{{#roll_default}}
{{#roll}}
{{roll}}
{{#dr_final}}vs DR{{computed::dr_final}}{{/dr_final}}
{{#rollGreater() computed::armour_pen 0}}
[{{computed::dr_base}}+{{computed::armour_pen}}]
{{/rollGreater() computed::armour_pen 0}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical!{{computed::crit}}{{/crit}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#texts_kamis_note}}{{texts_kamis_note}}{{/texts_kamis_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_default}}
{{#roll_initiative}}
{{#roll}}
{{roll}}
{{#rollGreater() roll 3}}
Success
PCs go first.
{{/rollGreater() roll 3}}
{{#^rollGreater() roll 3}}
Fail
Enemies go first.
{{/^rollGreater() roll 3}}
{{/roll}}
{{/roll_initiative}}
{{#roll_attack}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{#rollGreater() computed::armour_pen 0}}
[{{computed::dr_base}}+{{computed::armour_pen}}]
{{/rollGreater() computed::armour_pen 0}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical Hit!{{computed::crit}}{{/crit}}
{{#attack_crit_note}}
{{#damage}}Double Damage = {{computed::damage}}{{/damage}}
Enemy takes x2 Damage, Armour reduced 1 tier after damage.
{{/attack_crit_note}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#attack_success_note}}
{{#damage}}Damage = {{computed::damage}}{{/damage}}
{{/attack_success_note}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#attack_fumble_note}}Weapon is lost or broken{{/attack_fumble_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#attack_fail_note}}
{{#rollTotal() dueling 1}}Enemy rolls damage.{{/rollTotal() dueling 1}}
{{/attack_fail_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_attack}}
{{#roll_parry}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical Hit!{{computed::crit}}{{/crit}}
{{#parry_crit_note}}
{{#damage}}Double Damage = {{computed::damage}}{{/damage}}
Enemy takes x2 Damage, Armour reduced 1 tier after damage.
{{/parry_crit_note}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#parry_fumble_note}}
{{#damagePC}}{{damagePC}} x2{{/damagePC}}
PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.
{{/parry_fumble_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#parry_fail_note}}{{#damagePC}}{{damagePC}}{{/damagePC}}{{/parry_fail_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_parry}}
{{#roll_guard}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical Hit!{{computed::crit}}{{/crit}}
{{#guard_crit_note}}
{{#damage}}Double Damage = {{computed::damage}}{{/damage}}
Enemy takes x2 Damage, Armour reduced 1 tier after damage.
{{/guard_crit_note}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#guard_success_note}}
Take no damage and gain +4 to next Attack or Riposte.
{{/guard_success_note}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#guard_fumble_note}}
{{#damagePC}}{{damagePC}} x2{{/damagePC}}
PC takes x2 Damage, Armour reduced 1 tier after damage, and weapon breaks.
{{/guard_fumble_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#guard_fail_note}}
{{#damagePChalf}}{{damagePChalf}}{{/damagePChalf}}
Take half damage.
{{/guard_fail_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_guard}}
{{#roll_riposte}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical Hit!{{computed::crit}}{{/crit}}
{{#riposte_crit_note}}PC gains a free attack.{{/riposte_crit_note}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#riposte_success_note}}
{{#damage}}Double Damage = {{computed::damage}}{{/damage}}
Deal double damage
{{/riposte_success_note}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#riposte_fumble_note}}
{{#damagePC}}{{damagePC}} x2{{/damagePC}}
PC takes x2 Damage, Armour reduced 1 tier after damage.
{{/riposte_fumble_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#riposte_fail_note}}
You are dealt a fatal blow.
