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skills and modifiers

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Reveal and toggle the padlock to the right of each stat or skill in order to apply additional modifiers.

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profession skills


gear and inventory





























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Dodge Base
Reposition Base
Block Base
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vitriol rebis aether quebrith hydragenum vermillion sol caelum fulgur

vitriol rebis aether quebrith hydragenum vermillion sol caelum fulgur

vitriol rebis aether quebrith hydragenum vermillion sol caelum fulgur
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vitriol |
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rebis |
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aether |
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quebirth |
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hydragenum |
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vermilion |
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sol |
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caelum |
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fulgur |
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magic and spells




background
CAMPAIGN INFO
STYLE, APPEARANCE & OUTLOOK
EARLY LIFE
SIBLINGS, RIVALS & FRIENDS
LIFE EVENTS





character

Inventory

Background

Weapon Templates
Profession
Witcher





















npc stats and skills
Dodge Base
Reposition Base
Block Base

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npc stats and skills
Dodge Base
Reposition Base
Block Base

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ATTACK | | |
DAMAGE | |










background
Commoner Superstition (Education)
Lore & Behaviour (Monster Lore)
{{title}}
NAME: {{name}}
DESCRIPTION: {{description}}
SAVE ROLL: {{roll}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#^rollTotal() computed::rolllocation 0}}
[Location](~{{name}}|location)
{{/^rollTotal() computed::rolllocation 0}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}} {{#rollWasFumble() roll2}} {{#^rollWasCrit() roll2}} {{/^rollWasCrit() roll2}} {{/rollWasFumble() roll2}}
{{title}}
NAME: {{name}}
1ST ATTACK: {{computed::roll}}
FUMBLED BY: {{fumble}}
2ND ATTACK: {{computed::roll2}}
FUMBLED BY: {{fumble2}}
{{#^rollTotal() computed::rolllocation 0}}
[Location](~{{name}}|location)
{{/^rollTotal() computed::rolllocation 0}}
{{title}}
NAME: {{name}}
INITIATIVE ROLL: {{roll}}
{{#rollTotal() hp 0}} {{/rollTotal() hp 0}}
{{title}}
NAME: {{name}}
DESCRIPTION: {{stun}}
DESCRIPTION: {{death}}
SAVE ROLL: {{roll}}
{{title}}
NAME: {{name}}
FUMBLE ROLL: {{roll}}
{{#rollTotal() roll 1}}{{/rollTotal() roll 1}} {{#rollBetween() roll 2 4}}{{/rollBetween() roll 2 4}} {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#rollBetween() roll 2 5}}{{/rollBetween() roll 2 5}} {{#rollBetween() roll 6 7}}{{/rollBetween() roll 6 7}} {{#rollBetween() roll 8 9}}{{/rollBetween() roll 8 9}} {{#rollTotal() roll 10}}{{/rollTotal() roll 10}}
{{title}}
NAME: {{name}}
HEAD: If successful, your attack will deal x3 damage.
TORSO (HUMANOID): If successful, your attack will deal standard damage.
RIGHT ARM (HUMANOID): If successful, your attack will deal half damage.
LEFT ARM (HUMANOID): If successful, your attack will deal half damage.
RIGHT LEG (HUMANOID): If successful, your attack will deal half damage.
LEFT LEG (HUMANOID): If successful, your attack will deal half damage.
