mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
Changed name of "attr_IQ_max" to "attr_IQmax". Justification for changing the attribute name: Some bug in the formula replacement component of Roll20 doesn't evaluate the version with an underscore. This value is trivial to lookup in Palladium; and getting it working saves a lot of effort maintaining the character as it levels up.
568 lines
33 KiB
HTML
568 lines
33 KiB
HTML
<img src="http://i.imgur.com/pCCUIRC.png" width="100%"/>
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<h6 class="sheet-SectionHeader">Character Overview</h6>
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<header>
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<h5 class="sheet-CharacterOverview">
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Name:
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<input style="width:15%;" type="text" name="attr_Name"/>
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Gender:
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<input style="width:10%;" type="text" name="attr_Gender"/>
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OCC:
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<input style="width:10%;" type="text" name="attr_OCC"/>
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Level:
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<input style="width:3%;" type="number" name="attr_Level" value=1>
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XP:
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<input style="width:5%;" type="number" name="attr_XP">
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Next Level:
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<input style="width:5%;" type="number" name="attr_XP_max">
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Alignment:
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<input style="width:10%;" type="text" name="attr_Alignment"/>
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</h5>
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<h5 class="sheet-CharacterOverview">
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IQ:
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<input type="number" name="attr_IQ" value=0>
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ME:
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<input type="number" name="attr_ME" value=0>
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MA:
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<input type="number" name="attr_MA" value=0>
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PS:
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<input type="number" name="attr_PS" value=0>
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PP:
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<input type="number" name="attr_PP" value=0>
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PE:
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<input type="number" name="attr_PE" value=0>
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PB:
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<input type="number" name="attr_PB" value=0>
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SPD:
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<input type="number" name="attr_SPD" value=0>
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</h5>
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<h5 class="sheet-CharacterOverview">
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HP:
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<input type="number" style="width:40px;" name="attr_HP">
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/
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<input type="number" style="width:40px;" name="attr_HP_max">
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(S/M)DC:
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<input type="number" style="width:40px;" name="attr_DamageCapacity">
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/
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<input type="number" style="width:40px;" name="attr_DamageCapacity_max">
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ISP:
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<input type="number" style="width:40px;" name="attr_ISP">
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/
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<input type="number" style="width:40px;" name="attr_ISP_max">
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PPE:
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<input type="number" style="width:40px;" name="attr_PPE">
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/
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<input type="number" style="width:40px;" name="attr_PPE_max">
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Hunger:
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<input type="number" style="width:40px;" name="attr_HUNGER">
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/
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<input type="number" style="width:40px;" name="attr_HUNGER_max" value=100>
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Psionic Level:
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<select name="attr_PsionicLevel" style="width:10%" class="dtype">
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<option value=5>None</option>
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<option value=2>Minor</option>
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<option value=2>Major</option>
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<option value=0>Master</option>
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</select>
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</h5>
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</header>
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Skills" checked="checked" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Combat" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Powers" />
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<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Misc" />
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<br>
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<br>
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<!--Tab1 Skills-->
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<div class="sheet-tab-content sheet-tab1">
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<h6 class="sheet-SectionHeader">Skills</h6>
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<h5 class="sheet-CharacterOverview">
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IQ Bonus to Skill:
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<input type="number" style="width:40px;" name="attr_IQmax" value=0/>
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Trust/Intimidate:
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<input type="number" style="width:40px;" name="attr_MAmax" value=0/>
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Charm/Impress:
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<input type="number" style="width:40px;" name="attr_PBmax" value=0>
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</h5>
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<table frame="box">
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<tr>
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<td width="33.3%">
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OCC Skills
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<table>
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<tr>
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<td class="sheet-TableHeader" style="width:60%;">Name</td>
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<td class="sheet-TableHeader" style="width:13%;">Base</td>
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<td class="sheet-TableHeader" style="width:13%;">PerLvl</td>
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<td class="sheet-TableHeader" style="width:14%;">Total</td>
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</tr>
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</table>
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<table style="border: 1px solid grey;">
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<tr>
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<fieldset class="repeating_OCCSK">
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<input float="left" type="text" style="width:60%;" name="attr_OCCSK"><input float="left" type="number" style="width:13%;" name="attr_OCCSKP" value=0><input float="left" type="number" style="width:13%;" name="attr_OCCSKPL" value = 0><input float="left" type="text" style="width:14%;" name="attr_OCCT" value="@{OCCSKP}+(@{OCCSKPL}*(@{Level}-1))+@{IQmax}" disabled="true">
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</fieldset>
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</tr>
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</table>
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</td>
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<td width="33.3%">
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OCC Related Skills
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<table>
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<tr>
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<td class="sheet-TableHeader" style="width:60%;">Name</td>
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<td class="sheet-TableHeader" style="width:12%;" >Base</td>
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<td class="sheet-TableHeader" style="width:12%;">PerLvl</td>
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<td class="sheet-TableHeader" style="width:14%;">Total</td>
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</tr>
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</table>
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<table style="border: 1px solid grey;">
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<tr>
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<fieldset class="repeating_OCRCSK">
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<input float="left" type="text" style="width:60%;" name="attr_OCRCSK"><input float="left" type="number" style="width:13%;" name="attr_OCRCSKP" value=0><input float="left" type="number" style="width:13%;" name="attr_OCRCSKPL" value = 0><input float="left" type="text" style="width:14%;" name="attr_OCRCT" value="@{OCRCSKP}+(@{OCRCSKPL}*(@{Level}-1))+@{IQmax}" disabled="true">
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</fieldset>
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</tr>
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</table>
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</td>
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<td width="33.3%">
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Secondary Skills
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<table>
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<tr>
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<td class="sheet-TableHeader" style="width:60%;">Name</td>
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<td class="sheet-TableHeader" style="width:12%;">Base</td>
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<td class="sheet-TableHeader" style="width:12%;">PerLvl</td>
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<td class="sheet-TableHeader" style="width:14%;">Total</td>
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</tr>
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</table>
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<table style="border: 1px solid grey;">
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<tr>
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<fieldset class="repeating_SECSK">
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<input float="left" type="text" style="width:60%;" name="attr_SECSK"><input float="left" type="number" style="width:13%;" name="attr_SECSKp" value=0><input float="left" type="number" style="width:13%;" name="attr_SECSKpl" value = 0><input float="left" type="text" style="width:14%;" name="attr_SECT" value="@{SECSKp}+(@{SECSKpl}*(@{Level}-1))+@{IQmax}" disabled="true">
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</fieldset>
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</tr>
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</table>
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</td>
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</table>
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</div>
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<!--Tab2 Combat-->
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<div class="sheet-tab-content sheet-tab2" style="overflow: hidden;">
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<h6 class="sheet-SectionHeader">Combat</h6>
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<table>
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<tr>
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<td>
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<h3 class="sheet-CombatHeader">Hand to Hand</h3>
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<table frame="box">
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<tbody>
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<tr>
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<td colspan="2">Type: <input class="sheet-HandToHandTextInput" type="text" value="Basic" name="attr_ATT"/></td>
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<tr>
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<td class="sheet-CombatLabel">Attacks per Melee:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_APM"></td>
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<tr>