{{/riposte_fail_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_riposte}}
{{#roll_damage}}
Damage Roll = {{roll}}
{{#rollGreater() armour_reduction 0}}
-{{armour_worn}} Armour = - {{computed::armour_reduction}}
{{/rollGreater() armour_reduction 0}}
{{#^rollGreater() armour_reduction 0}}
Armour = 0 or N/A
{{/^rollGreater() armour_reduction 0}}
HP Damage = {{computed::damage_total}}
{{/roll_damage}}
{{#roll_defence}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{#rollGreater() computed::armour_pen 0}}
[{{computed::dr_base}}+{{computed::armour_pen}}]
{{/rollGreater() computed::armour_pen 0}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#rollTotal() computed::crit 1}}
{{#crit}}Critical!{{computed::crit}}{{/crit}}
{{#defence_crit_note}}PC gains a free attack{{/defence_crit_note}}
{{/rollTotal() computed::crit 1}}
{{#^rollTotal() computed::crit 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#defence_success_note}}No Damage{{/defence_success_note}}
{{/^rollTotal() computed::crit 1}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#defence_fumble_note}}
{{#damagePC}}{{damagePC}} x2{{/damagePC}}
PC takes x2 Damage, Armour reduced 1 tier after damage.
{{/defence_fumble_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#defence_fumble_note}}
{{#damagePC}}{{damagePC}}{{/damagePC}}
{{/defence_fumble_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_defence}}
{{#roll_seppuku}}
{{#roll}}
{{roll}}
{{roll2}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#seppuku_success_note}}
If successful, the character ritually prepares themselves and their surroundings, meditating on the reasons for their act and writing a death Haiku.
{{#menu1}}{{menu1}}{{/menu1}}
{{/seppuku_success_note}}
{{#seppuku2_success_note}}
If successful, the character then disembowels themselves and dies.
{{#menu2}}{{menu2}}{{/menu2}}
{{/seppuku2_success_note}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#seppuku_fail_note}}If the character fails the Spirit Test they cannot begin the ritual.{{/seppuku_fail_note}}
{{#seppuku2_fail_note}}If the character fails the Resilience Test, a 'second' can behead the character to complete the ritual. 1/2 the Honour Roll result. If there is no second, they suffer d8 damage and roll on the Debilitating Injuries table.
{{#menu1}}{{menu1}}{{/menu1}}
{{/seppuku2_fail_note}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{#roll2}}
{{roll2}}
{{#rollTotal() resurrected 0}}
{{/rollTotal() resurrected 0}}
{{#rollTotal() resurrected 1}}
Dead
A character can only be resurrected once.
{{#rollGreater() roll3 9}}
You have died Honourably. {{roll3}}
{{/rollGreater() roll3 9}}
{{#^rollGreater() roll3 9}}
You have died Dishonourably. {{roll3}}
{{/^rollGreater() roll3 9}}
{{/rollTotal() resurrected 1}}
{{/roll2}}
{{/roll_seppuku}}
{{#roll_haiku}}
{{#roll}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{#haiku_success_note}}
Regain 1 Virtue. Hidden meaning?
{{roll_query}}
{{/haiku_success_note}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#haiku_fail_note}}Suffer a -1 penalty to all Spirit rolls until the end of the day.{{/haiku_fail_note}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_haiku}}
{{#roll_texts}}
{{roll}}
{{#dr_final}}
vs DR{{computed::dr_final}}
{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}Success{{computed::success}}{{/success}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#rollTotal() computed::fumble 1}}
{{#fumble}}Fumble!{{computed::fumble}}{{/fumble}}
{{#texts_kamis_note}}{{texts_kamis_note}}{{/texts_kamis_note}}
{{#texts_hp_note}}
-
{{computed::texts_hp_note}}
HP
and no Texts for 1 hour
{{/texts_hp_note}}
{{/rollTotal() computed::fumble 1}}
{{#^rollTotal() computed::fumble 1}}
{{#success}}Fail{{computed::success}}{{/success}}
{{#texts_hp_note}}
-
{{computed::texts_hp_note}}
HP has been reduced
and no Texts for 1 hour.
