ADVANTAGE NORMAL DISADVANTAGE
PUBLIC TOGM
y
 ( )
 ( )
 ( )
 ( )
Qnt.Item NameLbs
y
NPC OPTIONS
NAME
NPC TYPE
ARMOR CLASS TYPE
HIT POINTS FORMULA
SPEED
ATTRIBUTES
STR DEX CON INT WIS CHA
SAVES
STR DEX CON INT WIS CHA
SKILLS
ACROBATICS
ANIMAL HANDLING
ARCANA
ATHLETICS
DECEPTION
HISTORY
INSIGHT
INTIMIDATION
INVESTIGATION
MEDICINE
NATURE
NAVIGATION
PERCEPTION
PERFORMANCE
PERSUASION
RELIGION
SLEIGHT_OF_HAND
STEALTH
SURVIVAL
DAMAGE VULNERABILITIES
DAMAGE RESISTANCES
DAMAGE IMMUNITIES
CONDITION IMMUNITIES
SENSES
LANGUAGES
CHALLENGE XP
PROFICIENCY BONUS
TOKEN SIZE
SPELLCASTING NPC
SPELLCASTING ABILITY
GLOBAL MAGIC ATTACK MODIFIER:
MAGIC CASTER LEVEL:
SPELL SAVE DC MOD:
HAS BONUS ACTIONS
HAS REACTIONS
LEGENDARY ACTIONS:
MYTHIC ACTIONS:
GENERAL OPTIONS
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
NPC NAME IN ROLLS:
ADD DEX TIEBREAKER TO INITIATIVE
Armor Class
Hit Points
Speed
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses
Languages
Challenge
Proficiency Bonus
y
NAME:
Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
DAMAGE:
Weapon Attack:
Hit:
Bonus Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
DAMAGE:
Weapon Attack:
Hit:
Reactions
y
NAME:
Legendary Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Weapon Attack:
Hit:
Mythic Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Weapon Attack:
Hit:
CORE BIO SPELLS y
SRD5 by Roll20 CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE: CREATURE TYPE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
0
0
0
0
0
0
0
0
INSPIRATION
PROFICIENCY BONUS
0
0
0
0
0
0
0
0
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
PASSIVE WISDOM (PERCEPTION)
TOOLPROATTRIBUTE
y
NAME:
PROFICIENCY BONUS:
ATTRIBUTE: MODS:
TOOL PROFICIENCIES & CUSTOM SKILLS
TYPEPROFICIENCY
y
TYPE:
PROFICIENCY:
OTHER PROFICIENCIES & LANGUAGES
y
TYPEPROFICIENCY
TYPE:
PROFICIENCY:
i
Piety
Earning Piety
Losing Piety
You haven't aquired enough piety. Keep true to you deity and good things will come.
DevoteePiety 3+ trait
VotaryPiety 10+ trait
DisciplePiety 25+ trait
Piety 50+ trait
ARMOR CLASS
SPEED
Hit Point Maximum
CURRENT HIT POINTS
TEMPORARY HIT POINTS
TYPEAVAILABLEMAX
Total
( )
SUCCESSES
FAILURES
HIT DICE
EXHAUSTION LEVEL
NAMEATKDAMAGE/TYPE
y
NAME:
ATTACK: + + PROFICIENT
RANGE:
MAGIC BONUS: CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
DESCRIPTION:
ATTACKS & SPELLCASTING
CP
SP
EP
GP
PP
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
ATTENTION - YOUR CUSTOM AC CALCULATION IS NOT BEING USED AS YOU HAVE ARMOR EQUIPPED. IF YOU WANT TO USE YOUR CUSTOM AC, UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
*ITEM NAMEWeight symbol
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACKPROP: MODS:
TOTAL WEIGHT IMMOBILEHEAVILY ENCUMBEREDENCUMBEREDOVER CARRYING CAPACITY
EQUIPMENT
y
PERSONALITY TRAITS
y
IDEALS
y
BONDS
y
FLAWS
y
Total
y
Total
y
Total
y
Total
y
NAME:
SOURCE:
SOURCE TYPE:
FEATURES & TRAITS
i Looking for missing data?Your data is in the simple version that can be re-enabled from the Settings(gear) tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'.
SRD5 by Roll20 CHARACTER NAME
AGE
SIZE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
CHARACTER APPEARANCE
CHARACTER BACKSTORY
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
TREASURE
SRD5e by Roll20 CHARACTER NAME
SPELLCASTING ABILITY
SPELL SAVE DC
SPELL ATTACK BONUS
0
CANTRIPS
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
CANTRIP PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
SPELL POINTSSLOTS TOTALSLOTS REMAININGREMAINING
1
2
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
2
3
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
3
5
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
4
6
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
5
7
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
6
9
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
7
10
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
8