TORSO (MONSTER): If successful, your attack will deal standard damage.
RIGHT LIMB (MONSTER): If successful, your attack will deal half damage.
LEFT LIMB (MONSTER): If successful, your attack will deal half damage.
WING/TAIL (MONSTER): If successful, your attack will deal half damage.
TARGET LOCATION: {{roll}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
DESCRIPTION: {{description}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#description}} {{/description}} {{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
DESCRIPTION: {{description}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#description}} {{/description}} {{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
DESCRIPTION: {{description}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#description}} {{/description}} {{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
DESCRIPTION: {{description}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#name}} {{/name}} {{#type1}}{{/type2}} {{#effect}} {{/effect}} {{#enhancement}} {{/enhancement}}
{{weapon-name}}
NAME: {{name}}
HELD: {{type1}}{{/type1}} {{#type2}}
TYPE: {{type2}}
MAX RANGE: {{range}}  | ACCURACY: {{accuracy}}
DMG: {{damage}}  | RELIABILITY: {{reliability}}
EFFECT: {{effect}}
ENH: {{enhancement}}
{{#skill}}
{{#rollTotal() computed::singlestrike 1}}
[Single Strike](~{{name}}|templatesinglestrike||{{computed::passthrough}})
{{/rollTotal() computed::singlestrike 1}} {{#rollTotal() computed::quickstrike 1}}
[Quick Strike](~{{name}}|templatequickstrike||{{computed::passthrough}})
{{/rollTotal() computed::quickstrike 1}} {{#rollTotal() computed::faststrike 1}}
[Fast Strike](~{{name}}|templatefastattack||{{computed::passthrough}})
{{/rollTotal() computed::faststrike 1}} {{#rollTotal() computed::strongstrike 1}}
[Strong Strike](~{{name}}|templatestrongattack||{{computed::passthrough}})
{{/rollTotal() computed::strongstrike 1}} {{#rollTotal() computed::wolfstrike 1}}
[Wolf School Strong Strike](~{{name}}|templatewolfstrike||{{computed::passthrough}})
{{/rollTotal() computed::wolfstrike 1}} {{#rollTotal() computed::jointmeleeattack 1}}
[Joint Attack](~{{name}}|templatejointmeleeattack||{{computed::passthrough}})
{{/rollTotal() computed::jointmeleeattack 1}} {{#rollTotal() computed::jointrangedattack 1}}
[Joint Attack](~{{name}}|templatejointrangedattack||{{computed::passthrough}})
{{/rollTotal() computed::jointrangedattack 1}}
{{/skill}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
1ST ATTACK: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#rollTotal() computed::useAttackDefenseChain 0}} {{#^rollTotal() computed::rolllocation 0}}
[Location](~{{name}}|location)
{{/^rollTotal() computed::rolllocation 0}} {{/rollTotal() computed::useAttackDefenseChain 0}} {{#^rollTotal() computed::useAttackDefenseChain 0}}
[Dodge](~selected|reactdodge||{{computed::passthrough}})
[Reposition](~selected|reactreposition||{{computed::passthrough}})
[Block](~selected|reactblock||{{computed::passthrough}})
{{/^rollTotal() computed::useAttackDefenseChain 0}} {{#computed::roll2}} {{#rollWasFumble() roll2}} {{#^rollWasCrit() roll2}} {{/^rollWasCrit() roll2}} {{/rollWasFumble() roll2}}
{{title}}
2ND ATTACK: {{computed::roll2}}
FUMBLED BY: {{fumble2}}
{{#rollTotal() computed::useAttackDefenseChain 0}} {{#^rollTotal() computed::rolllocation 0}}
[Location](~{{name}}|location)
{{/^rollTotal() computed::rolllocation 0}} {{/rollTotal() computed::useAttackDefenseChain 0}} {{#^rollTotal() computed::useAttackDefenseChain 0}}
[Dodge](~selected|reactdodge||{{computed::passthrough2}})
[Reposition](~selected|reactreposition||{{computed::passthrough2}})
