Version 2.7.0 Release

Added assets summary in Moves.
Added more localization support.

Version 2.6.0 Release

Added more localization support.
Added Pay the Price and Ask the Oracle shorcuts in Moves.
Tweaked the roll templates.

Version 2.5.0 Release

Added stat roll shortcuts to the Moves in preview mode.

Version 2.4.0 Release

Added Scene categories in the Moves in preview mode.

SELECT THE SHEET TYPE

NAME

EXPERIENCE

SPENT

Momentum

Max

Reset

Edge

Heart

Iron

Shadow

Wits

 FAILURES 

 VOWS 

 DEBILITIES 

Conditions
Banes & Burdens
Assets

 NOTES 


Name

Location

Descriptors

Name:
Your cat takes down its prey.

Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.

Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum

Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.

0
+ 1
+ 2
+ 3
+ 4
Name:
Your spider uncovers secrets.

Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.

Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.

Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.

0
+ 1
+ 2
+ 3
+ 4
Name:
Your hawk can aid you while it is aloft.

Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.

Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.

Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.

0
+ 1
+ 2
+ 3
Name:
You and your horse ride as one.

Swift: When you Face Danger +edge using your horse's speed and grace, or when you Undertake a Journey, add +1.

Fearless: When you Enter the Fray orSecure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.

Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Name:
Your hound is your steadfast companion.

Sharp: When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.

Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.

Loyal: When you Endure Stress in the company of your hound, add +1.

0
+ 1
+ 2
+ 3
+ 4
Name:
Your friend stands by you.

Skilled: When you make a move outside of combat aided by your companion's expertise, add +1.

Expertise:

Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.

Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.

0
+ 1
+ 2
+ 3
+ 4
Name:
Your mammoth walks a resolute path.

Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)

Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.

Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Name:
Your owl soars through the darkness.

Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.

Sage: When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).

Embodying: When you Face Death, take your owl's health as +momentum before you roll.

0
+ 1
+ 2
+ 3
Name:
Your raven heeds your call.

Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.

Knowing: When you Face Death, add +2 and take +1 momentum on a hit.

Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, orCompel from a distance.

0
+ 1
+ 2
Name:
Your wyvern won't devour you. For now.

Insatiable: When you Undertake a Journey and score a hit, you may suffer -1 supply in exchange for +2 momentum.

Indomitable: When you make the Companion Endure Harm move for your wyvern, add +2 and take +1 momentum on a hit.

Savage: When you Strike by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5

When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must Face Danger +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it.

As above, and you may choose two effects for a single dose, or create two doses of the same effect.

When you prepare an elixir, add +1 and take +1 momentum on a hit.

When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.

You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.

Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.

Once you become maimed...

You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).

You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.

You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.

Name:
Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...

When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.

When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).

When you Strike with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, Endure Stress (2 stress).

When you make a move which gives you an add for sharing a bond, add +1 more.

When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.

When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, Face Desolation .

When you Secure an Advantage +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.

When you Face Danger +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.

When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies may take +2 momentum and +1 spirit. On a weak hit, you take +1 momentum or +1 spirit, but your allies are unmoved.

God's Name:
Stat:

When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.

When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

When you Sojourn, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.

Title/Lineage:

When you Sojourn and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.

When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.

When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.

When you Swear an Iron Vow to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully Fulfill Your Vow to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.

When in a community or trading, you may suffer -1 wealth and take +2 supply.

When you Resupply by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.

0
+ 1
+ 2
+ 3
+ 4
+ 5

When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).

  • Add +2.
  • On a hit, take or give an additional +1 health.

When you Heal a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.

When you Make Camp and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.

When you Turn the Tide, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.

When you Secure an Advantage or Compel by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation.

When you Fulfill Your Vow and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next Fulfill Your Vow and score a strong hit.

When you Check your Gear, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.

When you Secure an Advantage or Face Danger by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.

When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss.

When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.

When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an Advantage within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.

When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.

When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.

When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.

When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.

Once you mark a bond with elves, and are gifted a mask of precious elderwood...

Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).

  • Thunderwood: Edge / Health
  • Bloodwood: Iron / Health
  • Ghostwood: Shadow / Spirit
  • Whisperwood: Wits / Spirit

As above, and you may instead add +2 and suffer -2 (decide before rolling).

When you Face Death or Face Desolation while wearing the mask, you may roll +its stat (instead of +heart).

Once you Forsake a Vow...

This asset counts as a debility. One time only, when you Swear an Iron Vow to redeem yourself (extreme or greater), give that vow a special mark. When you Reach a Milestone on the marked vow, take +2 momentum.

When you Secure an Advantage or Compel by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.

When you Fulfill Your Vow on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset.

When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are Out of Supply.

When you Sojourn, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.

When you Reach Your Destination and roll a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.

When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2).

As above, and you may roll +shadow (instead of +heart) when you Sojourn under your false identity. If you do, take +1 momentum on a hit.

When you Secure an Advantage by revealing your true identity in a dramatic moment, reroll any dice.

Once you Face Death and return to the world of the living...

When you are at 0 health, and Endure Harm orFace Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.

When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.

When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (2 stress).

If you are with your horse companion...

When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.

When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).

When you Secure an Advantage +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit.

Once you Fulfill Your Vow (formidable or greater) in service to an elder mystic, and Forge a Bond to train with them...

When you Secure an Advantage to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.

When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).

When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.

Once you become corrupted...

You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).

You are attuned to the realms of shadow: When you perform a ritual, add +1.

You know the sly ways of death: When you Face Death, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).

When you Face Danger or Gather Information to identify or detect mystic forces, add +1 and take +1 momentum on a hit.

When you Compel, Forge a Bond, or Test Your Bond with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.

When you Secure an Advantage by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.

When you Gather Information by tracking a beast or horror, or when you Secure an Advantage by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.

When you Swear an Iron Vow to slay a beast or horror, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

When you slay a beast or horror (at least formidable), you may take a trophy and choose one.

  • Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).
  • Prove your worth: When you Sojourn, reroll any dice (one time only).

You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure an Advantage or Gather Information, add +1 and take +2 momentum on a hit. On a weak hit, also Endure Stress (1 stress).

When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.

One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one.

  • Let them go: Take 2 experience for each marked ability and discard this asset.
  • Deepen your connection: Add +1 more when you leverage this asset.

When you Secure an Advantage,Compel, or Forge a Bond by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.

When you Make Camp and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.

When you Sojourn within a community with which you share a bond, add +2 (instead of +1).

When you Face Danger, Secure an Advantage, or Compel by lying, bluffing, stealing, or cheating, add +1.

When you Gather Information by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.

When you Forge a Bond for a relationship founded on a lie, choose one.

  • Keep your secret: Roll +shadow (instead of +heart).
  • Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.

When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.

When you Swear an Iron Vow to someone who fought beside you, or Forge a Bond with them, add +2 and take +2 momentum on a hit.

When you Resupply by looting the dead on a field of Battle, add +1 and take +1 momentum on a hit.

When you Face Danger, Gather Information, or Secure an Advantage related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.

When you Undertake a Journey by boat or ship, add +1. On a strong hit, also choose one.

  • The wind is at your back: Mark progress twice.
  • Find safe anchor: Make Camp now and reroll any dice.
  • Reap the bounty: Resupply now and reroll any dice.

When you Enter the Fray aboard a boat or ship, reroll any dice.

When you Undertake a Journey, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.

When you Secure an Advantage or Gather Information by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.

When you Swear an Iron Vow to safely guide someone on a perilous journey, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

Once you Fulfill Your Vow (formidable or greater) in service to a seasoned warrior, and Forge a Bond to train with them...

When you Secure an Advantage by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.

When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.

When you Turn the Tide with a sudden change of weapon or technique, and your next move is a Strike, you may add +1 and inflict +2 harm on a strong hit.

When you Face Danger, Secure an Advantage, or Gather Information using your knowledge of tracking, woodcraft, or woodland creatures, add +1.

When you Face Danger or Secure an Advantage by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.

When you Make Camp in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.

Specialty:

When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.

As above, and you may suffer -1 supply (after you roll) to add an additional +1.

When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you Compel, Forge a Bond, or Test Your Bond.

If you wield a bow...

When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>

  • Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.
  • Line up your shot: Roll +edge, and take +1 momentum on a hit.

Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.

When you Resupply by hunting, add +1 and take +1 momentum on a hit.

If you are clad only in animal pelts...

When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.

When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.

  • Push yourself: Endure Harm (1 harm).
  • Lose yourself: Endure Stress (1 stress).

When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.

If you are unarmed or fighting with a non-deadly weapon...

When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.

When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).

When you Face Danger or Clash against a brawling attack, add +1 and take +1 momentum on a hit.

If you wield a dagger or knife...

When you are in position to Strike at an unsuspecting foe, choose one (before rolling).

  • Add +2 and take +1 momentum on a hit.
  • Inflict +2 harm on a hit.

When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.

Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.

If you wield a bladed weapon in each hand...

When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.

Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.

When you Draw the Circle, choose one (before rolling).

  • Add +2.
  • Take +2 momentum on a hit.

When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.

When you Resupply by recovering or gathering arrows after a Battle, add +2.

When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.

  • Seeker: When a shooter uses the arrow to Strike or Clash against this foe, reroll any dice (one time only).
  • Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).
If you wear armor...

When you equip or adjust your armor, choose one.

  • Lightly armored: When you Endure Harm in a fight, add +1 and take +1 momentum on a hit.
  • Geared for war: Mark encumbered. When you Endure Harm in a fight, add +2 and take +1 momentum on a hit.

When you Clash while you are geared for war, add +1.

When you Compel in a situation where strength of arms is a factor, add +2.

Lightly Armored
Geared for War
If you wield a staff...

In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may Strike or Clash +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.

When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.

When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.

If you wield a shield...

When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.

When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.

When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.

If you wield a spear...

When you Face Danger by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...

  • Iron: Strike(if you have initiative) or Clash now, and add +1.
  • Edge: Take +1 momentum.

When you Strike in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, Face Danger +iron to recover your spear.

When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.

If you wield a sling...

When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you Enter the Fray by barraging your foe with sling-bullets, inflict harm on a strong hit.

When you Strike by launching stones at an advancing foe, you may choose one (before rolling).

  • Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.
  • Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.

When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.

If you wield an axe...

When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).

When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.

When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash. On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).

If you wield a sword...

When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.

When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.

When you Swear an Iron Vow by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.

If you wield a mighty hammer...

When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.

When you Strike a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.

When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.

When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.

As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must Face Danger +heart to keep it from turning on you (as a formidable foe).

Your simulacrum has 6 health.

When you perform this ritual, add +1 and take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6

When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).

As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle if unsure) and Endure Stress (1 stress).

As above, and you may also commune with the long-dead.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.

As above, and your divination can also reveal information about the subject's future.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face Danger +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; Endure Stress (2 stress).

You may Compel +essence (and suffer -1 essence) through a show of power.

When you perform this ritual, add +1 and take +1 essence on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6

When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; Endure Stress (2 stress).

As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched.

As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.

You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.

When you perform this ritual, add +1 and take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6

When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.

  • Your blood: Endure Harm (2 harm).
  • Something precious: Endure Stress(2 stress).
  • Provisions: Suffer -2 supply.

As above, and you may instead study a past event.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first Face Danger to find your way.

As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and mark progress twice on a strong hit.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you speak a person's name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person's need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill this need when you Compel them, you may reroll any dice (one time only). On a weak hit, as above, but this person's need creates a troubling dilemma or complication; Endure Stress (1 stress).

As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).

As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress).

As above, and you may also reroll any dice when you Sojourn in the tethered place.

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; Endure Stress (1 stress).

As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; Endure Harm (2 harm).

As above, and you may also add +1 when you Strike, Clash, or Battle .

When you perform this ritual, add +1 and take +1 momentum on a hit.

When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.

  • When a foe first crosses the boundary, take +1 momentum.
  • When you first inflict harm against a foe within the boundary, inflict +1 harm.
  • Your ward is ‘likely' (Ask the Oracle) to trap a foe within the boundary.

As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').

When you perform this ritual, add +1 and take +1 momentum on a hit.

BuilderView
Titles
Ability 1
Ability 2
Ability 3
Tracks
0
+ 1
0
+ 1
+ 2
0
+ 1
+ 2
+ 3
0
+ 1
+ 2
+ 3
+ 4
0
+ 1
+ 2
+ 3
+ 4
+ 5
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7

FATE MOVES

COMBAT MOVES

DELVE MOVES

ADVENTURE MOVES

RELATIONSHIP MOVES

FAILURE MOVES

QUEST MOVES

SUFFER MOVES

RARITY MOVES

THREAT MOVES

SCENE: COMBAT

SCENE: JOURNEY

SCENE: SETTLEMENT

FATE MOVES

ADVENTURE MOVES

RELATIONSHIP MOVES

QUEST MOVES

COMBAT MOVES

SUFFER MOVES

DELVE MOVES

FAILURE MOVES

RARITY MOVES

THREAT MOVES

Oracle

Pay

Advance

When you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.

Oracle

Pay

Advance A Threat

When you give ground to a threat through inaction, failure, or delay, roll on the table below and envision how the change manifests in your world (Ask the Oracle if unsure).

1-30The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace.
31-70The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.
71-100The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.

On a match, this development also exposes a surprising aspect of the threat’s plan or nature.

If you mark the last box on the threat’s menace track, the threat achieves its goal, or the final dire outcome occurs. You must Forsake Your Vow.

Oracle

Pay

Aid Your Ally

When you Secure an Advantage in direct support of an ally, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative.

Pay

Ask the Oracle

When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events, you may...

  • Draw a conclusion: Decide the answer based on the most interesting and obvious result.
  • Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.
  • Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.
  • Spark an idea: Brainstorm or use a random prompt.
11 or greaterAlmost Certain
26 or greaterLikely
51 or greater50/50
76 or greaterUnlikely
91 or greaterSmall Chance

Edge

Heart

Iron

Shadow

Wits

Oracle

Pay

Battle

When you fight a battle, and it happens in a blur, envision your objective and roll. If you primarily...

  • Fight at range, or using your speed and the terrain to your advantage: Roll +edge.
  • Fight depending on your courage, allies, or companions: Roll +heart.
  • Fight in close to overpower your opponents: Roll +iron.
  • Fight using trickery to befuddle your opponents: Roll +shadow.
  • Fight using careful tactics to outsmart your opponents: Roll +wits.

On a strong hit, you achieve your objective unconditionally. Take +2 momentum.

On a weak hit, you achieve your objective, but not without cost. Pay the Price.

On a miss, you are defeated and the objective is lost to you. Pay the Price.

Oracle

Pay

Check Your Gear

When you check to see if you have a specific helpful item, and you have at least +1 supply, roll +supply.

On a strong hit, you have it. Take +1 momentum.

On a weak hit, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.

On a miss, you don’t have it and the situation grows more perilous. Pay the Price.

Edge

Iron

Oracle

Pay

Clash

When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.

On a strong hit, inflict your harm and choose one. You have the initiative.

  • You bolster your position: Take +1 momentum.
  • You find an opening: Inflict +1 harm.

On a weak hit, inflict your harm, but then Pay the Price. Your foe has initiative.

On a miss, you are outmatched and must Pay the Price. Your foe has initiative.

Heart

Oracle

Pay

Companion Endure Harm

When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.

Then, roll +heart or +your companion’s health, whichever is higher.

On a strong hit, your companion rallies. Give them +1 health.

On a weak hit, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.

On a miss, also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.

If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.

Heart

Iron

Shadow

Oracle

Pay

Compel

When you attempt to persuade someone to do something, envision your approach and roll. If you...

  • Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).
  • Threaten or incite: Roll +iron.
  • Lie or swindle: Roll +shadow.

On a strong hit, they’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to Gather Information, make that move now and add +1.

On a weak hit, as above, but they ask something of you in return. Envision what they want (Ask the Oracle if unsure).

On a miss, they refuse or make a demand which costs you greatly. Pay the Price.

Oracle

Pay

Delve the Depths

When you traverse an area within a perilous site, envision your surroundings (Ask the Oracle if unsure). Then, consider your approach. If you navigate this area…

  • With haste: Roll +edge.
  • With stealth or trickery: Roll +shadow.
  • With observation, intuition, or expertise: Roll +wits.

On a strong hit, you delve deeper. Mark progress and Find an Opportunity.

On a weak hit, roll on the following table according to your stat.

On a miss, Reveal a Danger.

Edge
Shadow
Wits
Weak Hit Result
1-45
1-30
1-40
Mark progress and Reveal a Danger.
46-65
31-65
41-55
Mark progress.
66-75
66-90
56-80
Choose one: Mark progress or Find an Opportunity.
76-80
91-99
81-99
Take both: Mark progress and Find an Opportunity.
81-100
100
100
Mark progress twice and Reveal a Danger.

Oracle

Pay

Discover a Site

When you resolve to enter a perilous site in pursuit of an objective, choose the theme and domain which best represent its nature (Ask the Oracle if unsure), and give it a rank.

  • Troublesome site: 3 progress per area.
  • Dangerous site: 2 progress per area.
  • Formidable site: 1 progress per area.
  • Extreme site: 2 ticks per area.
  • Epic site: 1 tick per area.

If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, Delve the Depths to explore this place.

Heart

Oracle

Pay

Draw the Circle

When you challenge someone to a formal duel, or accept a challenge, roll +heart. If you share a bond with this community, add +1.

On a strong hit, take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.

On a weak hit, you may choose one boast in exchange for +1 momentum.

  • Grant first strike: Your foe has initiative.
  • Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.
  • Hold no iron: Take no benefit of weapons; your harm is 1.
  • Bloody yourself: Endure Harm (1 harm).
  • To the death: One way or another, this fight must end with death.

On a miss, you begin the duel at a disadvantage. Your foe has initiative. Pay the Price.

Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.

Oracle

Pay

End the Fight

Progress Move

When you make a move to take decisive action, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).

On a weak hit, as above, but you must also choose one.

  • It’s worse than you thought: Endure Harm.
  • You are overcome: Endure Stress.
  • Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.
  • You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.
  • You’ll pay for it: An objective falls out of reach.
  • Others won’t forget: You are marked for vengeance.

On a miss, you have lost this fight. Pay the Price.

Iron

HEALTH

Oracle

Pay

Endure Harm

When you face physical damage, suffer -health equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.

Then, roll +health or +iron, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.
  • Embrace the pain: Take +1 momentum.

On a weak hit, you press on.

On a miss, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.

1-10The harm is mortal.
11-20You are dying. You need to Heal within an hour or two, or Face Death.
21-35You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death.
36-50You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).
51-100You are battered but still standing.

Heart

SPIRIT

Oracle

Pay

Endure Stress

When you face mental shock or despair, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.

Then, roll +spirit or +heart, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit.
  • Embrace the darkness: Take +1 momentum.

On a weak hit, you press on.

On a miss, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the table below.

1-10You are overwhelmed. Face Desolation.
11-25You give up. Forsake Your Vow (if possible, one relevant to your current crisis).
26-50You give in to a fear or compulsion, and act against your better instincts.
51-100You persevere

Edge

Heart

Shadow

Wits

Oracle

Pay

Enter the Fray

When you enter into combat, set the rank of each of your foes.

  • Troublesome foe: 3 progress per harm; inflicts 1 harm.
  • Dangerous foe: 2 progress per harm; inflicts 2 harm.
  • Formidable foe: 1 progress per harm; inflicts 3 harm.
  • Extreme foe: 2 ticks per harm; inflicts 4 harm.
  • Epic foe: 1 tick per harm; inflicts 5 harm.

Then, roll to determine who is in control. If you are...

  • Facing off against your foe: Roll +heart.
  • Moving into position against an unaware foe, or striking without warning: Roll +shadow.
  • Ambushed: Roll +wits.

On a strong hit, take +2 momentum. You have initiative.

On a weak hit, choose one.

  • Bolster your position: Take +2 momentum.
  • Prepare to act: Take initiative.

On a miss, combat begins with you at a disadvantage. Pay the Price. Your foe has initiative.

Edge

Heart

Iron

Shadow

Wits

Oracle

Pay

Escape the Depths

When you flee or withdraw from a site, consider the situation and your approach. If you...

  • Find the fastest way out: Roll +edge.
  • Steel yourself against the horrors of this place: Roll +heart.
  • Fight your way out: Roll +iron.
  • Retrace your steps or locate an alternate path: Roll +wits.
  • Keep out of sight: Roll +shadow.

On a strong hit, you make your way safely out of the site. Take +1 momentum.

On a weak hit, you find your way out, but this place exacts its price. Choose one.

  • You are weary or wounded: Endure Harm.
  • The experience leaves you shaken: Endure Stress.
  • You are delayed, and it costs you.
  • You leave behind something important.
  • You face a new complication as you emerge from the depths.
  • A denizen plots their revenge.

On a miss, a dire threat or imposing obstacle stands in your way. Reveal a Danger. If you survive, you may make your escape.

Oracle

Pay

Face a Setback

When your momentum is at its minimum (-6), and you suffer additional -momentum, choose one.

  • Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.
  • Envision an event or discovery (Ask the Oracle if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).

Edge

Heart

Iron

Shadow

Wits

Oracle

Pay

Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act...

  • With speed, agility, or precision: Roll +edge.
  • With charm, loyalty, or courage: Roll +heart.
  • With aggressive action, forceful defense, strength, or endurance: Roll +iron.
  • With deception, stealth, or trickery: Roll +shadow.
  • With expertise, insight, or observation: Roll +wits.

On a strong hit, you are successful. Take +1 momentum.

On a weak hit, you succeed, but face a troublesome cost. Choose one.

  • You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.
  • You are tired or hurt: Endure Harm (1 harm).
  • You are dispirited or afraid: Endure Stress (1 stress).
  • You sacrifice resources: Suffer -1 supply.

On a miss, you fail, or your progress is undermined by a dramatic and costly turn of events. Pay the Price.

Heart

Shadow

Oracle

Pay

Face Death

When you are brought to the brink of death, and glimpse the world beyond, roll +heart.

On a strong hit, death rejects you. You are cast back into the mortal world.

On a weak hit, choose one.

  • You die, but not before making a noble sacrifice. Envision your final moments.
  • Death desires something of you in exchange for your life. Envision what it wants (Ask the Oracle if unsure), and Swear an Iron Vow (formidable or extreme) to complete that quest. If you fail to score a hit when you Swear an Iron Vow, or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.

On a miss, you are dead.

Heart

Oracle

Pay

Face Desolation

When you are brought to the brink of desolation, roll +heart.

On a strong hit, you resist and press on.

On a weak hit, choose one.

  • Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.
  • You see a vision of a dreaded event coming to pass. Envision that dark future (Ask the Oracle if unsure), and Swear an Iron Vow (formidable or extreme) to prevent it. If you fail to score a hit when you Swear an Iron Vow, or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.

On a miss, you succumb to despair or horror and are lost.

Oracle

Pay

Find an Opportunity

When you encounter a helpful situation or feature within a site, roll on the following table. If you are making this move as a result of a strong hit on Delve the Depths, you may pick or envision an opportunity instead of rolling.

Then, choose one.

  • Gain insight or prepare: Take +1 momentum.
  • Take action now: You and any allies may make a move (not a progress move) which directly leverages the opportunity. When you do, add +1 and take +1 momentum on a hit.
1-25The terrain favors you, or you find a hidden path.
26-45An aspect of the history or nature of this place is revealed.
46-57You locate a secure area.
58-68A clue offers insight or direction.
69-78You get the drop on a denizen.
79-86This area provides an opportunity to scavenge, forage, or hunt.
87-90You locate an interesting or helpful object.
91-94You are alerted to a potential threat.
95-98You encounter a denizen who might support you.
99-100You encounter a denizen in need of help.

Heart

Shadow

Oracle

Pay

Forge a Bond

When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully Fulfill Your Vow to their benefit, you may reroll any dice.

On a strong hit, make note of the bond, mark a tick on your bond progress track, and choose one.

  • Take +1 spirit.
  • Take +2 momentum.

On a weak hit, they ask something more of you first. Envision what it is (Ask the Oracle if unsure), do it (or Swear an Iron Vow), and mark the bond. If you refuse or fail, Pay the Price.

On a miss, they reject you. Pay the Price.

Oracle

Pay

Forsake Your Vow

When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5). If the vow was made to a person or community with whom you share a bond, Test Your Bond when you next meet.

Oracle

Pay

Fulfill Your Vow

Progress Move

When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).

On a weak hit, there is more to be done or you realize the truth of your quest. Envision what you discover (Ask the Oracle if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may Swear an Iron Vow to set things right. If you do, add +1.

On a miss, your quest is undone. Envision what happens (Ask the Oracle if unsure), and choose one.

  • You recommit: Clear all but one filled progress, and raise the quest’s rank by one (if not already epic).
  • You give up: Forsake Your Vow.

Shadow

Wits

Oracle

Pay

Gather Information

When you search an area, ask questions, conduct an investigation, or follow a track, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.

On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (Ask the Oracle if unsure), and take +2 momentum.

On a weak hit, the information complicates your quest or introduces a new danger. Envision what you discover (Ask the Oracle if unsure), and take +1 momentum.

On a miss, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price.

Iron

Wits

Oracle

Pay

Heal

When you treat an injury or ailment, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.

On a strong hit, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.

On a weak hit, as above, but you must suffer -1 supply or -1 momentum (your choice).

On a miss, your aid is ineffective. Pay the Price.

Oracle

Pay

Learn From Your Failures

Progress Move

When you spend time reflecting on your hardships and missteps, and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.

  • Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.
  • Make an oath: Swear an Iron Vow, and reroll any dice.
  • Ready your next steps: Take +3 momentum.

On a weak hit, you learn from your mistakes. Take 2 experience and clear all progress.

On a miss, you’ve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.

Oracle

Pay

Locate Your Objective

Progress Move

When your exploration of a site comes to an end, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, you locate your objective and the situation favors you. Choose one.

  • Make another move now (not a progress move), and add +1.
  • Take +1 momentum.

On a weak hit, you locate your objective but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).

On a miss, your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the site’s rank by one (if not already epic).

Wits

SUPPLY

Oracle

Pay

Make Camp

When you rest and recover for several hours in the wild, roll +supply.

On a strong hit, you and your allies may each choose two.

On a weak hit, choose one.

  • Recuperate: Take +1 health for you and any companions.
  • Partake: Suffer -1 supply and take +1 health for you and any companions.
  • Relax: Take +1 spirit.
  • Focus: Take +1 momentum.
  • Prepare: When you break camp, add +1 if you Undertake a Journey.

On a miss, you take no comfort. Pay the Price.

Oracle

Pay

Mark Your Failure

When you make a move and score a miss, mark a tick on your failure track. If you score a miss when making a progress move, mark two ticks.

Oracle

Pay

Out of Supply

When your supply is exhausted (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.

Oracle

Pay the Price

When you suffer the outcome of a move, choose one.

  • Make the most obvious negative outcome happen.
  • Envision two negative outcomes. Rate one as ‘likely’, and Ask the Oracle using the yes/no table. On a ‘yes’, make that outcome happen. Otherwise, make it the other.
  • Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.
1-2Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen.
3-5A person or community you trusted loses faith in you, or acts against you.
6-9A person or community you care about is exposed to danger.
10-16You are separated from something or someone.
17-23Your action has an unintended effect.
24-32Something of value is lost or destroyed.
33-41The current situation worsens.
42-50A new danger or foe is revealed.
51-59It causes a delay or puts you at a disadvantage.
60-68It is harmful.
69-77It is stressful.
78-85A surprising development complicates your quest.
86-90It wastes resources.
91-94It forces you to act against your best intentions.
95-98A friend, companion, or ally is put in harm’s way (or you are, if alone)
99-100Roll twice more on this table. Both results occur. If they are the same result, make it worse.

Oracle

Pay

Reach a Milestone

When you make significant progress in your quest by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item, you may mark progress.

  • Troublesome quest: Mark 3 progress.
  • Dangerous quest: Mark 2 progress.
  • Formidable quest: Mark 1 progress.
  • Extreme quest: Mark 2 ticks.
  • Epic quest: Mark 1 tick.

Oracle

Pay

Reach Your Destination

Progress Move

When your journey comes to an end, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, the situation at your destination favors you. Choose one.

  • Make another move now (not a progress move), and add +1.
  • Take +1 momentum.

On a weak hit, you arrive but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).

On a miss, you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey’s rank by one (if not already epic).

Edge

Shadow

Wits

Oracle

Pay

Resupply

When you hunt, forage, or scavenge, roll +wits.

On a strong hit, you bolster your resources. Take +2 supply.

On a weak hit, take up to +2 supply, but suffer -1 momentum for each.

On a miss, you find nothing helpful. Pay the Price.

Oracle

Pay

Reveal a Danger

When you encounter a risky situation within a site, envision the danger or roll on the following table.

1-30Check the theme card.
31-45Check the domain card.
46-57You encounter a hostile denizen.
58-68You face an environmental or architectural hazard.
69-76A discovery undermines or complicates your quest.
77-79You confront a harrowing situation or sensation.
80-82You face the consequences of an earlier choice or approach.
83-85Your way is blocked or trapped.
86-88A resource is diminished, broken, or lost.
89-91You face a perplexing mystery or tough choice.
92-94You lose your way or are delayed.
95-100Roll twice more on this table. Both results occur. If they are the same result, make it worse.

Oracle

Pay

Reveal a Danger - Alt

When you encounter a risky situation within a site, envision the danger or roll on the following table.

1-22You encounter a hostile denizen.
23-42You face an environmental or architectural hazard.
43-58A discovery undermines or complicates your quest.
59-64You confront a harrowing situation or sensation.
65-70You face the consequences of an earlier choice or approach.
71-76The path is blocked or trapped.
77-82A resource is diminished, broken, or lost.
83-88You face a perplexing mystery or tough choice.
89-94You lose your way or are delayed.
95-100Roll twice more on this table. Both results occur. If they are the same result, make it worse.

Edge

Heart

Iron

Shadow

Wits

Oracle

Pay

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act...`

  • With speed, agility, or precision: Roll +edge.
  • With charm, loyalty, or courage: Roll +heart.
  • With aggressive action, forceful defense, strength, or endurance: Roll +iron.
  • With deception, stealth, or trickery: Roll +shadow.
  • With expertise, insight, or observation: Roll +wits.

On a strong hit, you gain advantage. Choose one.

  • Take control: Make another move now (not a progress move), and add +1.
  • Prepare to act: Take +2 momentum.

On a weak hit, your advantage is short-lived. Take +1 momentum.

On a miss, you fail or your assumptions betray you. Pay the Price.

Heart

Shadow

Oracle

Pay

Sojourn

When you spend time in a community seeking assistance, roll +heart. If you share a bond, add +1.

On strong hit, you and your allies may each choose two from within the categories below. On a weak hit, choose one. If you share a bond, choose one more.

On a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a strong hit, take +2 more for that action. On a weak hit, take +1 more. On a miss, it goes badly and you lose all benefits for that action.

Clear a Condition
  • Mend: Clear a wounded debility and take +1 health.
  • Hearten: Clear a shaken debility and take +1 spirit.
  • Equip: Clear an unprepared debility and take +1 supply.
Recover
  • Recuperate: Take +2 health for yourself and any companions.
  • Consort: Take +2 spirit.
  • Provision: Take +2 supply.
  • Plan: Take +2 momentum.
Provide Aid
  • Take a quest: Envision what this community needs, or what trouble it is facing (Ask the Oracle if unsure). If you chose to help, Swear an Iron Vow and add +1.

On a miss, you find no help here. Pay the Price.

Edge

Heart

Iron

Oracle

Pay

Strike

When you have initiative and attack in close quarters, roll +iron. When you have initiative and attack at range, roll +edge.

On a strong hit, inflict +1 harm. You retain initiative.

On a weak hit, inflict your harm and lose initiative.

On a miss, your attack fails and you must Pay the Price. Your foe has initiative.

Heart

Oracle

Pay

Swear an Iron Vow

When you swear upon iron to complete a quest, write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.

On a strong hit, you are emboldened and it is clear what you must do next (Ask the Oracle if unsure). Take +2 momentum.

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.

On a miss, you face a significant obstacle before you can begin your quest. Envision what stands in your way (Ask the Oracle if unsure), and choose one.

  • You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.
  • You give up: Forsake Your Vow.

Oracle

Pay

Take a Hiatus

When you spend an extended time recovering in a safe place while a threat is active, do any of the following.

  • Clear any marked conditions.
  • Set your health, spirit, supply, and companion health to their maximum values.
  • Set your momentum to its reset value.

Then, for each active threat, Advance a Threat.

Heart

Oracle

Pay

Test Your Bond

When your bond is tested through conflict, betrayal, or circumstance, roll +heart.

On a strong hit, this test has strengthened your bond. Choose one.

  • Take +1 spirit.
  • Take +2 momentum.

On a weak hit, your bond is fragile and you must prove your loyalty. Envision what they ask of you (Ask the Oracle if unsure), and do it (or Swear an Iron Vow). If you refuse or fail, clear the bond and Pay the Price.

On a miss, or if you have no interest in maintaining this relationship, clear the bond and Pay the Price.

Oracle

Pay

Turn the Tide

Once per fight, when you risk it all, you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit.

If you fail to score a hit on that move, you must suffer a dire outcome. Pay the Price.

Shadow

Wits

Oracle

Pay

Undertake a Journey

When you travel across hazardous or unfamiliar lands, set the rank of your journey.

  • Troublesome journey: 3 progress per waypoint.
  • Dangerous journey: 2 progress per waypoint.
  • Formidable journey: 1 progress per waypoint.
  • Extreme journey: 2 ticks per waypoint.
  • Epic journey: 1 tick per waypoint.

Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.

On a strong hit, you reach a waypoint. If the waypoint is unknown to you, envision it (Ask the Oracle if unsure). Then, choose one.

  • You make good use of your resources: Mark progress.
  • You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.

On a weak hit, you reach a waypoint and mark progress, but suffer -1 supply.

On a miss, you are waylaid by a perilous event. Pay the Price.

Oracle

Pay

Wield A Rarity

When you make a move aided by an augmented asset, roll your rarity die in place of your action die.

On any result with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic strong hit and take +1 momentum.

On a hit with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.

On a miss with 1 showing on the rarity die, the rarity’s power fails or works against you.

Oracle

Pay

Write Your Epilogue

Progress Move

When you retire from your life as Ironsworn, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.

On a strong hit, things come to pass as you hoped.

On a weak hit, your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (Ask the Oracle if unsure).

On a miss, your fears are realized.

Assets

Cave Lion

Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.

Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum

Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.

0
+ 1
+ 2
+ 3
+ 4
Giant Spider

Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.

Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target's deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.

Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.

0
+ 1
+ 2
+ 3
+ 4
Hawk

Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.

Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.

Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.

0
+ 1
+ 2
+ 3
Horse

Swift: When you Face Danger +edge using your horse's speed and grace, or when you Undertake a Journey, add +1.

Fearless: When you Enter the Fray orSecure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.

Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Hound

Sharp: When you Gather Information using your hound's keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.

Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.

Loyal: When you Endure Stress in the company of your hound, add +1.

0
+ 1
+ 2
+ 3
+ 4
Kindred

Skilled: When you make a move outside of combat aided by your companion's expertise, add +1.

Expertise:

Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.

Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.

0
+ 1
+ 2
+ 3
+ 4
Mammoth

Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)

Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth's health.

Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Owl

Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.

Sage: When you leverage your owl's secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).

Embodying: When you Face Death, take your owl's health as +momentum before you roll.

0
+ 1
+ 2
+ 3
Raven

Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.

Knowing: When you Face Death, add +2 and take +1 momentum on a hit.

Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, orCompel from a distance.

0
+ 1
+ 2
Young Wyvern

Insatiable: When you Undertake a Journey and score a hit, you may suffer -1 supply in exchange for +2 momentum.

Indomitable: When you make the Companion Endure Harm move for your wyvern, add +2 and take +1 momentum on a hit.

Savage: When you Strike by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Alchemist

When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must Face Danger +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it.

As above, and you may choose two effects for a single dose, or create two doses of the same effect.

When you prepare an elixir, add +1 and take +1 momentum on a hit.

Animal-kin

When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.

You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.

Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.

Battle-scarred

You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).

You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.

You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.

Blade-bound

When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.

When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).

When you Strike with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, Endure Stress (2 stress).

Bonded

When you make a move which gives you an add for sharing a bond, add +1 more.

When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.

When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, Face Desolation .

Dancer

When you Secure an Advantage +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.

When you Face Danger +edge in a fight by nimbly avoiding your foe's attacks, add +1 and take +1 momentum on a hit.

When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies may take +2 momentum and +1 spirit. On a weak hit, you take +1 momentum or +1 spirit, but your allies are unmoved.

Devotant

When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god's stat. On a hit, take +2 momentum.

When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god's stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

When you Sojourn, and spread the word of your god, you may roll +your god's stat. If you do, take +1 momentum on a hit.

Empowered

When you Sojourn and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.

When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.

When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.

Fortune-hunter

When you Swear an Iron Vow to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully Fulfill Your Vow to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.

When in a community or trading, you may suffer -1 wealth and take +2 supply.

When you Resupply by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.

0
+ 1
+ 2
+ 3
+ 4
+ 5
Herbalist

When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).

  • Add +2.
  • On a hit, take or give an additional +1 health.

When you Heal a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.

When you Make Camp and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.

Honorbound

When you Turn the Tide, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.

When you Secure an Advantage or Compel by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation.

When you Fulfill Your Vow and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next Fulfill Your Vow and score a strong hit.

Improviser

When you Check your Gear, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.

When you Secure an Advantage or Face Danger by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.

When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss.

Infiltrator

When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.

When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an Advantage within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.

When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.

Loyalist

When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.

When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.

When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.

Masked

Choose your mask's material. When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).

  • Thunderwood: Edge / Health
  • Bloodwood: Iron / Health
  • Ghostwood: Shadow / Spirit
  • Whisperwood: Wits / Spirit

As above, and you may instead add +2 and suffer -2 (decide before rolling).

When you Face Death or Face Desolation while wearing the mask, you may roll +its stat (instead of +heart).

Oathbreaker

This asset counts as a debility. One time only, when you Swear an Iron Vow to redeem yourself (extreme or greater), give that vow a special mark. When you Reach a Milestone on the marked vow, take +2 momentum.

When you Secure an Advantage or Compel by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.

When you Fulfill Your Vow on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset.

Outcast

When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are Out of Supply.

When you Sojourn, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.

When you Reach Your Destination and roll a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.

Pretender

When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2).

As above, and you may roll +shadow (instead of +heart) when you Sojourn under your false identity. If you do, take +1 momentum on a hit.

When you Secure an Advantage by revealing your true identity in a dramatic moment, reroll any dice.

Revenant

When you are at 0 health, and Endure Harm orFace Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.

When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.

When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (2 stress).

Rider

When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.

When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).

When you Secure an Advantage +wits by sizing up a perilous situation from the saddle, you are one with your horse's instincts. Add +1 and take +1 momentum on a hit.

Ritualist

When you Secure an Advantage to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.

When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).

When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.

Shadow-kin

You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).

You are attuned to the realms of shadow: When you perform a ritual, add +1.

You know the sly ways of death: When you Face Death, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).

Sighted

When you Face Danger or Gather Information to identify or detect mystic forces, add +1 and take +1 momentum on a hit.

When you Compel, Forge a Bond, or Test Your Bond with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.

When you Secure an Advantage by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.

Slayer

When you Gather Information by tracking a beast or horror, or when you Secure an Advantage by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.

When you Swear an Iron Vow to slay a beast or horror, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

When you slay a beast or horror (at least formidable), you may take a trophy and choose one.

  • Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).
  • Prove your worth: When you Sojourn, reroll any dice (one time only).
Spirit-bound

You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure an Advantage or Gather Information, add +1 and take +2 momentum on a hit. On a weak hit, also Endure Stress (1 stress).

When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.

One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one.

  • Let them go: Take 2 experience for each marked ability and discard this asset.
  • Deepen your connection: Add +1 more when you leverage this asset.
Storyweaver

When you Secure an Advantage,Compel, or Forge a Bond by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.

When you Make Camp and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.

When you Sojourn within a community with which you share a bond, add +2 (instead of +1).

Trickster

When you Face Danger, Secure an Advantage, or Compel by lying, bluffing, stealing, or cheating, add +1.

When you Gather Information by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.

When you Forge a Bond for a relationship founded on a lie, choose one.

  • Keep your secret: Roll +shadow (instead of +heart).
  • Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.
Veteran

When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.

When you Swear an Iron Vow to someone who fought beside you, or Forge a Bond with them, add +2 and take +2 momentum on a hit.

When you Resupply by looting the dead on a field of Battle, add +1 and take +1 momentum on a hit.

Waterborn

When you Face Danger, Gather Information, or Secure an Advantage related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.

When you Undertake a Journey by boat or ship, add +1. On a strong hit, also choose one.

  • The wind is at your back: Mark progress twice.
  • Find safe anchor: Make Camp now and reroll any dice.
  • Reap the bounty: Resupply now and reroll any dice.

When you Enter the Fray aboard a boat or ship, reroll any dice.

Wayfinder

When you Undertake a Journey, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.

When you Secure an Advantage or Gather Information by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.

When you Swear an Iron Vow to safely guide someone on a perilous journey, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.

Weaponmaster

When you Secure an Advantage by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.

When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.

When you Turn the Tide with a sudden change of weapon or technique, and your next move is a Strike, you may add +1 and inflict +2 harm on a strong hit.

Wildblood

When you Face Danger, Secure an Advantage, or Gather Information using your knowledge of tracking, woodcraft, or woodland creatures, add +1.

When you Face Danger or Secure an Advantage by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.

When you Make Camp in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.

Wright

When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.

As above, and you may suffer -1 supply (after you roll) to add an additional +1.

When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you Compel, Forge a Bond, or Test Your Bond.

Archer
If you wield a bow...

When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.>

  • Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.
  • Line up your shot: Roll +edge, and take +1 momentum on a hit.

Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.

When you Resupply by hunting, add +1 and take +1 momentum on a hit.

Berserker
If you are clad only in animal pelts...

When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.

When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.

  • Push yourself: Endure Harm (1 harm).
  • Lose yourself: Endure Stress (1 stress).

When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.

Brawler
If you are unarmed or fighting with a non-deadly weapon...

When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.

When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).

When you Face Danger or Clash against a brawling attack, add +1 and take +1 momentum on a hit.

Cutthroat
If you wield a dagger or knife...

When you are in position to Strike at an unsuspecting foe, choose one (before rolling).

  • Add +2 and take +1 momentum on a hit.
  • Inflict +2 harm on a hit.

When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.

Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.

Duelist
If you wield a bladed weapon in each hand...

When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.

Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.

When you Draw the Circle, choose one (before rolling).

  • Add +2.
  • Take +2 momentum on a hit.
Fletcher

When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.

When you Resupply by recovering or gathering arrows after a Battle, add +2.

When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.

  • Seeker: When a shooter uses the arrow to Strike or Clash against this foe, reroll any dice (one time only).
  • Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).
Ironclad
If you wear armor...

When you equip or adjust your armor, choose one.

  • Lightly armored: When you Endure Harm in a fight, add +1 and take +1 momentum on a hit.
  • Geared for war: Mark encumbered. When you Endure Harm in a fight, add +2 and take +1 momentum on a hit.

When you Clash while you are geared for war, add +1.

When you Compel in a situation where strength of arms is a factor, add +2.

Long-arm
If you wield a staff...

In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may Strike or Clash +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.

When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.

When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.

Shield-bearer
If you wield a shield...

When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.

When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.

When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.

Skirmisher
If you wield a spear...

When you Face Danger by holding a foe at bay using your spear's reach, roll +iron or +edge. If you score a hit, you may...

  • Iron: Strike(if you have initiative) or Clash now, and add +1.
  • Edge: Take +1 momentum.

When you Strike in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, Face Danger +iron to recover your spear.

When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.

Slinger
If you wield a sling...

When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you Enter the Fray by barraging your foe with sling-bullets, inflict harm on a strong hit.

When you Strike by launching stones at an advancing foe, you may choose one (before rolling).

  • Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.
  • Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.

When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.

Sunderer
If you wield an axe...

When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).

When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.

When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash. On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).

Swordmaster
If you wield a sword...

When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.

When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.

When you Swear an Iron Vow by kneeling and grasping your sword's blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.

Thunder-bringer
If you wield a mighty hammer...

When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.

When you Strike a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.

When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.

Augur

When you summon a flock of crows and ask a single question, roll +wits. On a strong strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.

As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Awakening

When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must Face Danger +heart to keep it from turning on you (as a formidable foe).

Your simulacrum has 6 health.

When you perform this ritual, add +1 and take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
Bind

When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).

As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).

When you perform this ritual, add +1 and take +1 momentum on a hit.

Communion

When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle if unsure) and Endure Stress (1 stress).

As above, and you may also commune with the long-dead.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Divination

When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.

As above, and your divination can also reveal information about the subject's future.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Invoke

When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face Danger +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; Endure Stress (2 stress).

You may Compel +essence (and suffer -1 essence) through a show of power.

When you perform this ritual, add +1 and take +1 essence on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
Keen

When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; Endure Stress (2 stress).

As above, and the wieldermayalso (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Leech

When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune's thirst is quenched.

As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Lightbearer

When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.

You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.

When you perform this ritual, add +1 and take +1 momentum on a hit.

0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
Scry

When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.

  • Your blood: Endure Harm (2 harm).
  • Something precious: Endure Stress(2 stress).
  • Provisions: Suffer -2 supply.

As above, and you may instead study a past event.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Shadow-walk

When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first Face Danger to find your way.

As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and mark progress twice on a strong hit.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Sway

When you speak a person's name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person's need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill this need when you Compel them, you may reroll any dice (one time only). On a weak hit, as above, but this person's need creates a troubling dilemma or complication; Endure Stress (1 stress).

As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Talisman

When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).

As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Tether

When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress).

As above, and you may also reroll any dice when you Sojourn in the tethered place.

When you perform this ritual, add +1 and take +1 momentum on a hit.

Totem

When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; Endure Stress (1 stress).

As above, and you may also perceive the world through your companion's senses while you make moves aided by them (even when you are apart).

When you perform this ritual, add +1 and take +1 momentum on a hit.

Visage

When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; Endure Harm (2 harm).

As above, and you may also add +1 when you Strike, Clash, or Battle .

When you perform this ritual, add +1 and take +1 momentum on a hit.

Ward

When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.

  • When a foe first crosses the boundary, take +1 momentum.
  • When you first inflict harm against a foe within the boundary, inflict +1 harm.
  • Your ward is ‘likely' (Ask the Oracle) to trap a foe within the boundary.

As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain').

When you perform this ritual, add +1 and take +1 momentum on a hit.

