Character Sheet
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Trackers
Fortune Points
Wounds
Trauma
Stress
Vigor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Fatigue 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Resolve 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Despair 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Momentum
0 1 2 3 4 5 6 7 8 9 10 11 12
Bonus Damage
Armour Value and Type
1-2 Head  Armour Type 
3-5 Right Arm  Armour Type 
6-8 Left Arm  Armour Type 
9-14 Torso  Armour Type 
15-17 Right Leg  Armour Type 
18-20 Left Leg  Armour Type 
Belongings
Attibutes & Skills
Unskilled
AcrobaticsExpertiseFocus
MeleeExpertiseFocus
StealthExpertise Focus
Unskilled
InsightExpertiseFocus
ObservationExpertiseFocus
SurvivalExpertiseFocus
ThieveryExpertiseFocus
Unskilled
AthleticsExpertiseFocus
ResistanceExpertiseFocus
Unskilled
ParryExpertiseFocus
Ranged WeaponsExpertiseFocus
SailingExpertiseFocus
Unskilled
AlchemyExpertiseFocus
CraftExpertiseFocus
HealingExpertiseFocus
LinguisticsExpertiseFocus
LoreExpertiseFocus
WarfareExpertiseFocus
Unskilled
Animal HandlingExpertiseFocus
CommandExpertiseFocus
CounselExpertiseFocus
PersuadeExpertiseFocus
SocietyExpertiseFocus
Unskilled
DisciplineExpertiseFocus
SorceryExpertiseFocus
NPC / Summoned Creatures
Name Awareness Intelligence Personality Willpower Agility Brawn Coordination
Combat Uses Fortitude Uses Knowledge Uses
Movement Uses Senses Uses Social Uses
Notes
Talents
Magic
Spell Difficulty Duration Cost Momentum
Notes
Weapons
GM needs to create a rollable table called "Combat-Dice" with name values of "1","2","-","-","1 + Special Event","1 + Special Event"
Name  Range/Reach  Grip  Attribute Bonus  Damage  Bonus Damage  Loads 
Qualities  Roll