Info Class Stats Modifiers Inventory y
Class 1:
Class 2:
Type 1:
Season 1:
Type 2:
Season 2:
Select initial weapon mastery:
Blade Polearm Bow Light Blade Axe Unarmed
Select bonus weapon mastery gained from the attack type:
Blade Polearm Bow Light Blade Axe Unarmed
Select additional bonus weapon mastery gained from having the attack type twice:
Blade Polearm Bow Light Blade Axe Unarmed
Select bonus weapon mastery gained from the noble class (can be the same as a previously selected weapon mastery):
Blade Polearm Bow
Select additional bonus weapon mastery gained from having the noble class twice:
Blade Polearm Bow
MP Duration Target Range Type
p i
Name
MP
Duration
Target
Range
Type
Hit Points
Mental Points
Condition (If >=10 add 1 dice size to: )
whiteheart /
sevenpointstar /
condition

STR
Base
Current
DEX
Base
Current
INT
Base
Current
SPI
Base
Current

bandaids
lowers DEX die size
skullcrossbones
lowers STR die size
bed
lowers all dice sizes
exhaustion
lowers SPI die size
questionmarks
lowers INT die size
brokenheart
lowers all dice sizes

Journey Rules

Name: Effect: + +
+
p
+
fumble Apply Concentration to next roll?
Current Season:
Current Terrain:
Current Weather:
W
Level 1=>6 Level 2=>8 Level 3=>10 Level 4=>12 Level 5=>14
Grassland Woods Deep Forest Desert Alpine
Wasteland Highlands Swamp Jungle
Rocky Terrain Mountain
W
Weather +1 Weather +3 Weather +5
Rain Hard Rain Hurricane
Strong Wind Snow Blizzard
Fog Deep Fog
Hot Dark
Cold
/
/
/
/
Durability: / Size:
Accuracy: + +
Damage: +
Name: Effect: Durability: / Size:
Defense Points: Penalty:
Name: Effect:
Name: Effect: Size: Ct:
Name: Effect: Size: Capacity:
Name: Effect: Capacity:
Background color:
Header color:
Icon background color:
Selection color:

whiteheart Selection
Message Roll20 user Spren if you want to suggest more colors!
LEVEL
Habitat
Season
Materials
Draconica Number
HP / Abilities
MP / Accuracy +
Initiative Damage +  
Condition Armor
 Output Description Box to chat
Character History
whiteheart /
p i
LP Cost:
p i
Name
LP Cost
Scenario name Date Traveler's names
{{name}}
{{die1}} + {{die2}} + {{bonusesAndPenalties}} {{#rollWasFumble() die1}} {{#rollWasFumble() die2}}
FUMBLE!!!
{{/rollWasFumble() die2}} {{/rollWasFumble() die1}} {{#rollWasCrit() die1}} {{#rollWasCrit() die2}}
CRITICAL SUCCESS!!!
{{/rollWasCrit() die2}} {{/rollWasCrit() die1}} {{#rollTotal() die1 6}} {{#rollTotal() die2 6}} {{#^rollWasCrit() die1}} {{#^rollWasCrit() die2}}
CRITICAL SUCCESS!!!
{{/^rollWasCrit() die2}} {{/^rollWasCrit() die1}} {{#rollWasCrit() die1}} {{#^rollWasCrit() die2}}
CRITICAL SUCCESS!!!
{{/^rollWasCrit() die2}} {{/rollWasCrit() die1}} {{#^rollWasCrit() die1}} {{#rollWasCrit() die2}}
CRITICAL SUCCESS!!!
{{/rollWasCrit() die2}} {{/^rollWasCrit() die1}} {{/rollTotal() die2 6}} {{/rollTotal() die1 6}}
{{name}} accuracy check
{{die1}} + {{die2}} + {{bonusesAndPenalties}} {{#rollWasFumble() die1}} {{#rollWasFumble() die2}}
FUMBLE!!!
{{/rollWasFumble() die2}} {{/rollWasFumble() die1}} {{#rollWasCrit() die1}} {{#rollWasCrit() die2}}
CRITICAL HIT!!!
{{/rollWasCrit() die2}} {{/rollWasCrit() die1}} {{#rollTotal() die1 6}} {{#rollTotal() die2 6}} {{#^rollWasCrit() die1}} {{#^rollWasCrit() die2}}
CRITICAL HIT!!!
{{/^rollWasCrit() die2}} {{/^rollWasCrit() die1}} {{#rollWasCrit() die1}} {{#^rollWasCrit() die2}}
CRITICAL HIT!!!
{{/^rollWasCrit() die2}} {{/rollWasCrit() die1}} {{#^rollWasCrit() die1}} {{#rollWasCrit() die2}}
CRITICAL HIT!!!
{{/rollWasCrit() die2}} {{/^rollWasCrit() die1}} {{/rollTotal() die2 6}} {{/rollTotal() die1 6}}
{{name}}
{{#result}}
{{result}}
{{/result}} {{#freetext}}
{{freetext}}
{{/freetext}}
Name
[{{name}}](~{{charname}}|magicRoll)
{{#cost}}
MP
{{cost}}
{{/cost}}
{{#duration}}
Duration
{{duration}}
{{/duration}} {{#target}}
Target
{{target}}
{{/target}} {{#range}}
Range
{{range}}
{{/range}}
{{#effect}}
{{effect}}
{{/effect}}