class="repeating_mentalpatterns style_row">
<input name="attr_mental_pattern_name" type="text" style="margin-left:5px; width:160px;"/>
<input name="attr_mental_pattern_cost" type="number" value="0" min="0"/>
<input name="attr_mental_pattern_cancelled" type="checkbox" class="cell"
style="margin-left:25px;"/>
<input name="attr_mental_pattern_total" type="number" value="0"
min="0" style="margin-left:35px;"/>
</fieldset>
<div class="dark_row">
<div style="text-align:center; margin-left:10px;">Modificadores</div>
</div>
<fieldset class="repeating_mentalmods style_row">
<input class="cell" type="text" style="margin-left:3px;width:350px;" name="attr_mental_pattern_effects" />
</fieldset>
</div><!-- end Mental Patterns-->
</div>
<div class="col" style="width:52%;">
<div class="wrapper"><!-- maintained powers -->
<div class="title">Poderes Mantenidos</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Nº de innatos</div>
<input type="number" name="attr_number_innate_slots"class="cell" min="0" value="0"/>
<div class="cell" style="margin-left:105px;">Coste Total</div>
<input type="number" name="attr_innate_slots_ppcost" class="cell" min="0" value="0"/>
<div class="cell">CV</div>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 55px;">Nombre</div>
<div class="cell" style="margin-left: 65px;">Valor</div>
<div class="cell" style="margin-left: 75px;">Efectos</div>
</div>
<fieldset class="repeating_maintainedpowers style_row">
<input type="text" name="attr_maintained_powername" style="width:150px;"/>
<input type="number" name="attr_maintained_powervalue" value="0" min="0"/>
<input type="text" name="attr_maintained_powereffects" style="width:180px;"/>
</fieldset>
</div><!-- end maintained powers -->
</div>
</div>
<div class="wrapper"><!-- known powers -->
<div class="title">Poderes Conocidos</div>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Nombre</div>
<div class="cell" style="margin-left:60px;">Bono</div>
<div class="cell" style="margin-left:10px;">Dif. Mínima</div>
</div>
<fieldset class="repeating_psychicpowers style_row">
<input type="text" name="attr_psychic_power_name" style="width:150px;">
<input type="number" name="attr_psychic_power_bonus" value="0" min="0">
<select name="attr_psychic_power_diff" style="width:60px;">
<option value="20">20</option>
<option value="40">40</option>
<option value="80">80</option>
<option value="120">120</option>
<option value="140">140</option>
<option value="180">180</option>
<option value="240">240</option>
<option value="280">280</option>
<option value="320">320</option>
<option value="440">440</option>
</select>
</fieldset>
<div class="dark_row">
<div class="cell" style="margin-left:60px;">Coste Total</div>
<input type="number" name="attr_powers_ppcost"class="cell" min="0" value="0"
min="0" style="margin-top:4px;"/>
<div class="cell">CV</div>
</div>
</div><!-- end known powers -->
</div>
</div><!-- end psychic page tab -->
<div class="sheet-tab-content sheet-tab4"><!-- Ki page tab -->
<div class="page_wrapper wrapper">
<div class="2colrow"><!-- column div -->
<div class="col" style="width:36%; margin-right:0px;">
<div class="wrapper" style="width:270px;"><!-- ki abilities -->
<div class="title">Habilidades de Ki</div>
<div class="ki_row">
<div class="cell ki_title">Uso del Ki</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned useofki" name="attr_use_of_ki"/>
<div class="req_useofki ki_row">
<div class="cell ki_indent1 ki_title">Control del Ki</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_control"/>
<div class="req_useofki ki_row kidetection">
<div class="cell ki_indent1 ki_title">Detección del Ki</div>
<input type="number" disabled="true" name="attr_ki_detection_value" value="round((@{noti_final} + @{mk_final})/2)"/>
<button type='roll' value='/em siente presencias cercanas. [[1d100 + @{ki_detection_value}]]'
class="d100-roll-button"></button>
<div class="cell ki_cost" style="padding-top: 4px;">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki kidetection" name="attr_ki_detection"/>
<div class="ki_row req_kidetection">
<div class="cell ki_indent2 ki_title">Erudición</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kidetection" name="attr_ki_erudition"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Eliminación de peso</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki weightelim" name="attr_ki_weight_elimination"/>
<div class="ki_row req_weightelim">
<div class="cell ki_indent2 ki_title">Levitación</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_weightelim levitation" name="attr_ki_levitation"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Movimiento de objetos</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_objectMotion"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Movimiento de masas</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_massMovement"/>
<div class="ki_row req_levitation">
<div class="cell ki_indent3 ki_title">Vuelo</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_flight"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Extrusión de presencia</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki pext" name="attr_ki_presenceExtrusion"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Armadura de energía</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_pext enearmor" name="attr_ki_energyArmadura"/>
<div class="ki_row req_enearmor">
<div class="cell ki_indent3 ki_title">Armadura de energía mayor</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_enearmor grtarmor" name="attr_ki_grtEnergyArmadura"/>
<div class="ki_row req_grtarmor">
