(STR)
1/2   
   1/4
(FOR)
1/2   
   1/4
(AGI)
1/2   
   1/4
(INT)
1/2   
   1/4
(INS)
1/2   
   1/4
(CHA)
1/2   
   1/4
(FS)
1/2   
   1/4
(BS)
1/2   
   1/4
(STR)
(FOR)
(AGI)
(INT)
(INS)
(CHA)
(FS)
(BS)
Threshold modifier prompt on every roll ?.
Damage code prompt on every attack ?.
Use API for rolls (Requires Pro Account) ?.
Manually set Special Stats and Dodge ?.
Luck Use Per Game.
( Luck./ 10 +3 +1 )
Base Stat %.
Max.
Current.
Armor.
Max.
Current.
Armor Piece.
Armor Points.
CP
Build.
(STR + FOR) + 50
DC
Modifier.
Required Food.:
Unit(s).
Health Points.
(BUILD / 5)
Max.
Current.
(AGI + LUCK + INS ) / 10
-5
-10
-15
Temp. Modifier:
(INS + LUCK) / 2
1/2   
   1/4
(STR + FORT) / 2
1/2   
   1/4
(INT + INS) / 2
1/2   
   1/4
(FOR + LUCK) / 2
1/2   
   1/4
Defense Actions.
Threshold.
1/2
1/4
Parry.
(Blades./Brawl./Clubs.)
See Weapon Attacks.
Riposte.
(Parry.+Attack.) Init -3
See Weapon Attacks.
Weapon.
Type.
DC
Threshold.
1/2
1/4
Ammo.
Traits.
CP
Attack.
Parry.
Riposte.
Init -3
Item.
+
Characteristic.
CP
Source.
Ability Name.
+
Effect.
Inferior CP.
CP
Superior CP.
CX
CP Costs.
Heal. = 1 per 4 HP.
Repair. = 1 per 4 CP.
Armor. = 3 per Armor pt.
Unnerved.
(Disadv. on rolls.)
Shaken.
(-3 initiative.)
Insanity Condition.
Stage.
Infection.
1
Incubation.
2
Gestation.
3
Symptomatic.
4
Prodromal.
5
Acute.
6
Transform/Die.
1/4 FOR +4 =
N/A (Collar) =
Starving.
1/2 FOR +8 =
N/A (Collar) =
Emaciated.
FOR =
Dead.
Repair Skill.
P
Threshold.
1/2
1/4
Crafting.
Mechanics.
Science.
Medicine.
-1 initiative., Disadv. on Dodge., 1/2 Move.
( 200 + Build.) CP
Current.
Y.?
Experience.
Unused XP.
Total XP.
Modifiers None 1 Advantage 1 Disadvantage 2 Advantages 2 Disadvantages 3 Advantages 3 Disadvantages Damage Code Light Average Heavy Massive Extreme Devastating Ferocious Ruinous Ruinous + Light Ruinous + Average Ruinous + Heavy Ruinous + Massive Ruinous + Extreme Ruinous + Devastating Ruinous + Ferocious Ruinous + Ruinous
{{#title}}
{{title}}
{{/title}} {{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#debug}}
DEBUG START
{{#allprops() attack}}
{{key}}
{{value}}
{{/allprops() attack}}
DEBUG END
{{/debug}} {{#profdesc}}
Proficiency.
{{profdesc}}
{{/profdesc}} {{#mod}}
Modifier.
{{#rollGreater() mod 0}}
{{mod}} Advantage(s).
{{/rollGreater() mod 0}} {{#rollTotal() mod 0}}
None.
{{/rollTotal() mod 0}} {{#rollLess() mod 0}}
{{absmod}} Disadvantage(s).
{{/rollLess() mod 0}}
Required Success.
{{#rollGreater() mod -2}}
Normal.
{{/rollGreater() mod -2}} {{#rollTotal() mod -2}}
Great.
{{/rollTotal() mod -2}} {{#rollTotal() mod -3}}
Amazing.
{{/rollTotal() mod -3}}
Success Targets.
{{#rollGreater() mod -2}}
Normal.
{{firstdegree}}
Great.
{{seconddegree}}
{{/rollGreater() mod -2}} {{#rollTotal() mod -2}}
Normal.
N/A.
Great.
{{seconddegree}}
{{/rollTotal() mod -2}} {{#rollTotal() mod -3}}
Normal.
N/A.
Great.
N/A.
{{/rollTotal() mod -3}}
Amazing.
{{thirddegree}}
Result.
Roll.
{{profroll}}
Outcome.
{{#rollGreater() mod -2}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
4
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
3
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
Great Success. !
Degrees of Success.
2
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
Success.
Degrees of Success
1
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollGreater() mod -2}} {{#rollTotal() mod -2}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
3
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
2
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
Great Success. !
Degrees of Success.
1
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollTotal() mod -2}} {{#rollTotal() mod -3}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
2
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
1
{{#rollGreater() dmgqueryroll 0}}
Damage.
{{dmgqueryroll}}
{{/rollGreater() dmgqueryroll 0}} {{#rollTotal() dmgqueryroll 0}} {{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() dmgqueryroll 0}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollTotal() mod -3}} {{#rollBetween() profroll firstdegree1 99}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll firstdegree1 99}} {{#rollTotal() profroll 100}}
Critical Failure. !!!!
{{/rollTotal() profroll 100}} {{#rollTotal() unreliable 1}} {{#rollGreater() profroll 94}}
WEAPON JAMMED. !
{{/rollGreater() profroll 94}} {{/rollTotal() unreliable 1}} {{/mod}} {{#init}}
Initiative.
{{init}}
{{/init}} {{#message}}
{{message}}
{{/message}}