11
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
9
13
RCVSM
i
y
NAME:
SCHOOL: RITUAL
CASTING TIME:
RANGE:
TARGET:
COMPONENTS: V S M
CONCENTRATION
DURATION:
SPELLCASTING ABILITY
INNATE:
OUTPUT:
SPELL ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE SPELL DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
CLASS:
TYPE:
(ritual)
Casting Time:
Range:
Target:
Components: V S M
Duration: Concentration
Description:
At Higher Levels
SRD5e by Roll20 CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE: CREATURE TYPE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
HIT DIE:
CARRYING CAPACITY MODIFIER:
GLOBAL MAGIC ATTACK MODIFIER:
MAGIC CASTER LEVEL:
SPELL SAVE DC MOD:
SPELL ICONS:
POWERFUL BUILD
HALFLING LUCK
ARCANE FIGHTER
ARCANE ROGUE
THIRD CASTER
CLASS OPTIONS ()
2ND CLASS: LEVEL: SUBCLASS:
3RD CLASS: LEVEL: SUBCLASS:
4TH CLASS: LEVEL: SUBCLASS:
MULTICLASS OPTIONS
USE CUSTOM CLASS
CLASS NAME:
HIT DIE:
SPELLCASTING ABILITY:
SPELL SLOTS:
SAVES
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Honor
Sanity
CUSTOM CLASS OPTIONS
LEVEL1 +
LEVEL2 +
LEVEL3 +
LEVEL4 +
LEVEL5 +
LEVEL6 +
LEVEL7 +
LEVEL8 +
LEVEL9 +
SPELL SLOT MODIFIERS
STRENGTH+
DEXTERITY+
CONSTITUTION+
INTELLIGENCE+
WISDOM+
CHARISMA+
HONOR+
SANITY+
INITIATIVE MODIFIER:
INITIATIVE STYLE:
ADD DEX TIEBREAKER TO INITIATIVE
ARMOR CLASS TRACKING:
HP MODIFIERS:
LEVELS:
SOURCE: MOD:
ATTRIBUTE OPTIONS
Strength Save+
Dexterity Save+
Constitution Save+
Intelligence Save+
Wisdom Save+
Charisma Save+
Honor Save+
Sanity Save+
DEATH SAVE MODIFIER:
GLOBAL SAVING THROW MODIFIER:
SAVE OPTIONS
Acrobatics (Dex)+
Animal Handling (Wis)+
Arcana (Int)+
Athletics (Str)+
Deception (Cha)+
History (Int)+
Insight (Wis)+
Intimidation (Cha)+
Investigation (Int)+
Medicine (Wis)+
Nature (Int)+
navigation (Int)+
Perception (Wis)+
Performance (Cha)+
Persuasion (Cha)+
Religion (Int)+
Sleight of Hand (Dex)+
Stealth (Dex)+
Survival (Wis)+
JACK OF ALL TRADES
RELIABLE TALENT:
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
v
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
CRITICAL RANGE:
PROFICIENCY BONUS:
SHOW GLOBAL SAVE MODIFIER FIELD
SHOW GLOBAL SKILL MODIFIER FIELD
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
SHOW GLOBAL AC MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
LEVEL CALCULATIONS:
ENCUMBRANCE:
IGNORE NON-EQUIPPED ITEMS WEIGHT
INVENTORY:
FEATURES AND TRAITS:
PROFICENCIES AND LANGUAGES:
CONSOLIDATED PROFICIENCIES:
AMMO TRACKING: (API REQUIRED)
SHOW EXHAUSTION TRACKING:
TRACK HIT DICE PER CLASS
HERO POINTS
PIETY
SPELL POINTS
SHORT/LONG REST
GENERAL OPTIONS
ATTENTION - YOU CANNOT LAUNCH THE CHARACTERMANCER LEVEL UP UNTIL YOU HAVE A CLASS, LEVEL, AND HP SET FOR LEVEL ONE. PLEASE RUN THE CHARACTERMANCER CREATOR FIRST. THE LEVEL UP TOOL DOESN'T WORK WITH CUSTOM CLASSES OR IF THE MULTICLASS OPTIONS ARE SET UP INCORRECTLY.
LAUNCH LEVEL 1 CHARACTERMANCER (CANNOT BE UNDONE)
LAUNCH LEVEL+ CHARACTERMANCER
CHARACTERMANCER OPTIONS
//- I'd typically do this using the input-label mixin and give the span a role:'heading' and 'aria-level':X. That way clicking on the input or the label selects the input. But that's nitpicking
/
//- I'd typically do this using the input-label mixin and give the span a role:'heading' and 'aria-level':X. That way clicking on the input or the label selects the input. But that's nitpicking
/
//- I'd typically do this using the input-label mixin and give the span a role:'heading' and 'aria-level':X. That way clicking on the input or the label selects the input. But that's nitpicking
/
//- I'd typically do this using the input-label mixin and give the span a role:'heading' and 'aria-level':X. That way clicking on the input or the label selects the input. But that's nitpicking
/
//- I'd typically do this using the input-label mixin and give the span a role:'heading' and 'aria-level':X. That way clicking on the input or the label selects the input. But that's nitpicking
/