<div class="cell ki_indent4 ki_title">Armadura de energía arcana</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_grtarmor" name="attr_ki_arcaneEnergyArmadura"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Extensión del aura al arma</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_aura_extension" value="10" class="ki_learned req_pext aext"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Fuego</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueFire"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Hielo</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueIce"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Aire</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueAir"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Tierra</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueEarth"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Luz</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueLight"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Ataque elemental: Oscuridad</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAtaqueDark"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Daño incrementado</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_increased_damage" value="10" class="ki_learned req_aext"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Alcance incrementado</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedReach"/>
<div class="ki_row req_aext">
<div class="cell ki_indent3 ki_title">Velocidad incrementada</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedSpeed"value="10"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Destrucción por Ki</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_destructionByKi"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Absorcíon de energía</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_absorbEnergy"/>
<div class="ki_row req_pext">
<div class="cell ki_indent2 ki_title">Escudo físico</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_physicalShield"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Transmisión de Ki</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki kitransmit" name="attr_ki_transmission"/>
<div class="ki_row req_kitransmit">
<div class="cell ki_indent2 ki_title">Curación por Ki</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kitransmit kiheal" name="attr_ki_healing"/>
<div class="ki_row req_kiheal">
<div class="cell ki_indent3 ki_title">Curación superior</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_superiorHealing"/>
<div class="ki_row req_kiheal">
<div class="cell ki_indent3 ki_title">Estabilizar</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_stabilize"/>
<div class="ki_row req_kitransmit">
<div class="cell ki_indent2 ki_title">Sacrificio vital</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kitransmit" name="attr_ki_lifeSacrifice"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Uso de la energía necesaria</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki useofnecenergy" name="attr_ki_useOfNecessaryEnergy"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Oculación del Ki</div>
<input type="number" disabled="true" name="attr_ki_concealment_value" value="round((@{stea_final} + @{mk_final})/2)"/>
<button type='roll' value='/em reduce su nivel de poder. [[1d100 + @{ki_concealment_value}]]'
class="d100-roll-button" name='ki_detection_roll'></button>
<div class="cell ki_cost" style="margin-top:4px;">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy kiconceal" name="attr_ki_concealment"/>
<div class="ki_row req_kiconceal">
<div class="cell ki_indent3 ki_title">Aura de ocultación</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_concealmentAura"/>
<div class="ki_row req_kiconceal">
<div class="cell ki_indent3 ki_title">Falsa muerte</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_falseDeath"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Eliminación de necesidades</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy elimofnecess" name="attr_ki_eliminateNecessities"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Inmunidad elemental: FUE</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneHeat"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Inmunidad elemental: FRI</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneCold"/>
<div class="ki_row req_elimofnecess">
<div class="cell ki_indent3 ki_title">Inmunidad elemental: Ele</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneElectric"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Eliminación de penalizadores</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy penreduction" name="attr_ki_penaltyReduction"/>
<div class="ki_row req_penreduction">
<div class="cell ki_indent3 ki_title">Recuperación</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_recovery"/>
<div class="ki_row req_penreduction">
<div class="cell ki_indent3 ki_title">Restituir otros</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_restoreOthers"/>
<div class="ki_row req_useofnecenergy">
<div class="cell ki_indent2 ki_title">Aumento de características</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofnecenergy charaugment" name="attr_ki_charAugmentation"/>
<div class="ki_row req_charaugment">
<div class="cell ki_indent3 ki_title">Incremento superior</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_charaugment" name="attr_ki_superiorCharAugmentation"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Técnicas de combate immprovisadas</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_improvisedTechnique"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Forzar Técnicas</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techPushing"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Aura de combate</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_combatAura"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Dominio físico</div>
<div class="cell ki_cost">(10)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki physdom" name="attr_ki_physicalDominion"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Cambio físico</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom physchange" name="attr_ki_physicalChange"/>
<div class="ki_row req_physchange">
