{ "name": "İsim", "age": "Age:", "home": "Home", "fur-color": "Fur Color", "guard-rank": "Guard Rank", "cloak-color": "Cloak Color", "parents": "Parents", "artisan": "Artisan", "mentor": "Mentor", "friend": "Friend", "enemy": "Enemy", "belief": "Belief", "playing-belief": "Playing a Belief earns a fate point", "goal": "Goal", "accomplishing-goal": "Accomplishing a Goal earns a persona point", "instinct": "Instinct", "playing-instinct": "Playing an Instinct earns a fate point", "contacts": "Contact", "gear": "Gear", "traits": "Traits :", "trait-name": "Trait Name", "trait-level": "Trait Level", "beneficial-uses": "Beneficial Uses", "checks": "Checks", "+1D-per-session": "+1D per session", "+1S-to-rolls": "+1S to rolls", "used-this-session": "Used this session", "may-be-used": "May be used on each roll", "fate": "Fate", "one-fate-point": "One point allows you to reroll any 6s as a new dice", "persona": "Persona", "add-one-dice": "Add one dice per point spent or tap Nature", "conditions": "Conditions", "hungry-thirsty": "Hungry/Thirsty", "angry": "Angry (Ob 2 Will)", "tired": "Tired (Ob 3 Health)", "injured": "Injured (Ob 4 Health)", "sick": "Sick (Ob 4 Will)", "earning-checks": "Earning Checks", "check-list1": "1: +1D to your ind. or vs. test", "check-list2": "2: +2D to opponent's vs test", "check-list3": "2: Break versus test tie in opponent's favor", "spending-checks": "Spending Checks", "spending-list1": "1: One test during Player's turn", "spending-list2": "2: Recovery check during GM's turn", "spending-list3": "3: Charge: temporarily elevate trait for remainder of session", "spending-list4": "2/4: Recharge trait", "abilities": "[Abilities]", "raw-abilities": "Raw Abilities", "advancement": "Advancement", "special-abilities": "SPECIAL ABILITIES", "rating": "Rating", "nature": "Nature", "resources": "Resources", "will": "İrade", "circles": "Circles", "health": "Health", "wises": "Wises", "skills": "Yetenekler", "fighter": "Fighter", "orator": "Orator", "healer": "Healer", "manipulator": "Manipulator", "hunter": "Hunter", "persuader": "Persuader", "instructor": "Instructor", "pathfinder": "Pathfinder", "scout": "Scout", "survivalist": "Survivalist", "weather-watcher": "Weather Watcher", "pass": "Pass", "fail": "Échec", "pers": "Pers", "p": "P:", "f": "F:" }