



|
|
|
|
|
|
|
|
|







| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{description}} |
| SAVE ROLL: {{roll}} |
| {{title}} |
|---|
| NAME: {{name}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| NAME: {{name}} |
| 1ST ATTACK: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| 2ND ATTACK: {{computed::roll2}} |
| FUMBLED BY: {{fumble2}} |
| {{title}} |
|---|
| NAME: {{name}} |
| INITIATIVE ROLL: {{roll}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{stun}} |
| DESCRIPTION: {{death}} |
| SAVE ROLL: {{roll}} |
| {{title}} |
|---|
| NAME: {{name}} |
| FUMBLE ROLL: {{roll}} |
| {{title}} |
|---|
| NAME: {{name}} |
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (HUMANOID): If successful, your attack will deal standard damage. |
| RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. |
| LEFT ARM (HUMANOID): If successful, your attack will deal half damage. |
| RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. |
| LEFT LEG (HUMANOID): If successful, your attack will deal half damage. |
| TORSO (MONSTER): If successful, your attack will deal standard damage. |
| RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. |
| LEFT LIMB (MONSTER): If successful, your attack will deal half damage. |
| WING/TAIL (MONSTER): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{description}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{description}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{description}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DESCRIPTION: {{description}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{weapon-name}} |
|---|
| NAME: {{name}} |
| HELD: {{type1}}{{/type1}} {{#type2}} TYPE: {{type2}} |
| MAX RANGE: {{range}} | ACCURACY: {{accuracy}} |
| DMG: {{damage}} | RELIABILITY: {{reliability}} |
| EFFECT: {{effect}} |
| ENH: {{enhancement}} |
| {{title}} |
|---|
| NAME: {{name}} |
| 1ST ATTACK: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| 2ND ATTACK: {{computed::roll2}} |
| FUMBLED BY: {{fumble2}} |
| {{shield-name}} |
|---|
| NAME: {{name}} |
| DMG: {{damage}} | RELIABILITY: {{reliability}} |
| EFFECT: {{effect}} |
| ENH: {{enhancement}} |
| {{title}} |
|---|
| NAME: {{name}} |
| DAMAGE ROLL: {{roll}} |
| {{weapon-name}} |
|---|
| NAME: {{name}} |
| ATTACK ROLL: {{computed::roll}} |
| MAX RANGE: {{range}} |
| FUMBLED BY: {{fumble}} |
| TYPE: {{type}} |
| EFFECT: {{effect}} |
| DAMAGE: {{damage}} |
| {{title}} |
|---|
| NAME: {{name}} |
| SKILL ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| RESULT: {{computed::attackerRoll}} - {{computed::roll}} = {{computed::hit}} |
| DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} |
| EFFECT: {{weapon_effect}} |
| {{spell-name}} |
|---|
| NAME: {{name}} |
| TYPE: {{type}} STA COST: {{cost}} |
| DESCRIPTION: {{description}} |
| DURATION: {{duration}} |
| DMG: {{damage}} {{#range}} | RANGE: {{range}} |
| DEFENSE: {{defense}} |
| {{ritual-name}} |
|---|
| NAME: {{name}} |
| PREP. TIME: {{prep}} STA COST: {{cost}} |
| DESCRIPTION: {{description}} |
| DC: {{DC}} | DURATION: {{duration}} |
| COMPONENTS: {{comp}} |
| {{hex-name}} |
|---|
| NAME: {{name}} |
| DANGER: {{danger}} STA COST: {{cost}} |
| DESCRIPTION: {{description}} |
| REQ. TO LIFT: {{lift}} |
| {{title}} |
|---|
| NAME: {{name}} |
| REPUTATION: {{reputation}} |
| REP ROLL: {{computed::roll}} |
| FUMBLED BY: {{fumble}} |
| {{title}} |
|---|
| NAME: {{name}} |
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (MONSTER): If successful, your attack will deal standard damage. |
| RIGHT LIMB (MONSTER): If successful, your attack will deal half damage. |
| LEFT LIMB (MONSTER): If successful, your attack will deal half damage. |
| WING/TAIL (MONSTER): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} |
| DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} |
| EFFECT: {{weapon_effect}} |
| {{title}} |
|---|
| NAME: {{name}} |
| HEAD: If successful, your attack will deal x3 damage. |
| TORSO (HUMANOID): If successful, your attack will deal standard damage. |
| RIGHT ARM (HUMANOID): If successful, your attack will deal half damage. |
| LEFT ARM (HUMANOID): If successful, your attack will deal half damage. |
| RIGHT LEG (HUMANOID): If successful, your attack will deal half damage. |
| LEFT LEG (HUMANOID): If successful, your attack will deal half damage. |
| TARGET LOCATION: {{roll}} |
| DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} |
| EFFECT: {{weapon_effect}} |
| {{title}} |
|---|
| NAME: {{name}} |
| SPRAINED LEG: -2 SPD, Dodge, Escape, Athletics |
| SPRAINED ARM: -2 to actions with this arm |
| FOREIGN OBJECT (TORSO): Recovery and Critical Healing are quartered |
| CRACKED RIBS (TORSO): -2 BODY, does not affect Health Points |
| DISFIGURING SCAR (HEAD): -3 empathic Verbal Combat |
| CRACKED JAW (HEAD): -2 Magical Skills, Verbal Combat |
| FRACTURED LEG: -3 SPD, Dodge, Escape, Athletics |
| FRACTURED ARM: -3 to actions with this arm |
| BROKEN RIBS (TORSO): -2 BODY; -1 REF/DEX |
| RUPTURED SPLEEN (TORSO): Stun save every 5 rounds; bleeding |
| LOST TEETH (HEAD): [[1d10]] teeth; -3 magical skills; verbal combat |
| MINOR HEAD WOUND (HEAD): -1 to INT, WILL, STUN |
| COMPOUND LEG FRACTURE: leg useless, quarter SPD Dodge/Escape Athletics; bleeding |
| COMPOUND ARM FRACTURE: arm useless; bleeding |
| SUCKING CHEST WOUND (TORSO): -3 BODY,SPD; suffocating |
| TORN STOMACH (TORSO): -2 to all action; 4 acid damage per round |
| CONCUSSION (HEAD): all [[1d6]] rounds stun save; -2 INT/REF/DEX |
| SKULL FRACTURE (HEAD): bleeding; -1 INT/DEX; 4x head damage |
| DISMEMBERED LEG: leg useless; quarter SPD Dodge/Escape Athletics; bleeding |
| DISMEMBERED ARM: arm useless; bleeding |
| SEPTIC SHOCK (TORSO): -3 INT, WILL, REF, DEX; poisoned |
| HEART DAMAGE (TORSO): quarter Stamina, SPD, BODY; bleeding |
| DAMAGED EYE (HEAD): -5 sight based Awareness; -4 DEX; bleeding |
| SEPARATED SPINE/DECAPITATED (HEAD): You are dead |
| TARGET LOCATION: {{roll}} |
| DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}} |
| EFFECT: {{weapon_effect}} |