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Welcome to Version 2.0
Changelog:
-4's are now signaled in rolls so that you can substract them from results
-Fixed Skill section
-Added Gimikku rolls
-Added Detailed Equipement and Contacts sections
-Automated Secondary Characteristic calculations
-Serious Wounds (to the right of Hit Points) now penalize rolls automatically
-Initiative rolls now take into account melee weapon ReactionSpeed modifyers when said weapons are "in hand"
-Added Tooltips explaining the character sheet's new functionalities

Click this arrow if you need detailed explanations:

Roll results and Flags the for "4/shi" rule

Roll results will appear in red if they contain some 4's, you will have to substract them from the displayed roll total yourself. Hover your mouse over the result to see how many 4's were rolled (they too will appear in red in the detailed roll).
For exemple: if the roll displays 23 in red, put your mouse cursor over the 23. In the black tooltip that will appear, if there are two 4's, you then substract 8 from 23, so you actually rolled a 15! Easy, insn't it?

Melee Weapons and ReactionSpeed modifier to Initiative

In the Melee weapon table if you check the check box at the end of the line, the value in the REA mod field of this weapon will be added to the total number of dice rolled when rolling initiative!

Serious Wounds Counter and Auto-calc

Right next to your Hit Points, there is a small input field labelled "SW", used to track how many Serious Wounds your character is suffuring from. The number in this field will be automatically substacted from the total number of dice rolled in all Action rolls (except Gimikku and Weapon damage).

Automatic calculation of Secondary Characteristics

Secondary characteristics are now calculated automatically, you can add modifiers to them by clicking on the gear icon arrow to the bottom-right of their section.
(Here are your old secondary characteristics values, if they differed from actual calculations:
SW: DT: MOV: DEF: REA: ACT:)


Other options, like rolling in secret or asking for a modifier for each roll, are inclunded in the footer of this character sheet, as well as an option to show these version notes again!
Thank You, from Yui V.
name
age
gender
profession
kaiso
size
weight
eyes
hair
Characteristics
Strength (STR)
Stamina (STA)
Reflexes (REF)
Dexterity (DEX)
Intelligence(INT)
Perception (PER)
Willpower (WIL)
Charisma (CHA)
Secondary Characteristics
Hits /
SW:
Number of Serious Wounds (attacks
of which damage meets or overcome
SWT) received by your character.
Each SW inflicts a penalty of 1D6
on all action rolls (this value
will automatically be substracted
from the number of dice rolled in
all rolls on this sheet).
Initiative
Serious Wound
Threshold (SW)
Defence (DEF)
Actions (ACT)
Death
Threshold (DT)
Reaction Speed
(REA)
Movement (MOV)
Experience Points
y

Secondary Characteristics Modifiers:
SW: DEF: ACT: Initiative:
DT: REA: MOV: Hits:
Skills
Click on the gear Icon to the right to create a Skill Category, Area or Specialization
Combat Skills
Academic Skills
General Skills
Technical Skills
Engineering Skills
Contacts
y
Gimikku
Expertise : Rerolls the lowest die
No «4/shi» rule on the reroll, but can explode
Accuracy : Margin of success +4
Focus : +2 to the roll result
Mastery : Explodes one 5 as if it was a 6
Boost : +1D to the specialization
__________________________________________________
Characteristic to be used in the next Skill Roll:
______________________________________________________ options
click the arrow
to close this
section
Select here the Characteristic that will determine
how many dice are rolled in the next Skill roll

Select Characteristic on the sheet:
Use a dialog box when a roll button is clicked instead:
Equipement
Ranged weapons
Damage
Short
TN 8
Medium
TN 12
Long
TN 20
Extreme
TN 32
Clip
Notes
Other
Finances
Melee Weapons
Damage
Rea
In Hand
When checked, the weapon's
Reaction Speed Mod will be
taken into account when
rolling Initiative
Protection
Contacts
Contact
Profession
Description
Location
Background
{{name}} rolls for
{{skill}} ({{char}}+{{value}})
{{roll3}}
{{#rollWasFumble() roll3}}

4's were rolled, substract them from this total !

{{/rollWasFumble() roll3}}
gimikku
{{gimikku}}
{{name}} rolls for
{{title}}
{{text1}}
{{roll}}
{{text2}}
{{#rollWasFumble() roll}}

4's were rolled, substract them from this total !{{fumble}}

{{/rollWasFumble() roll}}
{{desc}}