0
+ 1
0
+ 1
+ 2
0
+ 1
+ 2
+ 3
0
+ 1
+ 2
+ 3
+ 4
0
+ 1
+ 2
+ 3
+ 4
+ 5
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
+ 7

plot
location
character
names
moves
action
1Scheme
2Clash
3Weaken
4Initiate
5Create
6Swear
7Avenge
8Guard
9Defeat
10Control
11Break
12Risk
13Surrender
14Inspect
15Raid
16Evade
17Assault
18Deflect
19Threaten
20Attack
21Leave
22Preserve
23Manipulate
24Remove
25Eliminate
26Withdraw
27Abandon
28Investigate
29Hold
30Focus
31Uncover
32Breach
33Aid
34Uphold
35Falter
36Suppress
37Hunt
38Share
39Destroy
40Avoid
41Reject
42Demand
43Explore
44Bolster
45Seize
46Mourn
47Reveal
48Gather
49Defy
50Transform
51Persevere
52Serve
53Begin
54Move
55Coordinate
56Resist
57Await
58Impress
59Take
60Oppose
61Capture
62Overwhelm
63Challenge
64Acquire
65Protect
66Finish
67Strengthen
68Restore
69Advance
70Command
71Refuse
72Find
73Deliver
74Hide
75Fortify
76Betray
77Secure
78Arrive
79Affect
80Change
81Defend
82Debate
83Support
84Follow
85Construct
86Locate
87Endure
88Release
89Lose
90Reduce
91Escalate
92Distract
93Journey
94Escort
95Learn
96Communicate
97Depart
98Search
99Charge
100Summon
theme
1Risk
2Ability
3Price
4Ally
5Battle
6Safety
7Survival
8Weapon
9Wound
10Shelter
11Leader
12Fear
13Time
14Duty
15Secret
16Innocence
17Renown
18Direction
19Death
20Honor
21Labor
22Solution
23Tool
24Balance
25Love
26Barrier
27Creation
28Decay
29Trade
30Bond
31Hope
32Superstition
33Peace
34Deception
35History
36World
37Vow
38Protection
39Nature
40Opinion
41Burden
42Vengeance
43Opportunity
44Faction
45Danger
46Corruption
47Freedom
48Debt
49Hate
50Possession
51Stranger
52Passage
53Land
54Creature
55Disease
56Advantage
57Blood
58Language
59Rumor
60Weakness
61Greed
62Family
63Resource
64Structure
65Dream
66Community
67War
68Portent
69Prize
70Destiny
71Momentum
72Power
73Memory
74Ruin
75Mysticism
76Rival
77Problem
78Idea
79Revenge
80Health
81Fellowship
82Enemy
83Religion
84Spirit
85Fame
86Desolation
87Strength
88Knowledge
89Truth
90Quest
91Pride
92Loss
93Law
94Path
95Warning
96Relationship
97Wealth
98Home
99Strategy
100Supply
combat actions
1-3Compel a surrender
4-6Coordinate with allies
7-9Gather reinforcements
10-13Seize something or someone
14-17Provoke a reckless response
18-21Intimidate or frighten
22-25Reveal a surprising truth
26-29Shift focus to someone or something else
30-33Destroy something, or render it useless
34-39Take a decisive action
40-45Reinforce defenses
46-52Ready an action
53-60Use the terrain to gain advantage
61-68Leverage the advantage of a weapon or ability
69-78Create an opportunity
79-89Attack with precision
90-99Attack with power
100Take a completely unexpected action
settlement trouble
1-2Outsiders rejected
3-4Dangerous discovery
5-6Dreadful omens
7-8Natural disaster
9-10Old wounds reopened
11-12Important object is lost
13-14Someone is captured
15-16Mysterious phenomenon
17-18Revolt against a leader
19-20Vengeful outcast
21-22Rival settlement
23-24Nature strikes back
25-26Someone is missing
27-28Production halts
29-30Mysterious murders
31-32Debt comes due
33-34Unjust leadership
35-36Disastrous accident
37-38In league with the enemy
39-40Raiders prey on the weak
41-42Cursed past
43-44An innocent is accused
45-46Corrupted by dark magic
47-48Isolated by brutal weather
49-50Provisions are scarce
51-52Sickness run amok
53-54Allies become enemies
55-56Attack is imminent
57-58Lost caravan
59-60Dark secret revealed
61-62Urgent expedition
63-64A leader falls
65-66Families in conflict
67-68Incompetent leadership
69-70Reckless warmongering
71-72Beast on the hunt
73-74Betrayed from within
75-76Broken truce
77-78Wrathful haunt
79-80Conflict with firstborn
81-82Trade route blocked
83-84In the crossfire
85-86Stranger causes discord
87-88Important event threatened
89-90Dangerous tradition
91-100Roll twice
major plot twist
1-5It was all a diversion.
6-10A dark secret is revealed.
11-15A trap is sprung.
16-20An assumption is revealed to be false.
21-25A secret alliance is revealed.
26-30Your actions benefit an enemy.
31-35Someone returns unexpectedly.
36-40A more dangerous foe is revealed.
41-45You and an enemy share a common goal.
46-50A true identity is revealed.
51-55You are betrayed by someone who was trusted.
56-60You are too late.
61-65The true enemy is revealed.
66-70The enemy gains new allies.
71-75A new danger appears.
76-80Someone or something goes missing.
81-85The truth of a relationship is revealed.
86-90Two seemingly unrelated situations are shown to be connected.
91-95Unexpected powers or abilities are revealed.
96-100Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic.
mystic backlash
1-4Your ritual has the opposite affect.
5-8You are sapped of strength.
9-12Your friend, ally, or companion is adversely affected.
13-16You destroy an important object.
17-20You inadvertently summon a horror.
21-24You collapse, and drift into a troubled sleep.
25-28You undergo a physical torment which leaves its mark upon you.
29-32You hear ghostly voices whispering of dark portents.
33-36You are lost in shadow, and find yourself in another place without memory of how you got there.
37-40You alert someone or something to your presence.
41-44You are not yourself, and act against a friend, ally, or companion.
45-48You affect or damage your surroundings, causing a disturbance or potential harm.
49-52You waste resources.
53-56You suffer the loss of a sense for several hours.
57-60You lose your connection to magic for a day or so, and cannot perform rituals.
61-64Your ritual affects the target in an unexpected and problematic way.
65-68Your ritual reveals a surprising and troubling truth.
69-72You are tempted by dark powers.
73-76You see a troubling vision of your future.
77-80You can't perform this ritual again until you acquire an important component.
81-84You develop a strange fear or compulsion.
85-88Your ritual causes creatures to exhibit strange or aggressive behavior.
89-92You are tormented by an apparition from your past.
93-96You are wracked with sudden sickness.
97-100Roll twice more on this table. Both results occur. If they are the same result, make it worse.
challenge rank
1-20Troublesome
21-55Dangerous
56-80Formidable
81-93Extreme
94-100Epic
region
1-12Barrier Islands
13-24Ragged Coast
25-34Deep Wilds
35-46Flooded Lands
47-60Havens
61-72Hinterlands
73-84Tempest Hills
85-94Veiled Mountains
95-99Shattered Wastes
100Elsewhere
location
1Hideout
2Ruin
3Mine
4Waste
5Mystical Site
6Path
7Outpost
8Wall
9Battlefield
10Hovel
11Spring
12Lair
13Fort
14Bridge
15Camp
16Cairn/Grave
17-18Caravan
19-20Waterfall
21-22Cave
23-24Swamp
25-26Fen
27-28Ravine
29-30Road
31-32Tree
33-34Pond
35-36Fields
37-38Marsh
39-40Steading
41-42Rapids
43-44Pass
45-46Trail
47-48Glade
49-50Plain
51-52Ridge
53-54Cliff
55-56Grove
57-58Village
59-60Moor
61-62Thicket
63-64River Ford
65-66Valley
67-68Bay/Fjord
69-70Foothills
71-72Lake
73-75River
76-79Forest
80-83Coast
84-88Hill
89-93Mountain
94-99Woods
100Anomaly
coastal waters location
1Fleet
2Sargassum
3Flotsam
4Mystical Site
5Lair
6-10Wreck
11-15Harbor
16-23Ship
24-30Rocks
31-38Fjord
39-46Estuary
47-54Cove
55-62Bay
63-70Ice
71-85Island
86-99Open Water
100Anomaly
descriptor
1-2High
3-4Remote
5-6Exposed
7-8Small
9-10Broken
11-12Diverse
13-14Rough
15-16Dark
17-18Shadowy
19-20Contested
21-22Grim
23-24Wild
25-26Fertile
27-28Blocked
29-30Ancient
31-32Perilous
33-34Hidden
35-36Occupied
37-38Rich
39-40Big
41-42Savage
43-44Defended
45-46Withered
47-48Mystical
49-50Inaccessible
51-52Protected
53-54Abandoned
55-56Wide
57-58Foul
59-60Dead
61-62Ruined
63-64Barren
65-66Cold
67-68Blighted
69-70Low
71-72Beautiful
73-74Abundant
75-76Lush
77-78Flooded
79-80Empty
81-82Strange
83-84Corrupted
85-86Peaceful
87-88Forgotten
89-90Expansive
91-92Settled
93-94Dense
95-96Civilized
97-98Desolate
99-100Isolated
settlement name
1-15A feature of the landscape. Envision what it is. What makes it unusual or distinctive?
16-30A manmade edifice. What is it? Why is it important to this settlement’s history?
31-45A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals?
46-60A historical event. What happened here? What place or practice commemorates this event?
61-75A word in an Old World language. What culture is represented by this word? What does it translate to?
76-90A season or environmental aspect. What influence does the weather have on this settlement?
91-100Something Else...
quick settlement name
1-4Bleak
5-8Green
9-12Wolf
13-16Raven
17-20Gray
21-24Red
25-28Axe
29-32Great
33-36Wood
37-40Low
41-44White
45-48Storm
49-52Black
53-56Mourn
57-60New
61-64Stone
65-68Grim
69-72Lost
73-76High
77-80Rock
81-84Shield
85-88Sword
89-92Frost
93-96Thorn
97-100Long
1-4moor
5-8ford
9-12crag
13-16watch
17-20hope
21-24wood
25-28ridge
29-32stone
33-36haven
37-40fall(s)
41-44river
45-48field
49-52hill
53-56bridge
57-60mark
61-64cairn
65-68land
69-72hall
73-76mount
77-80rock
81-84brook
85-88barrow
89-92stead
93-96home
97-100wick
role
1-2Criminal
3-4Healer
5-6Bandit
7-9Guide
10-12Performer
13-15Miner
16-18Mercenary
19-21Outcast
22-24Vagrant
25-27Forester
28-30Traveler
31-33Mystic
34-36Priest
37-39Sailor
40-42Pilgrim
43-45Thief
46-48Adventurer
49-51Forager
52-54Leader
55-58Guard
59-62Artisan
63-66Scout
67-70Herder
71-74Fisher
75-79Warrior
80-84Hunter
85-89Raider
90-94Trader
95-99Farmer
100Unusual role
goal
1-3Obtain an object
4-6Make an agreement
7-9Build a relationship
10-12Undermine a relationship
13-15Seek a truth
16-18Pay a debt
19-21Refute a falsehood
22-24Harm a rival
25-27Cure an ill
28-30Find a person
31-33Find a home
34-36Seize power
37-39Restore a relationship
40-42Create an item
43-45Travel to a place
46-48Secure provisions
49-51Rebel against power
52-54Collect a debt
55-57Protect a secret
58-60Spread faith
61-63Enrich themselves
64-66Protect a person
67-69Protect the status quo
70-72Advance status
73-75Defend a place
76-78Avenge a wrong
79-81Fulfill a duty
82-84Gain knowledge
85-87Prove worthiness
88-90Find redemption
91-92Escape from something
93-95Resolve a dispute
96-100Roll twice
descriptor
1Stoic
2Attractive
3Passive
4Aloof
5Affectionate
6Generous
7Smug
8Armed
9Clever
10Brave
11Ugly
12Sociable
13Doomed
14Connected
15Bold
16Jealous
17Angry
18Active
19Suspicious
20Hostile
21Hardhearted
22Successful
23Talented
24Experienced
25Deceitful
26Ambitious
27Aggressive
28Conceited
29Proud
30Stern
31Dependent
32Wary
33Strong
34Insightful
35Dangerous
36Quirky
37Cheery
38Disfigured
39Intolerant
40Skilled
41Stingy
42Timid
43Insensitive
44Wild
45Bitter
46Cunning
47Remorseful
48Kind
49Charming
50Oblivious
51Critical
52Cautious
53Resourceful
54Weary
55Wounded
56Anxious
57Powerful
58Athletic
59Driven
60Cruel
61Quiet
62Honest
63Infamous
64Dying
65Reclusive
66Artistic
67Disabled
68Confused
69Manipulative
70Relaxed
71Stealthy
72Confident
73Weak
74Friendly
75Wise
76Influential
77Young
78Adventurous
79Oppressed
80Vengeful
81Cooperative
82Armored
83Apathetic
84Determined
85Loyal
86Sick
87Religious
88Selfish
89Old
90Fervent
91Violent
92Agreeable
93Hot-tempered
94Stubborn
95Incompetent
96Greedy
97Cowardly
98Obsessed
99Careless
100Ironsworn
disposition
1-6Helpful
7-13Friendly
14-20Cooperative
21-28Curious
29-36Indifferent
37-47Suspicious
48-57Wanting
58-67Desperate
68-76Demanding
77-85Unfriendly
86-93Threatening
94-100Hostile
activity
1-2Guarding
3-4Preserving
5-6Constructing
7-8Mending
9-10Assisting
11-12Securing
13-14Learning
15-16Sneaking
17-18Fleeing
19-20Sacrificing
21-22Creating
23-24Luring
25-26Hunting
27-28Seizing
29-30Bargaining
31-32Mimicking
33-34Tricking
35-36Tracking
37-38Escorting
39-40Hiding
41-42Raiding
43-44Socializing
45-46Exploring
47-48Journeying
49-50Supporting
51-52Avoiding
53-54Disabling
55-56Leading
57-58Assaulting
59-60Ensnaring
61-62Defending
63-64Recovering
65-66Patrolling
67-68Resting
69-70Distracting
71-72Leaving
73-74Fighting
75-76Ambushing
77-78Controlling
79-80Observing
81-82Gathering
83-84Suffering
85-86Threatening
87-88Searching
89-90Destroying
91-92Restoring
93-94Consuming
95-96Removing
97-98Inspecting
99-100Summoning
ironlander
1Solana
2Keelan
3Cadigan
4Sola
5Kodroth
6Kione
7Katja
8Tio
9Artiga
10Eos
11Bastien
12Elli
13Maura
14Haleema
15Abella
16Morter
17Wulan
18Mai
19Farina
20Pearce
21Wynne
22Haf
23Aeddon
24Khinara
25Milla
26Nakata
27Kynan
28Kiah
29Jaggar
30Beca
31Ikram
32Melia
33Sidan
34Deshi
35Tessa
36Sibila
37Morien
38Mona
39Padma
40Avella
41Naila
42Lio
43Cera
44Ithela
45Zhan
46Kaivan
47Valeri
48Hirsham
49Pemba
50Edda
51Lestara
52Lago
53Elstan
54Saskia
55Kabeera
56Caldas
57Nisus
58Serene
59Chenda
60Themon
61Erin
62Alban
63Parcell
64Jelma
65Willa
66Nadira
67Gwen
68Amara
69Masias
70Kanno
71Razeena
72Mira
73Perella
74Myrick
75Qamar
76Kormak
77Zura
78Zanita
79Brynn
80Tegan
81Pendry
82Quinn
83Fanir
84Glain
85Emelyn
86Kendi
87Althus
88Leela
89Ishana
90Flint
91Delkash
92Nia
93Nan
94Keeara
95Katania
96Morell
97Temir
98Bas
99Sabine
100Tallus
101Segura
102Gethin
103Bataar
104Basira
105Joa
106Glynn
107Toran
108Arasen
109Kuron
110Griff
111Owena
112Adda
113Euros
114Kova
115Kara
116Morgan
117Nanda
118Tamara
119Asha
120Delos
121Torgan
122Makari
123Selva
124Kimura
125Rhian
126Tristan
127Siorra
128Sayer
129Cortina
130Vesna
131Kataka
132Keyshia
133Mila
134Lili
135Vigo
136Sadia
137Malik
138Dag
139Kuno
140Reva
141Kai
142Kalina
143Jihan
144Hennion
145Abram
146Aida
147Myrtle
148Nekun
149Menna
150Tahir
151Sarria
152Nakura
153Akiya
154Talan
155Mattick
156Okoth
157Khulan
158Verena
159Beltran
160Del
161Ranna
162Alina
163Muna
164Mura
165Torrens
166Yuda
167Nazmi
168Ghalen
169Sarda
170Shona
171Kalidas
172Wena
173Sendra
174Kori
175Setara
176Lucia
177Maya
178Reema
179Yorath
180Rhoddri
181Shekhar
182Servan
183Reese
184Kenrick
185Indirra
186Giliana
187Jebran
188Kotama
189Fara
190Katrin
191Namba
192Lona
193Taylah
194Kato
195Esra
196Eleri
197Irsia
198Kayu
199Bevan
200Chandra
elf
1-2Arsula
3-4Naidita
5-6Belesunna
7-8Vidarna
9-10Ninsunu
11-12Balathu
13-14Dorosi
15-16Gezera
17-18Zursan
19-20Seleeku
21-22Utamara
23-24Nebakay
25-26Dismashk
27-28Mitunu
29-30Atani
31-32Kinzura
33-34Sumula
35-36Ukames
37-38Ahmeshki
39-40Ilsit
41-42Mayatanay
43-44Etana
45-46Gamanna
47-48Nessana
49-50Uralar
51-52Tishetu
53-54Leucia
55-56Sutahe
57-58Dotani
59-60Uktannu
61-62Retenay
63-64Kendalanu
65-66Tahuta
67-68Mattissa
69-70Anatu
71-72Aralu
73-74Arakhi
75-76Ibrahem
77-78Sinosu
79-80Jemshida
81-82Visapni
83-84Hullata
85-86Sidura
87-88Kerihu
89-90Ereshki
91-92Cybela
93-94Anunna
95-96Otani
97-98Ditani
99-100Faraza
giant
1-4Chony
5-8Banda
9-12Jochu
13-16Kira
17-20Khatir
21-24Chaidu
25-28Atan
29-32Buandu
33-36Javyn
37-40Khashin
41-44Bayara
45-48Temura
49-52Kidha
53-56Kathos
57-60Tanua
61-64Bashtu
65-68Jaran
69-72Othos
73-76Khutan
77-80Otaan
81-84Martu
85-88Baku
89-92Tuban
93-96Qudan
97-100Denua
varou
1-4Vata
5-8Zora
9-12Jasna
13-16Charna
17-20Tana
21-24Soveen
25-28Radka
29-32Zlata
33-36Leesla
37-40Byna
41-44Meeka
45-48Iskra
49-52Jarek
53-56Darva
57-60Neda
61-64Keha
65-68Zhivka
69-72Kvata
73-76Staysa
77-80Evka
81-84Vuksha
85-88Muko
89-92Dreko
93-96Aleko
97-100Vojan
troll
1-4Rattle
5-8Scratch
9-12Wallow
13-16Groak
17-20Gimble
21-24Scar
25-28Cratch
29-32Creech
33-36Shush
37-40Glush
41-44Slar
45-48Gnash
49-52Stoad
53-56Grig
57-60Bleat
61-64Chortle
65-68Cluck
69-72Slith
73-76Mongo
77-80Creak
81-84Burble
85-88Vrusk
89-92Snuffle
93-96Leech
97-100Herk
Ask the Oracle

When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events, you may...

  • Draw a conclusion: Decide the answer based on the most interesting and obvious result.
  • Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.
  • Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.
  • Spark an idea: Brainstorm or use a random prompt.
11 or greaterAlmost Certain
26 or greaterLikely
51 or greater50/50
76 or greaterUnlikely
91 or greaterSmall Chance
Pay the Price

When you suffer the outcome of a move, choose one.

  • Make the most obvious negative outcome happen.
  • Envision two negative outcomes. Rate one as ‘likely’, and Ask the Oracle using the yes/no table. On a ‘yes’, make that outcome happen. Otherwise, make it the other.
  • Roll on the table below. If you have difficulty interpreting the result to fit the current situation, roll again.
1-2Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen.
3-5A person or community you trusted loses faith in you, or acts against you.
6-9A person or community you care about is exposed to danger.
10-16You are separated from something or someone.
17-23Your action has an unintended effect.
24-32Something of value is lost or destroyed.
33-41The current situation worsens.
42-50A new danger or foe is revealed.
51-59It causes a delay or puts you at a disadvantage.
60-68It is harmful.
69-77It is stressful.
78-85A surprising development complicates your quest.
86-90It wastes resources.
91-94It forces you to act against your best intentions.
95-98A friend, companion, or ally is put in harm’s way (or you are, if alone)
99-100Roll twice more on this table. Both results occur. If they are the same result, make it worse.
feature
site name
site nature
monstrosity
trap
combat event
threat
aspect
1-2Blocked
3-4Crafted
5-6Ancient
7-8Sunken
9-10Trapped
11-12Secret
13-14Toxic
15-16Ruined
17-18Defended
19-20Decaying
21-22Marked
23-24Guarded
25-26Inaccessible
27-28Foreboding
29-30Veiled
31-32Deep
33-34Depleted
35-36Foul
37-38Elevated
39-40Moving
41-42Unnatural
43-44Active
45-46Confined
47-48Fortified
49-50Collapsed
51-52Isolated
53-54Destroyed
55-56Open
57-58Sacred
59-60Flooded
61-62Complex
63-64Abundant
65-66Hidden
67-68Expansive
69-70Mysterious
71-72Unstable
73-74Fragile
75-76Broken
77-78Ensnaring
79-80Pillaged
81-82Sealed
83-84Makeshift
85-86Treacherous
87-88Natural
89-90Dead
91-92Unusual
93-94Abandoned
95-96Deadly
97-98Forgotten
99-100Mystical
focus
1-2Attack
3-4Threshold
5-6Boundary
7-8Alarm
9-10Exit
11-12Passage
13-14Crossing
15-16Trigger
17-18Trap
19-20Hideaway
21-22Nature
23-24Sign
25-26Refuge
27-28Valuables
29-30Breach
31-32Route
33-34Location
35-36Trail
37-38Supply
39-40History
41-42Prisoner
43-44Habitation
45-46Debris
47-48Creature
49-50Lair
51-52Person
53-54Enclosure
55-56Remains
57-58Water
59-60Message
61-62Darkness
63-64Opening
65-66Weapon
67-68Entry
69-70Illumination
71-72Obstacle
73-74Craft
75-76Container
77-78Information
79-80Grave
81-82Equipment
83-84Shelter
85-86Denizen
87-88Environment
89-90Material
91-92Resource
93-94Corruption
95-96Death
97-98Function
99-100Power
format
1-25[Description] [Place]
26-50[Place] of [Detail]
51-70[Place] of [Description] [Detail]
71-80[Place] of [Namesake's] [Detail]
81-85[Namesake's] [Place]
86-95[Description] [Place] of [Namesake]
96-100[Place] of [Namesake]
description
1-2Deep
3-4Tainted
5-6Grey
7-8Forgotten
9-10Flooded
11-12Forbidden
13-14Barren
15-16Lost
17-18Cursed
19-20Fell
21-22Sunken
23-24Nightmare
25-26Infernal
27-28Dark
29-30Bloodstained
31-32Haunted
33-34White
35-36Shrouded
37-38Wasted
39-40Grim
41-42Endless
43-44Crumbling
45-46Undying
47-48Bloodied
49-50Forsaken
51-52Silent
53-54Blighted
55-56Iron
57-58Frozen
59-60Abyssal
61-62Crimson
63-64Silver
65-66Desecrated
67-68Ashen
69-70Elder
71-72Scorched
73-74Unknown
75-76Scarred
77-78Broken
79-80Chaotic
81-82Black
83-84Hidden
85-86Sundered
87-88Shattered
89-90Dreaded
91-92Secret
93-94High
95-96Sacred
97-98Fallen
99-100Ruined
detail
1-2Blight
3-4Strife
5-6Nightfall
7-8Fury
9-10Terror
11-12Truth
13-14Spring
15-16Sanctuary
17-18Bone
19-20Specters
21-22Daybreak
23-24Doom
25-26Treachery
27-28Blood
29-30War
31-32Torment
33-34Iron
35-36Silence
37-38Mist
39-40Isolation
41-42Runes
43-44Rot
45-46Corruption
47-48Prophecy
49-50Fate
51-52Twilight
53-54Power
55-56Darkness
57-58Gloom
59-60Storms
61-62Hope
63-64Lament
65-66Frost
67-68Souls
69-70Winter
71-72Sadness
73-74Desolation
75-76Bane
77-78Lies
79-80Ash
81-82Banishment
83-84Shadow
85-86Madness
87-88Stone
89-90Secrets
91-92Despair
93-94Blades
95-96Dread
97-98Light
99-100Wrath
namesake
1-2Breckon
3-4Issara
5-6Milenna
7-8Thorval
9-10Khulan
11-12Aurvang
13-14Kalida
15-16Keeara
17-18Andor
19-20Zakaria
21-22Willa
23-24Etana
25-26Valgard
27-28Kenrick
29-30Wyland
31-32Sidura
33-34Svala
35-36Kajir
37-38Saiven
39-40Callwen
41-42Zhan
43-44Solana
45-46Ildar
47-48Keelan
49-50Thrain
51-52Kynan
53-54Jadina
55-56Radek
57-58Wulan
59-60Garion
61-62Eysa
63-64Kolor
65-66Katarra
67-68Dain
69-70Farina
71-72Yala
73-74Kodroth
75-76Morien
77-78Akida
79-80Haldorr
81-82Nyrad
83-84Edda
85-86Jorund
87-88Morraine
89-90Lindar
91-92Sithra
93-94Torgan
95-96Arnorr
97-98Thyri
99-100Erisia
place
1-6Barrow
7-18Cavern
19-28Frozen Cavern
29-32Icereach
33-38Mine
39-48Pass
49-58Ruin
59-68Sea Cave
69-78Shadowfen
79-83Stronghold
84-95Tanglewood
96-100Underkeep
theme
1-11Ancient
12-23Corrupted
24-35Fortified
36-48Hallowed
49-61Haunted
62-74Infested
75-87Ravaged
88-100Wild
domain
1-6Barrow
7-18Cavern
19-28Frozen Cavern
29-32Icereach
33-38Mine
39-48Pass
49-58Ruin
59-68Sea Cave
69-78Shadowfen
79-83Stronghold
84-95Tanglewood
96-100Underkeep
size
1-5Tiny (rodent-sized)
6-30Small (hound-sized)
31-65Medium (person-sized)
66-94Large (giant-sized)
95-99Huge (whale-sized)
100Titanic (incomprehensible)
primary form
1-15Beast / mammal
16-25Humanoid
26-31Bird
32-37Spider
38-43Snake
44-49Worm / slug
50-55Lizard
56-61Insect
62-66Amorphous
67-69Crustacean
70-71Fish
72-73Octopoid
74-75Amphibian
76-77Plant
78Incorporeal
79Mineral
80Elemental
81-100Hybrid (roll twice)
characteristics
1-5Extra limbs
6-10Fangs / rows of sharp teeth
11-15Claws / talons
16-20Strange color / markings
21-25Horns / tusks
26-30Oversized mouth
31-35Spikes / spines
36-40Tail
41-45Multi-segmented body
46-50Wings
51-54Stinger / barbs
55-58Many-eyed
59-62Distinctive sound
63-66Tentacles / tendrils
67-69Mandibles / pincers
70-72Luminescent
73-75Antennae / sensory organs
76-78Proboscis / inner jaw
79-81Exoskeleton / shell
82-84Bony protuberances
85-87Corrupted flesh
88-90Semi-transparent
91-93Scarred / injured
94-95Egg sac / carried offspring
96-97Rotting / skeletal
98Mummified / desiccated
99Multi-headed
100Etched with mystic runes
abilities
1-4Keen senses
5-8Intimidating vocalization
9-12Climber
13-16Intelligent
17-20Swift
21-24Powerful bite
25-28Stealthy / ambusher
29-32Horrid visage
33-36Strong
37-40Camouflaged
41-43Flier / glider
44-46Poisonous
47-49Semiaquatic / swimmer
50-52Grappler / entangler
53-55Leaper
56-58Crusher / constrictor
59-61Armored
62-64Burrower
65-67Noxious smell
68-69Trap-setter
70-71Parasitic
72-73Vibration sense
74-75Breath weapon / toxic spew
76-77Mimicry
78-79Shapeshifting
80-81Control lesser creatures
82-83Echolocation
84-85Electric shock
86-87Acidic
88-89Symbiotic
90-91Shoot projectiles
92Paralyzing
93Immune to iron
94Feels no pain
95Enact rituals
96Create illusions
97Mind control / telepathy
98Move between realities
99Wield weapons
100Control elements
event
1-4Block
5-8Create
9-12Break
13-16Puncture
17-20Entangle
21-24Enclose
25-28Ambush
29-32Snare
33-36Change
37-40Imitate
41-44Crush
45-48Drop
49-52Conceal
53-56Lure
57-60Release
61-64Obscure
65-68Cut
69-72Smother
73-76Collapse
77-80Summon
81-84Move
85-88Surprise
89-92Divert
93-96Attack
97-100Trigger
component
1-4Pit
5-8Water
9-12Fire
13-16Projectile
17-20Passage
21-24Fall
25-28Debris
29-32Fear
33-36Alarm
37-40Trigger
41-44Cold
45-48Weapon
49-52Darkness
53-56Decay
57-60Path
61-64Stone
65-68Terrain
69-72Poison
73-76Barrier
77-80Overhead
81-84Magic
85-88Toxin
89-92Earth
93-96Light
97-100Denizen
method
1-2Defy
3-4Break
5-6Trick
7-8Evade
9-10Protect
11-12Overwhelm
13-14Persevere
15-16Assist
17-18Await
19-20Abort
21-22Block
23-24Collide
25-26Focus
27-28Advance
29-30Breach
31-32Endure
33-34Assault
35-36Charge
37-38Escalate
39-40Sunder
41-42Shatter
43-44Aim
45-46Stagger
47-48Counter
49-50Seize
51-52Impact
53-54Entangle
55-56Hold
57-58Deflect
59-60Drop
61-62Lose
63-64Sweep
65-66Secure
67-68Cover
69-70Withdraw
71-72Clash
73-74Amplify
75-76Batter
77-78Feint
79-80Shove
81-82Embed
83-84Affect
85-86Probe
87-88Force
89-90Intensify
91-92Distract
93-94Challenge
95-96Brawl
97-98Coordinate
99-100Overrun
target
1-2Control
3-4Defense
5-6Limbs
7-8Focus
9-10Advantage
11-12Range
13-14Stress
15-16Sense
17-18Weakness
19-20Opening
21-22Fear
23-24Instinct
25-26Footing
27-28Maneuver
29-30Reach
31-32Harm
33-34Finesse
35-36Weapon
37-38Environment
39-40Technique
41-42Surprise
43-44Pride
45-46Wound
47-48Precision
49-50Ally
51-52Ground
53-54Courage
55-56Companion
57-58Object
59-60Momentum
61-62Speed
63-64Strength
65-66Supply
67-68Terrain
69-70Armor
71-72Skill
73-74Body
75-76Protection
77-78Resolve
79-80Ferocity
81-82Shield
83-84Ammo
85-86Anger
87-88Opportunity
89-90Balance
91-92Position
93-94Barrier
95-96Strategy
97-98Grasp
99-100Power
category
1-10Burgeoning Conflict
11-20Cursed Site
21-30Environmental Calamity
31-40Malignant Plague
41-50Rampaging Creature
51-60Ravaging Horde
61-70Scheming Leader
71-80Power-Hungry Mystic
81-90Zealous Cult
91-100Roll Twice
burgeoning conflict
1-10Allow warmongers to gain influence
11-20Break a treaty
21-30Force a hasty decision
31-40Deepen suspicions
41-50Trigger a confrontation
51-60Subvert a potential accord
61-70Isolate the antagonists
71-80Draw new battle lines
81-90Reveal an unexpected aspect of the dispute
91-100Introduce a new person or faction to complicate the situation
cursed site
1-10Unleash a creature or being
11-20Lure the unwary into its depths
21-30Offer promises of power
31-40Reveal a new aspect of its cursed history
41-50Expand its malignancy to surrounding lands
51-60Leave its mark on an inhabitant or visitor
61-70Reveal hidden depths
71-80Ensnare an important person or object
81-90Corrupt the environment
91-100Transform its nature
environmental calamity
1-10Devastate a place
11-20Block a path
21-30Threaten a community with imminent destruction
31-40Manifest unexpected effects
41-50Expand in scope or intensity
51-60Allow someone to take advantage
61-70Deprive of resources
71-80Isolate an important person or community
81-90Force refugees into hostile lands
91-100Disrupt natural ecosystems
malignant plague
1-10Manifest new symptoms or effects
11-20Infect someone important
21-30Expand to new territory or communities
31-40Allow someone to take advantage
41-50Allow someone to take the blame
51-60Create panic or disorder
61-70Force a horrible decision
71-80Lure into complacency
81-90Reveal the root of the sickness
91-100Undermine a potential cure
rampaging creature
1-10Reveal a new aspect of its nature or abilities
11-20Expand its territory
21-30Make a sudden and brutal attack
31-40Control or influence lesser creatures
41-50Create confusion or strife
51-60Leave foreboding signs
61-70Lure the unwary
71-80Imperil an event
81-90Assert control over a location
91-100Threaten resources
ravaging horde
1-10Overrun defenses
11-20Gather resources
21-30Attack a location
31-40Expand forces
41-50Appoint or reveal a leader
51-60Send forth a champion
61-70Create a diversion
71-80Undermine an opposing force from within
81-90Cut off supplies or reinforcements
91-100Employ a new weapon
scheming leader
1-10Defeat an enemy
11-20Form a new alliance
21-30Usurp or undermine another leader
31-40Force the loyalty of a community or important person
41-50Enact a new law or tradition
51-60Rescind an old law or tradition
61-70Reveal a true intention
71-80Unravel an existing alliance
81-90Incite conflict
91-100Use an unexpected capability or asset
power hungry mystic
1-10Gain hidden knowledge
11-20Assault an enemy with magic
21-30Despoil a place through magic
31-40Forge a bond with ancient forces
41-50Create magical wards or protections
51-60Obtain a powerful artifact
61-70Tempt with power or secrets
71-80Recruit a follower or ally
81-90Sacrifice something in exchange for greater power
91-100Use magic to trick or deceive
zealous cult
1-10Overtake a faction or community
11-20Unlock secrets to greater power
21-30Establish false credibility
31-40Appoint or reveal a leader
41-50Lure new members or establish alliances
51-60Subvert opposition through devious schemes
61-70Attack opposition directly
71-80Spread the word of its doctrine
81-90Reveal a dire prophecy
91-100Reveal its true nature or goal

Site Name:

Objective:

Theme:

Domain:

 DENIZENS 

Very Common 01-27

Common 28-41

Common 42-55

Common 56-69

Uncommon 70-75

Uncommon 76-81

Uncommon 82-87

Uncommon 88-93

Rare 94-95

Rare 96-97

Rare 98-99

Unforeseen 100

When the outcome of a move prompts an encounter with a denizen, you may:

>

Choose or introduce a denizen based on the situation and what you know of this place.

or

Roll on the matrix to generate a random encounter. If the field is blank, add a new denizen.

or

Identify a denizen as ‘likely’ to appear, and Ask the Oracle. If the answer is “no,” roll on the matrix.

or

Pick two denizens, rate one as ‘likely’, and Ask the Oracle to determine which you encounter.

 NOTES 

Theme

This place holds the secrets of a bygone age.

Features

1-4Evidence of lost knowledge
5-8Inscrutable relics
9-12Ancient artistry or craft
13-16Preserved corpses or fossils
17-20Visions of this place in another time

Dangers

1-5Ancient trap
6-10Hazardous architecture or terrain
11-12Blocked or broken path
13-14Denizen protects an ancient secret
15-16Denizen reveres an ancient power
17-18Living relics of a lost age
19-20Ancient evil resurgent
21-22Dire warnings of a long-buried danger
23-24Ancient disease or contamination
25-26Artifact of terrible meaning or power
27-28Disturbing evidence of ancient wrongs
29-30Others seek power or knowledge

This place is tainted by dark magic.

Features

1-4Mystic focus or conduit
5-8Strange environmental disturbances
9-12Mystic runes or markings
13-16Blight or decay
17-20Evidence of a foul ritual

Dangers

1-5Denizen spawned from dark magic
6-10Denizen controls dark magic
11-12Denizen corrupted by dark magic
13-14Corruption marks you
15-16Innocents held in thrall
17-18Revelations of a terrible truth
19-20Mystic trap or trigger
21-22Mystic barrier or ward
23-24Illusions lead you astray
25-26Dark ritual in progress
27-28Lingering effects of a dark ritual
29-30Dread harbingers of a greater magic

Foes defend this place against intruders.

Features

1-4Camp or quarters
5-8Guarded location
9-12Storage or repository
13-16Work or training area
17-20Command center or leadership

Dangers

1-5Denizen patrols the area
6-10Denizen on guard
11-12Denizen ready to sound the alarm
13-14Denizen sets an ambush
15-16Denizen lures you into a trap
17-18Denizens converge on this area
19-20Pets or underlings
21-22Unexpected alliance revealed
23-24Nefarious plans revealed
25-26Unexpected leader revealed
27-28Trap
29-30Alarm trigger

The faithful worship here.

Features

1-4Temple or altar
5-8Offerings or atonements
9-12Religious relic or idol
13-16Consecrated ground
17-20Dwellings or gathering place

Dangers

1-5Denizen defends their sanctum
6-10Denizen enacts the will of their god
11-12Denizen seeks martyrdom
13-14Secret of the faith is revealed
15-16Greater purpose is revealed
17-18Unexpected disciples are revealed
19-20Divine manifestations
21-22Aspect of the faith beguiles you
23-24Unexpected leader is revealed
25-26Embodiment of a god or myth
27-28Protective ward or barrier
29-30Prophecies reveal a dark fate

Restless spirits are bound to this place.

Features

1-4Tomb or burial site
5-8Blood was spilled here
9-12Unnatural mists or darkness
13-16Messages from beyond the grave
17-20Apparitions of a person or event

Dangers

1-5Denizen haunts this area
6-10Unsettling sounds or foreboding signs
11-12Denizen attacks without warning
13-14Denizen makes a costly demand
15-16Denizen seizes your body or mind
17-18Denizen taunts or lures you
19-20A disturbing truth is revealed
21-22Frightening visions
23-24The environment is used against you
25-26Trickery leads you astray
27-28True nature of this place is revealed
29-30Sudden, shocking manifestation

Foul creatures dwell here.

Features

1-4Inhabited nest
5-8Abandoned nest
9-12Ravaged terrain or architecture
13-16Remains or carrion
17-20Hoarded food

Dangers

1-5Denizens swarm and attack
6-10Toxic or sickening environment
11-12Denizen stalks you
13-14Denizen takes or destroys something
15-16Denizen reveals surprising cleverness
17-18Denizen guided by a greater threat
19-20Denizen blocks the path
21-22Denizen funnels you down a new path
23-24Denizen undermines the path
25-26Denizen lays in wait
27-28Trap or snare
29-30Victim’s horrible fate is revealed

Time, disaster, or strife have taken their toll.

Features

1-4Path of destruction
5-8Abandoned or ruined dwelling
9-12Untouched or preserved area
13-16Traces of what was lost
17-20Ill-fated victims

Dangers

1-5Precarious architecture or terrain
6-10Imminent collapse or destruction
11-12Path undermined
13-14Blocked or broken path
15-16Vestiges of a destructive force
17-18Unexpected environmental threat
19-20Echoes of a troubling past
21-22Signs of a horrible fate
23-24Denizen seeks retribution
25-26Denizen leverages the environment
27-28Denizen restores what was lost
29-30Ravages return anew

Nature prevails in this place.

Features

1-4Denizen’s lair
5-8Territorial markings
9-12Impressive flora or fauna
13-16Hunting ground or watering hole
17-20Remains or carrion

Dangers

1-5Denizen hunts
6-10Denizen strikes without warning
11-12Denizen leverages the environment
13-14Denizen wields unexpected abilities
15-16Denizen guided by a greater threat
17-18Denizen protects something
19-20Hazardous terrain
21-22Weather or environmental threat
23-24Benign aspect becomes a threat
25-26Overzealous hunter
27-28Disturbing evidence of a victim’s fate
29-30Ill-fated victim in danger

Domain

The dead are enshrined here.

Features

21-43Burial chambers
44-56Maze of narrow passages
57-64Shrine
65-68Stately vault
69-72Offerings to the dead
73-76Statuary or tapestries
77-80Remains of a grave robber
81-84Mass grave
85-88Exhumed corpses
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen guards this area
34-36Trap
37-39Death makes its presence known
40-42Crumbling architecture
43-45Grave goods with hidden dangers

A place of stone and darkness.

Features

21-43Twisting passages
44-56Cramped caves
57-64Vast chamber
65-68Subterranean waterway
69-72Cave pool
73-76Natural bridge
77-80Towering stone formations
81-84Natural illumination
85-88Dark pit
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Cave-in
37-39Flooding
40-42Perilous climb or descent
43-45Fissure or sinkhole

A place of deep caves and enduring cold.

Features

21-43Maze of icy tunnels
44-56Glistening cave
57-64Vast chamber
65-68Frigid waterway
69-72Icy pools
73-76Magnificent ice formations
77-80Frozen waterfall
81-84Deep crevasses
85-88Discovery locked in the ice
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Fracturing ice
37-39Crumbling chasm
40-42Bitter chill
43-45Disorienting reflections

A frigid landscape formed of frozen seas.

Features

21-43Plains of ice and snow
44-56Seawater channel
57-64Icy highlands
65-68Crevasse
69-72Ice floes
73-76Ship trapped in ice
77-80Animal herd or habitat
81-84Frozen carcass
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Fragile ice above watery depths
37-39Perilous climb or descent
40-42Avalanche or icefall
43-45Foul weather

Tunnels dug greedily and deep.

Features

21-43Cramped tunnels
44-56Mine works
57-64Excavated chamber
65-68Mineshaft
69-72Collapsed tunnel
73-76Cluttered storage
77-80Housing or common areas
81-84Flooded chamber
85-88Unearthed secret
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Cave-in
34-36Flooding
37-39Unstable platforms or architecture
40-42Hazardous gas pocket
43-45Weakened terrain

Treacherous paths over high mountains.

Features

21-43Winding mountain path
44-56Snowfield or glacial rocks
57-64River gorge
65-68Crashing waterfall
69-72Highland lake
73-76Forgotten cairn
77-80Bridge
81-84Overlook
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Denizen hunts
37-39Perilous climb or descent
40-42Avalanche or rockslide
43-45Foul weather

The crumbling legacy of a dead civilization.

Features

21-43Crumbling corridors and chambers
44-56Collapsed architecture
57-64Rubble-choked hall
65-68Courtyard
69-72Archive or library
73-76Broken statuary or fading murals
77-80Preserved vault
81-84Temple to forgotten gods
85-88Mausoleum
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Ancient mechanism or trap
34-36Collapsing wall or ceiling
37-39Blocked or broken passage
40-42Unstable floor above a new danger
43-45Ancient secrets best left buried

Stone passages carved by ocean waves.

Features

21-43Watery tunnels
44-56Eroded chamber
57-64Flooded chamber
65-68Vast chamber
69-72Dry passages
73-76Freshwater inlet
77-80Rocky island
81-84Waterborne debris
85-88Shipwreck or boat
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen strikes without warning
34-36Denizen lurks below
37-39Flooding
40-42Rushing current
43-45Claustrophobic squeeze

A primeval marsh, cloaked in mist.

Features

21-43Narrow path through a fetid bog
44-56Stagnant waterway
57-64Flooded thicket
65-68Island of dry land
69-72Submerged discovery
73-76Preserved corpses
77-80Overgrown structure
81-84Tall reeds
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Deep water blocks the path
37-39Toxic environment
40-42Concealing or disorienting mist
43-45Hidden quagmire

A fortress secured against trespassers.

Features

21-43Connecting passageways
44-56Barracks or common quarters
57-64Large hall
65-68Workshop or library
69-72Command center or leadership
73-76Ladder or stairwell
77-80Storage
81-84Kitchen or larder
85-88Courtyard
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Blocked or guarded path
34-36Caught in the open
37-39Chokepoint
40-42Trap
43-45Alarm trigger

A perilous forest of eternal shadow.

Features

21-43Dense thicket
44-56Overgrown path
57-64Waterway
65-68Clearing
69-72Elder tree
73-76Brambles
77-80Overgrown structure
81-84Rocky outcrop
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Denizen lairs here
37-39Trap or snare
40-42Path leads you astray
43-45Entangling plant life

An age-old subterranean dungeon.

Features

21-43Carved passages
44-56Hall or chamber
57-64Stairs into the depths
65-68Grand doorway or entrance
69-72Tomb or catacombs
73-76Rough-hewn cave
77-80Foundry or workshop
81-84Shrine or temple
85-88Imposing architecture or artistry
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Ancient mechanism or trap
34-36Crumbling architecture
37-39Blocked or broken passage
40-42Artifact with a hidden danger
43-45Denizen lurks in darkness
Delve
Sites
Failures
Rarities
Threat
Moves
Show Assets

Name

Location

Descriptors


Site Name:

Objective:

Theme:

Domain:

 DENIZENS 

Very Common 01-27

Common 28-41

Common 42-55

Common 56-69

Uncommon 70-75

Uncommon 76-81

Uncommon 82-87

Uncommon 88-93

Rare 94-95

Rare 96-97

Rare 98-99

Unforeseen 100

When the outcome of a move prompts an encounter with a denizen, you may:

>

Choose or introduce a denizen based on the situation and what you know of this place.

or

Roll on the matrix to generate a random encounter. If the field is blank, add a new denizen.

or

Identify a denizen as ‘likely’ to appear, and Ask the Oracle. If the answer is “no,” roll on the matrix.

or

Pick two denizens, rate one as ‘likely’, and Ask the Oracle to determine which you encounter.

 NOTES 

Theme

This place holds the secrets of a bygone age.

Features

1-4Evidence of lost knowledge
5-8Inscrutable relics
9-12Ancient artistry or craft
13-16Preserved corpses or fossils
17-20Visions of this place in another time

Dangers

1-5Ancient trap
6-10Hazardous architecture or terrain
11-12Blocked or broken path
13-14Denizen protects an ancient secret
15-16Denizen reveres an ancient power
17-18Living relics of a lost age
19-20Ancient evil resurgent
21-22Dire warnings of a long-buried danger
23-24Ancient disease or contamination
25-26Artifact of terrible meaning or power
27-28Disturbing evidence of ancient wrongs
29-30Others seek power or knowledge

This place is tainted by dark magic.

Features

1-4Mystic focus or conduit
5-8Strange environmental disturbances
9-12Mystic runes or markings
13-16Blight or decay
17-20Evidence of a foul ritual

Dangers

1-5Denizen spawned from dark magic
6-10Denizen controls dark magic
11-12Denizen corrupted by dark magic
13-14Corruption marks you
15-16Innocents held in thrall
17-18Revelations of a terrible truth
19-20Mystic trap or trigger
21-22Mystic barrier or ward
23-24Illusions lead you astray
25-26Dark ritual in progress
27-28Lingering effects of a dark ritual
29-30Dread harbingers of a greater magic

Foes defend this place against intruders.

Features

1-4Camp or quarters
5-8Guarded location
9-12Storage or repository
13-16Work or training area
17-20Command center or leadership

Dangers

1-5Denizen patrols the area
6-10Denizen on guard
11-12Denizen ready to sound the alarm
13-14Denizen sets an ambush
15-16Denizen lures you into a trap
17-18Denizens converge on this area
19-20Pets or underlings
21-22Unexpected alliance revealed
23-24Nefarious plans revealed
25-26Unexpected leader revealed
27-28Trap
29-30Alarm trigger

The faithful worship here.

Features

1-4Temple or altar
5-8Offerings or atonements
9-12Religious relic or idol
13-16Consecrated ground
17-20Dwellings or gathering place

Dangers

1-5Denizen defends their sanctum
6-10Denizen enacts the will of their god
11-12Denizen seeks martyrdom
13-14Secret of the faith is revealed
15-16Greater purpose is revealed
17-18Unexpected disciples are revealed
19-20Divine manifestations
21-22Aspect of the faith beguiles you
23-24Unexpected leader is revealed
25-26Embodiment of a god or myth
27-28Protective ward or barrier
29-30Prophecies reveal a dark fate

Restless spirits are bound to this place.

Features

1-4Tomb or burial site
5-8Blood was spilled here
9-12Unnatural mists or darkness
13-16Messages from beyond the grave
17-20Apparitions of a person or event

Dangers

1-5Denizen haunts this area
6-10Unsettling sounds or foreboding signs
11-12Denizen attacks without warning
13-14Denizen makes a costly demand
15-16Denizen seizes your body or mind
17-18Denizen taunts or lures you
19-20A disturbing truth is revealed
21-22Frightening visions
23-24The environment is used against you
25-26Trickery leads you astray
27-28True nature of this place is revealed
29-30Sudden, shocking manifestation

Foul creatures dwell here.

Features

1-4Inhabited nest
5-8Abandoned nest
9-12Ravaged terrain or architecture
13-16Remains or carrion
17-20Hoarded food

Dangers

1-5Denizens swarm and attack
6-10Toxic or sickening environment
11-12Denizen stalks you
13-14Denizen takes or destroys something
15-16Denizen reveals surprising cleverness
17-18Denizen guided by a greater threat
19-20Denizen blocks the path
21-22Denizen funnels you down a new path
23-24Denizen undermines the path
25-26Denizen lays in wait
27-28Trap or snare
29-30Victim’s horrible fate is revealed

Time, disaster, or strife have taken their toll.

Features

1-4Path of destruction
5-8Abandoned or ruined dwelling
9-12Untouched or preserved area
13-16Traces of what was lost
17-20Ill-fated victims

Dangers

1-5Precarious architecture or terrain
6-10Imminent collapse or destruction
11-12Path undermined
13-14Blocked or broken path
15-16Vestiges of a destructive force
17-18Unexpected environmental threat
19-20Echoes of a troubling past
21-22Signs of a horrible fate
23-24Denizen seeks retribution
25-26Denizen leverages the environment
27-28Denizen restores what was lost
29-30Ravages return anew

Nature prevails in this place.

Features

1-4Denizen’s lair
5-8Territorial markings
9-12Impressive flora or fauna
13-16Hunting ground or watering hole
17-20Remains or carrion

Dangers

1-5Denizen hunts
6-10Denizen strikes without warning
11-12Denizen leverages the environment
13-14Denizen wields unexpected abilities
15-16Denizen guided by a greater threat
17-18Denizen protects something
19-20Hazardous terrain
21-22Weather or environmental threat
23-24Benign aspect becomes a threat
25-26Overzealous hunter
27-28Disturbing evidence of a victim’s fate
29-30Ill-fated victim in danger

Domain

The dead are enshrined here.

Features

21-43Burial chambers
44-56Maze of narrow passages
57-64Shrine
65-68Stately vault
69-72Offerings to the dead
73-76Statuary or tapestries
77-80Remains of a grave robber
81-84Mass grave
85-88Exhumed corpses
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen guards this area
34-36Trap
37-39Death makes its presence known
40-42Crumbling architecture
43-45Grave goods with hidden dangers

A place of stone and darkness.

Features

21-43Twisting passages
44-56Cramped caves
57-64Vast chamber
65-68Subterranean waterway
69-72Cave pool
73-76Natural bridge
77-80Towering stone formations
81-84Natural illumination
85-88Dark pit
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Cave-in
37-39Flooding
40-42Perilous climb or descent
43-45Fissure or sinkhole

A place of deep caves and enduring cold.

Features

21-43Maze of icy tunnels
44-56Glistening cave
57-64Vast chamber
65-68Frigid waterway
69-72Icy pools
73-76Magnificent ice formations
77-80Frozen waterfall
81-84Deep crevasses
85-88Discovery locked in the ice
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Fracturing ice
37-39Crumbling chasm
40-42Bitter chill
43-45Disorienting reflections

A frigid landscape formed of frozen seas.

Features

21-43Plains of ice and snow
44-56Seawater channel
57-64Icy highlands
65-68Crevasse
69-72Ice floes
73-76Ship trapped in ice
77-80Animal herd or habitat
81-84Frozen carcass
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Fragile ice above watery depths
37-39Perilous climb or descent
40-42Avalanche or icefall
43-45Foul weather

Tunnels dug greedily and deep.

Features

21-43Cramped tunnels
44-56Mine works
57-64Excavated chamber
65-68Mineshaft
69-72Collapsed tunnel
73-76Cluttered storage
77-80Housing or common areas
81-84Flooded chamber
85-88Unearthed secret
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Cave-in
34-36Flooding
37-39Unstable platforms or architecture
40-42Hazardous gas pocket
43-45Weakened terrain

Treacherous paths over high mountains.

Features

21-43Winding mountain path
44-56Snowfield or glacial rocks
57-64River gorge
65-68Crashing waterfall
69-72Highland lake
73-76Forgotten cairn
77-80Bridge
81-84Overlook
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen lairs here
34-36Denizen hunts
37-39Perilous climb or descent
40-42Avalanche or rockslide
43-45Foul weather

The crumbling legacy of a dead civilization.

Features

21-43Crumbling corridors and chambers
44-56Collapsed architecture
57-64Rubble-choked hall
65-68Courtyard
69-72Archive or library
73-76Broken statuary or fading murals
77-80Preserved vault
81-84Temple to forgotten gods
85-88Mausoleum
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Ancient mechanism or trap
34-36Collapsing wall or ceiling
37-39Blocked or broken passage
40-42Unstable floor above a new danger
43-45Ancient secrets best left buried

Stone passages carved by ocean waves.

Features

21-43Watery tunnels
44-56Eroded chamber
57-64Flooded chamber
65-68Vast chamber
69-72Dry passages
73-76Freshwater inlet
77-80Rocky island
81-84Waterborne debris
85-88Shipwreck or boat
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen strikes without warning
34-36Denizen lurks below
37-39Flooding
40-42Rushing current
43-45Claustrophobic squeeze

A primeval marsh, cloaked in mist.

Features

21-43Narrow path through a fetid bog
44-56Stagnant waterway
57-64Flooded thicket
65-68Island of dry land
69-72Submerged discovery
73-76Preserved corpses
77-80Overgrown structure
81-84Tall reeds
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Deep water blocks the path
37-39Toxic environment
40-42Concealing or disorienting mist
43-45Hidden quagmire

A fortress secured against trespassers.

Features

21-43Connecting passageways
44-56Barracks or common quarters
57-64Large hall
65-68Workshop or library
69-72Command center or leadership
73-76Ladder or stairwell
77-80Storage
81-84Kitchen or larder
85-88Courtyard
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Blocked or guarded path
34-36Caught in the open
37-39Chokepoint
40-42Trap
43-45Alarm trigger

A perilous forest of eternal shadow.

Features

21-43Dense thicket
44-56Overgrown path
57-64Waterway
65-68Clearing
69-72Elder tree
73-76Brambles
77-80Overgrown structure
81-84Rocky outcrop
85-88Camp or outpost
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Denizen hunts
34-36Denizen lairs here
37-39Trap or snare
40-42Path leads you astray
43-45Entangling plant life

An age-old subterranean dungeon.

