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{
"character": "Character",
"ship": "Ship",
"xeno": "Xeno",
"hostile": "Hostile",
"personal-agenda-u": "Personal Agenda",
"personal-agenda-place": "Personal Agenda",
"character-name-u": "Character Name",
"character-name-place": "Character Name",
"talents-u": "Talents",
"talent-one-name.place": "Talent one name",
"talent-one-description.place": "Talent one description",
"talent-two-name.place": "Talent two name",
"talent-two-description.place": "Talent two description",
"talent-three-name.place": "Talent three name",
"talent-three-description.place": "Talent three description",
"talent-four-name.place": "Talent four name",
"talent-four-description.place": "Talent four description",
"talent-five-name.place": "Talent five name",
"talent-five-description.place": "Talent five description",
"talent-six-name.place": "Talent six name",
"talent-six-description.place": "Talent six description",
"talent-seven-name.place": "Talent seven name",
"talent-seven-description.place": "Talent seven description",
"talent-eight-name.place": "Talent eight name",
"talent-eight-description.place": "Talent eight description",
"career-u": "Career",
"career-place": "Career",
"relationships-u": "Relationships",
"buddy-u": "Buddy: ",
"rival-u": "Rival: ",
"roll-buttons-u": "Roll Buttons",
"1d3-u": "1d3",
"1d6-u": "1d6",
"12d6d3-u": "2d6",
"2d6-u": "2d6",
"3d6-u": "3d6",
"d66-u": "d66",
"panic-u": "Panic",
"panic-desc": "Tension that grows too strong can explode into a wild panic; Panic roll is a D6 plus your current Stress level. Read results from the table in the Player manual.",
"initiative-card-u": "Initiative: Card",
"initiative-card-desc": "Initiative: Card button to enter your drawn intitiative card. Make sure you select your token before rolling to automatically assign the initivative.",
"initiative-dice-u": "Initiative: Dice",
"initiative-dice-desc": "Initiative: Dice button to roll for your initiative, the GM may ask you to change the dice rolled in the configuraiton tab. Make sure you select your token before rolling to automatically assign the initivative.",
"base-dice-u": "Base Dice",
"base": "Base",
"stress-dice-u": "Stress Dice",
"stress": "Stress",
"stress-level-u": "Stress Level",
"close-combat-u": "Close Combat",
"experience-points-u": "Experience Points",
"health-u": "Health",
"heavy-machinery-u": "Heavy Machinery",
"strength-u": "Strength",
"stamina-u": "Stamina",
"make-roll-secret-u": "Make Roll Secret",
"secret-roll-u": "Secret",
"story-points-u": "Story Points",
"radiation-u": "Radiation",
"ranged-combat-u": "Ranged Combat",
"observation-u": "Observation",
"tiny-items-u": "Tiny Items",
"odds-and-ends-place": "odds and ends",
"mobility-u": "Mobility",
"skill-xeno-desc": "Skill rolls for Hostiles uses only the skill level,\nplease ensure that the Character tab attributes\nare all set to 0 for Hostiles.",
"agility-u": "Agility",
"attributes-u": "Attributes",
"wits-u": "Wits",
"survival-u": "Survival",
"critical-injuries-u": "Critical Injuries",
"critical-injuries-place": "Critical Injuries",
"piloting-u": "Piloting",
"comtech-u": "Comtech",
"Comtech-u": "Comtech",
"signature-item-u": "Signature Item",
"signature-item-place": "Signature Item",
"command-u": "Command",
"empathy-u": "Empathy",
"medical-aid-u": "Medical Aid",
"gear-u": "Gear",
"item-place": "Item",
"item-1-place": "Item 1",
"item-2-place": "Item 2",
"item-3-place": "Item 3",
"item-4-place": "Item 4",
"item-5-place": "Item 5",
"item-6-place": "Item 6",
"item-7-place": "Item 7",
"item-8-place": "Item 8",
"conditions-u": "Conditions",
"starving-u": "Starving",
"dehydrated-u": "Dehydrated",
"exhausted-u": "Exhausted",
"freezing-u": "Freezing",
"manipulation-u": "Manipulation",
"armor-u": "Armor",
"encumbrance-u": "Encumbrance",
"encumbrance-u-abbr": "ENC",
"weapons-u": "Weapons",
"weapon-one-name-place": "Weapon one name",
"weapon-two-name-place": "Weapon two name",
