NAME
NICKNAME
階 級 CLASS
Description/Abilities
Features
Spirit +d4 times per day = /
Spirit DR12, or -d2 HP and no Texts for 1 hour
HONOUR
WOES
WEAPONS DMG Type Broken Action
/
ARMOUR
Tier 2. +2 DR penalty on Swiftness tests. Defence is DR+2. Tier 3. +4 DR penalty on Swiftness tests. Defence is DR+2.
Vigor+8 normal size items or DR+2 on Swiftness/Vigor tests EQUIPMENT
Load
TENETS
HiT PoINts CURRENT   MAXIMUM  
CREATURE/YOKAI
Description/Abilities
Special
WEAPONS DMG Type Broken Action
/
ARMOUR
HiT PoINts CURRENT   MAXIMUM  
{{#name}}{{name}}{{/name}} {{#heading}}{{heading}}{{/heading}} {{#subheading}} {{subheading}} {{#rollTotal() attack_track_ammo 1}}
{{computed::attack_ammo}}{{/rollTotal() attack_track_ammo 1}} {{#rollGreater() computed::armour_pen 0}} ⬦ {{armour_worn}}{{/rollGreater() computed::armour_pen 0}} {{#rollTotal() computed::short_rest 4}}Short Rest{{/rollTotal() computed::short_rest 4}} {{#rollTotal() computed::long_rest 6}}Long Rest{{/rollTotal() computed::long_rest 6}} {{#rollTotal() computed::hungry 4}}Hunger/Thirst{{/rollTotal() computed::hungry 4}} {{#rollTotal() computed::infection 6}}Infection/Poison{{/rollTotal() computed::infection 6}}
{{/subheading}} {{#rollTotal() dueling 1}}DUEL{{/rollTotal() dueling 1}}
{{#roll_default}} {{#roll}}
{{roll}} {{#dr_final}}vs DR{{computed::dr_final}}{{/dr_final}} {{#rollGreater() computed::armour_pen 0}} [{{computed::dr_base}}+{{computed::armour_pen}}] {{/rollGreater() computed::armour_pen 0}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical!{{computed::crit}}{{/crit}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#texts_kamis_note}}{{texts_kamis_note}}{{/texts_kamis_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_default}} {{#roll_initiative}} {{#roll}}
{{roll}}
{{#rollGreater() roll 3}} Success PCs go first. {{/rollGreater() roll 3}}
{{#^rollGreater() roll 3}} Fail Enemies go first. {{/^rollGreater() roll 3}}
{{/roll}} {{/roll_initiative}} {{#roll_attack}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{#rollGreater() computed::armour_pen 0}} [{{computed::dr_base}}+{{computed::armour_pen}}] {{/rollGreater() computed::armour_pen 0}} {{/dr_final}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical Hit!{{computed::crit}}{{/crit}} {{#attack_crit_note}} {{#damage}}Double Damage = {{computed::damage}}{{/damage}} Enemy takes x2 Damage, Armour reduced 1 tier after damage. {{/attack_crit_note}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{#attack_success_note}} {{#damage}}Damage = {{computed::damage}}{{/damage}} {{/attack_success_note}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#attack_fumble_note}}Weapon is lost or broken{{/attack_fumble_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{#attack_fail_note}} {{#rollTotal() dueling 1}}Enemy rolls damage.{{/rollTotal() dueling 1}} {{/attack_fail_note}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_attack}} {{#roll_parry}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical Hit!{{computed::crit}}{{/crit}} {{#parry_crit_note}} {{#damage}}Double Damage = {{computed::damage}}{{/damage}} Enemy takes x2 Damage, Armour reduced 1 tier after damage. {{/parry_crit_note}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#parry_fumble_note}} {{#damagePC}}{{damagePC}} x2{{/damagePC}} PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks. {{/parry_fumble_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{#parry_fail_note}}{{#damagePC}}{{damagePC}}{{/damagePC}}{{/parry_fail_note}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_parry}} {{#roll_guard}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical Hit!