[Block](~selected|reactblock||{{computed::passthrough2}})
{{/^rollTotal() computed::useAttackDefenseChain 0}} {{/computed::roll2}}
{{#effect}} {{/effect}} {{#enhancement}} {{/enhancement}}
{{shield-name}}
NAME: {{name}}
DMG: {{damage}}  | RELIABILITY: {{reliability}}
EFFECT: {{effect}}
ENH: {{enhancement}}
{{title}}
NAME: {{name}}
DAMAGE ROLL: {{roll}}
{{#roll}} {{/roll}} {{#range}} {{/range}} {{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}} {{#type}} {{/type}} {{#effect}} {{/effect}} {{#damage}} {{/damage}}
{{weapon-name}}
NAME: {{name}}
ATTACK ROLL: {{computed::roll}}
MAX RANGE: {{range}}
FUMBLED BY: {{fumble}}
TYPE: {{type}}
EFFECT: {{effect}}
DAMAGE: {{damage}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}} {{#hit}} {{/hit}} {{#rollGreater() computed::hit 0}} {{#rollTotal() computed::rolllocation 0}} {{/rollTotal() computed::rolllocation 0}} {{#weapon_effect}} {{/weapon_effect}} {{/rollGreater() computed::hit 0}}
{{title}}
NAME: {{name}}
SKILL ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
RESULT: {{computed::attackerRoll}} - {{computed::roll}} = {{computed::hit}}
DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}}
EFFECT: {{weapon_effect}}
{{#rollGreater() computed::hit 0}}
{{#^rollTotal() computed::rolllocation 0}} {{#^rollGreater() computed::critdmg 0}}
[Location(Monster)](~{{name}}|monsterlocation||{{computed::passthrough}})
[Location(Humanoid)](~{{name}}|humanlocation||{{computed::passthrough}})
{{/^rollGreater() computed::critdmg 0}} {{#rollGreater() computed::critdmg 0}}
[Location(Crit)](~{{name}}|critlocation||{{computed::passthrough}})
{{/rollGreater() computed::critdmg 0}} {{/^rollTotal() computed::rolllocation 0}}
{{/rollGreater() computed::hit 0}}
{{#description}} {{/description}} {{#duration}} {{/duration}} {{/range}} {{#defense}} {{/defense}}
{{spell-name}}
NAME: {{name}}
TYPE: {{type}}
STA COST: {{cost}}
DESCRIPTION: {{description}}
DURATION: {{duration}}
DMG: {{damage}} {{#range}} | RANGE: {{range}}
DEFENSE: {{defense}}
[Spellcasting](~{{name}}|roll_spellcasting_detailed)
{{ritual-name}}
NAME: {{name}}
PREP. TIME: {{prep}}
STA COST: {{cost}}
DESCRIPTION: {{description}}
DC: {{DC}}  | DURATION: {{duration}}
COMPONENTS: {{comp}}
{{hex-name}}
NAME: {{name}}
DANGER: {{danger}}
STA COST: {{cost}}
DESCRIPTION: {{description}}
REQ. TO LIFT: {{lift}}
{{#rollWasFumble() roll}} {{#^rollWasCrit() roll}} {{/^rollWasCrit() roll}} {{/rollWasFumble() roll}}
{{title}}
NAME: {{name}}
REPUTATION: {{reputation}}
REP ROLL: {{computed::roll}}
FUMBLED BY: {{fumble}}
{{#rollTotal() roll 1}}{{/rollTotal() roll 1}} {{#rollBetween() roll 2 5}}{{/rollBetween() roll 2 5}} {{#rollBetween() roll 6 7}}{{/rollBetween() roll 6 7}} {{#rollBetween() roll 8 9}}{{/rollBetween() roll 8 9}} {{#rollTotal() roll 10}}{{/rollTotal() roll 10}} {{#computed::damage}} {{/computed::damage}} {{#weapon_effect}} {{/weapon_effect}}
{{title}}
NAME: {{name}}
HEAD: If successful, your attack will deal x3 damage.
TORSO (MONSTER): If successful, your attack will deal standard damage.
RIGHT LIMB (MONSTER): If successful, your attack will deal half damage.
LEFT LIMB (MONSTER): If successful, your attack will deal half damage.
WING/TAIL (MONSTER): If successful, your attack will deal half damage.
TARGET LOCATION: {{roll}}
DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}}
EFFECT: {{weapon_effect}}
{{#rollTotal() roll 1}}{{/rollTotal() roll 1}} {{#rollBetween() roll 2 4}}{{/rollBetween() roll 2 4}} {{#rollTotal() roll 5}}{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}{{/rollTotal() roll 6}} {{#rollBetween() roll 7 8}}{{/rollBetween() roll 7 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#computed::damage}} {{/computed::damage}} {{#weapon_effect}} {{/weapon_effect}}
