mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
2803 lines
159 KiB
HTML
2803 lines
159 KiB
HTML
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Général" checked="checked" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Magie" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Pouvoirs Psy" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Ki" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Armement" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Equipement" />
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<div class="sheet-tab-content sheet-tab1"><!-- general page tab -->
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<div class="page_wrapper wrapper">
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<div class="style_style_row"> <!-- first row -->
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<div class="wrapper" style="top:-95px;"><!-- character information box -->
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<div class="title" style="margin-bottom:0px;">Infos Générales</div>
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<div class="dark_row">
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<div class="cell" style="margin-left:50px;">Nom</div>
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<div class="cell" style="margin-left:55px;">Taille</div>
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<div class="cell" style="margin-left:20px;">Poids</div>
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<div class="cell" style="margin-left:20px;">Taille</div>
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<div class="cell" style="margin-left:14px;">Apparence</div>
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</div>
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<div class="style_row">
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<input type="text" name="attr_character_name" style="width:130px;"disabled="true;"/>
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<input type="text" name="attr_character_height" style="width:55px; "/>
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<input type="text" name="attr_character_weight" style="width:62px;"/>
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<input type="number" name="attr_character_size" value="10" min="0" />
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<input type="number" name="attr_character_appearance" value="5" min="0" max="10" style="width:50px;"/>
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</div>
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<div class="dark_row">
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<div class="cell " style="margin-left:30px;">Race</div>
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<div class="cell" style="margin-left:65px;">Classe</div>
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<div class="cell" style="margin-left:55px;">Age</div>
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<div class="cell" style="margin-left:40px;">Genre</div>
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</div>
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<div class=" style_row">
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<input type="text" name="attr_character_race" style="width:80px;"/>
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<input type="text" name="attr_character_class" style="width:117px;"/>
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<input type="number" name="attr_character_age" value="18" min="0"/>
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<input type="text" name="attr_character_gender" style="width:100px;"/>
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</div>
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<div class="dark_row">
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<div class="cell" style="margin-left:5px;">Niveau</div>
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<div class="cell" style="margin-left:50px;">PF</div>
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<div class="cell" style="margin-left:25px;">Présence</div>
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<div class="cell" style="margin-left:25px;">EXP</div>
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<div class="cell" style="margin-left:36px;">Niv. Suivant</div>
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</div>
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<div class="style_row">
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<input type="number" name="attr_character_level" value="1" min="0"/>
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<input type="number" name="attr_DP" value="( @{character_level}*100 ) + 500" disabled="true" style="width:80px;"/>
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<input type="number" name="attr_presence" value="(@{character_level}*100 +500)/20" disabled="true" style="width:50px;"/>
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<input type="number" name="attr_character_xp" value="0" min="0" style="width:60px;margin-left:10px;"/>
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<input type="number" name="attr_character_nextlvl" min="0" value="100" style="width:70px;margin-left:10px;"/>
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</div>
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</div><!-- end character information -->
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<div class="wrapper" style="top:-75px;"><!-- Resistances -->
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<div class="title" style="margin-bottom:0px;">Résistances</div>
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<div class="dark_row">
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<div class="cell" style="margin-left:8px;">Type</div>
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<div class="cell" style="margin-left:6px;">Spécial</div>
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<div class="cell" style="margin-left:8px;">Total</div>
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</div>
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<div class="style_row">
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<div class="sidebubbled ">RPhy</div>
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<input type="number" name="attr_resist_physical_special" value="0" />
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<input type="number" name="attr_resist_physical_final"
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value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_physical_special}" disabled="true"/>
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<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_physical_final}]]"></button>
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</div>
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<div class="style_row">
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<div class=" sidebubbled">RMal</div>
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<input type="number" name="attr_resist_disease_special" value="0"/>
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<input type="number" name="attr_resist_disease_final"
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value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_disease_special}" disabled="true"/>
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<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_disease_final}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">RPoi</div>
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<input type="number" name="attr_resist_poison_special" value="0"/>
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<input type="number" name="attr_resist_poison_final"
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value="@{presence}+@{con_mod}+@{body_of_emptiness}+@{resist_poison_special}" disabled="true"/>
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<button type="roll" class="d100-roll-button" value="/em resists with their body! [[1d100+@{resist_poison_final}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">RMys</div>
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<input type="number" name="attr_resist_magic_special" value="0"/>
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<input type="number" name="attr_resist_magic_final"
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value="@{presence}+@{pow_mod}+@{body_of_emptiness}+@{resist_magic_special}" disabled="true"/>
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<button type="roll" class="d100-roll-button" value="/em resists with their sprit! [[1d100+@{resist_magic_final}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">RPsy</div>
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<input type="number" name="attr_resist_psychic_special" value="0" />
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<input type="number" name="attr_resist_psychic_final"
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value="@{presence}+@{wp_mod}+@{body_of_emptiness}+@{resist_psychic_special}" disabled="true"/>
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<button type="roll" class="d100-roll-button" value="/em resists with their mind! [[1d100+@{resist_psychic_final}]]"></button>
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</div>
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</div><!-- end resistances -->
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<div class="wrapper" style="z-index:2;"><!-- Characteristics
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For use of characteristics elsewhere in the sheet, use the first 3 letters of each item, such as agi for agility.
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The exception to this is willpower, which will be abbreviated as it is in the core rulebook as wp.
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All items will be lowercase, and the modifiers from these characteristics will be (shorthand for item)_mod.
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-->
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<div class="title" style="font-size:20pt;">Caractéristiques</div>
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<div class="style_row">
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<div class="sidebubbled">AGI</div>
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<input type="number" name="attr_agi" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_agi_mod" class="characteristic_mod" style="width:70px;" >
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5"> -5</option>
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<option value="0" selected="true">0</option>
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<option value="5"> +5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes an Agility check! [[1d10+@{agi}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">CON</div>
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<input type="number" name="attr_con" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_con_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Constitution check! [[1d10+@{con}+?{circumstance|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">DEX</div>
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<input type="number" name="attr_dex" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_dex_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Dexterity check! [[1d10+@{dex}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">FOR</div>
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<input type="number" name="attr_str" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_str_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Strength check! [[1d10+@{str}+?{circumstance|0}+?{Fatigue?|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">INT</div>
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<input type="number" name="attr_int" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_int_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes an Intelligence check! [[1d10+@{int}+?{circumstance|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">PER</div>
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<input type="number" name="attr_per" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_per_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40"+>40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Perception check! [[1d10+@{per}+?{circumstance|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">POU</div>
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<input type="number" name="attr_pow" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_pow_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Power check! [[1d10+@{pow}+?{circumstance|0}]]"></button>
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</div>
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<div class="style_row">
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<div class="sidebubbled">VOL</div>
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<input type="number" name="attr_wp" max="20" min="1" maxlength="2" value="5"/>
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<select name="attr_wp_mod" class="characteristic_mod"style="width:70px;">
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<option value="-30">-30</option>
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<option value="-20">-20</option>
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<option value="-10">-10</option>
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<option value="-5">-5</option>
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<option value="0" selected="true">0</option>
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<option value="5">+5</option>
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<option value="10">+10</option>
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<option value="15">+15</option>
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<option value="20">+20</option>
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<option value="25">+25</option>
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<option value="30">+30</option>
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<option value="35">+35</option>
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<option value="40">+40</option>
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<option value="45">+45</option>
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</select>
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<button type="roll" class="d10-roll-button" value="/em makes a Willpower check! [[1d10+@{wp}+?{circumstance|0}]]"></button>
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</div>
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</div> <!--End Characteristics -->
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</div><!-- end first row -->
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<div class="style_row" style="top:-60px;"> <!-- second row -->
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<div class="wrapper"> <!-- movement -->
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<div class="title">Mouvement</div>
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<div class="style_row">
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<div class="sidebubbled">Pén.</div>
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<input type="number" name="attr_movement_penalty" value="0" min="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Bonus</div>
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<input type="number" name="attr_movement_bonus" value="0" min="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Total</div>
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<input type="number" name="attr_movement_final"
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value="@{agi}+@{movement_bonus}-abs(@{movement_penalty})" disabled="true"/>
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</div>
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<div class="dark_row">
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<div class="cell actual_cell" style="width:auto;">Mouv. max</div>
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<input class="cell" type="number" name="attr_movement_per_turn" min="0"/>m
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</div>
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<div class="dark_row">
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<div class="cell actual_cell">1/4 Mouv.</div>
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<input class="cell" type="number" name="attr_movement_passive" min="0"/>m
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</div>
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<div class="dark_row">
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<div class="cell actual_cell">Course</div>
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<input class="cell" type="number" name="attr_movement_running" min="0"/>m
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</div>
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</div><!-- end movement -->
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<div class="wrapper"><!-- life points -->
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<div class="title" style="">PV</div>
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<div class="style_row">
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<div class="sidebubbled">Base</div>
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<input type="number" class="longnum" name="attr_lp_base" value="20+10*@{con}+@{con_mod}" disabled="true"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Mult.</div>
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<input type="number" class="longnum" name="attr_lp_multiples" value="0" min="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Classe</div>
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<input type="number"class="longnum" name="attr_lp_class" value="0" min="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Spéc.</div>
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<input type="number"class="longnum" name="attr_lp_special" value="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Total</div>
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<input type="number" class="longnum" name="attr_lp_max"
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value="@{lp_base}+@{lp_multiples}*@{con}+@{lp_class}+@{lp_special}" disabled="true"/>
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</div>
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<div class="dark_row">
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<div class="cell actual_cell">Actuel</div>
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<input class="cell longnum" type="number" name="attr_lp_actual" value="0" min="0"/>
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</div>
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</div> <!-- end life points -->
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<div class="wrapper"><!-- Fatigue -->
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<div class="title">Fatigue</div>
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<div class="style_row">
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<div class="sidebubbled">Base</div>
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<input type="number" name="attr_fatigue_base" value="@{con}" disabled="true"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Spéc.</div>
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<input type="number" name="attr_fatigue_special" value="0"/>
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</div>
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<div class="style_row">
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<div class="sidebubbled">Total</div>
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<input type="number" name="attr_fatigue_max" value="@{fatigue_special}+@{fatigue_base}" disabled="true"/>
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</div>
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<div class="dark_row">
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<div class="cell actual_cell">Actuel</div>
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<input type="number" class="cell" name="attr_fatigue_actual" value="0" min="0"/>
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</div>
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</div><!-- end fatigue -->
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<div class="wrapper" style="top:2px;" ><!-- attack -->
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<div class="title">Attaque</div>
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<div class="style_row">
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<div class="sidebubbled">Base</div>
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<input type="number"name="attr_attack_base" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Classe</div>
|
|
<input type="number"name="attr_attack_class" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Total</div>
|
|
<input type="number"name="attr_attack_final"
|
|
value="@{attack_base}+@{attack_class}+@{dex_mod}" disabled ="true"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:5px;">
|
|
<button type="roll" class="d100-roll-button widebutton" value="/em makes an Attack! [[1d100+@{attack_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
|
|
</div>
|
|
</div><!--end attack -->
|
|
<div class="wrapper" style="top:2px;"><!-- block -->
|
|
<div class="title">Parade</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Base</div>
|
|
<input type="number"name="attr_block_base" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Classe</div>
|
|
<input type="number"name="attr_block_class" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Total</div>
|
|
<input type="number"name="attr_block_final"
|
|
value="@{block_base}+@{block_class}+@{dex_mod}" disabled ="true"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:5px;">
|
|
<button type="roll" class="d100-roll-button widebutton" value="/em attempts to Block! [[1d100+@{block_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
|
|
</div>
|
|
</div><!--end block -->
|
|
<div class="wrapper" style="top:2px;"><!-- dodge -->
|
|
<div class="title">Esquive</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Base</div>
|
|
<input type="number"name="attr_dodge_base" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Classe</div>
|
|
<input type="number"name="attr_dodge_class" value="0" min="0" />
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Total</div>
|
|
<input type="number"name="attr_dodge_final"
|
|
value="@{dodge_base}+@{dodge_class}+@{agi_mod}" disabled ="true"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:5px;">
|
|
<button type="roll" class="d100-roll-button widebutton" value="/em attempts to Dodge! [[1d100+@{dodge_final}+15*?{Fatigue?|0}+?{Modifiers?|0}]]"></button>
|
|
</div>
|
|
</div><!--end dodge -->
|
|
</div><!-- end second row -->
|
|
<div class="style_row 2colrow" style="top: -60px;"><!-- third row -->
|
|
<div class="col" style="margin-right:0px; width:auto;">
|
|
<div class="wrapper"><!-- initiative -->
|
|
<div class="title">Initiative</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:5px;">Armure</div>
|
|
<div class="cell" style="margin-left:5px;">Arme</div>
|
|
<div class="cell" style="margin-left:5px;">Classe</div>
|
|
<div class="cell" style="margin-left:9px;">Spécial</div>
|
|
<div class="cell" style="margin-left:10px;">Total</div>
|
|
</div>
|
|
<fieldset class="repeating_initiative">
|
|
<input type="text" name="attr_init_label"
|
|
style="width:275px; margin:3px 3px 0px 3px;"/>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_init_armor" value="0"/>
|
|
<input type="number" name="attr_init_weapon" value="20"/>
|
|
<input type="number" name="attr_init_class" value="0" min="0"/>
|
|
<input type="number" name="attr_init_special" value="0"/>
|
|
<input type="number" name="attr_init_final" disabled="true"
|
|
value="@{agi_mod}+@{dex_mod}+@{init_armor}+@{init_weapon}+@{init_class}+@{init_special}+20+@{ki_increasedSpeed}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em Rolls for initiative! [[1d100+@{init_final}]]"></button>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end initiative -->
|
|
</div>
|
|
<div class="col">
|
|
<div class="wrapper" style="width:460px;"><!-- SECONDARY ABILITIES
|
|
For naming, secondary ability variables are named with the first 4 letters of the secondary ability.
|
|
e.g. History -> hist
|
|
The only exceptions are:
|
|
secondary abilities that have less than 4 letters originally (art and law)
|
|
Magic Appraisal (mapp)
|
|
Custom secondary abilities which are noted in the last category of this sectoin as 'custom'.