{{/texts_hp_note}}
{{/^rollTotal() computed::fumble 1}}
{{/^rollTotal() computed::success 1}}
{{/roll_texts}}
{{#roll_rest}}
{{#roll}}
{{roll}}
{{#rollTotal() computed::long_rest 6}}
{{#roll2}}{{roll2}}{{/roll2}}
{{/rollTotal() computed::long_rest 6}}
{{/roll}}
{{#rollTotal() computed::short_rest 4}}10+ min, Consumes 1 Food and 1 Water. HP increased.{{/rollTotal() computed::short_rest 4}}
{{#rollTotal() computed::long_rest 6}}6+ hr, Consumes 1 Food and 1 Water. Virtues reset and HP increased.{{/rollTotal() computed::long_rest 6}}
{{/roll_rest}}
{{#roll_infected}}
{{#roll}}
{{roll}}
{{/roll}}
You are Infected or Poisoned. Rest won't help. -d6/day. HP reduced.
{{/roll_infected}}
{{#roll_hunger}}
{{#roll}}
{{roll}}
{{/roll}}
Two days without Food or Water. -d4/day. HP reduced.
{{/roll_hunger}}
{{#roll_debilitating}}
{{roll}}
{{#rollTotal() roll 1}}TRANSLATED{{/rollTotal() roll 1}}
{{#rollTotal() roll 2}}TRANSLATED{{/rollTotal() roll 2}}
{{#rollTotal() roll 3}}TRANSLATED{{/rollTotal() roll 3}}
{{#rollTotal() roll 4}}TRANSLATED{{/rollTotal() roll 4}}
{{#rollTotal() roll 5}}TRANSLATED{{/rollTotal() roll 5}}
{{#rollTotal() roll 6}}TRANSLATED{{/rollTotal() roll 6}}
{{#rollTotal() roll 7}}TRANSLATED{{/rollTotal() roll 7}}
{{#rollTotal() roll 8}}TRANSLATED{{/rollTotal() roll 8}}
{{#rollTotal() roll 9}}TRANSLATED{{/rollTotal() roll 9}}
{{#rollTotal() roll 10}}TRANSLATED{{/rollTotal() roll 10}}
{{/roll_debilitating}}
{{#roll_broken}}
{{roll}}
{{#rollTotal() roll 1}}
Fall unconscious. d4 rounds, awaken with d4 HP
d4 Unconscious = {{roll2}}rounds
d4 HP = {{roll3}}
HP has been increased
{{/rollTotal() roll 1}}
{{#rollTotal() roll 2}}
d6 Roll = {{roll4}}
{{#rollLess() roll4 6}}Broken or severed limb.{{/rollLess() roll4 6}}
{{#rollTotal() roll4 6}}Lost eye. Can't act for d4 rounds then become active with d4 HP
d4 Cannot act = {{roll5}} rounds
d4 HP = {{roll6}}
HP has been increased
{{/rollTotal() roll4 6}}
{{/rollTotal() roll 2}}
{{#rollTotal() roll 3}}
Hemorrhage. Death in d2 hours unless treated. All tests are DR16 the first hour. DR18 the last hour.
d2 Death = {{roll7}} hours
{{/rollTotal() roll 3}}
{{#rollTotal() roll 4}}
Dead
When a warrior falls, they are cast into the depths of Yomi.
HP and Features have been restored.
{{/rollTotal() roll 4}}
{{/roll_broken}}
{{#roll_death}}
{{#rollTotal() roll_death 0}}
Dead
When a warrior falls, they are cast into the depths of Yomi.
HP and Features have been restored.
{{/rollTotal() roll_death 0}}
{{#rollTotal() roll_death 1}}
Dead
A character can only be resurrected once.
