The Indie Hack


Character Sheet
Name:

Class:
The Veteran / The Exorcist / The Hunter / The Scoundrel / The Elementalist / The Occultist / The Outlander
You have stared into the face of death herself. Now, life holds few pleasures, and you must take up your sword again.
Class Attributes: Tough [+1], Precise [0], Clever [-1]
Natural Aptitudes (choose 2): Tactics, Fighting Humans, Endurance
The end is never really the end, of course. Foul creatures wish to drag you down into the pit, and you must stop them.
Class Attributes: Tough [+1], Precise [-1], Clever [0]
Natural Aptitudes (choose 3): Endurance, Identifying Symbols, Avoiding Spells, Fighting Unliving
A simple life in a house by a stream is too much to ask from these shattered lands. The dogs bay from their kennels. The hunt calls.
Class Attributes: Tough [0], Precise [+1], Clever [-1]
Natural Aptitudes (choose 3): Navigation, Stealth, Fighting Insects, Fighting Animals
There is much to be gained in this new economy when no trap or guard can keep you out.
Class Attributes: Tough [-1], Precise [+1], Clever [-1]
Natural Aptitudes (choose 3): Stealth, Avoiding Traps, Identifying Symbols, Disguise
The world is not made of singular stuff, but shifting patterns and energies. Stare deep into the flame. Become fire herself.
Class Attributes: Tough [0], Precise [-1], Clever [+1]
Natural Aptitudes (choose 2): Avoiding Spells, Disguise, Fighting Abominations
Your journey is brief. Seething power lies buried. The cold ground enfolds us all in the end.
Class Attributes: Tough [-1], Precise [0], Clever [+1]
Natural Aptitudes (choose 2): Stealth, Identifying Symbols, Avoiding Spells
It's time to leave...
Class Attributes: Tough [0], Precise [0], Clever [0]
Natural Aptitudes (choose 4): Avoiding Spells, Disguise, Navigation, Fighting Abominations, Fighting Unliving

Attributes:
Tough []
Precise []
Clever []
In order to use the dark dice above, don't write the plus sign of the positive attributes (e.g., write 1 instead of +1).
Natural Aptitudes:

Positive Details:
Weapon Master (Proficient with all bows; Hand, Heavy, and Dueling Weapons; all shields; and all armour)
Cleave Through Foes (Skill: If the group is outnumbered or facing a swarm, apply twice as many damage details divided among the enemies)
Splintered Shield (Skill: Add a damage detail to a shield to negate all GM details from a single roll)
Holy Weapons (Proficient with Hand and Heavy Weapons, all shields, and Chainmail Armour or lighter)
Banish the Unliving (Spell: Test Clever. Number over indicates the number of monsters banished)
Light of the Mother (Skill: Test Clever. Details can be spent one-to-one to heal allies, fill a small room with light, or detect monsters at far range or closer)
Hunting Weapons (Proficient with all bows, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
Track your Prey (Skill: Test Precise. Details can be spent to locate water, animals, or monsters)
Skin and Bones (Skill: Test Tough. With raw materials, details can be spent to create valuable skins, warm clothing, or bone weapons)
Cruel Weapons (Proficient with the Crossbow, Hand Weapons, Dueling Weapons, and Reinforced Leather Armour or lighter)
Pilfer (Skill: Test Clever. Details can be spent to obtain items from pockets, conceal weapons, open locks, or spring traps)
Aim between the Ribs (Skill: Test Precise. Details can be spent one-to-one to add damage details to your next successful attack from behind during this scene)
Few Weapons (Proficient with Hand Weapons and Leather Armour)
Disrupt the Balance (Spell: Test Clever. Details can be spent to create of destroy a handful of fire or water, or turn a handful of stone into mud or mud into stone)
Shifting Forms (Skill: Test Precise. Details can be spent to polymorph yourself for minutes or others for several seconds)
No Weapons (Proficient with Leather Armour)
Draw Forth the Unliving (Spell: Test Clever. Number over indicates the number of monsters created from fresh corpses; lasts for the scene)
Shade of the Crone (Skill: Test Precise. Details can be spent to deal damage to close or far enemies)
Precise Weapons (Proficient with the Bow, Hand Weapons, Dueling Weapons, Small Shields, and Chainmail Armour or lighter)
Natural Scavenger (Skill: Test Clever. Details can be spent to gather herbs, ammunition, or supplies)
Sound of the Child (Skill: Test Precise. Details give you visions/sounds of the area at very far range)

Negative Details:
Fallen ()

Items: (Jingle: )
Pack (), Rations (), Flint-and-Tinder, Hand Weapon ()

Masters:
Relationships:
Scars:

Questions:
Answer 2:
What did she look like?

How many years has it been?

Where do you keep your sword?

Who won the last great battle (and how)?
Answer 2:
Who have you lost?

Where did you eventually find them?

What holds the world together

What tears the world apart?
Answer 2:
Who cares for the dogs in your absence?

What is your favorite prey?

What stalks the realm by night?

What food enchants people (and how)?
Answer 2:
What's the next big score?

What score did you fail to pull off?

Whose betrayal will you remember (and what was it)?

Who will remember your betrayal (and what was it)?
Answer 2:
What remains unchanged?

How close have you come to the flame?

What burns in the hearts of the people?

What stone structure is built on a foundation of mud?
Answer 2:
What maddening secret do you know?

How many more must die?

Who most wishes to see the world come to harm?

Who knows your darkest secrets?
Answer 1 or 4:
You can hear them too, can't you (what do they say)?

What lies deep beneath these hills?

Where can you never go?

Where must you always return?

Can you hear him crying (why or why not)?

What lands have the greatest bounty just beneath the surface?

Notes: