{{actor}} {{verb}} {{action}}:
Result: {{#rollLess() um 5}} {{rolll}} (= {{bonus}} + {{um}} - {{rollsub}}) (Open Ended Low) {{/rollLess() um 5}} {{#^rollLess() um 5}} {{rollh}} (= {{bonus}} + {{um}}) {{/^rollLess() um 5}} {{#rollTotal() um 33}}
Breakage check? (33) {{/rollTotal() um 33}} {{#rollTotal() um 77}}
Breakage check? (77) {{/rollTotal() um 77}} {{#rollTotal() um 66}}
Unusual event! (66) {{/rollTotal() um 66}}
{{actor}} {{verb}} {{action}}:
Result: {{#rollLess() um 5}} {{rolll}} (= {{bonus}} + {{modifier}} + {{um}} - {{rollsub}}) (Open Ended Low) {{/rollLess() um 5}} {{#^rollLess() um 5}} {{rollh}} (= {{bonus}} + {{modifier}} + {{um}}) {{/^rollLess() um 5}} {{#rollTotal() um 33}}
Breakage check? (33) {{/rollTotal() um 33}} {{#rollTotal() um 77}}
Breakage check? (77) {{/rollTotal() um 77}} {{#rollTotal() um 66}}
Unusual event! (66) {{/rollTotal() um 66}}
{{actor}} rolls Initialive:
{{total}} = {{bonus}} [Bonus] + {{roll}} [Roll] {{#rollLess() maneuver 0}} + {{maneuver}} [Maneuver Penalty / 10] {{/rollLess() maneuver 0}}
{{name}} attacks {{target}} with a {{weapon}}
{{computed::attackresult}}!

{{computed::attackroll}} = {{attackrollum}} [Roll] {{computed::attackmoddescription}}

{{#rollTotal() computed::ishit 1}} Hits {{computed::hitlocation}} for {{computed::damage}}
{{#rollTotal() computed::hascritical0 1}} Critical Roll {{computed::critical}}
{{computed::critdescription0}}
{{computed::criteffect0}}
{{/rollTotal() computed::hascritical0 1}} {{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} {{#rollTotal() computed::hascritical3 1}} {{computed::critdescription3}}
{{computed::criteffect3}}
{{/rollTotal() computed::hascritical3 1}} {{#rollTotal() computed::hascritical4 1}} {{computed::critdescription4}}
{{computed::criteffect4}}
{{/rollTotal() computed::hascritical4 1}} {{#rollTotal() computed::hascritical5 1}} {{computed::critdescription5}}
{{computed::criteffect5}}
{{/rollTotal() computed::hascritical5 1}} [Apply](~{{targetescaped}}|applyattackresult||{{computed::injurystring}}) {{/rollTotal() computed::ishit 1}}
{{who}} spends {{ap}} AP on {{computed::action}} [End Turn](~{{computed::whoescaped}}|endturn||)
{{who}} loads their weapon.
{{who}} weapon is no longer loaded.
{{who}} is now targetting {{computed::targetname}}
{{computed::targetname}} added to tracker.
{{name}} rolls {{computed::firstroll}} {{computed::secondroll}}
{{computed::message}} {{#rollTotal() computed::hashitupdate 1}}
{{computed::hitupdate}} {{/rollTotal() computed::hashitupdate 1}} {{#rollTotal() computed::hasfatigueupdate 1}}
{{computed::fatigueupdate}} {{/rollTotal() computed::hasfatigueupdate 1}}
{{who}} rolled an {{computed::firstroll}} = {{computed::message}} for a {{type}} RR.
{{who}} rolls a {{computed::degree}} {{computed::type}} critical => {{roll}}
{{computed::critdescription0}}
{{computed::criteffect0}}
{{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} Injury: {{computed::injurystring}}
{{who}} looks up a {{computed::degree}} {{computed::type}} critical with value {{roll}}
{{computed::critdescription0}}
{{computed::criteffect0}}
{{#rollTotal() computed::hascritical1 1}} {{computed::critdescription1}}
{{computed::criteffect1}}
{{/rollTotal() computed::hascritical1 1}} {{#rollTotal() computed::hascritical2 1}} {{computed::critdescription2}}
{{computed::criteffect2}}
{{/rollTotal() computed::hascritical2 1}} Injury: {{computed::injurystring}}
{{who}} rolls a {{computed::type}} fumble => {{computed::roll}}
{{computed::rangemin}} - {{computed::rangemax}} : {{computed::result}}
{{who}} looks up a {{computed::type}} fumble with value {{computed::roll}}
{{computed::rangemin}} - {{computed::rangemax}} : {{computed::result}}
{{who}} {{rests}} for {{period}} {{unit}}.
{{computed::result}}
{{computed::message}}
{{computed::message}}
{{who}} casts {{computed::spell}}
Result: {{computed::total}} = {{computed::roll}} + {{mod}}

