My name is , a(n) of
I was once a(n) , skill in but now I
am a(n) . I love ; just as I hate .
I desire to one day , yet I
hope my does not interfere with this dream.

Character Rules All






Vitality
Maximum Now
Spirit Points
Condition
Immoblized
Dazed
Stunned
Encumbred
Prone

Offensive Skills

Name Attribute Rating Modifier Total
Weapon  Type  Attack  Damage () Critical 
Name Attribute Rating Modifier Total
Weapon  Type  Attack  Damage () Critical 
Range  Ammo 

Defensive Skills

Name Attribute Rating Modifier Total
Spells Cast     
Spells Cast     
Spells Cast     

Miscellaneous Skills

Roll Name Attribute Rating Modifier Total

Spell Skills

Name Attribute Rating Modifier Total

Talents

Talent Points

Racial

Mentality

Universal Skills

Name Attribute Rating Modifier Total


Character Backstory

Phophecy

Phophecy Points

Items

Gold

Appearance & Personality

Notes

Rules

How to Build a a Dice Pool p. 27
4+ + + equal to the skill being used

Actions players can do each turn p. 28
Use a skill
Move between range bands
Aim
Interact with enviorment
Manage gear
Move within Close Range
Reload
Ready an action
Stand
Draw a weapon

Using Love & Hate p. 31
When in a situation that relates to a PC's greatest Love & Hate, PC receives a +1+ to all dice pools

Using Character Flaw p. 35
If PC uses their CHaracter Flaw they receive yyy to their next dice pool and a semi-permanent -1- penalty to their Spirit skill
Using Spirit p. 33
Spend 1 Spirit Point for an extra Action
Spend 2 Spirit Points to interrupt a turn and take next turn early
+1 Spirit Point for each enemy defeated

Great Effort p. 34
Gain up to +3+ if normal dice pool is 4+ or less
Gain up to +2+ if normal dice pool is 7+ or less
Gain up to +1+ if normal dice pool is 8+ or less
If PC fails a check with Great Effort they lose Spirit Points equal + to the amount of extra they used

Success Result p. 29
y:Bonus Damage, Shift, Alter Dice, Alter Spirit, Suggest
yy:Knock Prone, Free Move, Daze, Disarm, Immoblize, Multi-Attack, Suggest
yyy:Extra Action, Stun, Suggest
yyyy:Critical Hit

Spell Difficulty Factors p. 35
+1- for each additional spell school
+1- for each additional target
+1- for Short blast radius
+2- for Medium blast radius
+3- for Long blast radius
+4- for Far blast radius
+1- if target is at Short range
+2- if target is at Medium range
+3- if target is at Long range
+4- if target is at Far range

Spell Success Result p. 36
y:Alter Spirit, Knock Prone, Manipulate Weight, Disarm, Summon/Banish, Create Concealment
yy:Immoblbilize Target, Daze, Target, Increase Spell Effect, Alter Dice Pool, Alter/Armor
yyy:Stun Target, Alter Attribute
Spell Duration: 3 rounds = y, 5 rounds = yy, 10 minutes = yyy, 1 hour = yyy y, 5 hours = yyy yy, 1 day = yyy yyy

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