{{computed::crit}}{{/crit}} {{#guard_crit_note}} {{#damage}}Double Damage = {{computed::damage}}{{/damage}} Enemy takes x2 Damage, Armour reduced 1 tier after damage. {{/guard_crit_note}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{#guard_success_note}} Take no damage and gain +4 to next Attack or Riposte. {{/guard_success_note}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#guard_fumble_note}} {{#damagePC}}{{damagePC}} x2{{/damagePC}} PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks. {{/guard_fumble_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{#guard_fail_note}} {{#damagePChalf}}{{damagePChalf}}{{/damagePChalf}} Take half damage. {{/guard_fail_note}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_guard}} {{#roll_riposte}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical Hit!{{computed::crit}}{{/crit}} {{#riposte_crit_note}}PC gains a free attack.{{/riposte_crit_note}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{#riposte_success_note}} {{#damage}}Double Damage = {{computed::damage}}{{/damage}} Deal double damage {{/riposte_success_note}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#riposte_fumble_note}} {{#damagePC}}{{damagePC}} x2{{/damagePC}} PC takes x2 Damage, Armour reduced 1 tier after damage. {{/riposte_fumble_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{#riposte_fail_note}} You are dealt a fatal blow. {{/riposte_fail_note}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_riposte}} {{#roll_damage}}
Damage Roll = {{roll}} {{#rollGreater() armour_reduction 0}} -{{armour_worn}} Armour = - {{computed::armour_reduction}} {{/rollGreater() armour_reduction 0}} {{#^rollGreater() armour_reduction 0}} Armour = 0 or N/A {{/^rollGreater() armour_reduction 0}} HP Damage = {{computed::damage_total}}
{{/roll_damage}} {{#roll_defence}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{#rollGreater() computed::armour_pen 0}} [{{computed::dr_base}}+{{computed::armour_pen}}] {{/rollGreater() computed::armour_pen 0}} {{/dr_final}}
{{#rollTotal() computed::success 1}} {{#rollTotal() computed::crit 1}} {{#crit}}Critical!{{computed::crit}}{{/crit}} {{#defence_crit_note}}PC gains a free attack{{/defence_crit_note}} {{/rollTotal() computed::crit 1}} {{#^rollTotal() computed::crit 1}} {{#success}}Success{{computed::success}}{{/success}} {{#defence_success_note}}No Damage{{/defence_success_note}} {{/^rollTotal() computed::crit 1}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}} {{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#defence_fumble_note}} {{#damagePC}}{{damagePC}} x2{{/damagePC}} PC takes x2 Damage, Armour reduced 1 tier after damage. {{/defence_fumble_note}} {{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}} {{#success}}Fail{{computed::success}}{{/success}} {{#defence_fumble_note}} {{#damagePC}}{{damagePC}}{{/damagePC}} {{/defence_fumble_note}} {{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_defence}} {{#roll_seppuku}} {{#roll}}
{{roll}} {{roll2}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#seppuku_success_note}}
If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.
{{#menu1}}{{menu1}}{{/menu1}}
{{/seppuku_success_note}} {{#seppuku2_success_note}}
If successful, the character then disembowels themselves and dies.
{{#menu2}}{{menu2}}{{/menu2}}
{{/seppuku2_success_note}} {{/rollTotal() computed::success 1}} {{#^rollTotal() computed::success 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#seppuku_fail_note}}If the character fails the Spirit Test they cannot begin the ritual.{{/seppuku_fail_note}} {{#seppuku2_fail_note}}If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.
{{#menu1}}{{menu1}}{{/menu1}}
{{/seppuku2_fail_note}} {{/^rollTotal() computed::success 1}} {{/roll}} {{#roll2}}
{{roll2}}
{{#rollTotal() resurrected 0}}
{{/rollTotal() resurrected 0}} {{#rollTotal() resurrected 1}}
Dead
A character can only be resurrected once.