Modifiers: {{mod}} = {{computed::modlog}}

{{computed::result}}
{{who}} now has {{computed::pp}} PP ({{computed::ppmsg}})
{{who}} recovers from injury {{computed::description}}

Modifiers: {{mod}} = {{computed::modlog}}

Result: {{computed::total}} = {{computed::roll}} + {{mod}}
{{computed::result}}
{{computed::who}} rolls {{computed::skill}}
Result: {{computed::total}} = {{computed::rollstr}} + {{computed::mod}}

Modifiers: {{computed::mod}} = {{computed::modlog}}

{{computed::result}}
{{#rollTotal() computed::hasextra 1}} {{computed::extratext}}
{{/rollTotal() computed::hasextra 1}} {{computed::description}}
Stat roll! {{computed::powerlevel}}
StatPotTempSpare Agility{{computed::agilitypot}}{{computed::agilitytemp}} {{computed::agilityspare}} Constitution{{computed::constitutionpot}}{{computed::constitutiontemp}} {{computed::constitutionspare}} Empathy{{computed::empathypot}}{{computed::empathytemp}} {{computed::empathyspare}} Intuition{{computed::intuitionpot}}{{computed::intuitiontemp}} {{computed::intuitionspare}} Memory{{computed::memorypot}}{{computed::memorytemp}} {{computed::memoryspare}} Presence{{computed::presencepot}}{{computed::presencetemp}} {{computed::presencespare}} Quickness{{computed::quicknesspot}}{{computed::quicknesstemp}} {{computed::quicknessspare}} Reasoning{{computed::reasoningpot}}{{computed::reasoningtemp}} {{computed::reasoningspare}} Self-Discipline{{computed::selfdisciplinepot}} {{computed::selfdisciplinetemp}} {{computed::selfdisciplinespare}} Strength{{computed::strengthpot}}{{computed::strengthtemp}} {{computed::strengthspare}}

Power Level

Choose the powerlevel for this character. If you are not sure check with your GM. The default level in the game in "Superior".

Due to the intrusive nature of this change once selected it can't be changed.

Race and Culture

Race
Culture
Gender
Message:

Format for custom races is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Race.md

Profession

Profession
Message:

Format for custom professions is a JSON file, as documented https://github.com/nashidau/RMU-Interchange/blob/main/Profession.md


Realm

The Realm

Base Lists

Lists Selected / 6
Your chosen profession has six base lists.
List Name
List Name
List Name
List Name
List Name
List Name
Your chosen profession has no base lists.

Statistics

Stat Name Abbr Pot Temp Spare
agility ag
constitution co
empathy em
intuition in
memory me
presence pr
quickness qu
reasoning re
selfdiscipline sd
strength st

Option 1

Raise to average
Set to 90
Set to 90
Set to 85.
Set to 85.
Two statgains.

Option 2

Raise to average
Set to 90
Set to 90
Set to 85
Set to 85
Two statgains.

Swap Stats

Swap One Swap & .
Swap Two Swap & .

Professional Skills

Knack Total: ?/
Professions bonuses: ?/10

Weapon Skills

Primary
Secondary
Tertiary
Quaternary Shields

Culture Ranks

X
X
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
X
To translatte
To translatte
X
X
X
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte
To translatte

Language Ranks

S/ W
S/ W
S/ W
S/ W
Language Total: /

Level Up

DP Spent: 0 Dp Available: Current Level:
Next Level:

Statistics

Free Stat Gain 1:
Free Stat Gain 2:
Additional stat gains (4 DP each)

Skills

?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
? (Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
(Current ranks: -, Bonus: -, Uses: -/-)
?

Spells

??
??
??
??
??
??
??
??
nil

Talents

Training Packages

Level Up

Stat Gains

Skills

Spell Lists

Talents

Reloading...

Saving Character...