Features

21-43Carved passages
44-56Hall or chamber
57-64Stairs into the depths
65-68Grand doorway or entrance
69-72Tomb or catacombs
73-76Rough-hewn cave
77-80Foundry or workshop
81-84Shrine or temple
85-88Imposing architecture or artistry
89-98Something unusual or unexpected
99You transition into a new theme
100You transition into a new domain

Dangers

31-33Ancient mechanism or trap
34-36Crumbling architecture
37-39Blocked or broken passage
40-42Artifact with a hidden danger
43-45Denizen lurks in darkness
{{header}}
{{#custom-oracle}}
{{custom-oracle}}
{{/custom-oracle}}{{#almostCertain}} {{#rollBetween() almostCertain 11 100}}
{{almostCertain}}
Yes
{{/rollBetween() almostCertain 11 100}} {{#^rollBetween() almostCertain 11 100}}
{{almostCertain}}
No
{{/^rollBetween() almostCertain 11 100}}{{#rollTotal() almostCertain 11}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 11}} {{#rollTotal() almostCertain 22}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 22}} {{#rollTotal() almostCertain 33}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 33}} {{#rollTotal() almostCertain 44}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 44}} {{#rollTotal() almostCertain 55}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 55}} {{#rollTotal() almostCertain 66}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 66}} {{#rollTotal() almostCertain 77}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 77}} {{#rollTotal() almostCertain 88}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 88}} {{#rollTotal() almostCertain 99}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 99}} {{#rollTotal() almostCertain 100}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 100}}{{/almostCertain}} {{#likely}} {{#rollBetween() likely 26 100}}
{{likely}}
Yes
{{/rollBetween() likely 26 100}} {{#^rollBetween() likely 26 100}}
{{likely}}
No
{{/^rollBetween() likely 26 100}}{{#rollTotal() almostCertain 11}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 11}} {{#rollTotal() almostCertain 22}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 22}} {{#rollTotal() almostCertain 33}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 33}} {{#rollTotal() almostCertain 44}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 44}} {{#rollTotal() almostCertain 55}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 55}} {{#rollTotal() almostCertain 66}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 66}} {{#rollTotal() almostCertain 77}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 77}} {{#rollTotal() almostCertain 88}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 88}} {{#rollTotal() almostCertain 99}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 99}} {{#rollTotal() almostCertain 100}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 100}}{{/likely}} {{#fiftyFifty}} {{#rollBetween() fiftyFifty 51 100}}
{{fiftyFifty}}
Yes
{{/rollBetween() fiftyFifty 51 100}} {{#^rollBetween() fiftyFifty 51 100}}
{{fiftyFifty}}
No
{{/^rollBetween() fiftyFifty 51 100}}{{#rollTotal() almostCertain 11}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 11}} {{#rollTotal() almostCertain 22}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 22}} {{#rollTotal() almostCertain 33}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 33}} {{#rollTotal() almostCertain 44}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 44}} {{#rollTotal() almostCertain 55}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 55}} {{#rollTotal() almostCertain 66}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 66}} {{#rollTotal() almostCertain 77}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 77}} {{#rollTotal() almostCertain 88}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 88}} {{#rollTotal() almostCertain 99}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 99}} {{#rollTotal() almostCertain 100}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 100}}{{/fiftyFifty}} {{#unlikely}} {{#rollBetween() unlikely 76 100}}
{{unlikely}}
Yes
{{/rollBetween() unlikely 76 100}} {{#^rollBetween() unlikely 76 100}}
{{unlikely}}
No
{{/^rollBetween() unlikely 76 100}}{{#rollTotal() almostCertain 11}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 11}} {{#rollTotal() almostCertain 22}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 22}} {{#rollTotal() almostCertain 33}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 33}} {{#rollTotal() almostCertain 44}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 44}} {{#rollTotal() almostCertain 55}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 55}} {{#rollTotal() almostCertain 66}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 66}} {{#rollTotal() almostCertain 77}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 77}} {{#rollTotal() almostCertain 88}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 88}} {{#rollTotal() almostCertain 99}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 99}} {{#rollTotal() almostCertain 100}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 100}}{{/unlikely}} {{#smallChance}} {{#rollBetween() smallChance 91 100}}
{{smallChance}}
Yes
{{/rollBetween() smallChance 91 100}} {{#^rollBetween() smallChance 91 100}}
{{smallChance}}
No
{{/^rollBetween() smallChance 91 100}}{{#rollTotal() almostCertain 11}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 11}} {{#rollTotal() almostCertain 22}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 22}} {{#rollTotal() almostCertain 33}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 33}} {{#rollTotal() almostCertain 44}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 44}} {{#rollTotal() almostCertain 55}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 55}} {{#rollTotal() almostCertain 66}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 66}} {{#rollTotal() almostCertain 77}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 77}} {{#rollTotal() almostCertain 88}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 88}} {{#rollTotal() almostCertain 99}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 99}} {{#rollTotal() almostCertain 100}}
An extreme result or twist has occurred.
{{/rollTotal() almostCertain 100}}{{/smallChance}} {{#delveTheDepthsTableRoll}} {{#rollTotal() statValue 1}} {{#rollBetween() delveTheDepthsTableRoll 1 45}}
{{delveTheDepthsTableRoll}}
Mark progress and Reveal a Danger.
{{/rollBetween() delveTheDepthsTableRoll 1 45}} {{#rollBetween() delveTheDepthsTableRoll 46 65}}
{{delveTheDepthsTableRoll}}
Mark progress
{{/rollBetween() delveTheDepthsTableRoll 46 65}} {{#rollBetween() delveTheDepthsTableRoll 66 75}}
{{delveTheDepthsTableRoll}}
Choose one: Mark progress or Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 66 75}} {{#rollBetween() delveTheDepthsTableRoll 76 80}}
{{delveTheDepthsTableRoll}}
Take both: Mark progress and Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 76 80}} {{#rollBetween() delveTheDepthsTableRoll 81 100}}
{{delveTheDepthsTableRoll}}
Mark progress twice and Reveal a Danger.
{{/rollBetween() delveTheDepthsTableRoll 81 100}} {{/rollTotal() statValue 1}} {{#rollTotal() statValue 2}} {{#rollBetween() delveTheDepthsTableRoll 1 30}}
{{delveTheDepthsTableRoll}}
Mark progress and Reveal a Danger.
{{/rollBetween() delveTheDepthsTableRoll 1 30}} {{#rollBetween() delveTheDepthsTableRoll 31 65}}
{{delveTheDepthsTableRoll}}
Mark progress
{{/rollBetween() delveTheDepthsTableRoll 31 65}} {{#rollBetween() delveTheDepthsTableRoll 66 90}}
{{delveTheDepthsTableRoll}}
Choose one: Mark progress or Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 66 90}} {{#rollBetween() delveTheDepthsTableRoll 91 99}}
{{delveTheDepthsTableRoll}}
Take both: Mark progress and Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 91 99}} {{#rollTotal() delveTheDepthsTableRoll 100}}
{{delveTheDepthsTableRoll}}
Mark progress twice and Reveal a Danger.
{{/rollTotal() delveTheDepthsTableRoll 100}} {{/rollTotal() statValue 2}} {{#rollTotal() statValue 3}} {{#rollBetween() delveTheDepthsTableRoll 1 40}}
{{delveTheDepthsTableRoll}}
Mark progress and Reveal a Danger.
{{/rollBetween() delveTheDepthsTableRoll 1 40}} {{#rollBetween() delveTheDepthsTableRoll 41 55}}
{{delveTheDepthsTableRoll}}
Mark progress
{{/rollBetween() delveTheDepthsTableRoll 41 55}} {{#rollBetween() delveTheDepthsTableRoll 56 80}}
{{delveTheDepthsTableRoll}}
Choose one: Mark progress or Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 56 80}} {{#rollBetween() delveTheDepthsTableRoll 81 99}}
{{delveTheDepthsTableRoll}}
Take both: Mark progress and Find an Opportunity.
{{/rollBetween() delveTheDepthsTableRoll 81 99}} {{#rollTotal() delveTheDepthsTableRoll 100}}
{{delveTheDepthsTableRoll}}
Mark progress twice and Reveal a Danger.
{{/rollTotal() delveTheDepthsTableRoll 100}} {{/rollTotal() statValue 3}} {{/delveTheDepthsTableRoll}} {{#plotAction}}
{{plotAction}}
{{#rollTotal() plotAction 1}} Scheme {{/rollTotal() plotAction 1}} {{#rollTotal() plotAction 2}} Clash {{/rollTotal() plotAction 2}} {{#rollTotal() plotAction 3}} Weaken {{/rollTotal() plotAction 3}} {{#rollTotal() plotAction 4}} Initiate {{/rollTotal() plotAction 4}} {{#rollTotal() plotAction 5}} Create {{/rollTotal() plotAction 5}} {{#rollTotal() plotAction 6}} Swear {{/rollTotal() plotAction 6}} {{#rollTotal() plotAction 7}} Avenge {{/rollTotal() plotAction 7}} {{#rollTotal() plotAction 8}} Guard {{/rollTotal() plotAction 8}} {{#rollTotal() plotAction 9}} Defeat {{/rollTotal() plotAction 9}} {{#rollTotal() plotAction 10}} Control {{/rollTotal() plotAction 10}} {{#rollTotal() plotAction 11}} Break {{/rollTotal() plotAction 11}} {{#rollTotal() plotAction 12}} Risk {{/rollTotal() plotAction 12}} {{#rollTotal() plotAction 13}} Surrender {{/rollTotal() plotAction 13}} {{#rollTotal() plotAction 14}} Inspect {{/rollTotal() plotAction 14}} {{#rollTotal() plotAction 15}} Raid {{/rollTotal() plotAction 15}} {{#rollTotal() plotAction 16}} Evade {{/rollTotal() plotAction 16}} {{#rollTotal() plotAction 17}} Assault {{/rollTotal() plotAction 17}} {{#rollTotal() plotAction 18}} Deflect {{/rollTotal() plotAction 18}} {{#rollTotal() plotAction 19}} Threaten {{/rollTotal() plotAction 19}} {{#rollTotal() plotAction 20}} Attack {{/rollTotal() plotAction 20}} {{#rollTotal() plotAction 21}} Leave {{/rollTotal() plotAction 21}} {{#rollTotal() plotAction 22}} Preserve {{/rollTotal() plotAction 22}} {{#rollTotal() plotAction 23}} Manipulate {{/rollTotal() plotAction 23}} {{#rollTotal() plotAction 24}} Remove {{/rollTotal() plotAction 24}} {{#rollTotal() plotAction 25}} Eliminate {{/rollTotal() plotAction 25}} {{#rollTotal() plotAction 26}} Withdraw {{/rollTotal() plotAction 26}} {{#rollTotal() plotAction 27}} Abandon {{/rollTotal() plotAction 27}} {{#rollTotal() plotAction 28}} Investigate {{/rollTotal() plotAction 28}} {{#rollTotal() plotAction 29}} Hold {{/rollTotal() plotAction 29}} {{#rollTotal() plotAction 30}} Focus {{/rollTotal() plotAction 30}} {{#rollTotal() plotAction 31}} Uncover {{/rollTotal() plotAction 31}} {{#rollTotal() plotAction 32}} Breach {{/rollTotal() plotAction 32}} {{#rollTotal() plotAction 33}} Aid {{/rollTotal() plotAction 33}} {{#rollTotal() plotAction 34}} Uphold {{/rollTotal() plotAction 34}} {{#rollTotal() plotAction 35}} Falter {{/rollTotal() plotAction 35}} {{#rollTotal() plotAction 36}} Suppress {{/rollTotal() plotAction 36}} {{#rollTotal() plotAction 37}} Hunt {{/rollTotal() plotAction 37}} {{#rollTotal() plotAction 38}} Share {{/rollTotal() plotAction 38}} {{#rollTotal() plotAction 39}} Destroy {{/rollTotal() plotAction 39}} {{#rollTotal() plotAction 40}} Avoid {{/rollTotal() plotAction 40}} {{#rollTotal() plotAction 41}} Reject {{/rollTotal() plotAction 41}} {{#rollTotal() plotAction 42}} Demand {{/rollTotal() plotAction 42}} {{#rollTotal() plotAction 43}} Explore {{/rollTotal() plotAction 43}} {{#rollTotal() plotAction 44}} Bolster {{/rollTotal() plotAction 44}} {{#rollTotal() plotAction 45}} Seize {{/rollTotal() plotAction 45}} {{#rollTotal() plotAction 46}} Mourn {{/rollTotal() plotAction 46}} {{#rollTotal() plotAction 47}} Reveal {{/rollTotal() plotAction 47}} {{#rollTotal() plotAction 48}} Gather {{/rollTotal() plotAction 48}} {{#rollTotal() plotAction 49}} Defy {{/rollTotal() plotAction 49}} {{#rollTotal() plotAction 50}} Transform {{/rollTotal() plotAction 50}} {{#rollTotal() plotAction 51}} Persevere {{/rollTotal() plotAction 51}} {{#rollTotal() plotAction 52}} Serve {{/rollTotal() plotAction 52}} {{#rollTotal() plotAction 53}} Begin {{/rollTotal() plotAction 53}} {{#rollTotal() plotAction 54}} Move {{/rollTotal() plotAction 54}} {{#rollTotal() plotAction 55}} Coordinate {{/rollTotal() plotAction 55}} {{#rollTotal() plotAction 56}} Resist {{/rollTotal() plotAction 56}} {{#rollTotal() plotAction 57}} Await {{/rollTotal() plotAction 57}} {{#rollTotal() plotAction 58}} Impress {{/rollTotal() plotAction 58}} {{#rollTotal() plotAction 59}} Take {{/rollTotal() plotAction 59}} {{#rollTotal() plotAction 60}} Oppose {{/rollTotal() plotAction 60}} {{#rollTotal() plotAction 61}} Capture {{/rollTotal() plotAction 61}} {{#rollTotal() plotAction 62}} Overwhelm {{/rollTotal() plotAction 62}} {{#rollTotal() plotAction 63}} Challenge {{/rollTotal() plotAction 63}} {{#rollTotal() plotAction 64}} Acquire {{/rollTotal() plotAction 64}} {{#rollTotal() plotAction 65}} Protect {{/rollTotal() plotAction 65}} {{#rollTotal() plotAction 66}} Finish {{/rollTotal() plotAction 66}} {{#rollTotal() plotAction 67}} Strengthen {{/rollTotal() plotAction 67}} {{#rollTotal() plotAction 68}} Restore {{/rollTotal() plotAction 68}} {{#rollTotal() plotAction 69}} Advance {{/rollTotal() plotAction 69}} {{#rollTotal() plotAction 70}} Command {{/rollTotal() plotAction 70}} {{#rollTotal() plotAction 71}} Refuse {{/rollTotal() plotAction 71}} {{#rollTotal() plotAction 72}} Find {{/rollTotal() plotAction 72}} {{#rollTotal() plotAction 73}} Deliver {{/rollTotal() plotAction 73}} {{#rollTotal() plotAction 74}} Hide {{/rollTotal() plotAction 74}} {{#rollTotal() plotAction 75}} Fortify {{/rollTotal() plotAction 75}} {{#rollTotal() plotAction 76}} Betray {{/rollTotal() plotAction 76}} {{#rollTotal() plotAction 77}} Secure {{/rollTotal() plotAction 77}} {{#rollTotal() plotAction 78}} Arrive {{/rollTotal() plotAction 78}} {{#rollTotal() plotAction 79}} Affect {{/rollTotal() plotAction 79}} {{#rollTotal() plotAction 80}} Change {{/rollTotal() plotAction 80}} {{#rollTotal() plotAction 81}} Defend {{/rollTotal() plotAction 81}} {{#rollTotal() plotAction 82}} Debate {{/rollTotal() plotAction 82}} {{#rollTotal() plotAction 83}} Support {{/rollTotal() plotAction 83}} {{#rollTotal() plotAction 84}} Follow {{/rollTotal() plotAction 84}} {{#rollTotal() plotAction 85}} Construct {{/rollTotal() plotAction 85}} {{#rollTotal() plotAction 86}} Locate {{/rollTotal() plotAction 86}} {{#rollTotal() plotAction 87}} Endure {{/rollTotal() plotAction 87}} {{#rollTotal() plotAction 88}} Release {{/rollTotal() plotAction 88}} {{#rollTotal() plotAction 89}} Lose {{/rollTotal() plotAction 89}} {{#rollTotal() plotAction 90}} Reduce {{/rollTotal() plotAction 90}} {{#rollTotal() plotAction 91}} Escalate {{/rollTotal() plotAction 91}} {{#rollTotal() plotAction 92}} Distract {{/rollTotal() plotAction 92}} {{#rollTotal() plotAction 93}} Journey {{/rollTotal() plotAction 93}} {{#rollTotal() plotAction 94}} Escort {{/rollTotal() plotAction 94}} {{#rollTotal() plotAction 95}} Learn {{/rollTotal() plotAction 95}} {{#rollTotal() plotAction 96}} Communicate {{/rollTotal() plotAction 96}} {{#rollTotal() plotAction 97}} Depart {{/rollTotal() plotAction 97}} {{#rollTotal() plotAction 98}} Search {{/rollTotal() plotAction 98}} {{#rollTotal() plotAction 99}} Charge {{/rollTotal() plotAction 99}} {{#rollTotal() plotAction 100}} Summon {{/rollTotal() plotAction 100}}
{{/plotAction}} {{#plotTheme}}
{{plotTheme}}
{{#rollTotal() plotTheme 1}} Risk {{/rollTotal() plotTheme 1}} {{#rollTotal() plotTheme 2}} Ability {{/rollTotal() plotTheme 2}} {{#rollTotal() plotTheme 3}} Price {{/rollTotal() plotTheme 3}} {{#rollTotal() plotTheme 4}} Ally {{/rollTotal() plotTheme 4}} {{#rollTotal() plotTheme 5}} Battle {{/rollTotal() plotTheme 5}} {{#rollTotal() plotTheme 6}} Safety {{/rollTotal() plotTheme 6}} {{#rollTotal() plotTheme 7}} Survival {{/rollTotal() plotTheme 7}} {{#rollTotal() plotTheme 8}} Weapon {{/rollTotal() plotTheme 8}} {{#rollTotal() plotTheme 9}} Wound {{/rollTotal() plotTheme 9}} {{#rollTotal() plotTheme 10}} Shelter {{/rollTotal() plotTheme 10}} {{#rollTotal() plotTheme 11}} Leader {{/rollTotal() plotTheme 11}} {{#rollTotal() plotTheme 12}} Fear {{/rollTotal() plotTheme 12}} {{#rollTotal() plotTheme 13}} Time {{/rollTotal() plotTheme 13}} {{#rollTotal() plotTheme 14}} Duty {{/rollTotal() plotTheme 14}} {{#rollTotal() plotTheme 15}} Secret {{/rollTotal() plotTheme 15}} {{#rollTotal() plotTheme 16}} Innocence {{/rollTotal() plotTheme 16}} {{#rollTotal() plotTheme 17}} Renown {{/rollTotal() plotTheme 17}} {{#rollTotal() plotTheme 18}} Direction {{/rollTotal() plotTheme 18}} {{#rollTotal() plotTheme 19}} Death {{/rollTotal() plotTheme 19}} {{#rollTotal() plotTheme 20}} Honor {{/rollTotal() plotTheme 20}} {{#rollTotal() plotTheme 21}} Labor {{/rollTotal() plotTheme 21}} {{#rollTotal() plotTheme 22}} Solution {{/rollTotal() plotTheme 22}} {{#rollTotal() plotTheme 23}} Tool {{/rollTotal() plotTheme 23}} {{#rollTotal() plotTheme 24}} Balance {{/rollTotal() plotTheme 24}} {{#rollTotal() plotTheme 25}} Love {{/rollTotal() plotTheme 25}} {{#rollTotal() plotTheme 26}} Barrier {{/rollTotal() plotTheme 26}} {{#rollTotal() plotTheme 27}} Creation {{/rollTotal() plotTheme 27}} {{#rollTotal() plotTheme 28}} Decay {{/rollTotal() plotTheme 28}} {{#rollTotal() plotTheme 29}} Trade {{/rollTotal() plotTheme 29}} {{#rollTotal() plotTheme 30}} Bond {{/rollTotal() plotTheme 30}} {{#rollTotal() plotTheme 31}} Hope {{/rollTotal() plotTheme 31}} {{#rollTotal() plotTheme 32}} Superstition {{/rollTotal() plotTheme 32}} {{#rollTotal() plotTheme 33}} Peace {{/rollTotal() plotTheme 33}} {{#rollTotal() plotTheme 34}} Deception {{/rollTotal() plotTheme 34}} {{#rollTotal() plotTheme 35}} History {{/rollTotal() plotTheme 35}} {{#rollTotal() plotTheme 36}} World {{/rollTotal() plotTheme 36}} {{#rollTotal() plotTheme 37}} Vow {{/rollTotal() plotTheme 37}} {{#rollTotal() plotTheme 38}} Protection {{/rollTotal() plotTheme 38}} {{#rollTotal() plotTheme 39}} Nature {{/rollTotal() plotTheme 39}} {{#rollTotal() plotTheme 40}} Opinion {{/rollTotal() plotTheme 40}} {{#rollTotal() plotTheme 41}} Burden {{/rollTotal() plotTheme 41}} {{#rollTotal() plotTheme 42}} Vengeance {{/rollTotal() plotTheme 42}} {{#rollTotal() plotTheme 43}} Opportunity {{/rollTotal() plotTheme 43}} {{#rollTotal() plotTheme 44}} Faction {{/rollTotal() plotTheme 44}} {{#rollTotal() plotTheme 45}} Danger {{/rollTotal() plotTheme 45}} {{#rollTotal() plotTheme 46}} Corruption {{/rollTotal() plotTheme 46}} {{#rollTotal() plotTheme 47}} Freedom {{/rollTotal() plotTheme 47}} {{#rollTotal() plotTheme 48}} Debt {{/rollTotal() plotTheme 48}} {{#rollTotal() plotTheme 49}} Hate {{/rollTotal() plotTheme 49}} {{#rollTotal() plotTheme 50}} Possession {{/rollTotal() plotTheme 50}} {{#rollTotal() plotTheme 51}} Stranger {{/rollTotal() plotTheme 51}} {{#rollTotal() plotTheme 52}} Passage {{/rollTotal() plotTheme 52}} {{#rollTotal() plotTheme 53}} Land {{/rollTotal() plotTheme 53}} {{#rollTotal() plotTheme 54}} Creature {{/rollTotal() plotTheme 54}} {{#rollTotal() plotTheme 55}} Disease {{/rollTotal() plotTheme 55}} {{#rollTotal() plotTheme 56}} Advantage {{/rollTotal() plotTheme 56}} {{#rollTotal() plotTheme 57}} Blood {{/rollTotal() plotTheme 57}} {{#rollTotal() plotTheme 58}} Language {{/rollTotal() plotTheme 58}} {{#rollTotal() plotTheme 59}} Rumor {{/rollTotal() plotTheme 59}} {{#rollTotal() plotTheme 60}} Weakness {{/rollTotal() plotTheme 60}} {{#rollTotal() plotTheme 61}} Greed {{/rollTotal() plotTheme 61}} {{#rollTotal() plotTheme 62}} Family {{/rollTotal() plotTheme 62}} {{#rollTotal() plotTheme 63}} Resource {{/rollTotal() plotTheme 63}} {{#rollTotal() plotTheme 64}} Structure {{/rollTotal() plotTheme 64}} {{#rollTotal() plotTheme 65}} Dream {{/rollTotal() plotTheme 65}} {{#rollTotal() plotTheme 66}} Community {{/rollTotal() plotTheme 66}} {{#rollTotal() plotTheme 67}} War {{/rollTotal() plotTheme 67}} {{#rollTotal() plotTheme 68}} Portent {{/rollTotal() plotTheme 68}} {{#rollTotal() plotTheme 69}} Prize {{/rollTotal() plotTheme 69}} {{#rollTotal() plotTheme 70}} Destiny {{/rollTotal() plotTheme 70}} {{#rollTotal() plotTheme 71}} Momentum {{/rollTotal() plotTheme 71}} {{#rollTotal() plotTheme 72}} Power {{/rollTotal() plotTheme 72}} {{#rollTotal() plotTheme 73}} Memory {{/rollTotal() plotTheme 73}} {{#rollTotal() plotTheme 74}} Ruin {{/rollTotal() plotTheme 74}} {{#rollTotal() plotTheme 75}} Mysticism {{/rollTotal() plotTheme 75}} {{#rollTotal() plotTheme 76}} Rival {{/rollTotal() plotTheme 76}} {{#rollTotal() plotTheme 77}} Problem {{/rollTotal() plotTheme 77}} {{#rollTotal() plotTheme 78}} Idea {{/rollTotal() plotTheme 78}} {{#rollTotal() plotTheme 79}} Revenge {{/rollTotal() plotTheme 79}} {{#rollTotal() plotTheme 80}} Health {{/rollTotal() plotTheme 80}} {{#rollTotal() plotTheme 81}} Fellowship {{/rollTotal() plotTheme 81}} {{#rollTotal() plotTheme 82}} Enemy {{/rollTotal() plotTheme 82}} {{#rollTotal() plotTheme 83}} Religion {{/rollTotal() plotTheme 83}} {{#rollTotal() plotTheme 84}} Spirit {{/rollTotal() plotTheme 84}} {{#rollTotal() plotTheme 85}} Fame {{/rollTotal() plotTheme 85}} {{#rollTotal() plotTheme 86}} Desolation {{/rollTotal() plotTheme 86}} {{#rollTotal() plotTheme 87}} Strength {{/rollTotal() plotTheme 87}} {{#rollTotal() plotTheme 88}} Knowledge {{/rollTotal() plotTheme 88}} {{#rollTotal() plotTheme 89}} Truth {{/rollTotal() plotTheme 89}} {{#rollTotal() plotTheme 90}} Quest {{/rollTotal() plotTheme 90}} {{#rollTotal() plotTheme 91}} Pride {{/rollTotal() plotTheme 91}} {{#rollTotal() plotTheme 92}} Loss {{/rollTotal() plotTheme 92}} {{#rollTotal() plotTheme 93}} Law {{/rollTotal() plotTheme 93}} {{#rollTotal() plotTheme 94}} Path {{/rollTotal() plotTheme 94}} {{#rollTotal() plotTheme 95}} Warning {{/rollTotal() plotTheme 95}} {{#rollTotal() plotTheme 96}} Relationship {{/rollTotal() plotTheme 96}} {{#rollTotal() plotTheme 97}} Wealth {{/rollTotal() plotTheme 97}} {{#rollTotal() plotTheme 98}} Home {{/rollTotal() plotTheme 98}} {{#rollTotal() plotTheme 99}} Strategy {{/rollTotal() plotTheme 99}} {{#rollTotal() plotTheme 100}} Supply {{/rollTotal() plotTheme 100}}
{{/plotTheme}} {{#plotCombatActions}}
{{plotCombatActions}}
{{#rollBetween() plotCombatActions 1 3}} Compel a surrender {{/rollBetween() plotCombatActions 1 3}} {{#rollBetween() plotCombatActions 4 6}} Coordinate with allies {{/rollBetween() plotCombatActions 4 6}} {{#rollBetween() plotCombatActions 7 9}} Gather reinforcements {{/rollBetween() plotCombatActions 7 9}} {{#rollBetween() plotCombatActions 10 13}} Seize something or someone {{/rollBetween() plotCombatActions 10 13}} {{#rollBetween() plotCombatActions 14 17}} Provoke a reckless response {{/rollBetween() plotCombatActions 14 17}} {{#rollBetween() plotCombatActions 18 21}} Intimidate or frighten {{/rollBetween() plotCombatActions 18 21}} {{#rollBetween() plotCombatActions 22 25}} Reveal a surprising truth {{/rollBetween() plotCombatActions 22 25}} {{#rollBetween() plotCombatActions 26 29}} Shift focus to someone or something else {{/rollBetween() plotCombatActions 26 29}} {{#rollBetween() plotCombatActions 30 33}} Destroy something, or render it useless {{/rollBetween() plotCombatActions 30 33}} {{#rollBetween() plotCombatActions 34 39}} Take a decisive action {{/rollBetween() plotCombatActions 34 39}} {{#rollBetween() plotCombatActions 40 45}} Reinforce defenses {{/rollBetween() plotCombatActions 40 45}} {{#rollBetween() plotCombatActions 46 52}} Ready an action {{/rollBetween() plotCombatActions 46 52}} {{#rollBetween() plotCombatActions 53 60}} Use the terrain to gain advantage {{/rollBetween() plotCombatActions 53 60}} {{#rollBetween() plotCombatActions 61 68}} Leverage the advantage of a weapon or ability {{/rollBetween() plotCombatActions 61 68}} {{#rollBetween() plotCombatActions 69 78}} Create an opportunity {{/rollBetween() plotCombatActions 69 78}} {{#rollBetween() plotCombatActions 79 89}} Attack with precision {{/rollBetween() plotCombatActions 79 89}} {{#rollBetween() plotCombatActions 90 99}} Attack with power {{/rollBetween() plotCombatActions 90 99}} {{#rollTotal() plotCombatActions 100}} Take a completely unexpected action {{/rollTotal() plotCombatActions 100}}
{{/plotCombatActions}} {{#plotSettlementTrouble}}
{{plotSettlementTrouble}}
{{#rollBetween() plotSettlementTrouble 1 2}} Outsiders rejected {{/rollBetween() plotSettlementTrouble 1 2}} {{#rollBetween() plotSettlementTrouble 3 4}} Dangerous discovery {{/rollBetween() plotSettlementTrouble 3 4}} {{#rollBetween() plotSettlementTrouble 5 6}} Dreadful omens {{/rollBetween() plotSettlementTrouble 5 6}} {{#rollBetween() plotSettlementTrouble 7 8}} Natural disaster {{/rollBetween() plotSettlementTrouble 7 8}} {{#rollBetween() plotSettlementTrouble 9 10}} Old wounds reopened {{/rollBetween() plotSettlementTrouble 9 10}} {{#rollBetween() plotSettlementTrouble 11 12}} Important object is lost {{/rollBetween() plotSettlementTrouble 11 12}} {{#rollBetween() plotSettlementTrouble 13 14}} Someone is captured {{/rollBetween() plotSettlementTrouble 13 14}} {{#rollBetween() plotSettlementTrouble 15 16}} Mysterious phenomenon {{/rollBetween() plotSettlementTrouble 15 16}} {{#rollBetween() plotSettlementTrouble 17 18}} Revolt against a leader {{/rollBetween() plotSettlementTrouble 17 18}} {{#rollBetween() plotSettlementTrouble 19 20}} Vengeful outcast {{/rollBetween() plotSettlementTrouble 19 20}} {{#rollBetween() plotSettlementTrouble 21 22}} Rival settlement {{/rollBetween() plotSettlementTrouble 21 22}} {{#rollBetween() plotSettlementTrouble 23 24}} Nature strikes back {{/rollBetween() plotSettlementTrouble 23 24}} {{#rollBetween() plotSettlementTrouble 25 26}} Someone is missing {{/rollBetween() plotSettlementTrouble 25 26}} {{#rollBetween() plotSettlementTrouble 27 28}} Production halts {{/rollBetween() plotSettlementTrouble 27 28}} {{#rollBetween() plotSettlementTrouble 29 30}} Mysterious murders {{/rollBetween() plotSettlementTrouble 29 30}} {{#rollBetween() plotSettlementTrouble 31 32}} Debt comes due {{/rollBetween() plotSettlementTrouble 31 32}} {{#rollBetween() plotSettlementTrouble 33 34}} Unjust leadership {{/rollBetween() plotSettlementTrouble 33 34}} {{#rollBetween() plotSettlementTrouble 35 36}} Disastrous accident {{/rollBetween() plotSettlementTrouble 35 36}} {{#rollBetween() plotSettlementTrouble 37 38}} In league with the enemy {{/rollBetween() plotSettlementTrouble 37 38}} {{#rollBetween() plotSettlementTrouble 39 40}} Raiders prey on the weak {{/rollBetween() plotSettlementTrouble 39 40}} {{#rollBetween() plotSettlementTrouble 41 42}} Cursed past {{/rollBetween() plotSettlementTrouble 41 42}} {{#rollBetween() plotSettlementTrouble 43 44}} An innocent is accused {{/rollBetween() plotSettlementTrouble 43 44}} {{#rollBetween() plotSettlementTrouble 45 46}} Corrupted by dark magic {{/rollBetween() plotSettlementTrouble 45 46}} {{#rollBetween() plotSettlementTrouble 47 48}} Isolated by brutal weather {{/rollBetween() plotSettlementTrouble 47 48}} {{#rollBetween() plotSettlementTrouble 49 50}} Provisions are scarce {{/rollBetween() plotSettlementTrouble 49 50}} {{#rollBetween() plotSettlementTrouble 51 52}} Sickness run amok {{/rollBetween() plotSettlementTrouble 51 52}} {{#rollBetween() plotSettlementTrouble 53 54}} Allies become enemies {{/rollBetween() plotSettlementTrouble 53 54}} {{#rollBetween() plotSettlementTrouble 55 56}} Attack is imminent {{/rollBetween() plotSettlementTrouble 55 56}} {{#rollBetween() plotSettlementTrouble 57 58}} Lost caravan {{/rollBetween() plotSettlementTrouble 57 58}} {{#rollBetween() plotSettlementTrouble 59 60}} Dark secret revealed {{/rollBetween() plotSettlementTrouble 59 60}} {{#rollBetween() plotSettlementTrouble 61 62}} Urgent expedition {{/rollBetween() plotSettlementTrouble 61 62}} {{#rollBetween() plotSettlementTrouble 63 64}} A leader falls {{/rollBetween() plotSettlementTrouble 63 64}} {{#rollBetween() plotSettlementTrouble 65 66}} Families in conflict {{/rollBetween() plotSettlementTrouble 65 66}} {{#rollBetween() plotSettlementTrouble 67 68}} Incompetent leadership {{/rollBetween() plotSettlementTrouble 67 68}} {{#rollBetween() plotSettlementTrouble 69 70}} Reckless warmongering {{/rollBetween() plotSettlementTrouble 69 70}} {{#rollBetween() plotSettlementTrouble 71 72}} Beast on the hunt {{/rollBetween() plotSettlementTrouble 71 72}} {{#rollBetween() plotSettlementTrouble 73 74}} Betrayed from within {{/rollBetween() plotSettlementTrouble 73 74}} {{#rollBetween() plotSettlementTrouble 75 76}} Broken truce {{/rollBetween() plotSettlementTrouble 75 76}} {{#rollBetween() plotSettlementTrouble 77 78}} Wrathful haunt {{/rollBetween() plotSettlementTrouble 77 78}} {{#rollBetween() plotSettlementTrouble 79 80}} Conflict with firstborn {{/rollBetween() plotSettlementTrouble 79 80}} {{#rollBetween() plotSettlementTrouble 81 82}} Trade route blocked {{/rollBetween() plotSettlementTrouble 81 82}} {{#rollBetween() plotSettlementTrouble 83 84}} In the crossfire {{/rollBetween() plotSettlementTrouble 83 84}} {{#rollBetween() plotSettlementTrouble 85 86}} Stranger causes discord {{/rollBetween() plotSettlementTrouble 85 86}} {{#rollBetween() plotSettlementTrouble 87 88}} Important event threatened {{/rollBetween() plotSettlementTrouble 87 88}} {{#rollBetween() plotSettlementTrouble 89 90}} Dangerous tradition {{/rollBetween() plotSettlementTrouble 89 90}} {{#rollBetween() plotSettlementTrouble 91 100}} Roll twice {{/rollBetween() plotSettlementTrouble 91 100}}
{{/plotSettlementTrouble}} {{#plotMajorPlotTwist}}
{{plotMajorPlotTwist}}
{{#rollBetween() plotMajorPlotTwist 1 5}} It was all a diversion. {{/rollBetween() plotMajorPlotTwist 1 5}} {{#rollBetween() plotMajorPlotTwist 6 10}} A dark secret is revealed. {{/rollBetween() plotMajorPlotTwist 6 10}} {{#rollBetween() plotMajorPlotTwist 11 15}} A trap is sprung. {{/rollBetween() plotMajorPlotTwist 11 15}} {{#rollBetween() plotMajorPlotTwist 16 20}} An assumption is revealed to be false. {{/rollBetween() plotMajorPlotTwist 16 20}} {{#rollBetween() plotMajorPlotTwist 21 25}} A secret alliance is revealed. {{/rollBetween() plotMajorPlotTwist 21 25}} {{#rollBetween() plotMajorPlotTwist 26 30}} Your actions benefit an enemy. {{/rollBetween() plotMajorPlotTwist 26 30}} {{#rollBetween() plotMajorPlotTwist 31 35}} Someone returns unexpectedly. {{/rollBetween() plotMajorPlotTwist 31 35}} {{#rollBetween() plotMajorPlotTwist 36 40}} A more dangerous foe is revealed. {{/rollBetween() plotMajorPlotTwist 36 40}} {{#rollBetween() plotMajorPlotTwist 41 45}} You and an enemy share a common goal. {{/rollBetween() plotMajorPlotTwist 41 45}} {{#rollBetween() plotMajorPlotTwist 46 50}} A true identity is revealed. {{/rollBetween() plotMajorPlotTwist 46 50}} {{#rollBetween() plotMajorPlotTwist 51 55}} You are betrayed by someone who was trusted. {{/rollBetween() plotMajorPlotTwist 51 55}} {{#rollBetween() plotMajorPlotTwist 56 60}} You are too late. {{/rollBetween() plotMajorPlotTwist 56 60}} {{#rollBetween() plotMajorPlotTwist 61 65}} The true enemy is revealed. {{/rollBetween() plotMajorPlotTwist 61 65}} {{#rollBetween() plotMajorPlotTwist 66 70}} The enemy gains new allies. {{/rollBetween() plotMajorPlotTwist 66 70}} {{#rollBetween() plotMajorPlotTwist 71 75}} A new danger appears. {{/rollBetween() plotMajorPlotTwist 71 75}} {{#rollBetween() plotMajorPlotTwist 76 80}} Someone or something goes missing. {{/rollBetween() plotMajorPlotTwist 76 80}} {{#rollBetween() plotMajorPlotTwist 81 85}} The truth of a relationship is revealed. {{/rollBetween() plotMajorPlotTwist 81 85}} {{#rollBetween() plotMajorPlotTwist 86 90}} Two seemingly unrelated situations are shown to be connected. {{/rollBetween() plotMajorPlotTwist 86 90}} {{#rollBetween() plotMajorPlotTwist 91 95}} Unexpected powers or abilities are revealed. {{/rollBetween() plotMajorPlotTwist 91 95}} {{#rollBetween() plotMajorPlotTwist 96 100}} Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic. {{/rollBetween() plotMajorPlotTwist 96 100}}
{{/plotMajorPlotTwist}} {{#plotMysticBacklash}}
{{plotMysticBacklash}}
{{#rollBetween() plotMysticBacklash 1 4}} Your ritual has the opposite affect. {{/rollBetween() plotMysticBacklash 1 4}} {{#rollBetween() plotMysticBacklash 5 8}} You are sapped of strength. {{/rollBetween() plotMysticBacklash 5 8}} {{#rollBetween() plotMysticBacklash 9 12}} Your friend, ally, or companion is adversely affected. {{/rollBetween() plotMysticBacklash 9 12}} {{#rollBetween() plotMysticBacklash 13 16}} You destroy an important object. {{/rollBetween() plotMysticBacklash 13 16}} {{#rollBetween() plotMysticBacklash 17 20}} You inadvertently summon a horror. {{/rollBetween() plotMysticBacklash 17 20}} {{#rollBetween() plotMysticBacklash 21 24}} You collapse, and drift into a troubled sleep. {{/rollBetween() plotMysticBacklash 21 24}} {{#rollBetween() plotMysticBacklash 25 28}} You undergo a physical torment which leaves its mark upon you. {{/rollBetween() plotMysticBacklash 25 28}} {{#rollBetween() plotMysticBacklash 29 32}} You hear ghostly voices whispering of dark portents. {{/rollBetween() plotMysticBacklash 29 32}} {{#rollBetween() plotMysticBacklash 33 36}} You are lost in shadow, and find yourself in another place without memory of how you got there. {{/rollBetween() plotMysticBacklash 33 36}} {{#rollBetween() plotMysticBacklash 37 40}} You alert someone or something to your presence. {{/rollBetween() plotMysticBacklash 37 40}} {{#rollBetween() plotMysticBacklash 41 44}} You are not yourself, and act against a friend, ally, or companion. {{/rollBetween() plotMysticBacklash 41 44}} {{#rollBetween() plotMysticBacklash 45 48}} You affect or damage your surroundings, causing a disturbance or potential harm. {{/rollBetween() plotMysticBacklash 45 48}} {{#rollBetween() plotMysticBacklash 49 52}} You waste resources. {{/rollBetween() plotMysticBacklash 49 52}} {{#rollBetween() plotMysticBacklash 53 56}} You suffer the loss of a sense for several hours. {{/rollBetween() plotMysticBacklash 53 56}} {{#rollBetween() plotMysticBacklash 57 60}} You lose your connection to magic for a day or so, and cannot perform rituals. {{/rollBetween() plotMysticBacklash 57 60}} {{#rollBetween() plotMysticBacklash 61 64}} Your ritual affects the target in an unexpected and problematic way. {{/rollBetween() plotMysticBacklash 61 64}} {{#rollBetween() plotMysticBacklash 65 68}} Your ritual reveals a surprising and troubling truth. {{/rollBetween() plotMysticBacklash 65 68}} {{#rollBetween() plotMysticBacklash 69 72}} You are tempted by dark powers. {{/rollBetween() plotMysticBacklash 69 72}} {{#rollBetween() plotMysticBacklash 73 76}} You see a troubling vision of your future. {{/rollBetween() plotMysticBacklash 73 76}} {{#rollBetween() plotMysticBacklash 77 80}} You can't perform this ritual again until you acquire an important component. {{/rollBetween() plotMysticBacklash 77 80}} {{#rollBetween() plotMysticBacklash 81 84}} You develop a strange fear or compulsion. {{/rollBetween() plotMysticBacklash 81 84}} {{#rollBetween() plotMysticBacklash 85 88}} Your ritual causes creatures to exhibit strange or aggressive behavior. {{/rollBetween() plotMysticBacklash 85 88}} {{#rollBetween() plotMysticBacklash 89 92}} You are tormented by an apparition from your past. {{/rollBetween() plotMysticBacklash 89 92}} {{#rollBetween() plotMysticBacklash 93 96}} You are wracked with sudden sickness. {{/rollBetween() plotMysticBacklash 93 96}} {{#rollBetween() plotMysticBacklash 97 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() plotMysticBacklash 97 100}}
{{/plotMysticBacklash}} {{#plotChallengeRank}}
{{plotChallengeRank}}
{{#rollBetween() plotChallengeRank 1 20}} Troublesome {{/rollBetween() plotChallengeRank 1 20}} {{#rollBetween() plotChallengeRank 21 55}} Dangerous {{/rollBetween() plotChallengeRank 21 55}} {{#rollBetween() plotChallengeRank 56 80}} Formidable {{/rollBetween() plotChallengeRank 56 80}} {{#rollBetween() plotChallengeRank 81 93}} Extreme {{/rollBetween() plotChallengeRank 81 93}} {{#rollBetween() plotChallengeRank 94 100}} Epic {{/rollBetween() plotChallengeRank 94 100}}
{{/plotChallengeRank}} {{#locationRegion}}
{{locationRegion}}
{{#rollBetween() locationRegion 1 12}} Barrier Islands {{/rollBetween() locationRegion 1 12}} {{#rollBetween() locationRegion 13 24}} Ragged Coast {{/rollBetween() locationRegion 13 24}} {{#rollBetween() locationRegion 25 34}} Deep Wilds {{/rollBetween() locationRegion 25 34}} {{#rollBetween() locationRegion 35 46}} Flooded Lands {{/rollBetween() locationRegion 35 46}} {{#rollBetween() locationRegion 47 60}} Havens {{/rollBetween() locationRegion 47 60}} {{#rollBetween() locationRegion 61 72}} Hinterlands {{/rollBetween() locationRegion 61 72}} {{#rollBetween() locationRegion 73 84}} Tempest Hills {{/rollBetween() locationRegion 73 84}} {{#rollBetween() locationRegion 85 94}} Veiled Mountains {{/rollBetween() locationRegion 85 94}} {{#rollBetween() locationRegion 95 99}} Shattered Wastes {{/rollBetween() locationRegion 95 99}} {{#rollTotal() locationRegion 100}} Elsewhere {{/rollTotal() locationRegion 100}}
{{/locationRegion}} {{#locationLocation}}
{{locationLocation}}
{{#rollTotal() locationLocation 1}} Hideout {{/rollTotal() locationLocation 1}} {{#rollTotal() locationLocation 2}} Ruin {{/rollTotal() locationLocation 2}} {{#rollTotal() locationLocation 3}} Mine {{/rollTotal() locationLocation 3}} {{#rollTotal() locationLocation 4}} Waste {{/rollTotal() locationLocation 4}} {{#rollTotal() locationLocation 5}} Mystical Site {{/rollTotal() locationLocation 5}} {{#rollTotal() locationLocation 6}} Path {{/rollTotal() locationLocation 6}} {{#rollTotal() locationLocation 7}} Outpost {{/rollTotal() locationLocation 7}} {{#rollTotal() locationLocation 8}} Wall {{/rollTotal() locationLocation 8}} {{#rollTotal() locationLocation 9}} Battlefield {{/rollTotal() locationLocation 9}} {{#rollTotal() locationLocation 10}} Hovel {{/rollTotal() locationLocation 10}} {{#rollTotal() locationLocation 11}} Spring {{/rollTotal() locationLocation 11}} {{#rollTotal() locationLocation 12}} Lair {{/rollTotal() locationLocation 12}} {{#rollTotal() locationLocation 13}} Fort {{/rollTotal() locationLocation 13}} {{#rollTotal() locationLocation 14}} Bridge {{/rollTotal() locationLocation 14}} {{#rollTotal() locationLocation 15}} Camp {{/rollTotal() locationLocation 15}} {{#rollTotal() locationLocation 16}} Cairn/Grave {{/rollTotal() locationLocation 16}} {{#rollBetween() locationLocation 17 18}} Caravan {{/rollBetween() locationLocation 17 18}} {{#rollBetween() locationLocation 19 20}} Waterfall {{/rollBetween() locationLocation 19 20}} {{#rollBetween() locationLocation 21 22}} Cave {{/rollBetween() locationLocation 21 22}} {{#rollBetween() locationLocation 23 24}} Swamp {{/rollBetween() locationLocation 23 24}} {{#rollBetween() locationLocation 25 26}} Fen {{/rollBetween() locationLocation 25 26}} {{#rollBetween() locationLocation 27 28}} Ravine {{/rollBetween() locationLocation 27 28}} {{#rollBetween() locationLocation 29 30}} Road {{/rollBetween() locationLocation 29 30}} {{#rollBetween() locationLocation 31 32}} Tree {{/rollBetween() locationLocation 31 32}} {{#rollBetween() locationLocation 33 34}} Pond {{/rollBetween() locationLocation 33 34}} {{#rollBetween() locationLocation 35 36}} Fields {{/rollBetween() locationLocation 35 36}} {{#rollBetween() locationLocation 37 38}} Marsh {{/rollBetween() locationLocation 37 38}} {{#rollBetween() locationLocation 39 40}} Steading {{/rollBetween() locationLocation 39 40}} {{#rollBetween() locationLocation 41 42}} Rapids {{/rollBetween() locationLocation 41 42}} {{#rollBetween() locationLocation 43 44}} Pass {{/rollBetween() locationLocation 43 44}} {{#rollBetween() locationLocation 45 46}} Trail {{/rollBetween() locationLocation 45 46}} {{#rollBetween() locationLocation 47 48}} Glade {{/rollBetween() locationLocation 47 48}} {{#rollBetween() locationLocation 49 50}} Plain {{/rollBetween() locationLocation 49 50}} {{#rollBetween() locationLocation 51 52}} Ridge {{/rollBetween() locationLocation 51 52}} {{#rollBetween() locationLocation 53 54}} Cliff {{/rollBetween() locationLocation 53 54}} {{#rollBetween() locationLocation 55 56}} Grove {{/rollBetween() locationLocation 55 56}} {{#rollBetween() locationLocation 57 58}} Village {{/rollBetween() locationLocation 57 58}} {{#rollBetween() locationLocation 59 60}} Moor {{/rollBetween() locationLocation 59 60}} {{#rollBetween() locationLocation 61 62}} Thicket {{/rollBetween() locationLocation 61 62}} {{#rollBetween() locationLocation 63 64}} River Ford {{/rollBetween() locationLocation 63 64}} {{#rollBetween() locationLocation 65 66}} Valley {{/rollBetween() locationLocation 65 66}} {{#rollBetween() locationLocation 67 68}} Bay/Fjord {{/rollBetween() locationLocation 67 68}} {{#rollBetween() locationLocation 69 70}} Foothills {{/rollBetween() locationLocation 69 70}} {{#rollBetween() locationLocation 71 72}} Lake {{/rollBetween() locationLocation 71 72}} {{#rollBetween() locationLocation 73 75}} River {{/rollBetween() locationLocation 73 75}} {{#rollBetween() locationLocation 76 79}} Forest {{/rollBetween() locationLocation 76 79}} {{#rollBetween() locationLocation 80 83}} Coast {{/rollBetween() locationLocation 80 83}} {{#rollBetween() locationLocation 84 88}} Hill {{/rollBetween() locationLocation 84 88}} {{#rollBetween() locationLocation 89 93}} Mountain {{/rollBetween() locationLocation 89 93}} {{#rollBetween() locationLocation 94 99}} Woods {{/rollBetween() locationLocation 94 99}} {{#rollTotal() locationLocation 100}} Anomaly {{/rollTotal() locationLocation 100}}
{{/locationLocation}} {{#locationCoastalWatersLocation}}
{{locationCoastalWatersLocation}}
{{#rollTotal() locationCoastalWatersLocation 1}} Fleet {{/rollTotal() locationCoastalWatersLocation 1}} {{#rollTotal() locationCoastalWatersLocation 2}} Sargassum {{/rollTotal() locationCoastalWatersLocation 2}} {{#rollTotal() locationCoastalWatersLocation 3}} Flotsam {{/rollTotal() locationCoastalWatersLocation 3}} {{#rollTotal() locationCoastalWatersLocation 4}} Mystical Site {{/rollTotal() locationCoastalWatersLocation 4}} {{#rollTotal() locationCoastalWatersLocation 5}} Lair {{/rollTotal() locationCoastalWatersLocation 5}} {{#rollBetween() locationCoastalWatersLocation 6 10}} Wreck {{/rollBetween() locationCoastalWatersLocation 6 10}} {{#rollBetween() locationCoastalWatersLocation 11 15}} Harbor {{/rollBetween() locationCoastalWatersLocation 11 15}} {{#rollBetween() locationCoastalWatersLocation 16 23}} Ship {{/rollBetween() locationCoastalWatersLocation 16 23}} {{#rollBetween() locationCoastalWatersLocation 24 30}} Rocks {{/rollBetween() locationCoastalWatersLocation 24 30}} {{#rollBetween() locationCoastalWatersLocation 31 38}} Fjord {{/rollBetween() locationCoastalWatersLocation 31 38}} {{#rollBetween() locationCoastalWatersLocation 39 46}} Estuary {{/rollBetween() locationCoastalWatersLocation 39 46}} {{#rollBetween() locationCoastalWatersLocation 47 54}} Cove {{/rollBetween() locationCoastalWatersLocation 47 54}} {{#rollBetween() locationCoastalWatersLocation 55 62}} Bay {{/rollBetween() locationCoastalWatersLocation 55 62}} {{#rollBetween() locationCoastalWatersLocation 63 70}} Ice {{/rollBetween() locationCoastalWatersLocation 63 70}} {{#rollBetween() locationCoastalWatersLocation 71 85}} Island {{/rollBetween() locationCoastalWatersLocation 71 85}} {{#rollBetween() locationCoastalWatersLocation 86 99}} Open Water {{/rollBetween() locationCoastalWatersLocation 86 99}} {{#rollTotal() locationCoastalWatersLocation 100}} Anomaly {{/rollTotal() locationCoastalWatersLocation 100}}
