Current / Spent


Fatigue/Recovery Factors

Factors when recovering from exhaustion.

The Grind

Wheel

Conditions

+1D to all tests until other condition.
-1 to disposition to any conflict.
(Ob 2 Will) Can't use Wises or beneficial Traits.
(Ob 3 Will) Can't help or use Beginner's Luck.
(Ob 3 Health) Factor in all tests except Resources, Circles, and recovery.
(Ob 4 Health) -1D to skills, Nature, Will and Health (but not recovery).
(Ob 3 Will) -1D to skills, Nature, Will and Health (but not recovery); can't practice, learn, advance.
May not use Wises, test or help.

Playing a Belief earns a Fate point
Accomplishing a Goal earns a Persona point
Playing an Instinct earns a Fate point

Earning Checks

There are no free checks!

Spending Checks


Traits

Trait Name Trait Level Used For Used Against

Abilities

Raw Abilities Rating Advancement
P:
F:
P:
F:
/
P:
F:
Special Abilities Rating Advancement
P:
F:
P:
F:
Might


Wises

Pass: Fail: Fate: Persona:

Skills

Skill Rating Advancement
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
Skill Rating Advancement
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
P:
F:
Dwarf

Inventory

Head
Neck
Hands
Torso
Belt
Feet
Backpack/Satchel
Backpack: Torso/Worn 2. Factor for Dungeoneer and Fighter.
Satchel: Torso/Worn 1
Small Sack
Large Sack
Requires two hands to carry full or one space when empty
Small Sack

Spells & Prayers

Mental Inventory

First Circle Second Circle Third Circle Fourth Circle Fifth Circle

Traveling Spellbook


Level Requirements & Benefits

Level Fate Persona Level Title & Benefits