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<td class="sheet-CombatLabel">Initiative:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_INIT"></td>
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<tr>
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<td class="sheet-CombatLabel">Damage:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_DAM"></td>
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<tr>
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<td class="sheet-CombatLabel">Strike:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_STRK"></td>
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<tr>
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<td class="sheet-CombatLabel">Parry:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PARRY"></td>
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<tr>
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<td class="sheet-CombatLabel">Dodge:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_DODGE"></td>
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<tr>
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<td class="sheet-CombatLabel">Pull/Roll:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 ="attr_ROLL"></td>
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<tr>
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<td class="sheet-CombatLabel">Perception:</td>
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<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PERC"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName1"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue1"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName2"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue2"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName3"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue3"></td>
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</tbody>
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</table>
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</td>
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<td>
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<h3 class="sheet-CombatRelatedHeader">Saving Throws</h3>
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<table frame="box">
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<thead>
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<tr>
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<td></td>
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<td class="sheet-TableHeader">Base</td>
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<td class="sheet-TableHeader">Bonus</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="sheet-CombatLabel">Spell:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STSPELL" value=12></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STSPELL_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Ritual:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STRITUAL" value=16></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STRITUAL_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Psionics:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STPSI" value="10+@{PsionicLevel}"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STPSI_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Drug/Poison:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STTOXIC" value=15></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STTOXIC_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Insanity:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STINSAN" value=12></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STINSAN_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Possession:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STPOSS" value=12></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STPOSS_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Horror Factor:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STHF" value="Varies"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STHF_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Death:</td>
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<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_STDEATH" value="Varies"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_STDEATH_max"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName1"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave1"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave1_max"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName2"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave2"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave2_max"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName3"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave3"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave3_max"></td>
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</tbody>
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</table>
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</td>
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<td>
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<h3 class="sheet-CombatHeader">Modern Weapons</h3>
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<table>
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<tr>
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<td class="sheet-TableHeader" style="width:50%;">Name</td>
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<td class="sheet-TableHeader" style="width:10%;">Damage</td>
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<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
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<td class="sheet-TableHeader" style="width:10%;">Strike</td>
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<td class="sheet-TableHeader" style="width:10%;">Range</td>
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<td class="sheet-TableHeader" style="width:10%;">Special</td>
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</tr>
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</table>
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<table frame="box">
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<tr>
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<fieldset class="repeating_WEAP">
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<input float="left" type="text" style="width:50%;" name="attr_WEAP" ><input float="left" type="text" style="width:10%;" name="attr_WEAPd"><input float="left" type="text" style="width:10%;" name="attr_WEAPc"><input float="left" type="text" style="width:10%;" name="attr_WEAPb"><input float="left" type="text" style="width:10%;" name="attr_WEAPr"><input float="left" type="text" style="width:10%;" name="attr_WEAPs">
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</fieldset>
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</tr>
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</table>
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<h3 class="sheet-CombatHeader">Ancient Weapons</h3>