<div class="cell ki_indent3 ki_title">Cambio superior</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_physchange" name="attr_ki_superiorChange"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Multiplicación de cuerpos</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom multbody" name="attr_ki_multBodies"/>
<div class="ki_row req_multbody">
<div class="cell ki_indent3 ki_title">Multi. de cuerpos mayor</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_multbody grtmultbody" name="attr_ki_grtMultBodies"/>
<div class="ki_row req_grtmultbody">
<div class="cell ki_indent4 ki_title">Multi. de cuerpos arcana</div>
<div class="cell ki_cost">(40)</div>
</div>
<input type="checkbox" class="ki_learned req_grtmultbody" name="attr_ki_arcMultBodies"/>
<div class="ki_row req_multbody">
<div class="cell ki_indent3 ki_title">Magnitud</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_multbody magnitude" name="attr_ki_magnitude"/>
<div class="ki_row req_magnitude">
<div class="cell ki_indent4 ki_title">Magnitud arcana</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_magnitude" name="attr_ki_arcMagnitude"/>
<div class="ki_row req_physdom">
<div class="cell ki_indent2 ki_title">Control de la edad</div>
<div class="cell ki_cost">(20)</div>
</div>
<input type="checkbox" class="ki_learned req_physdom" name="attr_ki_ageControl"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Imitación de técnicas</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techniqueImitation"/>
<div class="ki_row req_useofki">
<div class="cell ki_indent1 ki_title">Inhumanidad</div>
<div class="cell ki_cost">(30)</div>
</div>
<input type="checkbox" class="ki_learned req_useofki ki_inhumanity" name="attr_ki_inhumanity"/>
<div class="ki_row req_ki_inhumanity">
<div class="cell ki_indent2 ki_title">Zen</div>
<div class="cell ki_cost">(50)</div>
</div>
<input type="checkbox" class="ki_learned req_ki_inhumanity" name="attr_ki_zen"/>
</div><!-- end ki abilities -->
<div class="wrapper" style="width:270px;"><!-- Nemesis Abilities-->
<div class="title">Habilidades del Némesis</div>
<div class="ki_row">
<div class="cell ki_title">Uso del Némesis</div>
<div class="ki_cost">(70)</div>
</div>
<input type="checkbox" name="attr_use_of_nemesis" class="ki_learned useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Armadura de vacío</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_armor_of_emptiness" class="ki_learned req_useofnemesis armemptiness"/>
<div class="ki_row req_armemptiness">
<div class="cell ki_title ki_indent2">Noht</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_noht" class="ki_learned req_armemptiness"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Anulación de Ki</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_ki_cancellation" class="ki_learned ki_learned req_useofnemesis kicancel"/>
<div class="ki_row req_kicancel">
<div class="cell ki_title ki_indent2">Anulación de Ki mayor</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_ki_cancellation" class="ki_learned req_kicancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Anulación de Magia</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_magic_cancellation" class="ki_learned req_useofnemesis magicancel"/>
<div class="ki_row req_magicancel">
<div class="cell ki_title ki_indent2">Anulación de Magia mayor</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_magic_cancellation" class="ki_learned req_magicancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Anulacióon de Matrices</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_matrices_cancellation" class="ki_learned req_useofnemesis matricancel"/>
<div class="ki_row req_matricancel">
<div class="cell ki_title ki_indent2">Anulacióon de Matrices mayor</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_greater_matrices_cancellation" class="ki_learned req_matricancel"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Anulación de lazos</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_binding_cancellation" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Extrusión de vació</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_emptiness_extrusion" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Cuerpo de vacío</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" value="10" name="attr_body_of_emptiness" class="ki_learned req_useofnemesis bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Sin necesidades</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_no_needs" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Movimiento de vacío</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_movement_of_emptiness" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Forma de vacío</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_form_of_emptiness" class="ki_learned req_bodyofempty"/>
<div class="ki_row req_bodyofempty">
<div class="cell ki_title ki_indent2">Esencia de vacío</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_essence_of_emptiness" class="ki_learned req_bodyofempty essenceempty"/>
<div class="ki_row req_essenceempty">
<div class="cell ki_title ki_indent3">Uno con la nada</div>
<div class="ki_cost">(40)</div>
</div>
<input type="checkbox" name="attr_one_with_nothing" class="ki_learned req_essenceempty"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Aura de vacío</div>
<div class="ki_cost">(30)</div>
</div>
<input type="checkbox" name="attr_aura_of_emptiness" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Indetección</div>
<div class="ki_cost">(10)</div>
</div>
<input type="checkbox" name="attr_undetectable" class="ki_learned req_useofnemesis"/>
<div class="ki_row req_useofnemesis">
<div class="cell ki_title ki_indent1">Inhumanidad</div>
<div class="ki_cost">(20)</div>
</div>
<input type="checkbox" name="attr_nem_inhumanity" class="ki_learned req_useofnemesis nem_inhumanity"/>
<div class="ki_row req_nem_inhumanity">
<div class="cell ki_title ki_indent2">Zen</div>
<div class="ki_cost">(40)</div>
</div>
<input type="checkbox"name="attr_nem_zen" class="ki_learned req_nem_inhumanity"/>
</div><!-- end Nemesis Abilities -->
</div><!-- end first column -->