/

{{#title}}

{{title}}

{{/title}}{{#character_name}}{{#character_id}}

[{{character_name}}](http://journal.roll20.net/character/{{character_id}})

{{/character_id}}{{^character_id}}

{{character_name}}

{{/character_id}}{{/character_name}}{{#roll}}{{roll}}{{/roll}}
{{#description}}

{{description}}

{{/description}}
ACCEPTING DROP FROM COMPENDIUM
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{{#always}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/always}} {{#normal}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{#imposed}}
{{imposed}}
{{/imposed}} {{/disadvantage}}
{{#desctitle}} {{#desc}}
{{desctitle}} {{desc}}
{{/desc}} {{/desctitle}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
{{#charname}}
{{charname}}
{{/charname}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollGreater() r1 r2}} {{/disadvantage}}
{{#charname}}
{{charname}}
{{/charname}} {{#spelldesc_link}} {{/spelldesc_link}}
{{#desc}}
{{desc}}
{{/desc}}
{{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{^attack}} {{#desc}}
{{desc}}
{{/desc}} {{/attack}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}}{{#globaldamagecrit}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#globaldamage}} {{#rollTotal() globaldamage 0}} {{#globaldamagecrit}} {{#^rollTotal() globaldamagecrit 0}}
{{globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamagecrit 0}} {{/globaldamagecrit}} {{/rollTotal() globaldamage 0}} {{/globaldamage}} {{^globaldamage}} {{#globaldamagecrit}} {{#^rollTotal() globaldamagecrit 0}}
{{globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamagecrit 0}} {{/globaldamagecrit}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{#spelldesc_link}} {{/spelldesc_link}} {{/attack}}
{{#attack}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}}
{{#charname}}
{{charname}}
{{/charname}} {{#spelldesc_link}} {{/spelldesc_link}}
{{/attack}} {{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{#desc}}
{{desc}}
{{/desc}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}} {{#normal}} {{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{#^rollTotal() globaldamagecrit 0}} + {{globaldamagecrit}}{{/^rollTotal() globaldamagecrit 0}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{#rollTotal() globaldamage 0}} {{#^rollTotal() globaldamagecrit 0}} {{#rollWasCrit() r1}}
{{#attack}} {{#normal}} {{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{globaldamagetype}}
{{/rollWasCrit() r1}} {{#rollWasCrit() r2}} {{#^rollWasCrit() r1}}
{{#attack}} {{#normal}} {{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{globaldamagetype}}
{{/^rollWasCrit() r1}} {{/rollWasCrit() r2}} {{/^rollTotal() globaldamagecrit 0}} {{/rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}} {{#damage}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{#spelldesc_link}} {{/spelldesc_link}} {{/attack}}
{{/damage}}
{{desc}}
{{name}}{{#innate}}, {{innate}}{{/innate}}
{{#level}}{{level}} {{/level}} {{#ritual}} (){{/ritual}}
{{#castingtime}}
Casting Time: {{castingtime}}
{{/castingtime}} {{#range}}
Range: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}}
Components: {{#v}}V{{#s}}, {{/s}}{{^s}}{{#m}}, {{/m}}{{/s}}{{/v}} {{#s}}S{{#m}}, {{/m}}{{/s}} {{#m}}M {{#material}}({{material}}){{/material}}{{/m}}
{{#duration}}
Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
{{#description}}
{{description}}
{{/description}} {{#athigherlevels}}
At Higher Levels. {{athigherlevels}}
{{/athigherlevels}} {{#savedc}}
SPELL SAVE DC: {{savedc}}
{{/savedc}}
{{name}}
{{#source}}
{{#charname}}{{charname}} {{/charname}}{{source}}
{{/source}} {{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{type}}: {{r1}} {{/normal}} {{#always}} {{type}}: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollLess() r1 r2}} {{#rollLess() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollGreater() r1 r2}} {{#rollGreater() r1 r2}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollLess() r1 r2}} {{#rollLess() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollGreater() r1 r2}} {{#rollGreater() r1 r2}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/rollGreater() r1 r2}} {{/disadvantage}} {{#normal}} {{r1}} {{/normal}} {{#always}} {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#description}}
{{description}}
{{/description}}
Damage: {{#dmg1flag}} {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} {{/dmg2flag}}
{{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
Damage: {{#dmg1flag}} {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} {{/dmg2flag}}
{{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#attack}}
{{#normal}} Attack: {{r1}} {{/normal}} {{#always}} Attack: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{/attack}} {{#description}} {{description}} {{/description}}