|
|
-->
|
|
<div class="title">Compétences Secondaires</div>
|
|
<div class="style_row red" style="margin-left:20px;">Les Compétences Secondaires en ROUGE sont affectées par l'Armure.</div>
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab1" value="1" title="Athlétiques"
|
|
checked="checked" style="margin-left:20px;"/>
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab2" value="2" title="Sociales" />
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab3" value="3" title="Sensorielles" />
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab4" value="4" title="Intellectuelles" />
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab5" value="5" title="Vitales"
|
|
style="margin-left:20px;"/>
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab6" value="6" title="Clandestines" />
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab7" value="7" title="Créatives" />
|
|
<input type="radio" name="attr_secondary_tab" class="small_tab secondary_tab8" value="8" title="Persos" />
|
|
|
|
<div class="dark_row" style="margin-top:3px;">
|
|
<div class="cell" style="margin-left:4px;"># Nat.</div>
|
|
<div class="cell" style="margin-left:35px;">Nom</div>
|
|
<div class="cell" style="margin-left:35px;">Base</div>
|
|
<div class="cell" style="margin-left:13px;">Classe</div>
|
|
<div class="cell" style="margin-left:8px;">Spécial</div>
|
|
<div class="cell" style="margin-left:12px;">Total</div>
|
|
</div>
|
|
<div class="secondary_tab1 tab-content"> <!-- athletics -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_acro_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Acrobaties</div>
|
|
<input type="number" value="0" min="0" name="attr_acro_base"/>
|
|
<input type="number" value="0" min="0" name="attr_acro_class"/>
|
|
<input type="number" value="0" min="0" name="attr_acro_special"/>
|
|
<input type="number" name="attr_acro_final" disabled="true"
|
|
value="(@{acro_naturals}+1)*@{agi_mod}+@{acro_base}+@{acro_class}+@{acro_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Acrobatics check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{acro_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_athl_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Athlétisme</div>
|
|
<input type="number" value="0" min="0" name="attr_athl_base"/>
|
|
<input type="number" value="0" min="0" name="attr_athl_class"/>
|
|
<input type="number" value="0" name="attr_athl_special"/>
|
|
<input type="number" name="attr_athl_final" disabled="true"
|
|
value="(@{athl_naturals}+1)*@{agi_mod}+@{athl_base}+@{athl_class}+@{athl_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Athletics check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{athl_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_clim_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Escalade</div>
|
|
<input type="number" value="0" min="0" name="attr_clim_base"/>
|
|
<input type="number" value="0" min="0" name="attr_clim_class"/>
|
|
<input type="number" value="0" name="attr_clim_special"/>
|
|
<input type="number" name="attr_clim_final" disabled="true"
|
|
value="(@{clim_naturals}+1)*@{agi_mod}+@{clim_base}+@{clim_class}+@{clim_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Climb check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{clim_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_jump_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Saut</div>
|
|
<input type="number" value="0" min="0" name="attr_jump_base"/>
|
|
<input type="number" value="0" min="0" name="attr_jump_class"/>
|
|
<input type="number" value="0" name="attr_jump_special"/>
|
|
<input type="number" name="attr_jump_final" disabled="true"
|
|
value="(@{jump_naturals}+1)*@{str_mod}+@{jump_base}+@{jump_class}+@{jump_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Jump check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{jump_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_ride_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Equitation</div>
|
|
<input type="number" value="0" min="0" name="attr_ride_base"/>
|
|
<input type="number" value="0" min="0" name="attr_ride_class"/>
|
|
<input type="number" value="0" name="attr_ride_special"/>
|
|
<input type="number" name="attr_ride_final" disabled="true"
|
|
value="(@{ride_naturals}+1)*@{agi_mod}+@{ride_base}+@{ride_class}+@{ride_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Ride check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{ride_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_swim_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Natation</div>
|
|
<input type="number" value="0" min="0" name="attr_swim_base"/>
|
|
<input type="number" value="0" min="0" name="attr_swim_class"/>
|
|
<input type="number" value="0" name="attr_swim_special"/>
|
|
<input type="number" name="attr_swim_final" disabled="true"
|
|
value="(@{swim_naturals}+1)*@{agi_mod}+@{swim_base}+@{swim_class}+@{swim_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Swim check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{swim_final}]]"></button>
|
|
</div>
|
|
</div><!-- end athletics -->
|
|
<div class="secondary_tab2 tab-content"><!-- social -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_etiq_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Etiquette</div>
|
|
<input type="number" value="0" min="0" name="attr_etiq_base"/>
|
|
<input type="number" value="0" min="0" name="attr_etiq_class"/>
|
|
<input type="number" value="0" min="0" name="attr_etiq_special"/>
|
|
<input type="number" name="attr_etiq_final" disabled="true"
|
|
value="(@{etiq_naturals}+1)*@{int_mod}+@{etiq_base}+@{etiq_class}+@{etiq_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Etiquitte check! [[1d100+?{Modifiers?|0}+@{etiq_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_inti_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Intimidation</div>
|
|
<input type="number" value="0" min="0" name="attr_inti_base"/>
|
|
<input type="number" value="0" min="0" name="attr_inti_class"/>
|
|
<input type="number" value="0" min="0" name="attr_inti_special"/>
|
|
<input type="number" name="attr_inti_final" disabled="true"
|
|
value="(@{inti_naturals}+1)*@{wp_mod}+@{inti_base}+@{inti_class}+@{inti_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Intimidate check! [[1d100+?{Modifiers?|0}+@{inti_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_lead_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Command.</div>
|
|
<input type="number" value="0" min="0" name="attr_lead_base"/>
|
|
<input type="number" value="0" min="0" name="attr_lead_class"/>
|
|
<input type="number" value="0" min="0" name="attr_lead_special"/>
|
|
<input type="number" name="attr_lead_final" disabled="true"
|
|
value="(@{lead_naturals}+1)*@{pow_mod}+@{lead_base}+@{lead_class}+@{lead_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Leadership check! [[1d100+?{Modifiers?|0}+@{lead_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_pers_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Persuasion</div>
|
|
<input type="number" value="0" min="0" name="attr_pers_base"/>
|
|
<input type="number" value="0" min="0" name="attr_pers_class"/>
|
|
<input type="number" value="0" min="0" name="attr_pers_special"/>
|
|
<input type="number" name="attr_pers_final" disabled="true"
|
|
value="(@{pers_naturals}+1)*@{int_mod}+@{pers_base}+@{pers_class}+@{pers_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Persuasion check! [[1d100+?{Modifiers?|0}+@{pers_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_stre_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Conn. Rue</div>
|
|
<input type="number" value="0" min="0" name="attr_stre_base"/>
|
|
<input type="number" value="0" min="0" name="attr_stre_class"/>
|
|
<input type="number" value="0" min="0" name="attr_stre_special"/>
|
|
<input type="number" name="attr_stre_final" disabled="true"
|
|
value="(@{stre_naturals}+1)*@{int_mod}+@{stre_base}+@{stre_class}+@{stre_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Streetwise check! [[1d100+?{Modifiers?|0}+@{stre_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_styl_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Style</div>
|
|
<input type="number" value="0" min="0" name="attr_styl_base"/>
|
|
<input type="number" value="0" min="0" name="attr_styl_class"/>
|
|
<input type="number" value="0" min="0" name="attr_styl_special"/>
|
|
<input type="number" name="attr_styl_final" disabled="true"
|
|
value="(@{styl_naturals}+1)*@{pow_mod}+@{styl_base}+@{styl_class}+@{styl_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Style check! [[1d100+?{Modifiers?|0}+@{styl_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_trad_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Commerce</div>
|
|
<input type="number" value="0" min="0" name="attr_trad_base"/>
|
|
<input type="number" value="0" min="0" name="attr_trad_class"/>
|
|
<input type="number" value="0" min="0" name="attr_trad_special"/>
|
|
<input type="number" name="attr_trad_final" disabled="true"
|
|
value="(@{trad_naturals}+1)*@{int_mod}+@{trad_base}+@{trad_class}+@{trad_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Trading check! [[1d100+?{Modifiers?|0}+@{trad_final}]]"></button>
|
|
</div>
|
|
</div><!-- end social -->
|
|
<div class="secondary_tab3 tab-content"><!-- perceptive -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_noti_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Vigilance</div>
|
|
<input type="number" value="0" min="0" name="attr_noti_base"/>
|
|
<input type="number" value="0" min="0" name="attr_noti_class"/>
|
|
<input type="number" value="0" min="0" name="attr_noti_special"/>
|
|
<input type="number" name="attr_noti_final" disabled="true"
|
|
value="(@{noti_naturals}+1)*@{per_mod}+@{noti_base}+@{noti_class}+@{noti_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Notice check! [[1d100+?{Modifiers?|0}+@{noti_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_sear_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Observation</div>
|
|
<input type="number" value="0" min="0" name="attr_sear_base"/>
|
|
<input type="number" value="0" min="0" name="attr_sear_class"/>
|
|
<input type="number" value="0" min="0" name="attr_sear_special"/>
|
|
<input type="number" name="attr_sear_final" disabled="true"
|
|
value="(@{sear_naturals}+1)*@{per_mod}+@{sear_base}+@{sear_class}+@{sear_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Search check! [[1d100+?{Modifiers?|0}+@{sear_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_trac_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Pistage</div>
|
|
<input type="number" value="0" min="0" name="attr_trac_base"/>
|
|
<input type="number" value="0" min="0" name="attr_trac_class"/>
|
|
<input type="number" value="0" min="0" name="attr_trac_special"/>
|
|
<input type="number" name="attr_trac_final" disabled="true"
|
|
value="(@{trac_naturals}+1)*@{per_mod}+@{trac_base}+@{trac_class}+@{trac_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Track check! [[1d100+?{Modifiers?|0}+@{trac_final}]]"></button>
|
|
</div>
|
|
</div><!-- end perceptive -->
|
|
<div class="secondary_tab4 tab-content"><!-- Intellectual -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_anim_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Animaux</div>
|
|
<input type="number" value="0" min="0" name="attr_anim_base"/>
|
|
<input type="number" value="0" min="0" name="attr_anim_class"/>
|
|
<input type="number" value="0" min="0" name="attr_anim_special"/>
|
|
<input type="number" name="attr_anim_final" disabled="true"
|
|
value="(@{anim_naturals}+1)*@{int_mod}+@{anim_base}+@{anim_class}+@{anim_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Animals check! [[1d100+?{Modifiers?|0}+@{anim_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_appr_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Evaluation</div>
|
|
<input type="number" value="0" min="0" name="attr_appr_base"/>
|
|
<input type="number" value="0" min="0" name="attr_appr_class"/>
|
|
<input type="number" value="0" min="0" name="attr_appr_special"/>
|
|
<input type="number" name="attr_appr_final" disabled="true"
|
|
value="(@{appr_naturals}+1)*@{int_mod}+@{appr_base}+@{appr_class}+@{appr_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Appraisal check! [[1d100+?{Modifiers?|0}+@{appr_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_herb_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Herboris.</div>
|
|
<input type="number" value="0" min="0" name="attr_herb_base"/>
|
|
<input type="number" value="0" min="0" name="attr_herb_class"/>
|
|
<input type="number" value="0" min="0" name="attr_herb_special"/>
|
|
<input type="number" name="attr_herb_final" disabled="true"
|
|
value="(@{herb_naturals}+1)*@{int_mod}+@{herb_base}+@{herb_class}+@{herb_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Herbal Lore check! [[1d100+?{Modifiers?|0}+@{herb_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_hist_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Histoire</div>
|
|
<input type="number" value="0" min="0" name="attr_hist_base"/>
|
|
<input type="number" value="0" min="0" name="attr_hist_class"/>
|
|
<input type="number" value="0" min="0" name="attr_hist_special"/>
|
|
<input type="number" name="attr_hist_final" disabled="true"
|
|
value="(@{hist_naturals}+1)*@{int_mod}+@{hist_base}+@{hist_class}+@{hist_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a History check! [[1d100+?{Modifiers?|0}+@{hist_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_law_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Loi</div>
|
|
<input type="number" value="0" min="0" name="attr_law_base"/>
|
|
<input type="number" value="0" min="0" name="attr_law_class"/>
|
|
<input type="number" value="0" min="0" name="attr_law_special"/>
|
|
<input type="number" name="attr_law_final" disabled="true"
|
|
value="(@{law_naturals}+1)*@{int_mod}+@{law_base}+@{law_class}+@{law_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Law check! [[1d100+?{Modifiers?|0}+@{law_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_mapp_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">E. Magique</div>
|
|
<input type="number" value="0" min="0" name="attr_mapp_base"/>
|
|
<input type="number" value="0" min="0" name="attr_mapp_class"/>
|
|
<input type="number" value="0" min="0" name="attr_mapp_special"/>
|
|
<input type="number" name="attr_mapp_final" disabled="true"
|
|
value="(@{mapp_naturals}+1)*@{pow_mod}+@{mapp_base}+@{mapp_class}+@{mapp_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Magic Appraisal check! [[1d100+?{Modifiers?|0}+@{mapp_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_medi_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Médicine</div>
|
|
<input type="number" value="0" min="0" name="attr_medi_base"/>
|
|
<input type="number" value="0" min="0" name="attr_medi_class"/>
|
|
<input type="number" value="0" min="0" name="attr_medi_special"/>
|
|
<input type="number" name="attr_medi_final" disabled="true"
|
|
value="(@{medi_naturals}+1)*@{int_mod}+@{medi_base}+@{medi_class}+@{medi_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Medicine check! [[1d100+?{Modifiers?|0}+@{medi_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_memo_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Memoris.</div>
|
|
<input type="number" value="0" min="0" name="attr_memo_base"/>
|
|
<input type="number" value="0" min="0" name="attr_memo_class"/>
|
|
<input type="number" value="0" min="0" name="attr_memo_special"/>
|
|
<input type="number" name="attr_memo_final" disabled="true"