{{#rollGreater() roll3 9}} You have died Honourably. {{roll3}} {{/rollGreater() roll3 9}} {{#^rollGreater() roll3 9}} You have died Dishonourably. {{roll3}} {{/^rollGreater() roll3 9}}
{{/rollTotal() resurrected 1}} {{/roll2}} {{/roll_seppuku}} {{#roll_haiku}} {{#roll}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}} {{#haiku_success_note}} Regain 1 Virtue. Hidden meaning? {{roll_query}} {{/haiku_success_note}}
{{/rollTotal() computed::success 1}} {{#^rollTotal() computed::success 1}}
{{#success}}Fail{{computed::success}}{{/success}} {{#haiku_fail_note}}Suffer a -1 penalty to all Spirit rolls until the end of the day.{{/haiku_fail_note}}
{{/^rollTotal() computed::success 1}} {{/roll}} {{/roll_haiku}} {{#roll_texts}}
{{roll}} {{#dr_final}} vs DR{{computed::dr_final}} {{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{/rollTotal() computed::success 1}} {{#^rollTotal() computed::success 1}} {{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}} {{#texts_kamis_note}}{{texts_kamis_note}}{{/texts_kamis_note}}
{{#texts_hp_note}} -  {{computed::texts_hp_note}}  HP  and no Texts for 1 hour {{/texts_hp_note}}
{{/rollTotal() computed::fumble 1}} {{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}} {{#texts_hp_note}} -  {{computed::texts_hp_note}}  HP has been reduced and no Texts for 1 hour. {{/texts_hp_note}}
{{/^rollTotal() computed::fumble 1}} {{/^rollTotal() computed::success 1}} {{/roll_texts}} {{#roll_rest}}
{{#roll}} {{roll}} {{#rollTotal() computed::long_rest 6}} {{#roll2}}{{roll2}}{{/roll2}} {{/rollTotal() computed::long_rest 6}} {{/roll}}
{{#rollTotal() computed::short_rest 4}}10+ min, Consumes 1 Food and 1 Water. HP increased.{{/rollTotal() computed::short_rest 4}} {{#rollTotal() computed::long_rest 6}}6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.{{/rollTotal() computed::long_rest 6}}
{{/roll_rest}} {{#roll_infected}}
{{#roll}} {{roll}} {{/roll}}
You are Infected or Poisoned. Rest won't help. -d6/day. HP reduced.
{{/roll_infected}} {{#roll_hunger}}
{{#roll}} {{roll}} {{/roll}}
Two days without Food or Water. -d4/day. HP reduced.
{{/roll_hunger}} {{#roll_debilitating}}
{{roll}}
{{#rollTotal() roll 1}}TRANSLATED{{/rollTotal() roll 1}} {{#rollTotal() roll 2}}TRANSLATED{{/rollTotal() roll 2}} {{#rollTotal() roll 3}}TRANSLATED{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}TRANSLATED{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}TRANSLATED{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}TRANSLATED{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}TRANSLATED{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}TRANSLATED{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}TRANSLATED{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}TRANSLATED{{/rollTotal() roll 10}}
{{/roll_debilitating}} {{#roll_broken}}
{{roll}}
{{#rollTotal() roll 1}} Fall unconscious. d4 rounds, awaken with d4 HP
d4 Unconscious = {{roll2}}rounds
d4 HP = {{roll3}}
HP has been increased {{/rollTotal() roll 1}} {{#rollTotal() roll 2}} d6 Roll = {{roll4}}
{{#rollLess() roll4 6}}Broken or severed limb.{{/rollLess() roll4 6}} {{#rollTotal() roll4 6}}Lost eye. Can't act for d4 rounds then become active with d4 HP
d4 Cannot act = {{roll5}} rounds
d4 HP = {{roll6}}
HP has been increased {{/rollTotal() roll4 6}} {{/rollTotal() roll 2}} {{#rollTotal() roll 3}} Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.
d2 Death = {{roll7}} hours {{/rollTotal() roll 3}} {{#rollTotal() roll 4}} Dead
When a warrior falls, they are cast into the depths of Yomi.
HP and Features have been restored. {{/rollTotal() roll 4}}
{{/roll_broken}} {{#roll_death}} {{#rollTotal() roll_death 0}}
Dead
When a warrior falls, they are cast into the depths of Yomi.
HP and Features have been restored.
{{/rollTotal() roll_death 0}} {{#rollTotal() roll_death 1}}
Dead
A character can only be resurrected once.