{{#damage}}
Damage: {{#dmg1flag}} {{dmg1}} {{#normal}} {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}} {{#normal}} {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg2type}} {{/dmg2flag}}
{{/damage}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#attack}}
{{#normal}} Attack: {{r1}} {{/normal}} {{#always}} Attack: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{/attack}}
Damage: {{#damage}} {{#dmg1flag}} {{dmg1}} {{#normal}} {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}} {{#normal}} {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg2type}} {{/dmg2flag}} {{/damage}} {{#description}}
{{description}}
{{/description}}
{{title}} {{#c1}} {{c1}} {{/c1}}
{{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}}
{{#rollTotal() c1 1}}{{option1}}{{/rollTotal() c1 1}} {{#rollTotal() c1 2}}{{option2}}{{/rollTotal() c1 2}} {{#rollTotal() c1 3}}{{option3}}{{/rollTotal() c1 3}} {{#rollTotal() c1 4}}{{option4}}{{/rollTotal() c1 4}} {{#rollTotal() c1 5}}{{option5}}{{/rollTotal() c1 5}} {{#rollTotal() c1 6}}{{option6}}{{/rollTotal() c1 6}} {{#rollTotal() c1 7}}{{option7}}{{/rollTotal() c1 7}} {{#rollTotal() c1 8}}{{option8}}{{/rollTotal() c1 8}} {{#rollTotal() c1 9}}{{option9}}{{/rollTotal() c1 9}} {{#rollTotal() c1 10}}{{option10}}{{/rollTotal() c1 10}} {{#rollTotal() c1 11}}{{option11}}{{/rollTotal() c1 11}} {{#rollTotal() c1 12}}{{option12}}{{/rollTotal() c1 12}} {{#rollTotal() c1 13}}{{option13}}{{/rollTotal() c1 13}} {{#rollTotal() c1 14}}{{option14}}{{/rollTotal() c1 14}} {{#rollTotal() c1 15}}{{option15}}{{/rollTotal() c1 15}} {{#rollTotal() c1 16}}{{option16}}{{/rollTotal() c1 16}} {{#rollTotal() c1 17}}{{option17}}{{/rollTotal() c1 17}} {{#rollTotal() c1 18}}{{option18}}{{/rollTotal() c1 18}} {{#rollTotal() c1 19}}{{option19}}{{/rollTotal() c1 19}} {{#rollTotal() c1 20}}{{option20}}{{/rollTotal() c1 20}}
{{title}} {{#c1}} {{c1}} {{/c1}}
{{#a1}}
Average: {{a1}}
{{/a1}} {{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}} {{#r7}}
Roll 7: {{r7}}
{{/r7}} {{#r8}}
Roll 8: {{r8}}
{{/r8}} {{#r9}}
Roll 9: {{r9}}
{{/r9}} {{#r10}}
Roll 10: {{r10}}
{{/r10}} {{#r11}}
Roll 11: {{r11}}
{{/r11}} {{#r12}}
Roll 12: {{r12}}
{{/r12}} {{#r13}}
Roll 13: {{r13}}
{{/r13}} {{#r14}}
Roll 14: {{r14}}
{{/r14}} {{#r15}}
Roll 15: {{r15}}
{{/r15}} {{#r16}}
Roll 16: {{r16}}
{{/r16}} {{#r17}}
Roll 17: {{r17}}
{{/r17}} {{#r18}}
Roll 18: {{r18}}
{{/r18}} {{#r19}}
Roll 19: {{r19}}
{{/r19}} {{#r20}}
Roll 20: {{r20}}
{{/r20}}
{{#always}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{#rollGreater() reliablecheck 0}} {{#rollLess() r1 reliableroll}} {{#rollLess() r2 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r2 reliableroll}} {{/rollLess() r1 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/always}} {{#normal}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{#rollGreater() reliablecheck 0}} {{#rollLess() r1 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{#rollGreater() reliablecheck 0}} {{#rollLess() r1 reliableroll}} {{#rollLess() r2 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r2 reliableroll}} {{/rollLess() r1 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{#rollGreater() reliablecheck 0}} {{#rollLess() r1 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{#rollGreater() reliablecheck 0}} {{#rollLess() r1 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{#rollGreater() reliablecheck 0}} {{#rollLess() r2 reliableroll}}
{{reliableroll}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r2 reliableroll}} {{/rollGreater() reliablecheck 0}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
{{#charname}}
{{charname}}
{{/charname}}
{{#always}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/always}} {{#normal}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{r3}}{{#global}} + {{global}}{{/global}}
{{r2}}{{r3}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{#imposed}}
{{imposed}}
{{/imposed}} {{/disadvantage}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
{{#charname}}
{{charname}}
{{/charname}}
For Description Only
{{name}}{{#innate}}, {{innate}}{{/innate}}
{{#level}}{{level}} {{/level}} {{#ritual}} (){{/ritual}}
{{#castingtime}}
Casting Time: {{castingtime}}
{{/castingtime}} {{#range}}
Range: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}}
Components: {{#v}}V{{#s}}, {{/s}}{{^s}}{{#m}}, {{/m}}{{/s}}{{/v}} {{#s}}S{{#m}}, {{/m}}{{/s}} {{#m}}M {{#material}}({{material}}){{/material}}{{/m}}
{{#duration}}
Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
{{#description}}
{{description}}
{{/description}} {{#athigherlevels}}
At Higher Levels. {{athigherlevels}}
{{/athigherlevels}} {{#savedc}}
SPELL SAVE DC: {{savedc}}
{{/savedc}}

