Ship Sheet
NAME
STRENGTH
AGILITY
CLASS
INTELLIGENCE
WILLPOWER
HEALTH
MAX
ARMOR
SUPPLY
MAX
CREDITS
ATHLETICS
CULTURE
MANIPULATION
PILOT
SCIENCE
SNEAK
SURVIVAL
TECH
GEEK
ANALYTICAL
CHEMIST
DRONE CONTROLLER
HIJACK
MEDIC
POLYMATH
PSYCHIC
BLAST
FORCE WALL
JUMP
PREMONITION
SCANNER
TELEKINESIS
OUTLAW
CHEAP SHOT
GHOST
LUCKY
RECKLESS
SHOOT FIRST
SMUGGLE
WARRIOR
BRUTE
DEAD-EYE
HARDY
HEAVY LIFTING
UNSTOPPABLE
VETERAN'S INSTINCTS
DAMAGE
SHIP NAME
HULL
MAX
EXTRA DAMAGE
FUEL
MAX
ARMOR
ADDITIONAL ARMOR
ADVANCED ELECTRONICS
ADVANCED DRIVE
AFTERBURNERS
FUEL TANKS
HIGH MANEUVERABILITY
LUXURY PASSENGER QUARTERS
MASSIVE CARGO HOLD
MEDBAY
MORE POWERFUL WEAPONS
SHUTTLE BAY
+1 armor.
High-end scanners, communicators, sensors, etc.
For each interstellar trip, you can choose either to take half the time or use half the amount of fuel.
You may spend 1 Fuel to get +1 to a single pilot roll to evade, outrun, or maneuver.
Max drive fuel +2.
If you don’t have the Pilot skill, you count as having it in situations where maneuverability is relevant. If you already have the pilot skill, you may choose to reroll both dice in these situations, instead of just one.
For the crew who wants to attract a certain class of clientele.
Large enough to transport smaller vessels or a huge amount of goods.
Advanced, automated medical equipment. Characters resting in a medbay heal all their HP instead of half their total.
+1 damage.
Comes with a small shuttle which can fly independently, but cannot travel between stars on its own.