"weapon-three-name-place": "Weapon three name",
"weapon-four-name-place": "Weapon four name",
"weapon-five-name-place": "Weapon five name",
"weapon-six-name-place": "Weapon six name",
"attack-u": "Attack",
"bonus-u": "Bonus",
"damage-u": "Damage",
"engaged-u": "Engaged",
"short-u": "Short",
"medium-u": "Medium",
"long-u": "Long",
"extreme-u": "Extreme",
"range-u": "Range",
"use-close-combat-title": "Close combat",
"cc-title": "CC",
"use-ranged-combat-title": "Ranged combat",
"rc-title": "RC",
"comment-desc-notes-place": "Comment/description/notes...",
"consumables-u": "Consumables",
"consumable-u": "Consumable",
"supplyroll-u": "Supply roll",
"air-u": "Air",
"food-u": "Food",
"power-u": "Power",
"water-u": "Water",
"building-betterworlds-u": "\"Building Better Worlds\"",
"template-bonus-u": "Bonus: ",
"template-dice-u": "Dice: ",
"template-damage-u": "Damage: ",
"none-place": "None",
"weight-u": "Weight",
"weight-u-abbr": "WT",
"pack-mule-u": "Pack mule",
"overencumbered-u": "Over-encumbered",
"overencumbered-title":"You can temporarily carry up to twice your normal encumbrance limit, i.e. STRENGTH x 4 items. If over-encumbered, you must make a MOBILITY roll when you want to run or crawl in a Round of combat (see page 89). If you fail, you must either drop what you are carrying, or stay put.",
"overloaded-u": "Overloaded",
"overloaded-title": "If you carry more that twice your normal encumbrance limit, you are overloaded and cannot move. ",
"internal-modules-u": "INTERNAL MODULES",
"ship-name-u": "Name",
"ship-manufacturer-u": "Manufacturer",
"ship-ai-u": "AI",
"ship-crew-u": "Crew",
"ship-passengers-u": "Passengers",
"ship-length-u": "Length",
"ship-ftl-rating-u": "FTL Rating",
"ship-signature-u": "Signature",
"ship-thrusters-u": "Thrusters",
"ship-hull-u": "Hull",
"ship-armor-u": "Armor",
"clear": "Clear",
"hullpoints-missing": "No hull points entered",
"ships-log-u": "SHIP'S LOG",
"date": "Date",
"location": "Location",
"size-u": "Size",
"size-u-desc": "Size",
"min-comp-dmg-u": "MINOR COMPONENT DAMAGE",
"effect-u": "EFFECT",
"maj-comp-dmg-u": "MAJOR COMPONENT DAMAGE",
"upgrades-u": "UPGRADES",
"armaments-u": "ARMAMENTS",
"armament1-name-place": "Armament I name",
"armament2-name-place": "Armament II name",
"armament3-name-place": "Armament III name",
"armament4-name-place": "Armament IV name",
"armament5-name-place": "Armament V name",
"armament6-name-place": "Armament VI name",
"max-range-u": "Max Range",
"range-contact-u": "Contact",
"ranged-combat-abbr-u": "RC",
"countermeasure-abbr-u": "CM",
"use-countermeasure-title": "Countermeasure",
"gunner-ranged-u": "Gunner Ranged",
"gunner-stress-u": "Gunner stress",
"target-range-u": "Target Range",
"gunner-comment-desc-notes-place": "Gunner name / Comment / Description / Notes...",
"template-success": "Success: ",
"template-stress": "Stress: ",
"template-panic": "Panic: ",
"template-bonus": "Bonus: ",
"template-dice": "Dice: ",
"template-damage": "Damage: ",
"configuration": "Configuration",
"config-enable-encumbrance-desc": "Adds fields Wt (weight), # (amount) and Enc (encumbrance) to the Gear list, as well as a Weight option for weapons. Every 4 items of Food or Water in the Consumables section will count as 1 item.",
"config-enable-encumbrance": "Enable weights and calculated encumbrance",
"changelog": "Change log",
"config-gearrepeatingonly": "Only use repeating section for Gear",
"config-gearrepeatingonly-desc": "This will remove the static 1 - 8 rows in the Gear list, and only rely on the addition of dynamic rows. Enabling this will not delete or remove the data in the static rows. NB, the static list rows still count towards the encumbrance calculation! ",
"config-squareinput": "Use squarer input boxes",
"config-squareinput-desc": "Use squares with rounded corners instead of the circular input fields. Changing this has no effect on the data in the fields, it is only decorative.",
"config-spacebackground": "Use space background",