{{title}}
NAME: {{name}}
HEAD: If successful, your attack will deal x3 damage.
TORSO (HUMANOID): If successful, your attack will deal standard damage.
RIGHT ARM (HUMANOID): If successful, your attack will deal half damage.
LEFT ARM (HUMANOID): If successful, your attack will deal half damage.
RIGHT LEG (HUMANOID): If successful, your attack will deal half damage.
LEFT LEG (HUMANOID): If successful, your attack will deal half damage.
TARGET LOCATION: {{roll}}
DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}}
EFFECT: {{weapon_effect}}
{{#rollTotal() computed::critdmg 3}} {{#rollBetween() roll 2 3}}{{/rollBetween() roll 2 3}} {{#rollBetween() roll 4 5}}{{/rollBetween() roll 4 5}} {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} {{/rollTotal() computed::critdmg 3}} {{#rollTotal() computed::critdmg 5}} {{#rollBetween() roll 2 3}}{{/rollBetween() roll 2 3}} {{#rollBetween() roll 4 5}}{{/rollBetween() roll 4 5}} {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} {{/rollTotal() computed::critdmg 5}} {{#rollTotal() computed::critdmg 8}} {{#rollBetween() roll 2 3}}{{/rollBetween() roll 2 3}} {{#rollBetween() roll 4 5}}{{/rollBetween() roll 4 5}} {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} {{/rollTotal() computed::critdmg 8}} {{#rollTotal() computed::critdmg 10}} {{#rollBetween() roll 2 3}}{{/rollBetween() roll 2 3}} {{#rollBetween() roll 4 5}}{{/rollBetween() roll 4 5}} {{#rollBetween() roll 6 8}}{{/rollBetween() roll 6 8}} {{#rollBetween() roll 9 10}}{{/rollBetween() roll 9 10}} {{#rollTotal() roll 11}}{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}{{/rollTotal() roll 12}} {{/rollTotal() computed::critdmg 10}} {{#computed::damage}} {{/computed::damage}} {{#weapon_effect}} {{/weapon_effect}}
{{title}}
NAME: {{name}}
SPRAINED LEG: -2 SPD, Dodge, Escape, Athletics
SPRAINED ARM: -2 to actions with this arm
FOREIGN OBJECT (TORSO): Recovery and Critical Healing are quartered
CRACKED RIBS (TORSO): -2 BODY, does not affect Health Points
DISFIGURING SCAR (HEAD): -3 empathic Verbal Combat
CRACKED JAW (HEAD): -2 Magical Skills, Verbal Combat
FRACTURED LEG: -3 SPD, Dodge, Escape, Athletics
FRACTURED ARM: -3 to actions with this arm
BROKEN RIBS (TORSO): -2 BODY; -1 REF/DEX
RUPTURED SPLEEN (TORSO): Stun save every 5 rounds; bleeding
LOST TEETH (HEAD): [[1d10]] teeth; -3 magical skills; verbal combat
MINOR HEAD WOUND (HEAD): -1 to INT, WILL, STUN
COMPOUND LEG FRACTURE: leg useless, quarter SPD Dodge/Escape Athletics; bleeding
COMPOUND ARM FRACTURE: arm useless; bleeding
SUCKING CHEST WOUND (TORSO): -3 BODY,SPD; suffocating
TORN STOMACH (TORSO): -2 to all action; 4 acid damage per round
CONCUSSION (HEAD): all [[1d6]] rounds stun save; -2 INT/REF/DEX
SKULL FRACTURE (HEAD): bleeding; -1 INT/DEX; 4x head damage
DISMEMBERED LEG: leg useless; quarter SPD Dodge/Escape Athletics; bleeding
DISMEMBERED ARM: arm useless; bleeding
SEPTIC SHOCK (TORSO): -3 INT, WILL, REF, DEX; poisoned
HEART DAMAGE (TORSO): quarter Stamina, SPD, BODY; bleeding
DAMAGED EYE (HEAD): -5 sight based Awareness; -4 DEX; bleeding
SEPARATED SPINE/DECAPITATED (HEAD): You are dead
TARGET LOCATION: {{roll}}
DAMAGE: ({{#^rollTotal() computed::attackmultiplier 1}}{{computed::attackmultiplier}} x {{/^rollTotal() computed::attackmultiplier 1}}{{computed::weapondmg}} - {{computed::armor}}) = {{computed::afterArmor}} x {{computed::locationmultiplier}} + {{computed::critdmg}} ={{computed::damage}}
EFFECT: {{weapon_effect}}