{{/locationCoastalWatersLocation}} {{#locationDescriptor}}
{{locationDescriptor}}
{{#rollBetween() locationDescriptor 1 2}} High {{/rollBetween() locationDescriptor 1 2}} {{#rollBetween() locationDescriptor 3 4}} Remote {{/rollBetween() locationDescriptor 3 4}} {{#rollBetween() locationDescriptor 5 6}} Exposed {{/rollBetween() locationDescriptor 5 6}} {{#rollBetween() locationDescriptor 7 8}} Small {{/rollBetween() locationDescriptor 7 8}} {{#rollBetween() locationDescriptor 9 10}} Broken {{/rollBetween() locationDescriptor 9 10}} {{#rollBetween() locationDescriptor 11 12}} Diverse {{/rollBetween() locationDescriptor 11 12}} {{#rollBetween() locationDescriptor 13 14}} Rough {{/rollBetween() locationDescriptor 13 14}} {{#rollBetween() locationDescriptor 15 16}} Dark {{/rollBetween() locationDescriptor 15 16}} {{#rollBetween() locationDescriptor 17 18}} Shadowy {{/rollBetween() locationDescriptor 17 18}} {{#rollBetween() locationDescriptor 19 20}} Contested {{/rollBetween() locationDescriptor 19 20}} {{#rollBetween() locationDescriptor 21 22}} Grim {{/rollBetween() locationDescriptor 21 22}} {{#rollBetween() locationDescriptor 23 24}} Wild {{/rollBetween() locationDescriptor 23 24}} {{#rollBetween() locationDescriptor 25 26}} Fertile {{/rollBetween() locationDescriptor 25 26}} {{#rollBetween() locationDescriptor 27 28}} Blocked {{/rollBetween() locationDescriptor 27 28}} {{#rollBetween() locationDescriptor 29 30}} Ancient {{/rollBetween() locationDescriptor 29 30}} {{#rollBetween() locationDescriptor 31 32}} Perilous {{/rollBetween() locationDescriptor 31 32}} {{#rollBetween() locationDescriptor 33 34}} Hidden {{/rollBetween() locationDescriptor 33 34}} {{#rollBetween() locationDescriptor 35 36}} Occupied {{/rollBetween() locationDescriptor 35 36}} {{#rollBetween() locationDescriptor 37 38}} Rich {{/rollBetween() locationDescriptor 37 38}} {{#rollBetween() locationDescriptor 39 40}} Big {{/rollBetween() locationDescriptor 39 40}} {{#rollBetween() locationDescriptor 41 42}} Savage {{/rollBetween() locationDescriptor 41 42}} {{#rollBetween() locationDescriptor 43 44}} Defended {{/rollBetween() locationDescriptor 43 44}} {{#rollBetween() locationDescriptor 45 46}} Withered {{/rollBetween() locationDescriptor 45 46}} {{#rollBetween() locationDescriptor 47 48}} Mystical {{/rollBetween() locationDescriptor 47 48}} {{#rollBetween() locationDescriptor 49 50}} Inaccessible {{/rollBetween() locationDescriptor 49 50}} {{#rollBetween() locationDescriptor 51 52}} Protected {{/rollBetween() locationDescriptor 51 52}} {{#rollBetween() locationDescriptor 53 54}} Abandoned {{/rollBetween() locationDescriptor 53 54}} {{#rollBetween() locationDescriptor 55 56}} Wide {{/rollBetween() locationDescriptor 55 56}} {{#rollBetween() locationDescriptor 57 58}} Foul {{/rollBetween() locationDescriptor 57 58}} {{#rollBetween() locationDescriptor 59 60}} Dead {{/rollBetween() locationDescriptor 59 60}} {{#rollBetween() locationDescriptor 61 62}} Ruined {{/rollBetween() locationDescriptor 61 62}} {{#rollBetween() locationDescriptor 63 64}} Barren {{/rollBetween() locationDescriptor 63 64}} {{#rollBetween() locationDescriptor 65 66}} Cold {{/rollBetween() locationDescriptor 65 66}} {{#rollBetween() locationDescriptor 67 68}} Blighted {{/rollBetween() locationDescriptor 67 68}} {{#rollBetween() locationDescriptor 69 70}} Low {{/rollBetween() locationDescriptor 69 70}} {{#rollBetween() locationDescriptor 71 72}} Beautiful {{/rollBetween() locationDescriptor 71 72}} {{#rollBetween() locationDescriptor 73 74}} Abundant {{/rollBetween() locationDescriptor 73 74}} {{#rollBetween() locationDescriptor 75 76}} Lush {{/rollBetween() locationDescriptor 75 76}} {{#rollBetween() locationDescriptor 77 78}} Flooded {{/rollBetween() locationDescriptor 77 78}} {{#rollBetween() locationDescriptor 79 80}} Empty {{/rollBetween() locationDescriptor 79 80}} {{#rollBetween() locationDescriptor 81 82}} Strange {{/rollBetween() locationDescriptor 81 82}} {{#rollBetween() locationDescriptor 83 84}} Corrupted {{/rollBetween() locationDescriptor 83 84}} {{#rollBetween() locationDescriptor 85 86}} Peaceful {{/rollBetween() locationDescriptor 85 86}} {{#rollBetween() locationDescriptor 87 88}} Forgotten {{/rollBetween() locationDescriptor 87 88}} {{#rollBetween() locationDescriptor 89 90}} Expansive {{/rollBetween() locationDescriptor 89 90}} {{#rollBetween() locationDescriptor 91 92}} Settled {{/rollBetween() locationDescriptor 91 92}} {{#rollBetween() locationDescriptor 93 94}} Dense {{/rollBetween() locationDescriptor 93 94}} {{#rollBetween() locationDescriptor 95 96}} Civilized {{/rollBetween() locationDescriptor 95 96}} {{#rollBetween() locationDescriptor 97 98}} Desolate {{/rollBetween() locationDescriptor 97 98}} {{#rollBetween() locationDescriptor 99 100}} Isolated {{/rollBetween() locationDescriptor 99 100}}
{{/locationDescriptor}} {{#locationSettlementName}}
{{locationSettlementName}}
{{#rollBetween() locationSettlementName 1 15}} A feature of the landscape. Envision what it is. What makes it unusual or distinctive? {{/rollBetween() locationSettlementName 1 15}} {{#rollBetween() locationSettlementName 16 30}} A manmade edifice. What is it? Why is it important to this settlement’s history? {{/rollBetween() locationSettlementName 16 30}} {{#rollBetween() locationSettlementName 31 45}} A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals? {{/rollBetween() locationSettlementName 31 45}} {{#rollBetween() locationSettlementName 46 60}} A historical event. What happened here? What place or practice commemorates this event? {{/rollBetween() locationSettlementName 46 60}} {{#rollBetween() locationSettlementName 61 75}} A word in an Old World language. What culture is represented by this word? What does it translate to? {{/rollBetween() locationSettlementName 61 75}} {{#rollBetween() locationSettlementName 76 90}} A season or environmental aspect. What influence does the weather have on this settlement? {{/rollBetween() locationSettlementName 76 90}} {{#rollBetween() locationSettlementName 91 100}} Something Else... {{/rollBetween() locationSettlementName 91 100}}
{{/locationSettlementName}} {{#locationQuickSettlementName}}
{{locationQuickSettlementNamePrefix}}{{locationQuickSettlementNameSuffix}}
{{#rollBetween() locationQuickSettlementNamePrefix 1 4}} Bleak {{/rollBetween() locationQuickSettlementNamePrefix 1 4}} {{#rollBetween() locationQuickSettlementNamePrefix 5 8}} Green {{/rollBetween() locationQuickSettlementNamePrefix 5 8}} {{#rollBetween() locationQuickSettlementNamePrefix 9 12}} Wolf {{/rollBetween() locationQuickSettlementNamePrefix 9 12}} {{#rollBetween() locationQuickSettlementNamePrefix 13 16}} Raven {{/rollBetween() locationQuickSettlementNamePrefix 13 16}} {{#rollBetween() locationQuickSettlementNamePrefix 17 20}} Gray {{/rollBetween() locationQuickSettlementNamePrefix 17 20}} {{#rollBetween() locationQuickSettlementNamePrefix 21 24}} Red {{/rollBetween() locationQuickSettlementNamePrefix 21 24}} {{#rollBetween() locationQuickSettlementNamePrefix 25 28}} Axe {{/rollBetween() locationQuickSettlementNamePrefix 25 28}} {{#rollBetween() locationQuickSettlementNamePrefix 29 32}} Great {{/rollBetween() locationQuickSettlementNamePrefix 29 32}} {{#rollBetween() locationQuickSettlementNamePrefix 33 36}} Wood {{/rollBetween() locationQuickSettlementNamePrefix 33 36}} {{#rollBetween() locationQuickSettlementNamePrefix 37 40}} Low {{/rollBetween() locationQuickSettlementNamePrefix 37 40}} {{#rollBetween() locationQuickSettlementNamePrefix 41 44}} White {{/rollBetween() locationQuickSettlementNamePrefix 41 44}} {{#rollBetween() locationQuickSettlementNamePrefix 45 48}} Storm {{/rollBetween() locationQuickSettlementNamePrefix 45 48}} {{#rollBetween() locationQuickSettlementNamePrefix 49 52}} Black {{/rollBetween() locationQuickSettlementNamePrefix 49 52}} {{#rollBetween() locationQuickSettlementNamePrefix 53 56}} Mourn {{/rollBetween() locationQuickSettlementNamePrefix 53 56}} {{#rollBetween() locationQuickSettlementNamePrefix 57 60}} New {{/rollBetween() locationQuickSettlementNamePrefix 57 60}} {{#rollBetween() locationQuickSettlementNamePrefix 61 64}} Stone {{/rollBetween() locationQuickSettlementNamePrefix 61 64}} {{#rollBetween() locationQuickSettlementNamePrefix 65 68}} Grim {{/rollBetween() locationQuickSettlementNamePrefix 65 68}} {{#rollBetween() locationQuickSettlementNamePrefix 69 72}} Lost {{/rollBetween() locationQuickSettlementNamePrefix 69 72}} {{#rollBetween() locationQuickSettlementNamePrefix 73 76}} High {{/rollBetween() locationQuickSettlementNamePrefix 73 76}} {{#rollBetween() locationQuickSettlementNamePrefix 77 80}} Rock {{/rollBetween() locationQuickSettlementNamePrefix 77 80}} {{#rollBetween() locationQuickSettlementNamePrefix 81 84}} Shield {{/rollBetween() locationQuickSettlementNamePrefix 81 84}} {{#rollBetween() locationQuickSettlementNamePrefix 85 88}} Sword {{/rollBetween() locationQuickSettlementNamePrefix 85 88}} {{#rollBetween() locationQuickSettlementNamePrefix 89 92}} Frost {{/rollBetween() locationQuickSettlementNamePrefix 89 92}} {{#rollBetween() locationQuickSettlementNamePrefix 93 96}} Thorn {{/rollBetween() locationQuickSettlementNamePrefix 93 96}} {{#rollBetween() locationQuickSettlementNamePrefix 97 100}} Long {{/rollBetween() locationQuickSettlementNamePrefix 97 100}} {{#rollBetween() locationQuickSettlementNameSuffix 1 4}} moor {{/rollBetween() locationQuickSettlementNameSuffix 1 4}} {{#rollBetween() locationQuickSettlementNameSuffix 5 8}} ford {{/rollBetween() locationQuickSettlementNameSuffix 5 8}} {{#rollBetween() locationQuickSettlementNameSuffix 9 12}} crag {{/rollBetween() locationQuickSettlementNameSuffix 9 12}} {{#rollBetween() locationQuickSettlementNameSuffix 13 16}} watch {{/rollBetween() locationQuickSettlementNameSuffix 13 16}} {{#rollBetween() locationQuickSettlementNameSuffix 17 20}} hope {{/rollBetween() locationQuickSettlementNameSuffix 17 20}} {{#rollBetween() locationQuickSettlementNameSuffix 21 24}} wood {{/rollBetween() locationQuickSettlementNameSuffix 21 24}} {{#rollBetween() locationQuickSettlementNameSuffix 25 28}} ridge {{/rollBetween() locationQuickSettlementNameSuffix 25 28}} {{#rollBetween() locationQuickSettlementNameSuffix 29 32}} stone {{/rollBetween() locationQuickSettlementNameSuffix 29 32}} {{#rollBetween() locationQuickSettlementNameSuffix 33 36}} haven {{/rollBetween() locationQuickSettlementNameSuffix 33 36}} {{#rollBetween() locationQuickSettlementNameSuffix 37 40}} fall(s) {{/rollBetween() locationQuickSettlementNameSuffix 37 40}} {{#rollBetween() locationQuickSettlementNameSuffix 41 44}} river {{/rollBetween() locationQuickSettlementNameSuffix 41 44}} {{#rollBetween() locationQuickSettlementNameSuffix 45 48}} field {{/rollBetween() locationQuickSettlementNameSuffix 45 48}} {{#rollBetween() locationQuickSettlementNameSuffix 49 52}} hill {{/rollBetween() locationQuickSettlementNameSuffix 49 52}} {{#rollBetween() locationQuickSettlementNameSuffix 53 56}} bridge {{/rollBetween() locationQuickSettlementNameSuffix 53 56}} {{#rollBetween() locationQuickSettlementNameSuffix 57 60}} mark {{/rollBetween() locationQuickSettlementNameSuffix 57 60}} {{#rollBetween() locationQuickSettlementNameSuffix 61 64}} cairn {{/rollBetween() locationQuickSettlementNameSuffix 61 64}} {{#rollBetween() locationQuickSettlementNameSuffix 65 68}} land {{/rollBetween() locationQuickSettlementNameSuffix 65 68}} {{#rollBetween() locationQuickSettlementNameSuffix 69 72}} hall {{/rollBetween() locationQuickSettlementNameSuffix 69 72}} {{#rollBetween() locationQuickSettlementNameSuffix 73 76}} mount {{/rollBetween() locationQuickSettlementNameSuffix 73 76}} {{#rollBetween() locationQuickSettlementNameSuffix 77 80}} rock {{/rollBetween() locationQuickSettlementNameSuffix 77 80}} {{#rollBetween() locationQuickSettlementNameSuffix 81 84}} brook {{/rollBetween() locationQuickSettlementNameSuffix 81 84}} {{#rollBetween() locationQuickSettlementNameSuffix 85 88}} barrow {{/rollBetween() locationQuickSettlementNameSuffix 85 88}} {{#rollBetween() locationQuickSettlementNameSuffix 89 92}} stead {{/rollBetween() locationQuickSettlementNameSuffix 89 92}} {{#rollBetween() locationQuickSettlementNameSuffix 93 96}} home {{/rollBetween() locationQuickSettlementNameSuffix 93 96}} {{#rollBetween() locationQuickSettlementNameSuffix 97 100}} wick {{/rollBetween() locationQuickSettlementNameSuffix 97 100}}
{{/locationQuickSettlementName}} {{#characterRole}}
{{characterRole}}
{{#rollBetween() characterRole 1 2}} Criminal {{/rollBetween() characterRole 1 2}} {{#rollBetween() characterRole 3 4}} Healer {{/rollBetween() characterRole 3 4}} {{#rollBetween() characterRole 5 6}} Bandit {{/rollBetween() characterRole 5 6}} {{#rollBetween() characterRole 7 9}} Guide {{/rollBetween() characterRole 7 9}} {{#rollBetween() characterRole 10 12}} Performer {{/rollBetween() characterRole 10 12}} {{#rollBetween() characterRole 13 15}} Miner {{/rollBetween() characterRole 13 15}} {{#rollBetween() characterRole 16 18}} Mercenary {{/rollBetween() characterRole 16 18}} {{#rollBetween() characterRole 19 21}} Outcast {{/rollBetween() characterRole 19 21}} {{#rollBetween() characterRole 22 24}} Vagrant {{/rollBetween() characterRole 22 24}} {{#rollBetween() characterRole 25 27}} Forester {{/rollBetween() characterRole 25 27}} {{#rollBetween() characterRole 28 30}} Traveler {{/rollBetween() characterRole 28 30}} {{#rollBetween() characterRole 31 33}} Mystic {{/rollBetween() characterRole 31 33}} {{#rollBetween() characterRole 34 36}} Priest {{/rollBetween() characterRole 34 36}} {{#rollBetween() characterRole 37 39}} Sailor {{/rollBetween() characterRole 37 39}} {{#rollBetween() characterRole 40 42}} Pilgrim {{/rollBetween() characterRole 40 42}} {{#rollBetween() characterRole 43 45}} Thief {{/rollBetween() characterRole 43 45}} {{#rollBetween() characterRole 46 48}} Adventurer {{/rollBetween() characterRole 46 48}} {{#rollBetween() characterRole 49 51}} Forager {{/rollBetween() characterRole 49 51}} {{#rollBetween() characterRole 52 54}} Leader {{/rollBetween() characterRole 52 54}} {{#rollBetween() characterRole 55 58}} Guard {{/rollBetween() characterRole 55 58}} {{#rollBetween() characterRole 59 62}} Artisan {{/rollBetween() characterRole 59 62}} {{#rollBetween() characterRole 63 66}} Scout {{/rollBetween() characterRole 63 66}} {{#rollBetween() characterRole 67 70}} Herder {{/rollBetween() characterRole 67 70}} {{#rollBetween() characterRole 71 74}} Fisher {{/rollBetween() characterRole 71 74}} {{#rollBetween() characterRole 75 79}} Warrior {{/rollBetween() characterRole 75 79}} {{#rollBetween() characterRole 80 84}} Hunter {{/rollBetween() characterRole 80 84}} {{#rollBetween() characterRole 85 89}} Raider {{/rollBetween() characterRole 85 89}} {{#rollBetween() characterRole 90 94}} Trader {{/rollBetween() characterRole 90 94}} {{#rollBetween() characterRole 95 99}} Farmer {{/rollBetween() characterRole 95 99}} {{#rollTotal() characterRole 100}} Unusual role {{/rollTotal() characterRole 100}}
{{/characterRole}} {{#characterGoal}}
{{characterGoal}}
{{#rollBetween() characterGoal 1 3}} Obtain an object {{/rollBetween() characterGoal 1 3}} {{#rollBetween() characterGoal 4 6}} Make an agreement {{/rollBetween() characterGoal 4 6}} {{#rollBetween() characterGoal 7 9}} Build a relationship {{/rollBetween() characterGoal 7 9}} {{#rollBetween() characterGoal 10 12}} Undermine a relationship {{/rollBetween() characterGoal 10 12}} {{#rollBetween() characterGoal 13 15}} Seek a truth {{/rollBetween() characterGoal 13 15}} {{#rollBetween() characterGoal 16 18}} Pay a debt {{/rollBetween() characterGoal 16 18}} {{#rollBetween() characterGoal 19 21}} Refute a falsehood {{/rollBetween() characterGoal 19 21}} {{#rollBetween() characterGoal 22 24}} Harm a rival {{/rollBetween() characterGoal 22 24}} {{#rollBetween() characterGoal 25 27}} Cure an ill {{/rollBetween() characterGoal 25 27}} {{#rollBetween() characterGoal 28 30}} Find a person {{/rollBetween() characterGoal 28 30}} {{#rollBetween() characterGoal 31 33}} Find a home {{/rollBetween() characterGoal 31 33}} {{#rollBetween() characterGoal 34 36}} Seize power {{/rollBetween() characterGoal 34 36}} {{#rollBetween() characterGoal 37 39}} Restore a relationship {{/rollBetween() characterGoal 37 39}} {{#rollBetween() characterGoal 40 42}} Create an item {{/rollBetween() characterGoal 40 42}} {{#rollBetween() characterGoal 43 45}} Travel to a place {{/rollBetween() characterGoal 43 45}} {{#rollBetween() characterGoal 46 48}} Secure provisions {{/rollBetween() characterGoal 46 48}} {{#rollBetween() characterGoal 49 51}} Rebel against power {{/rollBetween() characterGoal 49 51}} {{#rollBetween() characterGoal 52 54}} Collect a debt {{/rollBetween() characterGoal 52 54}} {{#rollBetween() characterGoal 55 57}} Protect a secret {{/rollBetween() characterGoal 55 57}} {{#rollBetween() characterGoal 58 60}} Spread faith {{/rollBetween() characterGoal 58 60}} {{#rollBetween() characterGoal 61 63}} Enrich themselves {{/rollBetween() characterGoal 61 63}} {{#rollBetween() characterGoal 64 66}} Protect a person {{/rollBetween() characterGoal 64 66}} {{#rollBetween() characterGoal 67 69}} Protect the status quo {{/rollBetween() characterGoal 67 69}} {{#rollBetween() characterGoal 70 72}} Advance status {{/rollBetween() characterGoal 70 72}} {{#rollBetween() characterGoal 73 75}} Defend a place {{/rollBetween() characterGoal 73 75}} {{#rollBetween() characterGoal 76 78}} Avenge a wrong {{/rollBetween() characterGoal 76 78}} {{#rollBetween() characterGoal 79 81}} Fulfill a duty {{/rollBetween() characterGoal 79 81}} {{#rollBetween() characterGoal 82 84}} Gain knowledge {{/rollBetween() characterGoal 82 84}} {{#rollBetween() characterGoal 85 87}} Prove worthiness {{/rollBetween() characterGoal 85 87}} {{#rollBetween() characterGoal 88 90}} Find redemption {{/rollBetween() characterGoal 88 90}} {{#rollBetween() characterGoal 91 92}} Escape from something {{/rollBetween() characterGoal 91 92}} {{#rollBetween() characterGoal 93 95}} Resolve a dispute {{/rollBetween() characterGoal 93 95}} {{#rollBetween() characterGoal 96 100}} Roll twice {{/rollBetween() characterGoal 96 100}}
{{/characterGoal}} {{#characterDescriptor}}
{{characterDescriptor}}
{{#rollTotal() characterDescriptor 1}} Stoic {{/rollTotal() characterDescriptor 1}} {{#rollTotal() characterDescriptor 2}} Attractive {{/rollTotal() characterDescriptor 2}} {{#rollTotal() characterDescriptor 3}} Passive {{/rollTotal() characterDescriptor 3}} {{#rollTotal() characterDescriptor 4}} Aloof {{/rollTotal() characterDescriptor 4}} {{#rollTotal() characterDescriptor 5}} Affectionate {{/rollTotal() characterDescriptor 5}} {{#rollTotal() characterDescriptor 6}} Generous {{/rollTotal() characterDescriptor 6}} {{#rollTotal() characterDescriptor 7}} Smug {{/rollTotal() characterDescriptor 7}} {{#rollTotal() characterDescriptor 8}} Armed {{/rollTotal() characterDescriptor 8}} {{#rollTotal() characterDescriptor 9}} Clever {{/rollTotal() characterDescriptor 9}} {{#rollTotal() characterDescriptor 10}} Brave {{/rollTotal() characterDescriptor 10}} {{#rollTotal() characterDescriptor 11}} Ugly {{/rollTotal() characterDescriptor 11}} {{#rollTotal() characterDescriptor 12}} Sociable {{/rollTotal() characterDescriptor 12}} {{#rollTotal() characterDescriptor 13}} Doomed {{/rollTotal() characterDescriptor 13}} {{#rollTotal() characterDescriptor 14}} Connected {{/rollTotal() characterDescriptor 14}} {{#rollTotal() characterDescriptor 15}} Bold {{/rollTotal() characterDescriptor 15}} {{#rollTotal() characterDescriptor 16}} Jealous {{/rollTotal() characterDescriptor 16}} {{#rollTotal() characterDescriptor 17}} Angry {{/rollTotal() characterDescriptor 17}} {{#rollTotal() characterDescriptor 18}} Active {{/rollTotal() characterDescriptor 18}} {{#rollTotal() characterDescriptor 19}} Suspicious {{/rollTotal() characterDescriptor 19}} {{#rollTotal() characterDescriptor 20}} Hostile {{/rollTotal() characterDescriptor 20}} {{#rollTotal() characterDescriptor 21}} Hardhearted {{/rollTotal() characterDescriptor 21}} {{#rollTotal() characterDescriptor 22}} Successful {{/rollTotal() characterDescriptor 22}} {{#rollTotal() characterDescriptor 23}} Talented {{/rollTotal() characterDescriptor 23}} {{#rollTotal() characterDescriptor 24}} Experienced {{/rollTotal() characterDescriptor 24}} {{#rollTotal() characterDescriptor 25}} Deceitful {{/rollTotal() characterDescriptor 25}} {{#rollTotal() characterDescriptor 26}} Ambitious {{/rollTotal() characterDescriptor 26}} {{#rollTotal() characterDescriptor 27}} Aggressive {{/rollTotal() characterDescriptor 27}} {{#rollTotal() characterDescriptor 28}} Conceited {{/rollTotal() characterDescriptor 28}} {{#rollTotal() characterDescriptor 29}} Proud {{/rollTotal() characterDescriptor 29}} {{#rollTotal() characterDescriptor 30}} Stern {{/rollTotal() characterDescriptor 30}} {{#rollTotal() characterDescriptor 31}} Dependent {{/rollTotal() characterDescriptor 31}} {{#rollTotal() characterDescriptor 32}} Wary {{/rollTotal() characterDescriptor 32}} {{#rollTotal() characterDescriptor 33}} Strong {{/rollTotal() characterDescriptor 33}} {{#rollTotal() characterDescriptor 34}} Insightful {{/rollTotal() characterDescriptor 34}} {{#rollTotal() characterDescriptor 35}} Dangerous {{/rollTotal() characterDescriptor 35}} {{#rollTotal() characterDescriptor 36}} Quirky {{/rollTotal() characterDescriptor 36}} {{#rollTotal() characterDescriptor 37}} Cheery {{/rollTotal() characterDescriptor 37}} {{#rollTotal() characterDescriptor 38}} Disfigured {{/rollTotal() characterDescriptor 38}} {{#rollTotal() characterDescriptor 39}} Intolerant {{/rollTotal() characterDescriptor 39}} {{#rollTotal() characterDescriptor 40}} Skilled {{/rollTotal() characterDescriptor 40}} {{#rollTotal() characterDescriptor 41}} Stingy {{/rollTotal() characterDescriptor 41}} {{#rollTotal() characterDescriptor 42}} Timid {{/rollTotal() characterDescriptor 42}} {{#rollTotal() characterDescriptor 43}} Insensitive {{/rollTotal() characterDescriptor 43}} {{#rollTotal() characterDescriptor 44}} Wild {{/rollTotal() characterDescriptor 44}} {{#rollTotal() characterDescriptor 45}} Bitter {{/rollTotal() characterDescriptor 45}} {{#rollTotal() characterDescriptor 46}} Cunning {{/rollTotal() characterDescriptor 46}} {{#rollTotal() characterDescriptor 47}} Remorseful {{/rollTotal() characterDescriptor 47}} {{#rollTotal() characterDescriptor 48}} Kind {{/rollTotal() characterDescriptor 48}} {{#rollTotal() characterDescriptor 49}} Charming {{/rollTotal() characterDescriptor 49}} {{#rollTotal() characterDescriptor 50}} Oblivious {{/rollTotal() characterDescriptor 50}} {{#rollTotal() characterDescriptor 51}} Critical {{/rollTotal() characterDescriptor 51}} {{#rollTotal() characterDescriptor 52}} Cautious {{/rollTotal() characterDescriptor 52}} {{#rollTotal() characterDescriptor 53}} Resourceful {{/rollTotal() characterDescriptor 53}} {{#rollTotal() characterDescriptor 54}} Weary {{/rollTotal() characterDescriptor 54}} {{#rollTotal() characterDescriptor 55}} Wounded {{/rollTotal() characterDescriptor 55}} {{#rollTotal() characterDescriptor 56}} Anxious {{/rollTotal() characterDescriptor 56}} {{#rollTotal() characterDescriptor 57}} Powerful {{/rollTotal() characterDescriptor 57}} {{#rollTotal() characterDescriptor 58}} Athletic {{/rollTotal() characterDescriptor 58}} {{#rollTotal() characterDescriptor 59}} Driven {{/rollTotal() characterDescriptor 59}} {{#rollTotal() characterDescriptor 60}} Cruel {{/rollTotal() characterDescriptor 60}} {{#rollTotal() characterDescriptor 61}} Quiet {{/rollTotal() characterDescriptor 61}} {{#rollTotal() characterDescriptor 62}} Honest {{/rollTotal() characterDescriptor 62}} {{#rollTotal() characterDescriptor 63}} Infamous {{/rollTotal() characterDescriptor 63}} {{#rollTotal() characterDescriptor 64}} Dying {{/rollTotal() characterDescriptor 64}} {{#rollTotal() characterDescriptor 65}} Reclusive {{/rollTotal() characterDescriptor 65}} {{#rollTotal() characterDescriptor 66}} Artistic {{/rollTotal() characterDescriptor 66}} {{#rollTotal() characterDescriptor 67}} Disabled {{/rollTotal() characterDescriptor 67}} {{#rollTotal() characterDescriptor 68}} Confused {{/rollTotal() characterDescriptor 68}} {{#rollTotal() characterDescriptor 69}} Manipulative {{/rollTotal() characterDescriptor 69}} {{#rollTotal() characterDescriptor 70}} Relaxed {{/rollTotal() characterDescriptor 70}} {{#rollTotal() characterDescriptor 71}} Stealthy {{/rollTotal() characterDescriptor 71}} {{#rollTotal() characterDescriptor 72}} Confident {{/rollTotal() characterDescriptor 72}} {{#rollTotal() characterDescriptor 73}} Weak {{/rollTotal() characterDescriptor 73}} {{#rollTotal() characterDescriptor 74}} Friendly {{/rollTotal() characterDescriptor 74}} {{#rollTotal() characterDescriptor 75}} Wise {{/rollTotal() characterDescriptor 75}} {{#rollTotal() characterDescriptor 76}} Influential {{/rollTotal() characterDescriptor 76}} {{#rollTotal() characterDescriptor 77}} Young {{/rollTotal() characterDescriptor 77}} {{#rollTotal() characterDescriptor 78}} Adventurous {{/rollTotal() characterDescriptor 78}} {{#rollTotal() characterDescriptor 79}} Oppressed {{/rollTotal() characterDescriptor 79}} {{#rollTotal() characterDescriptor 80}} Vengeful {{/rollTotal() characterDescriptor 80}} {{#rollTotal() characterDescriptor 81}} Cooperative {{/rollTotal() characterDescriptor 81}} {{#rollTotal() characterDescriptor 82}} Armored {{/rollTotal() characterDescriptor 82}} {{#rollTotal() characterDescriptor 83}} Apathetic {{/rollTotal() characterDescriptor 83}} {{#rollTotal() characterDescriptor 84}} Determined {{/rollTotal() characterDescriptor 84}} {{#rollTotal() characterDescriptor 85}} Loyal {{/rollTotal() characterDescriptor 85}} {{#rollTotal() characterDescriptor 86}} Sick {{/rollTotal() characterDescriptor 86}} {{#rollTotal() characterDescriptor 87}} Religious {{/rollTotal() characterDescriptor 87}} {{#rollTotal() characterDescriptor 88}} Selfish {{/rollTotal() characterDescriptor 88}} {{#rollTotal() characterDescriptor 89}} Old {{/rollTotal() characterDescriptor 89}} {{#rollTotal() characterDescriptor 90}} Fervent {{/rollTotal() characterDescriptor 90}} {{#rollTotal() characterDescriptor 91}} Violent {{/rollTotal() characterDescriptor 91}} {{#rollTotal() characterDescriptor 92}} Agreeable {{/rollTotal() characterDescriptor 92}} {{#rollTotal() characterDescriptor 93}} Hot-tempered {{/rollTotal() characterDescriptor 93}} {{#rollTotal() characterDescriptor 94}} Stubborn {{/rollTotal() characterDescriptor 94}} {{#rollTotal() characterDescriptor 95}} Incompetent {{/rollTotal() characterDescriptor 95}} {{#rollTotal() characterDescriptor 96}} Greedy {{/rollTotal() characterDescriptor 96}} {{#rollTotal() characterDescriptor 97}} Cowardly {{/rollTotal() characterDescriptor 97}} {{#rollTotal() characterDescriptor 98}} Obsessed {{/rollTotal() characterDescriptor 98}} {{#rollTotal() characterDescriptor 99}} Careless {{/rollTotal() characterDescriptor 99}} {{#rollTotal() characterDescriptor 100}} Ironsworn {{/rollTotal() characterDescriptor 100}}
{{/characterDescriptor}} {{#characterDisposition}}
{{characterDisposition}}
{{#rollBetween() characterDisposition 1 6}} Helpful {{/rollBetween() characterDisposition 1 6}} {{#rollBetween() characterDisposition 7 13}} Friendly {{/rollBetween() characterDisposition 7 13}} {{#rollBetween() characterDisposition 14 20}} Cooperative {{/rollBetween() characterDisposition 14 20}} {{#rollBetween() characterDisposition 21 28}} Curious {{/rollBetween() characterDisposition 21 28}} {{#rollBetween() characterDisposition 29 36}} Indifferent {{/rollBetween() characterDisposition 29 36}} {{#rollBetween() characterDisposition 37 47}} Suspicious {{/rollBetween() characterDisposition 37 47}} {{#rollBetween() characterDisposition 48 57}} Wanting {{/rollBetween() characterDisposition 48 57}} {{#rollBetween() characterDisposition 58 67}} Desperate {{/rollBetween() characterDisposition 58 67}} {{#rollBetween() characterDisposition 68 76}} Demanding {{/rollBetween() characterDisposition 68 76}} {{#rollBetween() characterDisposition 77 85}} Unfriendly {{/rollBetween() characterDisposition 77 85}} {{#rollBetween() characterDisposition 86 93}} Threatening {{/rollBetween() characterDisposition 86 93}} {{#rollBetween() characterDisposition 94 100}} Hostile {{/rollBetween() characterDisposition 94 100}}
{{/characterDisposition}} {{#characterActivity}}
{{characterActivity}}
{{#rollBetween() characterActivity 1 2}} Guarding {{/rollBetween() characterActivity 1 2}} {{#rollBetween() characterActivity 3 4}} Preserving {{/rollBetween() characterActivity 3 4}} {{#rollBetween() characterActivity 5 6}} Constructing {{/rollBetween() characterActivity 5 6}} {{#rollBetween() characterActivity 7 8}} Mending {{/rollBetween() characterActivity 7 8}} {{#rollBetween() characterActivity 9 10}} Assisting {{/rollBetween() characterActivity 9 10}} {{#rollBetween() characterActivity 11 12}} Securing {{/rollBetween() characterActivity 11 12}} {{#rollBetween() characterActivity 13 14}} Learning {{/rollBetween() characterActivity 13 14}} {{#rollBetween() characterActivity 15 16}} Sneaking {{/rollBetween() characterActivity 15 16}} {{#rollBetween() characterActivity 17 18}} Fleeing {{/rollBetween() characterActivity 17 18}} {{#rollBetween() characterActivity 19 20}} Sacrificing {{/rollBetween() characterActivity 19 20}} {{#rollBetween() characterActivity 21 22}} Creating {{/rollBetween() characterActivity 21 22}} {{#rollBetween() characterActivity 23 24}} Luring {{/rollBetween() characterActivity 23 24}} {{#rollBetween() characterActivity 25 26}} Hunting {{/rollBetween() characterActivity 25 26}} {{#rollBetween() characterActivity 27 28}} Seizing {{/rollBetween() characterActivity 27 28}} {{#rollBetween() characterActivity 29 30}} Bargaining {{/rollBetween() characterActivity 29 30}} {{#rollBetween() characterActivity 31 32}} Mimicking {{/rollBetween() characterActivity 31 32}} {{#rollBetween() characterActivity 33 34}} Tricking {{/rollBetween() characterActivity 33 34}} {{#rollBetween() characterActivity 35 36}} Tracking {{/rollBetween() characterActivity 35 36}} {{#rollBetween() characterActivity 37 38}} Escorting {{/rollBetween() characterActivity 37 38}} {{#rollBetween() characterActivity 39 40}} Hiding {{/rollBetween() characterActivity 39 40}} {{#rollBetween() characterActivity 41 42}} Raiding {{/rollBetween() characterActivity 41 42}} {{#rollBetween() characterActivity 43 44}} Socializing {{/rollBetween() characterActivity 43 44}} {{#rollBetween() characterActivity 45 46}} Exploring {{/rollBetween() characterActivity 45 46}} {{#rollBetween() characterActivity 47 48}} Journeying {{/rollBetween() characterActivity 47 48}} {{#rollBetween() characterActivity 49 50}} Supporting {{/rollBetween() characterActivity 49 50}} {{#rollBetween() characterActivity 51 52}} Avoiding {{/rollBetween() characterActivity 51 52}} {{#rollBetween() characterActivity 53 54}} Disabling {{/rollBetween() characterActivity 53 54}} {{#rollBetween() characterActivity 55 56}} Leading {{/rollBetween() characterActivity 55 56}} {{#rollBetween() characterActivity 57 58}} Assaulting {{/rollBetween() characterActivity 57 58}} {{#rollBetween() characterActivity 59 60}} Ensnaring {{/rollBetween() characterActivity 59 60}} {{#rollBetween() characterActivity 61 62}} Defending {{/rollBetween() characterActivity 61 62}} {{#rollBetween() characterActivity 63 64}} Recovering {{/rollBetween() characterActivity 63 64}} {{#rollBetween() characterActivity 65 66}} Patrolling {{/rollBetween() characterActivity 65 66}} {{#rollBetween() characterActivity 67 68}} Resting {{/rollBetween() characterActivity 67 68}} {{#rollBetween() characterActivity 69 70}} Distracting {{/rollBetween() characterActivity 69 70}} {{#rollBetween() characterActivity 71 72}} Leaving {{/rollBetween() characterActivity 71 72}} {{#rollBetween() characterActivity 73 74}} Fighting {{/rollBetween() characterActivity 73 74}} {{#rollBetween() characterActivity 75 76}} Ambushing {{/rollBetween() characterActivity 75 76}} {{#rollBetween() characterActivity 77 78}} Controlling {{/rollBetween() characterActivity 77 78}} {{#rollBetween() characterActivity 79 80}} Observing {{/rollBetween() characterActivity 79 80}} {{#rollBetween() characterActivity 81 82}} Gathering {{/rollBetween() characterActivity 81 82}} {{#rollBetween() characterActivity 83 84}} Suffering {{/rollBetween() characterActivity 83 84}} {{#rollBetween() characterActivity 85 86}} Threatening {{/rollBetween() characterActivity 85 86}} {{#rollBetween() characterActivity 87 88}} Searching {{/rollBetween() characterActivity 87 88}} {{#rollBetween() characterActivity 89 90}} Destroying {{/rollBetween() characterActivity 89 90}} {{#rollBetween() characterActivity 91 92}} Restoring {{/rollBetween() characterActivity 91 92}} {{#rollBetween() characterActivity 93 94}} Consuming {{/rollBetween() characterActivity 93 94}} {{#rollBetween() characterActivity 95 96}} Removing {{/rollBetween() characterActivity 95 96}} {{#rollBetween() characterActivity 97 98}} Inspecting {{/rollBetween() characterActivity 97 98}} {{#rollBetween() characterActivity 99 100}} Summoning {{/rollBetween() characterActivity 99 100}}
{{/characterActivity}} {{#namesIronlander}}
{{namesIronlander}}
{{#rollTotal() namesIronlander 1}} Solana {{/rollTotal() namesIronlander 1}} {{#rollTotal() namesIronlander 2}} Keelan {{/rollTotal() namesIronlander 2}} {{#rollTotal() namesIronlander 3}} Cadigan {{/rollTotal() namesIronlander 3}} {{#rollTotal() namesIronlander 4}} Sola {{/rollTotal() namesIronlander 4}} {{#rollTotal() namesIronlander 5}} Kodroth {{/rollTotal() namesIronlander 5}} {{#rollTotal() namesIronlander 6}} Kione {{/rollTotal() namesIronlander 6}} {{#rollTotal() namesIronlander 7}} Katja {{/rollTotal() namesIronlander 7}} {{#rollTotal() namesIronlander 8}} Tio {{/rollTotal() namesIronlander 8}} {{#rollTotal() namesIronlander 9}} Artiga {{/rollTotal() namesIronlander 9}} {{#rollTotal() namesIronlander 10}} Eos {{/rollTotal() namesIronlander 10}} {{#rollTotal() namesIronlander 11}} Bastien {{/rollTotal() namesIronlander 11}} {{#rollTotal() namesIronlander 12}} Elli {{/rollTotal() namesIronlander 12}} {{#rollTotal() namesIronlander 13}} Maura {{/rollTotal() namesIronlander 13}} {{#rollTotal() namesIronlander 14}} Haleema {{/rollTotal() namesIronlander 14}} {{#rollTotal() namesIronlander 15}} Abella {{/rollTotal() namesIronlander 15}} {{#rollTotal() namesIronlander 16}} Morter {{/rollTotal() namesIronlander 16}} {{#rollTotal() namesIronlander 17}} Wulan {{/rollTotal() namesIronlander 17}} {{#rollTotal() namesIronlander 18}} Mai {{/rollTotal() namesIronlander 18}} {{#rollTotal() namesIronlander 19}} Farina {{/rollTotal() namesIronlander 19}} {{#rollTotal() namesIronlander 20}} Pearce {{/rollTotal() namesIronlander 20}} {{#rollTotal() namesIronlander 21}} Wynne {{/rollTotal() namesIronlander 21}} {{#rollTotal() namesIronlander 22}} Haf {{/rollTotal() namesIronlander 22}} {{#rollTotal() namesIronlander 23}} Aeddon {{/rollTotal() namesIronlander 23}} {{#rollTotal() namesIronlander 24}} Khinara {{/rollTotal() namesIronlander 24}} {{#rollTotal() namesIronlander 25}} Milla {{/rollTotal() namesIronlander 25}} {{#rollTotal() namesIronlander 26}} Nakata {{/rollTotal() namesIronlander 26}} {{#rollTotal() namesIronlander 27}} Kynan {{/rollTotal() namesIronlander 27}} {{#rollTotal() namesIronlander 28}} Kiah {{/rollTotal() namesIronlander 28}} {{#rollTotal() namesIronlander 29}} Jaggar {{/rollTotal() namesIronlander 29}} {{#rollTotal() namesIronlander 30}} Beca {{/rollTotal() namesIronlander 30}} {{#rollTotal() namesIronlander 31}} Ikram {{/rollTotal() namesIronlander 31}} {{#rollTotal() namesIronlander 32}} Melia {{/rollTotal() namesIronlander 32}} {{#rollTotal() namesIronlander 33}} Sidan {{/rollTotal() namesIronlander 33}} {{#rollTotal() namesIronlander 34}} Deshi {{/rollTotal() namesIronlander 34}} {{#rollTotal() namesIronlander 35}} Tessa {{/rollTotal() namesIronlander 35}} {{#rollTotal() namesIronlander 36}} Sibila {{/rollTotal() namesIronlander 36}} {{#rollTotal() namesIronlander 37}} Morien {{/rollTotal() namesIronlander 37}} {{#rollTotal() namesIronlander 38}} Mona {{/rollTotal() namesIronlander 38}} {{#rollTotal() namesIronlander 39}} Padma {{/rollTotal() namesIronlander 39}} {{#rollTotal() namesIronlander 40}} Avella {{/rollTotal() namesIronlander 40}} {{#rollTotal() namesIronlander 41}} Naila {{/rollTotal() namesIronlander 41}} {{#rollTotal() namesIronlander 42}} Lio {{/rollTotal() namesIronlander 42}} {{#rollTotal() namesIronlander 43}} Cera {{/rollTotal() namesIronlander 43}} {{#rollTotal() namesIronlander 44}} Ithela {{/rollTotal() namesIronlander 44}} {{#rollTotal() namesIronlander 45}} Zhan {{/rollTotal() namesIronlander 45}} {{#rollTotal() namesIronlander 46}} Kaivan {{/rollTotal() namesIronlander 46}} {{#rollTotal() namesIronlander 47}} Valeri {{/rollTotal() namesIronlander 47}} {{#rollTotal() namesIronlander 48}} Hirsham {{/rollTotal() namesIronlander 48}} {{#rollTotal() namesIronlander 49}} Pemba {{/rollTotal() namesIronlander 49}} {{#rollTotal() namesIronlander 50}} Edda {{/rollTotal() namesIronlander 50}} {{#rollTotal() namesIronlander 51}} Lestara {{/rollTotal() namesIronlander 51}} {{#rollTotal() namesIronlander 52}} Lago {{/rollTotal() namesIronlander 52}} {{#rollTotal() namesIronlander 53}} Elstan {{/rollTotal() namesIronlander 53}} {{#rollTotal() namesIronlander 54}} Saskia {{/rollTotal() namesIronlander 54}} {{#rollTotal() namesIronlander 55}} Kabeera {{/rollTotal() namesIronlander 55}} {{#rollTotal() namesIronlander 56}} Caldas {{/rollTotal() namesIronlander 56}} {{#rollTotal() namesIronlander 57}} Nisus {{/rollTotal() namesIronlander 57}} {{#rollTotal() namesIronlander 58}} Serene {{/rollTotal() namesIronlander 58}} {{#rollTotal() namesIronlander 59}} Chenda {{/rollTotal() namesIronlander 59}} {{#rollTotal() namesIronlander 60}} Themon {{/rollTotal() namesIronlander 60}} {{#rollTotal() namesIronlander 61}} Erin {{/rollTotal() namesIronlander 61}} {{#rollTotal() namesIronlander 62}} Alban {{/rollTotal() namesIronlander 62}} {{#rollTotal() namesIronlander 63}} Parcell {{/rollTotal() namesIronlander 63}} {{#rollTotal() namesIronlander 64}} Jelma {{/rollTotal() namesIronlander 64}} {{#rollTotal() namesIronlander 65}} Willa {{/rollTotal() namesIronlander 65}} {{#rollTotal() namesIronlander 66}} Nadira {{/rollTotal() namesIronlander 66}} {{#rollTotal() namesIronlander 67}} Gwen {{/rollTotal() namesIronlander 67}} {{#rollTotal() namesIronlander 68}} Amara {{/rollTotal() namesIronlander 68}} {{#rollTotal() namesIronlander 69}} Masias {{/rollTotal() namesIronlander 69}} {{#rollTotal() namesIronlander 70}} Kanno {{/rollTotal() namesIronlander 70}} {{#rollTotal() namesIronlander 71}} Razeena {{/rollTotal() namesIronlander 71}} {{#rollTotal() namesIronlander 72}} Mira {{/rollTotal() namesIronlander 72}} {{#rollTotal() namesIronlander 73}} Perella {{/rollTotal() namesIronlander 73}} {{#rollTotal() namesIronlander 74}} Myrick {{/rollTotal() namesIronlander 74}} {{#rollTotal() namesIronlander 75}} Qamar {{/rollTotal() namesIronlander 75}} {{#rollTotal() namesIronlander 76}} Kormak {{/rollTotal() namesIronlander 76}} {{#rollTotal() namesIronlander 77}} Zura {{/rollTotal() namesIronlander 77}} {{#rollTotal() namesIronlander 78}} Zanita {{/rollTotal() namesIronlander 78}} {{#rollTotal() namesIronlander 79}} Brynn {{/rollTotal() namesIronlander 79}} {{#rollTotal() namesIronlander 80}} Tegan {{/rollTotal() namesIronlander 80}} {{#rollTotal() namesIronlander 81}} Pendry {{/rollTotal() namesIronlander 81}} {{#rollTotal() namesIronlander 82}} Quinn {{/rollTotal() namesIronlander 82}} {{#rollTotal() namesIronlander 83}} Fanir {{/rollTotal() namesIronlander 83}} {{#rollTotal() namesIronlander 84}} Glain {{/rollTotal() namesIronlander 84}} {{#rollTotal() namesIronlander 85}} Emelyn {{/rollTotal() namesIronlander 85}} {{#rollTotal() namesIronlander 86}} Kendi {{/rollTotal() namesIronlander 86}} {{#rollTotal() namesIronlander 87}} Althus {{/rollTotal() namesIronlander 87}} {{#rollTotal() namesIronlander 88}} Leela {{/rollTotal() namesIronlander 88}} {{#rollTotal() namesIronlander 89}} Ishana {{/rollTotal() namesIronlander 89}} {{#rollTotal() namesIronlander 90}} Flint {{/rollTotal() namesIronlander 90}} {{#rollTotal() namesIronlander 91}} Delkash {{/rollTotal() namesIronlander 91}} {{#rollTotal() namesIronlander 92}} Nia {{/rollTotal() namesIronlander 92}} {{#rollTotal() namesIronlander 93}} Nan {{/rollTotal() namesIronlander 93}} {{#rollTotal() namesIronlander 94}} Keeara {{/rollTotal() namesIronlander 94}} {{#rollTotal() namesIronlander 95}} Katania {{/rollTotal() namesIronlander 95}} {{#rollTotal() namesIronlander 96}} Morell {{/rollTotal() namesIronlander 96}} {{#rollTotal() namesIronlander 97}} Temir {{/rollTotal() namesIronlander 97}} {{#rollTotal() namesIronlander 98}} Bas {{/rollTotal() namesIronlander 98}} {{#rollTotal() namesIronlander 99}} Sabine {{/rollTotal() namesIronlander 99}} {{#rollTotal() namesIronlander 100}} Tallus {{/rollTotal() namesIronlander 100}} {{#rollTotal() namesIronlander 101}} Segura {{/rollTotal() namesIronlander 101}} {{#rollTotal() namesIronlander 102}} Gethin {{/rollTotal() namesIronlander 102}} {{#rollTotal() namesIronlander 103}} Bataar {{/rollTotal() namesIronlander 103}} {{#rollTotal() namesIronlander 104}} Basira {{/rollTotal() namesIronlander 104}} {{#rollTotal() namesIronlander 105}} Joa {{/rollTotal() namesIronlander 105}} {{#rollTotal() namesIronlander 106}} Glynn {{/rollTotal() namesIronlander 106}} {{#rollTotal() namesIronlander 107}} Toran {{/rollTotal() namesIronlander 107}} {{#rollTotal() namesIronlander 108}} Arasen {{/rollTotal() namesIronlander 108}} {{#rollTotal() namesIronlander 109}} Kuron {{/rollTotal() namesIronlander 109}} {{#rollTotal() namesIronlander 110}} Griff {{/rollTotal() namesIronlander 110}} {{#rollTotal() namesIronlander 111}} Owena {{/rollTotal() namesIronlander 111}} {{#rollTotal() namesIronlander 112}} Adda {{/rollTotal() namesIronlander 112}} {{#rollTotal() namesIronlander 113}} Euros {{/rollTotal() namesIronlander 113}} {{#rollTotal() namesIronlander 114}} Kova {{/rollTotal() namesIronlander 114}} {{#rollTotal() namesIronlander 115}} Kara {{/rollTotal() namesIronlander 115}} {{#rollTotal() namesIronlander 116}} Morgan {{/rollTotal() namesIronlander 116}} {{#rollTotal() namesIronlander 117}} Nanda {{/rollTotal() namesIronlander 