|
|
value="(@{memo_naturals}+1)*@{int_mod}+@{memo_base}+@{memo_class}+@{memo_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Memorize check! [[1d100+?{Modifiers?|0}+@{memo_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_navi_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Navigation</div>
|
|
<input type="number" value="0" min="0" name="attr_navi_base"/>
|
|
<input type="number" value="0" min="0" name="attr_navi_class"/>
|
|
<input type="number" value="0" min="0" name="attr_navi_special"/>
|
|
<input type="number" name="attr_navi_final" disabled="true"
|
|
value="(@{navi_naturals}+1)*@{int_mod}+@{navi_base}+@{navi_class}+@{navi_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Navigation check! [[1d100+?{Modifiers?|0}+@{navi_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_occu_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Occultisme</div>
|
|
<input type="number" value="0" min="0" name="attr_occu_base"/>
|
|
<input type="number" value="0" min="0" name="attr_occu_class"/>
|
|
<input type="number" value="0" min="0" name="attr_occu_special"/>
|
|
<input type="number" name="attr_occu_final" disabled="true"
|
|
value="(@{occu_naturals}+1)*@{int_mod}+@{occu_base}+@{occu_class}+@{occu_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Occult check! [[1d100+?{Modifiers?|0}+@{occu_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_scie_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Sciences</div>
|
|
<input type="number" value="0" min="0" name="attr_scie_base"/>
|
|
<input type="number" value="0" min="0" name="attr_scie_class"/>
|
|
<input type="number" value="0" min="0" name="attr_scie_special"/>
|
|
<input type="number" name="attr_scie_final" disabled="true"
|
|
value="(@{scie_naturals}+1)*@{int_mod}+@{scie_base}+@{scie_class}+@{scie_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Sciences check! [[1d100+?{Modifiers?|0}+@{scie_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_tact_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Tactique</div>
|
|
<input type="number" value="0" min="0" name="attr_tact_base"/>
|
|
<input type="number" value="0" min="0" name="attr_tact_class"/>
|
|
<input type="number" value="0" min="0" name="attr_tact_special"/>
|
|
<input type="number" name="attr_tact_final" disabled="true"
|
|
value="(@{tact_naturals}+1)*@{int_mod}+@{tact_base}+@{tact_class}+@{tact_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Tactics check! [[1d100+?{Modifiers?|0}+@{tact_final}]]"></button>
|
|
</div>
|
|
</div><!-- end intellectual -->
|
|
<div class="secondary_tab5 tab-content"><!-- vigor -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_comp_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Impassibilité</div>
|
|
<input type="number" value="0" min="0" name="attr_comp_base"/>
|
|
<input type="number" value="0" min="0" name="attr_comp_class"/>
|
|
<input type="number" value="0" min="0" name="attr_comp_special"/>
|
|
<input type="number" name="attr_comp_final" disabled="true"
|
|
value="(@{comp_naturals}+1)*@{wp_mod}+@{comp_base}+@{comp_class}+@{comp_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Composure check! [[1d100+?{Modifiers?|0}+@{comp_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_feat_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">P. de Force</div>
|
|
<input type="number" value="0" min="0" name="attr_feat_base"/>
|
|
<input type="number" value="0" min="0" name="attr_feat_class"/>
|
|
<input type="number" value="0" min="0" name="attr_feat_special"/>
|
|
<input type="number" name="attr_feat_final" disabled="true"
|
|
value="(@{feat_naturals}+1)*@{str_mod}+@{feat_base}+@{feat_class}+@{feat_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Feats of Strength check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{feat_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_with_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Rés. Douleur</div>
|
|
<input type="number" value="0" min="0" name="attr_with_base"/>
|
|
<input type="number" value="0" min="0" name="attr_with_class"/>
|
|
<input type="number" value="0" min="0" name="attr_with_special"/>
|
|
<input type="number" name="attr_with_final" disabled="true"
|
|
value="(@{with_naturals}+1)*@{wp_mod}+@{with_base}+@{with_class}+@{with_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Withstand Pain check! [[1d100+?{Modifiers?|0}+@{with_final}]]"></button>
|
|
</div>
|
|
</div><!-- end vigor -->
|
|
<div class="secondary_tab6 tab-content"><!-- subterfuge -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_disg_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Déguise.</div>
|
|
<input type="number" value="0" min="0" name="attr_disg_base"/>
|
|
<input type="number" value="0" min="0" name="attr_disg_class"/>
|
|
<input type="number" value="0" min="0" name="attr_disg_special"/>
|
|
<input type="number" name="attr_disg_final" disabled="true"
|
|
value="(@{disg_naturals}+1)*@{dex_mod}+@{disg_base}+@{disg_class}+@{disg_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Disguise check! [[1d100+?{Modifiers?|0}+@{disg_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_hide_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Camouflage</div>
|
|
<input type="number" value="0" min="0" name="attr_hide_base"/>
|
|
<input type="number" value="0" min="0" name="attr_hide_class"/>
|
|
<input type="number" value="0" min="0" name="attr_hide_special"/>
|
|
<input type="number" name="attr_hide_final" disabled="true"
|
|
value="(@{hide_naturals}+1)*@{per_mod}+@{hide_base}+@{hide_class}+@{hide_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Hide check! [[1d100+?{Modifiers?|0}+@{hide_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_lock_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Crochetage</div>
|
|
<input type="number" value="0" min="0" name="attr_lock_base"/>
|
|
<input type="number" value="0" min="0" name="attr_lock_class"/>
|
|
<input type="number" value="0" min="0" name="attr_lock_special"/>
|
|
<input type="number" name="attr_lock_final" disabled="true"
|
|
value="(@{lock_naturals}+1)*@{dex_mod}+@{lock_base}+@{lock_class}+@{lock_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Lockpicking check! [[1d100+?{Modifiers?|0}+@{lock_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_pois_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Poisons</div>
|
|
<input type="number" value="0" min="0" name="attr_pois_base"/>
|
|
<input type="number" value="0" min="0" name="attr_pois_class"/>
|
|
<input type="number" value="0" min="0" name="attr_pois_special"/>
|
|
<input type="number" name="attr_pois_final" disabled="true"
|
|
value="(@{pois_naturals}+1)*@{int_mod}+@{pois_base}+@{pois_class}+@{pois_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Poisons check! [[1d100+?{Modifiers?|0}+@{pois_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_stea_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Discrétion</div>
|
|
<input type="number" value="0" min="0" name="attr_stea_base"/>
|
|
<input type="number" value="0" min="0" name="attr_stea_class"/>
|
|
<input type="number" value="0" min="0" name="attr_stea_special"/>
|
|
<input type="number" name="attr_stea_final" disabled="true"
|
|
value="(@{stea_naturals}+1)*@{agi_mod}+@{stea_base}+@{stea_class}+@{stea_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Stealth check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{stea_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_thef_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Larcin</div>
|
|
<input type="number" value="0" min="0" name="attr_thef_base"/>
|
|
<input type="number" value="0" min="0" name="attr_thef_class"/>
|
|
<input type="number" value="0" min="0" name="attr_thef_special"/>
|
|
<input type="number" name="attr_thef_final" disabled="true"
|
|
value="(@{thef_naturals}+1)*@{dex_mod}+@{thef_base}+@{thef_class}+@{thef_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Theft check! [[1d100+?{Modifiers?|0}+@{thef_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_trap_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Pièges</div>
|
|
<input type="number" value="0" min="0" name="attr_trap_base"/>
|
|
<input type="number" value="0" min="0" name="attr_trap_class"/>
|
|
<input type="number" value="0" min="0" name="attr_trap_special"/>
|
|
<input type="number" name="attr_trap_final" disabled="true"
|
|
value="(@{trap_naturals}+1)*@{dex_mod}+@{trap_base}+@{trap_class}+@{trap_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Trap Lore check! [[1d100+?{Modifiers?|0}+@{trap_final}]]"></button>
|
|
</div>
|
|
</div><!-- end subterfuge -->
|
|
<div class="secondary_tab7 tab-content"><!-- creative -->
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_art_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Art</div>
|
|
<input type="number" value="0" min="0" name="attr_art_base"/>
|
|
<input type="number" value="0" min="0" name="attr_art_class"/>
|
|
<input type="number" value="0" min="0" name="attr_art_special"/>
|
|
<input type="number" name="attr_art_final" disabled="true"
|
|
value="(@{art_naturals}+1)*@{pow_mod}+@{art_base}+@{art_class}+@{art_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes an Art check! [[1d100+?{Modifiers?|0}+@{art_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_danc_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble red">Danse</div>
|
|
<input type="number" value="0" min="0" name="attr_danc_base"/>
|
|
<input type="number" value="0" min="0" name="attr_danc_class"/>
|
|
<input type="number" value="0" min="0" name="attr_danc_special"/>
|
|
<input type="number" name="attr_danc_final" disabled="true"
|
|
value="(@{danc_naturals}+1)*@{agi_mod}+@{danc_base}+@{danc_class}+@{danc_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Dance check! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{danc_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_forg_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Forge</div>
|
|
<input type="number" value="0" min="0" name="attr_forg_base"/>
|
|
<input type="number" value="0" min="0" name="attr_forg_class"/>
|
|
<input type="number" value="0" min="0" name="attr_forg_special"/>
|
|
<input type="number" name="attr_forg_final" disabled="true"
|
|
value="(@{forg_naturals}+1)*@{dex_mod}+@{forg_base}+@{forg_class}+@{forg_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Forging check! [[1d100+?{Modifiers?|0}+@{forg_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_musi_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">Musique</div>
|
|
<input type="number" value="0" min="0" name="attr_musi_base"/>
|
|
<input type="number" value="0" min="0" name="attr_musi_class"/>
|
|
<input type="number" value="0" min="0" name="attr_musi_special"/>
|
|
<input type="number" name="attr_musi_final" disabled="true"
|
|
value="(@{musi_naturals}+1)*@{pow_mod}+@{musi_base}+@{musi_class}+@{musi_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Music check! [[1d100+?{Modifiers?|0}+@{musi_final}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" value="0" min="0" name="attr_slig_naturals"/>
|
|
<div class="cell sidebubbled secondary_bubble">H. Manuelle</div>
|
|
<input type="number" value="0" min="0" name="attr_slig_base"/>
|
|
<input type="number" value="0" min="0" name="attr_slig_class"/>
|
|
<input type="number" value="0" min="0" name="attr_slig_special"/>
|
|
<input type="number" name="attr_slig_final" disabled="true"
|
|
value="(@{slig_naturals}+1)*@{dex_mod}+@{slig_base}+@{slig_class}+@{slig_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a Slight of Hand check! [[1d100+?{Modifiers?|0}+@{slig_final}]]"></button>
|
|
</div>
|
|
</div><!-- end creative -->
|
|
<div class="secondary_tab8 tab-content"><!-- custom -->
|
|
<fieldset class="repeating_secondaryabilities style_row">
|
|
<input type="number" value="0" min="0" name="attr_custom_naturals"/>
|
|
<input type="text" name="attr_custom_name" style="width:90px;"/>
|
|
<input type="number" value="0" min="0"name="attr_custom_base"/>
|
|
<input type="number" value="0" min="0" name="attr_custom_class"/>
|
|
<input type="number" value="0" min="0" name="attr_custom_special"/>
|
|
<input type="number" class="secondary_ability_input" name="attr_custom_final" disabled="true"
|
|
value="(@{custom_naturals}+1)*@{custom_mod}+@{custom_base}+@{custom_class}+@{custom_special}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em makes a @{custom_name} check! [[1d100+@{custom_final}]]"></button>
|
|
<select name="attr_custom_mod" style="width:68px;">
|
|
<option value="@{agi_mod}">AGI</option>
|
|
<option value="@{con_mod}">CON</option>
|
|
<option value="@{dex_mod}">DEX</option>
|
|
<option value="@{str_mod}">FOR</option>
|
|
<option value="@{int_mod}">INT</option>
|
|
<option value="@{per_mod}">PER</option>
|
|
<option value="@{pow_mod}">POU</option>
|
|
<option value="@{wp_mod}">VOL</option>
|
|
</select>
|
|
</fieldset>
|
|
</div><!-- end custom -->
|
|
</div><!-- end secondary abilities -->
|
|
</div>
|
|
|
|
</div><!-- end third row -->
|
|
<div class="2colrow" style="top: -60px; left: 20px; position: relative;"><!-- fourth row -->
|
|
<div class="col" style="margin-right:0px;">
|
|
<div class="wrapper"><!-- advantages -->
|
|
<div class="title">Avantages</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:100px;">Nom</div>
|
|
<div class="cell" style="margin-left:180px;">Coût</div>
|
|
</div>
|
|
<fieldset class="repeating_advantage style_row">
|
|
<input type="text" name="attr_advantage_name" class="advantage_text"/>
|
|
<input type="number" name="attr_advantage_cost" min="1"/>
|
|
</fieldset>
|
|
</div> <!-- end advantages -->
|
|
</div>
|
|
<div class="col">
|
|
<div class="wrapper"><!-- Disadvantages -->
|
|
<div class="title">Désavantages</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:100px;">Nom</div>
|
|
<div class="cell" style="margin-left:170px;">Bénéfice</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_disadvantage1_name" class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage1_benefit" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_disadvantage2_name"class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage2_benefit" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_disadvantage3_name"class="advantage_text"/>
|
|
<input type="number" name="attr_disadvantage3_benefit" value="0" min="0"/>
|
|
</div>
|
|
</div><!-- end Disadvantages -->
|
|
</div>
|
|
|
|
</div><!-- end fourth row -->
|
|
</div>
|
|
</div><!-- end general page tab -->
|
|
|
|
<div class="sheet-tab-content sheet-tab2"><!-- magic page tab -->
|
|
<div class="page_wrapper wrapper">
|
|
<div class="style_row"><!-- first row -->
|
|
<div class="wrapper" style="z-index:2;"><!-- Magic projection -->
|
|
<div class="title">Projection</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Base</div>
|
|
<input type="number" name="attr_magicprojection_base" value="0" min="0">
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Spécial</div>
|
|
<input type="number" name="attr_magicprojection_special" value="0">
|
|
</div>
|
|
<div class="dark_row" style="padding-bottom:3px;">
|
|
<div class="cell actual_cell">Total</div>
|
|
<input class="cell" type="number" name="attr_magicprojection_final" disabled="true"
|
|
value="@{magicprojection_base}+@{dex_mod}+@{magicprojection_special}"/>
|
|
</div>
|
|
<div class="style_row" style="margin-bottom:0px;">
|
|
<div style="background-color:black; color:white;border-top-right-radius:1em;border-top-left-radius:1em;
|
|
text-align:center; width:80px; padding-bottom:5px;margin-left:27%;">
|
|
Déséquil.
