{ "add_domain_spend_burn": "Add another Domain (spend Burn)", "advantage_bond_support": "Advantage/Bond/Support", "burn": "Burn", "burnout": "Out", "and": "and", "any_domain": "Any domain", "command": "Command", "bond_use_1": "Bolster you", "bond_use_2": "Block Harm or Fate for you", "bond_use_3": "Follow your lead", "bond_use_top": "When you use a Bond, ask them to:", "bonds": "Bonds", "bonusdice_query": "Other dice (Advantage, Bond Dice, or Support), e.g. 1d8 + 1d8 + 1d6", "boons": "Advances", "boons_1": "Advance a d8 Domain die to d10", "boons_2": "Advance a d6 Domain die to d8", "boons_3": "Advance your Role die to d8", "boons_4": "Add another Role", "boons_5": "When you support or bolster, the die you give counts as one size larger.", "boons_6": "When you mark Burn for an extra domain, take two extra dice instead of one.", "boons_7": "When you expend a Charge, roll +2d4 and keep the highest.", "character": "Character", "choose_sheet_type": "Choose sheet type", "combatclass": "Combat Class", "combatsystems": "Combat Systems", "shields_weapons": "Shields & Weapons", "commendations": "Commendations", "courage": "Courage", "bravado": "Bravado", "devotion": "Devotion", "duty": "Duty", "honor": "Honor", "passion": "Passion", "wrath": "Wrath", "forged": "Forged", "die_placeholder": "Name, Role, Bonus Die, ...", "thread_advantage": "Thread Advantage", "domain": "Domain", "domains": "Domains", "dire": "Dire", "dire_desc": "Dire (Mark Burn to contest)", "expressions": "Expressions", "fate": "Fate", "flightclass": "Flight Class", "flightsystems": "Flight Systems", "power_sensors": "Power & Sensors", "glory": "Glory", "commendation": "Commendation", "commandations": "Commendations", "rank": "Rank", "maneuvers": "Maneuvers", "marines": "Marines", "mission_logs": "Mission Logs", "name_pronouns": "Name / Pronouns", "daunding": "Daunding", "daunding_desc": "Daunding (Spend Charge to contest)", "callsign": "Callsign", "name": "Name", "no": "No", "none": "None", "operations": "Operations", "plus_thread_level": "Plus Thread Level", "perilous": "Perilous", "perilous_desc": "Perilous (Mark Burn if you suffer)", "recite_command": "What squadron strategy did you use?\nHow did we see your willpower in action?\nHow did military or social protocol help your purpose?", "recite_tactical": "How did you engage combat?\nHow was your skill, agility, or courage shown?\nHow did you take our breath away?", "recite_bottom": "-", "recite_operations": "How was your knowledge or creativity shown?\nHow was stealth or subterfuge displayed?\nHow did you scout?", "recite_systems": "How did you teach something?\nHow did you employ technology to your means?\nHow did science help your purpose?", "recite_top": "How does your Role, Burn (an added Domain), or Charges manifest in the contest?", "recite_deeds": "Recite your deeds", "role": "Role", "role_die": "Role die", "roll_prevails": "Your action goes well and you overcome the challenge. The best pilot earns Glory equal to the target number. Pilots who prevail earn half that amount (round up).", "roll_thread": "Roll Thread", "roll_suffers": "Pilots who suffer each earn 1 Glory. If you take harm while flying, your Squadron takes harm, too.", "roll_stormcraftdamage": "Stormcraft Damage", "arduous": "Arduous", "arduous_desc": "Arduous (Spend Charge if you suffer)", "spend_charges": "Spend Charges", "squadron": "Squadron", "stormcraft": "Stormcraft", "charges": "Charges", "strength": "Strength", "thread": "Thread", "thread_level": "Thread Level", "strife_level": "Thread Level", "storm": "The Storm", "thread_player_roll": "Thread Player Roll", "style_notes": "Style & Notes", "systems": "Systems", "suffer": "Suffer", "tactical": "Tactical", "target_number": "Target Number", "tempest": "The Temptest", "yes": "Yes" }