117}} {{#rollTotal() namesIronlander 118}} Tamara {{/rollTotal() namesIronlander 118}} {{#rollTotal() namesIronlander 119}} Asha {{/rollTotal() namesIronlander 119}} {{#rollTotal() namesIronlander 120}} Delos {{/rollTotal() namesIronlander 120}} {{#rollTotal() namesIronlander 121}} Torgan {{/rollTotal() namesIronlander 121}} {{#rollTotal() namesIronlander 122}} Makari {{/rollTotal() namesIronlander 122}} {{#rollTotal() namesIronlander 123}} Selva {{/rollTotal() namesIronlander 123}} {{#rollTotal() namesIronlander 124}} Kimura {{/rollTotal() namesIronlander 124}} {{#rollTotal() namesIronlander 125}} Rhian {{/rollTotal() namesIronlander 125}} {{#rollTotal() namesIronlander 126}} Tristan {{/rollTotal() namesIronlander 126}} {{#rollTotal() namesIronlander 127}} Siorra {{/rollTotal() namesIronlander 127}} {{#rollTotal() namesIronlander 128}} Sayer {{/rollTotal() namesIronlander 128}} {{#rollTotal() namesIronlander 129}} Cortina {{/rollTotal() namesIronlander 129}} {{#rollTotal() namesIronlander 130}} Vesna {{/rollTotal() namesIronlander 130}} {{#rollTotal() namesIronlander 131}} Kataka {{/rollTotal() namesIronlander 131}} {{#rollTotal() namesIronlander 132}} Keyshia {{/rollTotal() namesIronlander 132}} {{#rollTotal() namesIronlander 133}} Mila {{/rollTotal() namesIronlander 133}} {{#rollTotal() namesIronlander 134}} Lili {{/rollTotal() namesIronlander 134}} {{#rollTotal() namesIronlander 135}} Vigo {{/rollTotal() namesIronlander 135}} {{#rollTotal() namesIronlander 136}} Sadia {{/rollTotal() namesIronlander 136}} {{#rollTotal() namesIronlander 137}} Malik {{/rollTotal() namesIronlander 137}} {{#rollTotal() namesIronlander 138}} Dag {{/rollTotal() namesIronlander 138}} {{#rollTotal() namesIronlander 139}} Kuno {{/rollTotal() namesIronlander 139}} {{#rollTotal() namesIronlander 140}} Reva {{/rollTotal() namesIronlander 140}} {{#rollTotal() namesIronlander 141}} Kai {{/rollTotal() namesIronlander 141}} {{#rollTotal() namesIronlander 142}} Kalina {{/rollTotal() namesIronlander 142}} {{#rollTotal() namesIronlander 143}} Jihan {{/rollTotal() namesIronlander 143}} {{#rollTotal() namesIronlander 144}} Hennion {{/rollTotal() namesIronlander 144}} {{#rollTotal() namesIronlander 145}} Abram {{/rollTotal() namesIronlander 145}} {{#rollTotal() namesIronlander 146}} Aida {{/rollTotal() namesIronlander 146}} {{#rollTotal() namesIronlander 147}} Myrtle {{/rollTotal() namesIronlander 147}} {{#rollTotal() namesIronlander 148}} Nekun {{/rollTotal() namesIronlander 148}} {{#rollTotal() namesIronlander 149}} Menna {{/rollTotal() namesIronlander 149}} {{#rollTotal() namesIronlander 150}} Tahir {{/rollTotal() namesIronlander 150}} {{#rollTotal() namesIronlander 151}} Sarria {{/rollTotal() namesIronlander 151}} {{#rollTotal() namesIronlander 152}} Nakura {{/rollTotal() namesIronlander 152}} {{#rollTotal() namesIronlander 153}} Akiya {{/rollTotal() namesIronlander 153}} {{#rollTotal() namesIronlander 154}} Talan {{/rollTotal() namesIronlander 154}} {{#rollTotal() namesIronlander 155}} Mattick {{/rollTotal() namesIronlander 155}} {{#rollTotal() namesIronlander 156}} Okoth {{/rollTotal() namesIronlander 156}} {{#rollTotal() namesIronlander 157}} Khulan {{/rollTotal() namesIronlander 157}} {{#rollTotal() namesIronlander 158}} Verena {{/rollTotal() namesIronlander 158}} {{#rollTotal() namesIronlander 159}} Beltran {{/rollTotal() namesIronlander 159}} {{#rollTotal() namesIronlander 160}} Del {{/rollTotal() namesIronlander 160}} {{#rollTotal() namesIronlander 161}} Ranna {{/rollTotal() namesIronlander 161}} {{#rollTotal() namesIronlander 162}} Alina {{/rollTotal() namesIronlander 162}} {{#rollTotal() namesIronlander 163}} Muna {{/rollTotal() namesIronlander 163}} {{#rollTotal() namesIronlander 164}} Mura {{/rollTotal() namesIronlander 164}} {{#rollTotal() namesIronlander 165}} Torrens {{/rollTotal() namesIronlander 165}} {{#rollTotal() namesIronlander 166}} Yuda {{/rollTotal() namesIronlander 166}} {{#rollTotal() namesIronlander 167}} Nazmi {{/rollTotal() namesIronlander 167}} {{#rollTotal() namesIronlander 168}} Ghalen {{/rollTotal() namesIronlander 168}} {{#rollTotal() namesIronlander 169}} Sarda {{/rollTotal() namesIronlander 169}} {{#rollTotal() namesIronlander 170}} Shona {{/rollTotal() namesIronlander 170}} {{#rollTotal() namesIronlander 171}} Kalidas {{/rollTotal() namesIronlander 171}} {{#rollTotal() namesIronlander 172}} Wena {{/rollTotal() namesIronlander 172}} {{#rollTotal() namesIronlander 173}} Sendra {{/rollTotal() namesIronlander 173}} {{#rollTotal() namesIronlander 174}} Kori {{/rollTotal() namesIronlander 174}} {{#rollTotal() namesIronlander 175}} Setara {{/rollTotal() namesIronlander 175}} {{#rollTotal() namesIronlander 176}} Lucia {{/rollTotal() namesIronlander 176}} {{#rollTotal() namesIronlander 177}} Maya {{/rollTotal() namesIronlander 177}} {{#rollTotal() namesIronlander 178}} Reema {{/rollTotal() namesIronlander 178}} {{#rollTotal() namesIronlander 179}} Yorath {{/rollTotal() namesIronlander 179}} {{#rollTotal() namesIronlander 180}} Rhoddri {{/rollTotal() namesIronlander 180}} {{#rollTotal() namesIronlander 181}} Shekhar {{/rollTotal() namesIronlander 181}} {{#rollTotal() namesIronlander 182}} Servan {{/rollTotal() namesIronlander 182}} {{#rollTotal() namesIronlander 183}} Reese {{/rollTotal() namesIronlander 183}} {{#rollTotal() namesIronlander 184}} Kenrick {{/rollTotal() namesIronlander 184}} {{#rollTotal() namesIronlander 185}} Indirra {{/rollTotal() namesIronlander 185}} {{#rollTotal() namesIronlander 186}} Giliana {{/rollTotal() namesIronlander 186}} {{#rollTotal() namesIronlander 187}} Jebran {{/rollTotal() namesIronlander 187}} {{#rollTotal() namesIronlander 188}} Kotama {{/rollTotal() namesIronlander 188}} {{#rollTotal() namesIronlander 189}} Fara {{/rollTotal() namesIronlander 189}} {{#rollTotal() namesIronlander 190}} Katrin {{/rollTotal() namesIronlander 190}} {{#rollTotal() namesIronlander 191}} Namba {{/rollTotal() namesIronlander 191}} {{#rollTotal() namesIronlander 192}} Lona {{/rollTotal() namesIronlander 192}} {{#rollTotal() namesIronlander 193}} Taylah {{/rollTotal() namesIronlander 193}} {{#rollTotal() namesIronlander 194}} Kato {{/rollTotal() namesIronlander 194}} {{#rollTotal() namesIronlander 195}} Esra {{/rollTotal() namesIronlander 195}} {{#rollTotal() namesIronlander 196}} Eleri {{/rollTotal() namesIronlander 196}} {{#rollTotal() namesIronlander 197}} Irsia {{/rollTotal() namesIronlander 197}} {{#rollTotal() namesIronlander 198}} Kayu {{/rollTotal() namesIronlander 198}} {{#rollTotal() namesIronlander 199}} Bevan {{/rollTotal() namesIronlander 199}} {{#rollTotal() namesIronlander 200}} Chandra {{/rollTotal() namesIronlander 200}}
{{/namesIronlander}} {{#namesElf}}
{{namesElf}}
{{#rollBetween() namesElf 1 2}} Arsula {{/rollBetween() namesElf 1 2}} {{#rollBetween() namesElf 3 4}} Naidita {{/rollBetween() namesElf 3 4}} {{#rollBetween() namesElf 5 6}} Belesunna {{/rollBetween() namesElf 5 6}} {{#rollBetween() namesElf 7 8}} Vidarna {{/rollBetween() namesElf 7 8}} {{#rollBetween() namesElf 9 10}} Ninsunu {{/rollBetween() namesElf 9 10}} {{#rollBetween() namesElf 11 12}} Balathu {{/rollBetween() namesElf 11 12}} {{#rollBetween() namesElf 13 14}} Dorosi {{/rollBetween() namesElf 13 14}} {{#rollBetween() namesElf 15 16}} Gezera {{/rollBetween() namesElf 15 16}} {{#rollBetween() namesElf 17 18}} Zursan {{/rollBetween() namesElf 17 18}} {{#rollBetween() namesElf 19 20}} Seleeku {{/rollBetween() namesElf 19 20}} {{#rollBetween() namesElf 21 22}} Utamara {{/rollBetween() namesElf 21 22}} {{#rollBetween() namesElf 23 24}} Nebakay {{/rollBetween() namesElf 23 24}} {{#rollBetween() namesElf 25 26}} Dismashk {{/rollBetween() namesElf 25 26}} {{#rollBetween() namesElf 27 28}} Mitunu {{/rollBetween() namesElf 27 28}} {{#rollBetween() namesElf 29 30}} Atani {{/rollBetween() namesElf 29 30}} {{#rollBetween() namesElf 31 32}} Kinzura {{/rollBetween() namesElf 31 32}} {{#rollBetween() namesElf 33 34}} Sumula {{/rollBetween() namesElf 33 34}} {{#rollBetween() namesElf 35 36}} Ukames {{/rollBetween() namesElf 35 36}} {{#rollBetween() namesElf 37 38}} Ahmeshki {{/rollBetween() namesElf 37 38}} {{#rollBetween() namesElf 39 40}} Ilsit {{/rollBetween() namesElf 39 40}} {{#rollBetween() namesElf 41 42}} Mayatanay {{/rollBetween() namesElf 41 42}} {{#rollBetween() namesElf 43 44}} Etana {{/rollBetween() namesElf 43 44}} {{#rollBetween() namesElf 45 46}} Gamanna {{/rollBetween() namesElf 45 46}} {{#rollBetween() namesElf 47 48}} Nessana {{/rollBetween() namesElf 47 48}} {{#rollBetween() namesElf 49 50}} Uralar {{/rollBetween() namesElf 49 50}} {{#rollBetween() namesElf 51 52}} Tishetu {{/rollBetween() namesElf 51 52}} {{#rollBetween() namesElf 53 54}} Leucia {{/rollBetween() namesElf 53 54}} {{#rollBetween() namesElf 55 56}} Sutahe {{/rollBetween() namesElf 55 56}} {{#rollBetween() namesElf 57 58}} Dotani {{/rollBetween() namesElf 57 58}} {{#rollBetween() namesElf 59 60}} Uktannu {{/rollBetween() namesElf 59 60}} {{#rollBetween() namesElf 61 62}} Retenay {{/rollBetween() namesElf 61 62}} {{#rollBetween() namesElf 63 64}} Kendalanu {{/rollBetween() namesElf 63 64}} {{#rollBetween() namesElf 65 66}} Tahuta {{/rollBetween() namesElf 65 66}} {{#rollBetween() namesElf 67 68}} Mattissa {{/rollBetween() namesElf 67 68}} {{#rollBetween() namesElf 69 70}} Anatu {{/rollBetween() namesElf 69 70}} {{#rollBetween() namesElf 71 72}} Aralu {{/rollBetween() namesElf 71 72}} {{#rollBetween() namesElf 73 74}} Arakhi {{/rollBetween() namesElf 73 74}} {{#rollBetween() namesElf 75 76}} Ibrahem {{/rollBetween() namesElf 75 76}} {{#rollBetween() namesElf 77 78}} Sinosu {{/rollBetween() namesElf 77 78}} {{#rollBetween() namesElf 79 80}} Jemshida {{/rollBetween() namesElf 79 80}} {{#rollBetween() namesElf 81 82}} Visapni {{/rollBetween() namesElf 81 82}} {{#rollBetween() namesElf 83 84}} Hullata {{/rollBetween() namesElf 83 84}} {{#rollBetween() namesElf 85 86}} Sidura {{/rollBetween() namesElf 85 86}} {{#rollBetween() namesElf 87 88}} Kerihu {{/rollBetween() namesElf 87 88}} {{#rollBetween() namesElf 89 90}} Ereshki {{/rollBetween() namesElf 89 90}} {{#rollBetween() namesElf 91 92}} Cybela {{/rollBetween() namesElf 91 92}} {{#rollBetween() namesElf 93 94}} Anunna {{/rollBetween() namesElf 93 94}} {{#rollBetween() namesElf 95 96}} Otani {{/rollBetween() namesElf 95 96}} {{#rollBetween() namesElf 97 98}} Ditani {{/rollBetween() namesElf 97 98}} {{#rollBetween() namesElf 99 100}} Faraza {{/rollBetween() namesElf 99 100}}
{{/namesElf}} {{#namesGiant}}
{{namesGiant}}
{{#rollBetween() namesGiant 1 4}} Chony {{/rollBetween() namesGiant 1 4}} {{#rollBetween() namesGiant 5 8}} Banda {{/rollBetween() namesGiant 5 8}} {{#rollBetween() namesGiant 9 12}} Jochu {{/rollBetween() namesGiant 9 12}} {{#rollBetween() namesGiant 13 16}} Kira {{/rollBetween() namesGiant 13 16}} {{#rollBetween() namesGiant 17 20}} Khatir {{/rollBetween() namesGiant 17 20}} {{#rollBetween() namesGiant 21 24}} Chaidu {{/rollBetween() namesGiant 21 24}} {{#rollBetween() namesGiant 25 28}} Atan {{/rollBetween() namesGiant 25 28}} {{#rollBetween() namesGiant 29 32}} Buandu {{/rollBetween() namesGiant 29 32}} {{#rollBetween() namesGiant 33 36}} Javyn {{/rollBetween() namesGiant 33 36}} {{#rollBetween() namesGiant 37 40}} Khashin {{/rollBetween() namesGiant 37 40}} {{#rollBetween() namesGiant 41 44}} Bayara {{/rollBetween() namesGiant 41 44}} {{#rollBetween() namesGiant 45 48}} Temura {{/rollBetween() namesGiant 45 48}} {{#rollBetween() namesGiant 49 52}} Kidha {{/rollBetween() namesGiant 49 52}} {{#rollBetween() namesGiant 53 56}} Kathos {{/rollBetween() namesGiant 53 56}} {{#rollBetween() namesGiant 57 60}} Tanua {{/rollBetween() namesGiant 57 60}} {{#rollBetween() namesGiant 61 64}} Bashtu {{/rollBetween() namesGiant 61 64}} {{#rollBetween() namesGiant 65 68}} Jaran {{/rollBetween() namesGiant 65 68}} {{#rollBetween() namesGiant 69 72}} Othos {{/rollBetween() namesGiant 69 72}} {{#rollBetween() namesGiant 73 76}} Khutan {{/rollBetween() namesGiant 73 76}} {{#rollBetween() namesGiant 77 80}} Otaan {{/rollBetween() namesGiant 77 80}} {{#rollBetween() namesGiant 81 84}} Martu {{/rollBetween() namesGiant 81 84}} {{#rollBetween() namesGiant 85 88}} Baku {{/rollBetween() namesGiant 85 88}} {{#rollBetween() namesGiant 89 92}} Tuban {{/rollBetween() namesGiant 89 92}} {{#rollBetween() namesGiant 93 96}} Qudan {{/rollBetween() namesGiant 93 96}} {{#rollBetween() namesGiant 97 100}} Denua {{/rollBetween() namesGiant 97 100}}
{{/namesGiant}} {{#namesVarou}}
{{namesVarou}}
{{#rollBetween() namesVarou 1 4}} Vata {{/rollBetween() namesVarou 1 4}} {{#rollBetween() namesVarou 5 8}} Zora {{/rollBetween() namesVarou 5 8}} {{#rollBetween() namesVarou 9 12}} Jasna {{/rollBetween() namesVarou 9 12}} {{#rollBetween() namesVarou 13 16}} Charna {{/rollBetween() namesVarou 13 16}} {{#rollBetween() namesVarou 17 20}} Tana {{/rollBetween() namesVarou 17 20}} {{#rollBetween() namesVarou 21 24}} Soveen {{/rollBetween() namesVarou 21 24}} {{#rollBetween() namesVarou 25 28}} Radka {{/rollBetween() namesVarou 25 28}} {{#rollBetween() namesVarou 29 32}} Zlata {{/rollBetween() namesVarou 29 32}} {{#rollBetween() namesVarou 33 36}} Leesla {{/rollBetween() namesVarou 33 36}} {{#rollBetween() namesVarou 37 40}} Byna {{/rollBetween() namesVarou 37 40}} {{#rollBetween() namesVarou 41 44}} Meeka {{/rollBetween() namesVarou 41 44}} {{#rollBetween() namesVarou 45 48}} Iskra {{/rollBetween() namesVarou 45 48}} {{#rollBetween() namesVarou 49 52}} Jarek {{/rollBetween() namesVarou 49 52}} {{#rollBetween() namesVarou 53 56}} Darva {{/rollBetween() namesVarou 53 56}} {{#rollBetween() namesVarou 57 60}} Neda {{/rollBetween() namesVarou 57 60}} {{#rollBetween() namesVarou 61 64}} Keha {{/rollBetween() namesVarou 61 64}} {{#rollBetween() namesVarou 65 68}} Zhivka {{/rollBetween() namesVarou 65 68}} {{#rollBetween() namesVarou 69 72}} Kvata {{/rollBetween() namesVarou 69 72}} {{#rollBetween() namesVarou 73 76}} Staysa {{/rollBetween() namesVarou 73 76}} {{#rollBetween() namesVarou 77 80}} Evka {{/rollBetween() namesVarou 77 80}} {{#rollBetween() namesVarou 81 84}} Vuksha {{/rollBetween() namesVarou 81 84}} {{#rollBetween() namesVarou 85 88}} Muko {{/rollBetween() namesVarou 85 88}} {{#rollBetween() namesVarou 89 92}} Dreko {{/rollBetween() namesVarou 89 92}} {{#rollBetween() namesVarou 93 96}} Aleko {{/rollBetween() namesVarou 93 96}} {{#rollBetween() namesVarou 97 100}} Vojan {{/rollBetween() namesVarou 97 100}}
{{/namesVarou}} {{#namesTroll}}
{{namesTroll}}
{{#rollBetween() namesTroll 1 4}} Rattle {{/rollBetween() namesTroll 1 4}} {{#rollBetween() namesTroll 5 8}} Scratch {{/rollBetween() namesTroll 5 8}} {{#rollBetween() namesTroll 9 12}} Wallow {{/rollBetween() namesTroll 9 12}} {{#rollBetween() namesTroll 13 16}} Groak {{/rollBetween() namesTroll 13 16}} {{#rollBetween() namesTroll 17 20}} Gimble {{/rollBetween() namesTroll 17 20}} {{#rollBetween() namesTroll 21 24}} Scar {{/rollBetween() namesTroll 21 24}} {{#rollBetween() namesTroll 25 28}} Cratch {{/rollBetween() namesTroll 25 28}} {{#rollBetween() namesTroll 29 32}} Creech {{/rollBetween() namesTroll 29 32}} {{#rollBetween() namesTroll 33 36}} Shush {{/rollBetween() namesTroll 33 36}} {{#rollBetween() namesTroll 37 40}} Glush {{/rollBetween() namesTroll 37 40}} {{#rollBetween() namesTroll 41 44}} Slar {{/rollBetween() namesTroll 41 44}} {{#rollBetween() namesTroll 45 48}} Gnash {{/rollBetween() namesTroll 45 48}} {{#rollBetween() namesTroll 49 52}} Stoad {{/rollBetween() namesTroll 49 52}} {{#rollBetween() namesTroll 53 56}} Grig {{/rollBetween() namesTroll 53 56}} {{#rollBetween() namesTroll 57 60}} Bleat {{/rollBetween() namesTroll 57 60}} {{#rollBetween() namesTroll 61 64}} Chortle {{/rollBetween() namesTroll 61 64}} {{#rollBetween() namesTroll 65 68}} Cluck {{/rollBetween() namesTroll 65 68}} {{#rollBetween() namesTroll 69 72}} Slith {{/rollBetween() namesTroll 69 72}} {{#rollBetween() namesTroll 73 76}} Mongo {{/rollBetween() namesTroll 73 76}} {{#rollBetween() namesTroll 77 80}} Creak {{/rollBetween() namesTroll 77 80}} {{#rollBetween() namesTroll 81 84}} Burble {{/rollBetween() namesTroll 81 84}} {{#rollBetween() namesTroll 85 88}} Vrusk {{/rollBetween() namesTroll 85 88}} {{#rollBetween() namesTroll 89 92}} Snuffle {{/rollBetween() namesTroll 89 92}} {{#rollBetween() namesTroll 93 96}} Leech {{/rollBetween() namesTroll 93 96}} {{#rollBetween() namesTroll 97 100}} Herk {{/rollBetween() namesTroll 97 100}}
{{/namesTroll}}
{{header}}
{{#custom-oracle}}
{{custom-oracle}}
{{/custom-oracle}} {{#featureAspect}}
{{featureAspect}}
{{#rollBetween() featureAspect 1 2}} Blocked {{/rollBetween() featureAspect 1 2}} {{#rollBetween() featureAspect 3 4}} Crafted {{/rollBetween() featureAspect 3 4}} {{#rollBetween() featureAspect 5 6}} Ancient {{/rollBetween() featureAspect 5 6}} {{#rollBetween() featureAspect 7 8}} Sunken {{/rollBetween() featureAspect 7 8}} {{#rollBetween() featureAspect 9 10}} Trapped {{/rollBetween() featureAspect 9 10}} {{#rollBetween() featureAspect 11 12}} Secret {{/rollBetween() featureAspect 11 12}} {{#rollBetween() featureAspect 13 14}} Toxic {{/rollBetween() featureAspect 13 14}} {{#rollBetween() featureAspect 15 16}} Ruined {{/rollBetween() featureAspect 15 16}} {{#rollBetween() featureAspect 17 18}} Defended {{/rollBetween() featureAspect 17 18}} {{#rollBetween() featureAspect 19 20}} Decaying {{/rollBetween() featureAspect 19 20}} {{#rollBetween() featureAspect 21 22}} Marked {{/rollBetween() featureAspect 21 22}} {{#rollBetween() featureAspect 23 24}} Guarded {{/rollBetween() featureAspect 23 24}} {{#rollBetween() featureAspect 25 26}} Inaccessible {{/rollBetween() featureAspect 25 26}} {{#rollBetween() featureAspect 27 28}} Foreboding {{/rollBetween() featureAspect 27 28}} {{#rollBetween() featureAspect 29 30}} Veiled {{/rollBetween() featureAspect 29 30}} {{#rollBetween() featureAspect 31 32}} Deep {{/rollBetween() featureAspect 31 32}} {{#rollBetween() featureAspect 33 34}} Depleted {{/rollBetween() featureAspect 33 34}} {{#rollBetween() featureAspect 35 36}} Foul {{/rollBetween() featureAspect 35 36}} {{#rollBetween() featureAspect 37 38}} Elevated {{/rollBetween() featureAspect 37 38}} {{#rollBetween() featureAspect 39 40}} Moving {{/rollBetween() featureAspect 39 40}} {{#rollBetween() featureAspect 41 42}} Unnatural {{/rollBetween() featureAspect 41 42}} {{#rollBetween() featureAspect 43 44}} Active {{/rollBetween() featureAspect 43 44}} {{#rollBetween() featureAspect 45 46}} Confined {{/rollBetween() featureAspect 45 46}} {{#rollBetween() featureAspect 47 48}} Fortified {{/rollBetween() featureAspect 47 48}} {{#rollBetween() featureAspect 49 50}} Collapsed {{/rollBetween() featureAspect 49 50}} {{#rollBetween() featureAspect 51 52}} Isolated {{/rollBetween() featureAspect 51 52}} {{#rollBetween() featureAspect 53 54}} Destroyed {{/rollBetween() featureAspect 53 54}} {{#rollBetween() featureAspect 55 56}} Open {{/rollBetween() featureAspect 55 56}} {{#rollBetween() featureAspect 57 58}} Sacred {{/rollBetween() featureAspect 57 58}} {{#rollBetween() featureAspect 59 60}} Flooded {{/rollBetween() featureAspect 59 60}} {{#rollBetween() featureAspect 61 62}} Complex {{/rollBetween() featureAspect 61 62}} {{#rollBetween() featureAspect 63 64}} Abundant {{/rollBetween() featureAspect 63 64}} {{#rollBetween() featureAspect 65 66}} Hidden {{/rollBetween() featureAspect 65 66}} {{#rollBetween() featureAspect 67 68}} Expansive {{/rollBetween() featureAspect 67 68}} {{#rollBetween() featureAspect 69 70}} Mysterious {{/rollBetween() featureAspect 69 70}} {{#rollBetween() featureAspect 71 72}} Unstable {{/rollBetween() featureAspect 71 72}} {{#rollBetween() featureAspect 73 74}} Fragile {{/rollBetween() featureAspect 73 74}} {{#rollBetween() featureAspect 75 76}} Broken {{/rollBetween() featureAspect 75 76}} {{#rollBetween() featureAspect 77 78}} Ensnaring {{/rollBetween() featureAspect 77 78}} {{#rollBetween() featureAspect 79 80}} Pillaged {{/rollBetween() featureAspect 79 80}} {{#rollBetween() featureAspect 81 82}} Sealed {{/rollBetween() featureAspect 81 82}} {{#rollBetween() featureAspect 83 84}} Makeshift {{/rollBetween() featureAspect 83 84}} {{#rollBetween() featureAspect 85 86}} Treacherous {{/rollBetween() featureAspect 85 86}} {{#rollBetween() featureAspect 87 88}} Natural {{/rollBetween() featureAspect 87 88}} {{#rollBetween() featureAspect 89 90}} Dead {{/rollBetween() featureAspect 89 90}} {{#rollBetween() featureAspect 91 92}} Unusual {{/rollBetween() featureAspect 91 92}} {{#rollBetween() featureAspect 93 94}} Abandoned {{/rollBetween() featureAspect 93 94}} {{#rollBetween() featureAspect 95 96}} Deadly {{/rollBetween() featureAspect 95 96}} {{#rollBetween() featureAspect 97 98}} Forgotten {{/rollBetween() featureAspect 97 98}} {{#rollBetween() featureAspect 99 100}} Mystical {{/rollBetween() featureAspect 99 100}}
{{/featureAspect}} {{#featureFocus}}
{{featureFocus}}
{{#rollBetween() featureFocus 1 2}} Attack {{/rollBetween() featureFocus 1 2}} {{#rollBetween() featureFocus 3 4}} Threshold {{/rollBetween() featureFocus 3 4}} {{#rollBetween() featureFocus 5 6}} Boundary {{/rollBetween() featureFocus 5 6}} {{#rollBetween() featureFocus 7 8}} Alarm {{/rollBetween() featureFocus 7 8}} {{#rollBetween() featureFocus 9 10}} Exit {{/rollBetween() featureFocus 9 10}} {{#rollBetween() featureFocus 11 12}} Passage {{/rollBetween() featureFocus 11 12}} {{#rollBetween() featureFocus 13 14}} Crossing {{/rollBetween() featureFocus 13 14}} {{#rollBetween() featureFocus 15 16}} Trigger {{/rollBetween() featureFocus 15 16}} {{#rollBetween() featureFocus 17 18}} Trap {{/rollBetween() featureFocus 17 18}} {{#rollBetween() featureFocus 19 20}} Hideaway {{/rollBetween() featureFocus 19 20}} {{#rollBetween() featureFocus 21 22}} Nature {{/rollBetween() featureFocus 21 22}} {{#rollBetween() featureFocus 23 24}} Sign {{/rollBetween() featureFocus 23 24}} {{#rollBetween() featureFocus 25 26}} Refuge {{/rollBetween() featureFocus 25 26}} {{#rollBetween() featureFocus 27 28}} Valuables {{/rollBetween() featureFocus 27 28}} {{#rollBetween() featureFocus 29 30}} Breach {{/rollBetween() featureFocus 29 30}} {{#rollBetween() featureFocus 31 32}} Route {{/rollBetween() featureFocus 31 32}} {{#rollBetween() featureFocus 33 34}} Location {{/rollBetween() featureFocus 33 34}} {{#rollBetween() featureFocus 35 36}} Trail {{/rollBetween() featureFocus 35 36}} {{#rollBetween() featureFocus 37 38}} Supply {{/rollBetween() featureFocus 37 38}} {{#rollBetween() featureFocus 39 40}} History {{/rollBetween() featureFocus 39 40}} {{#rollBetween() featureFocus 41 42}} Prisoner {{/rollBetween() featureFocus 41 42}} {{#rollBetween() featureFocus 43 44}} Habitation {{/rollBetween() featureFocus 43 44}} {{#rollBetween() featureFocus 45 46}} Debris {{/rollBetween() featureFocus 45 46}} {{#rollBetween() featureFocus 47 48}} Creature {{/rollBetween() featureFocus 47 48}} {{#rollBetween() featureFocus 49 50}} Lair {{/rollBetween() featureFocus 49 50}} {{#rollBetween() featureFocus 51 52}} Person {{/rollBetween() featureFocus 51 52}} {{#rollBetween() featureFocus 53 54}} Enclosure {{/rollBetween() featureFocus 53 54}} {{#rollBetween() featureFocus 55 56}} Remains {{/rollBetween() featureFocus 55 56}} {{#rollBetween() featureFocus 57 58}} Water {{/rollBetween() featureFocus 57 58}} {{#rollBetween() featureFocus 59 60}} Message {{/rollBetween() featureFocus 59 60}} {{#rollBetween() featureFocus 61 62}} Darkness {{/rollBetween() featureFocus 61 62}} {{#rollBetween() featureFocus 63 64}} Opening {{/rollBetween() featureFocus 63 64}} {{#rollBetween() featureFocus 65 66}} Weapon {{/rollBetween() featureFocus 65 66}} {{#rollBetween() featureFocus 67 68}} Entry {{/rollBetween() featureFocus 67 68}} {{#rollBetween() featureFocus 69 70}} Illumination {{/rollBetween() featureFocus 69 70}} {{#rollBetween() featureFocus 71 72}} Obstacle {{/rollBetween() featureFocus 71 72}} {{#rollBetween() featureFocus 73 74}} Craft {{/rollBetween() featureFocus 73 74}} {{#rollBetween() featureFocus 75 76}} Container {{/rollBetween() featureFocus 75 76}} {{#rollBetween() featureFocus 77 78}} Information {{/rollBetween() featureFocus 77 78}} {{#rollBetween() featureFocus 79 80}} Grave {{/rollBetween() featureFocus 79 80}} {{#rollBetween() featureFocus 81 82}} Equipment {{/rollBetween() featureFocus 81 82}} {{#rollBetween() featureFocus 83 84}} Shelter {{/rollBetween() featureFocus 83 84}} {{#rollBetween() featureFocus 85 86}} Denizen {{/rollBetween() featureFocus 85 86}} {{#rollBetween() featureFocus 87 88}} Environment {{/rollBetween() featureFocus 87 88}} {{#rollBetween() featureFocus 89 90}} Material {{/rollBetween() featureFocus 89 90}} {{#rollBetween() featureFocus 91 92}} Resource {{/rollBetween() featureFocus 91 92}} {{#rollBetween() featureFocus 93 94}} Corruption {{/rollBetween() featureFocus 93 94}} {{#rollBetween() featureFocus 95 96}} Death {{/rollBetween() featureFocus 95 96}} {{#rollBetween() featureFocus 97 98}} Function {{/rollBetween() featureFocus 97 98}} {{#rollBetween() featureFocus 99 100}} Power {{/rollBetween() featureFocus 99 100}}
{{/featureFocus}} {{#site_nameFormat}}
{{site_nameFormat}}
{{#rollBetween() site_nameFormat 1 25}} [Description] [Place] {{/rollBetween() site_nameFormat 1 25}} {{#rollBetween() site_nameFormat 26 50}} [Place] of [Detail] {{/rollBetween() site_nameFormat 26 50}} {{#rollBetween() site_nameFormat 51 70}} [Place] of [Description] [Detail] {{/rollBetween() site_nameFormat 51 70}} {{#rollBetween() site_nameFormat 71 80}} [Place] of [Namesake's] [Detail] {{/rollBetween() site_nameFormat 71 80}} {{#rollBetween() site_nameFormat 81 85}} [Namesake's] [Place] {{/rollBetween() site_nameFormat 81 85}} {{#rollBetween() site_nameFormat 86 95}} [Description] [Place] of [Namesake] {{/rollBetween() site_nameFormat 86 95}} {{#rollBetween() site_nameFormat 96 100}} [Place] of [Namesake] {{/rollBetween() site_nameFormat 96 100}}
{{/site_nameFormat}} {{#site_nameDescription}}
{{site_nameDescription}}
{{#rollBetween() site_nameDescription 1 2}} Deep {{/rollBetween() site_nameDescription 1 2}} {{#rollBetween() site_nameDescription 3 4}} Tainted {{/rollBetween() site_nameDescription 3 4}} {{#rollBetween() site_nameDescription 5 6}} Grey {{/rollBetween() site_nameDescription 5 6}} {{#rollBetween() site_nameDescription 7 8}} Forgotten {{/rollBetween() site_nameDescription 7 8}} {{#rollBetween() site_nameDescription 9 10}} Flooded {{/rollBetween() site_nameDescription 9 10}} {{#rollBetween() site_nameDescription 11 12}} Forbidden {{/rollBetween() site_nameDescription 11 12}} {{#rollBetween() site_nameDescription 13 14}} Barren {{/rollBetween() site_nameDescription 13 14}} {{#rollBetween() site_nameDescription 15 16}} Lost {{/rollBetween() site_nameDescription 15 16}} {{#rollBetween() site_nameDescription 17 18}} Cursed {{/rollBetween() site_nameDescription 17 18}} {{#rollBetween() site_nameDescription 19 20}} Fell {{/rollBetween() site_nameDescription 19 20}} {{#rollBetween() site_nameDescription 21 22}} Sunken {{/rollBetween() site_nameDescription 21 22}} {{#rollBetween() site_nameDescription 23 24}} Nightmare {{/rollBetween() site_nameDescription 23 24}} {{#rollBetween() site_nameDescription 25 26}} Infernal {{/rollBetween() site_nameDescription 25 26}} {{#rollBetween() site_nameDescription 27 28}} Dark {{/rollBetween() site_nameDescription 27 28}} {{#rollBetween() site_nameDescription 29 30}} Bloodstained {{/rollBetween() site_nameDescription 29 30}} {{#rollBetween() site_nameDescription 31 32}} Haunted {{/rollBetween() site_nameDescription 31 32}} {{#rollBetween() site_nameDescription 33 34}} White {{/rollBetween() site_nameDescription 33 34}} {{#rollBetween() site_nameDescription 35 36}} Shrouded {{/rollBetween() site_nameDescription 35 36}} {{#rollBetween() site_nameDescription 37 38}} Wasted {{/rollBetween() site_nameDescription 37 38}} {{#rollBetween() site_nameDescription 39 40}} Grim {{/rollBetween() site_nameDescription 39 40}} {{#rollBetween() site_nameDescription 41 42}} Endless {{/rollBetween() site_nameDescription 41 42}} {{#rollBetween() site_nameDescription 43 44}} Crumbling {{/rollBetween() site_nameDescription 43 44}} {{#rollBetween() site_nameDescription 45 46}} Undying {{/rollBetween() site_nameDescription 45 46}} {{#rollBetween() site_nameDescription 47 48}} Bloodied {{/rollBetween() site_nameDescription 47 48}} {{#rollBetween() site_nameDescription 49 50}} Forsaken {{/rollBetween() site_nameDescription 49 50}} {{#rollBetween() site_nameDescription 51 52}} Silent {{/rollBetween() site_nameDescription 51 52}} {{#rollBetween() site_nameDescription 53 54}} Blighted {{/rollBetween() site_nameDescription 53 54}} {{#rollBetween() site_nameDescription 55 56}} Iron {{/rollBetween() site_nameDescription 55 56}} {{#rollBetween() site_nameDescription 57 58}} Frozen {{/rollBetween() site_nameDescription 57 58}} {{#rollBetween() site_nameDescription 59 60}} Abyssal {{/rollBetween() site_nameDescription 59 60}} {{#rollBetween() site_nameDescription 61 62}} Crimson {{/rollBetween() site_nameDescription 61 62}} {{#rollBetween() site_nameDescription 63 64}} Silver {{/rollBetween() site_nameDescription 63 64}} {{#rollBetween() site_nameDescription 65 66}} Desecrated {{/rollBetween() site_nameDescription 65 66}} {{#rollBetween() site_nameDescription 67 68}} Ashen {{/rollBetween() site_nameDescription 67 68}} {{#rollBetween() site_nameDescription 69 70}} Elder {{/rollBetween() site_nameDescription 69 70}} {{#rollBetween() site_nameDescription 71 72}} Scorched {{/rollBetween() site_nameDescription 71 72}} {{#rollBetween() site_nameDescription 73 74}} Unknown {{/rollBetween() site_nameDescription 73 74}} {{#rollBetween() site_nameDescription 75 76}} Scarred {{/rollBetween() site_nameDescription 75 76}} {{#rollBetween() site_nameDescription 77 78}} Broken {{/rollBetween() site_nameDescription 77 78}} {{#rollBetween() site_nameDescription 79 80}} Chaotic {{/rollBetween() site_nameDescription 79 80}} {{#rollBetween() site_nameDescription 81 82}} Black {{/rollBetween() site_nameDescription 81 82}} {{#rollBetween() site_nameDescription 83 84}} Hidden {{/rollBetween() site_nameDescription 83 84}} {{#rollBetween() site_nameDescription 85 86}} Sundered {{/rollBetween() site_nameDescription 85 86}} {{#rollBetween() site_nameDescription 87 88}} Shattered {{/rollBetween() site_nameDescription 87 88}} {{#rollBetween() site_nameDescription 89 90}} Dreaded {{/rollBetween() site_nameDescription 89 90}} {{#rollBetween() site_nameDescription 91 92}} Secret {{/rollBetween() site_nameDescription 91 92}} {{#rollBetween() site_nameDescription 93 94}} High {{/rollBetween() site_nameDescription 93 94}} {{#rollBetween() site_nameDescription 95 96}} Sacred {{/rollBetween() site_nameDescription 95 96}} {{#rollBetween() site_nameDescription 97 98}} Fallen {{/rollBetween() site_nameDescription 97 98}} {{#rollBetween() site_nameDescription 99 100}} Ruined {{/rollBetween() site_nameDescription 99 100}}
{{/site_nameDescription}} {{#site_nameDetail}}
{{site_nameDetail}}
{{#rollBetween() site_nameDetail 1 2}} Blight {{/rollBetween() site_nameDetail 1 2}} {{#rollBetween() site_nameDetail 3 4}} Strife {{/rollBetween() site_nameDetail 3 4}} {{#rollBetween() site_nameDetail 5 6}} Nightfall {{/rollBetween() site_nameDetail 5 6}} {{#rollBetween() site_nameDetail 7 8}} Fury {{/rollBetween() site_nameDetail 7 8}} {{#rollBetween() site_nameDetail 9 10}} Terror {{/rollBetween() site_nameDetail 9 10}} {{#rollBetween() site_nameDetail 11 12}} Truth {{/rollBetween() site_nameDetail 11 12}} {{#rollBetween() site_nameDetail 13 14}} Spring {{/rollBetween() site_nameDetail 13 14}} {{#rollBetween() site_nameDetail 15 16}} Sanctuary {{/rollBetween() site_nameDetail 15 16}} {{#rollBetween() site_nameDetail 17 18}} Bone {{/rollBetween() site_nameDetail 17 18}} {{#rollBetween() site_nameDetail 19 20}} Specters {{/rollBetween() site_nameDetail 19 20}} {{#rollBetween() site_nameDetail 21 22}} Daybreak {{/rollBetween() site_nameDetail 21 22}} {{#rollBetween() site_nameDetail 23 24}} Doom {{/rollBetween() site_nameDetail 23 24}} {{#rollBetween() site_nameDetail 25 26}} Treachery {{/rollBetween() site_nameDetail 25 26}} {{#rollBetween() site_nameDetail 27 28}} Blood {{/rollBetween() site_nameDetail 27 28}} {{#rollBetween() site_nameDetail 29 30}} War {{/rollBetween() site_nameDetail 29 30}} {{#rollBetween() site_nameDetail 31 32}} Torment {{/rollBetween() site_nameDetail 31 32}} {{#rollBetween() site_nameDetail 33 34}} Iron {{/rollBetween() site_nameDetail 33 34}} {{#rollBetween() site_nameDetail 35 36}} Silence {{/rollBetween() site_nameDetail 35 36}} {{#rollBetween() site_nameDetail 37 38}} Mist {{/rollBetween() site_nameDetail 37 38}} {{#rollBetween() site_nameDetail 39 40}} Isolation {{/rollBetween() site_nameDetail 39 40}} {{#rollBetween() site_nameDetail 41 42}} Runes {{/rollBetween() site_nameDetail 41 42}} {{#rollBetween() site_nameDetail 43 44}} Rot {{/rollBetween() site_nameDetail 43 44}} {{#rollBetween() site_nameDetail 45 46}} Corruption {{/rollBetween() site_nameDetail 45 46}} {{#rollBetween() site_nameDetail 47 48}} Prophecy {{/rollBetween() site_nameDetail 47 48}} {{#rollBetween() site_nameDetail 49 50}} Fate {{/rollBetween() site_nameDetail 49 50}} {{#rollBetween() site_nameDetail 51 52}} Twilight {{/rollBetween() site_nameDetail 51 52}} {{#rollBetween() site_nameDetail 53 54}} Power {{/rollBetween() site_nameDetail 53 54}} {{#rollBetween() site_nameDetail 55 56}} Darkness {{/rollBetween() site_nameDetail 55 56}} {{#rollBetween() site_nameDetail 57 58}} Gloom {{/rollBetween() site_nameDetail 57 58}} {{#rollBetween() site_nameDetail 59 60}} Storms {{/rollBetween() site_nameDetail 59 60}} {{#rollBetween() site_nameDetail 61 62}} Hope {{/rollBetween() site_nameDetail 61 62}} {{#rollBetween() site_nameDetail 63 64}} Lament {{/rollBetween() site_nameDetail 63 64}} {{#rollBetween() site_nameDetail 65 66}} Frost {{/rollBetween() site_nameDetail 65 66}} {{#rollBetween() site_nameDetail 67 68}} Souls {{/rollBetween() site_nameDetail 67 68}} {{#rollBetween() site_nameDetail 69 70}} Winter {{/rollBetween() site_nameDetail 69 70}} {{#rollBetween() site_nameDetail 71 72}} Sadness {{/rollBetween() site_nameDetail 71 72}} {{#rollBetween() site_nameDetail 73 74}} Desolation {{/rollBetween() site_nameDetail 73 74}} {{#rollBetween() site_nameDetail 75 76}} Bane {{/rollBetween() site_nameDetail 75 76}} {{#rollBetween() site_nameDetail 77 78}} Lies {{/rollBetween() site_nameDetail 77 78}} {{#rollBetween() site_nameDetail 79 80}} Ash {{/rollBetween() site_nameDetail 79 80}} {{#rollBetween() site_nameDetail 81 82}} Banishment {{/rollBetween() site_nameDetail 81 82}} {{#rollBetween() site_nameDetail 83 84}} Shadow {{/rollBetween() site_nameDetail 83 84}} {{#rollBetween() site_nameDetail 85 86}} Madness {{/rollBetween() site_nameDetail 85 86}} {{#rollBetween() site_nameDetail 87 88}} Stone {{/rollBetween() site_nameDetail 87 88}} {{#rollBetween() site_nameDetail 89 90}} Secrets {{/rollBetween() site_nameDetail 89 90}} {{#rollBetween() site_nameDetail 91 92}} Despair {{/rollBetween() site_nameDetail 91 92}} {{#rollBetween() site_nameDetail 93 94}} Blades {{/rollBetween() site_nameDetail 93 94}} {{#rollBetween() site_nameDetail 95 96}} Dread {{/rollBetween() site_nameDetail 95 96}} {{#rollBetween() site_nameDetail 97 98}} Light {{/rollBetween() site_nameDetail 97 98}} {{#rollBetween() site_nameDetail 99 100}} Wrath {{/rollBetween() site_nameDetail 99 100}}
{{/site_nameDetail}} {{#site_nameNamesake}}
{{site_nameNamesake}}
{{#rollBetween() site_nameNamesake 1 2}} Breckon {{/rollBetween() site_nameNamesake 1 2}} {{#rollBetween() site_nameNamesake 3 4}} Issara {{/rollBetween() site_nameNamesake 3 4}} {{#rollBetween() site_nameNamesake 5 6}} Milenna {{/rollBetween() site_nameNamesake 5 6}} {{#rollBetween() site_nameNamesake 7 8}} Thorval {{/rollBetween() site_nameNamesake 7 8}} {{#rollBetween() site_nameNamesake 9 10}} Khulan {{/rollBetween() site_nameNamesake 9 10}} {{#rollBetween() site_nameNamesake 11 12}} Aurvang {{/rollBetween() site_nameNamesake 11 12}} {{#rollBetween() site_nameNamesake 13 14}} Kalida {{/rollBetween() site_nameNamesake 13 14}} {{#rollBetween() site_nameNamesake 15 16}} Keeara {{/rollBetween() site_nameNamesake 15 16}} {{#rollBetween() site_nameNamesake 17 18}} Andor {{/rollBetween() site_nameNamesake 17 18}} {{#rollBetween() site_nameNamesake 19 20}} Zakaria {{/rollBetween() site_nameNamesake 19 20}} {{#rollBetween() site_nameNamesake 21 22}} Willa {{/rollBetween() site_nameNamesake 21 22}} {{#rollBetween() site_nameNamesake 23 24}} Etana {{/rollBetween() site_nameNamesake 23 24}} {{#rollBetween() site_nameNamesake 25 26}} Valgard {{/rollBetween() site_nameNamesake 25 26}} {{#rollBetween() site_nameNamesake 27 28}} Kenrick {{/rollBetween() site_nameNamesake 27 28}} {{#rollBetween() site_nameNamesake 29 30}} Wyland {{/rollBetween() site_nameNamesake 29 30}} {{#rollBetween() site_nameNamesake 31 32}} Sidura {{/rollBetween() site_nameNamesake 31 32}} {{#rollBetween() site_nameNamesake 33 34}} Svala {{/rollBetween() site_nameNamesake 33 34}} {{#rollBetween() site_nameNamesake 35 36}} Kajir {{/rollBetween() site_nameNamesake 35 36}} {{#rollBetween() site_nameNamesake 37 38}} Saiven {{/rollBetween() site_nameNamesake 37 38}} {{#rollBetween() site_nameNamesake 39 40}} Callwen {{/rollBetween() site_nameNamesake 39 40}} {{#rollBetween() site_nameNamesake 41 42}} Zhan {{/rollBetween() site_nameNamesake 41 42}} {{#rollBetween() site_nameNamesake 43 44}} Solana {{/rollBetween() site_nameNamesake 43 44}} {{#rollBetween() site_nameNamesake 45 46}} Ildar {{/rollBetween() site_nameNamesake 45 46}} {{#rollBetween() site_nameNamesake 47 48}} Keelan {{/rollBetween() site_nameNamesake 47 48}} {{#rollBetween() site_nameNamesake 49 50}} Thrain {{/rollBetween() site_nameNamesake 49 50}} {{#rollBetween() site_nameNamesake 51 52}} Kynan {{/rollBetween() site_nameNamesake 51 52}} {{#rollBetween() site_nameNamesake 53 54}} Jadina {{/rollBetween() site_nameNamesake 53 54}} {{#rollBetween() site_nameNamesake 55 56}} Radek {{/rollBetween() site_nameNamesake 55 56}} {{#rollBetween() site_nameNamesake 57 58}} Wulan {{/rollBetween() site_nameNamesake 57 58}} {{#rollBetween() site_nameNamesake 59 60}} Garion {{/rollBetween() site_nameNamesake 59 60}} {{#rollBetween() site_nameNamesake 61 62}} Eysa {{/rollBetween() site_nameNamesake 61 62}} {{#rollBetween() site_nameNamesake 63 64}} Kolor {{/rollBetween() site_nameNamesake 63 64}} {{#rollBetween() site_nameNamesake 65 66}} Katarra {{/rollBetween() site_nameNamesake 65 66}} {{#rollBetween() site_nameNamesake 67 68}} Dain {{/rollBetween() site_nameNamesake 67 68}} {{#rollBetween() site_nameNamesake 69 70}} Farina {{/rollBetween() site_nameNamesake 69 70}} {{#rollBetween() site_nameNamesake 71 72}} Yala {{/rollBetween() site_nameNamesake 71 72}} {{#rollBetween() site_nameNamesake 73 74}} Kodroth {{/rollBetween() site_nameNamesake 73 74}} {{#rollBetween() site_nameNamesake 75 76}} Morien {{/rollBetween() site_nameNamesake 75 76}} {{#rollBetween() site_nameNamesake 77 78}} Akida {{/rollBetween() site_nameNamesake 77 78}} {{#rollBetween() site_nameNamesake 79 80}} Haldorr {{/rollBetween() site_nameNamesake 79 80}} {{#rollBetween() site_nameNamesake 81 82}} Nyrad {{/rollBetween() site_nameNamesake 81 82}} {{#rollBetween() site_nameNamesake 83 84}} Edda {{/rollBetween() site_nameNamesake 83 84}} {{#rollBetween() site_nameNamesake 85 86}} Jorund {{/rollBetween() site_nameNamesake 85 86}} {{#rollBetween() site_nameNamesake 87 88}} Morraine {{/rollBetween() site_nameNamesake 87 88}} {{#rollBetween() site_nameNamesake 89 90}} Lindar {{/rollBetween() site_nameNamesake 89 90}} {{#rollBetween() site_nameNamesake 91 92}} Sithra {{/rollBetween() site_nameNamesake 91 92}} {{#rollBetween() site_nameNamesake 93 94}} Torgan {{/rollBetween() site_nameNamesake 93 94}} {{#rollBetween() site_nameNamesake 95 96}} Arnorr {{/rollBetween() site_nameNamesake 95 96}} {{#rollBetween() site_nameNamesake 97 98}} Thyri {{/rollBetween() site_nameNamesake 97 98}} {{#rollBetween() site_nameNamesake 99 100}} Erisia {{/rollBetween() site_nameNamesake 99 100}}
{{/site_nameNamesake}} {{#site_namePlace}}
{{site_namePlace}}
{{#rollBetween() site_namePlace 1 6}} Barrow {{/rollBetween() site_namePlace 1 6}} {{#rollBetween() site_namePlace 7 18}} Cavern {{/rollBetween() site_namePlace 7 18}} {{#rollBetween() site_namePlace 19 28}} Frozen Cavern {{/rollBetween() site_namePlace 19 28}} {{#rollBetween() site_namePlace 29 32}} Icereach {{/rollBetween() site_namePlace 29 32}} {{#rollBetween() site_namePlace 33 38}} Mine {{/rollBetween() site_namePlace 33 38}} {{#rollBetween() site_namePlace 39 48}} Pass {{/rollBetween() site_namePlace 39 48}} {{#rollBetween() site_namePlace 49 58}} Ruin {{/rollBetween() site_namePlace 49 58}} {{#rollBetween() site_namePlace 59 68}} Sea Cave {{/rollBetween() site_namePlace 59 68}} {{#rollBetween() site_namePlace 69 78}} Shadowfen {{/rollBetween() site_namePlace 69 78}} {{#rollBetween() site_namePlace 79 83}} Stronghold {{/rollBetween() site_namePlace 79 83}} {{#rollBetween() site_namePlace 84 95}} Tanglewood {{/rollBetween() site_namePlace 84 95}} {{#rollBetween() site_namePlace 96 100}} Underkeep {{/rollBetween() site_namePlace 96 100}}
{{/site_namePlace}} {{#site_natureTheme}}
{{site_natureTheme}}
{{#rollBetween() site_natureTheme 1 11}} Ancient {{/rollBetween() site_natureTheme 1 11}} {{#rollBetween() site_natureTheme 12 23}} Corrupted {{/rollBetween() site_natureTheme 12 23}} {{#rollBetween() site_natureTheme 24 35}} Fortified {{/rollBetween() site_natureTheme 24 35}} {{#rollBetween() site_natureTheme 36 48}} Hallowed {{/rollBetween() site_natureTheme 36 48}} {{#rollBetween() site_natureTheme 49 61}} Haunted {{/rollBetween() site_natureTheme 49 61}} {{#rollBetween() site_natureTheme 62 74}} Infested {{/rollBetween() site_natureTheme 62 74}} {{#rollBetween() site_natureTheme 75 87}} Ravaged {{/rollBetween() site_natureTheme 75 87}} {{#rollBetween() site_natureTheme 88 100}} Wild {{/rollBetween() site_natureTheme 88 100}}
{{/site_natureTheme}} {{#site_natureDomain}}
{{site_natureDomain}}
{{#rollBetween() site_natureDomain 1 6}} Barrow {{/rollBetween() site_natureDomain 1 6}} {{#rollBetween() site_natureDomain 7 18}} Cavern {{/rollBetween() site_natureDomain 7 18}} {{#rollBetween() site_natureDomain 19 28}} Frozen Cavern {{/rollBetween() site_natureDomain 19 28}} {{#rollBetween() site_natureDomain 29 32}} Icereach {{/rollBetween() site_natureDomain 29 32}} {{#rollBetween() site_natureDomain 33 38}} Mine {{/rollBetween() site_natureDomain 33 38}} {{#rollBetween() site_natureDomain 39 48}} Pass {{/rollBetween() site_natureDomain 39 48}} {{#rollBetween() site_natureDomain 49 58}} Ruin {{/rollBetween() site_natureDomain 49 58}} {{#rollBetween() site_natureDomain 59 68}} Sea Cave {{/rollBetween() site_natureDomain 59 68}} {{#rollBetween() site_natureDomain 69 78}} Shadowfen {{/rollBetween() site_natureDomain 69 78}} {{#rollBetween() site_natureDomain 79 83}} Stronghold {{/rollBetween() site_natureDomain 79 83}} {{#rollBetween() site_natureDomain 84 95}} Tanglewood {{/rollBetween() site_natureDomain 84 95}} {{#rollBetween() site_natureDomain 96 100}} Underkeep {{/rollBetween() site_natureDomain 96 100}}