{{#rollGreater() roll 9}} You have died Honourably. {{roll}} {{/rollGreater() roll 9}} {{#^rollGreater() roll 9}} You have died Dishonourably. {{roll}} {{/^rollGreater() roll 9}}
{{/rollTotal() roll_death 1}} {{/roll_death}} {{#roll_kami}}
{{roll}} {{#rollTotal() roll 1}}TRANSLATED{{/rollTotal() roll 1}} {{#rollTotal() roll 2}} TRANSLATED {{roll_query}} {{/rollTotal() roll 2}} {{#rollTotal() roll 3}}TRANSLATED{{/rollTotal() roll 3}} {{#rollTotal() roll 4}}TRANSLATED
{{menu3}}{{/rollTotal() roll 4}} {{#rollTotal() roll 5}}TRANSLATED{{/rollTotal() roll 5}} {{#rollTotal() roll 6}}TRANSLATED{{/rollTotal() roll 6}} {{#rollTotal() roll 7}}TRANSLATED{{/rollTotal() roll 7}} {{#rollTotal() roll 8}}TRANSLATED{{/rollTotal() roll 8}} {{#rollTotal() roll 9}}TRANSLATED{{/rollTotal() roll 9}} {{#rollTotal() roll 10}}TRANSLATED{{/rollTotal() roll 10}} {{#rollTotal() roll 11}}TRANSLATED{{/rollTotal() roll 11}} {{#rollTotal() roll 12}}TRANSLATED{{/rollTotal() roll 12}} {{#rollTotal() roll 13}}TRANSLATED
{{menu1}}{{/rollTotal() roll 13}} {{#rollTotal() roll 14}}TRANSLATED{{/rollTotal() roll 14}} {{#rollTotal() roll 15}}TRANSLATED
{{menu2}}{{/rollTotal() roll 15}} {{#rollTotal() roll 16}}TRANSLATED{{/rollTotal() roll 16}} {{#rollTotal() roll 17}} TRANSLATED
{{damagePC}} {{/rollTotal() roll 17}} {{#rollTotal() roll 18}}TRANSLATED{{/rollTotal() roll 18}} {{#rollTotal() roll 19}}TRANSLATED{{/rollTotal() roll 19}} {{#rollTotal() roll 20}}TRANSLATED
{{menu2}}{{/rollTotal() roll 20}}
{{/roll_kami}} {{#roll_dice}}
{{roll}} {{roll2}} {{roll_query}}
{{/roll_dice}} {{#roll_improve}}
HIT POINTS
{{#roll}}
{{roll}} {{#rollTotal() computed::hp_success 1}} Success +{{roll2}} {{/rollTotal() computed::hp_success 1}} {{#^rollTotal() computed::hp_success 1}} Fail +0 {{/^rollTotal() computed::hp_success 1}}
{{/roll}}
SWIFTNESS
{{#roll3}}
{{roll3}} {{#rollTotal() computed::swiftness_success 1}} Success +1 {{/rollTotal() computed::swiftness_success 1}} {{#^rollTotal() computed::swiftness_success 1}} Fail -1 {{/^rollTotal() computed::swiftness_success 1}}
{{/roll3}}
SPIRIT
{{#roll4}}
{{roll4}} {{#rollTotal() computed::spirit_success 1}} Success +1 {{/rollTotal() computed::spirit_success 1}} {{#^rollTotal() computed::spirit_success 1}} Fail -1 {{/^rollTotal() computed::spirit_success 1}}
{{/roll4}}
VIGOR
{{#roll5}}
{{roll5}} {{#rollTotal() computed::vigor_success 1}} Success +1 {{/rollTotal() computed::vigor_success 1}} {{#^rollTotal() computed::vigor_success 1}} Fail -1 {{/^rollTotal() computed::vigor_success 1}}
{{/roll5}}
RESILIENCE
{{#roll6}}
{{roll6}} {{#rollTotal() computed::resilience_success 1}} Success +1 {{/rollTotal() computed::resilience_success 1}} {{#^rollTotal() computed::resilience_success 1}} Fail -1 {{/^rollTotal() computed::resilience_success 1}}
{{/roll6}} {{/roll_improve}} {{#roll_morale}} {{#roll}}
{{roll}} {{#dr_final}}vs Morale{{computed::dr_final}}{{/dr_final}}
{{#rollTotal() computed::success 1}} {{#success}} Success{{computed::success}} Enemy is Demoralized{{computed::success}} {{/success}} {{#rollLess() roll2 4}} Fights even harder, driven by their anger and determination to avenge their fallen comrades. {{/rollLess() roll2 4}} {{#^rollLess() roll2 4}} Surrenders or retreats, unable to face the shame of defeat. {{/^rollLess() roll2 4}} {{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}} {{#success}} Fail{{computed::success}} Enemy is not Demoralized{{computed::success}} {{/success}} {{/^rollTotal() computed::success 1}}