Saving Profession Data
Saving Race Data
Saving Culture Data
Saving Stats
Saving Knacks and Profession Bonus
Saving Culture Ranks
Updating Skills
Updating Derived values
Done
Stat Gain (4DP)

Cost:

Ranks

Change Skill to


Add Talent

Name Description

Add Journal Entry

In Game Date Session Date Title Description XP

Unable to Sleep

Sleep & Rest

 

Length: Full Rest: Create Journal Entry
In Game Date Session Date Note

Edit

first

second

third

Upload NPC

Upload an NPC or Creature from an NPC or creature generator. Note this replaces this current character. Don't do it on your PC sheet.

Paste the JSON file belown and click Upload NPC

Message:
Power Level:

Creature


Stats
AgCoEmInMePrQuReSDSt
Defenses Level AT (DB) () Base DB: Crit Reduction Size Hits (Scaled) () PP Initiative
RRs Arcane Channeling Essence Mentalism Physical Fear
Target: DB AT Size Crit. Red.
Attacks
Parry Mod
Movement
(Max ) '/rnd
Actions
Loaded:
Concentration
Free Used
AP/Phase
Round
Defense
Status
Status Okay
Staggered0 AP
Stun [-75]0 Rounds
Stun [-50]0 Rounds
Stun [-25]0 Rounds
Grapple0 %
y Hits (HP) /
Hits Penalty:
Bleed / round
Injury Penalty:
y Endurance: y Mental Endurance: Fatigue:
Status Penalty:
Total Penalty:


PP / )
Skills
Talents

Injuries

Apply an injury.
Hits, Penalty, Fatigue, Bleed, Staggered, pRone, Knockback, Grappled, Q/W/E Stun 25/50/75, Location (1 head, 2, chest, 3 arms, 4 leg) and side (O) (1 Left, 2 right). Z ends.

Spells
Notes

RMU Experimental Tracker

Current Init:
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Token
Init: HP / PP /
Arcane 0 Channeling 0 Essence 0 Mentalism 0 Fear 0 Physical 0









AT (DB) () Defense Parry Other DB Mod
Skillranksbonus Skillranksbonus Skillranksbonus
Attack Name
Attack Skill
Table
Size
Type
Two Handed
After attack
Fumble
Modifier
Range Increment (0 for none)
Strength
Critical Adjust
Material
  Critical Type
  Degree

Roll Crit/Fumble

Lookup or Roll
What to roll?
    Weapon Type Lookup Value Modifier Spell Type Critical Type Severity Lookup Value Attack Table    

Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token
Token

Statistics

agilityag
constitutionco
empathyem
intuitionin
memoryme
presencepr
quicknessqu
reasoningre
selfdisciplinesd
strengthst
y Will
Power LevelProfessionRaceCultureLevelEP Fate PointsTap AddictionRealmReligionAgeSkinEyesHairGenderBuildHeight (") / cm WeightyWeight allowance CarriedLoad (%)Enc PenaltyyBase Move (BMR) Crawl PaceMax PaceSizeRecovery MultiplierFeats of StrengthRoutineEasyLightMediumHardVery HardExt. HardSheer FollyAbsurdNigh Impossible

Actions

Loaded:
Concentration
Free Used
AP/Phase
Round
Defense
y DB

Status

Status Okay
Staggered0 AP
Stun [-75]0 Rounds
Stun [-50]0 Rounds
Stun [-25]0 Rounds
Grapple0 %
y Hits (HP) /
Hits Penalty:
Bleed / round
Injury Penalty:
y Endurance: y Mental Endurance: Fatigue:
Status Penalty:
Total Penalty:


PP / )

Attacks

Target: DB AT Size Crit. Red.

Parry Attack Mod DB Mod
Attack Rank OB
Table: Range Increment: Fmbl Str:

Defense

AT
y Head y Torso y Arms y Legs
Defensive Bonus
y Base DB Shield ( attacks) Dodge Melee / Missile y Passive Dodge / y Partial Dodge (C) / y Full Dodge (4 AP) / Block y Passive Block y Partial Block (C) y Full Block (4 AP)

RRs

y0 arcaneem/in/pr
y
y0 channelingin
y
y0 essenceem
y
y0 mentalismpr
y
y0 physicalco
y
y0 fearsd
y

Favorite Skills

Talents

Tier
Source:
Description:
Manuever Penalty:

Skills

ag + em
y Animal Handling •pr
y
y Riding •pr
y
in + re
Uses (Lvl/Total) / Perception •sd
y
Uses (Lvl/Total) / Tracking •sd
y
y Battle Styles •
y
Uses (Lvl/Total) / Maneuvering in Armor •
y
Uses (Lvl/Total) / Mounted Combat •
y
Uses (Lvl/Total) / Protect •
y
Uses (Lvl/Total) / Restricted Quarters •
y
Uses (Lvl/Total) / Subduing •
y
co + sd
Uses (Lvl/Total) / Adrenal Defense •ag
y
Uses (Lvl/Total) / Adrenal Focus •sd
y
Uses (Lvl/Total) / Adrenal Speed •qu
y
Uses (Lvl/Total) / Adrenal Strength •st
y
y Discipline Styles •
y
co + sd
Uses (Lvl/Total) / Body Development •co
y
Uses (Lvl/Total) / Fortitude •sd
y
Uses (Lvl/Total) / Weight-training •st
y
Uses (Lvl/Total) / Blind Fighting •
y
y Combat Styles •
y
Uses (Lvl/Total) / Disarm •
y
Uses (Lvl/Total) / Footwork •
y
Uses (Lvl/Total) / Multiple Attacks •
y
Uses (Lvl/Total) / Reverse Strike •
y
ag + st
y Melee Weapons •st
y
Blade
y
Chain
y
Hafted
y
Greater Blade
y
Greater Chain
y
Greater Hafted
y
Pole Arm
y
Exotic
y
y Ranged Weapons •ag
y
Bow
y
Crossbow
y
Sling
y
Thrown
y
Exotic
y
Uses (Lvl/Total) / Shield •st
y
y Unarmed •
y
Strikesst
y
Sweeps & Throwsag
y
Wrestlingag
y
Beakst
y
Bitest
y
Clawst
y
Hornst
y
Ramst
y
Stingerag
y
Tramplest
y
em + in
Uses (Lvl/Total) / Illusion Crafting •pr
y
Uses (Lvl/Total) / Musical Composition •pr
y
Uses (Lvl/Total) / Writing •re
y
ag + me
Uses (Lvl/Total) / Culinary •sd
y
Uses (Lvl/Total) / Drawing/Painting •in
y
Uses (Lvl/Total) / Fabric Craft •sd
y
Uses (Lvl/Total) / Leathercraft •sd
y
Uses (Lvl/Total) / Metalcraft •st
y
Uses (Lvl/Total) / Stonecraft •st
y
Uses (Lvl/Total) / Woodcraft •sd
y
em + in
Uses (Lvl/Total) / Attunement •pr
y
Uses (Lvl/Total) / Runes •pr
y
in + me
Uses (Lvl/Total) / Navigation •re
y
y Piloting •ag
y
y Survival •re
y
Alpine (A)
y
Oceans (O)
y
Underground (U)
y
Ice Caps (I)
y
Tundra (T)
y
Boreal Forest (B)
y
Desert Shrublands (X)
y
Prairies & Steppes (P)
y
Temperate Forests (F)
y
Hot Deserts (D)
y
Savannas (S)
y
Tropical Forest (J)
y
Urban (C)
y
Xeno
y
ag + qu
Uses (Lvl/Total) / Acrobatics •st
y
Uses (Lvl/Total) / Contortions •sd
y
Uses (Lvl/Total) / Jumping •st
y
me + me
y Creature Lore •re
y
Artificial Creature
y
Demon
y
Dragon
y
Elemental
y
Extra-planer
y
Faerie
y
Undead
y
y Historic Lore •re
y
y Language •re
y
y Materials Lore •re
y
Bone/Horn
y
Fabrics
y
Leather
y
Metal
y
Stone
y
Wood
y
y Racial Lore •re
y
y Region Lore •re
y
y Religion/Philosophy •re
y
Uses (Lvl/Total) / Spell Lore •in
y
y Grace •
y
y Spell Trickery •
y
Uses (Lvl/Total) / Transcendence •
y
in + me
Uses (Lvl/Total) / Herbalism •re
y
Uses (Lvl/Total) / Medicine •re
y
Uses (Lvl/Total) / Poison Mastery •re
y
pr + sd
Uses (Lvl/Total) / Control Lycanthropy •sd
y
Uses (Lvl/Total) / Meditation •sd
y
Uses (Lvl/Total) / Mental Focus •sd
y
ag + st
Uses (Lvl/Total) / Climbing •co
y
Uses (Lvl/Total) / Flying •co
y
Uses (Lvl/Total) / Running •co
y
Uses (Lvl/Total) / Swimming •co
y
em + pr
Uses (Lvl/Total) / Acting •me
y
y Music •me
y
Uses (Lvl/Total) / Stage Magic •ag
y
rs + rs
Uses (Lvl/Total) / Channeling •sd
y
y Directed Spell •ag
y
Elemental Bolts
y
Illusionary Attacks
y
Hurling
y
Uses (Lvl/Total) / Power Development •co
y
Uses (Lvl/Total) / Power Projection •sd
y
me + re
Uses (Lvl/Total) / Architecture •re
y
Uses (Lvl/Total) / Astronomy •re
y
Uses (Lvl/Total) / Engineering •re
y
Uses (Lvl/Total) / Mathematics •re
y
em + in
y Influence •pr
y
Charm
y
Duping
y
Intimidation
y
Uses (Lvl/Total) / Leadership •pr
y
Uses (Lvl/Total) / Social Awareness •em
y
Uses (Lvl/Total) / Trading •pr
y
rs + rs
y Magical Ritual •me
y
Alteration
y
Creation
y
Defensive
y
Destruction
y
Elemental
y
Healing
y
Informational
y
Summoning & Transportation
y
ag + sd
y Ambush •in
y
Directed Spells
y
Melee
y
Ranged
y
Shield
y
Unarmed
y
Uses (Lvl/Total) / Concealment •in
y
Uses (Lvl/Total) / Stalking •in
y
Uses (Lvl/Total) / Trickery •in
y
in + re
Uses (Lvl/Total) / Locks •ag
y
y Mechanics •me
y
Operation
y
Repair & Construction
y
Uses (Lvl/Total) / Traps •ag
y
em + me
y Administration •re
y
y Service •pr
y
y Trade •re
y