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<table>
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<tr>
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<td class="sheet-TableHeader" style="width:50%;">Name</td>
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<td class="sheet-TableHeader" style="width:10%;">Damage</td>
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<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
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<td class="sheet-TableHeader" style="width:10%;">Strike</td>
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<td class="sheet-TableHeader" style="width:10%;">Parry</td>
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<td class="sheet-TableHeader" style="width:10%;">Special</td>
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</tr>
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</table>
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<table frame="box">
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<tr>
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<fieldset class="repeating_AWEAP">
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<input float="left" type="text" style="width:50%;" name="attr_AWEAP" ><input float="left" type="text" style="width:10%;" name="attr_AWEAPd"><input float="left" type="text" style="width:10%;" name="attr_AWEAPc"><input float="left" type="text" style="width:10%;" name="attr_AWEAPb"><input float="left" type="text" style="width:10%;" name="attr_AWEAPr"><input float="left" type="text" style="width:10%;" name="attr_AWEAPs">
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</fieldset>
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</tr>
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</table>
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</td>
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<tr>
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<td>
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<h3 class="sheet-CombatHeader">Armor</h3>
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<table frame="box">
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<thead>
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<tr>
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<td></td>
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<td class="sheet-TableHeader">Current</td>
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<td class="sheet-TableHeader">Max</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="sheet-CombatLabel">MainBody:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-BODY"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-BODY_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Head:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-HEAD"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-HEAD_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Left Arm:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-LARM"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-LARM_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Right Arm:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-RARM"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-RARM_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Left Leg:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-LLEG"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-LLEG_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Right Leg:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-RLEG"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-RLEG_max"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_A-MISCName1"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-MISC1"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-MISC1_max"></td>
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<tr>
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<td><input class="sheet-CombatLabel" type="text" name="attr_A-MISCName2"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-MISC2"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A-MISC2_max"></td>
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</tbody>
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</table>
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</td>
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<td>
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<h3 class="sheet-CombatHeader">Armor 2</h3>
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<table frame="box">
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<thead>
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<tr>
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<td></td>
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<td class="sheet-TableHeader">Current</td>
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<td class="sheet-TableHeader">Max</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="sheet-CombatLabel">MainBody:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A2-BODY"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A2-BODY_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Head:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A2-HEAD"></td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A2-HEAD_max"></td>
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<tr>
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<td class="sheet-CombatLabel">Left Arm:</td>
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<td><input class="sheet-CombatInput" type="number" name="attr_A2-LARM"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-LARM_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Right Arm:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-RARM"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-RARM_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Left Leg:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-LLEG"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-LLEG_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Right Leg:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-RLEG"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-RLEG_max"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_A2-MISCName1"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-MISC1"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-MISC1_max"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_A2-MISCName2"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-MISC2"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_A2-MISC2_max"></td>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
</table>
|
|
|
|
|
|
<h6 class="sheet-SectionHeader">Power Armor/Mech</h6>
|
|
<table>
|
|
<tr>
|
|
<td>
|
|
<h3 class="sheet-CombatHeader">Hand to Hand</h3>
|
|
<table frame="box">
|
|
<tbody>
|
|
<tr>
|
|
