y
NPC OPTIONS
NAME
NPC TYPE
ARMOR CLASS TYPE
HIT POINTS FORMULA
SPEED
ATTRIBUTES
STR DEX CON INT WIS CHA
SAVES
STR DEX CON INT WIS CHA
SKILLS
ACROBATICS
ANIMAL HANDLING
ATHLETICS
DECEPTION
INSIGHT
INTIMIDATION
INVESTIGATION
LORE
MEDICINE
NATURE
PERCEPTION
PERFORMANCE
PERSUASION
PILOTING
SLEIGHT OF HAND
STEALTH
SURVIVAL
TECHNOLOGY
DAMAGE VULNERABILITIES
DAMAGE RESISTANCES
DAMAGE IMMUNITIES
CONDITION IMMUNITIES
SENSES
LANGUAGES
CHALLENGE XP
TOKEN SIZE
POWERCASTING NPC
POWERCASTING ABILITY
GLOBAL POWER ATTACK MODIFIER:
POWER CASTER LEVEL:
POWER SAVE DC MOD:
HAS REACTIONS
LEGENDARY ACTIONS:
GENERAL OPTIONS
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
NPC NAME IN ROLLS:
ADD DEX TIEBREAKER TO INITIATIVE


IMPORT / EXPORT
Json Value
Armor Class
Hit Points
Speed
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses
Languages
Challenge
y
NAME:
Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Reactions
y
NAME:
Legendary Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
POWERS
FORCE TOTALFORCE REMAINING
FP
TECH TOTALTECH REMAINING
TP
0
Powers Lvl cantrip
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

1
Powers Lvl 1
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

2
Powers Lvl 2
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

3
Powers Lvl 3
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

4
Powers Lvl 4
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

5
Powers Lvl 5
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

6
Powers Lvl 6
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

7
Powers Lvl 7
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

8
Powers Lvl 8
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

9
Powers Lvl 9
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
0
0
0
0
0
0
INSPIRATION
PROFICIENCY BONUS
0
0
0
0
0
0
GLOBAL SAVE MODIFIER
y
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
PASSIVE WISDOM (PERCEPTION)
TOOL PRO ATTRIBUTE
y
NAME:
PROFICIENCY BONUS:
ATTRIBUTE: MODS:
GLOBAL SKILL MODIFIER
y
TOOL PROFICIENCIES & CUSTOM SKILLS
TYPE PROFICIENCY
y
TYPE:
PROFICIENCY:
OTHER PROFICIENCIES & LANGUAGES
RANK DEPLOYMENT
y
DEPLOYMENT:
RANK:
DEPLOYMENTS
ARMOR CLASS
SPEED
Hit Point Maximum
CURRENT HIT POINTS
TEMPORARY HIT POINTS
Total
SUCCESSES
FAILURES
EXHAUSTION LEVEL
NAME ATK DAMAGE/TYPE
y
NAME:
ATTACK: + + PROFICIENT
RANGE:
POWER BONUS: CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
DESCRIPTION:
GLOBAL ATTACK MODIFIER
y
GLOBAL DAMAGE MODIFIER
y
TYPE:
ATTACKS & POWERCASTING
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL WEIGHT IMMOBILE HEAVILY ENCUMBERED ENCUMBERED OVER CARRYING CAPACITY
EQUIPMENT
y
PERSONALITY TRAITS
y
IDEALS
y
BONDS
y
FLAWS
Total
Total
Total
Total
y
NAME:
SOURCE:
SOURCE TYPE:
:
FEATURES & TRAITS
i Looking for missing data? Your data is in the simple version that can be re-enabled from the Settings(gear) tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'.
CHARACTER NAME
AGE
SIZE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
CHARACTER APPEARANCE
CHARACTER BACKSTORY
MISCELLANEOUS
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
LOOT
STORAGE
CHARACTER NAME
POWERCASTING ABILITY
POWER SAVE DC
POWER ATTACK BONUS
FORCE TOTALFORCE REMAINING
FP
TECH TOTALTECH REMAINING
TP
0
Powers Lvl cantrip
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