<div class="col" style="width:63%">
<div class="wrapper"> <!-- Ki Pools -->
<div class="title">Reservas de Ki</div>
<div class="dark_row" style="font-size:8pt">
<div class="cell" style="margin-left:10px;">Reserva</div>
<div class="cell" style="margin-left:10px;">Acu.</div>
<div class="cell" style="margin-left:20px;">Base</div>
<div class="cell" style="margin-left:25px;">Max</div>
<div class="cell" style="margin-left:20px;">Actual</div>
</div>
<div class="style_row">
<div class="sidebubbled">AGI</div>
<input type="number" name="attr_ki_agi_accu" value="0" min="0"/>
<input type="number" name="attr_ki_agi_base" value="0" min="0"/>
<input type="number" name="attr_ki_agi_max"
value="@{ki_agi_base}+(@{agi}%21)+(((@{agi}-10)*(floor(@{agi}/11))))" disabled="true"/>
<input type="number" name="attr_ki_agi_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">CON</div>
<input type="number" name="attr_ki_con_accu" value="0" min="0"/>
<input type="number" name="attr_ki_con_base" value="0" min="0"/>
<input type="number" name="attr_ki_con_max" disabled="true"
value="@{ki_con_base}+(@{con}%21)+((@{con}-10)*(floor(@{con}/11)))" />
<input type="number" name="attr_ki_con_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">DES</div>
<input type="number" name="attr_ki_dex_accu" value="0" min="0"/>
<input type="number" name="attr_ki_dex_base" value="0" min="0"/>
<input type="number" name="attr_ki_dex_max" disabled="true"
value="@{ki_dex_base}+(@{dex}%21)+((@{dex}-10)*(floor(@{dex}/11)))" />
<input type="number" name="attr_ki_dex_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">FUE</div>
<input type="number" name="attr_ki_str_accu" value="0" min="0"/>
<input type="number" name="attr_ki_str_base" value="0" min="0"/>
<input type="number" name="attr_ki_str_max" disabled="true"
value="@{ki_str_base}+(@{str}%21)+((@{str}-10)*(floor(@{str}/11)))" />
<input type="number" name="attr_ki_str_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">POD</div>
<input type="number" name="attr_ki_pow_accu" value="0" min="0"/>
<input type="number" name="attr_ki_pow_base" value="0" min="0"/>
<input type="number" name="attr_ki_pow_max" disabled="true"
value="@{ki_pow_base}+(@{pow}%21)+((@{pow}-10)*(floor(@{pow}/11)))" />
<input type="number" name="attr_ki_pow_actual" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled">VOL</div>
<input type="number" name="attr_ki_wp_accu" value="0" min="0"/>
<input type="number" name="attr_ki_wp_base" value="0" min="0"/>
<input type="number" name="attr_ki_wp_max" disabled="true"
value="@{ki_wp_base}+(@{wp}%21)+((@{wp}-10)*(floor(@{wp}/11)))" />
<input type="number" name="attr_ki_wp_actual" value="0" min="0"/>
</div>
</div><!-- end ki pools -->
<div class="wrapper" style="top:-43px; left:30px;"><!-- Martial Knowledge -->
<div class="title" style="font-size:13pt;">Conocimiento Marcial</div>
<div class="style_row">
<div class="sidebubbled longbubble">Base</div>
<input type="number" name="attr_mk_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Clase</div>
<input type="number" name="attr_mk_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Especial</div>
<input type="number" name="attr_mk_special" value="0"/>
</div>
<div class="style_row">
<div class="sidebubbled longbubble">Final</div>
<input type="number" name="attr_mk_final" disabled="true"
value="@{mk_class}+@{mk_base}+@{mk_special}"/>
</div>
<div class="dark_row">
<div class="cell actual_cell">Usado</div>
<input class="cell"type="number" name="attr_mk_used" value="0"
style="width:60px;" min="0"/>
</div>
</div><!-- end martial knowledge -->
<div class="wrapper"><!-- Ki seals -->
<div class="title">Sellos de Ki</div>
<div class="style_row">
<div class="fullbubble cell">Madera</div>
<div class="fullbubble cell">Metal</div>
<div class="fullbubble cell">Aire</div>
<div class="fullbubble cell">Agua</div>
<div class="fullbubble cell">Fuego</div>
</div>
<div class="style_row">
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwood" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minormetal" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorair" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwater" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorfire" type="checkbox"/>
</div>
<div class="style_row">
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwood" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majormetal" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorair" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwater" type="checkbox"/>
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorfire" type="checkbox"/>
</div>
</div><!-- end Ki seals -->
<div class="wrapper" style="float:right;margin-right:30px;"><!-- Limit -->
<div class="title">Límite</div>
<div clsas="dark_row">
<select class="cell" name="attr_ki_limit1" style="width:140px;">
<option value="0">Ninguno</option>
<option value="1">Mors: 20CM</option>
<option value="2">Cenobus: 20CM</option>
<option value="3">Caelum: 15CM</option>
<option value="4">Agon: 20CM</option>
<option value="5">Custodium: 10CM</option>
<option value="6">Cruor: 10CM</option>
<option value="7">Terminus: 10CM</option>
</select>
</div>
<div class="dark_row" style="border-top:2px solid black;">
<select class="cell" name="attr_ki_limit2" style="width:140px;">
<option value="0">None</option>
<option value="1">Mors: 20CM</option>
<option value="2">Cenobus: 20CM</option>
<option value="3">Caelum: 15CM</option>
<option value="4">Agon: 20CM</option>
<option value="5">Custodium: 10CM</option>
<option value="6">Cruor: 10CM</option>
<option value="7">Terminus: 10CM</option>
</select>
</div>
</div><!-- end Limit -->
<div class="wrapper"><!-- Ars Magnus-->
<div class="title">Ars Magnus</div>
<div class="dark_row">
<div class="cell" style="margin-left:80px;">Nombre</div>
<div class="cell" style="margin-left:115px;">PD</div>
<div class="cell" style="margin-left:25px;">CM</div>
</div>
<fieldset class="repeating_arsmagnus style_row">
<input class="cell" type="text" name="attr_arsmagnus_name"/>