|
|
<input type="number" value="0" min="-30" max="30" name="attr_magicprojection_imbalance"/>
|
|
</div>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:5px;">
|
|
<div class="cell" style="margin-left:15px;">Off.</div>
|
|
<input type="number" disabled="true" class="cell"
|
|
name="attr_magicprojection_offensive_final"
|
|
value="@{magicprojection_final}+@{magicprojection_imbalance}"/>
|
|
|
|
<div class="cell" style="margin-left:20px;">Def.</div>
|
|
<input type="number" disabled="true" name="attr_magicprojection_defensive_final" class="cell"
|
|
value="-1*@{magicprojection_imbalance}+@{magicprojection_final}"/>
|
|
</div>
|
|
<div style="" class="dark_row">
|
|
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_offensiveroll"
|
|
value="/em Extends their magical force. [[1d100+?{Modifiers?|0}+@{magicprojection_offensive_final}]]"
|
|
style="margin-top:4px;"></button>
|
|
<button type="roll" class="widebutton cell d100-roll-button" name="magicprojection_defensiveroll"
|
|
value="/em Extends their magical force. [[1d100+?{Modifiers?|0}+@{magicprojection_defensive_final}]]"
|
|
style="margin-top:4px;"></button>
|
|
</div>
|
|
</div><!-- end magic projection -->
|
|
<div class="wrapper" style="top:-48px;"><!-- magic accumulation -->
|
|
<div class="title">AMR</div>
|
|
<div class="wrapper" style="margin:0px;">
|
|
<div class="title smalltitle" >Accumulation</div>
|
|
<div class="style_row">
|
|
<div class="secondary_bubble sidebubbled cell">Base AMR</div>
|
|
<select name="attr_ma_pow" class="cell" style="width:50px;">
|
|
<option value="0">0</option>
|
|
<option value="5">5</option>
|
|
<option value="10">10</option>
|
|
<option value="15">15</option>
|
|
<option value="20">20</option>
|
|
<option value="25">25</option>
|
|
<option value="30">30</option>
|
|
<option value="35">35</option>
|
|
</select>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled secondary_bubble cell">Mult.</div>
|
|
<input class="cell" type="number" value="0" min="0" name="attr_ma_multiples"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled secondary_bubble cell">Spécial</div>
|
|
<input type="number" value="0" name="attr_ma_special" class="cell"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell" style="">AMR Tot.</div>
|
|
<input type="number" name="attr_ma_final" disabled="true" style="margin-left:28px;"
|
|
value="@{ma_pow}*(1+@{ma_multiples})+@{ma_special}" class="cell"/>
|
|
</div>
|
|
</div>
|
|
<div class="wrapper" style="margin:0px;">
|
|
<div class="title smalltitle" >Régénération</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled secondary_bubble cell">Régén. Mult.</div>
|
|
<input type="number" value="0" min="0" name="attr_ma_regen_multiples" class="cell"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled secondary_bubble cell">Spécial</div>
|
|
<input type="number" value="0" name="attr_ma_regen_special" class="cell"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled secondary_bubble cell" style="font-size:10pt;">Récupération</div>
|
|
<select name="attr_ma_superior" class="cell" style="width:100px;">
|
|
<option value="1">Normal</option>
|
|
<option value="2">Double</option>
|
|
<option value="3">Triple</option>
|
|
<option value="4">Quadruple</option>
|
|
</select>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell" style="width:auto;">Régén. /jour</div>
|
|
<input type="number" name="attr_ma_regen_final" disabled="true" class="cell" style="margin-left:10px;width:70px;"
|
|
value="(@{ma_final}-@{ma_special}+@{ma_regen_special}+@{ma_pow}*@{ma_regen_multiples})*@{ma_superior}"/>
|
|
</div>
|
|
</div>
|
|
</div><!-- end magic accumulation -->
|
|
<div class="wrapper" style="top:-55px;"><!-- Zeon -->
|
|
<div class="title">Zéon</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Base</div>
|
|
<input type="number" class="longnum" name="attr_zeon_base" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Classe</div>
|
|
<input type="number" class="longnum" name="attr_zeon_class" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Spéc.</div>
|
|
<input type="number" class="longnum" name="attr_zeon_special" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Total</div>
|
|
<input type="number" name="attr_zeon_final" disabled="true" class="longnum"
|
|
value="@{zeon_base}+@{zeon_class}+@{zeon_special}+(20+10*@{pow}+@{pow_mod})"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell">Actuel</div>
|
|
<input class="longnum" type="number" name="attr_zeon_actual" value="0" min="0"/>
|
|
</div>
|
|
</div><!-- end zeon -->
|
|
</div><!-- end first row -->
|
|
<div class="3colrow"><!-- second row -->
|
|
<div class="col" style="width:160px; margin-right:0px;">
|
|
<div class="wrapper"><!-- magic levels -->
|
|
<div class="title" style="font-size:15pt;">Niv. de Magie</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Base</div>
|
|
<input type="number" name="attr_ml_base" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">INT</div>
|
|
<select name="attr_ml_fromint" style="width:60px;">
|
|
<option value="0">0</option>
|
|
<option value="10">10</option>
|
|
<option value="20">20</option>
|
|
<option value="30">30</option>
|
|
<option value="40">40</option>
|
|
<option value="50">50</option>
|
|
<option value="75">75</option>
|
|
<option value="100">100</option>
|
|
<option value="150">150</option>
|
|
<option value="200">200</option>
|
|
<option value="300">300</option>
|
|
<option value="400">400</option>
|
|
<option value="500">500</option>
|
|
<option value="600">600</option>
|
|
<option value="700">700</option>
|
|
<option value="800">800</option>
|
|
</select>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Spécial</div>
|
|
<input type="number" name="attr_ml_spec"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Total</div>
|
|
<input type="number" name="attr_ml_final" disabled="true" class="longnum"
|
|
value="@{ml_spec}+@{ml_base}+@{ml_fromint}"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell">Utilisés</div>
|
|
<input class="cell longnum" type="number" name="attr_ml_used" value="0"
|
|
style="width:60px;" min="0"/>
|
|
</div>
|
|
</div><!-- end magic levels -->
|
|
</div>
|
|
<div class="col" style="margin-right:0px;">
|
|
<div class="dark_row wrapper point_tracker" style="left:20%;"><!-- magic theorem -->
|
|
<div class="style_row">
|
|
<div class="cell actual_cell" style="margin-left:10px; width:auto;">Théorèmes Mag.</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<select name="attr_magic_theorem" class="cell" style="width:120px;"/>
|
|
<option value="1">Standard</option>
|
|
<option value="2">Onmyodo</option>
|
|
<option value="3">Vodoun</option>
|
|
<option value="4">Shamanism</option>
|
|
<option value="5">Natural Magic</option>
|
|
</select>
|
|
</div>
|
|
</div><!-- end Magic theorem -->
|
|
<div class="dark_row wrapper point_tracker" style="margin-left:20%;"><!-- Innate Magic -->
|
|
<div class="style_row">
|
|
<div class="cell actual_cell" style="width:auto;">Magie Innée</div>
|
|
<input class="cell" type="number" name="attr_innate_magic" min="0"/>
|
|
</div>
|
|
</div><!-- end Innate magic -->
|
|
</div>
|
|
<div class="col" style="width:auto;">
|
|
<div class="wrapper" > <!-- summoning -->
|
|
<div class="title">Convocations</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:25px;">Capacité</div>
|
|
<div class="cell" style="margin-left:20px;">Base</div>
|
|
<div class="cell" style="margin-left:15px;">Classe</div>
|
|
<div class="cell" style="margin-left:10px;">Spécial</div>
|
|
<div class="cell" style="margin-left:10px;">Total</div>
|
|
</div>
|
|
<div class="style_row ">
|
|
<div class="sidebubbled longbubble">Convoquer</div>
|
|
<input type="number" name="attr_summon_base" value="0" min="0"/>
|
|
<input type="number" name="attr_summon_class" value="0" min="0"/>
|
|
<input type="number" name="attr_summon_special" value="0"/>
|
|
<input type="number" name="attr_summon_final" disabled="true"
|
|
value="@{summon_base}+@{summon_class}+@{summon_special}+@{pow_mod}"/>
|
|
<button type="roll" name="summon_roll" class="d100-roll-button"
|
|
value="/em Completes the summoning ritual! [[1d100+@{summon_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="style_row" style="margin-top:0px; margin-bottom:0px;">
|
|
<div class="sidebubbled longbubble" >Dominer</div>
|
|
<input type="number" name="attr_control_base" value="0" min="0"/>
|
|
<input type="number" name="attr_control_class" value="0" min="0"/>
|
|
<input type="number" name="attr_control_special" value="0"/>
|
|
<input type="number" name="attr_control_final" disabled="true"
|
|
value="@{control_base}+@{control_class}+@{control_special}+@{wp_mod}"/>
|
|
<button type="roll" name="control_roll" class="d100-roll-button"
|
|
value="/em Completes the control ritual! [[1d100+@{control_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Lier</div>
|
|
<input type="number" name="attr_bind_base" value="0" min="0"/>
|
|
<input type="number" name="attr_bind_class" value="0" min="0"/>
|
|
<input type="number" name="attr_bind_special" value="0"/>
|
|
<input type="number" name="attr_bind_final" disabled="true"
|
|
value="@{bind_base}+@{bind_class}+@{bind_special}+@{pow_mod}"/>
|
|
<button type="roll" name="bind_roll" class="d100-roll-button"
|
|
value="/em Completes the binding ritual! [[1d100+@{bind_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Renvoyer</div>
|
|
<input type="number" name="attr_banish_base" value="0" min="0"/>
|
|
<input type="number" name="attr_banish_class" value="0" min="0"/>
|
|
<input type="number" name="attr_banish_special" value="0" />
|
|
<input type="number" name="attr_banish_final" disabled="true"
|
|
value="@{banish_base}+@{banish_class}+@{banish_special}+@{pow_mod}"/>
|
|
<button type="roll" name="banish_roll" class="d100-roll-button"
|
|
value="/em Completes the banishment ritual! [[1d100+@{banish_final}+?{Time modifier|0}]]"></button>
|
|
</div>
|
|
</div><!-- end summoning -->
|
|
</div>
|
|
</div><!-- end second row -->
|
|
<div class="style_row 2colrow"><!-- third row -->
|
|
<div class="col" style="margin-right:0px; width:40%;">
|
|
<div class="wrapper" style="left:50px;"><!-- Spell paths -->
|
|
<div class="title">Voies de magie</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:60px;">Voie</div>
|
|
<div class="cell" style="margin-left:55px;">Niveau</div>
|
|
</div>
|
|
<fieldset class="repeating_spellpaths style_row">
|
|
<input type="text" name="attr_spellpath_name" style="width:130px;"/>
|
|
<input type="number" name="attr_spellpath_level" min="0" max="100"/>
|
|
</fieldset>
|
|
</div><!-- end spell paths -->
|
|
<div class="wrapper"><!-- Acive spells and creatures -->
|
|
<div class="title">Sorts Actifs/Créatures Liées</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:20px;">Sorts Actifs ou Créatures Liées</div>
|
|
<div class="cell" style="margin-left:30px;">Coût quot.</div>
|
|
</div>
|
|
<fieldset class="repeating_spellcreature style_row">
|
|
<input class="cell" type="text" name="attr_daily_spell_creature_name" style="margin-left:5px;"/>
|
|
<input class="cell" type="number" style="margin-left:20px;"
|
|
name="attr_daily_spell_creature_cost" value="0" min="0"/>
|
|
</fieldset>
|
|
<div class="dark_row" style="padding-top: 4px;">
|
|
<div class="cell actual_cell" style="margin-left:5px; width:auto;">Coût Total</div>
|
|
<input type="number" name="attr_daily_spell_creature_totalcost"
|
|
class="cell" value="0" min="0" style="margin-left:5px;"/>
|
|
<div class="cell actual_cell"style="margin-left:6px; width:auto;">Régén. /jour</div>
|
|
<input class="cell" type="number" value="0"
|
|
name="attr_daily_spell_creature_regen"/>
|
|
</div>
|
|
</div><!-- end active spells and creatures -->
|
|
</div><!-- end first column -->
|
|
<div class="col" style="width:56%">
|
|
<div class="wrapper" style="left:40px;"><!-- free access spells -->
|
|
<div class="title">Sorts acquis et d'Accès Libre</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:50px;">Nom Sort</div>
|
|
<div class="cell" style="margin-left:100px;">Voie</div>
|
|
<div class="cell" style="margin-left:60px;">Coût</div>
|
|
</div>
|
|
<fieldset class="repeating_spells style_row">
|
|
<input type="text" name="attr_spell_name" style="width:160px;"/>
|
|
<input type="text" name="attr_spell_path" style="width:130px;"/>
|
|
<input type="number" name="attr_spell_cost" min="0"/>
|
|
</fieldset>
|
|
</div><!-- end free access spells -->
|
|
<div class="wrapper"><!-- Invocations -->
|
|
<div class="title">Invocations</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:120px;">Nom</div>
|
|
<div class="cell" style="margin-left:120px;">Coût</div>
|
|
<div class="cell" style="margin-left:25px;">Difficulté</div>
|
|
</div>
|
|
<fieldset class="repeating_invocations style_row">
|
|
<input type="text" style="width:250px;margin-left:5px;" name="attr_invocation_name"/>
|
|
<input type="number" class="cell" name="attr_invocation_cost" value="0" min="0" style="width:70px;"/>
|
|
<input type="number" style="margin-left:5px;" name="attr_invocation_diff" value="0" min="0"/>
|
|
<button type="roll" name="invocation_roll" class="d100-roll-button"
|
|
value="/em spends @{invocation_cost} Zeon to invoke the powers of @{invocation_name}!