{{#rollGreater() roll 9}}
You have died Honourably. {{roll}}
{{/rollGreater() roll 9}}
{{#^rollGreater() roll 9}}
You have died Dishonourably. {{roll}}
{{/^rollGreater() roll 9}}
{{/rollTotal() roll_death 1}}
{{/roll_death}}
{{#roll_kami}}
{{roll}}
{{#rollTotal() roll 1}}TRANSLATED{{/rollTotal() roll 1}}
{{#rollTotal() roll 2}}
TRANSLATED
{{roll_query}}
{{/rollTotal() roll 2}}
{{#rollTotal() roll 3}}TRANSLATED{{/rollTotal() roll 3}}
{{#rollTotal() roll 4}}TRANSLATED
{{menu3}}{{/rollTotal() roll 4}}
{{#rollTotal() roll 5}}TRANSLATED{{/rollTotal() roll 5}}
{{#rollTotal() roll 6}}TRANSLATED{{/rollTotal() roll 6}}
{{#rollTotal() roll 7}}TRANSLATED{{/rollTotal() roll 7}}
{{#rollTotal() roll 8}}TRANSLATED{{/rollTotal() roll 8}}
{{#rollTotal() roll 9}}TRANSLATED{{/rollTotal() roll 9}}
{{#rollTotal() roll 10}}TRANSLATED{{/rollTotal() roll 10}}
{{#rollTotal() roll 11}}TRANSLATED{{/rollTotal() roll 11}}
{{#rollTotal() roll 12}}TRANSLATED{{/rollTotal() roll 12}}
{{#rollTotal() roll 13}}TRANSLATED
{{menu1}}{{/rollTotal() roll 13}}
{{#rollTotal() roll 14}}TRANSLATED{{/rollTotal() roll 14}}
{{#rollTotal() roll 15}}TRANSLATED
{{menu2}}{{/rollTotal() roll 15}}
{{#rollTotal() roll 16}}TRANSLATED{{/rollTotal() roll 16}}
{{#rollTotal() roll 17}}
TRANSLATED
{{damagePC}}
{{/rollTotal() roll 17}}
{{#rollTotal() roll 18}}TRANSLATED{{/rollTotal() roll 18}}
{{#rollTotal() roll 19}}TRANSLATED{{/rollTotal() roll 19}}
{{#rollTotal() roll 20}}TRANSLATED
{{menu2}}{{/rollTotal() roll 20}}
{{/roll_kami}}
{{#roll_dice}}
{{roll}}
{{roll2}}
{{roll_query}}
{{/roll_dice}}
{{#roll_improve}}
HIT POINTS
{{#roll}}
{{roll}}
{{#rollTotal() computed::hp_success 1}}
Success +{{roll2}}
{{/rollTotal() computed::hp_success 1}}
{{#^rollTotal() computed::hp_success 1}}
Fail +0
{{/^rollTotal() computed::hp_success 1}}
{{/roll}}
SWIFTNESS
{{#roll3}}
{{roll3}}
{{#rollTotal() computed::swiftness_success 1}}
Success +1
{{/rollTotal() computed::swiftness_success 1}}
{{#^rollTotal() computed::swiftness_success 1}}
Fail -1
{{/^rollTotal() computed::swiftness_success 1}}
{{/roll3}}
SPIRIT
{{#roll4}}
{{roll4}}
{{#rollTotal() computed::spirit_success 1}}
Success +1
{{/rollTotal() computed::spirit_success 1}}
{{#^rollTotal() computed::spirit_success 1}}
Fail -1
{{/^rollTotal() computed::spirit_success 1}}
{{/roll4}}
VIGOR
{{#roll5}}
{{roll5}}
{{#rollTotal() computed::vigor_success 1}}
Success +1
{{/rollTotal() computed::vigor_success 1}}
{{#^rollTotal() computed::vigor_success 1}}
Fail -1
{{/^rollTotal() computed::vigor_success 1}}
{{/roll5}}
RESILIENCE
{{#roll6}}
{{roll6}}
{{#rollTotal() computed::resilience_success 1}}
Success +1
{{/rollTotal() computed::resilience_success 1}}
{{#^rollTotal() computed::resilience_success 1}}
Fail -1
{{/^rollTotal() computed::resilience_success 1}}
{{/roll6}}
{{/roll_improve}}
{{#roll_morale}}
{{#roll}}
{{roll}}
{{#dr_final}}vs Morale{{computed::dr_final}}{{/dr_final}}
{{#rollTotal() computed::success 1}}
{{#success}}
Success{{computed::success}}
Enemy is Demoralized{{computed::success}}
{{/success}}
{{#rollLess() roll2 4}}
Fights even harder, driven by their anger and determination to avenge their fallen comrades.