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Honor

-

Saninty

-
Hit Points: Suggested Abilities: Class Spellcasting Ability:

Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-

Honor

-

Saninty

-
Hit Points: Spellcasting DC:
Removed spells will be marked with a r symbol so you can find it easily if you change your mind.

You can increase two of your abilities by 1, or one of your abilities by 2

+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+
Sanity

Expertise

        Saving Throw Proficiency:

        Equipment

        Where would you like to go, Traveler?

        Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

              :

              :

              ()

              ()

                      Welcome to the Charactermancer Level Up!

                      Look at you, with all that experience. Now it's time to claim your reward. You'll walk through the step-by-step process to make a few decisions, and your character will be at the next level in no time. Changes are saved as you move through the process, but if you change your mind, you'll need to revisit the steps and choices that come after.

                      Your Compendium Awaits.

                      The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD, Player's Handbook, and Guildmasters' Guide to Ravnica. Xanathar's Guide to everything will be supported in the coming weeks. You can add the Player's Handbook and Guildmasters' Guide to Ravnica to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

                      Get started by clicking "Next".

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Your existing class levels have been pre-populated for you. By default your primary class has been set to be increased by one level. You can change how many levels to increase below, as well as adding a new multiclass.

                      In each class section you'll have the option to take the average number of hit points or to roll randomly, choose class features for the levels you're advancing, and choose your subclass if appropriate.

                      The Level Up tool does not support custom classes at this time.

                      HP

                      9

                      Class Features:

                      Subclass Features:

                      HP

                      9

                      Class Features:

                      Subclass Features:

                      HP

                      9

                      Class Features:

                      Subclass Features:

                      HP

                      9

                      Class Features:

                      Subclass Features:

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Listed here are the current spells your character already knows. If you gained access to more spells during your advancement you will be able to select them below. Check next to the spells you wish to learn. The Charactermancer will help you pick the right number of spells and from the correct list. If your class has the option to swap out spells, you can do so by unselecting currently known spells which will allow you to select new ones in their place.

                      loadingPlease Wait...

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Before Leveling

                      After Leveling

                      Features

                      Spells

                      Return to:

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Where would you like to go, Traveler?

                      Discard and Exit will discard all choices you’ve made in Charactermancer and let you edit your character sheet directly.

                      Welcome to the Charactermancer Level Up!

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