"config-spacebackground-desc": "If enabled will set the background to space with stars, disabled just black colour.",
"config-initiativedice": "Dice to roll for initiative",
"config-initiativedice-desc": "When rolling for initiative as an alternative to drawing cards, you can select which size of dice to use.",
"dice-2d6": "2d6",
"dice-1d10": "1d10",
"dice-1d12": "1d12",
"dice-1d20": "1d20",
"config-panicdesc": "Include panic effect description in roll",
"config-panicdesc-desc": "When enabled, this will include the description of the panic effect of the specific roll.",
"tough-u": "Tough",
"config-healthcalculation": "Use automatically calculated Health",
"config-healthcalculation-desc": "The health is calculated automatically using the Strength attribute and the Tough talent (checkbox on sheet). Only the number of health bar boxes up to the calculated health is shown.",
"config-enable-apirolls": "Enable API rolls",
"config-enable-apirolls-desc": "When enabled, rolls will be using the API script for Alien RPG, allowing for in-chat pushing of rolls. The script needs to be added to the game, obviously. ",
"config-optionalspinners": "Use spinners in number fields (up and down arrows)",
"config-optionalspinners-desc": "When enabled up and down arrows (spinner) will appear when hovering over number fields, to make small increases or decreases easier (attributes excempted). ",
"config-permanentmods": "Enable permanent skill modifiers.",
"config-permanentmods-desc": "Gear and talents may provide permanent modifiers to skills, and some injuries will also afect skills over a period of time. By adding modifiers that are included in all skill rolls automatically, there would be no need to use the modifier popup every time. The permanent modifier config will appear on hover over the skill input field. If disabled and some modifiers still active, re-enable and set all to 0.",
"species-name": "Species Name",
"stage": "Stage",
"stealth": "Stealth",
"combat": "Combat",
"speed": "Speed",
"skills": "Skills",
"special-abilities": "Special Abilities",
"cont-and-term": "Containment & Termination",
"notes": "Notes",
"signature-attacks": "Signature Attacks",
"signature-attack-desc": "Signature attacks now follow the Secret rolls button",
"random-signature-attack-desc": "Signature attacks now follow the Secret rolls button",
"armor-vs-fire": "Armor vs Fire",
"armor-vs": "Armor vs",
"acid-splash": "Acid splash",
"dice": "Dice",
"rolls": "Rolls",
"signature-attack": "Signature Attack",
"random-attack-u": "Random",
"expand-u-abbr": "EXP.",
"collapse-u-abbr": "COL.",
"expand-all": "Expand all",
"collapse-all": "Collapse all",
"template-base-damage": "Base dmg:",
"base-damage-desc": "Base damage. Additional damage can be achieved by rolling 6s (aka stunts).",
"extra-damage-desc": "Additional damage based on stunts (optional)",
"copy": "Copy",
"xeno-signature-dice": "Dice. This will make a separate roll with D6 that will be summed up." ,
"xeno-signature-base": "Base dice. This will make a roll using base dice, and count the successes (6s or Crosshair icons).",
"xeno-signature-dmg": "Base damage. This is the base damage of the attack. It may be increased by achieving stunts in the Base dice roll.",
"xeno-abilities.place": "",
"xeno-contterm.place": "",
"xeno-notes.place": "",
"maximum-u-abbr": "Max:",
"attribute-abbr": "Attr",
"skill-u": "Skill",
"skill-abbr": "Skill",
"supply-abbr": "Supply",
"supply-u": "Supply",
"modifier-abbr": "Mod",
"strength-abbr-u": "STR",
"agility-abbr-u": "AGI",
"wits-abbr-u": "WIT",
"empathy-abbr-u": "EMP",
"custom-roll": "Custom roll",
"roll": "Roll",
"radiation-damage": "Radiation Damage: Roll when after you receive additional radiation points. ",
"radiation-dmg": "Radiation damage: ",
"radiation-heal": "Radiation Heal: Roll when you recover from Radiation, one Rad point per shift. If it results in a facehugger your Rad becomes permanent.",
"rad-not-healed": "The Rad is not healed but instead becomes permanent.",