|
|
[[{1d100+@{summon_final}+?{Modifiers?|0}}]] VS @{invocation_diff}"/>
|
|
</fieldset>
|
|
</div><!-- end invocations-->
|
|
|
|
</div><!-- end second column -->
|
|
</div><!-- end third row -->
|
|
<div class="style_row"><!-- fourth row -->
|
|
</div><!-- end fourth row -->
|
|
</div>
|
|
</div><!-- end magic page tab -->
|
|
|
|
<div class="sheet-tab-content sheet-tab3"><!-- Psychic Page tab -->
|
|
<div class="page_wrapper wrapper">
|
|
<div class="col" style="width: 54%; margin-right: 0px;">
|
|
<div class="wrapper"><!-- Psychic points -->
|
|
<div class="title" style="font-size:16pt;">PPP</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Base</div>
|
|
<input type="number" name="attr_pp_base" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Classe</div>
|
|
<input type="number" name="attr_pp_class" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Total</div>
|
|
<input type="number" name="attr_pp_final" disabled="true"
|
|
value="@{pp_class}+@{pp_base}"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell">Utilisés</div>
|
|
<input class="cell" type="number" name="attr_pp_used" value="0"
|
|
style="width:60px;" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell">Libres</div>
|
|
<input class="cell" type="number" name="attr_pp_free" value="0"
|
|
style="width:60px;" min="0"/>
|
|
</div>
|
|
</div><!-- end psychic points -->
|
|
|
|
<div class="wrapper"><!-- psychic potential -->
|
|
<div class="title">Talent Psy</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Base</div>
|
|
<input type="number" value="0" min="0" name="attr_potential_base"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">PPP invest.</div>
|
|
<select name="attr_potential_spent" style="width:50px;">
|
|
<option value="0">0</option>
|
|
<option value="10">1</option>
|
|
<option value="20">3</option>
|
|
<option value="30">6</option>
|
|
<option value="40">10</option>
|
|
<option value="50">15</option>
|
|
<option value="60">21</option>
|
|
<option value="70">28</option>
|
|
<option value="80">36</option>
|
|
<option value="90">45</option>
|
|
<option value="100">55</option>
|
|
</select>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Spécial</div>
|
|
<input type="number" value="0" name="attr_potential_special"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-bottom:3px;">
|
|
<div class="cell actual_cell" >Total</div>
|
|
<input type="hidden" disabled="true" name="attr_max_xy" value="(((@{wp}+4) + abs(@{wp}-4)) / 2)" />
|
|
<input type="number" name="attr_potential_final" disabled="true" style="width:50px; margin-left:10px;"
|
|
value="@{potential_spent}+@{potential_base}+@{potential_special}+((@{max_xy}*10)-40)+((@{max_xy}*10)-140)*floor(@{max_xy}/15)" class="cell"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<button type="roll" style="width:97%" class="d100-roll-button"
|
|
value="/em conjures their psychic potential! [[1d100+@{potential_final}+?{Concentration|0}+?{specific power|0}]]"></button>
|
|
</div>
|
|
</div><!-- end Psychic Potential -->
|
|
|
|
<div class="wrapper"><!-- psychic projection -->
|
|
<div class="title">Projection</div>
|
|
<div class="style_row" style="margin-bottom:0px;margin-top:5px;" >
|
|
<div class="sidebubbled" style="width:55px;">Base</div>
|
|
<input type="number" value="0" min="0" name="attr_projection_base"/>
|
|
</div>
|
|
<div class="style_row" style="margin-bottom:4px;margin-top:5px;">
|
|
<div class="sidebubbled" style="width:55px;">Spécial</div>
|
|
<input type="number" value="0" name="attr_projection_special"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-bottom:3px;">
|
|
<div class="cell actual_cell">Final</div>
|
|
<input type="number" name="attr_projection_final" disabled="true"
|
|
value="@{projection_base}+@{projection_special}+@{dex_mod}"
|
|
class="cell"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<button type="roll" style="width:97%" class="d100-roll-button"
|
|
value="/em extends their psychic force! [[1d100+?{Modifiers?|0}+@{projection_final}]]"></button>
|
|
</div>
|
|
</div><!-- end Psychic Projection -->
|
|
</div>
|
|
<div class="col" style="width: 45%;">
|
|
<div class="wrapper" style="max-width:296px; left: 20px;"><!-- psychic disciplines -->
|
|
<div class="title">Disciplines</div>
|
|
<fieldset class="repeating_disciplines style_row">
|
|
<input type="text" name="attr_discipline_name" style="width:140px;">
|
|
</fieldset>
|
|
</div><!-- end disciplines -->
|
|
<div class="wrapper"><!-- known powers -->
|
|
<div class="title">Pouvoirs Connus</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:60px;">Nom</div>
|
|
<div class="cell" style="margin-left:60px;">Bonus</div>
|
|
<div class="cell" style="margin-left:10px;">Min. Diff.</div>
|
|
</div>
|
|
<fieldset class="repeating_psychicpowers style_row">
|
|
<input type="text" name="attr_psychic_power_name" style="width:150px;">
|
|
<input type="number" name="attr_psychic_power_bonus" value="0" min="0">
|
|
<select name="attr_psychic_power_diff" style="width:60px;">
|
|
<option value="20">20</option>
|
|
<option value="40">40</option>
|
|
<option value="80">80</option>
|
|
<option value="120">120</option>
|
|
<option value="140">140</option>
|
|
<option value="180">180</option>
|
|
<option value="240">240</option>
|
|
<option value="280">280</option>
|
|
<option value="320">320</option>
|
|
<option value="440">440</option>
|
|
</select>
|
|
</fieldset>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:60px;">Coût Total</div>
|
|
<input type="number" name="attr_powers_ppcost"class="cell" min="0" value="0"
|
|
min="0" style="margin-top:4px;"/>
|
|
<div class="cell">PPP</div>
|
|
</div>
|
|
</div><!-- end known powers -->
|
|
</div>
|
|
|
|
<div class="2colrow">
|
|
<div class="col" style="width:47%;margin-right:4px;">
|
|
<div class="wrapper"><!--Mental Patterns-->
|
|
<div class="title">Patrons Mentaux</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:60px;">Nom</div>
|
|
<div class="cell" style="margin-left:80px;">Coût</div>
|
|
<div class="cell" style="margin-left:10px;">Annulé</div>
|
|
<div class="cell" style="margin-left:10px;margin-right:5px;">Coût Total</div>
|
|
</div>
|
|
<fieldset class="repeating_mentalpatterns style_row">
|
|
<input name="attr_mental_pattern_name" type="text" style="margin-left:5px; width:160px;"/>
|
|
<input name="attr_mental_pattern_cost" type="number" value="0" min="0"/>
|
|
<input name="attr_mental_pattern_cancelled" type="checkbox" class="cell"
|
|
style="margin-left:25px;"/>
|
|
<input name="attr_mental_pattern_total" type="number" value="0"
|
|
min="0" style="margin-left:35px;"/>
|
|
</fieldset>
|
|
<div class="dark_row">
|
|
<div style="text-align:center; margin-left:10px;">Modificateurs</div>
|
|
</div>
|
|
<fieldset class="repeating_mentalmods style_row">
|
|
<input class="cell" type="text" style="margin-left:3px;width:350px;" name="attr_mental_pattern_effects" />
|
|
</fieldset>
|
|
</div><!-- end Mental Patterns-->
|
|
</div>
|
|
<div class="col" style="width:52%;">
|
|
<div class="wrapper"><!-- maintained powers -->
|
|
<div class="title">Pouvoirs Maintenus</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:5px;">Attaches</div>
|
|
<input type="number" name="attr_number_innate_slots"class="cell" min="0" value="0"/>
|
|
<div class="cell" style="margin-left:105px;">Coût Total</div>
|
|
<input type="number" name="attr_innate_slots_ppcost" class="cell" min="0" value="0"/>
|
|
<div class="cell">PPP</div>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 55px;">Nom</div>
|
|
<div class="cell" style="margin-left: 65px;">Niv.</div>
|
|
<div class="cell" style="margin-left: 75px;">Effets</div>
|
|
</div>
|
|
<fieldset class="repeating_maintainedpowers style_row">
|
|
<input type="text" name="attr_maintained_powername" style="width:150px;"/>
|
|
<input type="number" name="attr_maintained_powervalue" value="0" min="0"/>
|
|
<input type="text" name="attr_maintained_powereffects" style="width:180px;"/>
|
|
</fieldset>
|
|
</div><!-- end maintained powers -->
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</div>
|
|
</div><!-- end psychic page tab -->
|
|
|
|
<div class="sheet-tab-content sheet-tab4"><!-- Ki page tab -->
|
|
<div class="page_wrapper wrapper">
|
|
<div class="2colrow"><!-- column div -->
|
|
<div class="col" style="width:36%; margin-right:0px;">
|
|
|
|
<div class="wrapper" style="width:270px;"><!-- ki abilities -->
|
|
<div class="title">Pouvoirs Ki</div>
|
|
<div class="ki_row">
|
|
<div class="cell ki_title">Utilisation du Ki</div>
|
|
<div class="cell ki_cost">(40)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned useofki" name="attr_use_of_ki"/>
|
|
|
|
<div class="req_useofki ki_row">
|
|
<div class="cell ki_indent1 ki_title">Contrôle du Ki</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_control"/>
|
|
|
|
<div class="req_useofki ki_row kidetection">
|
|
<div class="cell ki_indent1 ki_title">Détection du Ki</div>
|
|
<input type="number" disabled="true" name="attr_ki_detection_value" value="round((@{noti_final} + @{mk_final})/2)"/>
|
|
<button type='roll' value='/em senses nearby presences. [[1d100 + @{ki_detection_value}]]'
|
|
class="d100-roll-button"></button>
|
|
<div class="cell ki_cost" style="padding-top: 4px;">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki kidetection" name="attr_ki_detection"/>
|
|
|
|
<div class="ki_row req_kidetection">
|
|
<div class="cell ki_indent2 ki_title">Appréciation du Ki</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kidetection" name="attr_ki_erudition"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Annulation du Poids </div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki weightelim" name="attr_ki_weight_elimination"/>
|
|
|
|
<div class="ki_row req_weightelim">
|
|
<div class="cell ki_indent2 ki_title">Lévitation</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_weightelim levitation" name="attr_ki_levitation"/>
|
|
|
|
<div class="ki_row req_levitation">
|
|
<div class="cell ki_indent3 ki_title">Déplacement d''Objets</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_objectMotion"/>
|
|
|
|
<div class="ki_row req_levitation">
|
|
<div class="cell ki_indent3 ki_title">Déplacement des Masses</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_massMovement"/>
|
|
|
|
<div class="ki_row req_levitation">
|
|
<div class="cell ki_indent3 ki_title">Vol</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_levitation" name="attr_ki_flight"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Extrusion de Ki</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki pext" name="attr_ki_presenceExtrusion"/>
|
|
|
|
<div class="ki_row req_pext">
|
|
<div class="cell ki_indent2 ki_title">Armure d'Energie</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_pext enearmor" name="attr_ki_energyArmor"/>
|
|
|
|
<div class="ki_row req_enearmor">
|
|
<div class="cell ki_indent3 ki_title">Armure d'Energie Majeure</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_enearmor grtarmor" name="attr_ki_grtEnergyArmor"/>
|
|
|
|
<div class="ki_row req_grtarmor">
|
|
<div class="cell ki_indent4 ki_title">Armure d'Energie Arcane</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_grtarmor" name="attr_ki_arcaneEnergyArmor"/>
|
|
|
|
<div class="ki_row req_pext">
|
|
<div class="cell ki_indent2 ki_title">Extension de l'Aura à l'Arme</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_aura_extension" value="10" class="ki_learned req_pext aext"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Feu</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackFire"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Glace</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackIce"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Air</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackAir"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Terre</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackEarth"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Lumière</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackLight"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Attaque Elem : Ténèbres</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_eleAttackDark"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Dégâts Accrus</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_increased_damage" value="10" class="ki_learned req_aext"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Portée Accrue</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedReach"/>
|
|
|
|
<div class="ki_row req_aext">
|
|
<div class="cell ki_indent3 ki_title">Vitesse Accrue</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_aext" name="attr_ki_increasedSpeed"value="10"/>
|
|
|
|
<div class="ki_row req_pext">
|
|
<div class="cell ki_indent2 ki_title">Destruction par le Ki</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_destructionByKi"/>
|
|
|
|
<div class="ki_row req_pext">
|
|
<div class="cell ki_indent2 ki_title">Absorption d'Energie</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_absorbEnergy"/>
|
|
|
|
<div class="ki_row req_pext">
|
|
<div class="cell ki_indent2 ki_title">Bouclier Physique</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_pext" name="attr_ki_physicalShield"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Transmission du Ki</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki kitransmit" name="attr_ki_transmission"/>
|
|
|
|
<div class="ki_row req_kitransmit">
|
|
<div class="cell ki_indent2 ki_title">Guérison par le Ki</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kitransmit kiheal" name="attr_ki_healing"/>
|
|
|
|
<div class="ki_row req_kiheal">
|
|
<div class="cell ki_indent3 ki_title">Guérison Supérieure</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_superiorHealing"/>
|
|
|
|
<div class="ki_row req_kiheal">
|
|
<div class="cell ki_indent3 ki_title">Stabilisation</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kiheal" name="attr_ki_stabilize"/>
|
|
|
|
<div class="ki_row req_kitransmit">
|
|
<div class="cell ki_indent2 ki_title">Sacrifice vital</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kitransmit" name="attr_ki_lifeSacrifice"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Util. de l'Energie Nécessaire</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki useofnecenergy" name="attr_ki_useOfNecessaryEnergy"/>
|
|
|
|
<div class="ki_row req_useofnecenergy">
|
|
<div class="cell ki_indent2 ki_title">Dissimulation du Ki</div>
|
|
<input type="number" disabled="true" name="attr_ki_concealment_value" value="round((@{stea_final} + @{mk_final})/2)"/>
|
|
<button type='roll' value='/em Lowers their power level. [[1d100 + @{ki_concealment_value}]]'
|
|
class="d100-roll-button" name='ki_detection_roll'></button>
|
|
<div class="cell ki_cost" style="margin-top:4px;">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofnecenergy kiconceal" name="attr_ki_concealment"/>
|
|
|
|
<div class="ki_row req_kiconceal">
|
|
<div class="cell ki_indent3 ki_title">Aura de Dissimulation</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_concealmentAura"/>
|
|
|
|
<div class="ki_row req_kiconceal">
|
|
<div class="cell ki_indent3 ki_title">Fausse Mort</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_kiconceal" name="attr_ki_falseDeath"/>
|
|
|
|
<div class="ki_row req_useofnecenergy">
