TOP
SECRET
AGENT'S DOSSIER
PRIMARY PERSONAL TRAITS
BASE
LOSS
TEMP
(If die roll is 01-25, add 25; 26-50, add 15; 51-70, add 10; 71-90, add 5)
SECONDARY PERSONAL TRAITS
Net Speed
TERTIARY PERSONAL TRAITS
Hand-to-hand Combat Value
Wrestling Value
Surprise Value
VITAL STATISTICS
CLASSIFIED INFORMATION
WEAPONS
HIT DETERMINATION
(Applies to all weapon rolls. Adjust as-needed per shot.)
Movement of Shooter
Movement of Target
Wounds
Miscellaneous
Which Shot?
Injury Points?
*Note that if at any point a character takes a "steadying phase”, all consecutive shot penalties revert back to zero.
Automatic Weapons
Type
SHOT#
12345678910+
TOTAL
Range Modifier
WEAPON
PWV
PB
S
M
L
WS
Rate
Ammo
BASE SPEED
BASE ACCURACY
HIT DET
EQUIPMENT CARRIED
ITEM
LOCATION
OTHER ITEMS CARRIED
ITEM
LOCATION
MONEY & VALUABLES
AMOUNT OR ITEM
LOCATION
AREAS OF KNOWLEDGE
Superior AOK's
Non-Superior Score
AOK
SUP
VALUE
FRIENDS
CONTACTS
ENEMIES
RESIDENCE
COVER
BRIEF PERSONAL HISTORY
NOTES
MISCELLANEOUS
v
- Further rounding refinements. Upon further review, only the Superior AOK count should be rounded up using ceiling.
- Added an updates summary to show sheet changes.
- Changed rounding on Traits and AOK calcs to 'ceil' (ie round up to the next whole number) to be in accordance to the rule book p5. Double check that your existing Superior AOK's count is correct since your PC's may have been shorted by one in the past due to this rounding error. FYI: it appears the sheet has always had this rounding bug. Thank you John B. for bringing this to my attention.
- Removed extra sheetworker logs.
- Added trait calcs to the version update instead of on every sheet open.
- Added a version check to fix/migrate a couple attribute names characterName changed to character_name, repeating_AreasOfKnowledge_$X_WeaponSpeedModifier changed to repeating_AreasOfKnowledge_$X_AreaOfKnowledgeName
- Updated lifelevel to include lifelevel|max (better for token bar graph indication).
- Moved all sheet attribute calcs to sheetworkers.
- Added Weapon rolls (projectile weapons).
- Added a Hit Determination mods section and calcs that can be used to adjust weapon rolls.
- Added a Hit Location and Damage roll (directly from the sheet and/or from the attack result in chat).
- Added Temp Losses and calcs for Primary Traits.
- Added AoK rolls.
- Added a First Shot Determination mods section with a roll to the Turn order.
- Added '&{template:general}' handles attack/damage logic. Can be used for custom macros as well.
- Added Primary and Secondary test rolls.
- Added info rolls to Friends, Contacts, and Enemies.
- Added a repeating Miscellaneous section with info roll.
- Added the portrait image to the top of the sheet (pulls from the character_avatar if set).
- Darkmode added for the sheet and roll template.
- Other misc. layout/design tweaks made.
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v1.3 10/22/25'
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v1.2 10/20/25'
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v1.1 10/14/25'
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v1.0 9/23/25'