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KarlinatorandJakob Oesinghaus 601a9da5f3 SWN Revised v2.4.7 (#6117)
* Added permanent strain tracking from cyberware.

* Fix typo

* HP roll now behaves correctly with Heroic characters.

* Travel cost macro.

* Add new magic skills, also add option in weapon skill list.

* Fix typo

* Readme

* Number of attacks for NPCs upped to 8

* Add magic effort

* Final tweaks to magic effort

* Space Magic finished

* Changelog

* Add i18n to missing Innate AC

* changelog

* Fix version number

* Build html

* Fix for upgrade code stopping early

* Fix HP roll looking for con_bonus in stead of constitution_mod

* Remove incorrect field title

* Versioning

* Changelog

* Revert "SWN Revised v2.4.0 (#5124)"

This reverts commit caf89367c5.

* Fix cyberware strain sum being horribly broken

* Incorrect title text for permanent strain extra field

* Fix stray space nullifying a on(change) call

* Changelog

* V2.4.4

* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
* Link the name input on the PC sheet to the character_name attribute.
* Fix misspelling of "Initiative" in translations, which was not propagated from  translation.json

Fixes #62, #65, and #70.

* Fixes #69

* Remove accidental incorrect maths added in last commit.

* Fix @{name} instead of @{character_name}

* Fix initiative another way

* Fix maths in travel cost macro.

* Add space to track attribte boosts. Closes #51

* Add ship autofill price data.

* Ship price multiplier

* Rebuild html/css

* Fix readme and sheet version.

* Make strain and encumbrance count boosts correctly

* Collapse attr base and boosts into attr in display mode.

Move current attr to attr_base, attr becomes attr_base+attr_boosts

* Fix new sheets not treating attr_base properly.

* Changelog

Co-authored-by: Jakob Oesinghaus <deceptive.duality@gmail.com>
2020-04-13 11:06:47 -07:00
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2020-04-13 11:06:47 -07:00
2020-04-13 11:06:47 -07:00