|
|
<div class="cell ki_indent2 ki_title">Util. de l'Energie Nécessaire</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofnecenergy elimofnecess" name="attr_ki_eliminateNecessities"/>
|
|
|
|
<div class="ki_row req_elimofnecess">
|
|
<div class="cell ki_indent3 ki_title">Immunité Elem : Feu</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneHeat"/>
|
|
|
|
<div class="ki_row req_elimofnecess">
|
|
<div class="cell ki_indent3 ki_title">Immunité Elem : Froid</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneCold"/>
|
|
|
|
<div class="ki_row req_elimofnecess">
|
|
<div class="cell ki_indent3 ki_title">Immunité Elem : Electricité</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_elimofnecess" name="attr_ki_eleImmuneElectric"/>
|
|
|
|
<div class="ki_row req_useofnecenergy">
|
|
<div class="cell ki_indent2 ki_title">Elimination des Malus</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofnecenergy penreduction" name="attr_ki_penaltyReduction"/>
|
|
|
|
<div class="ki_row req_penreduction">
|
|
<div class="cell ki_indent3 ki_title">Récupération</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_recovery"/>
|
|
|
|
<div class="ki_row req_penreduction">
|
|
<div class="cell ki_indent3 ki_title">Récupération d'autrui</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_penreduction" name="attr_ki_restoreOthers"/>
|
|
|
|
<div class="ki_row req_useofnecenergy">
|
|
<div class="cell ki_indent2 ki_title">Augment. des caractéristiques</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofnecenergy charaugment" name="attr_ki_charAugmentation"/>
|
|
|
|
<div class="ki_row req_charaugment">
|
|
<div class="cell ki_indent3 ki_title">Accroissement Supérieur</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_charaugment" name="attr_ki_superiorCharAugmentation"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Tech. de Combat Improvisées</div>
|
|
<div class="cell ki_cost">(50)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_improvisedTechnique"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Forcer Technique</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techPushing"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Aura de Combat</div>
|
|
<div class="cell ki_cost">(40)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_combatAura"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Maîtrise Physique</div>
|
|
<div class="cell ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki physdom" name="attr_ki_physicalDominion"/>
|
|
|
|
<div class="ki_row req_physdom">
|
|
<div class="cell ki_indent2 ki_title">Changement Physique</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_physdom physchange" name="attr_ki_physicalChange"/>
|
|
|
|
<div class="ki_row req_physchange">
|
|
<div class="cell ki_indent3 ki_title">Changement Supérieur</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_physchange" name="attr_ki_superiorChange"/>
|
|
|
|
<div class="ki_row req_physdom">
|
|
<div class="cell ki_indent2 ki_title">Multiplication des Corps</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_physdom multbody" name="attr_ki_multBodies"/>
|
|
|
|
<div class="ki_row req_multbody">
|
|
<div class="cell ki_indent3 ki_title">Mult. des Corps Majeure</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_multbody grtmultbody" name="attr_ki_grtMultBodies"/>
|
|
|
|
<div class="ki_row req_grtmultbody">
|
|
<div class="cell ki_indent4 ki_title">Mult. des Corps Arcane</div>
|
|
<div class="cell ki_cost">(40)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_grtmultbody" name="attr_ki_arcMultBodies"/>
|
|
|
|
<div class="ki_row req_multbody">
|
|
<div class="cell ki_indent3 ki_title">Magnitude</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_multbody magnitude" name="attr_ki_magnitude"/>
|
|
|
|
<div class="ki_row req_magnitude">
|
|
<div class="cell ki_indent4 ki_title">Magnitude Arcane</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_magnitude" name="attr_ki_arcMagnitude"/>
|
|
|
|
<div class="ki_row req_physdom">
|
|
<div class="cell ki_indent2 ki_title">Contrôle de l'Âge</div>
|
|
<div class="cell ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_physdom" name="attr_ki_ageControl"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Imitation de Techniques</div>
|
|
<div class="cell ki_cost">(50)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki" name="attr_ki_techniqueImitation"/>
|
|
|
|
<div class="ki_row req_useofki">
|
|
<div class="cell ki_indent1 ki_title">Surhumanité</div>
|
|
<div class="cell ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_useofki ki_inhumanity" name="attr_ki_inhumanity"/>
|
|
|
|
<div class="ki_row req_ki_inhumanity">
|
|
<div class="cell ki_indent2 ki_title">Zen</div>
|
|
<div class="cell ki_cost">(50)</div>
|
|
</div>
|
|
<input type="checkbox" class="ki_learned req_ki_inhumanity" name="attr_ki_zen"/>
|
|
</div><!-- end ki abilities -->
|
|
|
|
<div class="wrapper" style="width:270px;"><!-- Nemesis Abilities-->
|
|
<div class="title">Nemesis Abilities</div>
|
|
<div class="ki_row">
|
|
<div class="cell ki_title">Use of Nemesis</div>
|
|
<div class="ki_cost">(70)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_use_of_nemesis" class="ki_learned useofnemesis"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Armor of Emptiness</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_armor_of_emptiness" class="ki_learned req_useofnemesis armemptiness"/>
|
|
|
|
<div class="ki_row req_armemptiness">
|
|
<div class="cell ki_title ki_indent2">Noht</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_noht" class="ki_learned req_armemptiness"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Ki Cancellation</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_ki_cancellation" class="ki_learned ki_learned req_useofnemesis kicancel"/>
|
|
|
|
<div class="ki_row req_kicancel">
|
|
<div class="cell ki_title ki_indent2">Greater Ki Cancellation</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_greater_ki_cancellation" class="ki_learned req_kicancel"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Magic Cancellation</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_magic_cancellation" class="ki_learned req_useofnemesis magicancel"/>
|
|
|
|
<div class="ki_row req_magicancel">
|
|
<div class="cell ki_title ki_indent2">Greater Magic Cancellation</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_greater_magic_cancellation" class="ki_learned req_magicancel"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Matrices Cancellation</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_matrices_cancellation" class="ki_learned req_useofnemesis matricancel"/>
|
|
|
|
<div class="ki_row req_matricancel">
|
|
<div class="cell ki_title ki_indent2">Greater Matrices Cancellation</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_greater_matrices_cancellation" class="ki_learned req_matricancel"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Binding Cancellation</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_binding_cancellation" class="ki_learned req_useofnemesis"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Emptiness Extrusion</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_emptiness_extrusion" class="ki_learned req_useofnemesis"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Body of Emptiness</div>
|
|
<div class="ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" value="10" name="attr_body_of_emptiness" class="ki_learned req_useofnemesis bodyofempty"/>
|
|
|
|
<div class="ki_row req_bodyofempty">
|
|
<div class="cell ki_title ki_indent2">No Needs</div>
|
|
<div class="ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_no_needs" class="ki_learned req_bodyofempty"/>
|
|
|
|
<div class="ki_row req_bodyofempty">
|
|
<div class="cell ki_title ki_indent2">Movement of Emptiness</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_movement_of_emptiness" class="ki_learned req_bodyofempty"/>
|
|
|
|
<div class="ki_row req_bodyofempty">
|
|
<div class="cell ki_title ki_indent2">Form of Emptiness</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_form_of_emptiness" class="ki_learned req_bodyofempty"/>
|
|
|
|
<div class="ki_row req_bodyofempty">
|
|
<div class="cell ki_title ki_indent2">Essence of Emptiness</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_essence_of_emptiness" class="ki_learned req_bodyofempty essenceempty"/>
|
|
|
|
<div class="ki_row req_essenceempty">
|
|
<div class="cell ki_title ki_indent3">One with the Nothing</div>
|
|
<div class="ki_cost">(40)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_one_with_nothing" class="ki_learned req_essenceempty"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Aura of Emptiness</div>
|
|
<div class="ki_cost">(30)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_aura_of_emptiness" class="ki_learned req_useofnemesis"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Undetectable</div>
|
|
<div class="ki_cost">(10)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_undetectable" class="ki_learned req_useofnemesis"/>
|
|
|
|
<div class="ki_row req_useofnemesis">
|
|
<div class="cell ki_title ki_indent1">Inhumanity</div>
|
|
<div class="ki_cost">(20)</div>
|
|
</div>
|
|
<input type="checkbox" name="attr_nem_inhumanity" class="ki_learned req_useofnemesis nem_inhumanity"/>
|
|
|
|
<div class="ki_row req_nem_inhumanity">
|
|
<div class="cell ki_title ki_indent2">Zen</div>
|
|
<div class="ki_cost">(40)</div>
|
|
</div>
|
|
<input type="checkbox"name="attr_nem_zen" class="ki_learned req_nem_inhumanity"/>
|
|
</div><!-- end Nemesis Abilities -->
|
|
</div><!-- end first column -->
|
|
<div class="col" style="width:63%">
|
|
|
|
<div class="wrapper"> <!-- Ki Pools -->
|
|
<div class="title">Réserve Ki</div>
|
|
<div class="dark_row" style="font-size:8pt">
|
|
<div class="cell" style="margin-left:20px;"> Ki </div>
|
|
<div class="cell" style="margin-left:20px;">Accu.</div>
|
|
<div class="cell" style="margin-left:20px;">Base</div>
|
|
<div class="cell" style="margin-left:25px;">Max</div>
|
|
<div class="cell" style="margin-left:20px;">Actuel</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">AGI</div>
|
|
<input type="number" name="attr_ki_agi_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_agi_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_agi_max"
|
|
value="@{ki_agi_base}+(@{agi}%21)+(((@{agi}-10)*(floor(@{agi}/11))))" disabled="true"/>
|
|
<input type="number" name="attr_ki_agi_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">CON</div>
|
|
<input type="number" name="attr_ki_con_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_con_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_con_max" disabled="true"
|
|
value="@{ki_con_base}+(@{con}%21)+((@{con}-10)*(floor(@{con}/11)))" />
|
|
<input type="number" name="attr_ki_con_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">DEX</div>
|
|
<input type="number" name="attr_ki_dex_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_dex_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_dex_max" disabled="true"
|
|
value="@{ki_dex_base}+(@{dex}%21)+((@{dex}-10)*(floor(@{dex}/11)))" />
|
|
<input type="number" name="attr_ki_dex_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">FOR</div>
|
|
<input type="number" name="attr_ki_str_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_str_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_str_max" disabled="true"
|
|
value="@{ki_str_base}+(@{str}%21)+((@{str}-10)*(floor(@{str}/11)))" />
|
|
<input type="number" name="attr_ki_str_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">POU</div>
|
|
<input type="number" name="attr_ki_pow_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_pow_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_pow_max" disabled="true"
|
|
value="@{ki_pow_base}+(@{pow}%21)+((@{pow}-10)*(floor(@{pow}/11)))" />
|
|
<input type="number" name="attr_ki_pow_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">VOL</div>
|
|
<input type="number" name="attr_ki_wp_accu" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_wp_base" value="0" min="0"/>
|
|
<input type="number" name="attr_ki_wp_max" disabled="true"
|
|
value="@{ki_wp_base}+(@{wp}%21)+((@{wp}-10)*(floor(@{wp}/11)))" />
|
|
<input type="number" name="attr_ki_wp_actual" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled">Total</div>
|
|
<input type="text" name="attr_ki_total_accu" value="NA" disabled="true" style="width:46px;"/>
|
|
<input type="text" name="attr_ki_total_base" value="NA" disabled="true" style="width:46px;"/>
|
|
<input type="number" name="attr_ki_total_max" disabled="true"
|
|
value="@{ki_agi_max}+@{ki_con_max}+@{ki_dex_max}+@{ki_str_max}+@{ki_pow_max}+@{ki_wp_max}" />
|
|
<input type="number" name="attr_ki_total_actual" value="0" min="0"/>
|
|
</div>
|
|
</div><!-- end ki pools -->
|
|
|
|
<div class="wrapper" style="top:-43px; left:30px;"><!-- Martial Knowledge -->
|
|
<div class="title" style="font-size:13pt;">Développement Intérieur</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Base</div>
|
|
<input type="number" name="attr_mk_base" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Classe</div>
|
|
<input type="number" name="attr_mk_class" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Spécial</div>
|
|
<input type="number" name="attr_mk_special" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="sidebubbled longbubble">Total</div>
|
|
<input type="number" name="attr_mk_final" disabled="true"
|
|
value="@{mk_class}+@{mk_base}+@{mk_special}"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell">Dépensé</div>
|
|
<input class="cell"type="number" name="attr_mk_used" value="0"
|
|
style="width:60px;" min="0"/>
|
|
</div>
|
|
</div><!-- end martial knowledge -->
|
|
|
|
<div class="wrapper"><!-- Martial Arts -->
|
|
<div class="title">Arts Martiaux</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:20px;">Art Martial</div>
|
|
<div class="cell" style="margin-left:50px;">Niv.</div>
|
|
<div class="cell" style="margin-left:90px;">Effets</div>
|
|
</div>
|
|
<fieldset class="repeating_martialarts style_row">
|
|
<input class="cell" type="text" name="attr_martialarts_name" style="width:100px;"/>
|
|
<select class="cell" name="attr_martialart_degree" style="width:95px;">
|
|
<option value="0">Base</option>
|
|
<option value="1">Expert</option>
|
|
<option value="2">Suprême</option>
|
|
<option value="3">Arcane</option>
|
|
</select>
|
|
<input class="cell" type="text" name="attr_martialarts_desc" style="width:250px;margin-right:3px;"/>
|
|
</fieldset>
|
|
<div class="dark_row" style="padding-top:3px; padding-bottom:3px;">
|
|
<div class="cell" style="margin-left:10px;">Dégâts</div>
|
|
<div class="cell" style="margin-left:40px;">Mult.</div>
|
|
<div class="cell" style="margin-left:140px;">Total</div>
|
|
<div class="cell" style="margin-left:30px;">Bonus DI</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_martialart_damage_base" value="0" min="0" style="margin-left:10px;"/>
|
|
<input type="number" name="attr_martialart_damage_multiplier" value="1" min="1" style="margin-left:10px;"/>
|
|
<div class="cell">X</div>
|
|
<select name="attr_martialart_damage_scalar" style="width:150px;">
|
|
<option value="@{str_mod}">Force</option>
|
|
<option value="@{pow_mod}">Pouvoir</option>
