* Values are inserted like they show in the book - so negative numbers should be written with a '-' in front, positive numbers just as the number (DON'T write '+', it will break the rolls) * In most Rolls there will be an option to include modifiers - the negative/positive value also applies here * 'Quick Roll Collection' is everything you need if you don't want to use anything else * A lot of buttons throughout the sheet to make your life easier ## Useful Attributes ### Attribute Scores: * Body - @{body} * Agility - @{agility} * Reaction - @{reaction} * Strength - @{strength} * Willpower - @{willpower} * Logic - @{logic} * Intuition - @{intuition} * Charisma - @{charisma} * Magic / Resonance - @{magicresonance} * Edge - @{edge} ### Combat Info #### Wounds * @{physical} - physical condition monitor / wounds * @{stun} - stun condition monitor / wounds * @{paintolerance} - higher or lower pain tolerance (standard value 3) * @{woundmod} - calculated wound modifier (see below for macro) #### Offensive * @{primaryweapon-} - and @{secondaryweapon-} are the two fixed Ranged Weapon slots, you can access all Attributes from these weapons directly with useing this as a prefix and then: * @{-acc} - Accuracy * @{-dam} - Damage Value * @{-ap} - Armor Penetration * @{-mode} - Weapon Modes * @{-rc} - Recoil Compensation * @{-ammo} - Max Ammo * @{-skill} - Skill Value used for the Weapon Type * Same goes for Melee weapons with the prefix @{primarymeleeweapon-} and @{secondarymeleeweapon-} (Of course without Weapon Mode, Recoil and Ammo) #### Defensive * @{avoid} - [[@reaction+@intuition]] * @{avoidmisc} - number to in- or decrease the avoid - Accessable through the 'Core Combat Info' Section * @{armor} - First armor in the Armor Sub-Section - the amount in the 'Core Combat Info' block * @{armormisc} - First armor in the Armor Sub-Section - number to increase or decrese damage resistance rolls #### Skills There is no option to access the Skills directly at this point - sorry!