<input class="cell" type="number" name="attr_arsmagnus_dpcost" min="0"/>
<input class="cell" type="number" name="attr_arsmagnus_mkcost" min="0" style="margin-right:5px;"/>
</fieldset>
</div><!-- End Ars Magnus -->
<div class="wrapper"><!-- Martial Arts -->
<div class="title">Artes Marciales</div>
<div class="dark_row">
<div class="cell" style="margin-left:20px;">Arte Marcial</div>
<div class="cell" style="margin-left:50px;">Grado</div>
<div class="cell" style="margin-left:90px;">Resumen de efectos</div>
</div>
<fieldset class="repeating_martialarts style_row">
<input class="cell" type="text" name="attr_martialarts_name" style="width:100px;"/>
<select class="cell" name="attr_martialart_degree" style="width:95px;">
<option value="0">Base</option>
<option value="1">Avanzado</option>
<option value="2">Supremo</option>
<option value="3">Arcano</option>
</select>
<input class="cell" type="text" name="attr_martialarts_desc" style="width:250px;margin-right:3px;"/>
</fieldset>
<div class="dark_row" style="padding-top:3px; padding-bottom:3px;">
<div class="cell" style="margin-left:10px;">Daño</div>
<div class="cell" style="margin-left:40px;">Multiplicador</div>
<div class="cell" style="margin-left:140px;">Final</div>
<div class="cell" style="margin-left:30px;">Bono CM</div>
</div>
<div class="style_row">
<input type="number" name="attr_martialart_damage_base" value="0" min="0" style="margin-left:10px;"/>
<input type="number" name="attr_martialart_damage_multiplier" value="1" min="1" style="margin-left:10px;"/>
<div class="cell">X</div>
<select name="attr_martialart_damage_scalar" style="width:150px;">
<option value="@{str_mod}">Fuerza</option>
<option value="@{pow_mod}">Poder</option>
<option value="@{pow_mod}+2*@{presence}">2xPresencia+Poder</option>
<option value="@{str_mod}+(2*@{target|str_mod})">FUE + FUE objetivo x2</option>
<option value="@{str_mod}+(4*@{target|str_mod})">FUE + FUE objetivo x4</option>
</select>
<input type="number" name="attr_martialart_damage_final"
value="@{martialart_damage_base}+@{aura_extension}+@{increased_damage}+@{martialart_damage_multiplier}*@{martialart_damage_scalar}" disabled="true"/>
<input type="number" name="attr_martialarts_mkgained" value="0" style="margin-left:30px;" min="0"/>
</div>
</div><!--End Martial Arts -->
<div class="wrapper"><!-- ki creatures -->
<div class="title">Criaturas conocidas</div>
<div class="dark_row">
<div class="cell" style="margin-left:5px;">Nombre de la criatura</div>
<div class="cell" style="margin-left:20px;">Nivel</div>
<div class="cell" style="margin-left:100px;">Sellos necesarios</div>
</div>
<fieldset class="repeating_kicreatures style_row">
<input type="text" name="attr_ki_creaturename" value="" style="width:100px;"/>
<input type="number" name="attr_ki_creaturelevel" value="0" min="0"/>
<input type="text" name="attr_ki_creatureseals" style="width:280px;"/>
<input type="hidden" name="attr_ki_creaturedifficulty" value="10*(@{ki_creaturelevel}-@{character_level})" disabled="true"/>
<button type="roll" class="d100-roll-button"
value="/em empieza a convocar @{ki_creaturename} [[{1d100+?{Bono from extra seals|0}}>@{ki_creaturedifficulty}]]"></button>
</fieldset>
</div><!-- end ki creatures -->
<div class="wrapper" style="width:420px;;"><!-- ki techniques -->
<div class="title">Técnicas de Ki</div>
<fieldset class="repeating_kitechniques">
<div class="dark_row" style="padding-top:4px;padding-bottom:3px;">
<input type="text" name="attr_ki_technique_name" value="Nombre"
style="margin-left:5px;"/>
<div class="cell" style="margin-left:15px;">Nivel</div>
<input type="number" name="attr_ki_technique_level" min="0" max="3"/>
<div class="cell">CM</div>
<input type="number" class="longbubble"
name="attr_ki_technique_cost" min="0"/>
</div>
<div class="dark_row">
<div class="cell">Frecuencia</div>
<select name="attr_ki_technique_freq" style="width:100px;">
<option value="0">Acción</option>
<option value="1">Turno</option>
<option value="2">Variable</option>
</select>
<div class="cell" style="margin-left:30px;">Acción relacionada</div>
<select name="attr_ki_technique_action" style="width:100px;">
<option value="0">Ataque</option>
<option value="1">Defensa</option>
<option value="2">Contrataque</option>
<option value="3">Variable</option>
</select>
</div>
<div class="dark_row">
<div class="cell" style="margin-left:10px;">Ki</div>
<div class="cell" style="margin-left:20px;">Uso</div>
<div class="cell" style="margin-left:18px;">Mant.</div>
<div class="cell" style="margin-left:90px;">Efecto</div>
<div class="cell" style="margin-left:100px;">CM</div>
</div>
<div class="2colrow" style="margin-bottom: -3px;">
<div class="col" style="width:auto; margin-right:0px;padding-bottom:3px;">
<div class="dark_row" style="padding-right:5px;">
<div class="cell actual_cell kipool">AGI</div>
<input type="number" name="attr_ki_technique_agicost" min="0"/>
<input type="number" name="attr_ki_technique_agimaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">CON</div>
<input type="number" name="attr_ki_technique_concost" min="0"/>
<input type="number" name="attr_ki_technique_conmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">DES</div>
<input type="number" name="attr_ki_technique_dexcost" min="0"/>
<input type="number" name="attr_ki_technique_dexmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">FUE</div>
<input type="number" name="attr_ki_technique_strcost" min="0"/>
<input type="number" name="attr_ki_technique_strmaint" min="0"/>
</div>
<div class="dark_row">
<div class="cell actual_cell kipool">POD</div>
<input type="number" name="attr_ki_technique_powcost" min="0"/>
<input type="number" name="attr_ki_technique_powmaint" min="0"/>
</div>
<div class="dark_row" style="padding-bottom: 3px;">
<div class="cell actual_cell kipool">VOL</div>
<input type="number" name="attr_ki_technique_wpcost" min="0"/>
<input type="number" name="attr_ki_technique_wpimaint" min="0"/>
</div>
</div>
<div class="col" style="width: 270px; margin-left: -5px;">