{{/rollLess() roll2 4}}
{{#^rollLess() roll2 4}}
Surrenders or retreats, unable to face the shame of defeat.
{{/^rollLess() roll2 4}}
{{/rollTotal() computed::success 1}}
{{#^rollTotal() computed::success 1}}
{{#success}}
Fail{{computed::success}}
Enemy is not Demoralized{{computed::success}}
{{/success}}
{{/^rollTotal() computed::success 1}}
{{/roll}}
{{/roll_morale}}
{{#roll_reaction}}
{{#roll}}
{{roll}}
{{#rollBetween() roll 2 3}}You will be slaughtered!{{/rollBetween() roll 2 3}}
{{#rollBetween() roll 4 6}}Fury{{/rollBetween() roll 4 6}}
{{#rollBetween() roll 7 8}}Apathetic{{/rollBetween() roll 7 8}}
{{#rollBetween() roll 9 10}}Almost courteous{{/rollBetween() roll 9 10}}
{{#rollBetween() roll 11 12}}Cooperative{{/rollBetween() roll 11 12}}
{{/roll}}
{{/roll_reaction}}
{{#description}}
{{description}}
{{/description}}
{{#description_center}}
{{description_center}}
{{/description_center}}
{{#allprops() armour_pen armour_reduction armour_worn attack_ammo attack_track_ammo attack_crit_note attack_fail_note attack_fumble_note attack_success_note crit damage damagePC damagePChalf damage_total defence_crit_note defence_fail_note defence_fumble_note defence_success_note description description_center dr_base dr_final dueling footnote fumble guard_crit_note guard_fail_note guard_fumble_note guard_success_note haiku_fail_note haiku_success_note heading hungry infection long_rest menu1 menu2 menu3 menu4 name parry_crit_note parry_fail_note parry_fumble_note parry_success_note resurrected riposte_crit_note riposte_fumble_note riposte_fail_note riposte_success_note roll roll2 roll3 roll4 roll5 roll6 roll7 roll_attack roll_dice roll_parry roll_guard roll_riposte roll_broken roll_infected roll_damage roll_death roll_debilitating roll_default roll_defence roll_haiku roll_improve roll_initiative roll_hunger roll_kami roll_morale roll_reaction roll_query roll_query_footer roll_rest roll_seppuku roll_texts seppuku2_fail_note seppuku2_success_note seppuku_fail_note seppuku_success_note short_rest subheading success texts_hp_note texts_kamis_note hp_success swiftness_success spirit_success vigor_success resilience_success}}
{{key}}
{{value}}
{{/allprops() armour_pen armour_reduction armour_worn attack_ammo attack_track_ammo attack_crit_note attack_fail_note attack_fumble_note attack_success_note crit damage damagePC damagePChalf damage_total defence_crit_note defence_fail_note defence_fumble_note defence_success_note description description_center dr_base dr_final dueling footnote fumble guard_crit_note guard_fail_note guard_fumble_note guard_success_note haiku_fail_note haiku_success_note heading hungry infection long_rest menu1 menu2 menu3 menu4 name parry_crit_note parry_fail_note parry_fumble_note parry_success_note resurrected riposte_crit_note riposte_fumble_note riposte_fail_note riposte_success_note roll roll2 roll3 roll4 roll5 roll6 roll7 roll_attack roll_dice roll_parry roll_guard roll_riposte roll_broken roll_infected roll_damage roll_death roll_debilitating roll_default roll_defence roll_haiku roll_improve roll_initiative roll_hunger roll_kami roll_morale roll_reaction roll_query roll_query_footer roll_rest roll_seppuku roll_texts seppuku2_fail_note seppuku2_success_note seppuku_fail_note seppuku_success_note short_rest subheading success texts_hp_note texts_kamis_note hp_success swiftness_success spirit_success vigor_success resilience_success}}
{{#footnote}}
{{/footnote}}
{{#roll_query_footer}}
{{roll_query_footer}}
{{/roll_query_footer}}