{{/roll}} {{/roll_morale}} {{#roll_reaction}} {{#roll}}
{{roll}}
{{#rollBetween() roll 2 3}}You will be slaughtered!{{/rollBetween() roll 2 3}} {{#rollBetween() roll 4 6}}Fury{{/rollBetween() roll 4 6}} {{#rollBetween() roll 7 8}}Apathetic{{/rollBetween() roll 7 8}} {{#rollBetween() roll 9 10}}Almost courteous{{/rollBetween() roll 9 10}} {{#rollBetween() roll 11 12}}Cooperative{{/rollBetween() roll 11 12}}
{{/roll}} {{/roll_reaction}} {{#description}}
{{description}}
{{/description}} {{#description_center}}
{{description_center}}
{{/description_center}} {{#allprops() armour_pen armour_reduction armour_worn attack_ammo attack_track_ammo attack_crit_note attack_fail_note attack_fumble_note attack_success_note crit damage damagePC damagePChalf damage_total defence_crit_note defence_fail_note defence_fumble_note defence_success_note description description_center dr_base dr_final dueling footnote fumble guard_crit_note guard_fail_note guard_fumble_note guard_success_note haiku_fail_note haiku_success_note heading hungry infection long_rest menu1 menu2 menu3 menu4 name parry_crit_note parry_fail_note parry_fumble_note parry_success_note resurrected riposte_crit_note riposte_fumble_note riposte_fail_note riposte_success_note roll roll2 roll3 roll4 roll5 roll6 roll7 roll_attack roll_dice roll_parry roll_guard roll_riposte roll_broken roll_infected roll_damage roll_death roll_debilitating roll_default roll_defence roll_haiku roll_improve roll_initiative roll_hunger roll_kami roll_morale roll_reaction roll_query roll_query_footer roll_rest roll_seppuku roll_texts seppuku2_fail_note seppuku2_success_note seppuku_fail_note seppuku_success_note short_rest subheading success texts_hp_note texts_kamis_note hp_success swiftness_success spirit_success vigor_success resilience_success}}
{{key}} {{value}}
{{/allprops() armour_pen armour_reduction armour_worn attack_ammo attack_track_ammo attack_crit_note attack_fail_note attack_fumble_note attack_success_note crit damage damagePC damagePChalf damage_total defence_crit_note defence_fail_note defence_fumble_note defence_success_note description description_center dr_base dr_final dueling footnote fumble guard_crit_note guard_fail_note guard_fumble_note guard_success_note haiku_fail_note haiku_success_note heading hungry infection long_rest menu1 menu2 menu3 menu4 name parry_crit_note parry_fail_note parry_fumble_note parry_success_note resurrected riposte_crit_note riposte_fumble_note riposte_fail_note riposte_success_note roll roll2 roll3 roll4 roll5 roll6 roll7 roll_attack roll_dice roll_parry roll_guard roll_riposte roll_broken roll_infected roll_damage roll_death roll_debilitating roll_default roll_defence roll_haiku roll_improve roll_initiative roll_hunger roll_kami roll_morale roll_reaction roll_query roll_query_footer roll_rest roll_seppuku roll_texts seppuku2_fail_note seppuku2_success_note seppuku_fail_note seppuku_success_note short_rest subheading success texts_hp_note texts_kamis_note hp_success swiftness_success spirit_success vigor_success resilience_success}} {{#footnote}}
{{footnote}}
{{/footnote}} {{#roll_query_footer}}
{{roll_query_footer}}
{{/roll_query_footer}}