<div class="style_row">
<input type="text" name="attr_ki_technique_effect1"/>
<input type="number" name="attr_ki_technique_mkcost1" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect2"/>
<input type="number" name="attr_ki_technique_mkcost2" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect3"/>
<input type="number" name="attr_ki_technique_mkcost3" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect4"/>
<input type="number" name="attr_ki_technique_mkcost4" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect5"/>
<input type="number" name="attr_ki_technique_mkcost5" value="0"/>
</div>
<div class="style_row">
<input type="text" name="attr_ki_technique_effect6"/>
<input type="number" name="attr_ki_technique_mkcost6" value="0"/>
</div>
</div>
</div>
</fieldset>
</div><!-- end ki techniques -->
</div>
</div><!-- end column div -->
</div>
</div><!-- end Ki page tab-->
<div class="sheet-tab-content sheet-tab5"><!-- armory tab -->
<div class="page_wrapper wrapper">
<div class="wrapper" style="top:-40px;"><!-- Wear Armadura -->
<div class="title" style="font-size:14pt;">Armadura equipada</div>
<div class="style_row">
<div class="cell sidebubbled">Base</div>
<input type="number" name="attr_weararmor_base" value="0" min="0"/>
</div>
<div class="style_row">
<div class="cell sidebubbled">Clase</div>
<input type="number" name="attr_weararmor_class" value="0" min="0"/>
</div>
<div class="style_row">
<div class="cell sidebubbled">Esp.</div>
<input type="number" name="attr_weararmor_special" value="0"/>
</div>
<div class="dark_row" style="padding-top:5px;">
<div class="cell" style="font-weight:bold;">Final</div>
<input type="number" name="attr_weararmor_final" class="cell" style="width:60px;"
value="@{str_mod}+@{weararmor_base}+@{weararmor_special}+@{weararmor_class}" disabled="true"/>
</div>
</div><!-- end Wear Armadura -->
<div class="wrapper"><!-- Armadura -->
<div><!-- upper section -->
<div class="dark_row">
<div class="cell" style="margin-left:90px;">Armadura</div>
<div class="cell" style="margin-left:90px;">Calidad</div>
<div class="cell" style="margin-left:25px;">Presencia</div>
<div class="cell" style="margin-left:40px;">Entereza</div>
<div class="cell" style="margin-left:30px;">Requerimiento</div>
</div>
<div class="style_row">
<input type="text" name="attr_armor1_name" value="Primera capa"/>
<input type="number" name="attr_armor1_quality" value="0"/>
<input type="number" name="attr_armor1_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor1_presence_final" disabled="true"
value="@{armor1_presence_base}+(10*@{armor1_quality})"/>
<input type="number" name="attr_armor1_fort_base" value="0" min="0"/>
<input type="number" name="attr_armor_armor1_fort_final" disabled="true"
value="@{armor1_fort_base}+2*@{armor1_quality}"/>
<input type="number" name="attr_armor1_req_base" value="0" min="0"/>
<input type="number" name="attr_armor1_req_final" disabled="true"
value="((@{armor1_req_base}+(-1*@{armor1_quality}))+abs(@{armor1_req_base}+(-1*@{armor1_quality})))/2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor2_name" value="Segunda capa"/>
<input type="number" name="attr_armor2_quality" value="0"/>
<input type="number" name="attr_armor2_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor2_presence_final" disabled="true"
value="@{armor2_presence_base}+10*@{armor2_quality}"/>
<input type="number" name="attr_armor2_fort_base" value="0" min="0" />
<input type="number" name="attr_armor2_fort_final" disabled="true"
value="@{armor2_fort_base}+2*@{armor2_quality}"/>
<input type="number" name="attr_armor2_req_base" value="0" min="0"/>
<input type="number" name="attr_armor2_req_final" disabled="true"
value="((@{armor2_req_base}+(-1*@{armor2_quality}))+abs(@{armor2_req_base}+(-1*@{armor2_quality})))/2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor3_name" value="Tercera capa"/>
<input type="number" name="attr_armor3_quality" value="0"/>
<input type="number" name="attr_armor3_presence_base" value="0" min="0"/>
<input type="number" name="attr_armor3_presence_final" disabled="true"
value="@{armor3_presence_base}+10*@{armor3_quality}"/>
<input type="number" name="attr_armor3_fort_base" value="0" min="0"/>
<input type="number" name="attr_armor3_fort_final" disabled="true"
value="@{armor3_fort_base}+2*@{armor3_quality}"/>
<input type="number" name="attr_armor3_req_base" value="0" min="0"/>
<input type="number" name="attr_armor3_req_final" disabled="true"
value="((@{armor3_req_base}+(-1*@{armor3_quality}))+abs(@{armor3_req_base}+(-1*@{armor3_quality})))/2"/>
</div>
</div> <!-- end upper wrapper -->
<div>
<div class="dark_row">
<div class="cell" style="margin-left:90px;">Armadura</div>
<div class="cell" style="margin-left:95px;">Fil</div>
<div class="cell" style="margin-left:20px;">Con</div>
<div class="cell" style="margin-left:20px;">Pen</div>
<div class="cell" style="margin-left:20px;">Cal</div>
<div class="cell" style="margin-left:20px;">Fri</div>
<div class="cell" style="margin-left:20px;">Ele</div>
<div class="cell" style="margin-left:20px;">Ene</div>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layerone_name_ref" value="@{armor1_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_1"/>
<input type="number" value="0" min="0" name="attr_at_imp_1"/>
<input type="number" value="0" min="0" name="attr_at_thr_1"/>
<input type="number" value="0" min="0" name="attr_at_hea_1"/>
<input type="number" value="0" min="0" name="attr_at_col_1"/>
<input type="number" value="0" min="0" name="attr_at_ele_1"/>
<input type="number" value="0" min="0" name="attr_at_ene_1"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layertwo_name_ref" value="@{armor2_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_2"/>
<input type="number" value="0" min="0" name="attr_at_imp_2"/>
<input type="number" value="0" min="0" name="attr_at_thr_2"/>
<input type="number" value="0" min="0" name="attr_at_hea_2"/>
<input type="number" value="0" min="0" name="attr_at_col_2"/>