1
Powers Lvl 1
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

2
Powers Lvl 2
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

3
Powers Lvl 3
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

4
Powers Lvl 4
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

5
Powers Lvl 5
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

6
Powers Lvl 6
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

7
Powers Lvl 7
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

8
Powers Lvl 8
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

9
Powers Lvl 9
y E
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C

CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
HIT DIE:
CARRYING CAPACITY MODIFIER:
GLOBAL POWER ATTACK MODIFIER:
POWER CASTER LEVEL:
POWER SAVE DC MOD:
POWER ICONS:
PRECOGNITION (REROLL ONES)
TECH FIGHTER
TECH OPERATIVE
CLASS OPTIONS
2ND CLASS: LEVEL: SUBCLASS:
3RD CLASS: LEVEL: SUBCLASS:
4TH CLASS: LEVEL: SUBCLASS:
MULTICLASS OPTIONS
USE CUSTOM CLASS
CLASS NAME:
HIT DIE:
POWERCASTING ABILITY:
POWER SLOTS:
SAVES
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CUSTOM CLASS OPTIONS
STRENGTH +
DEXTERITY +
CONSTITUTION +
INTELLIGENCE +
WISDOM +
CHARISMA +
INITIATIVE MODIFIER:
INITIATIVE STYLE:
ADD DEX TIEBREAKER TO INITIATIVE
GLOBAL ARMOR CLASS MODIFIER:
ARMOR CLASS TRACKING:
CUSTOM AC: + +
ATTRIBUTE OPTIONS
Strength Save +
Dexterity Save +
Constitution Save +
Intelligence Save +
Wisdom Save +
Charisma Save +
DEATH SAVE MODIFIER:
GLOBAL SAVING THROW MODIFIER:
SAVE OPTIONS
Acrobatics (Dex) +
Animal Handling (Wis) +
Technology (Int) +
Athletics (Str) +
Deception (Cha) +
Lore (Int) +
Insight (Wis) +
Intimidation (Cha) +
Investigation (Int) +
Medicine (Wis) +
Nature (Int) +
Perception (Wis) +
Performance (Cha) +
Persuasion (Cha) +
Piloting (Int) +
Sleight of Hand (Dex) +
Stealth (Dex) +
Survival (Wis) +
JACK OF ALL TRADES
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
v
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
PROFICIENCY BONUS:
SHOW GLOBAL SAVE MODIFIER FIELD
SHOW GLOBAL SKILL MODIFIER FIELD
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
LEVEL CALCULATIONS:
ENCUMBRANCE:
INVENTORY:
FEATURES AND TRAITS:
PROFICENCIES AND LANGUAGES:
AMMO TRACKING: (API REQUIRED)
SHOW EXHAUSTION TRACKING:
GENERAL OPTIONS
Json Value
IMPORT / EXPORT
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
y
NAME:
SOURCE:
TYPE:
GRADE:
Cost:
Grade: : : : cr
SUITE MODIFICATIONS
Modification Capacity
TOTAL MODIFICATIONS
Maximum Suites
TOTAL SUITES
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
y
NAME:
SOURCE:
TYPE:
GRADE:
Cost:
Grade: : : : cr
MODIFICATIONS
Modification Capacity
TOTAL MODIFICATIONS
Fixed Hardpoints
HARDPOINTS USED
Turret Hardpoints
TURRET HARDPOINTS USED
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL CARGO (TONS)
CARGO
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL HIDDEN CARGO (TONS)
HIDDEN CARGO
SHIP NOTES AND MISC
Ship Fuel Capacity
CURRENT FUEL (UNITS)
FUEL COST (CR)
Ship Food Capacity
CURRENT FOOD (PORTIONS)
Regular Cargo Capacity
CURRENT CARGO (TONS)
Hidden Cargo Capacity
HIDDEN CARGO (TONS)
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
0
0
0
0
0
0
HYPERDRIVE CLASS
NAVCOMPUTER BONUS
PILOT PROF BONUS
PILOT INT(PILOTING)
0
0
0
0
0
0
GLOBAL SAVE MODIFIER
y
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
ARMOR CLASS
TURNING SPEED
FLYING SPEED
Hull Point Maximum Dmg Red.
CURRENT HULL POINTS
Shield Point Maximum Regen Rate
CURRENT SHIELD POINTS
Armor:
Shields:
ARMOR & SHIELDS
Total
Total
SUCCESSES
Reactor:
Power Coupling:
REACTOR & POWER COUPLING
