//- Settings input(type="hidden", name="attr_show_settings" value="0").hider .settings.thirdsgrid div h2(data-i18n="SYSTEM_OPTIONS") p label span(data-i18n="ADD_LUCK_SAVE").colon-after input(type="checkbox", name="attr_luck_save", value="1" checked) span(data-i18n="ADD_LUCK_SAVE_DESC") p label span(data-i18n="SYSTEM_LIST").colon-after select(name="attr_system") option(value="revised", data-i18n="REVISED_EDITION", selected) option(value="wwn", data-i18n="WORLDS_WITHOUT_NUMBER") option(value="cwn", data-i18n="CITIES_WITHOUT_NUMBER") option(value="neither", data-i18n="NEITHER") span(data-i18n="SYSTEM_LIST_DESC") p label span(data-i18n="ADD_EXTRA_SKILLS").colon-after input(type="checkbox", name="attr_homebrew_extra_skills", value="1") span(data-i18n="ADD_EXTRA_SKILLS_DESC") h2 API p label span.colon span(data-i18n="USE_AMMO_AUTOMATICALLY") span.api API input(type="checkbox", name="attr_setting_use_ammo", value="1") span(data-i18n="REQUIRES_CHATSETATTR") div h2(data-i18n="CHARACTER_OPTIONS") div label span(data-i18n="HEROIC_CHARACTERS").colon-after input(type="checkbox", name="attr_setting_heroic_enable", value="1") span(data-i18n="HEROIC_CHARACTERS_DESC") input(type="hidden", name="attr_setting_heroic_enable", value="0").hider label span(data-i18n="DEFY_DOOM_DIE_SIZE") input(type="number", name="attr_doom_size", value="6") div span(data-i18n="SUBSYSTEMS").colon-after .grid.grid-flow-col.subsystems each val in subSystems label input(type="checkbox", name=`attr_subsystem_${val}`, value=val).mr span(data-i18n=val.toUpperCase()).ellipsis span(data-i18n="SUBSYSTEMS_DESC") div label span(data-i18n="XP_SCHEME").colon-after select(name="attr_setting_xp_scheme") option(value="fast", data-i18n="XP_FAST", selected) option(value="slow", data-i18n="XP_SLOW") option(value="money", data-i18n="MONEY") span(data-i18n="XP_SCHEME_DESC") div label span(data-i18n="AI_CHARACTER").colon-after AI Character input(type="checkbox", name="attr_setting_ai_enable", value="ai") span(data-i18n="AI_CHARACTER_DESC") Play as an AI, with mechanical Shells and advanced Processing and Routines. Rules for this are in the Deluxe Edition. div label span(data-i18n="TRANSHUMAN_CHARACTERS").colon-after Transhuman Characters input(type="checkbox", name="attr_setting_transhuman_enable", value="transhuman") span(data-i18n="TRANSHUMAN_CHARACTERS_DESC") Run a Transhuman campaign with body-swapping. Rules for this are in the Deluxe edition. div h2(data-i18n="GENERAL SETTINGS") p label span(data-i18n="FOCI_LOCATION").colon-after select(name="attr_setting_foci_location") option(value="left", data-i18n="LEFT_COLUMN") option(value="right", data-i18n="RIGHT_COLUMN") span(data-i18n="FOCI_LOCATION_DESC") p label span(data-i18n="UNTRAINED_SKILLS_IN_QUICK_MACRO").colon-after input(type="checkbox", name="attr_setting_show_untrained_skills", value="1", checked) p label span(data-i18n="QUERY_FOR_MODIFIERS").colon-after input(type="checkbox", name="attr_setting_modifier_query", value="1", checked) span(data-i18n="QUERY_FOR_MODIFIERS_DESC") p label span(data-i18n="SKILL_ATTRIBUTE_CHOICE").colon-after select(name="attr_setting_skill_query") option(value="hover", data-i18n="CHOOSE_ON_HOVER", selected) option(value="query", data-i18n="QUERY") option(value="hide", data-i18n="EDIT_MODE_ONLY") p label span(data-i18n="FINE_NPC_WHISPERING").colon-after input(type="checkbox", name="attr_setting_individual_hidden", value="1", checked) span(data-i18n="FINE_NPC_WHISPERING_DESC")