<input type="number" value="0" min="0" name="attr_at_ele_2"/>
<input type="number" value="0" min="0" name="attr_at_ene_2"/>
</div>
<div class="style_row">
<input type="text" name="attr_armor_layerthree_name_ref" value="@{armor3_name}" disabled="true"/>
<input type="number" value="0" min="0" name="attr_at_cut_3"/>
<input type="number" value="0" min="0" name="attr_at_imp_3"/>
<input type="number" value="0" min="0" name="attr_at_thr_3"/>
<input type="number" value="0" min="0" name="attr_at_hea_3"/>
<input type="number" value="0" min="0" name="attr_at_col_3"/>
<input type="number" value="0" min="0" name="attr_at_ele_3"/>
<input type="number" value="0" min="0" name="attr_at_ene_3"/>
</div>
<div class="dark_row" style="padding-top:3px;">
<div class="cell" style="width:auto; margin-left:80px; margin-right:81px; font-weight:bold;">TA Final</div>
<input type="number" value="0" min="0" name="attr_at_cut_final"/>
<input type="number" value="0" min="0" name="attr_at_imp_final"/>
<input type="number" value="0" min="0" name="attr_at_thr_final"/>
<input type="number" value="0" min="0" name="attr_at_hea_final"/>
<input type="number" value="0" min="0" name="attr_at_col_final"/>
<input type="number" value="0" min="0" name="attr_at_ele_final"/>
<input type="number" value="0" min="0" name="attr_at_ene_final"/>
</div>
</div> <!-- end lower wrapper -->
</div> <!-- end armor -->
<div class="wrapper"> <!-- weapon proficiencies -->
<div class="title">Tablas de arma</div>
<div class="dark_row">
<div class="cell" style="margin-left:50px;">Nombre</div>
<div class="cell" style="margin-left:100px;">Tipo</div>
<div class="cell" style="margin-left:60px;">Coste</div>
</div>
<fieldset class="style_row repeating_weaponpoficiencies" style="margin-right:3px;">
<input type="text" name="attr_weaponprof_name"/>
<select name="attr_weaponprof_class" style="width:120px;">
<option value="0">Empezando</option>
<option value="1">Similar</option>
<option value="2">Arma Mixta</option>
<option value="3">Arma Distinta</option>
<option value="4">Tipología</option>
<option value="5">Arquetipo</option>
<option value="6">Estilo</option>
<option value="7">Mística</option>
<option value="8">Psíquica</option>
<option value="9">- - -</option>
</select>
<input type="number" name="attr_weaponprof_cost" min="0" value="0"/>
</fieldset>
</div><!-- end proficiencies -->
<div class="wrapper"><!-- melee weapons -->
<div class="title">Ataques C/C</div>
<fieldset class="repeating_weapons">
<div class="dark_row" style="padding-top:4px;">
<input type="text" name="attr_weapon_name" style="margin-left:22%;" value="Nombre"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 5px;">Calidad</div>
<div class="cell" style="margin-left: 30px;">Velocidad</div>
<div class="cell" style="margin-left: 50px;">Ataque</div>
<div class="cell" style="margin-left: 35px;">Escudo</div>
<div class="cell" style="margin-left: 40px;">Parada</div>
</div>
<div class="style_row">
<input type="number" name="attr_weapon_quality" value="0"/>
<input type="number" value="0" name="attr_weapon_basespeed"/>
<input type="number" disabled="true" name="attr_weapon_finalspeed"
value="@{weapon_quality}+@{weapon_basespeed}"/>
<input type="number" disabled="true" name="attr_weapon_attack" value="@{weapon_quality}+@{attack_final}"/>
<button type="roll" class="d100-roll-button"
value="/em ataca con @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_attack}]]"></button>
<select name="attr_weapon_shieldval" style="width:65px;">
<option value="0">N/A</option>
<option value="10">Rodela</option>
<option value="20">Escudo</option>
<option value="30">Escudo corporal</option>
</select>
<input type="number" disabled="true" name="attr_weapon_block"
value="@{weapon_quality}+@{weapon_shieldval}+@{block_final}"/>
<button type="roll" class="d100-roll-button"
value="/em para con @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_block}]]"></button>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 10px;">Primario</div>
<div class="cell" style="margin-left: 12px;">Secundario</div>
<div class="cell" style="margin-left: 10px;">Daño</div>
<div class="cell" style="margin-left: 25px;">2M</div>
<div class="cell" style="margin-left: 10px;">FUE</div>
<div class="cell" style="margin-left: 30px;">Final</div>
</div>
<div class="style_row">
<select name="attr_weapon_primary" style="width:65px;">
<option value="0">Fil</option>
<option value="1">Pen</option>
<option value="2">Con</option>
<option value="3">Cal</option>
<option value="4">Fri</option>
<option value="5">Ele</option>
<option value="6">Ene</option>
</select>
<select name="attr_weapon_secondary" style="width:65px;">
<option value="0">N/A</option>
<option value="1">Fil</option>
<option value="2">Pen</option>
<option value="3">Con</option>
<option value="4">Cal</option>
<option value="5">Fri</option>
<option value="6">Ele</option>
<option value="7">Ene</option>
</select>
<input type="number" name="attr_weapon_basedmg" value="0" min="0">
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<input type="checkbox" class="weapon_input" name="attr_weapon_twohanded"
style="margin-left:7px;" value="1"/>
<input type="number" disabled="true" name="attr_weapon_strbonus"
value="@{str_mod}+(@{weapon_twohanded}*@{str_mod})"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" disabled="true" name="attr_weapon_finaldmg"
value="@{weapon_basedmg}+@{weapon_strbonus}+2*@{weapon_quality}+@{aura_extension}+@{increased_damage}"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 30px;">Entereza</div>
<div class="cell" style="margin-left: 15px;">Rotura</div>
<div class="cell" style="margin-left: 20px;">FUE</div>
<div class="cell" style="margin-left: 55px;">Rotura final</div>
</div>
<div class="style_row">
<input type="number" name="attr_weapon_basefort" value="0" min="0"/>
<input type="number" disabled="true" name="attr_weapon_finalfort"
value="2*@{weapon_quality}+@{weapon_basefort}+@{aura_extension}"/>
<input type="number" name="attr_weapon_basebreakage" value="0"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_weapon_strbreakage" style="width:75px;">