{{/site_natureDomain}} {{#monstrositySize}}
{{monstrositySize}}
{{#rollBetween() monstrositySize 1 5}} Tiny (rodent-sized) {{/rollBetween() monstrositySize 1 5}} {{#rollBetween() monstrositySize 6 30}} Small (hound-sized) {{/rollBetween() monstrositySize 6 30}} {{#rollBetween() monstrositySize 31 65}} Medium (person-sized) {{/rollBetween() monstrositySize 31 65}} {{#rollBetween() monstrositySize 66 94}} Large (giant-sized) {{/rollBetween() monstrositySize 66 94}} {{#rollBetween() monstrositySize 95 99}} Huge (whale-sized) {{/rollBetween() monstrositySize 95 99}} {{#rollTotal() monstrositySize 100}} Titanic (incomprehensible) {{/rollTotal() monstrositySize 100}}
{{/monstrositySize}} {{#monstrosityPrimaryForm}}
{{monstrosityPrimaryForm}}
{{#rollBetween() monstrosityPrimaryForm 1 15}} Beast / mammal {{/rollBetween() monstrosityPrimaryForm 1 15}} {{#rollBetween() monstrosityPrimaryForm 16 25}} Humanoid {{/rollBetween() monstrosityPrimaryForm 16 25}} {{#rollBetween() monstrosityPrimaryForm 26 31}} Bird {{/rollBetween() monstrosityPrimaryForm 26 31}} {{#rollBetween() monstrosityPrimaryForm 32 37}} Spider {{/rollBetween() monstrosityPrimaryForm 32 37}} {{#rollBetween() monstrosityPrimaryForm 38 43}} Snake {{/rollBetween() monstrosityPrimaryForm 38 43}} {{#rollBetween() monstrosityPrimaryForm 44 49}} Worm / slug {{/rollBetween() monstrosityPrimaryForm 44 49}} {{#rollBetween() monstrosityPrimaryForm 50 55}} Lizard {{/rollBetween() monstrosityPrimaryForm 50 55}} {{#rollBetween() monstrosityPrimaryForm 56 61}} Insect {{/rollBetween() monstrosityPrimaryForm 56 61}} {{#rollBetween() monstrosityPrimaryForm 62 66}} Amorphous {{/rollBetween() monstrosityPrimaryForm 62 66}} {{#rollBetween() monstrosityPrimaryForm 67 69}} Crustacean {{/rollBetween() monstrosityPrimaryForm 67 69}} {{#rollBetween() monstrosityPrimaryForm 70 71}} Fish {{/rollBetween() monstrosityPrimaryForm 70 71}} {{#rollBetween() monstrosityPrimaryForm 72 73}} Octopoid {{/rollBetween() monstrosityPrimaryForm 72 73}} {{#rollBetween() monstrosityPrimaryForm 74 75}} Amphibian {{/rollBetween() monstrosityPrimaryForm 74 75}} {{#rollBetween() monstrosityPrimaryForm 76 77}} Plant {{/rollBetween() monstrosityPrimaryForm 76 77}} {{#rollTotal() monstrosityPrimaryForm 78}} Incorporeal {{/rollTotal() monstrosityPrimaryForm 78}} {{#rollTotal() monstrosityPrimaryForm 79}} Mineral {{/rollTotal() monstrosityPrimaryForm 79}} {{#rollTotal() monstrosityPrimaryForm 80}} Elemental {{/rollTotal() monstrosityPrimaryForm 80}} {{#rollBetween() monstrosityPrimaryForm 81 100}} Hybrid (roll twice) {{/rollBetween() monstrosityPrimaryForm 81 100}}
{{/monstrosityPrimaryForm}} {{#monstrosityCharacteristics}}
{{monstrosityCharacteristics}}
{{#rollBetween() monstrosityCharacteristics 1 5}} Extra limbs {{/rollBetween() monstrosityCharacteristics 1 5}} {{#rollBetween() monstrosityCharacteristics 6 10}} Fangs / rows of sharp teeth {{/rollBetween() monstrosityCharacteristics 6 10}} {{#rollBetween() monstrosityCharacteristics 11 15}} Claws / talons {{/rollBetween() monstrosityCharacteristics 11 15}} {{#rollBetween() monstrosityCharacteristics 16 20}} Strange color / markings {{/rollBetween() monstrosityCharacteristics 16 20}} {{#rollBetween() monstrosityCharacteristics 21 25}} Horns / tusks {{/rollBetween() monstrosityCharacteristics 21 25}} {{#rollBetween() monstrosityCharacteristics 26 30}} Oversized mouth {{/rollBetween() monstrosityCharacteristics 26 30}} {{#rollBetween() monstrosityCharacteristics 31 35}} Spikes / spines {{/rollBetween() monstrosityCharacteristics 31 35}} {{#rollBetween() monstrosityCharacteristics 36 40}} Tail {{/rollBetween() monstrosityCharacteristics 36 40}} {{#rollBetween() monstrosityCharacteristics 41 45}} Multi-segmented body {{/rollBetween() monstrosityCharacteristics 41 45}} {{#rollBetween() monstrosityCharacteristics 46 50}} Wings {{/rollBetween() monstrosityCharacteristics 46 50}} {{#rollBetween() monstrosityCharacteristics 51 54}} Stinger / barbs {{/rollBetween() monstrosityCharacteristics 51 54}} {{#rollBetween() monstrosityCharacteristics 55 58}} Many-eyed {{/rollBetween() monstrosityCharacteristics 55 58}} {{#rollBetween() monstrosityCharacteristics 59 62}} Distinctive sound {{/rollBetween() monstrosityCharacteristics 59 62}} {{#rollBetween() monstrosityCharacteristics 63 66}} Tentacles / tendrils {{/rollBetween() monstrosityCharacteristics 63 66}} {{#rollBetween() monstrosityCharacteristics 67 69}} Mandibles / pincers {{/rollBetween() monstrosityCharacteristics 67 69}} {{#rollBetween() monstrosityCharacteristics 70 72}} Luminescent {{/rollBetween() monstrosityCharacteristics 70 72}} {{#rollBetween() monstrosityCharacteristics 73 75}} Antennae / sensory organs {{/rollBetween() monstrosityCharacteristics 73 75}} {{#rollBetween() monstrosityCharacteristics 76 78}} Proboscis / inner jaw {{/rollBetween() monstrosityCharacteristics 76 78}} {{#rollBetween() monstrosityCharacteristics 79 81}} Exoskeleton / shell {{/rollBetween() monstrosityCharacteristics 79 81}} {{#rollBetween() monstrosityCharacteristics 82 84}} Bony protuberances {{/rollBetween() monstrosityCharacteristics 82 84}} {{#rollBetween() monstrosityCharacteristics 85 87}} Corrupted flesh {{/rollBetween() monstrosityCharacteristics 85 87}} {{#rollBetween() monstrosityCharacteristics 88 90}} Semi-transparent {{/rollBetween() monstrosityCharacteristics 88 90}} {{#rollBetween() monstrosityCharacteristics 91 93}} Scarred / injured {{/rollBetween() monstrosityCharacteristics 91 93}} {{#rollBetween() monstrosityCharacteristics 94 95}} Egg sac / carried offspring {{/rollBetween() monstrosityCharacteristics 94 95}} {{#rollBetween() monstrosityCharacteristics 96 97}} Rotting / skeletal {{/rollBetween() monstrosityCharacteristics 96 97}} {{#rollTotal() monstrosityCharacteristics 98}} Mummified / desiccated {{/rollTotal() monstrosityCharacteristics 98}} {{#rollTotal() monstrosityCharacteristics 99}} Multi-headed {{/rollTotal() monstrosityCharacteristics 99}} {{#rollBetween() monstrosityCharacteristics 100}} Etched with mystic runes {{/rollBetween() monstrosityCharacteristics 100}}
{{/monstrosityCharacteristics}} {{#monstrosityAbilities}}
{{monstrosityAbilities}}
{{#rollBetween() monstrosityAbilities 1 4}} Keen senses {{/rollBetween() monstrosityAbilities 1 4}} {{#rollBetween() monstrosityAbilities 5 8}} Intimidating vocalization {{/rollBetween() monstrosityAbilities 5 8}} {{#rollBetween() monstrosityAbilities 9 12}} Climber {{/rollBetween() monstrosityAbilities 9 12}} {{#rollBetween() monstrosityAbilities 13 16}} Intelligent {{/rollBetween() monstrosityAbilities 13 16}} {{#rollBetween() monstrosityAbilities 17 20}} Swift {{/rollBetween() monstrosityAbilities 17 20}} {{#rollBetween() monstrosityAbilities 21 24}} Powerful bite {{/rollBetween() monstrosityAbilities 21 24}} {{#rollBetween() monstrosityAbilities 25 28}} Stealthy / ambusher {{/rollBetween() monstrosityAbilities 25 28}} {{#rollBetween() monstrosityAbilities 29 32}} Horrid visage {{/rollBetween() monstrosityAbilities 29 32}} {{#rollBetween() monstrosityAbilities 33 36}} Strong {{/rollBetween() monstrosityAbilities 33 36}} {{#rollBetween() monstrosityAbilities 37 40}} Camouflaged {{/rollBetween() monstrosityAbilities 37 40}} {{#rollBetween() monstrosityAbilities 41 43}} Flier / glider {{/rollBetween() monstrosityAbilities 41 43}} {{#rollBetween() monstrosityAbilities 44 46}} Poisonous {{/rollBetween() monstrosityAbilities 44 46}} {{#rollBetween() monstrosityAbilities 47 49}} Semiaquatic / swimmer {{/rollBetween() monstrosityAbilities 47 49}} {{#rollBetween() monstrosityAbilities 50 52}} Grappler / entangler {{/rollBetween() monstrosityAbilities 50 52}} {{#rollBetween() monstrosityAbilities 53 55}} Leaper {{/rollBetween() monstrosityAbilities 53 55}} {{#rollBetween() monstrosityAbilities 56 58}} Crusher / constrictor {{/rollBetween() monstrosityAbilities 56 58}} {{#rollBetween() monstrosityAbilities 59 61}} Armored {{/rollBetween() monstrosityAbilities 59 61}} {{#rollBetween() monstrosityAbilities 62 64}} Burrower {{/rollBetween() monstrosityAbilities 62 64}} {{#rollBetween() monstrosityAbilities 65 67}} Noxious smell {{/rollBetween() monstrosityAbilities 65 67}} {{#rollBetween() monstrosityAbilities 68 69}} Trap-setter {{/rollBetween() monstrosityAbilities 68 69}} {{#rollBetween() monstrosityAbilities 70 71}} Parasitic {{/rollBetween() monstrosityAbilities 70 71}} {{#rollBetween() monstrosityAbilities 72 73}} Vibration sense {{/rollBetween() monstrosityAbilities 72 73}} {{#rollBetween() monstrosityAbilities 74 75}} Breath weapon / toxic spew {{/rollBetween() monstrosityAbilities 74 75}} {{#rollBetween() monstrosityAbilities 76 77}} Mimicry {{/rollBetween() monstrosityAbilities 76 77}} {{#rollBetween() monstrosityAbilities 78 79}} Shapeshifting {{/rollBetween() monstrosityAbilities 78 79}} {{#rollBetween() monstrosityAbilities 80 81}} Control lesser creatures {{/rollBetween() monstrosityAbilities 80 81}} {{#rollBetween() monstrosityAbilities 82 83}} Echolocation {{/rollBetween() monstrosityAbilities 82 83}} {{#rollBetween() monstrosityAbilities 84 85}} Electric shock {{/rollBetween() monstrosityAbilities 84 85}} {{#rollBetween() monstrosityAbilities 86 87}} Acidic {{/rollBetween() monstrosityAbilities 86 87}} {{#rollBetween() monstrosityAbilities 88 89}} Symbiotic {{/rollBetween() monstrosityAbilities 88 89}} {{#rollBetween() monstrosityAbilities 90 91}} Shoot projectiles {{/rollBetween() monstrosityAbilities 90 91}} {{#rollTotal() monstrosityAbilities 92}} Paralyzing {{/rollTotal() monstrosityAbilities 92}} {{#rollTotal() monstrosityAbilities 93}} Immune to iron {{/rollTotal() monstrosityAbilities 93}} {{#rollTotal() monstrosityAbilities 94}} Feels no pain {{/rollTotal() monstrosityAbilities 94}} {{#rollTotal() monstrosityAbilities 95}} Enact rituals {{/rollTotal() monstrosityAbilities 95}} {{#rollTotal() monstrosityAbilities 96}} Create illusions {{/rollTotal() monstrosityAbilities 96}} {{#rollTotal() monstrosityAbilities 97}} Mind control / telepathy {{/rollTotal() monstrosityAbilities 97}} {{#rollTotal() monstrosityAbilities 98}} Move between realities {{/rollTotal() monstrosityAbilities 98}} {{#rollTotal() monstrosityAbilities 99}} Wield weapons {{/rollTotal() monstrosityAbilities 99}} {{#rollTotal() monstrosityAbilities 100}} Control elements {{/rollTotal() monstrosityAbilities 100}}
{{/monstrosityAbilities}} {{#trapEvent}}
{{trapEvent}}
{{#rollBetween() trapEvent 1 4}} Block {{/rollBetween() trapEvent 1 4}} {{#rollBetween() trapEvent 5 8}} Create {{/rollBetween() trapEvent 5 8}} {{#rollBetween() trapEvent 9 12}} Break {{/rollBetween() trapEvent 9 12}} {{#rollBetween() trapEvent 13 16}} Puncture {{/rollBetween() trapEvent 13 16}} {{#rollBetween() trapEvent 17 20}} Entangle {{/rollBetween() trapEvent 17 20}} {{#rollBetween() trapEvent 21 24}} Enclose {{/rollBetween() trapEvent 21 24}} {{#rollBetween() trapEvent 25 28}} Ambush {{/rollBetween() trapEvent 25 28}} {{#rollBetween() trapEvent 29 32}} Snare {{/rollBetween() trapEvent 29 32}} {{#rollBetween() trapEvent 33 36}} Change {{/rollBetween() trapEvent 33 36}} {{#rollBetween() trapEvent 37 40}} Imitate {{/rollBetween() trapEvent 37 40}} {{#rollBetween() trapEvent 41 44}} Crush {{/rollBetween() trapEvent 41 44}} {{#rollBetween() trapEvent 45 48}} Drop {{/rollBetween() trapEvent 45 48}} {{#rollBetween() trapEvent 49 52}} Conceal {{/rollBetween() trapEvent 49 52}} {{#rollBetween() trapEvent 53 56}} Lure {{/rollBetween() trapEvent 53 56}} {{#rollBetween() trapEvent 57 60}} Release {{/rollBetween() trapEvent 57 60}} {{#rollBetween() trapEvent 61 64}} Obscure {{/rollBetween() trapEvent 61 64}} {{#rollBetween() trapEvent 65 68}} Cut {{/rollBetween() trapEvent 65 68}} {{#rollBetween() trapEvent 69 72}} Smother {{/rollBetween() trapEvent 69 72}} {{#rollBetween() trapEvent 73 76}} Collapse {{/rollBetween() trapEvent 73 76}} {{#rollBetween() trapEvent 77 80}} Summon {{/rollBetween() trapEvent 77 80}} {{#rollBetween() trapEvent 81 84}} Move {{/rollBetween() trapEvent 81 84}} {{#rollBetween() trapEvent 85 88}} Surprise {{/rollBetween() trapEvent 85 88}} {{#rollBetween() trapEvent 89 92}} Divert {{/rollBetween() trapEvent 89 92}} {{#rollBetween() trapEvent 93 96}} Attack {{/rollBetween() trapEvent 93 96}} {{#rollBetween() trapEvent 97 100}} Trigger {{/rollBetween() trapEvent 97 100}}
{{/trapEvent}} {{#trapComponent}}
{{trapComponent}}
{{#rollBetween() trapComponent 1 4}} Pit {{/rollBetween() trapComponent 1 4}} {{#rollBetween() trapComponent 5 8}} Water {{/rollBetween() trapComponent 5 8}} {{#rollBetween() trapComponent 9 12}} Fire {{/rollBetween() trapComponent 9 12}} {{#rollBetween() trapComponent 13 16}} Projectile {{/rollBetween() trapComponent 13 16}} {{#rollBetween() trapComponent 17 20}} Passage {{/rollBetween() trapComponent 17 20}} {{#rollBetween() trapComponent 21 24}} Fall {{/rollBetween() trapComponent 21 24}} {{#rollBetween() trapComponent 25 28}} Debris {{/rollBetween() trapComponent 25 28}} {{#rollBetween() trapComponent 29 32}} Fear {{/rollBetween() trapComponent 29 32}} {{#rollBetween() trapComponent 33 36}} Alarm {{/rollBetween() trapComponent 33 36}} {{#rollBetween() trapComponent 37 40}} Trigger {{/rollBetween() trapComponent 37 40}} {{#rollBetween() trapComponent 41 44}} Cold {{/rollBetween() trapComponent 41 44}} {{#rollBetween() trapComponent 45 48}} Weapon {{/rollBetween() trapComponent 45 48}} {{#rollBetween() trapComponent 49 52}} Darkness {{/rollBetween() trapComponent 49 52}} {{#rollBetween() trapComponent 53 56}} Decay {{/rollBetween() trapComponent 53 56}} {{#rollBetween() trapComponent 57 60}} Path {{/rollBetween() trapComponent 57 60}} {{#rollBetween() trapComponent 61 64}} Stone {{/rollBetween() trapComponent 61 64}} {{#rollBetween() trapComponent 65 68}} Terrain {{/rollBetween() trapComponent 65 68}} {{#rollBetween() trapComponent 69 72}} Poison {{/rollBetween() trapComponent 69 72}} {{#rollBetween() trapComponent 73 76}} Barrier {{/rollBetween() trapComponent 73 76}} {{#rollBetween() trapComponent 77 80}} Overhead {{/rollBetween() trapComponent 77 80}} {{#rollBetween() trapComponent 81 84}} Magic {{/rollBetween() trapComponent 81 84}} {{#rollBetween() trapComponent 85 88}} Toxin {{/rollBetween() trapComponent 85 88}} {{#rollBetween() trapComponent 89 92}} Earth {{/rollBetween() trapComponent 89 92}} {{#rollBetween() trapComponent 93 96}} Light {{/rollBetween() trapComponent 93 96}} {{#rollBetween() trapComponent 97 100}} Denizen {{/rollBetween() trapComponent 97 100}}
{{/trapComponent}} {{#combat_eventMethod}}
{{combat_eventMethod}}
{{#rollBetween() combat_eventMethod 1 2}} Defy {{/rollBetween() combat_eventMethod 1 2}} {{#rollBetween() combat_eventMethod 3 4}} Break {{/rollBetween() combat_eventMethod 3 4}} {{#rollBetween() combat_eventMethod 5 6}} Trick {{/rollBetween() combat_eventMethod 5 6}} {{#rollBetween() combat_eventMethod 7 8}} Evade {{/rollBetween() combat_eventMethod 7 8}} {{#rollBetween() combat_eventMethod 9 10}} Protect {{/rollBetween() combat_eventMethod 9 10}} {{#rollBetween() combat_eventMethod 11 12}} Overwhelm {{/rollBetween() combat_eventMethod 11 12}} {{#rollBetween() combat_eventMethod 13 14}} Persevere {{/rollBetween() combat_eventMethod 13 14}} {{#rollBetween() combat_eventMethod 15 16}} Assist {{/rollBetween() combat_eventMethod 15 16}} {{#rollBetween() combat_eventMethod 17 18}} Await {{/rollBetween() combat_eventMethod 17 18}} {{#rollBetween() combat_eventMethod 19 20}} Abort {{/rollBetween() combat_eventMethod 19 20}} {{#rollBetween() combat_eventMethod 21 22}} Block {{/rollBetween() combat_eventMethod 21 22}} {{#rollBetween() combat_eventMethod 23 24}} Collide {{/rollBetween() combat_eventMethod 23 24}} {{#rollBetween() combat_eventMethod 25 26}} Focus {{/rollBetween() combat_eventMethod 25 26}} {{#rollBetween() combat_eventMethod 27 28}} Advance {{/rollBetween() combat_eventMethod 27 28}} {{#rollBetween() combat_eventMethod 29 30}} Breach {{/rollBetween() combat_eventMethod 29 30}} {{#rollBetween() combat_eventMethod 31 32}} Endure {{/rollBetween() combat_eventMethod 31 32}} {{#rollBetween() combat_eventMethod 33 34}} Assault {{/rollBetween() combat_eventMethod 33 34}} {{#rollBetween() combat_eventMethod 35 36}} Charge {{/rollBetween() combat_eventMethod 35 36}} {{#rollBetween() combat_eventMethod 37 38}} Escalate {{/rollBetween() combat_eventMethod 37 38}} {{#rollBetween() combat_eventMethod 39 40}} Sunder {{/rollBetween() combat_eventMethod 39 40}} {{#rollBetween() combat_eventMethod 41 42}} Shatter {{/rollBetween() combat_eventMethod 41 42}} {{#rollBetween() combat_eventMethod 43 44}} Aim {{/rollBetween() combat_eventMethod 43 44}} {{#rollBetween() combat_eventMethod 45 46}} Stagger {{/rollBetween() combat_eventMethod 45 46}} {{#rollBetween() combat_eventMethod 47 48}} Counter {{/rollBetween() combat_eventMethod 47 48}} {{#rollBetween() combat_eventMethod 49 50}} Seize {{/rollBetween() combat_eventMethod 49 50}} {{#rollBetween() combat_eventMethod 51 52}} Impact {{/rollBetween() combat_eventMethod 51 52}} {{#rollBetween() combat_eventMethod 53 54}} Entangle {{/rollBetween() combat_eventMethod 53 54}} {{#rollBetween() combat_eventMethod 55 56}} Hold {{/rollBetween() combat_eventMethod 55 56}} {{#rollBetween() combat_eventMethod 57 58}} Deflect {{/rollBetween() combat_eventMethod 57 58}} {{#rollBetween() combat_eventMethod 59 60}} Drop {{/rollBetween() combat_eventMethod 59 60}} {{#rollBetween() combat_eventMethod 61 62}} Lose {{/rollBetween() combat_eventMethod 61 62}} {{#rollBetween() combat_eventMethod 63 64}} Sweep {{/rollBetween() combat_eventMethod 63 64}} {{#rollBetween() combat_eventMethod 65 66}} Secure {{/rollBetween() combat_eventMethod 65 66}} {{#rollBetween() combat_eventMethod 67 68}} Cover {{/rollBetween() combat_eventMethod 67 68}} {{#rollBetween() combat_eventMethod 69 70}} Withdraw {{/rollBetween() combat_eventMethod 69 70}} {{#rollBetween() combat_eventMethod 71 72}} Clash {{/rollBetween() combat_eventMethod 71 72}} {{#rollBetween() combat_eventMethod 73 74}} Amplify {{/rollBetween() combat_eventMethod 73 74}} {{#rollBetween() combat_eventMethod 75 76}} Batter {{/rollBetween() combat_eventMethod 75 76}} {{#rollBetween() combat_eventMethod 77 78}} Feint {{/rollBetween() combat_eventMethod 77 78}} {{#rollBetween() combat_eventMethod 79 80}} Shove {{/rollBetween() combat_eventMethod 79 80}} {{#rollBetween() combat_eventMethod 81 82}} Embed {{/rollBetween() combat_eventMethod 81 82}} {{#rollBetween() combat_eventMethod 83 84}} Affect {{/rollBetween() combat_eventMethod 83 84}} {{#rollBetween() combat_eventMethod 85 86}} Probe {{/rollBetween() combat_eventMethod 85 86}} {{#rollBetween() combat_eventMethod 87 88}} Force {{/rollBetween() combat_eventMethod 87 88}} {{#rollBetween() combat_eventMethod 89 90}} Intensify {{/rollBetween() combat_eventMethod 89 90}} {{#rollBetween() combat_eventMethod 91 92}} Distract {{/rollBetween() combat_eventMethod 91 92}} {{#rollBetween() combat_eventMethod 93 94}} Challenge {{/rollBetween() combat_eventMethod 93 94}} {{#rollBetween() combat_eventMethod 95 96}} Brawl {{/rollBetween() combat_eventMethod 95 96}} {{#rollBetween() combat_eventMethod 97 98}} Coordinate {{/rollBetween() combat_eventMethod 97 98}} {{#rollBetween() combat_eventMethod 99 100}} Overrun {{/rollBetween() combat_eventMethod 99 100}}
{{/combat_eventMethod}} {{#combat_eventTarget}}
{{combat_eventTarget}}
{{#rollBetween() combat_eventTarget 1 2}} Control {{/rollBetween() combat_eventTarget 1 2}} {{#rollBetween() combat_eventTarget 3 4}} Defense {{/rollBetween() combat_eventTarget 3 4}} {{#rollBetween() combat_eventTarget 5 6}} Limbs {{/rollBetween() combat_eventTarget 5 6}} {{#rollBetween() combat_eventTarget 7 8}} Focus {{/rollBetween() combat_eventTarget 7 8}} {{#rollBetween() combat_eventTarget 9 10}} Advantage {{/rollBetween() combat_eventTarget 9 10}} {{#rollBetween() combat_eventTarget 11 12}} Range {{/rollBetween() combat_eventTarget 11 12}} {{#rollBetween() combat_eventTarget 13 14}} Stress {{/rollBetween() combat_eventTarget 13 14}} {{#rollBetween() combat_eventTarget 15 16}} Sense {{/rollBetween() combat_eventTarget 15 16}} {{#rollBetween() combat_eventTarget 17 18}} Weakness {{/rollBetween() combat_eventTarget 17 18}} {{#rollBetween() combat_eventTarget 19 20}} Opening {{/rollBetween() combat_eventTarget 19 20}} {{#rollBetween() combat_eventTarget 21 22}} Fear {{/rollBetween() combat_eventTarget 21 22}} {{#rollBetween() combat_eventTarget 23 24}} Instinct {{/rollBetween() combat_eventTarget 23 24}} {{#rollBetween() combat_eventTarget 25 26}} Footing {{/rollBetween() combat_eventTarget 25 26}} {{#rollBetween() combat_eventTarget 27 28}} Maneuver {{/rollBetween() combat_eventTarget 27 28}} {{#rollBetween() combat_eventTarget 29 30}} Reach {{/rollBetween() combat_eventTarget 29 30}} {{#rollBetween() combat_eventTarget 31 32}} Harm {{/rollBetween() combat_eventTarget 31 32}} {{#rollBetween() combat_eventTarget 33 34}} Finesse {{/rollBetween() combat_eventTarget 33 34}} {{#rollBetween() combat_eventTarget 35 36}} Weapon {{/rollBetween() combat_eventTarget 35 36}} {{#rollBetween() combat_eventTarget 37 38}} Environment {{/rollBetween() combat_eventTarget 37 38}} {{#rollBetween() combat_eventTarget 39 40}} Technique {{/rollBetween() combat_eventTarget 39 40}} {{#rollBetween() combat_eventTarget 41 42}} Surprise {{/rollBetween() combat_eventTarget 41 42}} {{#rollBetween() combat_eventTarget 43 44}} Pride {{/rollBetween() combat_eventTarget 43 44}} {{#rollBetween() combat_eventTarget 45 46}} Wound {{/rollBetween() combat_eventTarget 45 46}} {{#rollBetween() combat_eventTarget 47 48}} Precision {{/rollBetween() combat_eventTarget 47 48}} {{#rollBetween() combat_eventTarget 49 50}} Ally {{/rollBetween() combat_eventTarget 49 50}} {{#rollBetween() combat_eventTarget 51 52}} Ground {{/rollBetween() combat_eventTarget 51 52}} {{#rollBetween() combat_eventTarget 53 54}} Courage {{/rollBetween() combat_eventTarget 53 54}} {{#rollBetween() combat_eventTarget 55 56}} Companion {{/rollBetween() combat_eventTarget 55 56}} {{#rollBetween() combat_eventTarget 57 58}} Object {{/rollBetween() combat_eventTarget 57 58}} {{#rollBetween() combat_eventTarget 59 60}} Momentum {{/rollBetween() combat_eventTarget 59 60}} {{#rollBetween() combat_eventTarget 61 62}} Speed {{/rollBetween() combat_eventTarget 61 62}} {{#rollBetween() combat_eventTarget 63 64}} Strength {{/rollBetween() combat_eventTarget 63 64}} {{#rollBetween() combat_eventTarget 65 66}} Supply {{/rollBetween() combat_eventTarget 65 66}} {{#rollBetween() combat_eventTarget 67 68}} Terrain {{/rollBetween() combat_eventTarget 67 68}} {{#rollBetween() combat_eventTarget 69 70}} Armor {{/rollBetween() combat_eventTarget 69 70}} {{#rollBetween() combat_eventTarget 71 72}} Skill {{/rollBetween() combat_eventTarget 71 72}} {{#rollBetween() combat_eventTarget 73 74}} Body {{/rollBetween() combat_eventTarget 73 74}} {{#rollBetween() combat_eventTarget 75 76}} Protection {{/rollBetween() combat_eventTarget 75 76}} {{#rollBetween() combat_eventTarget 77 78}} Resolve {{/rollBetween() combat_eventTarget 77 78}} {{#rollBetween() combat_eventTarget 79 80}} Ferocity {{/rollBetween() combat_eventTarget 79 80}} {{#rollBetween() combat_eventTarget 81 82}} Shield {{/rollBetween() combat_eventTarget 81 82}} {{#rollBetween() combat_eventTarget 83 84}} Ammo {{/rollBetween() combat_eventTarget 83 84}} {{#rollBetween() combat_eventTarget 85 86}} Anger {{/rollBetween() combat_eventTarget 85 86}} {{#rollBetween() combat_eventTarget 87 88}} Opportunity {{/rollBetween() combat_eventTarget 87 88}} {{#rollBetween() combat_eventTarget 89 90}} Balance {{/rollBetween() combat_eventTarget 89 90}} {{#rollBetween() combat_eventTarget 91 92}} Position {{/rollBetween() combat_eventTarget 91 92}} {{#rollBetween() combat_eventTarget 93 94}} Barrier {{/rollBetween() combat_eventTarget 93 94}} {{#rollBetween() combat_eventTarget 95 96}} Strategy {{/rollBetween() combat_eventTarget 95 96}} {{#rollBetween() combat_eventTarget 97 98}} Grasp {{/rollBetween() combat_eventTarget 97 98}} {{#rollBetween() combat_eventTarget 99 100}} Power {{/rollBetween() combat_eventTarget 99 100}}
{{/combat_eventTarget}} {{#threatCategory}}
{{threatCategory}}
{{#rollBetween() threatCategory 1 10}} Burgeoning Conflict {{/rollBetween() threatCategory 1 10}} {{#rollBetween() threatCategory 11 20}} Cursed Site {{/rollBetween() threatCategory 11 20}} {{#rollBetween() threatCategory 21 30}} Environmental Calamity {{/rollBetween() threatCategory 21 30}} {{#rollBetween() threatCategory 31 40}} Malignant Plague {{/rollBetween() threatCategory 31 40}} {{#rollBetween() threatCategory 41 50}} Rampaging Creature {{/rollBetween() threatCategory 41 50}} {{#rollBetween() threatCategory 51 60}} Ravaging Horde {{/rollBetween() threatCategory 51 60}} {{#rollBetween() threatCategory 61 70}} Scheming Leader {{/rollBetween() threatCategory 61 70}} {{#rollBetween() threatCategory 71 80}} Power-Hungry Mystic {{/rollBetween() threatCategory 71 80}} {{#rollBetween() threatCategory 81 90}} Zealous Cult {{/rollBetween() threatCategory 81 90}} {{#rollBetween() threatCategory 91 100}} Roll Twice {{/rollBetween() threatCategory 91 100}}
{{/threatCategory}} {{#threatBurgeoningConflict}}
{{threatBurgeoningConflict}}
{{#rollBetween() threatBurgeoningConflict 1 10}} Allow warmongers to gain influence {{/rollBetween() threatBurgeoningConflict 1 10}} {{#rollBetween() threatBurgeoningConflict 11 20}} Break a treaty {{/rollBetween() threatBurgeoningConflict 11 20}} {{#rollBetween() threatBurgeoningConflict 21 30}} Force a hasty decision {{/rollBetween() threatBurgeoningConflict 21 30}} {{#rollBetween() threatBurgeoningConflict 31 40}} Deepen suspicions {{/rollBetween() threatBurgeoningConflict 31 40}} {{#rollBetween() threatBurgeoningConflict 41 50}} Trigger a confrontation {{/rollBetween() threatBurgeoningConflict 41 50}} {{#rollBetween() threatBurgeoningConflict 51 60}} Subvert a potential accord {{/rollBetween() threatBurgeoningConflict 51 60}} {{#rollBetween() threatBurgeoningConflict 61 70}} Isolate the antagonists {{/rollBetween() threatBurgeoningConflict 61 70}} {{#rollBetween() threatBurgeoningConflict 71 80}} Draw new battle lines {{/rollBetween() threatBurgeoningConflict 71 80}} {{#rollBetween() threatBurgeoningConflict 81 90}} Reveal an unexpected aspect of the dispute {{/rollBetween() threatBurgeoningConflict 81 90}} {{#rollBetween() threatBurgeoningConflict 91 100}} Introduce a new person or faction to complicate the situation {{/rollBetween() threatBurgeoningConflict 91 100}}
{{/threatBurgeoningConflict}} {{#threatCursedSite}}
{{threatCursedSite}}
{{#rollBetween() threatCursedSite 1 10}} Unleash a creature or being {{/rollBetween() threatCursedSite 1 10}} {{#rollBetween() threatCursedSite 11 20}} Lure the unwary into its depths {{/rollBetween() threatCursedSite 11 20}} {{#rollBetween() threatCursedSite 21 30}} Offer promises of power {{/rollBetween() threatCursedSite 21 30}} {{#rollBetween() threatCursedSite 31 40}} Reveal a new aspect of its cursed history {{/rollBetween() threatCursedSite 31 40}} {{#rollBetween() threatCursedSite 41 50}} Expand its malignancy to surrounding lands {{/rollBetween() threatCursedSite 41 50}} {{#rollBetween() threatCursedSite 51 60}} Leave its mark on an inhabitant or visitor {{/rollBetween() threatCursedSite 51 60}} {{#rollBetween() threatCursedSite 61 70}} Reveal hidden depths {{/rollBetween() threatCursedSite 61 70}} {{#rollBetween() threatCursedSite 71 80}} Ensnare an important person or object {{/rollBetween() threatCursedSite 71 80}} {{#rollBetween() threatCursedSite 81 90}} Corrupt the environment {{/rollBetween() threatCursedSite 81 90}} {{#rollBetween() threatCursedSite 91 100}} Transform its nature {{/rollBetween() threatCursedSite 91 100}}
{{/threatCursedSite}} {{#threatEnvironmentalCalamity}}
{{threatEnvironmentalCalamity}}
{{#rollBetween() threatEnvironmentalCalamity 1 10}} Devastate a place {{/rollBetween() threatEnvironmentalCalamity 1 10}} {{#rollBetween() threatEnvironmentalCalamity 11 20}} Block a path {{/rollBetween() threatEnvironmentalCalamity 11 20}} {{#rollBetween() threatEnvironmentalCalamity 21 30}} Threaten a community with imminent destruction {{/rollBetween() threatEnvironmentalCalamity 21 30}} {{#rollBetween() threatEnvironmentalCalamity 31 40}} Manifest unexpected effects {{/rollBetween() threatEnvironmentalCalamity 31 40}} {{#rollBetween() threatEnvironmentalCalamity 41 50}} Expand in scope or intensity {{/rollBetween() threatEnvironmentalCalamity 41 50}} {{#rollBetween() threatEnvironmentalCalamity 51 60}} Allow someone to take advantage {{/rollBetween() threatEnvironmentalCalamity 51 60}} {{#rollBetween() threatEnvironmentalCalamity 61 70}} Deprive of resources {{/rollBetween() threatEnvironmentalCalamity 61 70}} {{#rollBetween() threatEnvironmentalCalamity 71 80}} Isolate an important person or community {{/rollBetween() threatEnvironmentalCalamity 71 80}} {{#rollBetween() threatEnvironmentalCalamity 81 90}} Force refugees into hostile lands {{/rollBetween() threatEnvironmentalCalamity 81 90}} {{#rollBetween() threatEnvironmentalCalamity 91 100}} Disrupt natural ecosystems {{/rollBetween() threatEnvironmentalCalamity 91 100}}
{{/threatEnvironmentalCalamity}} {{#threatMalignantPlague}}
{{threatMalignantPlague}}
{{#rollBetween() threatMalignantPlague 1 10}} Manifest new symptoms or effects {{/rollBetween() threatMalignantPlague 1 10}} {{#rollBetween() threatMalignantPlague 11 20}} Infect someone important {{/rollBetween() threatMalignantPlague 11 20}} {{#rollBetween() threatMalignantPlague 21 30}} Expand to new territory or communities {{/rollBetween() threatMalignantPlague 21 30}} {{#rollBetween() threatMalignantPlague 31 40}} Allow someone to take advantage {{/rollBetween() threatMalignantPlague 31 40}} {{#rollBetween() threatMalignantPlague 41 50}} Allow someone to take the blame {{/rollBetween() threatMalignantPlague 41 50}} {{#rollBetween() threatMalignantPlague 51 60}} Create panic or disorder {{/rollBetween() threatMalignantPlague 51 60}} {{#rollBetween() threatMalignantPlague 61 70}} Force a horrible decision {{/rollBetween() threatMalignantPlague 61 70}} {{#rollBetween() threatMalignantPlague 71 80}} Lure into complacency {{/rollBetween() threatMalignantPlague 71 80}} {{#rollBetween() threatMalignantPlague 81 90}} Reveal the root of the sickness {{/rollBetween() threatMalignantPlague 81 90}} {{#rollBetween() threatMalignantPlague 91 100}} Undermine a potential cure {{/rollBetween() threatMalignantPlague 91 100}}
{{/threatMalignantPlague}} {{#threatRampagingCreature}}
{{threatRampagingCreature}}
{{#rollBetween() threatRampagingCreature 1 10}} Reveal a new aspect of its nature or abilities {{/rollBetween() threatRampagingCreature 1 10}} {{#rollBetween() threatRampagingCreature 11 20}} Expand its territory {{/rollBetween() threatRampagingCreature 11 20}} {{#rollBetween() threatRampagingCreature 21 30}} Make a sudden and brutal attack {{/rollBetween() threatRampagingCreature 21 30}} {{#rollBetween() threatRampagingCreature 31 40}} Control or influence lesser creatures {{/rollBetween() threatRampagingCreature 31 40}} {{#rollBetween() threatRampagingCreature 41 50}} Create confusion or strife {{/rollBetween() threatRampagingCreature 41 50}} {{#rollBetween() threatRampagingCreature 51 60}} Leave foreboding signs {{/rollBetween() threatRampagingCreature 51 60}} {{#rollBetween() threatRampagingCreature 61 70}} Lure the unwary {{/rollBetween() threatRampagingCreature 61 70}} {{#rollBetween() threatRampagingCreature 71 80}} Imperil an event {{/rollBetween() threatRampagingCreature 71 80}} {{#rollBetween() threatRampagingCreature 81 90}} Assert control over a location {{/rollBetween() threatRampagingCreature 81 90}} {{#rollBetween() threatRampagingCreature 91 100}} Threaten resources {{/rollBetween() threatRampagingCreature 91 100}}
{{/threatRampagingCreature}} {{#threatRavagingHorde}}
{{threatRavagingHorde}}
{{#rollBetween() threatRavagingHorde 1 10}} Overrun defenses {{/rollBetween() threatRavagingHorde 1 10}} {{#rollBetween() threatRavagingHorde 11 20}} Gather resources {{/rollBetween() threatRavagingHorde 11 20}} {{#rollBetween() threatRavagingHorde 21 30}} Attack a location {{/rollBetween() threatRavagingHorde 21 30}} {{#rollBetween() threatRavagingHorde 31 40}} Expand forces {{/rollBetween() threatRavagingHorde 31 40}} {{#rollBetween() threatRavagingHorde 41 50}} Appoint or reveal a leader {{/rollBetween() threatRavagingHorde 41 50}} {{#rollBetween() threatRavagingHorde 51 60}} Send forth a champion {{/rollBetween() threatRavagingHorde 51 60}} {{#rollBetween() threatRavagingHorde 61 70}} Create a diversion {{/rollBetween() threatRavagingHorde 61 70}} {{#rollBetween() threatRavagingHorde 71 80}} Undermine an opposing force from within {{/rollBetween() threatRavagingHorde 71 80}} {{#rollBetween() threatRavagingHorde 81 90}} Cut off supplies or reinforcements {{/rollBetween() threatRavagingHorde 81 90}} {{#rollBetween() threatRavagingHorde 91 100}} Employ a new weapon {{/rollBetween() threatRavagingHorde 91 100}}
{{/threatRavagingHorde}} {{#threatSchemingLeader}}
{{threatSchemingLeader}}
{{#rollBetween() threatSchemingLeader 1 10}} Defeat an enemy {{/rollBetween() threatSchemingLeader 1 10}} {{#rollBetween() threatSchemingLeader 11 20}} Form a new alliance {{/rollBetween() threatSchemingLeader 11 20}} {{#rollBetween() threatSchemingLeader 21 30}} Usurp or undermine another leader {{/rollBetween() threatSchemingLeader 21 30}} {{#rollBetween() threatSchemingLeader 31 40}} Force the loyalty of a community or important person {{/rollBetween() threatSchemingLeader 31 40}} {{#rollBetween() threatSchemingLeader 41 50}} Enact a new law or tradition {{/rollBetween() threatSchemingLeader 41 50}} {{#rollBetween() threatSchemingLeader 51 60}} Rescind an old law or tradition {{/rollBetween() threatSchemingLeader 51 60}} {{#rollBetween() threatSchemingLeader 61 70}} Reveal a true intention {{/rollBetween() threatSchemingLeader 61 70}} {{#rollBetween() threatSchemingLeader 71 80}} Unravel an existing alliance {{/rollBetween() threatSchemingLeader 71 80}} {{#rollBetween() threatSchemingLeader 81 90}} Incite conflict {{/rollBetween() threatSchemingLeader 81 90}} {{#rollBetween() threatSchemingLeader 91 100}} Use an unexpected capability or asset {{/rollBetween() threatSchemingLeader 91 100}}
{{/threatSchemingLeader}} {{#threatPowerHungryMystic}}
{{threatPowerHungryMystic}}
{{#rollBetween() threatPowerHungryMystic 1 10}} Gain hidden knowledge {{/rollBetween() threatPowerHungryMystic 1 10}} {{#rollBetween() threatPowerHungryMystic 11 20}} Assault an enemy with magic {{/rollBetween() threatPowerHungryMystic 11 20}} {{#rollBetween() threatPowerHungryMystic 21 30}} Despoil a place through magic {{/rollBetween() threatPowerHungryMystic 21 30}} {{#rollBetween() threatPowerHungryMystic 31 40}} Forge a bond with ancient forces {{/rollBetween() threatPowerHungryMystic 31 40}} {{#rollBetween() threatPowerHungryMystic 41 50}} Create magical wards or protections {{/rollBetween() threatPowerHungryMystic 41 50}} {{#rollBetween() threatPowerHungryMystic 51 60}} Obtain a powerful artifact {{/rollBetween() threatPowerHungryMystic 51 60}} {{#rollBetween() threatPowerHungryMystic 61 70}} Tempt with power or secrets {{/rollBetween() threatPowerHungryMystic 61 70}} {{#rollBetween() threatPowerHungryMystic 71 80}} Recruit a follower or ally {{/rollBetween() threatPowerHungryMystic 71 80}} {{#rollBetween() threatPowerHungryMystic 81 90}} Sacrifice something in exchange for greater power {{/rollBetween() threatPowerHungryMystic 81 90}} {{#rollBetween() threatPowerHungryMystic 91 100}} Use magic to trick or deceive {{/rollBetween() threatPowerHungryMystic 91 100}}
{{/threatPowerHungryMystic}} {{#threatZealousCult}}
{{threatZealousCult}}
{{#rollBetween() threatZealousCult 1 10}} Overtake a faction or community {{/rollBetween() threatZealousCult 1 10}} {{#rollBetween() threatZealousCult 11 20}} Unlock secrets to greater power {{/rollBetween() threatZealousCult 11 20}} {{#rollBetween() threatZealousCult 21 30}} Establish false credibility {{/rollBetween() threatZealousCult 21 30}} {{#rollBetween() threatZealousCult 31 40}} Appoint or reveal a leader {{/rollBetween() threatZealousCult 31 40}} {{#rollBetween() threatZealousCult 41 50}} Lure new members or establish alliances {{/rollBetween() threatZealousCult 41 50}} {{#rollBetween() threatZealousCult 51 60}} Subvert opposition through devious schemes {{/rollBetween() threatZealousCult 51 60}} {{#rollBetween() threatZealousCult 61 70}} Attack opposition directly {{/rollBetween() threatZealousCult 61 70}} {{#rollBetween() threatZealousCult 71 80}} Spread the word of its doctrine {{/rollBetween() threatZealousCult 71 80}} {{#rollBetween() threatZealousCult 81 90}} Reveal a dire prophecy {{/rollBetween() threatZealousCult 81 90}} {{#rollBetween() threatZealousCult 91 100}} Reveal its true nature or goal {{/rollBetween() threatZealousCult 91 100}}
{{/threatZealousCult}}
{{header}}
{{#custom-oracle}}
{{custom-oracle}}
{{/custom-oracle}} {{#sitesfindAnOpportunity}}
{{sitesfindAnOpportunity}}
{{#rollBetween() sitesfindAnOpportunity 1 25}} The terrain favors you, or you find a hidden path. {{/rollBetween() sitesfindAnOpportunity 1 25}} {{#rollBetween() sitesfindAnOpportunity 26 45}} An aspect of the history or nature of this place is revealed. {{/rollBetween() sitesfindAnOpportunity 26 45}} {{#rollBetween() sitesfindAnOpportunity 46 57}} You locate a secure area. {{/rollBetween() sitesfindAnOpportunity 46 57}} {{#rollBetween() sitesfindAnOpportunity 58 68}} A clue offers insight or direction. {{/rollBetween() sitesfindAnOpportunity 58 68}} {{#rollBetween() sitesfindAnOpportunity 69 78}} You get the drop on a denizen. {{/rollBetween() sitesfindAnOpportunity 69 78}} {{#rollBetween() sitesfindAnOpportunity 79 86}} This area provides an opportunity to scavenge, forage, or hunt. {{/rollBetween() sitesfindAnOpportunity 79 86}} {{#rollBetween() sitesfindAnOpportunity 87 90}} You locate an interesting or helpful object. {{/rollBetween() sitesfindAnOpportunity 87 90}} {{#rollBetween() sitesfindAnOpportunity 91 94}} You are alerted to a potential threat. {{/rollBetween() sitesfindAnOpportunity 91 94}} {{#rollBetween() sitesfindAnOpportunity 95 98}} You encounter a denizen who might support you. {{/rollBetween() sitesfindAnOpportunity 95 98}} {{#rollBetween() sitesfindAnOpportunity 99 100}} You encounter a denizen in need of help. {{/rollBetween() sitesfindAnOpportunity 99 100}}
{{/sitesfindAnOpportunity}} {{#sitesrevealADanger}}
{{sitesrevealADanger}}
{{#rollBetween() sitesrevealADanger 1 30}} Check the theme card. {{/rollBetween() sitesrevealADanger 1 30}} {{#rollBetween() sitesrevealADanger 31 45}} Check the domain card. {{/rollBetween() sitesrevealADanger 31 45}} {{#rollBetween() sitesrevealADanger 46 57}} You encounter a hostile denizen. {{/rollBetween() sitesrevealADanger 46 57}} {{#rollBetween() sitesrevealADanger 58 68}} You face an environmental or architectural hazard. {{/rollBetween() sitesrevealADanger 58 68}} {{#rollBetween() sitesrevealADanger 69 76}} A discovery undermines or complicates your quest. {{/rollBetween() sitesrevealADanger 69 76}} {{#rollBetween() sitesrevealADanger 77 79}} You confront a harrowing situation or sensation. {{/rollBetween() sitesrevealADanger 77 79}} {{#rollBetween() sitesrevealADanger 80 82}} You face the consequences of an earlier choice or approach. {{/rollBetween() sitesrevealADanger 80 82}} {{#rollBetween() sitesrevealADanger 83 85}} Your way is blocked or trapped. {{/rollBetween() sitesrevealADanger 83 85}} {{#rollBetween() sitesrevealADanger 86 88}} A resource is diminished, broken, or lost. {{/rollBetween() sitesrevealADanger 86 88}} {{#rollBetween() sitesrevealADanger 89 91}} You face a perplexing mystery or tough choice. {{/rollBetween() sitesrevealADanger 89 91}} {{#rollBetween() sitesrevealADanger 92 94}} You lose your way or are delayed. {{/rollBetween() sitesrevealADanger 92 94}} {{#rollBetween() sitesrevealADanger 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() sitesrevealADanger 95 100}}
{{/sitesrevealADanger}} {{#sitesrevealADangerAlt}}
{{sitesrevealADangerAlt}}
{{#rollBetween() sitesrevealADangerAlt 1 22}} You encounter a hostile denizen. {{/rollBetween() sitesrevealADangerAlt 1 22}} {{#rollBetween() sitesrevealADangerAlt 23 42}} You face an environmental or architectural hazard. {{/rollBetween() sitesrevealADangerAlt 23 42}} {{#rollBetween() sitesrevealADangerAlt 43 58}} A discovery undermines or complicates your quest. {{/rollBetween() sitesrevealADangerAlt 43 58}} {{#rollBetween() sitesrevealADangerAlt 59 64}} You confront a harrowing situation or sensation. {{/rollBetween() sitesrevealADangerAlt 59 64}} {{#rollBetween() sitesrevealADangerAlt 65 70}} You face the consequences of an earlier choice or approach. {{/rollBetween() sitesrevealADangerAlt 65 70}} {{#rollBetween() sitesrevealADangerAlt 71 76}} The path is blocked or trapped. {{/rollBetween() sitesrevealADangerAlt 71 76}} {{#rollBetween() sitesrevealADangerAlt 77 82}} A resource is diminished, broken, or lost. {{/rollBetween() sitesrevealADangerAlt 77 82}} {{#rollBetween() sitesrevealADangerAlt 83 88}} You face a perplexing mystery or tough choice. {{/rollBetween() sitesrevealADangerAlt 83 88}} {{#rollBetween() sitesrevealADangerAlt 89 94}} You lose your way or are delayed. {{/rollBetween() sitesrevealADangerAlt 89 94}} {{#rollBetween() sitesrevealADangerAlt 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() sitesrevealADangerAlt 95 100}}
{{/sitesrevealADangerAlt}} {{#threatAdvanceAThreat}}
{{threatAdvanceAThreat}}
{{#rollBetween() threatAdvanceAThreat 1 30}} The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace. {{/rollBetween() threatAdvanceAThreat 1 30}} {{#rollBetween() threatAdvanceAThreat 31 70}} The threat works subtly to advance toward its goal, or the danger escalates. Mark menace. {{/rollBetween() threatAdvanceAThreat 31 70}} {{#rollBetween() threatAdvanceAThreat 71 100}} The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice. {{/rollBetween() threatAdvanceAThreat 71 100}}
{{/threatAdvanceAThreat}} {{#sufferEndureHarm}}
{{sufferEndureHarm}}
{{#rollBetween() sufferEndureHarm 1 10}} The harm is mortal. Face Death. {{/rollBetween() sufferEndureHarm 1 10}} {{#rollBetween() sufferEndureHarm 11 20}} You are dying. You need to Heal within an hour or two, or Face Death. {{/rollBetween() sufferEndureHarm 11 20}} {{#rollBetween() sufferEndureHarm 21 35}} You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death. {{/rollBetween() sufferEndureHarm 21 35}} {{#rollBetween() sufferEndureHarm 36 50}} You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move). {{/rollBetween() sufferEndureHarm 36 50}} {{#rollBetween() sufferEndureHarm 51 100}} You are battered but still standing. {{/rollBetween() sufferEndureHarm 51 100}}
{{/sufferEndureHarm}} {{#sufferEndureStress}}
{{sufferEndureStress}}
{{#rollBetween() sufferEndureStress 1 10}} You are overwhelmed. Face Desolation. {{/rollBetween() sufferEndureStress 1 10}} {{#rollBetween() sufferEndureStress 11 25}} You give up. Forsake Your Vow (if possible, one relevant to your current crisis). {{/rollBetween() sufferEndureStress 11 25}} {{#rollBetween() sufferEndureStress 26 50}} You give in to a fear or compulsion, and act against your better instincts. {{/rollBetween() sufferEndureStress 26 50}} {{#rollBetween() sufferEndureStress 51 100}} You persevere {{/rollBetween() sufferEndureStress 51 100}}
