Climb (AGL)

Dodge (AGL)

Hide (AGL)

Read/ Write (EDU)

Search (PER)

Sneak (AGL)

Swim (CON)

Throwing (STR)

Unarmed Cbt (STR)

Melee & Throwing Weapons (STR)

Axes

Daggers

Impact Weapons

Pole Arms

Swords

Thrown Wpns.

Whips & Chains

Projectile Weapons (AGL)

Bows

Handguns

Heavy Weapons

Auto Weapons

Rifles & Crossbows

Humanities


Medicine


Natural Science


Social Science



MENTAL BALANCE

ENDURANCE /

Weapon

Skill

DEF

Rng

M.Rng

LT

BR

ST/AG

Cal

Rnds

Mag


Armor

Wght

P

M/U

H/F

R


{{#^rollTotal() mods 0}} {{/^rollTotal() mods 0}} {{#rollLess() effect 0}} {{/rollLess() effect 0}} {{#rollGreater() effect -1}} {{/rollGreater() effect -1}} {{#rollWasCrit() effect}} {{/rollWasCrit() effect}} {{#rollWasFumble() effect}} {{/rollWasFumble() effect}}
{{name}} Rolls
{{skillname}} ({{skillvalue}})
Modifiers {{#rollTotal() mods 0}} 0 {{/rollTotal() mods 0}} {{#rollLess() mods 0}} {{mods}} {{/rollLess() mods 0}} {{#rollGreater() mods 0}} +{{mods}} {{/rollGreater() mods 0}}
Failure ({{effect}})
{{#rollTotal() effect 0}} Very Poor {{/rollTotal() effect 0}} {{#rollBetween() effect 1 4}} Acceptable {{/rollBetween() effect 1 4}} {{#rollBetween() effect 5 15}} Normal {{/rollBetween() effect 5 15}} {{#rollBetween() effect 16 20}} Good {{/rollBetween() effect 16 20}} {{#rollBetween() effect 21 25}} Very good {{/rollBetween() effect 21 25}} {{#rollBetween() effect 26 29}} Extraordinary {{/rollBetween() effect 26 29}} {{#rollGreater() effect 29}} Outstanding {{/rollGreater() effect 29}}
Success Effect {{effect}}
DEF {{#rollBetween() effect 0 2}} -5 {{/rollBetween() effect 0 2}} {{#rollBetween() effect 3 4}} -2 {{/rollBetween() effect 3 4}} {{#rollBetween() effect 5 7}} 0 {{/rollBetween() effect 5 7}} {{#rollBetween() effect 8 9}} +2 {{/rollBetween() effect 8 9}} {{#rollGreater() effect 9}} +5 {{/rollGreater() effect 9}}
Critical (+10 Effect)
Fumble
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