"rad-made-permanent": "Mark this by increasing your Permanent Rads on your character sheet.",
"rad-permanent-never-heal": "Permanent radiation can never be healed.",
"rad-healed": "The Rad is healed.",
"rad-removal": "Mark this by removing one Radiation point on your character sheet.",
"permanent-modifier-desc": "Permanent modifier. This modifier is applied to all rolls for the skill, and represents bonuses from gear or talents. @{[skill_name]_mod}",
"permanent-modifier-add-desc": "Adds to the permanent modifier for this skill. @{[skill_name]_mod_add}",
"permanent-modifier-sub-desc": "Subtracts from the permanent modifier for this skill. @{[skill_name]_mod_sub}",
"config-perm-modifier-label": "Permanent modifiers enabled",
"config-perm-modifier-desc": "Provides an option to add a modifier to all rolls for each skill, and represents bonuses from gear or talents.",
"modifiers": "Modifiers",
"modifierquery-u": "Modifier Query",
"modifierquery-desc": "Use modifier query popup for rolls",
"modifierquery-info": "Modifier Query. When enabled will activate the popup asking for modifiers for each roll. ",
"reset": "Reset",
"stress-included": "Include Stress dice. The roll for the talent will also include the current Stress dice. This is the case for most rolls.",
"permanent": "Permanent",
"permanent-abbr": "Perm",
"steel-nerves": "Nerves of steel",
"activate-talent-roll": "Activate talent roll",
"skill-supply-switch": "Switch between talent rolls affecting skills or consumables, allowing different modifier behaviour for each. Consumables, or Supply rolls, adhere to the rules for e.g. Light Eater with -2 dice but minimum 1 die.",
"other": "Other",
"token-init-u": "Token Initiative",
"token-init-desc-u": "Token Initiative. Use this when not tying the Initiative to a token in the turn tracker, and to avoid annoying error messages when no token is selected.",
"token-init-abbr-u": "Token Init.",
"panic-6": "KEEPING IT TOGETHER. You manage to keep your nerves in check. Barely.",
"panic-7": "NERVOUS TWITCH. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-8": "TREMBLE. You start to tremble uncontrollably. All skill rolls using AGILITY suffer a -2 modification until your panic stops.",
"panic-9": "DROP ITEM. Whether by stress, confusion or the realization that you're all going to die anyway, you drop a weapon or other important item—the GM decides which one. Your STRESS LEVEL increases by one.",
"panic-10": "FREEZE. You're frozen by fear or stress for one Round, losing your next slow action. Your STRESS LEVEL, and the STRESS LEVEL of all friendly PCs in SHORT range of you, increases by one.",
"panic-11": "SEEK COVER. You must use your next action to move away from danger and find a safe spot if possible. You are allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range. Your STRESS LEVEL is decreased by one, but the STRESS LEVEL of all friendly PCs in SHORT range increases by one. After one Round, you can act normally.",
"panic-12": "SCREAM. You scream your lungs out for one Round, losing your next slow action. Your STRESS LEVEL is decreased by one, but every friendly character who hears your scream must make an immediate Panic Roll.",
"panic-13": "FLEE. You just can't take it anymore. You must flee to a safe place and refuse to leave it. You won't attack anyone and won't attempt anything dangerous. You are not allowed to make a retreat roll (see page 93) if you have an enemy at ENGAGED range when you flee. Your STRESS LEVEL is decreased by one, but every friendly character who sees you run must make an immediate Panic Roll.",
"panic-14": "BERSERK. You must immediately attack the nearest person or creature, friendly or not. You won't stop until you or the target is Broken. Every friendly character who witnesses your rampage must make an immediate Panic Roll.",
"panic-15": "CATATONIC. You collapse to the floor and can't talk or move, staring blankly into oblivion."
}