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Roll to GM:
For each additional point in STR:
severity in injury can be reduced
once every combat encounter
For each additional point int REF:
Turn Priority is Higher at the
beginning of combat encounters
For each additional point in INT:
Recive 3 additional Skill Points
to spend in character creation
STR Based Skills
Endurance:
Athletics:
Grip:
Swim:
Throw:
REF Based Skills
Perception:
Acrobatics:
Ride/Pilot:
Sleight of Hand:
Stealth:
INT Based Skills
General Knowledge:
Deception:
Infiltration:
Persuasion:
Survival:
Vocation:
Vocation:
Vocation:
Injuries:
When the level of injury exceeds your BASE ROLL (3) + ATTRIBUTE POINTS, you fall unconscious.
Lingering Injuries:
Injury:
Penalty:
Destiny Points:
Commerce & Wealth Points:
Inventory and Equipment:
Name:
Place:
Description:
This Charactersheet is in beta phase, the auto calc fields are missing and some designwork isn't finished.
This sheet should be in a playable state tho!
{{computed::gooddie}}
{{computed::challangedie}}
{{computed::baddie}}
Victory Level:
{{roll1}}
Skill Level:
{{computed::skilllevel}}Attribut Typ:
{{computed::attributetype}}Attribute Summe:
{{computed::attributesum}}Bonus durch Assist:
{{computed::assists}}Mod:
{{computed::mod}}Challange Level:
{{computed::challangeLevel}}{{computed::gooddie}}
{{computed::challangedie}}
{{computed::baddie}}
Victory Level:
{{roll1}}