|
|
<option value="@{pow_mod}+2*@{presence}">2xPrésence+Pouvoir</option>
|
|
<option value="@{str_mod}+(2*@{target|str_mod})">FOR + FOR Cible x2</option>
|
|
<option value="@{str_mod}+(4*@{target|str_mod})">FOR + FOR Cible x4</option>
|
|
</select>
|
|
<input type="number" name="attr_martialart_damage_final"
|
|
value="@{martialart_damage_base}+@{aura_extension}+@{increased_damage}+@{martialart_damage_multiplier}*@{martialart_damage_scalar}" disabled="true"/>
|
|
<input type="number" name="attr_martialarts_mkgained" value="0" style="margin-left:30px;" min="0"/>
|
|
</div>
|
|
</div><!--End Martial Arts -->
|
|
|
|
<div class="wrapper" style="width:420px;;"><!-- ki techniques -->
|
|
<div class="title">Techniques du Ki</div>
|
|
<fieldset class="repeating_kitechniques">
|
|
<div class="dark_row" style="padding-top:4px;padding-bottom:3px;">
|
|
<input type="text" name="attr_ki_technique_name" value="Name"
|
|
style="margin-left:5px;"/>
|
|
<div class="cell" style="margin-left:15px;">Niv.</div>
|
|
<input type="number" name="attr_ki_technique_level" min="0" max="3"/>
|
|
<div class="cell">DI</div>
|
|
<input type="number" class="longbubble"
|
|
name="attr_ki_technique_cost" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell">Fréquence</div>
|
|
<select name="attr_ki_technique_freq" style="width:100px;">
|
|
<option value="0">Action</option>
|
|
<option value="1">Tour</option>
|
|
<option value="2">Variable</option>
|
|
</select>
|
|
<div class="cell" style="margin-left:30px;">Action Liée</div>
|
|
<select name="attr_ki_technique_action" style="width:100px;">
|
|
<option value="0">Attaque</option>
|
|
<option value="1">Défense</option>
|
|
<option value="2">Contreattaque</option>
|
|
<option value="3">Variable</option>
|
|
</select>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:10px;">Ki</div>
|
|
<div class="cell" style="margin-left:20px;">Util.</div>
|
|
<div class="cell" style="margin-left:18px;">Maint.</div>
|
|
<div class="cell" style="margin-left:90px;">Effet</div>
|
|
<div class="cell" style="margin-left:100px;">DI</div>
|
|
</div>
|
|
<div class="2colrow" style="margin-bottom: -3px;">
|
|
<div class="col" style="width:auto; margin-right:0px;padding-bottom:3px;">
|
|
<div class="dark_row" style="padding-right:5px;">
|
|
<div class="cell actual_cell kipool">AGI</div>
|
|
<input type="number" name="attr_ki_technique_agicost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_agimaint" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell kipool">CON</div>
|
|
<input type="number" name="attr_ki_technique_concost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_conmaint" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell kipool">DEX</div>
|
|
<input type="number" name="attr_ki_technique_dexcost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_dexmaint" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell kipool">FOR</div>
|
|
<input type="number" name="attr_ki_technique_strcost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_strmaint" min="0"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell actual_cell kipool">POU</div>
|
|
<input type="number" name="attr_ki_technique_powcost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_powmaint" min="0"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-bottom: 3px;">
|
|
<div class="cell actual_cell kipool">VOL</div>
|
|
<input type="number" name="attr_ki_technique_wpcost" min="0"/>
|
|
<input type="number" name="attr_ki_technique_wpimaint" min="0"/>
|
|
</div>
|
|
</div>
|
|
<div class="col" style="width: 270px; margin-left: -5px;">
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect1"/>
|
|
<input type="number" name="attr_ki_technique_mkcost1" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect2"/>
|
|
<input type="number" name="attr_ki_technique_mkcost2" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect3"/>
|
|
<input type="number" name="attr_ki_technique_mkcost3" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect4"/>
|
|
<input type="number" name="attr_ki_technique_mkcost4" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect5"/>
|
|
<input type="number" name="attr_ki_technique_mkcost5" value="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_ki_technique_effect6"/>
|
|
<input type="number" name="attr_ki_technique_mkcost6" value="0"/>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end ki techniques -->
|
|
|
|
<div class="wrapper"><!-- Ki seals -->
|
|
<div class="title">Sceaux</div>
|
|
<div class="style_row">
|
|
<div class="fullbubble cell">Bois</div>
|
|
<div class="fullbubble cell">Métal</div>
|
|
<div class="fullbubble cell">Air</div>
|
|
<div class="fullbubble cell">Eau</div>
|
|
<div class="fullbubble cell">Feu</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwood" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minormetal" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorair" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorwater" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_minorfire" type="checkbox"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwood" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majormetal" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorair" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorwater" type="checkbox"/>
|
|
<input class="cell ki_seal_checkbox" name="attr_ki_seal_majorfire" type="checkbox"/>
|
|
</div>
|
|
</div><!-- end Ki seals -->
|
|
|
|
<div class="wrapper" style="float:right;margin-right:30px;"><!-- Limit -->
|
|
<div class="title">Limites</div>
|
|
<div clsas="dark_row">
|
|
<select class="cell" name="attr_ki_limit1" style="width:140px;">
|
|
<option value="0">Aucune</option>
|
|
<option value="1">Mors: 20MK</option>
|
|
<option value="2">Cenobus: 20MK</option>
|
|
<option value="3">Caelum: 15MK</option>
|
|
<option value="4">Agon: 20MK</option>
|
|
<option value="5">Custodium: 10MK</option>
|
|
<option value="6">Cruor: 10MK</option>
|
|
<option value="7">Terminus: 10MK</option>
|
|
</select>
|
|
</div>
|
|
<div class="dark_row" style="border-top:2px solid black;">
|
|
<select class="cell" name="attr_ki_limit2" style="width:140px;">
|
|
<option value="0">Aucune</option>
|
|
<option value="1">Mors: 20MK</option>
|
|
<option value="2">Cenobus: 20MK</option>
|
|
<option value="3">Caelum: 15MK</option>
|
|
<option value="4">Agon: 20MK</option>
|
|
<option value="5">Custodium: 10MK</option>
|
|
<option value="6">Cruor: 10MK</option>
|
|
<option value="7">Terminus: 10MK</option>
|
|
</select>
|
|
</div>
|
|
</div><!-- end Limit -->
|
|
|
|
<div class="wrapper"><!-- Ars Magnus-->
|
|
<div class="title">Ars Magnus</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:80px;">Nom</div>
|
|
<div class="cell" style="margin-left:115px;">DP</div>
|
|
<div class="cell" style="margin-left:25px;">DI</div>
|
|
</div>
|
|
<fieldset class="repeating_arsmagnus style_row">
|
|
<input class="cell" type="text" name="attr_arsmagnus_name"/>
|
|
<input class="cell" type="number" name="attr_arsmagnus_dpcost" min="0"/>
|
|
<input class="cell" type="number" name="attr_arsmagnus_mkcost" min="0" style="margin-right:5px;"/>
|
|
</fieldset>
|
|
</div><!-- End Ars Magnus -->
|
|
|
|
<div class="wrapper"><!-- ki creatures -->
|
|
<div class="title">Créatures</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:5px;">Nom Créature</div>
|
|
<div class="cell" style="margin-left:20px;">Niv.</div>
|
|
<div class="cell" style="margin-left:100px;">Sceaux Requis</div>
|
|
</div>
|
|
<fieldset class="repeating_kicreatures style_row">
|
|
<input type="text" name="attr_ki_creaturename" value="" style="width:100px;"/>
|
|
<input type="number" name="attr_ki_creaturelevel" value="0" min="0"/>
|
|
<input type="text" name="attr_ki_creatureseals" style="width:280px;"/>
|
|
<input type="hidden" name="attr_ki_creaturedifficulty" value="10*(@{ki_creaturelevel}-@{character_level})" disabled="true"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em Begins to summon @{ki_creaturename} [[{1d100+?{Bonus from extra seals|0}}>@{ki_creaturedifficulty}]]"></button>
|
|
</fieldset>
|
|
</div><!-- end ki creatures -->
|
|
|
|
|
|
|
|
</div>
|
|
</div><!-- end column div -->
|
|
|
|
|
|
|
|
</div>
|
|
</div><!-- end Ki page tab-->
|
|
|
|
<div class="sheet-tab-content sheet-tab5"><!-- armory tab -->
|
|
<div class="page_wrapper wrapper">
|
|
|
|
<div class="wrapper" style="top:-40px;"><!-- Wear Armor -->
|
|
<div class="title" style="font-size:14pt;">Port d'Armure</div>
|
|
<div class="style_row">
|
|
<div class="cell sidebubbled">Base</div>
|
|
<input type="number" name="attr_weararmor_base" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="cell sidebubbled">Classe</div>
|
|
<input type="number" name="attr_weararmor_class" value="0" min="0"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<div class="cell sidebubbled">Spéc.</div>
|
|
<input type="number" name="attr_weararmor_special" value="0"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:5px;">
|
|
<div class="cell" style="font-weight:bold;">Total</div>
|
|
<input type="number" name="attr_weararmor_final" class="cell" style="width:60px;"
|
|
value="@{str_mod}+@{weararmor_base}+@{weararmor_special}+@{weararmor_class}" disabled="true"/>
|
|
</div>
|
|
</div><!-- end Wear Armor -->
|
|
|
|
<div class="wrapper"><!-- Armor -->
|
|
<div><!-- upper section -->
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:90px;">Armure</div>
|
|
<div class="cell" style="margin-left:90px;">Qualité</div>
|
|
<div class="cell" style="margin-left:25px;">Présence</div>
|
|
<div class="cell" style="margin-left:40px;">Solidité</div>
|
|
<div class="cell" style="margin-left:30px;">Port Requis</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor1_name" value="Première Couche"/>
|
|
<input type="number" name="attr_armor1_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor1_presence_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor1_presence_final" disabled="true"
|
|
value="@{armor1_presence_base}+(10*@{armor1_quality})"/>
|
|
|
|
<input type="number" name="attr_armor1_fort_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor_armor1_fort_final" disabled="true"
|
|
value="@{armor1_fort_base}+2*@{armor1_quality}"/>
|
|
|
|
<input type="number" name="attr_armor1_req_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor1_req_final" disabled="true"
|
|
value="((@{armor1_req_base}+(-1*@{armor1_quality}))+abs(@{armor1_req_base}+(-1*@{armor1_quality})))/2"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor2_name" value="Deuxième Couche"/>
|
|
<input type="number" name="attr_armor2_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor2_presence_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor2_presence_final" disabled="true"
|
|
value="@{armor2_presence_base}+10*@{armor2_quality}"/>
|
|
|
|
<input type="number" name="attr_armor2_fort_base" value="0" min="0" />
|
|
<input type="number" name="attr_armor2_fort_final" disabled="true"
|
|
value="@{armor2_fort_base}+2*@{armor2_quality}"/>
|
|
|
|
<input type="number" name="attr_armor2_req_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor2_req_final" disabled="true"
|
|
value="((@{armor2_req_base}+(-1*@{armor2_quality}))+abs(@{armor2_req_base}+(-1*@{armor2_quality})))/2"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor3_name" value="Troisième Couche"/>
|
|
<input type="number" name="attr_armor3_quality" value="0"/>
|
|
|
|
<input type="number" name="attr_armor3_presence_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor3_presence_final" disabled="true"
|
|
value="@{armor3_presence_base}+10*@{armor3_quality}"/>
|
|
|
|
<input type="number" name="attr_armor3_fort_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor3_fort_final" disabled="true"
|
|
value="@{armor3_fort_base}+2*@{armor3_quality}"/>
|
|
|
|
<input type="number" name="attr_armor3_req_base" value="0" min="0"/>
|
|
<input type="number" name="attr_armor3_req_final" disabled="true"
|
|
value="((@{armor3_req_base}+(-1*@{armor3_quality}))+abs(@{armor3_req_base}+(-1*@{armor3_quality})))/2"/>
|
|
</div>
|
|
</div> <!-- end upper wrapper -->
|
|
<div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:90px;">Armure</div>
|
|
<div class="cell" style="margin-left:95px;">TRA</div>
|
|
<div class="cell" style="margin-left:20px;">CON</div>
|
|
<div class="cell" style="margin-left:20px;">PER</div>
|
|
<div class="cell" style="margin-left:20px;">CHA</div>
|
|
<div class="cell" style="margin-left:20px;">FRO</div>
|
|
<div class="cell" style="margin-left:20px;">ELE</div>
|
|
<div class="cell" style="margin-left:20px;">ENE</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor_layerone_name_ref" value="@{armor1_name}" disabled="true"/>
|
|
<input type="number" value="0" min="0" name="attr_at_cut_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_imp_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_thr_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_hea_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_col_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ele_1"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ene_1"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor_layertwo_name_ref" value="@{armor2_name}" disabled="true"/>
|
|
<input type="number" value="0" min="0" name="attr_at_cut_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_imp_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_thr_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_hea_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_col_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ele_2"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ene_2"/>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_armor_layerthree_name_ref" value="@{armor3_name}" disabled="true"/>
|
|
<input type="number" value="0" min="0" name="attr_at_cut_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_imp_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_thr_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_hea_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_col_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ele_3"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ene_3"/>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:3px;">
|
|
<div class="cell" style="width:auto; margin-left:80px; margin-right:81px; font-weight:bold;">IP Total</div>
|
|
<input type="number" value="0" min="0" name="attr_at_cut_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_imp_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_thr_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_hea_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_col_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ele_final"/>
|
|
<input type="number" value="0" min="0" name="attr_at_ene_final"/>
|
|
</div>
|
|
</div> <!-- end lower wrapper -->
|
|
</div> <!-- end armor -->
|
|
<div class="wrapper"><!-- melee weapons -->
|
|
<div class="title">Corps à Corps</div>
|
|
<fieldset class="repeating_weapons">
|
|
<div class="dark_row" style="padding-top:4px;">
|
|
<input type="text" name="attr_weapon_name" style="margin-left:22%;" value="Name"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 5px;">Qualité</div>
|
|
<div class="cell" style="margin-left: 30px;">Vitesse</div>
|
|
<div class="cell" style="margin-left: 50px;">Attaque</div>