<td colspan="2">Type: <input class="sheet-HandToHandTextInput" type="text" value="Basic" name="attr_PA-H2HType"/></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Attacks per Melee:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PATT"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Initiative:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PINIT"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Damage:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PDAM"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Strike:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PSTRK"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Parry:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PPARRY"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Dodge:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PDODGE"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Pull/Roll:</td>
|
|
<td><input class="sheet-CombatInput" type="number" value=0 ="attr_PRollWithImpact"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_PMiscName1"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PMiscValue1"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_PMiscName2"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PMiscValue2"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_PMiscName3"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PMiscValue3"></td>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td>
|
|
<h3 class="sheet-CombatHeader">Armor</h3>
|
|
<table frame="box">
|
|
<thead>
|
|
<tr>
|
|
<td></td>
|
|
<td class="sheet-TableHeader">Current</td>
|
|
<td class="sheet-TableHeader">Max</td>
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">MainBody:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-BODY"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-BODY_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Head:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-HEAD"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-HEAD_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Left Arm:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-LARM"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-LARM_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Right Arm:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-RARM"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-RARM_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Left Leg:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-LLEG"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-LLEG_max"></td>
|
|
<tr>
|
|
<td class="sheet-CombatLabel">Right Leg:</td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-RLEG"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-RLEG_max"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_PA-MISCName1"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-MISC1"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-MISC1_max"></td>
|
|
<tr>
|
|
<td><input class="sheet-CombatLabel" type="text" name="attr_PA-MISCName2"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-MISC2"></td>
|
|
<td><input class="sheet-CombatInput" type="number" name="attr_PA-MISC2_max"></td>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td>
|
|
<h3 class="sheet-CombatHeader">Weapons</h3>
|
|
<table>
|
|
<tr>
|
|
<td class="sheet-TableHeader" style="width:50%;">Name</td>
|
|
<td class="sheet-TableHeader" style="width:10%;">Damage</td>
|
|
<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
|
|
<td class="sheet-TableHeader" style="width:10%;">Strike</td>
|
|
<td class="sheet-TableHeader" style="width:10%;">Range</td>
|
|
<td class="sheet-TableHeader" style="width:10%;">Special</td>
|
|
</tr>
|
|
</table>
|
|
<table frame="box">
|
|
<tr>
|
|
<fieldset class="repeating_pWEAP">
|
|
<input float="left" type="text" style="width:50%;" name="attr_pWEAP" ><input float="left" type="text" style="width:10%;" name="attr_pWEAPd"><input float="left" type="text" style="width:10%;" name="attr_PWEAPc"><input float="left" type="text" style="width:10%;" name="attr_PWEAPb"><input float="left" type="text" style="width:10%;" name="attr_PWEAPr"><input float="left" type="text" style="width:10%;" name="attr_PWEAPSpecial">
|
|
</fieldset>
|
|
</tr>
|
|
</table>
|
|
</td>
|
|
</table>
|
|
</div>
|
|
|
|
<!--Tab3 Powers-->
|
|
<div class="sheet-tab-content sheet-tab3">
|
|
<h6 class="sheet-SectionHeader">Powers</h6>
|
|
<h3 class="sheet-CombatRelatedHeader">Spells/Psionics/Abilities</h3>
|
|
<table frame="box" width="100%">
|
|
<tr>
|
|
<td class="sheet-TableHeader" style="width:12%;">Name</td>
|
|
<td class="sheet-TableHeader" style="width:6%;">Cost</td>
|
|
<td class="sheet-TableHeader" style="width:6%;">Range</td>
|
|
<td class="sheet-TableHeader" style="width:8%;">Saving Throw</td>
|
|
<td class="sheet-TableHeader" style="width:8%;">Damage</td>
|
|
<td class="sheet-TableHeader" style="width:8%;">Duration</td>
|
|
<td class="sheet-TableHeader" style="width:52%;">Description</td>
|
|
</tr>
|
|
</table>
|
|
<table frame="box" width="100%">
|
|
<tr>
|
|
<fieldset class="repeating_CAST">
|
|
<input type="text" float="left" style="width:12%;" name="attr_CAST"><input type="text" float="left" style="width:6%;" name="attr_CASTc"><input type="text" float="left" style="width:6%;" name="attr_CASTr"><input type="text" float="left" style="width:8%;" name="attr_CASTst"><input type="text" float="left" style="width:8%;" name="attr_CASTd"><input type="text" float="left" style="width:8%;" name="attr_CASTdur"><input type="text" float="left" style="width:52%;"name="attr_CASTdesc">
|
|
</fieldset>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
|
|
<!--Tab3 Equipment/Notes-->
|
|
<div class="sheet-tab-content sheet-tab4">
|
|
<h6 class="sheet-SectionHeader">Misc</h6>
|
|
<table>
|
|
<tr>
|
|
<td style="width:20%;">
|
|
<h3 class="sheet-CombatRelatedHeader">Currency</h3>
|
|
<table frame="box">
|
|
<tbody>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">Coalition Credits:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_CoalitionCredits"></td>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">NGMI Credits:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_NGMICredits"></td>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">Black Market Credits:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_BlackMarkCredits"></td>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">Universal Trade Credits:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_CREDITS"></td>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">Gold/Silver:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_GoldSilverCredits"></td>
|
|
<tr>
|
|
<td class="sheet-MiscLabel">Other:</td>
|
|
<td><input class="sheet-MiscInput" type="number" name="attr_OtherCredits"></td>
|
|
</tbody>
|
|
</table>
|
|
</td>
|
|
<td>
|
|
<h3 class="sheet-CombatRelatedHeader">Equipment</h3>
|
|
<textarea style="width:98%; height:173px; resize: none;" name="attr_Equipment"></textarea>
|
|
</td>
|
|
</table>
|
|
<h6 class="sheet-SectionHeader">Bionics/Cybernetics/Bio-Wizardry/Psynetics</h6>
|
|
<textarea style="width:98%;" name="attr_Bionics"></textarea>
|
|
<h6 class="sheet-SectionHeader">Notes</h6>
|
|
<textarea style="width:98%;" name="attr_Notes"></textarea>
|
|
</div>
|