{ "": "", "{{index.}} battered": "{{0}} battered", "{{index.}} broken": "{{0}} broken", "{{index.}} bruised": "{{0}} bruised", "{{index.}} unharmed": "{{0}} unharmed", "0.": "0.", "1.": "1.", "2.": "2.", "3.": "3.", "affects": "affects", "agility": "agility", "always": "always", "archetype": "archetype", "armor": "armor", "attack": "attack", "attributes & skills": "attributes & skills", "base damage": "base damage", "bonus": "bonus", "brawl phases": "brawl phases", "capacity": "capacity", "challenges": "challenges", "character": "character", "character info": "character info", "clock": "clock", "close combat": "close combat", "comments": "comments", "coordinates": "coordinates", "crew": "crew", "damage": "damage", "date": "date", "defense": "defense", "description": "description", "description:": "description:", "descriptor": "descriptor", "drive": "drive", "driver": "driver", "effect": "effect", "empathy": "empathy", "encumbrance slots": "encumbrance slots", "endgame": "endgame", "endure": "endure", "equipped": "equipped", "experience": "experience", "expert": "expert", "faction": "faction", "factions": "factions", "fate": "fate", "finish date": "finish date", "first aid": "first aid", "food sources": "food sources", "force": "force", "gear": "gear", "gm": "gm", "haven": "haven", "haven info": "haven info", "health": "health", "hull": "hull", "injury": "injury", "Injury d66": "Injury d66", "Injury Table": "Injury Table", "issues": "issues", "issues:": "issues:", "key npcs": "key npcs", "leadership": "leadership", "location": "location", "maneuverability": "maneuverability", "manipulation": "manipulation", "master": "master", "medicine": "medicine", "mobility": "mobility", "movement": "movement", "name": "name", "name for autolinking": "name for autolinking", "never": "never", "no dice to roll": "no dice to roll", "none": "none", "notes": "notes", "npc": "npc", "npc anchor": "npc anchor", "npc survivors": "npc survivors", "npcs": "npcs", "number of walkers": "number of walkers", "other": "other", "overall": "overall", "owner": "owner", "pc anchor": "pc anchor", "penalty": "penalty", "project": "project", "projects": "projects", "protection": "protection", "quantity abbreviation": "qty", "range": "range", "ranged combat": "ranged combat", "recovery": "recovery", "requirements": "requirements", "roll": "roll", "rumors": "rumors", "scout": "scout", "select one": "select one", "sheet type": "sheet type", "single player": "single player", "skill": "skill", "skills": "skills", "slots": "slots", "source": "source", "stealth": "stealth", "stored": "stored", "stored gear": "stored gear", "strength": "strength", "stress": "stress", "structures": "structures", "successes": "successes", "surroudings": "surroudings", "survival": "survival", "swarm size": "swarm size", "swarm threat": "swarm threat", "tabs-walking-dead-challenge": "challenge", "tabs-walking-dead-character": "character", "tabs-walking-dead-faction": "faction", "tabs-walking-dead-gm": "gm", "tabs-walking-dead-haven": "haven", "tabs-walking-dead-npc": "npc", "tabs-walking-dead-travel-log": "travel log", "tabs-walking-dead-vehicle": "vehicle", "taking cover": "taking cover", "talents": "talents", "tech": "tech", "terrain": "terrain", "threat": "threat", "threat meter": "threat meter", "time limit": "time limit", "trained": "trained", "travel log": "travel log", "untrained": "untrained", "usable once/session": "usable once/session", "used": "used", "user": "user", "vehicle": "vehicle", "weapon": "weapon", "weapons": "weapons", "whisper gm": "whisper gm", "wits": "wits", "workforce": "workforce", "you messed up!": "you messed up!", "tabs-walking-dead-settings": "settings", "roll bonus query": "Bonus/Penalty Dice", "push": "push", "Critical Injury": "Critical Injury", "days": "days", "weeks": "weeks", "minutes": "minutes", "hours": "hours", "medical supplies": "medical supplies", "basic": "basic", "advanced": "advanced", "Where is this item stored": "Where is this item stored", "Who owns this item": "Who owns this item", "threat-situation-0": "You are in a cleared area and safe. For now.", "threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.", "threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.", "threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.", "threat-situation-4": "The walkers are closing in on you.", "threat-situation-5": "They are at arm’s length.", "threat-situation-6": "The dead are in your face, surrounding you.", "query": "query", "swarm attack": "swarm attack", "months": "months" }