|
|
<div class="cell" style="margin-left: 35px;">Bouclier</div>
|
|
<div class="cell" style="margin-left: 30px;">Parade</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_weapon_quality" value="0"/>
|
|
<input type="number" value="0" name="attr_weapon_basespeed"/>
|
|
<input type="number" disabled="true" name="attr_weapon_finalspeed"
|
|
value="@{weapon_quality}+@{weapon_basespeed}"/>
|
|
<input type="number" disabled="true" name="attr_weapon_attack" value="@{weapon_quality}+@{attack_final}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em attacks with @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_attack}]]"></button>
|
|
<select name="attr_weapon_shieldval" style="width:65px;">
|
|
<option value="0">N/A</option>
|
|
<option value="10">Rondache</option>
|
|
<option value="20">Bouclier</option>
|
|
<option value="30">Pavois</option>
|
|
</select>
|
|
<input type="number" disabled="true" name="attr_weapon_block"
|
|
value="@{weapon_quality}+@{weapon_shieldval}+@{block_final}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em blocks with @{weapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{weapon_block}]]"></button>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 10px;">Primaire</div>
|
|
<div class="cell" style="margin-left: 12px;">Secondaire</div>
|
|
<div class="cell" style="margin-left: 10px;">Dég.</div>
|
|
<div class="cell" style="margin-left: 25px;">2M</div>
|
|
<div class="cell" style="margin-left: 10px;">FOR</div>
|
|
<div class="cell" style="margin-left: 30px;">Total</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<select name="attr_weapon_primary" style="width:65px;">
|
|
<option value="0">TRA</option>
|
|
<option value="1">CON</option>
|
|
<option value="2">PER</option>
|
|
<option value="3">CHA</option>
|
|
<option value="4">FRO</option>
|
|
<option value="5">ELE</option>
|
|
<option value="6">ENE</option>
|
|
</select>
|
|
<select name="attr_weapon_secondary" style="width:65px;">
|
|
<option value="0">N/A</option>
|
|
<option value="1">TRA</option>
|
|
<option value="2">CON</option>
|
|
<option value="3">TRA</option>
|
|
<option value="4">CHA</option>
|
|
<option value="5">FRO</option>
|
|
<option value="6">ELE</option>
|
|
<option value="7">ENE</option>
|
|
</select>
|
|
<input type="number" name="attr_weapon_basedmg" value="0" min="0">
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
|
|
<input type="checkbox" class="weapon_input" name="attr_weapon_twohanded"
|
|
style="margin-left:7px;" value="1"/>
|
|
<input type="number" disabled="true" name="attr_weapon_strbonus"
|
|
value="@{str_mod}+(@{weapon_twohanded}*@{str_mod})"/>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
|
|
<input type="number" disabled="true" name="attr_weapon_finaldmg"
|
|
value="@{weapon_basedmg}+@{weapon_strbonus}+2*@{weapon_quality}+@{aura_extension}+@{increased_damage}"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 30px;">Solidité</div>
|
|
<div class="cell" style="margin-left: 15px;">Fracass.</div>
|
|
<div class="cell" style="margin-left: 20px;">FOR</div>
|
|
<div class="cell" style="margin-left: 55px;">Fracass. Total</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_weapon_basefort" value="0" min="0"/>
|
|
<input type="number" disabled="true" name="attr_weapon_finalfort"
|
|
value="2*@{weapon_quality}+@{weapon_basefort}+@{aura_extension}"/>
|
|
<input type="number" name="attr_weapon_basebreakage" value="0"/>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
|
|
<select name="attr_weapon_strbreakage" style="width:75px;">
|
|
<option value="0">FOR 1-8</option>
|
|
<option value="1">8-9</option>
|
|
<option value="2">10</option>
|
|
<option value="4">11-12</option>
|
|
<option value="6">13-14</option>
|
|
<option value="8">15+</option>
|
|
</select>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
|
|
<input type="number" name="attr_weapon_finalbreakage" disabled="true"
|
|
value="@{weapon_basebreakage}+@{weapon_strbreakage}+@{weapon_quality}+@{aura_extension}/2">
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em attempts to break things with @{weapon_name}! [[1d10+@{weapon_finalbreakage}]]"></button>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
|
|
<div class="cell">Présence</div>
|
|
<input type="number" value="0" min="0" name="attr_weapon_basepresence"/>
|
|
<input type="number" min="0" name="attr_weapon_finalpresence" disabled="true"
|
|
value="@{weapon_basepresence}+10*@{weapon_quality}"/>
|
|
<input type="text" name="attr_weapon_properties" style="margin-left:10px;"
|
|
value="Spécial"/>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end melee weapons -->
|
|
|
|
<div class="wrapper"><!-- ranged weapons -->
|
|
<div class="title">Combat à Distance</div>
|
|
<fieldset class="repeating_rangedweapons">
|
|
<div class="dark_row" style="padding-top:4px;">
|
|
<input type="text" name="attr_rangedweapon_name" style="margin-left:22%;" value="Name"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 5px;">Qualité</div>
|
|
<div class="cell" style="margin-left: 30px;">Vitesse</div>
|
|
<div class="cell" style="margin-left: 55px;">Attaque</div>
|
|
<div class="cell" style="margin-left: 45px;">Parade</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_rangedweapon_quality" value="0"/>
|
|
<input type="number" value="0" name="attr_rangedweapon_basespeed"/>
|
|
<input type="number" disabled="true" name="attr_rangedweapon_finalspeed"
|
|
value="@{rangedweapon_quality}+@{rangedweapon_basespeed}"/>
|
|
<input type="number" disabled="true" name="attr_rangedweapon_attack"
|
|
value="@{rangedweapon_quality}+@{attack_final}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em attacks with @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_attack}]]"></button>
|
|
<input type="number" disabled="true" name="attr_rangedweapon_block"
|
|
value="@{rangedweapon_quality}+@{block_final}"/>
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em blocks with @{rangedweapon_name}! [[1d100+?{Fatigue?|0}*15+?{Modifiers?|0}+@{rangedweapon_block}]]"></button>
|
|
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 10px;">Primaire</div>
|
|
<div class="cell" style="margin-left: 15px;">Secondaire</div>
|
|
<div class="cell" style="margin-left: 10px;">Dég.</div>
|
|
<div class="cell" style="margin-left: 30px;">FOR Arme</div>
|
|
<div class="cell" style="margin-left: 30px;">Total</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<select name="attr_rangedweapon_primary" style="width:65px;">
|
|
<option value="0">TRA</option>
|
|
<option value="1" selected="true">PER</option>
|
|
<option value="2">CON</option>
|
|
<option value="3">CHA</option>
|
|
<option value="4">FRO</option>
|
|
<option value="5">ELE</option>
|
|
<option value="6">ENE</option>
|
|
</select>
|
|
<select name="attr_rangedweapon_secondary" style="width:65px;">
|
|
<option value="0">N/A</option>
|
|
<option value="1">TRA</option>
|
|
<option value="2">PER</option>
|
|
<option value="3">CON</option>
|
|
<option value="4">CHA</option>
|
|
<option value="5">FRO</option>
|
|
<option value="6">ELE</option>
|
|
<option value="7">ENE</option>
|
|
</select>
|
|
<input type="number" name="attr_rangedweapon_basedmg" value="0" min="0">
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
|
|
<select name="attr_rangedweapon_strbonus" style="width:80px;">
|
|
<option value="-30">1</option>
|
|
<option value="-20">2</option>
|
|
<option value="-10">3</option>
|
|
<option value="-5">4</option>
|
|
<option value="0" selected="true">5</option>
|
|
<option value="5">6-7</option>
|
|
<option value="10">8-9</option>
|
|
<option value="15">10</option>
|
|
<option value="20">11-12</option>
|
|
<option value="25">13-14</option>
|
|
<option value="30">15</option>
|
|
<option value="35">16-17</option>
|
|
<option value="40">18-19</option>
|
|
<option value="45">20</option>
|
|
</select>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
|
|
<input type="number" disabled="true" name="attr_weapon_finaldmg"
|
|
value="@{rangedweapon_basedmg}+@{rangedweapon_strbonus}+@{aura_extension}+@{increased_damage}"/>
|
|
</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left: 30px;">Solidité</div>
|
|
<div class="cell" style="margin-left: 15px;">Fracass.</div>
|
|
<div class="cell" style="margin-left: 20px;">FOR</div>
|
|
<div class="cell" style="margin-left: 55px;">Fracass. Total</div>
|
|
</div>
|
|
<div class="style_row">
|
|
<input type="number" name="attr_rangedweapon_basefort" value="0" min="0"/>
|
|
<input type="number" disabled="true" name="attr_rangedweapon_finalfort"
|
|
value="2*@{rangedweapon_quality}+@{rangedweapon_basefort}+@{aura_extension}"/>
|
|
<input type="number" name="attr_rangedweapon_basebreakage" value="0"/>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">+</div>
|
|
<select name="attr_rangedweapon_strbreakage" style="width:75px;">
|
|
<option value="0">FOR 1-8</option>
|
|
<option value="1">8-9</option>
|
|
<option value="2">10</option>
|
|
<option value="4">11-12</option>
|
|
<option value="6">13-14</option>
|
|
<option value="8">15+</option>
|
|
</select>
|
|
<div class="cell" style="font-size:12pt;font-weight:bold;">=</div>
|
|
<input type="number" name="attr_rangedweapon_finalbreakage" disabled="true"
|
|
value="@{rangedweapon_basebreakage}+@{rangedweapon_strbreakage}+@{rangedweapon_quality}+@{aura_extension}/2">
|
|
<button type="roll" class="d100-roll-button"
|
|
value="/em attempts to break things with @{rangedweapon_name}! [[1d10+@{rangedweapon_finalbreakage}]]"></button>
|
|
</div>
|
|
<div class="dark_row" style="padding-top:4px; padding-bottom:2px;">
|
|
<div class="cell">Présence</div>
|
|
<input type="number" value="0" min="0" name="attr_rangedweapon_basepresence"/>
|
|
<input type="number" min="0" name="attr_rangedweapon_finalpresence" disabled="true"
|
|
value="@{rangedweapon_basepresence}+10*@{rangedweapon_quality}"/>
|
|
<input type="text" name="attr_rangedweapon_properties" style="margin-left:10px;"
|
|
value="Spécial"/>
|
|
</div>
|
|
</fieldset>
|
|
</div><!-- end ranged weapons -->
|
|
|
|
<div class="wrapper"> <!-- weapon proficiencies -->
|
|
<div class="title">Modules d'Armes</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:50px;">Nom Module</div>
|
|
<div class="cell" style="margin-left:100px;">Type</div>
|
|
<div class="cell" style="margin-left:60px;">Coût</div>
|
|
</div>
|
|
<fieldset class="style_row repeating_weaponpoficiencies" style="margin-right:3px;">
|
|
<input type="text" name="attr_weaponprof_name"/>
|
|
<select name="attr_weaponprof_class" style="width:120px;">
|
|
<option value="0">Départ</option>
|
|
<option value="1">Similaire</option>
|
|
<option value="2">Classe Mixte</option>
|
|
<option value="3">Type Différent</option>
|
|
<option value="4">Classe Entière</option>
|
|
<option value="5">Archétype</option>
|
|
<option value="6">Style</option>
|
|
<option value="7">Mystique</option>
|
|
<option value="8">Psychique</option>
|
|
<option value="9">- - -</option>
|
|
</select>
|
|
<input type="number" name="attr_weaponprof_cost" min="0" value="0"/>
|
|
</fieldset>
|
|
</div><!-- end proficiencies -->
|
|
</div>
|
|
</div><!-- end armory page tab -->
|
|
|
|
<div class="sheet-tab-content sheet-tab6"><!-- equipment tab -->
|
|
<div class="page_wrapper wrapper">
|
|
|
|
<div class="wrapper"><!-- Argent -->
|
|
|
|
<div class="title">Monnaies</div>
|
|
<div class="style_row">
|
|
<input type="text" name="attr_money1_name" value="Pièces d'Or"disabled="true" style="margin-left:10;"/>
|
|
<input type="number" name="attr_gold" value="0"/>
|
|
<input type="text" name="attr_money2_name" value="Pièces d'Argent"disabled="true"style="margin-left:10;"/>
|
|
<input type="number" name="attr_silver" value="0"/>
|
|
<input type="text" name="attr_money3_name" value="Pièces de Cuivre"disabled="true"style="margin-left:10;"/>
|
|
<input type="number" name="attr_copper" value="0"/>
|
|
<input type="text" name="attr_money4_name" value="Cristaux"disabled="true"style="margin-left:10;"/>
|
|
<input type="number" name="attr_cristals" value="0"/>
|
|
<input type="text" name="attr_money5_name" value="Divers"disabled="true"style="margin-left:10;"/>
|
|
<input type="number" name="attr_divers" value="0"/>
|
|
</div>
|
|
</div><!-- end Arget -->
|
|
|
|
<div class="wrapper"> <!-- Artefacs -->
|
|
<div class="title">Artefacts</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:50px;">Nom</div>
|
|
<div class="cell" style="margin-left:380px;">Effet</div>
|
|
<div class="cell" style="margin-left:230px;">Poids</div>
|
|
</div>
|
|
<fieldset class="style_row repeating_weaponpoficiencies" style="margin-right:3px;">
|
|
<input type="text" name="attr_artefact_name"/>
|
|
<input type="text" name="attr_artefact_effect" style="width:500px;"/>
|
|
<input type="number" name="attr_artefact_weight" min="0" value="0"/>
|
|
</fieldset>
|
|
</div><!-- end artefacts -->
|
|
<div class="wrapper"> <!-- Outils divers -->
|
|
<div class="title">Outils Divers</div>
|
|
<div class="dark_row">
|
|
<div class="cell" style="margin-left:50px;">Nom</div>
|
|
<div class="cell" style="margin-left:380px;">Effet</div>
|
|
<div class="cell" style="margin-left:230px;">Poids</div>
|
|
</div>
|
|
<fieldset class="style_row repeating_weaponpoficiencies" style="margin-right:3px;">
|
|
<input type="text" name="attr_tools_others_name"/>
|
|
<input type="text" name="attr_tools_others_effect" style="width:500px;"/>
|
|
<input type="number" name="attr_tools_others_weight" min="0" value="0"/>
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</fieldset>
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</div><!-- end outils Divers -->
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<div class="wrapper" style="width:780px;"><!-- Equipement divers -->
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<div class="title">Equipements divers</div>
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<div class="dark_row">
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<div class="cell" style="margin-left:50px,">Nom</div>
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<div class="cell" style="margin-left:135px,">Poids</div>
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<div class="cell" style="margin-left:50px,">Nom</div>
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<div class="cell" style="margin-left:135px,">Poids</div>
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<div class="cell" style="margin-left:50px,">Nom</div>
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<div class="cell" style="margin-left:135px,">Poids</div>
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</div>
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<fieldset class="repeating_disciplines style_row">
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<input type="text" name="attr_equipements_divers_name" style="width:200px;"/>
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<input type="number" name="attr_equipements_poids" min="0" value="0"/>
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</fieldset>
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</div><!-- end Equipement divers -->
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</div>
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</div><!-- end equipment page tab -->
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