<option value="0">Str 1-8</option>
<option value="1">8-9</option>
<option value="2">10</option>
<option value="4">11-12</option>
<option value="6">13-14</option>
<option value="8">15+</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" name="attr_weapon_finalbreakage" disabled="true"
value="@{weapon_basebreakage}+@{weapon_strbreakage}+@{weapon_quality}+@{aura_extension}/2">
<button type="roll" class="d100-roll-button"
value="/em intenta romper con @{weapon_name}! [[1d10+@{weapon_finalbreakage}]]"></button>
</div>
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
<div class="cell">Presencia</div>
<input type="number" value="0" min="0" name="attr_weapon_basepresence"/>
<input type="number" min="0" name="attr_weapon_finalpresence" disabled="true"
value="@{weapon_basepresence}+10*@{weapon_quality}"/>
<input type="text" name="attr_weapon_properties" style="margin-left:10px;"
value="Propiedades Especiales"/>
</div>
</fieldset>
</div><!-- end melee weapons -->
<div class="wrapper"><!-- ranged weapons -->
<div class="title">Ataques a distancia</div>
<fieldset class="repeating_rangedweapons">
<div class="dark_row" style="padding-top:4px;">
<input type="text" name="attr_rangedweapon_name" style="margin-left:22%;" value="Nombre"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 5px;">Calidad</div>
<div class="cell" style="margin-left: 30px;">Velocidad</div>
<div class="cell" style="margin-left: 55px;">Ataque</div>
<div class="cell" style="margin-left: 45px;">Parada</div>
</div>
<div class="style_row">
<input type="number" name="attr_rangedweapon_quality" value="0"/>
<input type="number" value="0" name="attr_rangedweapon_basespeed"/>
<input type="number" disabled="true" name="attr_rangedweapon_finalspeed"
value="@{rangedweapon_quality}+@{rangedweapon_basespeed}"/>
<input type="number" disabled="true" name="attr_rangedweapon_attack"
value="@{rangedweapon_quality}+@{attack_final}"/>
<button type="roll" class="d100-roll-button"
value="/em ataca con @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_attack}]]"></button>
<input type="number" disabled="true" name="attr_rangedweapon_block"
value="@{rangedweapon_quality}+@{block_final}"/>
<button type="roll" class="d100-roll-button"
value="/em para con @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_block}]]"></button>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 10px;">Primario</div>
<div class="cell" style="margin-left: 15px;">Secundario</div>
<div class="cell" style="margin-left: 10px;">Daño</div>
<div class="cell" style="margin-left: 30px;">FUE arma</div>
<div class="cell" style="margin-left: 30px;">Final</div>
</div>
<div class="style_row">
<select name="attr_rangedweapon_primary" style="width:65px;">
<option value="0">Fil</option>
<option value="1" selected="true">Pen</option>
<option value="2">Con</option>
<option value="3">Cal</option>
<option value="4">Fri</option>
<option value="5">Ele</option>
<option value="6">Ene</option>
</select>
<select name="attr_rangedweapon_secondary" style="width:65px;">
<option value="0">N/A</option>
<option value="1">Fil</option>
<option value="2">Pen</option>
<option value="3">Con</option>
<option value="4">Cal</option>
<option value="5">Fri</option>
<option value="6">Ele</option>
<option value="7">Ene</option>
</select>
<input type="number" name="attr_rangedweapon_basedmg" value="0" min="0">
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_rangedweapon_strbonus" style="width:80px;">
<option value="-30">1</option>
<option value="-20">2</option>
<option value="-10">3</option>
<option value="-5">4</option>
<option value="0" selected="true">5</option>
<option value="5">6-7</option>
<option value="10">8-9</option>
<option value="15">10</option>
<option value="20">11-12</option>
<option value="25">13-14</option>
<option value="30">15</option>
<option value="35">16-17</option>
<option value="40">18-19</option>
<option value="45">20</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" disabled="true" name="attr_weapon_finaldmg"
value="@{rangedweapon_basedmg}+@{rangedweapon_strbonus}+@{aura_extension}+@{increased_damage}"/>
</div>
<div class="dark_row">
<div class="cell" style="margin-left: 30px;">Entereza</div>
<div class="cell" style="margin-left: 15px;">Rotura</div>
<div class="cell" style="margin-left: 20px;">FUE</div>
<div class="cell" style="margin-left: 55px;">Rotura final</div>
</div>
<div class="style_row">
<input type="number" name="attr_rangedweapon_basefort" value="0" min="0"/>
<input type="number" disabled="true" name="attr_rangedweapon_finalfort"
value="2*@{rangedweapon_quality}+@{rangedweapon_basefort}+@{aura_extension}"/>
<input type="number" name="attr_rangedweapon_basebreakage" value="0"/>
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
<select name="attr_rangedweapon_strbreakage" style="width:75px;">
<option value="0">Fue 1-8</option>
<option value="1">8-9</option>
<option value="2">10</option>
<option value="4">11-12</option>
<option value="6">13-14</option>
<option value="8">15+</option>
</select>
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
<input type="number" name="attr_rangedweapon_finalbreakage" disabled="true"
value="@{rangedweapon_basebreakage}+@{rangedweapon_strbreakage}+@{rangedweapon_quality}+@{aura_extension}/2">
<button type="roll" class="d100-roll-button"
value="/em intenta romper con @{rangedweapon_name}! [[1d10+@{rangedweapon_finalbreakage}]]"></button>
</div>
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
<div class="cell">Presencia</div>
<input type="number" value="0" min="0" name="attr_rangedweapon_basepresence"/>
<input type="number" min="0" name="attr_rangedweapon_finalpresence" disabled="true"
value="@{rangedweapon_basepresence}+10*@{rangedweapon_quality}"/>
<input type="text" name="attr_rangedweapon_properties" style="margin-left:10px;"
value="Propiedades Especiales"/>
</div>
</fieldset>
</div><!-- end ranged weapons -->
</div>
</div><!-- end armory page tab -->