{{/sufferEndureStress}} {{#fatePayThePrice}}
{{fatePayThePrice}}
{{#rollBetween() fatePayThePrice 1 2}} Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen. {{/rollBetween() fatePayThePrice 1 2}} {{#rollBetween() fatePayThePrice 3 5}} A person or community you trusted loses faith in you, or acts against you. {{/rollBetween() fatePayThePrice 3 5}} {{#rollBetween() fatePayThePrice 6 9}} A person or community you care about is exposed to danger. {{/rollBetween() fatePayThePrice 6 9}} {{#rollBetween() fatePayThePrice 10 16}} You are separated from something or someone. {{/rollBetween() fatePayThePrice 10 16}} {{#rollBetween() fatePayThePrice 17 23}} Your action has an unintended effect. {{/rollBetween() fatePayThePrice 17 23}} {{#rollBetween() fatePayThePrice 24 32}} Something of value is lost or destroyed. {{/rollBetween() fatePayThePrice 24 32}} {{#rollBetween() fatePayThePrice 33 41}} The current situation worsens. {{/rollBetween() fatePayThePrice 33 41}} {{#rollBetween() fatePayThePrice 42 50}} A new danger or foe is revealed. {{/rollBetween() fatePayThePrice 42 50}} {{#rollBetween() fatePayThePrice 51 59}} It causes a delay or puts you at a disadvantage. {{/rollBetween() fatePayThePrice 51 59}} {{#rollBetween() fatePayThePrice 60 68}} It is harmful. {{/rollBetween() fatePayThePrice 60 68}} {{#rollBetween() fatePayThePrice 69 77}} It is stressful. {{/rollBetween() fatePayThePrice 69 77}} {{#rollBetween() fatePayThePrice 78 85}} A surprising development complicates your quest. {{/rollBetween() fatePayThePrice 78 85}} {{#rollBetween() fatePayThePrice 86 90}} It wastes resources. {{/rollBetween() fatePayThePrice 86 90}} {{#rollBetween() fatePayThePrice 91 94}} It forces you to act against your best intentions. {{/rollBetween() fatePayThePrice 91 94}} {{#rollBetween() fatePayThePrice 95 98}} A friend, companion, or ally is put in harm’s way (or you are, if alone) {{/rollBetween() fatePayThePrice 95 98}} {{#rollBetween() fatePayThePrice 99 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() fatePayThePrice 99 100}}
{{/fatePayThePrice}}
{{#action}}
{{header}}
{{name}}
{{#rollLess() momentum 0}}{{#rollTotal() momentum -1}} {{#rollTotal() action negate1}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate1}} {{#^rollTotal() action negate1}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate1}} {{/rollTotal() momentum -1}}{{#rollTotal() momentum -2}} {{#rollTotal() action negate2}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate2}} {{#^rollTotal() action negate2}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate2}} {{/rollTotal() momentum -2}}{{#rollTotal() momentum -3}} {{#rollTotal() action negate3}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate3}} {{#^rollTotal() action negate3}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate3}} {{/rollTotal() momentum -3}}{{#rollTotal() momentum -4}} {{#rollTotal() action negate4}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate4}} {{#^rollTotal() action negate4}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate4}} {{/rollTotal() momentum -4}}{{#rollTotal() momentum -5}} {{#rollTotal() action negate5}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate5}} {{#^rollTotal() action negate5}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate5}} {{/rollTotal() momentum -5}}{{#rollTotal() momentum -6}} {{#rollTotal() action negate6}}
Previous Action Score
{{action}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() action negate6}} {{#^rollTotal() action negate6}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollTotal() action negate6}} {{/rollTotal() momentum -6}}{{/rollLess() momentum 0}} {{#^rollLess() momentum 0}}
Action Score
{{action}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
STRONG HIT
{{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
WEAK HIT
{{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge2}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}}
WEAK HIT
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge1}} {{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}}
MISS
{{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}}{{/^rollLess() momentum 0}} {{/action}} {{#delveTheDepths}}
{{header}}
{{name}}
{{#rollLess() momentum 0}}{{#rollTotal() momentum -1}} {{#rollTotal() delveTheDepths negate1}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate1}} {{#^rollTotal() delveTheDepths negate1}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate1}} {{/rollTotal() momentum -1}}{{#rollTotal() momentum -2}} {{#rollTotal() delveTheDepths negate2}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate2}} {{#^rollTotal() delveTheDepths negate2}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate2}} {{/rollTotal() momentum -2}}{{#rollTotal() momentum -3}} {{#rollTotal() delveTheDepths negate3}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate3}} {{#^rollTotal() delveTheDepths negate3}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate3}} {{/rollTotal() momentum -3}}{{#rollTotal() momentum -4}} {{#rollTotal() delveTheDepths negate4}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate4}} {{#^rollTotal() delveTheDepths negate4}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate4}} {{/rollTotal() momentum -4}}{{#rollTotal() momentum -5}} {{#rollTotal() delveTheDepths negate5}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate5}} {{#^rollTotal() delveTheDepths negate5}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate5}} {{/rollTotal() momentum -5}}{{#rollTotal() momentum -6}} {{#rollTotal() delveTheDepths negate6}}
Previous Action Score
{{delveTheDepths}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() delveTheDepths negate6}} {{#^rollTotal() delveTheDepths negate6}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollTotal() delveTheDepths negate6}} {{/rollTotal() momentum -6}}{{/rollLess() momentum 0}} {{#^rollLess() momentum 0}}
Action Score
{{delveTheDepths}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{findAnOpportunityButton}}
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
STRONG HIT
{{findAnOpportunityButton}}
{{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{findAnOpportunityButton}}
{{/rollGreater() momentum challenge2}} {{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() delveTheDepths challenge1}} {{#^rollGreater() delveTheDepths challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{revealADangerButton}}
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{findAnOpportunityButton}}
{{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() delveTheDepths challenge2}}
WEAK HIT
{{delveTheDepthsTableButton}}
{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{findAnOpportunityButton}}
{{/rollGreater() momentum challenge1}} {{/rollGreater() delveTheDepths challenge2}} {{#^rollGreater() delveTheDepths challenge2}}
MISS
{{revealADangerButton}}
{{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{findAnOpportunityButton}}
{{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{delveTheDepthsTableButton}}
{{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{delveTheDepthsTableButton}}
{{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollGreater() delveTheDepths challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() delveTheDepths challenge1}}{{/^rollLess() momentum 0}} {{/delveTheDepths}} {{#rarityAction}}
{{header}}
{{name}}
{{#rollLess() momentum 0}}{{#rollTotal() momentum -1}} {{#rollTotal() rarityAction negate1}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate1}} {{#^rollTotal() rarityAction negate1}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate1}} {{/rollTotal() momentum -1}}{{#rollTotal() momentum -2}} {{#rollTotal() rarityAction negate2}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate2}} {{#^rollTotal() rarityAction negate2}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate2}} {{/rollTotal() momentum -2}}{{#rollTotal() momentum -3}} {{#rollTotal() rarityAction negate3}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate3}} {{#^rollTotal() rarityAction negate3}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate3}} {{/rollTotal() momentum -3}}{{#rollTotal() momentum -4}} {{#rollTotal() rarityAction negate4}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate4}} {{#^rollTotal() rarityAction negate4}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate4}} {{/rollTotal() momentum -4}}{{#rollTotal() momentum -5}} {{#rollTotal() rarityAction negate5}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate5}} {{#^rollTotal() rarityAction negate5}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate5}} {{/rollTotal() momentum -5}}{{#rollTotal() momentum -6}} {{#rollTotal() rarityAction negate6}}
Previous Action Score
{{rarityAction}}
Action die cancelled for matching negative momentum.
Stat + Modifier
{{stat}} + {{add}}
New Action Score
{{modifiers}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
STRONG HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
WEAK HIT
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}}
WEAK HIT
{{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}}
MISS
{{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}}{{/rollTotal() rarityAction negate6}} {{#^rollTotal() rarityAction negate6}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() rarityAction negate6}} {{/rollTotal() momentum -6}}{{/rollLess() momentum 0}} {{#^rollLess() momentum 0}}
Action Score
{{rarityAction}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollTotal() rarityDie6 rarityAction}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}}
STRONG HIT
{{#^rollTotal() challenge1 challenge2}}{{#rollTotal() rarityDie6 rarityAction}}
The power of the rarity manifests in a dramatic and obvious way
{{/rollTotal() rarityDie6 rarityAction}}{{/^rollTotal() challenge1 challenge2}} {{/rollTotal() rarityDie6 rarityAction}} {{#^rollTotal() rarityDie6 rarityAction}}{{#rollGreater() rarityAction 10}} {{#rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/rollTotal() challenge1 10}} {{#^rollTotal() challenge1 10}} {{#rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge2 10}} {{#^rollTotal() challenge2 10}}
Action die has been limited to 10 when calculating the outcome. See page 8.
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollTotal() challenge2 10}} {{/^rollTotal() challenge1 10}} {{/rollGreater() rarityAction 10}} {{#^rollGreater() rarityAction 10}}{{#rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
STRONG HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge2}} {{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() rarityAction challenge1}} {{#^rollGreater() rarityAction challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() rarityAction challenge2}}
WEAK HIT
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{#rollGreater() momentum challenge1}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{/rollGreater() momentum challenge1}} {{/rollGreater() rarityAction challenge2}} {{#^rollGreater() rarityAction challenge2}}
MISS
{{#rollTotal() rarityDie1 rarityAction}}
The rarity’s power fails or works against you
{{/rollTotal() rarityDie1 rarityAction}}{{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Strong Hit
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}}
Momentum
{{momentum}}
Burn Momentum: Weak Hit
{{#rollTotal() rarityDie5 rarityAction}}
The power of the rarity manifests in a subtle way
{{/rollTotal() rarityDie5 rarityAction}}{{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollGreater() rarityAction challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() rarityAction challenge1}}{{/^rollGreater() rarityAction 10}}{{/^rollTotal() rarityDie6 rarityAction}}{{/^rollLess() momentum 0}} {{/rarityAction}} {{#discoverASite}}
{{header}}
Clear {{discoverASite}} Progress
{{/discoverASite}} {{#custom}} {{#header}}
{{header}}
{{/header}}
{{name}}
{{#allprops() custom name header}}
{{key}}
{{value}}
{{/allprops() custom name header}} {{/custom}}
{{#progress}}
{{header}}
{{progress_name}}
Progress
{{progress}}
Challenge Dice
{{challenge1}} {{challenge2}}
{{#rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}}
OPPORTUNITY
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}}
STRONG HIT
{{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}}
WEAK HIT
{{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() progress challenge1}} {{#^rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}}
COMPLICATION
{{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}}
WEAK HIT
{{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}}
MISS
{{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() progress challenge1}} {{/progress}}
{{#action}} {{#rollTotal() action momentum_cancel}} {{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}} {{/rollTotal() action momentum_cancel}} {{#^rollTotal() action momentum_cancel}} {{#rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}} {{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() action challenge1}} {{#^rollGreater() action challenge1}} {{#rollTotal() challenge1 challenge2}} {{#rollGreater() momentum challenge1}} {{/rollGreater() momentum challenge1}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() action challenge2}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{/rollGreater() action challenge2}} {{#^rollGreater() action challenge2}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollGreater() action challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() action challenge1}} {{/^rollTotal() action momentum_cancel}} {{/action}} {{#vow}} {{#rollGreater() vow challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() vow challenge2}} {{/rollGreater() vow challenge2}} {{#^rollGreater() vow challenge2}} {{/^rollGreater() vow challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() vow challenge1}} {{#^rollGreater() vow challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() vow challenge2}} {{/rollGreater() vow challenge2}} {{#^rollGreater() vow challenge2}} {{/^rollGreater() vow challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() vow challenge1}} {{/vow}} {{#progress}} {{#rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}} {{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}} {{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() progress challenge1}} {{#^rollGreater() progress challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() progress challenge2}} {{/rollGreater() progress challenge2}} {{#^rollGreater() progress challenge2}} {{/^rollGreater() progress challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() progress challenge1}} {{/progress}} {{#custom}} {{#header}} {{/header}} {{#allprops() custom name header}} {{/allprops() custom name header}} {{/custom}}
{{header}}
{{name}}
Action Die: {{fake_roll}}
Action die cancelled for matching negative momentum.
Stat + Add: {{stat}} + {{add}}
Action Score: {{modifiers}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Complication
Weak Hit
Miss
Action Score: {{action}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Complication
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Weak Hit
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Miss
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Momentum: {{momentum}}
Burn Momentum: Weak Hit
Momentum: {{momentum}}
Burn Momentum: Weak Hit
{{header}}
{{vowname}}
Vow Progress: {{vow}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Complication
Weak Hit
Miss
{{header}}
{{progressname}}
Progress: {{progress}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Complication
Weak Hit
Miss
{{header}}
{{name}}
{{key}} {{value}}
{{#custom-oracle}} {{/custom-oracle}} {{#action}} {{/action}} {{#theme}} {{/theme}} {{#region}} {{/region}} {{#location}} {{/location}} {{#coastalWatersLocation}} {{/coastalWatersLocation}} {{#locationDescriptor}} {{/locationDescriptor}} {{#settlementName}} {{/settlementName}} {{#quickSettlementName}} {{/quickSettlementName}} {{#settlementTrouble}} {{/settlementTrouble}} {{#characterRole}} {{/characterRole}} {{#characterGoal}} {{/characterGoal}} {{#characterDescriptor}} {{/characterDescriptor}} {{#ironlanderNames}} {{/ironlanderNames}} {{#elfNames}} {{/elfNames}} {{#giantNames}} {{/giantNames}} {{#varouNames}} {{/varouNames}} {{#trollNames}} {{/trollNames}} {{#combatAction}} {{/combatAction}} {{#mysticBacklash}} {{/mysticBacklash}} {{#majorPlotTwist}} {{/majorPlotTwist}} {{#challengeRank}} {{/challengeRank}} {{#almostCertain}} {{#rollBetween() almostCertain 11 100}} {{#rollTotal() almostCertain 11}} {{/rollTotal() almostCertain 11}} {{/rollBetween() almostCertain 11 100}} {{#^rollBetween() almostCertain 11 100}} {{/^rollBetween() almostCertain 11 100}} {{/almostCertain}} {{#likely}} {{#rollBetween() likely 26 100}} {{#rollTotal() likely 26}} {{/rollTotal() likely 26}} {{/rollBetween() likely 26 100}} {{#^rollBetween() likely 26 100}} {{/^rollBetween() likely 26 100}} {{/likely}} {{#fiftyFifty}} {{#rollBetween() fiftyFifty 51 100}} {{#rollTotal() fiftyFifty 51}} {{/rollTotal() fiftyFifty 51}} {{/rollBetween() fiftyFifty 51 100}} {{#^rollBetween() fiftyFifty 51 100}} {{/^rollBetween() fiftyFifty 51 100}} {{/fiftyFifty}} {{#unlikely}} {{#rollBetween() unlikely 76 100}} {{#rollTotal() unlikely 76}} {{/rollTotal() unlikely 76}} {{/rollBetween() unlikely 76 100}} {{#^rollBetween() unlikely 76 100}} {{/^rollBetween() unlikely 76 100}} {{/unlikely}} {{#smallChance}} {{#rollBetween() smallChance 91 100}} {{#rollTotal() smallChance 91}} {{/rollTotal() smallChance 91}} {{/rollBetween() smallChance 91 100}} {{#^rollBetween() smallChance 91 100}} {{/^rollBetween() smallChance 91 100}} {{/smallChance}} {{#payThePrice}} {{/payThePrice}} {{#endureHarm}} {{/endureHarm}} {{#endureStress}} {{/endureStress}}
{{header}}
{{custom-oracle}} {{value}}
{{action}} {{#rollTotal() action 1}} Scheme {{/rollTotal() action 1}} {{#rollTotal() action 2}} Clash {{/rollTotal() action 2}} {{#rollTotal() action 3}} Weaken {{/rollTotal() action 3}} {{#rollTotal() action 4}} Initiate {{/rollTotal() action 4}} {{#rollTotal() action 5}} Create {{/rollTotal() action 5}} {{#rollTotal() action 6}} Swear {{/rollTotal() action 6}} {{#rollTotal() action 7}} Avenge {{/rollTotal() action 7}} {{#rollTotal() action 8}} Guard {{/rollTotal() action 8}} {{#rollTotal() action 9}} Defeat {{/rollTotal() action 9}} {{#rollTotal() action 10}} Control {{/rollTotal() action 10}} {{#rollTotal() action 11}} Break {{/rollTotal() action 11}} {{#rollTotal() action 12}} Risk {{/rollTotal() action 12}} {{#rollTotal() action 13}} Surrender {{/rollTotal() action 13}} {{#rollTotal() action 14}} Inspect {{/rollTotal() action 14}} {{#rollTotal() action 15}} Raid {{/rollTotal() action 15}} {{#rollTotal() action 16}} Evade {{/rollTotal() action 16}} {{#rollTotal() action 17}} Assault {{/rollTotal() action 17}} {{#rollTotal() action 18}} Deflect {{/rollTotal() action 18}} {{#rollTotal() action 19}} Threaten {{/rollTotal() action 19}} {{#rollTotal() action 20}} Attack {{/rollTotal() action 20}} {{#rollTotal() action 21}} Leave {{/rollTotal() action 21}} {{#rollTotal() action 22}} Preserve {{/rollTotal() action 22}} {{#rollTotal() action 23}} Manipulate {{/rollTotal() action 23}} {{#rollTotal() action 24}} Remove {{/rollTotal() action 24}} {{#rollTotal() action 25}} Eliminate {{/rollTotal() action 25}} {{#rollTotal() action 26}} Withdraw {{/rollTotal() action 26}} {{#rollTotal() action 27}} Abandon {{/rollTotal() action 27}} {{#rollTotal() action 28}} Investigate {{/rollTotal() action 28}} {{#rollTotal() action 29}} Hold {{/rollTotal() action 29}} {{#rollTotal() action 30}} Focus {{/rollTotal() action 30}} {{#rollTotal() action 31}} Uncover {{/rollTotal() action 31}} {{#rollTotal() action 32}} Breach {{/rollTotal() action 32}} {{#rollTotal() action 33}} Aid {{/rollTotal() action 33}} {{#rollTotal() action 34}} Uphold {{/rollTotal() action 34}} {{#rollTotal() action 35}} Falter {{/rollTotal() action 35}} {{#rollTotal() action 36}} Suppress {{/rollTotal() action 36}} {{#rollTotal() action 37}} Hunt {{/rollTotal() action 37}} {{#rollTotal() action 38}} Share {{/rollTotal() action 38}} {{#rollTotal() action 39}} Destroy {{/rollTotal() action 39}} {{#rollTotal() action 40}} Avoid {{/rollTotal() action 40}} {{#rollTotal() action 41}} Reject {{/rollTotal() action 41}} {{#rollTotal() action 42}} Demand {{/rollTotal() action 42}} {{#rollTotal() action 43}} Explore {{/rollTotal() action 43}} {{#rollTotal() action 44}} Bolster {{/rollTotal() action 44}} {{#rollTotal() action 45}} Seize {{/rollTotal() action 45}} {{#rollTotal() action 46}} Mourn {{/rollTotal() action 46}} {{#rollTotal() action 47}} Reveal {{/rollTotal() action 47}} {{#rollTotal() action 48}} Gather {{/rollTotal() action 48}} {{#rollTotal() action 49}} Defy {{/rollTotal() action 49}} {{#rollTotal() action 50}} Transform {{/rollTotal() action 50}} {{#rollTotal() action 51}} Persevere {{/rollTotal() action 51}} {{#rollTotal() action 52}} Serve {{/rollTotal() action 52}} {{#rollTotal() action 53}} Begin {{/rollTotal() action 53}} {{#rollTotal() action 54}} Move {{/rollTotal() action 54}} {{#rollTotal() action 55}} Coordinate {{/rollTotal() action 55}} {{#rollTotal() action 56}} Resist {{/rollTotal() action 56}} {{#rollTotal() action 57}} Await {{/rollTotal() action 57}} {{#rollTotal() action 58}} Impress {{/rollTotal() action 58}} {{#rollTotal() action 59}} Take {{/rollTotal() action 59}} {{#rollTotal() action 60}} Oppose {{/rollTotal() action 60}} {{#rollTotal() action 61}} Capture {{/rollTotal() action 61}} {{#rollTotal() action 62}} Overwhelm {{/rollTotal() action 62}} {{#rollTotal() action 63}} Challenge {{/rollTotal() action 63}} {{#rollTotal() action 64}} Acquire {{/rollTotal() action 64}} {{#rollTotal() action 65}} Protect {{/rollTotal() action 65}} {{#rollTotal() action 66}} Finish {{/rollTotal() action 66}} {{#rollTotal() action 67}} Strengthen {{/rollTotal() action 67}} {{#rollTotal() action 68}} Restore {{/rollTotal() action 68}} {{#rollTotal() action 69}} Advance {{/rollTotal() action 69}} {{#rollTotal() action 70}} Command {{/rollTotal() action 70}} {{#rollTotal() action 71}} Refuse {{/rollTotal() action 71}} {{#rollTotal() action 72}} Find {{/rollTotal() action 72}} {{#rollTotal() action 73}} Deliver {{/rollTotal() action 73}} {{#rollTotal() action 74}} Hide {{/rollTotal() action 74}} {{#rollTotal() action 75}} Fortify {{/rollTotal() action 75}} {{#rollTotal() action 76}} Betray {{/rollTotal() action 76}} {{#rollTotal() action 77}} Secure {{/rollTotal() action 77}} {{#rollTotal() action 78}} Arrive {{/rollTotal() action 78}} {{#rollTotal() action 79}} Affect {{/rollTotal() action 79}} {{#rollTotal() action 80}} Change {{/rollTotal() action 80}} {{#rollTotal() action 81}} Defend {{/rollTotal() action 81}} {{#rollTotal() action 82}} Debate {{/rollTotal() action 82}} {{#rollTotal() action 83}} Support {{/rollTotal() action 83}} {{#rollTotal() action 84}} Follow {{/rollTotal() action 84}} {{#rollTotal() action 85}} Construct {{/rollTotal() action 85}} {{#rollTotal() action 86}} Locate {{/rollTotal() action 86}} {{#rollTotal() action 87}} Endure {{/rollTotal() action 87}} {{#rollTotal() action 88}} Release {{/rollTotal() action 88}} {{#rollTotal() action 89}} Lose {{/rollTotal() action 89}} {{#rollTotal() action 90}} Reduce {{/rollTotal() action 90}} {{#rollTotal() action 91}} Escalate {{/rollTotal() action 91}} {{#rollTotal() action 92}} Distract {{/rollTotal() action 92}} {{#rollTotal() action 93}} Journey {{/rollTotal() action 93}} {{#rollTotal() action 94}} Escort {{/rollTotal() action 94}} {{#rollTotal() action 95}} Learn {{/rollTotal() action 95}} {{#rollTotal() action 96}} Communicate {{/rollTotal() action 96}} {{#rollTotal() action 97}} Depart {{/rollTotal() action 97}} {{#rollTotal() action 98}} Search {{/rollTotal() action 98}} {{#rollTotal() action 99}} Charge {{/rollTotal() action 99}} {{#rollTotal() action 100}} Summon {{/rollTotal() action 100}}
{{theme}} {{#rollTotal() theme 1}} Risk {{/rollTotal() theme 1}} {{#rollTotal() theme 2}} Ability {{/rollTotal() theme 2}} {{#rollTotal() theme 3}} Price {{/rollTotal() theme 3}} {{#rollTotal() theme 4}} Ally {{/rollTotal() theme 4}} {{#rollTotal() theme 5}} Battle {{/rollTotal() theme 5}} {{#rollTotal() theme 6}} Safety {{/rollTotal() theme 6}} {{#rollTotal() theme 7}} Survival {{/rollTotal() theme 7}} {{#rollTotal() theme 8}} Weapon {{/rollTotal() theme 8}} {{#rollTotal() theme 9}} Wound {{/rollTotal() theme 9}} {{#rollTotal() theme 10}} Shelter {{/rollTotal() theme 10}} {{#rollTotal() theme 11}} Leader {{/rollTotal() theme 11}} {{#rollTotal() theme 12}} Fear {{/rollTotal() theme 12}} {{#rollTotal() theme 13}} Time {{/rollTotal() theme 13}} {{#rollTotal() theme 14}} Duty {{/rollTotal() theme 14}} {{#rollTotal() theme 15}} Secret {{/rollTotal() theme 15}} {{#rollTotal() theme 16}} Innocence {{/rollTotal() theme 16}} {{#rollTotal() theme 17}} Renown {{/rollTotal() theme 17}} {{#rollTotal() theme 18}} Direction {{/rollTotal() theme 18}} {{#rollTotal() theme 19}} Death {{/rollTotal() theme 19}} {{#rollTotal() theme 20}} Honor {{/rollTotal() theme 20}} {{#rollTotal() theme 21}} Labor {{/rollTotal() theme 21}} {{#rollTotal() theme 22}} Solution {{/rollTotal() theme 22}} {{#rollTotal() theme 23}} Tool {{/rollTotal() theme 23}} {{#rollTotal() theme 24}} Balance {{/rollTotal() theme 24}} {{#rollTotal() theme 25}} Love {{/rollTotal() theme 25}} {{#rollTotal() theme 26}} Barrier {{/rollTotal() theme 26}} {{#rollTotal() theme 27}} Creation {{/rollTotal() theme 27}} {{#rollTotal() theme 28}} Decay {{/rollTotal() theme 28}} {{#rollTotal() theme 29}} Trade {{/rollTotal() theme 29}} {{#rollTotal() theme 30}} Bond {{/rollTotal() theme 30}} {{#rollTotal() theme 31}} Hope {{/rollTotal() theme 31}} {{#rollTotal() theme 32}} Superstition {{/rollTotal() theme 32}} {{#rollTotal() theme 33}} Peace {{/rollTotal() theme 33}} {{#rollTotal() theme 34}} Deception {{/rollTotal() theme 34}} {{#rollTotal() theme 35}} History {{/rollTotal() theme 35}} {{#rollTotal() theme 36}} World {{/rollTotal() theme 36}} {{#rollTotal() theme 37}} Vow {{/rollTotal() theme 37}} {{#rollTotal() theme 38}} Protection {{/rollTotal() theme 38}} {{#rollTotal() theme 39}} Nature {{/rollTotal() theme 39}} {{#rollTotal() theme 40}} Opinion {{/rollTotal() theme 40}} {{#rollTotal() theme 41}} Burden {{/rollTotal() theme 41}} {{#rollTotal() theme 42}} Vengeance {{/rollTotal() theme 42}} {{#rollTotal() theme 43}} Opportunity {{/rollTotal() theme 43}} {{#rollTotal() theme 44}} Faction {{/rollTotal() theme 44}} {{#rollTotal() theme 45}} Danger {{/rollTotal() theme 45}} {{#rollTotal() theme 46}} Corruption {{/rollTotal() theme 46}} {{#rollTotal() theme 47}} Freedom {{/rollTotal() theme 47}} {{#rollTotal() theme 48}} Debt {{/rollTotal() theme 48}} {{#rollTotal() theme 49}} Hate {{/rollTotal() theme 49}} {{#rollTotal() theme 50}} Possession {{/rollTotal() theme 50}} {{#rollTotal() theme 51}} Stranger {{/rollTotal() theme 51}} {{#rollTotal() theme 52}} Passage {{/rollTotal() theme 52}} {{#rollTotal() theme 53}} Land {{/rollTotal() theme 53}} {{#rollTotal() theme 54}} Creature {{/rollTotal() theme 54}} {{#rollTotal() theme 55}} Disease {{/rollTotal() theme 55}} {{#rollTotal() theme 56}} Advantage {{/rollTotal() theme 56}} {{#rollTotal() theme 57}} Blood {{/rollTotal() theme 57}} {{#rollTotal() theme 58}} Language {{/rollTotal() theme 58}} {{#rollTotal() theme 59}} Rumor {{/rollTotal() theme 59}} {{#rollTotal() theme 60}} Weakness {{/rollTotal() theme 60}} {{#rollTotal() theme 61}} Greed {{/rollTotal() theme 61}} {{#rollTotal() theme 62}} Family {{/rollTotal() theme 62}} {{#rollTotal() theme 63}} Resource {{/rollTotal() theme 63}} {{#rollTotal() theme 64}} Structure {{/rollTotal() theme 64}} {{#rollTotal() theme 65}} Dream {{/rollTotal() theme 65}} {{#rollTotal() theme 66}} Community {{/rollTotal() theme 66}} {{#rollTotal() theme 67}} War {{/rollTotal() theme 67}} {{#rollTotal() theme 68}} Portent {{/rollTotal() theme 68}} {{#rollTotal() theme 69}} Prize {{/rollTotal() theme 69}} {{#rollTotal() theme 70}} Destiny {{/rollTotal() theme 70}} {{#rollTotal() theme 71}} Momentum {{/rollTotal() theme 71}} {{#rollTotal() theme 72}} Power {{/rollTotal() theme 72}} {{#rollTotal() theme 73}} Memory {{/rollTotal() theme 73}} {{#rollTotal() theme 74}} Ruin {{/rollTotal() theme 74}} {{#rollTotal() theme 75}} Mysticism {{/rollTotal() theme 75}} {{#rollTotal() theme 76}} Rival {{/rollTotal() theme 76}} {{#rollTotal() theme 77}} Problem {{/rollTotal() theme 77}} {{#rollTotal() theme 78}} Idea {{/rollTotal() theme 78}} {{#rollTotal() theme 79}} Revenge {{/rollTotal() theme 79}} {{#rollTotal() theme 80}} Health {{/rollTotal() theme 80}} {{#rollTotal() theme 81}} Fellowship {{/rollTotal() theme 81}} {{#rollTotal() theme 82}} Enemy {{/rollTotal() theme 82}} {{#rollTotal() theme 83}} Religion {{/rollTotal() theme 83}} {{#rollTotal() theme 84}} Spirit {{/rollTotal() theme 84}} {{#rollTotal() theme 85}} Fame {{/rollTotal() theme 85}} {{#rollTotal() theme 86}} Desolation {{/rollTotal() theme 86}} {{#rollTotal() theme 87}} Strength {{/rollTotal() theme 87}} {{#rollTotal() theme 88}} Knowledge {{/rollTotal() theme 88}} {{#rollTotal() theme 89}} Truth {{/rollTotal() theme 89}} {{#rollTotal() theme 90}} Quest {{/rollTotal() theme 90}} {{#rollTotal() theme 91}} Pride {{/rollTotal() theme 91}} {{#rollTotal() theme 92}} Loss {{/rollTotal() theme 92}} {{#rollTotal() theme 93}} Law {{/rollTotal() theme 93}} {{#rollTotal() theme 94}} Path {{/rollTotal() theme 94}} {{#rollTotal() theme 95}} Warning {{/rollTotal() theme 95}} {{#rollTotal() theme 96}} Relationship {{/rollTotal() theme 96}} {{#rollTotal() theme 97}} Wealth {{/rollTotal() theme 97}} {{#rollTotal() theme 98}} Home {{/rollTotal() theme 98}} {{#rollTotal() theme 99}} Strategy {{/rollTotal() theme 99}} {{#rollTotal() theme 100}} Supply {{/rollTotal() theme 100}}
{{region}} {{#rollBetween() region 1 12}} Barrier Islands {{/rollBetween() region 1 12}} {{#rollBetween() region 13 24}} Ragged Coast {{/rollBetween() region 13 24}} {{#rollBetween() region 25 34}} Deep Wilds {{/rollBetween() region 25 34}} {{#rollBetween() region 35 46}} Flooded Lands {{/rollBetween() region 35 46}} {{#rollBetween() region 47 60}} Havens {{/rollBetween() region 47 60}} {{#rollBetween() region 61 72}} Hinterlands {{/rollBetween() region 61 72}} {{#rollBetween() region 73 84}} Tempest Hills {{/rollBetween() region 73 84}} {{#rollBetween() region 85 94}} Veiled Mountains {{/rollBetween() region 85 94}} {{#rollBetween() region 95 99}} Shattered Wastes {{/rollBetween() region 95 99}} {{#rollTotal() region 100}} Elsewhere {{/rollTotal() region 100}}
{{location}} {{#rollTotal() location 1}} Hideout {{/rollTotal() location 1}} {{#rollTotal() location 2}} Ruin {{/rollTotal() location 2}} {{#rollTotal() location 3}} Mine {{/rollTotal() location 3}} {{#rollTotal() location 4}} Waste {{/rollTotal() location 4}} {{#rollTotal() location 5}} Mystical Site {{/rollTotal() location 5}} {{#rollTotal() location 6}} Path {{/rollTotal() location 6}} {{#rollTotal() location 7}} Outpost {{/rollTotal() location 7}} {{#rollTotal() location 8}} Wall {{/rollTotal() location 8}} {{#rollTotal() location 9}} Battlefield {{/rollTotal() location 9}} {{#rollTotal() location 10}} Hovel {{/rollTotal() location 10}} {{#rollTotal() location 11}} Spring {{/rollTotal() location 11}} {{#rollTotal() location 12}} Lair {{/rollTotal() location 12}} {{#rollTotal() location 13}} Fort {{/rollTotal() location 13}} {{#rollTotal() location 14}} Bridge {{/rollTotal() location 14}} {{#rollTotal() location 15}} Camp {{/rollTotal() location 15}} {{#rollTotal() location 16 }} Cairn/Grave {{/rollTotal() location 16 }} {{#rollBetween() location 17 18 }} Caravan {{/rollBetween() location 17 18 }} {{#rollBetween() location 19 20 }} Waterfall {{/rollBetween() location 19 20 }} {{#rollBetween() location 21 22 }} Cave {{/rollBetween() location 21 22 }} {{#rollBetween() location 23 24 }} Swamp {{/rollBetween() location 23 24 }} {{#rollBetween() location 25 26 }} Fen {{/rollBetween() location 25 26 }} {{#rollBetween() location 27 28 }} Ravine {{/rollBetween() location 27 28 }} {{#rollBetween() location 29 30 }} Road {{/rollBetween() location 29 30 }} {{#rollBetween() location 31 32 }} Tree {{/rollBetween() location 31 32 }} {{#rollBetween() location 33 34 }} Pond {{/rollBetween() location 33 34 }} {{#rollBetween() location 35 36 }} Fields {{/rollBetween() location 35 36 }} {{#rollBetween() location 37 38 }} Marsh {{/rollBetween() location 37 38 }} {{#rollBetween() location 39 40 }} Steading {{/rollBetween() location 39 40 }} {{#rollBetween() location 41 42 }} Rapids {{/rollBetween() location 41 42 }} {{#rollBetween() location 43 44 }} Pass {{/rollBetween() location 43 44 }} {{#rollBetween() location 45 46 }} Trail {{/rollBetween() location 45 46 }} {{#rollBetween() location 47 48 }} Glade {{/rollBetween() location 47 48 }} {{#rollBetween() location 49 50 }} Plain {{/rollBetween() location 49 50 }} {{#rollBetween() location 51 52 }} Ridge {{/rollBetween() location 51 52 }} {{#rollBetween() location 53 54 }} Cliff {{/rollBetween() location 53 54 }} {{#rollBetween() location 55 56 }} Grove {{/rollBetween() location 55 56 }} {{#rollBetween() location 57 58 }} Village {{/rollBetween() location 57 58 }} {{#rollBetween() location 59 60 }} Moor {{/rollBetween() location 59 60 }} {{#rollBetween() location 61 62 }} Thicket {{/rollBetween() location 61 62 }} {{#rollBetween() location 63 64 }} River Ford {{/rollBetween() location 63 64 }} {{#rollBetween() location 65 66 }} Valley {{/rollBetween() location 65 66 }} {{#rollBetween() location 67 68 }} Bay/Fjord {{/rollBetween() location 67 68 }} {{#rollBetween() location 69 70 }} Foothills {{/rollBetween() location 69 70 }} {{#rollBetween() location 71 72 }} Lake {{/rollBetween() location 71 72 }} {{#rollBetween() location 73 75 }} River {{/rollBetween() location 73 75 }} {{#rollBetween() location 76 79 }} Forest {{/rollBetween() location 76 79 }} {{#rollBetween() location 80 83 }} Coast {{/rollBetween() location 80 83 }} {{#rollBetween() location 84 88 }} Hill {{/rollBetween() location 84 88 }} {{#rollBetween() location 89 93 }} Mountain {{/rollBetween() location 89 93 }} {{#rollBetween() location 94 99 }} Woods {{/rollBetween() location 94 99 }} {{#rollTotal() location 100}} Anomaly {{/rollTotal() location 100}}
{{coastalWatersLocation}} {{#rollTotal() coastalWatersLocation 1}} Fleet {{/rollTotal() coastalWatersLocation 1}} {{#rollTotal() coastalWatersLocation 2}} Sargassum {{/rollTotal() coastalWatersLocation 2}} {{#rollTotal() coastalWatersLocation 3}} Flotsam {{/rollTotal() coastalWatersLocation 3}} {{#rollTotal() coastalWatersLocation 4}} Mystical Site {{/rollTotal() coastalWatersLocation 4}} {{#rollTotal() coastalWatersLocation 5}} Lair {{/rollTotal() coastalWatersLocation 5}} {{#rollBetween() coastalWatersLocation 6 10}} Wreck {{/rollBetween() coastalWatersLocation 6 10}} {{#rollBetween() coastalWatersLocation 11 15}} Harbor {{/rollBetween() coastalWatersLocation 11 15}} {{#rollBetween() coastalWatersLocation 16 23}} Ship {{/rollBetween() coastalWatersLocation 16 23}} {{#rollBetween() coastalWatersLocation 24 30}} Rocks {{/rollBetween() coastalWatersLocation 24 30}} {{#rollBetween() coastalWatersLocation 31 38}} Fjord {{/rollBetween() coastalWatersLocation 31 38}} {{#rollBetween() coastalWatersLocation 39 46}} Estuary {{/rollBetween() coastalWatersLocation 39 46}} {{#rollBetween() coastalWatersLocation 47 54}} Cove {{/rollBetween() coastalWatersLocation 47 54}} {{#rollBetween() coastalWatersLocation 55 62}} Bay {{/rollBetween() coastalWatersLocation 55 62}} {{#rollBetween() coastalWatersLocation 63 70}} Ice {{/rollBetween() coastalWatersLocation 63 70}} {{#rollBetween() coastalWatersLocation 71 85}} Island {{/rollBetween() coastalWatersLocation 71 85}} {{#rollBetween() coastalWatersLocation 86 99}} Open Water {{/rollBetween() coastalWatersLocation 86 99}} {{#rollTotal() coastalWatersLocation 100}} Anomaly {{/rollTotal() coastalWatersLocation 100}}
{{locationDescriptor}} {{#rollBetween() locationDescriptor 1 2}} High {{/rollBetween() locationDescriptor 1 2}} {{#rollBetween() locationDescriptor 3 4}} Remote {{/rollBetween() locationDescriptor 3 4}} {{#rollBetween() locationDescriptor 5 6}} Exposed {{/rollBetween() locationDescriptor 5 6}} {{#rollBetween() locationDescriptor 7 8}} Small {{/rollBetween() locationDescriptor 7 8}} {{#rollBetween() locationDescriptor 9 10}} Broken {{/rollBetween() locationDescriptor 9 10}} {{#rollBetween() locationDescriptor 11 12}} Diverse {{/rollBetween() locationDescriptor 11 12}} {{#rollBetween() locationDescriptor 13 14}} Rough {{/rollBetween() locationDescriptor 13 14}} {{#rollBetween() locationDescriptor 15 16}} Dark {{/rollBetween() locationDescriptor 15 16}} {{#rollBetween() locationDescriptor 17 18}} Shadowy {{/rollBetween() locationDescriptor 17 18}} {{#rollBetween() locationDescriptor 19 20}} Contested {{/rollBetween() locationDescriptor 19 20}} {{#rollBetween() locationDescriptor 21 22}} Grim {{/rollBetween() locationDescriptor 21 22}} {{#rollBetween() locationDescriptor 23 24}} Wild {{/rollBetween() locationDescriptor 23 24}} {{#rollBetween() locationDescriptor 25 26}} Fertile {{/rollBetween() locationDescriptor 25 26}} {{#rollBetween() locationDescriptor 27 28}} Blocked {{/rollBetween() locationDescriptor 27 28}} {{#rollBetween() locationDescriptor 29 30}} Ancient {{/rollBetween() locationDescriptor 29 30}} {{#rollBetween() locationDescriptor 31 32}} Perilous {{/rollBetween() locationDescriptor 31 32}} {{#rollBetween() locationDescriptor 33 34}} Hidden {{/rollBetween() locationDescriptor 33 34}} {{#rollBetween() locationDescriptor 35 36}} Occupied {{/rollBetween() locationDescriptor 35 36}} {{#rollBetween() locationDescriptor 37 38}} Rich {{/rollBetween() locationDescriptor 37 38}} {{#rollBetween() locationDescriptor 39 40}} Big {{/rollBetween() locationDescriptor 39 40}} {{#rollBetween() locationDescriptor 41 42}} Savage {{/rollBetween() locationDescriptor 41 42}} {{#rollBetween() locationDescriptor 43 44}} Defended {{/rollBetween() locationDescriptor 43 44}} {{#rollBetween() locationDescriptor 45 46}} Withered {{/rollBetween() locationDescriptor 45 46}} {{#rollBetween() locationDescriptor 47 48}} Mystical {{/rollBetween() locationDescriptor 47 48}} {{#rollBetween() locationDescriptor 49 50}} Inaccessible {{/rollBetween() locationDescriptor 49 50}} {{#rollBetween() locationDescriptor 51 52}} Protected {{/rollBetween() locationDescriptor 51 52}} {{#rollBetween() locationDescriptor 53 54}} Abandoned {{/rollBetween() locationDescriptor 53 54}} {{#rollBetween() locationDescriptor 55 56}} Wide {{/rollBetween() locationDescriptor 55 56}} {{#rollBetween() locationDescriptor 57 58}} Foul {{/rollBetween() locationDescriptor 57 58}} {{#rollBetween() locationDescriptor 59 60}} Dead {{/rollBetween() locationDescriptor 59 60}} {{#rollBetween() locationDescriptor 61 62}} Ruined {{/rollBetween() locationDescriptor 61 62}} {{#rollBetween() locationDescriptor 63 64}} Barren {{/rollBetween() locationDescriptor 63 64}} {{#rollBetween() locationDescriptor 65 66}} Cold {{/rollBetween() locationDescriptor 65 66}} {{#rollBetween() locationDescriptor 67 68}} Blighted {{/rollBetween() locationDescriptor 67 68}} {{#rollBetween() locationDescriptor 69 70}} Low {{/rollBetween() locationDescriptor 69 70}} {{#rollBetween() locationDescriptor 71 72}} Beautiful {{/rollBetween() locationDescriptor 71 72}} {{#rollBetween() locationDescriptor 73 74}} Abundant {{/rollBetween() locationDescriptor 73 74}} {{#rollBetween() locationDescriptor 75 76}} Lush {{/rollBetween() locationDescriptor 75 76}} {{#rollBetween() locationDescriptor 77 78}} Flooded {{/rollBetween() locationDescriptor 77 78}} {{#rollBetween() locationDescriptor 79 80}} Empty {{/rollBetween() locationDescriptor 79 80}} {{#rollBetween() locationDescriptor 81 82}} Strange {{/rollBetween() locationDescriptor 81 82}} {{#rollBetween() locationDescriptor 83 84}} Corrupted {{/rollBetween() locationDescriptor 83 84}} {{#rollBetween() locationDescriptor 85 86}} Peaceful {{/rollBetween() locationDescriptor 85 86}} {{#rollBetween() locationDescriptor 87 88}} Forgotten {{/rollBetween() locationDescriptor 87 88}} {{#rollBetween() locationDescriptor 89 90}} Expansive {{/rollBetween() locationDescriptor 89 90}} {{#rollBetween() locationDescriptor 91 92}} Settled {{/rollBetween() locationDescriptor 91 92}} {{#rollBetween() locationDescriptor 93 94}} Dense {{/rollBetween() locationDescriptor 93 94}} {{#rollBetween() locationDescriptor 95 96}} Civilized {{/rollBetween() locationDescriptor 95 96}} {{#rollBetween() locationDescriptor 97 98}} Desolate {{/rollBetween() locationDescriptor 97 98}} {{#rollBetween() locationDescriptor 99 100}} Isolated {{/rollBetween() locationDescriptor 99 100}}
{{settlementName}} {{#rollBetween() settlementName 01 15}} A feature of the landscape. Envision what it is. What makes it unusual or distinctive? {{/rollBetween() settlementName 01 15}} {{#rollBetween() settlementName 16 30}} A manmade edifice. What is it? Why is it important to this settlement’s history? {{/rollBetween() settlementName 16 30}} {{#rollBetween() settlementName 31 45}} A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals? {{/rollBetween() settlementName 31 45}} {{#rollBetween() settlementName 46 60}} A historical event. What happened here? What place or practice commemorates this event? {{/rollBetween() settlementName 46 60}} {{#rollBetween() settlementName 61 75}} A word in an Old World language. What culture is represented by this word? What does it translate to? {{/rollBetween() settlementName 61 75}} {{#rollBetween() settlementName 76 90}} A season or environmental aspect. What influence does the weather have on this settlement? {{/rollBetween() settlementName 76 90}} {{#rollBetween() settlementName 91 100}} Something Else.... {{/rollBetween() settlementName 91 100}}