Spells

Other Mod: Use AP (X AP). (Modifier: 0)
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )
#SCRMastery
(Trickery )  (Grace )

Stuff

Money: Gold: Silver: Bronze: Copper:

Carried

Equipped Item Weight Count
Total Weight:
Weight Allowance:
Encumberance Penalty:
Perception Penalty:
Ranged Penalty:
Spell Casting Armor Enc%
Spell Casting Metal Armor Enc%

Backpack

Item Weight Count

Backpack Weight:

Home / Storage

Item Weight Count
Item Name Item Weight (Enc% for Armor) Item Notes Item Strength Item Type Armor Location Armor Type (AT) DB Bonus Material Number of Attacks DB Bonus OB Bonus Attack Skill Attack Table Attack Size Mod Weapon Material

Scratch Notes

Journal

()
XP:

Injuries

Summary:
Bleed: | Penalty: | Severity | Location: | Recovery (/day):
Type: Treatment:

Settings

Last Error

Count:

Last errors reported:

Options:
Token Markers (option_usetokenmarkers): (default)
Use FX (option_usefx): (default)
DB Quickness Multiplier (option_dbqumultiplier): (default)
Dodge Running Bonus (option_dodgerunningbonus): (default)
XP Progression Markers (option_xpprogression): (default)
Fixed RR Target (50 + 2 * level) (option_fixedrrbase): (default)
Journalled XP (option_journalledxp): ?.
Allow OverCasting without preperation round (option_allownoprepovercast):

Recalculate

You should never need these, but if something doesn't look right, it may help.


Injuries

Apply an injury. Format is an Uppercase letter, followed by a number. Letters are H hits, P penalty (positive number only),F fatigue (again, positive), B bleed, S staggered R pRone, K Knocked back, G grappled %, Q/W/E Stun 25/50/77, X breakage roll, D death (n rounds), Location (1 head, 2, chest, 3 arms, 4 leg) and O side (1 Left, 2 right). For bleed and penalties you need side and location. A Z ends the list.


Tokens

Active Token ID: | Target Character ID: | Target Listeners: | Tracker Tracker Prefix


Custom Spell List

Upload a custom spell list to your character. Message:


Rerun the initial charactermancer. Warning this will break your character. This is not for usual use.

This are the magic buttons to apply attack results and end turn. Clicking should do little.



Stat Rolls: X

Bug reports to nashidau on Discord or the #roll20 channel on the ICE Discord.
Sheet Version:
Revision ead72a44557d53190c1cf469987201727ecba285