PASSIVE SCAN (WISDOM)
CATEGORY FACING NAME RANGE ATK DAMAGE/TYPE ATKS
y
WEAPON CATEGORY
WEAPON FACING:
NAME:
ATTACK: +
RANGE:
CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
ATK/ROUND:
DESCRIPTION:
Ship Weapon Attacks
GLOBAL ATTACK MODIFIER
y
GLOBAL DAMAGE MODIFIER
y
TYPE:
POWER DIE CAPACITY STORAGE
/
/
/
/
/
/
Total
Total
Total
Total
y
NAME:
SOURCE:
SOURCE TYPE:
:
FEATURES & TRAITS
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
v
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
FEATURES AND TRAITS:
AMMO TRACKING: (API REQUIRED)
ARMOR CLASS TRACKING:
GENERAL OPTIONS
Strength Save +
Dexterity Save +
Constitution Save +
Intelligence Save +
Wisdom Save +
Charisma Save +
DEATH SAVE MODIFIER:
GLOBAL SAVING THsheet-row MODIFIER:
SAVE OPTIONS
Boost (Str) +
Ram (Str) +
Hide (Dex) +
Maneuvering (Dex) +
Patch (Con) +
Regulation (Con) +
Astrogation(Int) +
Data (Int) +
Probe (Int) +
Scan (Wis) +
Impress (Cha) +
Interfere (Cha) +
Menace (Cha) +
Swindle (Cha) +
JACK OF ALL TRADES
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
ARMOR
y
NAME:
AC BONUS:
HP/HIT DIE:
SHIELD
y
NAME:
SHIELD CAPACITY X:
REGEN RATE X:
ARMOR & SHIELD (legacy)
{{#always}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/always}} {{#normal}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
{{#charname}}
{{charname}}
{{/charname}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollGreater() r1 r2}} {{/disadvantage}}
{{#charname}}
{{charname}}
{{/charname}}
{{#desc}}
{{desc}}
{{/desc}}
{{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{^attack}} {{#desc}}
{{desc}}
{{/desc}} {{/attack}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}}{{#globaldamagecrit}} + {{globaldamagecrit}}{{/globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{#attack}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}}
{{#charname}}
{{charname}}
{{/charname}}
{{/attack}} {{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{#desc}}
{{desc}}
{{/desc}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}} {{#damage}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{/damage}}
{{desc}}
{{name}}{{#innate}}, {{innate}}{{/innate}}
{{#castingtime}}
Casting Time: {{castingtime}}
{{/castingtime}} {{#range}}
Range: {{range}}
{{/range}} {{#target}}
Target: {{target}}<>
{{/target}} {{#duration}}
Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
{{#description}}
{{description}}
{{/description}} {{#athigherlevels}}
At Higher Levels. {{athigherlevels}}
{{/athigherlevels}}
{{name}}
{{#source}}
{{#charname}}{{charname}} {{/charname}}{{source}}
{{/source}} {{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{type}}: {{r1}} {{/normal}} {{#always}} {{type}}: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{type}}: {{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{typec}}: {{/rollGreater() r1 r2}} {{/disadvantage}} {{#normal}} {{r1}} {{/normal}} {{#always}} {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#description}}
{{description}}
{{/description}}
Damage: {{#dmg1flag}} {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} {{/dmg2flag}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#attack}}
{{#normal}} Attack: {{r1}} {{/normal}} {{#always}} Attack: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{/attack}} {{#description}} {{description}} {{/description}}
{{#damage}}
Damage: {{#dmg1flag}} {{dmg1}} {{#normal}} {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}} {{#normal}} {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg2type}} {{/dmg2flag}}
{{/damage}}
{{title}}
{{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}}