TOP
SECRET
AGENT'S DOSSIER
PRIMARY PERSONAL TRAITS
BASE LOSS TEMP
(If die roll is 01-25, add 25; 26-50, add 15; 51-70, add 10; 71-90, add 5)
SECONDARY PERSONAL TRAITS
Net Speed
Movement Value Life Level /
TERTIARY PERSONAL TRAITS
Hand-to-hand Combat Value Wrestling Value Surprise Value
VITAL STATISTICS
CLASSIFIED INFORMATION
WEAPONS
HIT DETERMINATION (Applies to all weapon rolls. Adjust as-needed per shot.) Movement of Shooter Movement of Target Wounds
Miscellaneous
Which Shot?
Injury Points?
*Note that if at any point a character takes a "steadying phase”, all consecutive shot penalties revert back to zero.
Automatic Weapons
Type SHOT# 12345678910+
TOTAL
Range Modifier WEAPON PWV PB S M L WS Rate Ammo BASE SPEED BASE ACCURACY HIT DET
/
EQUIPMENT CARRIED
ITEM
LOCATION
OTHER ITEMS CARRIED
ITEM
LOCATION
MONEY & VALUABLES
AMOUNT OR ITEM
LOCATION
AREAS OF KNOWLEDGE
Superior AOK's Non-Superior Score AOK SUP VALUE
FRIENDS
CONTACTS
ENEMIES
RESIDENCE
COVER
BRIEF PERSONAL HISTORY
NOTES
MISCELLANEOUS
v
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{{title}}
{{/title}} {{#subtitle}}
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Roll = {{roll}} vs {{target}}
{{#rollLess() roll 6}}
Auto Hit!
{{/rollLess() roll 6}} {{#^rollLess() roll 6}} {{#rollGreater() roll 96}}
Auto Miss...
{{/rollGreater() roll 96}} {{#^rollGreater() roll 96}} {{#rollTotal() roll 99}}
Weapon Misfires!
{{/rollTotal() roll 99}} {{#^rollTotal() roll 99}} {{#rollTotal() roll 100}}
Weapon Jams!
{{/rollTotal() roll 100}} {{#^rollTotal() roll 100}} {{#rollTotal() roll target}}
Hit Targets Weapon!
{{/rollTotal() roll target}} {{#^rollTotal() roll target}} {{#rollLess() roll target}}
Hit!
{{/rollLess() roll target}} {{#^rollLess() roll target}}
Miss...
{{/^rollLess() roll target}} {{/^rollTotal() roll target}} {{/^rollTotal() roll 100}} {{/^rollTotal() roll 99}} {{/^rollGreater() roll 96}} {{/^rollLess() roll 6}} {{/roll}} {{#base_accuracy}}
Base Accuracy {{base_accuracy}}
{{/base_accuracy}} {{#range_mod}}
Range Mod{{#targets_range}} ({{targets_range}}){{/targets_range}} {{range_mod}}
{{/range_mod}} {{#hit_det_mod}}
Hit Det Mod {{hit_det_mod}}
{{/hit_det_mod}} {{#roll_mod}}
Roll Mod {{roll_mod}}
{{/roll_mod}} {{#ammo}}
Ammo {{ammo}}/{{ammo_max}}
{{/ammo}} {{#text_center}}
{{text_center}}
{{/text_center}} {{#roll}} {{#rollLess() roll 6}}
{{#damage_button}}{{damage_button}}{{/damage_button}}
{{/rollLess() roll 6}} {{#^rollLess() roll 6}} {{#rollLess() roll target}}
{{#damage_button}}{{damage_button}}{{/damage_button}}
{{/rollLess() roll target}} {{/^rollLess() roll 6}} {{/roll}} {{/roll_attack}} {{#roll_damage}} {{#roll}}
Hit Location {{roll}}
{{#rollBetween() roll 1 9}} Head/Neck {{/rollBetween() roll 1 9}} {{#rollBetween() roll 10 16}} Right Arm {{/rollBetween() roll 10 16}} {{#rollBetween() roll 17 18}} Right Hand {{/rollBetween() roll 17 18}} {{#rollBetween() roll 19 25}} Left Arm {{/rollBetween() roll 19 25}} {{#rollBetween() roll 26 27}} Left Hand {{/rollBetween() roll 26 27}} {{#rollBetween() roll 28 46}} Chest or Upper Back {{/rollBetween() roll 28 46}} {{#rollBetween() roll 47 64}} Abdomen or Lower Back {{/rollBetween() roll 47 64}} {{#rollBetween() roll 65 79}} Right Leg {{/rollBetween() roll 65 79}} {{#rollBetween() roll 80 82}} Right Foot {{/rollBetween() roll 80 82}} {{#rollBetween() roll 83 97}} Left Leg {{/rollBetween() roll 83 97}} {{#rollBetween() roll 98 100}} Left Foot {{/rollBetween() roll 98 100}}
{{/roll}} {{#roll2}}
Type of Wound {{roll2}}
Seriousness {{roll3}}
{{#rollBetween() roll2 1 2}} {{#rollBetween() roll3 1 5}} Light Abrasion (1pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Abrasion (2pt) {{/rollBetween() roll3 6 10}} {{/rollBetween() roll2 1 2}} {{#rollBetween() roll2 3 4}} {{#rollBetween() roll3 1 5}} Light Incision (3pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Incision (4pt) {{/rollBetween() roll3 6 10}} {{/rollBetween() roll2 3 4}} {{#rollBetween() roll2 5 6}} {{#rollBetween() roll3 1 5}} Light Laceration (5pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Laceration (6pt) {{/rollBetween() roll3 6 10}} {{/rollBetween() roll2 5 6}} {{#rollBetween() roll2 7 8}} {{#rollBetween() roll3 1 5}} Light Puncture (7pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Puncture (8pt) {{/rollBetween() roll3 6 10}} {{/rollBetween() roll2 7 8}} {{#rollTotal() roll2 9}} {{#rollBetween() roll3 1 5}} Light Fracture (9pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Fracture (10pt) {{/rollBetween() roll3 6 10}} {{/rollTotal() roll2 9}} {{#rollTotal() roll2 10}} {{#rollBetween() roll3 1 5}} Light Internal Damage (11pt) {{/rollBetween() roll3 1 5}} {{#rollBetween() roll3 6 10}} Serious Internal Damage (12pt) {{/rollBetween() roll3 6 10}} {{/rollTotal() roll2 10}}
{{/roll2}} {{/roll_damage}} {{#roll_vs_target}} {{#roll}}
Roll = {{roll}} vs {{target}}
{{/roll}} {{#target}} {{#rollLess() roll target}}
Success!
{{/rollLess() roll target}} {{#^rollLess() roll target}}
Fail...
{{/^rollLess() roll target}} {{/target}} {{/roll_vs_target}} {{#description}}
{{description}}
{{/description}} {{#image}}
{{image}}
{{/image}} {{#allprops() ammo ammo_max base_accuracy damage_button description footer hit_det_mod image range_mod roll roll2 roll3 roll_attack roll_damage roll_mod roll_vs_target subtitle target targets_range text_center title}}
{{key}} {{value}}
{{/allprops() ammo ammo_max base_accuracy damage_button description footer hit_det_mod image range_mod roll roll2 roll3 roll_attack roll_damage roll_mod roll_vs_target subtitle target targets_range text_center title}}