{{quickSettlementNamePrefix}}{{quickSettlementNameSuffix}} {{#rollBetween() quickSettlementNamePrefix 1 4}} Bleak {{/rollBetween() quickSettlementNamePrefix 1 4}} {{#rollBetween() quickSettlementNamePrefix 5 8}} Green {{/rollBetween() quickSettlementNamePrefix 5 8}} {{#rollBetween() quickSettlementNamePrefix 9 12}} Wolf {{/rollBetween() quickSettlementNamePrefix 9 12}} {{#rollBetween() quickSettlementNamePrefix 13 16}} Raven {{/rollBetween() quickSettlementNamePrefix 13 16}} {{#rollBetween() quickSettlementNamePrefix 17 20}} Gray {{/rollBetween() quickSettlementNamePrefix 17 20}} {{#rollBetween() quickSettlementNamePrefix 21 24}} Red {{/rollBetween() quickSettlementNamePrefix 21 24}} {{#rollBetween() quickSettlementNamePrefix 25 28}} Axe {{/rollBetween() quickSettlementNamePrefix 25 28}} {{#rollBetween() quickSettlementNamePrefix 29 32}} Great {{/rollBetween() quickSettlementNamePrefix 29 32}} {{#rollBetween() quickSettlementNamePrefix 33 36}} Wood {{/rollBetween() quickSettlementNamePrefix 33 36}} {{#rollBetween() quickSettlementNamePrefix 37 40}} Low {{/rollBetween() quickSettlementNamePrefix 37 40}} {{#rollBetween() quickSettlementNamePrefix 41 44}} White {{/rollBetween() quickSettlementNamePrefix 41 44}} {{#rollBetween() quickSettlementNamePrefix 45 48}} Storm {{/rollBetween() quickSettlementNamePrefix 45 48}} {{#rollBetween() quickSettlementNamePrefix 49 52}} Black {{/rollBetween() quickSettlementNamePrefix 49 52}} {{#rollBetween() quickSettlementNamePrefix 53 56}} Mourn {{/rollBetween() quickSettlementNamePrefix 53 56}} {{#rollBetween() quickSettlementNamePrefix 57 60}} New {{/rollBetween() quickSettlementNamePrefix 57 60}} {{#rollBetween() quickSettlementNamePrefix 61 64}} Stone {{/rollBetween() quickSettlementNamePrefix 61 64}} {{#rollBetween() quickSettlementNamePrefix 65 68}} Grim {{/rollBetween() quickSettlementNamePrefix 65 68}} {{#rollBetween() quickSettlementNamePrefix 69 72}} Lost {{/rollBetween() quickSettlementNamePrefix 69 72}} {{#rollBetween() quickSettlementNamePrefix 73 76}} High {{/rollBetween() quickSettlementNamePrefix 73 76}} {{#rollBetween() quickSettlementNamePrefix 77 80}} Rock {{/rollBetween() quickSettlementNamePrefix 77 80}} {{#rollBetween() quickSettlementNamePrefix 81 84}} Shield {{/rollBetween() quickSettlementNamePrefix 81 84}} {{#rollBetween() quickSettlementNamePrefix 85 88}} Sword {{/rollBetween() quickSettlementNamePrefix 85 88}} {{#rollBetween() quickSettlementNamePrefix 89 92}} Frost {{/rollBetween() quickSettlementNamePrefix 89 92}} {{#rollBetween() quickSettlementNamePrefix 93 96}} Thorn {{/rollBetween() quickSettlementNamePrefix 93 96}} {{#rollBetween() quickSettlementNamePrefix 97 100}} Long {{/rollBetween() quickSettlementNamePrefix 97 100}} {{#rollBetween() quickSettlementNameSuffix 1 4}} moor {{/rollBetween() quickSettlementNameSuffix 1 4}} {{#rollBetween() quickSettlementNameSuffix 5 8}} ford {{/rollBetween() quickSettlementNameSuffix 5 8}} {{#rollBetween() quickSettlementNameSuffix 9 12}} crag {{/rollBetween() quickSettlementNameSuffix 9 12}} {{#rollBetween() quickSettlementNameSuffix 13 16}} watch {{/rollBetween() quickSettlementNameSuffix 13 16}} {{#rollBetween() quickSettlementNameSuffix 17 20}} hope {{/rollBetween() quickSettlementNameSuffix 17 20}} {{#rollBetween() quickSettlementNameSuffix 21 24}} wood {{/rollBetween() quickSettlementNameSuffix 21 24}} {{#rollBetween() quickSettlementNameSuffix 25 28}} ridge {{/rollBetween() quickSettlementNameSuffix 25 28}} {{#rollBetween() quickSettlementNameSuffix 29 32}} stone {{/rollBetween() quickSettlementNameSuffix 29 32}} {{#rollBetween() quickSettlementNameSuffix 33 36}} haven {{/rollBetween() quickSettlementNameSuffix 33 36}} {{#rollBetween() quickSettlementNameSuffix 37 40}} fall(s) {{/rollBetween() quickSettlementNameSuffix 37 40}} {{#rollBetween() quickSettlementNameSuffix 41 44}} river {{/rollBetween() quickSettlementNameSuffix 41 44}} {{#rollBetween() quickSettlementNameSuffix 45 48}} field {{/rollBetween() quickSettlementNameSuffix 45 48}} {{#rollBetween() quickSettlementNameSuffix 49 52}} hill {{/rollBetween() quickSettlementNameSuffix 49 52}} {{#rollBetween() quickSettlementNameSuffix 53 56}} bridge {{/rollBetween() quickSettlementNameSuffix 53 56}} {{#rollBetween() quickSettlementNameSuffix 57 60}} mark {{/rollBetween() quickSettlementNameSuffix 57 60}} {{#rollBetween() quickSettlementNameSuffix 61 64}} cairn {{/rollBetween() quickSettlementNameSuffix 61 64}} {{#rollBetween() quickSettlementNameSuffix 65 68}} land {{/rollBetween() quickSettlementNameSuffix 65 68}} {{#rollBetween() quickSettlementNameSuffix 69 72}} hall {{/rollBetween() quickSettlementNameSuffix 69 72}} {{#rollBetween() quickSettlementNameSuffix 73 76}} mount {{/rollBetween() quickSettlementNameSuffix 73 76}} {{#rollBetween() quickSettlementNameSuffix 77 80}} rock {{/rollBetween() quickSettlementNameSuffix 77 80}} {{#rollBetween() quickSettlementNameSuffix 81 84}} brook {{/rollBetween() quickSettlementNameSuffix 81 84}} {{#rollBetween() quickSettlementNameSuffix 85 88}} barrow {{/rollBetween() quickSettlementNameSuffix 85 88}} {{#rollBetween() quickSettlementNameSuffix 89 92}} stead {{/rollBetween() quickSettlementNameSuffix 89 92}} {{#rollBetween() quickSettlementNameSuffix 93 96}} home {{/rollBetween() quickSettlementNameSuffix 93 96}} {{#rollBetween() quickSettlementNameSuffix 97 100}} wick {{/rollBetween() quickSettlementNameSuffix 97 100}}
{{settlementTrouble}} {{#rollBetween() settlementTrouble 1 2}} Outsiders rejected {{/rollBetween() settlementTrouble 1 2}} {{#rollBetween() settlementTrouble 3 4}} Dangerous discovery {{/rollBetween() settlementTrouble 3 4}} {{#rollBetween() settlementTrouble 5 6}} Dreadful omens {{/rollBetween() settlementTrouble 5 6}} {{#rollBetween() settlementTrouble 7 8}} Natural disaster {{/rollBetween() settlementTrouble 7 8}} {{#rollBetween() settlementTrouble 9 10}} Old wounds reopened {{/rollBetween() settlementTrouble 9 10}} {{#rollBetween() settlementTrouble 11 12}} Important object is lost {{/rollBetween() settlementTrouble 11 12}} {{#rollBetween() settlementTrouble 13 14}} Someone is captured {{/rollBetween() settlementTrouble 13 14}} {{#rollBetween() settlementTrouble 15 16}} Mysterious phenomenon {{/rollBetween() settlementTrouble 15 16}} {{#rollBetween() settlementTrouble 17 18}} Revolt against a leader {{/rollBetween() settlementTrouble 17 18}} {{#rollBetween() settlementTrouble 19 20}} Vengeful outcast {{/rollBetween() settlementTrouble 19 20}} {{#rollBetween() settlementTrouble 21 22}} Rival settlement {{/rollBetween() settlementTrouble 21 22}} {{#rollBetween() settlementTrouble 23 24}} Nature strikes back {{/rollBetween() settlementTrouble 23 24}} {{#rollBetween() settlementTrouble 25 26}} Someone is missing {{/rollBetween() settlementTrouble 25 26}} {{#rollBetween() settlementTrouble 27 28}} Production halts {{/rollBetween() settlementTrouble 27 28}} {{#rollBetween() settlementTrouble 29 30}} Mysterious murders {{/rollBetween() settlementTrouble 29 30}} {{#rollBetween() settlementTrouble 31 32}} Debt comes due {{/rollBetween() settlementTrouble 31 32}} {{#rollBetween() settlementTrouble 33 34}} Unjust leadership {{/rollBetween() settlementTrouble 33 34}} {{#rollBetween() settlementTrouble 35 36}} Disastrous accident {{/rollBetween() settlementTrouble 35 36}} {{#rollBetween() settlementTrouble 37 38}} In league with the enemy {{/rollBetween() settlementTrouble 37 38}} {{#rollBetween() settlementTrouble 39 40}} Raiders prey on the weak {{/rollBetween() settlementTrouble 39 40}} {{#rollBetween() settlementTrouble 41 42}} Cursed past {{/rollBetween() settlementTrouble 41 42}} {{#rollBetween() settlementTrouble 43 44}} An innocent is accused {{/rollBetween() settlementTrouble 43 44}} {{#rollBetween() settlementTrouble 45 46}} Corrupted by dark magic {{/rollBetween() settlementTrouble 45 46}} {{#rollBetween() settlementTrouble 47 48}} Isolated by brutal weather {{/rollBetween() settlementTrouble 47 48}} {{#rollBetween() settlementTrouble 49 50}} Provisions are scarce {{/rollBetween() settlementTrouble 49 50}} {{#rollBetween() settlementTrouble 51 52}} Sickness run amok {{/rollBetween() settlementTrouble 51 52}} {{#rollBetween() settlementTrouble 53 54}} Allies become enemies {{/rollBetween() settlementTrouble 53 54}} {{#rollBetween() settlementTrouble 55 56}} Attack is imminent {{/rollBetween() settlementTrouble 55 56}} {{#rollBetween() settlementTrouble 57 58}} Lost caravan {{/rollBetween() settlementTrouble 57 58}} {{#rollBetween() settlementTrouble 59 60}} Dark secret revealed {{/rollBetween() settlementTrouble 59 60}} {{#rollBetween() settlementTrouble 61 62}} Urgent expedition {{/rollBetween() settlementTrouble 61 62}} {{#rollBetween() settlementTrouble 63 64}} A leader falls {{/rollBetween() settlementTrouble 63 64}} {{#rollBetween() settlementTrouble 65 66}} Families in conflict {{/rollBetween() settlementTrouble 65 66}} {{#rollBetween() settlementTrouble 67 68}} Incompetent leadership {{/rollBetween() settlementTrouble 67 68}} {{#rollBetween() settlementTrouble 69 70}} Reckless warmongering {{/rollBetween() settlementTrouble 69 70}} {{#rollBetween() settlementTrouble 71 72}} Beast on the hunt {{/rollBetween() settlementTrouble 71 72}} {{#rollBetween() settlementTrouble 73 74}} Betrayed from within {{/rollBetween() settlementTrouble 73 74}} {{#rollBetween() settlementTrouble 75 76}} Broken truce {{/rollBetween() settlementTrouble 75 76}} {{#rollBetween() settlementTrouble 77 78}} Wrathful haunt {{/rollBetween() settlementTrouble 77 78}} {{#rollBetween() settlementTrouble 79 80}} Conflict with firstborn {{/rollBetween() settlementTrouble 79 80}} {{#rollBetween() settlementTrouble 81 82}} Trade route blocked {{/rollBetween() settlementTrouble 81 82}} {{#rollBetween() settlementTrouble 83 84}} In the crossfire {{/rollBetween() settlementTrouble 83 84}} {{#rollBetween() settlementTrouble 85 86}} Stranger causes discord {{/rollBetween() settlementTrouble 85 86}} {{#rollBetween() settlementTrouble 87 88}} Important event threatened {{/rollBetween() settlementTrouble 87 88}} {{#rollBetween() settlementTrouble 89 90}} Dangerous tradition {{/rollBetween() settlementTrouble 89 90}} {{#rollBetween() settlementTrouble 91 100}} Roll twice {{/rollBetween() settlementTrouble 91 100}}
{{characterRole}} {{#rollBetween() characterRole 1 2}} Criminal {{/rollBetween() characterRole 1 2}} {{#rollBetween() characterRole 3 4}} Healer {{/rollBetween() characterRole 3 4}} {{#rollBetween() characterRole 5 6}} Bandit {{/rollBetween() characterRole 5 6}} {{#rollBetween() characterRole 7 9}} Guide {{/rollBetween() characterRole 7 9}} {{#rollBetween() characterRole 10 12}} Performer {{/rollBetween() characterRole 10 12}} {{#rollBetween() characterRole 13 15}} Miner {{/rollBetween() characterRole 13 15}} {{#rollBetween() characterRole 16 18}} Mercenary {{/rollBetween() characterRole 16 18}} {{#rollBetween() characterRole 19 21}} Outcast {{/rollBetween() characterRole 19 21}} {{#rollBetween() characterRole 22 24}} Vagrant {{/rollBetween() characterRole 22 24}} {{#rollBetween() characterRole 25 27}} Forester {{/rollBetween() characterRole 25 27}} {{#rollBetween() characterRole 28 30}} Traveler {{/rollBetween() characterRole 28 30}} {{#rollBetween() characterRole 31 33}} Mystic {{/rollBetween() characterRole 31 33}} {{#rollBetween() characterRole 34 36}} Priest {{/rollBetween() characterRole 34 36}} {{#rollBetween() characterRole 37 39}} Sailor {{/rollBetween() characterRole 37 39}} {{#rollBetween() characterRole 40 42}} Pilgrim {{/rollBetween() characterRole 40 42}} {{#rollBetween() characterRole 43 45}} Thief {{/rollBetween() characterRole 43 45}} {{#rollBetween() characterRole 46 48}} Adventurer {{/rollBetween() characterRole 46 48}} {{#rollBetween() characterRole 49 51}} Forager {{/rollBetween() characterRole 49 51}} {{#rollBetween() characterRole 52 54}} Leader {{/rollBetween() characterRole 52 54}} {{#rollBetween() characterRole 55 58}} Guard {{/rollBetween() characterRole 55 58}} {{#rollBetween() characterRole 59 62}} Artisan {{/rollBetween() characterRole 59 62}} {{#rollBetween() characterRole 63 66}} Scout {{/rollBetween() characterRole 63 66}} {{#rollBetween() characterRole 67 70}} Herder {{/rollBetween() characterRole 67 70}} {{#rollBetween() characterRole 71 74}} Fisher {{/rollBetween() characterRole 71 74}} {{#rollBetween() characterRole 75 79}} Warrior {{/rollBetween() characterRole 75 79}} {{#rollBetween() characterRole 80 84}} Hunter {{/rollBetween() characterRole 80 84}} {{#rollBetween() characterRole 85 89}} Raider {{/rollBetween() characterRole 85 89}} {{#rollBetween() characterRole 90 94}} Trader {{/rollBetween() characterRole 90 94}} {{#rollBetween() characterRole 95 99}} Farmer {{/rollBetween() characterRole 95 99}} {{#rollTotal() characterRole 100}} Unusual role {{/rollTotal() characterRole 100}}
{{characterGoal}} {{#rollBetween() characterGoal 1 3}} Obtain an object {{/rollBetween() characterGoal 1 3}} {{#rollBetween() characterGoal 4 6}} Make an agreement {{/rollBetween() characterGoal 4 6}} {{#rollBetween() characterGoal 7 9}} Build a relationship {{/rollBetween() characterGoal 7 9}} {{#rollBetween() characterGoal 10 12}} Undermine a relationship {{/rollBetween() characterGoal 10 12}} {{#rollBetween() characterGoal 13 15}} Seek a truth {{/rollBetween() characterGoal 13 15}} {{#rollBetween() characterGoal 16 18}} Pay a debt {{/rollBetween() characterGoal 16 18}} {{#rollBetween() characterGoal 19 21}} Refute a falsehood {{/rollBetween() characterGoal 19 21}} {{#rollBetween() characterGoal 22 24}} Harm a rival {{/rollBetween() characterGoal 22 24}} {{#rollBetween() characterGoal 25 27}} Cure an ill {{/rollBetween() characterGoal 25 27}} {{#rollBetween() characterGoal 28 30}} Find a person {{/rollBetween() characterGoal 28 30}} {{#rollBetween() characterGoal 31 33}} Find a home {{/rollBetween() characterGoal 31 33}} {{#rollBetween() characterGoal 34 36}} Seize power {{/rollBetween() characterGoal 34 36}} {{#rollBetween() characterGoal 37 39}} Restore a relationship {{/rollBetween() characterGoal 37 39}} {{#rollBetween() characterGoal 40 42}} Create an item {{/rollBetween() characterGoal 40 42}} {{#rollBetween() characterGoal 43 45}} Travel to a place {{/rollBetween() characterGoal 43 45}} {{#rollBetween() characterGoal 46 48}} Secure provisions {{/rollBetween() characterGoal 46 48}} {{#rollBetween() characterGoal 49 51}} Rebel against power {{/rollBetween() characterGoal 49 51}} {{#rollBetween() characterGoal 52 54}} Collect a debt {{/rollBetween() characterGoal 52 54}} {{#rollBetween() characterGoal 55 57}} Protect a secret {{/rollBetween() characterGoal 55 57}} {{#rollBetween() characterGoal 58 60}} Spread faith {{/rollBetween() characterGoal 58 60}} {{#rollBetween() characterGoal 61 63}} Enrich themselves {{/rollBetween() characterGoal 61 63}} {{#rollBetween() characterGoal 64 66}} Protect a person {{/rollBetween() characterGoal 64 66}} {{#rollBetween() characterGoal 67 69}} Protect the status quo {{/rollBetween() characterGoal 67 69}} {{#rollBetween() characterGoal 70 72}} Advance status {{/rollBetween() characterGoal 70 72}} {{#rollBetween() characterGoal 73 75}} Defend a place {{/rollBetween() characterGoal 73 75}} {{#rollBetween() characterGoal 76 78}} Avenge a wrong {{/rollBetween() characterGoal 76 78}} {{#rollBetween() characterGoal 79 81}} Fulfill a duty {{/rollBetween() characterGoal 79 81}} {{#rollBetween() characterGoal 82 84}} Gain knowledge {{/rollBetween() characterGoal 82 84}} {{#rollBetween() characterGoal 85 87}} Prove worthiness {{/rollBetween() characterGoal 85 87}} {{#rollBetween() characterGoal 88 90}} Find redemption {{/rollBetween() characterGoal 88 90}} {{#rollBetween() characterGoal 91 92}} Escape from something {{/rollBetween() characterGoal 91 92}} {{#rollBetween() characterGoal 93 95}} Resolve a dispute {{/rollBetween() characterGoal 93 95}} {{#rollBetween() characterGoal 96 100}} Roll twice {{/rollBetween() characterGoal 96 100}}
{{characterDescriptor}} {{#rollTotal() characterDescriptor 1}} Stoic {{/rollTotal() characterDescriptor 1}} {{#rollTotal() characterDescriptor 2}} Attractive {{/rollTotal() characterDescriptor 2}} {{#rollTotal() characterDescriptor 3}} Passive {{/rollTotal() characterDescriptor 3}} {{#rollTotal() characterDescriptor 4}} Aloof {{/rollTotal() characterDescriptor 4}} {{#rollTotal() characterDescriptor 5}} Affectionate {{/rollTotal() characterDescriptor 5}} {{#rollTotal() characterDescriptor 6}} Generous {{/rollTotal() characterDescriptor 6}} {{#rollTotal() characterDescriptor 7}} Smug {{/rollTotal() characterDescriptor 7}} {{#rollTotal() characterDescriptor 8}} Armed {{/rollTotal() characterDescriptor 8}} {{#rollTotal() characterDescriptor 9}} Clever {{/rollTotal() characterDescriptor 9}} {{#rollTotal() characterDescriptor 10}} Brave {{/rollTotal() characterDescriptor 10}} {{#rollTotal() characterDescriptor 11}} Ugly {{/rollTotal() characterDescriptor 11}} {{#rollTotal() characterDescriptor 12}} Sociable {{/rollTotal() characterDescriptor 12}} {{#rollTotal() characterDescriptor 13}} Doomed {{/rollTotal() characterDescriptor 13}} {{#rollTotal() characterDescriptor 14}} Connected {{/rollTotal() characterDescriptor 14}} {{#rollTotal() characterDescriptor 15}} Bold {{/rollTotal() characterDescriptor 15}} {{#rollTotal() characterDescriptor 16}} Jealous {{/rollTotal() characterDescriptor 16}} {{#rollTotal() characterDescriptor 17}} Angry {{/rollTotal() characterDescriptor 17}} {{#rollTotal() characterDescriptor 18}} Active {{/rollTotal() characterDescriptor 18}} {{#rollTotal() characterDescriptor 19}} Suspicious {{/rollTotal() characterDescriptor 19}} {{#rollTotal() characterDescriptor 20}} Hostile {{/rollTotal() characterDescriptor 20}} {{#rollTotal() characterDescriptor 21}} Hardhearted {{/rollTotal() characterDescriptor 21}} {{#rollTotal() characterDescriptor 22}} Successful {{/rollTotal() characterDescriptor 22}} {{#rollTotal() characterDescriptor 23}} Talented {{/rollTotal() characterDescriptor 23}} {{#rollTotal() characterDescriptor 24}} Experienced {{/rollTotal() characterDescriptor 24}} {{#rollTotal() characterDescriptor 25}} Deceitful {{/rollTotal() characterDescriptor 25}} {{#rollTotal() characterDescriptor 26}} Ambitious {{/rollTotal() characterDescriptor 26}} {{#rollTotal() characterDescriptor 27}} Aggressive {{/rollTotal() characterDescriptor 27}} {{#rollTotal() characterDescriptor 28}} Conceited {{/rollTotal() characterDescriptor 28}} {{#rollTotal() characterDescriptor 29}} Proud {{/rollTotal() characterDescriptor 29}} {{#rollTotal() characterDescriptor 30}} Stern {{/rollTotal() characterDescriptor 30}} {{#rollTotal() characterDescriptor 31}} Dependent {{/rollTotal() characterDescriptor 31}} {{#rollTotal() characterDescriptor 32}} Wary {{/rollTotal() characterDescriptor 32}} {{#rollTotal() characterDescriptor 33}} Strong {{/rollTotal() characterDescriptor 33}} {{#rollTotal() characterDescriptor 34}} Insightful {{/rollTotal() characterDescriptor 34}} {{#rollTotal() characterDescriptor 35}} Dangerous {{/rollTotal() characterDescriptor 35}} {{#rollTotal() characterDescriptor 36}} Quirky {{/rollTotal() characterDescriptor 36}} {{#rollTotal() characterDescriptor 37}} Cheery {{/rollTotal() characterDescriptor 37}} {{#rollTotal() characterDescriptor 38}} Disfigured {{/rollTotal() characterDescriptor 38}} {{#rollTotal() characterDescriptor 39}} Intolerant {{/rollTotal() characterDescriptor 39}} {{#rollTotal() characterDescriptor 40}} Skilled {{/rollTotal() characterDescriptor 40}} {{#rollTotal() characterDescriptor 41}} Stingy {{/rollTotal() characterDescriptor 41}} {{#rollTotal() characterDescriptor 42}} Timid {{/rollTotal() characterDescriptor 42}} {{#rollTotal() characterDescriptor 43}} Insensitive {{/rollTotal() characterDescriptor 43}} {{#rollTotal() characterDescriptor 44}} Wild {{/rollTotal() characterDescriptor 44}} {{#rollTotal() characterDescriptor 45}} Bitter {{/rollTotal() characterDescriptor 45}} {{#rollTotal() characterDescriptor 46}} Cunning {{/rollTotal() characterDescriptor 46}} {{#rollTotal() characterDescriptor 47}} Remorseful {{/rollTotal() characterDescriptor 47}} {{#rollTotal() characterDescriptor 48}} Kind {{/rollTotal() characterDescriptor 48}} {{#rollTotal() characterDescriptor 49}} Charming {{/rollTotal() characterDescriptor 49}} {{#rollTotal() characterDescriptor 50}} Oblivious {{/rollTotal() characterDescriptor 50}} {{#rollTotal() characterDescriptor 51}} Critical {{/rollTotal() characterDescriptor 51}} {{#rollTotal() characterDescriptor 52}} Cautious {{/rollTotal() characterDescriptor 52}} {{#rollTotal() characterDescriptor 53}} Resourceful {{/rollTotal() characterDescriptor 53}} {{#rollTotal() characterDescriptor 54}} Weary {{/rollTotal() characterDescriptor 54}} {{#rollTotal() characterDescriptor 55}} Wounded {{/rollTotal() characterDescriptor 55}} {{#rollTotal() characterDescriptor 56}} Anxious {{/rollTotal() characterDescriptor 56}} {{#rollTotal() characterDescriptor 57}} Powerful {{/rollTotal() characterDescriptor 57}} {{#rollTotal() characterDescriptor 58}} Athletic {{/rollTotal() characterDescriptor 58}} {{#rollTotal() characterDescriptor 59}} Driven {{/rollTotal() characterDescriptor 59}} {{#rollTotal() characterDescriptor 60}} Cruel {{/rollTotal() characterDescriptor 60}} {{#rollTotal() characterDescriptor 61}} Quiet {{/rollTotal() characterDescriptor 61}} {{#rollTotal() characterDescriptor 62}} Honest {{/rollTotal() characterDescriptor 62}} {{#rollTotal() characterDescriptor 63}} Infamous {{/rollTotal() characterDescriptor 63}} {{#rollTotal() characterDescriptor 64}} Dying {{/rollTotal() characterDescriptor 64}} {{#rollTotal() characterDescriptor 65}} Reclusive {{/rollTotal() characterDescriptor 65}} {{#rollTotal() characterDescriptor 66}} Artistic {{/rollTotal() characterDescriptor 66}} {{#rollTotal() characterDescriptor 67}} Disabled {{/rollTotal() characterDescriptor 67}} {{#rollTotal() characterDescriptor 68}} Confused {{/rollTotal() characterDescriptor 68}} {{#rollTotal() characterDescriptor 69}} Manipulative {{/rollTotal() characterDescriptor 69}} {{#rollTotal() characterDescriptor 70}} Relaxed {{/rollTotal() characterDescriptor 70}} {{#rollTotal() characterDescriptor 71}} Stealthy {{/rollTotal() characterDescriptor 71}} {{#rollTotal() characterDescriptor 72}} Confident {{/rollTotal() characterDescriptor 72}} {{#rollTotal() characterDescriptor 73}} Weak {{/rollTotal() characterDescriptor 73}} {{#rollTotal() characterDescriptor 74}} Friendly {{/rollTotal() characterDescriptor 74}} {{#rollTotal() characterDescriptor 75}} Wise {{/rollTotal() characterDescriptor 75}} {{#rollTotal() characterDescriptor 76}} Influential {{/rollTotal() characterDescriptor 76}} {{#rollTotal() characterDescriptor 77}} Young {{/rollTotal() characterDescriptor 77}} {{#rollTotal() characterDescriptor 78}} Adventurous {{/rollTotal() characterDescriptor 78}} {{#rollTotal() characterDescriptor 79}} Oppressed {{/rollTotal() characterDescriptor 79}} {{#rollTotal() characterDescriptor 80}} Vengeful {{/rollTotal() characterDescriptor 80}} {{#rollTotal() characterDescriptor 81}} Cooperative {{/rollTotal() characterDescriptor 81}} {{#rollTotal() characterDescriptor 82}} Armored {{/rollTotal() characterDescriptor 82}} {{#rollTotal() characterDescriptor 83}} Apathetic {{/rollTotal() characterDescriptor 83}} {{#rollTotal() characterDescriptor 84}} Determined {{/rollTotal() characterDescriptor 84}} {{#rollTotal() characterDescriptor 85}} Loyal {{/rollTotal() characterDescriptor 85}} {{#rollTotal() characterDescriptor 86}} Sick {{/rollTotal() characterDescriptor 86}} {{#rollTotal() characterDescriptor 87}} Religious {{/rollTotal() characterDescriptor 87}} {{#rollTotal() characterDescriptor 88}} Selfish {{/rollTotal() characterDescriptor 88}} {{#rollTotal() characterDescriptor 89}} Old {{/rollTotal() characterDescriptor 89}} {{#rollTotal() characterDescriptor 90}} Fervent {{/rollTotal() characterDescriptor 90}} {{#rollTotal() characterDescriptor 91}} Violent {{/rollTotal() characterDescriptor 91}} {{#rollTotal() characterDescriptor 92}} Agreeable {{/rollTotal() characterDescriptor 92}} {{#rollTotal() characterDescriptor 93}} Hot-tempered {{/rollTotal() characterDescriptor 93}} {{#rollTotal() characterDescriptor 94}} Stubborn {{/rollTotal() characterDescriptor 94}} {{#rollTotal() characterDescriptor 95}} Incompetent {{/rollTotal() characterDescriptor 95}} {{#rollTotal() characterDescriptor 96}} Greedy {{/rollTotal() characterDescriptor 96}} {{#rollTotal() characterDescriptor 97}} Cowardly {{/rollTotal() characterDescriptor 97}} {{#rollTotal() characterDescriptor 98}} Obsessed {{/rollTotal() characterDescriptor 98}} {{#rollTotal() characterDescriptor 99}} Careless {{/rollTotal() characterDescriptor 99}} {{#rollTotal() characterDescriptor 100}} Ironsworn {{/rollTotal() characterDescriptor 100}}
{{ironlanderNames}} {{#rollTotal() ironlanderNames 1}} Solana {{/rollTotal() ironlanderNames 1}} {{#rollTotal() ironlanderNames 2}} Keelan {{/rollTotal() ironlanderNames 2}} {{#rollTotal() ironlanderNames 3}} Cadigan {{/rollTotal() ironlanderNames 3}} {{#rollTotal() ironlanderNames 4}} Sola {{/rollTotal() ironlanderNames 4}} {{#rollTotal() ironlanderNames 5}} Kodroth {{/rollTotal() ironlanderNames 5}} {{#rollTotal() ironlanderNames 6}} Kione {{/rollTotal() ironlanderNames 6}} {{#rollTotal() ironlanderNames 7}} Katja {{/rollTotal() ironlanderNames 7}} {{#rollTotal() ironlanderNames 8}} Tio {{/rollTotal() ironlanderNames 8}} {{#rollTotal() ironlanderNames 9}} Artiga {{/rollTotal() ironlanderNames 9}} {{#rollTotal() ironlanderNames 10}} Eos {{/rollTotal() ironlanderNames 10}} {{#rollTotal() ironlanderNames 11}} Bastien {{/rollTotal() ironlanderNames 11}} {{#rollTotal() ironlanderNames 12}} Elli {{/rollTotal() ironlanderNames 12}} {{#rollTotal() ironlanderNames 13}} Maura {{/rollTotal() ironlanderNames 13}} {{#rollTotal() ironlanderNames 14}} Haleema {{/rollTotal() ironlanderNames 14}} {{#rollTotal() ironlanderNames 15}} Abella {{/rollTotal() ironlanderNames 15}} {{#rollTotal() ironlanderNames 16}} Morter {{/rollTotal() ironlanderNames 16}} {{#rollTotal() ironlanderNames 17}} Wulan {{/rollTotal() ironlanderNames 17}} {{#rollTotal() ironlanderNames 18}} Mai {{/rollTotal() ironlanderNames 18}} {{#rollTotal() ironlanderNames 19}} Farina {{/rollTotal() ironlanderNames 19}} {{#rollTotal() ironlanderNames 20}} Pearce {{/rollTotal() ironlanderNames 20}} {{#rollTotal() ironlanderNames 21}} Wynne {{/rollTotal() ironlanderNames 21}} {{#rollTotal() ironlanderNames 22}} Haf {{/rollTotal() ironlanderNames 22}} {{#rollTotal() ironlanderNames 23}} Aeddon {{/rollTotal() ironlanderNames 23}} {{#rollTotal() ironlanderNames 24}} Khinara {{/rollTotal() ironlanderNames 24}} {{#rollTotal() ironlanderNames 25}} Milla {{/rollTotal() ironlanderNames 25}} {{#rollTotal() ironlanderNames 26}} Nakata {{/rollTotal() ironlanderNames 26}} {{#rollTotal() ironlanderNames 27}} Kynan {{/rollTotal() ironlanderNames 27}} {{#rollTotal() ironlanderNames 28}} Kiah {{/rollTotal() ironlanderNames 28}} {{#rollTotal() ironlanderNames 29}} Jaggar {{/rollTotal() ironlanderNames 29}} {{#rollTotal() ironlanderNames 30}} Beca {{/rollTotal() ironlanderNames 30}} {{#rollTotal() ironlanderNames 31}} Ikram {{/rollTotal() ironlanderNames 31}} {{#rollTotal() ironlanderNames 32}} Melia {{/rollTotal() ironlanderNames 32}} {{#rollTotal() ironlanderNames 33}} Sidan {{/rollTotal() ironlanderNames 33}} {{#rollTotal() ironlanderNames 34}} Deshi {{/rollTotal() ironlanderNames 34}} {{#rollTotal() ironlanderNames 35}} Tessa {{/rollTotal() ironlanderNames 35}} {{#rollTotal() ironlanderNames 36}} Sibila {{/rollTotal() ironlanderNames 36}} {{#rollTotal() ironlanderNames 37}} Morien {{/rollTotal() ironlanderNames 37}} {{#rollTotal() ironlanderNames 38}} Mona {{/rollTotal() ironlanderNames 38}} {{#rollTotal() ironlanderNames 39}} Padma {{/rollTotal() ironlanderNames 39}} {{#rollTotal() ironlanderNames 40}} Avella {{/rollTotal() ironlanderNames 40}} {{#rollTotal() ironlanderNames 41}} Naila {{/rollTotal() ironlanderNames 41}} {{#rollTotal() ironlanderNames 42}} Lio {{/rollTotal() ironlanderNames 42}} {{#rollTotal() ironlanderNames 43}} Cera {{/rollTotal() ironlanderNames 43}} {{#rollTotal() ironlanderNames 44}} Ithela {{/rollTotal() ironlanderNames 44}} {{#rollTotal() ironlanderNames 45}} Zhan {{/rollTotal() ironlanderNames 45}} {{#rollTotal() ironlanderNames 46}} Kaivan {{/rollTotal() ironlanderNames 46}} {{#rollTotal() ironlanderNames 47}} Valeri {{/rollTotal() ironlanderNames 47}} {{#rollTotal() ironlanderNames 48}} Hirsham {{/rollTotal() ironlanderNames 48}} {{#rollTotal() ironlanderNames 49}} Pemba {{/rollTotal() ironlanderNames 49}} {{#rollTotal() ironlanderNames 50}} Edda {{/rollTotal() ironlanderNames 50}} {{#rollTotal() ironlanderNames 51}} Lestara {{/rollTotal() ironlanderNames 51}} {{#rollTotal() ironlanderNames 52}} Lago {{/rollTotal() ironlanderNames 52}} {{#rollTotal() ironlanderNames 53}} Elstan {{/rollTotal() ironlanderNames 53}} {{#rollTotal() ironlanderNames 54}} Saskia {{/rollTotal() ironlanderNames 54}} {{#rollTotal() ironlanderNames 55}} Kabeera {{/rollTotal() ironlanderNames 55}} {{#rollTotal() ironlanderNames 56}} Caldas {{/rollTotal() ironlanderNames 56}} {{#rollTotal() ironlanderNames 57}} Nisus {{/rollTotal() ironlanderNames 57}} {{#rollTotal() ironlanderNames 58}} Serene {{/rollTotal() ironlanderNames 58}} {{#rollTotal() ironlanderNames 59}} Chenda {{/rollTotal() ironlanderNames 59}} {{#rollTotal() ironlanderNames 60}} Themon {{/rollTotal() ironlanderNames 60}} {{#rollTotal() ironlanderNames 61}} Erin {{/rollTotal() ironlanderNames 61}} {{#rollTotal() ironlanderNames 62}} Alban {{/rollTotal() ironlanderNames 62}} {{#rollTotal() ironlanderNames 63}} Parcell {{/rollTotal() ironlanderNames 63}} {{#rollTotal() ironlanderNames 64}} Jelma {{/rollTotal() ironlanderNames 64}} {{#rollTotal() ironlanderNames 65}} Willa {{/rollTotal() ironlanderNames 65}} {{#rollTotal() ironlanderNames 66}} Nadira {{/rollTotal() ironlanderNames 66}} {{#rollTotal() ironlanderNames 67}} Gwen {{/rollTotal() ironlanderNames 67}} {{#rollTotal() ironlanderNames 68}} Amara {{/rollTotal() ironlanderNames 68}} {{#rollTotal() ironlanderNames 69}} Masias {{/rollTotal() ironlanderNames 69}} {{#rollTotal() ironlanderNames 70}} Kanno {{/rollTotal() ironlanderNames 70}} {{#rollTotal() ironlanderNames 71}} Razeena {{/rollTotal() ironlanderNames 71}} {{#rollTotal() ironlanderNames 72}} Mira {{/rollTotal() ironlanderNames 72}} {{#rollTotal() ironlanderNames 73}} Perella {{/rollTotal() ironlanderNames 73}} {{#rollTotal() ironlanderNames 74}} Myrick {{/rollTotal() ironlanderNames 74}} {{#rollTotal() ironlanderNames 75}} Qamar {{/rollTotal() ironlanderNames 75}} {{#rollTotal() ironlanderNames 76}} Kormak {{/rollTotal() ironlanderNames 76}} {{#rollTotal() ironlanderNames 77}} Zura {{/rollTotal() ironlanderNames 77}} {{#rollTotal() ironlanderNames 78}} Zanita {{/rollTotal() ironlanderNames 78}} {{#rollTotal() ironlanderNames 79}} Brynn {{/rollTotal() ironlanderNames 79}} {{#rollTotal() ironlanderNames 80}} Tegan {{/rollTotal() ironlanderNames 80}} {{#rollTotal() ironlanderNames 81}} Pendry {{/rollTotal() ironlanderNames 81}} {{#rollTotal() ironlanderNames 82}} Quinn {{/rollTotal() ironlanderNames 82}} {{#rollTotal() ironlanderNames 83}} Fanir {{/rollTotal() ironlanderNames 83}} {{#rollTotal() ironlanderNames 84}} Glain {{/rollTotal() ironlanderNames 84}} {{#rollTotal() ironlanderNames 85}} Emelyn {{/rollTotal() ironlanderNames 85}} {{#rollTotal() ironlanderNames 86}} Kendi {{/rollTotal() ironlanderNames 86}} {{#rollTotal() ironlanderNames 87}} Althus {{/rollTotal() ironlanderNames 87}} {{#rollTotal() ironlanderNames 88}} Leela {{/rollTotal() ironlanderNames 88}} {{#rollTotal() ironlanderNames 89}} Ishana {{/rollTotal() ironlanderNames 89}} {{#rollTotal() ironlanderNames 90}} Flint {{/rollTotal() ironlanderNames 90}} {{#rollTotal() ironlanderNames 91}} Delkash {{/rollTotal() ironlanderNames 91}} {{#rollTotal() ironlanderNames 92}} Nia {{/rollTotal() ironlanderNames 92}} {{#rollTotal() ironlanderNames 93}} Nan {{/rollTotal() ironlanderNames 93}} {{#rollTotal() ironlanderNames 94}} Keeara {{/rollTotal() ironlanderNames 94}} {{#rollTotal() ironlanderNames 95}} Katania {{/rollTotal() ironlanderNames 95}} {{#rollTotal() ironlanderNames 96}} Morell {{/rollTotal() ironlanderNames 96}} {{#rollTotal() ironlanderNames 97}} Temir {{/rollTotal() ironlanderNames 97}} {{#rollTotal() ironlanderNames 98}} Bas {{/rollTotal() ironlanderNames 98}} {{#rollTotal() ironlanderNames 99}} Sabine {{/rollTotal() ironlanderNames 99}} {{#rollTotal() ironlanderNames 100}} Tallus {{/rollTotal() ironlanderNames 100}} {{#rollTotal() ironlanderNames 101}} Segura {{/rollTotal() ironlanderNames 101}} {{#rollTotal() ironlanderNames 102}} Gethin {{/rollTotal() ironlanderNames 102}} {{#rollTotal() ironlanderNames 103}} Bataar {{/rollTotal() ironlanderNames 103}} {{#rollTotal() ironlanderNames 104}} Basira {{/rollTotal() ironlanderNames 104}} {{#rollTotal() ironlanderNames 105}} Joa {{/rollTotal() ironlanderNames 105}} {{#rollTotal() ironlanderNames 106}} Glynn {{/rollTotal() ironlanderNames 106}} {{#rollTotal() ironlanderNames 107}} Toran {{/rollTotal() ironlanderNames 107}} {{#rollTotal() ironlanderNames 108}} Arasen {{/rollTotal() ironlanderNames 108}} {{#rollTotal() ironlanderNames 109}} Kuron {{/rollTotal() ironlanderNames 109}} {{#rollTotal() ironlanderNames 110}} Griff {{/rollTotal() ironlanderNames 110}} {{#rollTotal() ironlanderNames 111}} Owena {{/rollTotal() ironlanderNames 111}} {{#rollTotal() ironlanderNames 112}} Adda {{/rollTotal() ironlanderNames 112}} {{#rollTotal() ironlanderNames 113}} Euros {{/rollTotal() ironlanderNames 113}} {{#rollTotal() ironlanderNames 114}} Kova {{/rollTotal() ironlanderNames 114}} {{#rollTotal() ironlanderNames 115}} Kara {{/rollTotal() ironlanderNames 115}} {{#rollTotal() ironlanderNames 116}} Morgan {{/rollTotal() ironlanderNames 116}} {{#rollTotal() ironlanderNames 117}} Nanda {{/rollTotal() ironlanderNames 117}} {{#rollTotal() ironlanderNames 118}} Tamara {{/rollTotal() ironlanderNames 118}} {{#rollTotal() ironlanderNames 119}} Asha {{/rollTotal() ironlanderNames 119}} {{#rollTotal() ironlanderNames 120}} Delos {{/rollTotal() ironlanderNames 120}} {{#rollTotal() ironlanderNames 121}} Torgan {{/rollTotal() ironlanderNames 121}} {{#rollTotal() ironlanderNames 122}} Makari {{/rollTotal() ironlanderNames 122}} {{#rollTotal() ironlanderNames 123}} Selva {{/rollTotal() ironlanderNames 123}} {{#rollTotal() ironlanderNames 124}} Kimura {{/rollTotal() ironlanderNames 124}} {{#rollTotal() ironlanderNames 125}} Rhian {{/rollTotal() ironlanderNames 125}} {{#rollTotal() ironlanderNames 126}} Tristan {{/rollTotal() ironlanderNames 126}} {{#rollTotal() ironlanderNames 127}} Siorra {{/rollTotal() ironlanderNames 127}} {{#rollTotal() ironlanderNames 128}} Sayer {{/rollTotal() ironlanderNames 128}} {{#rollTotal() ironlanderNames 129}} Cortina {{/rollTotal() ironlanderNames 129}} {{#rollTotal() ironlanderNames 130}} Vesna {{/rollTotal() ironlanderNames 130}} {{#rollTotal() ironlanderNames 131}} Kataka {{/rollTotal() ironlanderNames 131}} {{#rollTotal() ironlanderNames 132}} Keyshia {{/rollTotal() ironlanderNames 132}} {{#rollTotal() ironlanderNames 133}} Mila {{/rollTotal() ironlanderNames 133}} {{#rollTotal() ironlanderNames 134}} Lili {{/rollTotal() ironlanderNames 134}} {{#rollTotal() ironlanderNames 135}} Vigo {{/rollTotal() ironlanderNames 135}} {{#rollTotal() ironlanderNames 136}} Sadia {{/rollTotal() ironlanderNames 136}} {{#rollTotal() ironlanderNames 137}} Malik {{/rollTotal() ironlanderNames 137}} {{#rollTotal() ironlanderNames 138}} Dag {{/rollTotal() ironlanderNames 138}} {{#rollTotal() ironlanderNames 139}} Kuno {{/rollTotal() ironlanderNames 139}} {{#rollTotal() ironlanderNames 140}} Reva {{/rollTotal() ironlanderNames 140}} {{#rollTotal() ironlanderNames 141}} Kai {{/rollTotal() ironlanderNames 141}} {{#rollTotal() ironlanderNames 142}} Kalina {{/rollTotal() ironlanderNames 142}} {{#rollTotal() ironlanderNames 143}} Jihan {{/rollTotal() ironlanderNames 143}} {{#rollTotal() ironlanderNames 144}} Hennion {{/rollTotal() ironlanderNames 144}} {{#rollTotal() ironlanderNames 145}} Abram {{/rollTotal() ironlanderNames 145}} {{#rollTotal() ironlanderNames 146}} Aida {{/rollTotal() ironlanderNames 146}} {{#rollTotal() ironlanderNames 147}} Myrtle {{/rollTotal() ironlanderNames 147}} {{#rollTotal() ironlanderNames 148}} Nekun {{/rollTotal() ironlanderNames 148}} {{#rollTotal() ironlanderNames 149}} Menna {{/rollTotal() ironlanderNames 149}} {{#rollTotal() ironlanderNames 150}} Tahir {{/rollTotal() ironlanderNames 150}} {{#rollTotal() ironlanderNames 151}} Sarria {{/rollTotal() ironlanderNames 151}} {{#rollTotal() ironlanderNames 152}} Nakura {{/rollTotal() ironlanderNames 152}} {{#rollTotal() ironlanderNames 153}} Akiya {{/rollTotal() ironlanderNames 153}} {{#rollTotal() ironlanderNames 154}} Talan {{/rollTotal() ironlanderNames 154}} {{#rollTotal() ironlanderNames 155}} Mattick {{/rollTotal() ironlanderNames 155}} {{#rollTotal() ironlanderNames 156}} Okoth {{/rollTotal() ironlanderNames 156}} {{#rollTotal() ironlanderNames 157}} Khulan {{/rollTotal() ironlanderNames 157}} {{#rollTotal() ironlanderNames 158}} Verena {{/rollTotal() ironlanderNames 158}} {{#rollTotal() ironlanderNames 159}} Beltran {{/rollTotal() ironlanderNames 159}} {{#rollTotal() ironlanderNames 160}} Del {{/rollTotal() ironlanderNames 160}} {{#rollTotal() ironlanderNames 161}} Ranna {{/rollTotal() ironlanderNames 161}} {{#rollTotal() ironlanderNames 162}} Alina {{/rollTotal() ironlanderNames 162}} {{#rollTotal() ironlanderNames 163}} Muna {{/rollTotal() ironlanderNames 163}} {{#rollTotal() ironlanderNames 164}} Mura {{/rollTotal() ironlanderNames 164}} {{#rollTotal() ironlanderNames 165}} Torrens {{/rollTotal() ironlanderNames 165}} {{#rollTotal() ironlanderNames 166}} Yuda {{/rollTotal() ironlanderNames 166}} {{#rollTotal() ironlanderNames 167}} Nazmi {{/rollTotal() ironlanderNames 167}} {{#rollTotal() ironlanderNames 168}} Ghalen {{/rollTotal() ironlanderNames 168}} {{#rollTotal() ironlanderNames 169}} Sarda {{/rollTotal() ironlanderNames 169}} {{#rollTotal() ironlanderNames 170}} Shona {{/rollTotal() ironlanderNames 170}} {{#rollTotal() ironlanderNames 171}} Kalidas {{/rollTotal() ironlanderNames 171}} {{#rollTotal() ironlanderNames 172}} Wena {{/rollTotal() ironlanderNames 172}} {{#rollTotal() ironlanderNames 173}} Sendra {{/rollTotal() ironlanderNames 173}} {{#rollTotal() ironlanderNames 174}} Kori {{/rollTotal() ironlanderNames 174}} {{#rollTotal() ironlanderNames 175}} Setara {{/rollTotal() ironlanderNames 175}} {{#rollTotal() ironlanderNames 176}} Lucia {{/rollTotal() ironlanderNames 176}} {{#rollTotal() ironlanderNames 177}} Maya {{/rollTotal() ironlanderNames 177}} {{#rollTotal() ironlanderNames 178}} Reema {{/rollTotal() ironlanderNames 178}} {{#rollTotal() ironlanderNames 179}} Yorath {{/rollTotal() ironlanderNames 179}} {{#rollTotal() ironlanderNames 180}} Rhoddri {{/rollTotal() ironlanderNames 180}} {{#rollTotal() ironlanderNames 181}} Shekhar {{/rollTotal() ironlanderNames 181}} {{#rollTotal() ironlanderNames 182}} Servan {{/rollTotal() ironlanderNames 182}} {{#rollTotal() ironlanderNames 183}} Reese {{/rollTotal() ironlanderNames 183}} {{#rollTotal() ironlanderNames 184}} Kenrick {{/rollTotal() ironlanderNames 184}} {{#rollTotal() ironlanderNames 185}} Indirra {{/rollTotal() ironlanderNames 185}} {{#rollTotal() ironlanderNames 186}} Giliana {{/rollTotal() ironlanderNames 186}} {{#rollTotal() ironlanderNames 187}} Jebran {{/rollTotal() ironlanderNames 187}} {{#rollTotal() ironlanderNames 188}} Kotama {{/rollTotal() ironlanderNames 188}} {{#rollTotal() ironlanderNames 189}} Fara {{/rollTotal() ironlanderNames 189}} {{#rollTotal() ironlanderNames 190}} Katrin {{/rollTotal() ironlanderNames 190}} {{#rollTotal() ironlanderNames 191}} Namba {{/rollTotal() ironlanderNames 191}} {{#rollTotal() ironlanderNames 192}} Lona {{/rollTotal() ironlanderNames 192}} {{#rollTotal() ironlanderNames 193}} Taylah {{/rollTotal() ironlanderNames 193}} {{#rollTotal() ironlanderNames 194}} Kato {{/rollTotal() ironlanderNames 194}} {{#rollTotal() ironlanderNames 195}} Esra {{/rollTotal() ironlanderNames 195}} {{#rollTotal() ironlanderNames 196}} Eleri {{/rollTotal() ironlanderNames 196}} {{#rollTotal() ironlanderNames 197}} Irsia {{/rollTotal() ironlanderNames 197}} {{#rollTotal() ironlanderNames 198}} Kayu {{/rollTotal() ironlanderNames 198}} {{#rollTotal() ironlanderNames 199}} Bevan {{/rollTotal() ironlanderNames 199}} {{#rollTotal() ironlanderNames 200}} Chandra {{/rollTotal() ironlanderNames 200}}
{{elfNames}} {{#rollBetween() elfNames 1 2}} Arsula {{/rollBetween() elfNames 1 2}} {{#rollBetween() elfNames 3 4}} Naidita {{/rollBetween() elfNames 3 4}} {{#rollBetween() elfNames 5 6}} Belesunna {{/rollBetween() elfNames 5 6}} {{#rollBetween() elfNames 7 8}} Vidarna {{/rollBetween() elfNames 7 8}} {{#rollBetween() elfNames 9 10}} Ninsunu {{/rollBetween() elfNames 9 10}} {{#rollBetween() elfNames 11 12}} Balathu {{/rollBetween() elfNames 11 12}} {{#rollBetween() elfNames 13 14}} Dorosi {{/rollBetween() elfNames 13 14}} {{#rollBetween() elfNames 15 16}} Gezera {{/rollBetween() elfNames 15 16}} {{#rollBetween() elfNames 17 18}} Zursan {{/rollBetween() elfNames 17 18}} {{#rollBetween() elfNames 19 20}} Seleeku {{/rollBetween() elfNames 19 20}} {{#rollBetween() elfNames 21 22}} Utamara {{/rollBetween() elfNames 21 22}} {{#rollBetween() elfNames 23 24}} Nebakay {{/rollBetween() elfNames 23 24}} {{#rollBetween() elfNames 25 26}} Dismashk {{/rollBetween() elfNames 25 26}} {{#rollBetween() elfNames 27 28}} Mitunu {{/rollBetween() elfNames 27 28}} {{#rollBetween() elfNames 29 30}} Atani {{/rollBetween() elfNames 29 30}} {{#rollBetween() elfNames 31 32}} Kinzura {{/rollBetween() elfNames 31 32}} {{#rollBetween() elfNames 33 34}} Sumula {{/rollBetween() elfNames 33 34}} {{#rollBetween() elfNames 35 36}} Ukames {{/rollBetween() elfNames 35 36}} {{#rollBetween() elfNames 37 38}} Ahmeshki {{/rollBetween() elfNames 37 38}} {{#rollBetween() elfNames 39 40}} Ilsit {{/rollBetween() elfNames 39 40}} {{#rollBetween() elfNames 41 42}} Mayatanay {{/rollBetween() elfNames 41 42}} {{#rollBetween() elfNames 43 44}} Etana {{/rollBetween() elfNames 43 44}} {{#rollBetween() elfNames 45 46}} Gamanna {{/rollBetween() elfNames 45 46}} {{#rollBetween() elfNames 47 48}} Nessana {{/rollBetween() elfNames 47 48}} {{#rollBetween() elfNames 49 50}} Uralar {{/rollBetween() elfNames 49 50}} {{#rollBetween() elfNames 51 52}} Tishetu {{/rollBetween() elfNames 51 52}} {{#rollBetween() elfNames 53 54}} Leucia {{/rollBetween() elfNames 53 54}} {{#rollBetween() elfNames 55 56}} Sutahe {{/rollBetween() elfNames 55 56}} {{#rollBetween() elfNames 57 58}} Dotani {{/rollBetween() elfNames 57 58}} {{#rollBetween() elfNames 59 60}} Uktannu {{/rollBetween() elfNames 59 60}} {{#rollBetween() elfNames 61 62}} Retenay {{/rollBetween() elfNames 61 62}} {{#rollBetween() elfNames 63 64}} Kendalanu {{/rollBetween() elfNames 63 64}} {{#rollBetween() elfNames 65 66}} Tahuta {{/rollBetween() elfNames 65 66}} {{#rollBetween() elfNames 67 68}} Mattissa {{/rollBetween() elfNames 67 68}} {{#rollBetween() elfNames 69 70}} Anatu {{/rollBetween() elfNames 69 70}} {{#rollBetween() elfNames 71 72}} Aralu {{/rollBetween() elfNames 71 72}} {{#rollBetween() elfNames 73 74}} Arakhi {{/rollBetween() elfNames 73 74}} {{#rollBetween() elfNames 75 76}} Ibrahem {{/rollBetween() elfNames 75 76}} {{#rollBetween() elfNames 77 78}} Sinosu {{/rollBetween() elfNames 77 78}} {{#rollBetween() elfNames 79 80}} Jemshida {{/rollBetween() elfNames 79 80}} {{#rollBetween() elfNames 81 82}} Visapni {{/rollBetween() elfNames 81 82}} {{#rollBetween() elfNames 83 84}} Hullata {{/rollBetween() elfNames 83 84}} {{#rollBetween() elfNames 85 86}} Sidura {{/rollBetween() elfNames 85 86}} {{#rollBetween() elfNames 87 88}} Kerihu {{/rollBetween() elfNames 87 88}} {{#rollBetween() elfNames 89 90}} Ereshki {{/rollBetween() elfNames 89 90}} {{#rollBetween() elfNames 91 92}} Cybela {{/rollBetween() elfNames 91 92}} {{#rollBetween() elfNames 93 94}} Anunna {{/rollBetween() elfNames 93 94}} {{#rollBetween() elfNames 95 96}} Otani {{/rollBetween() elfNames 95 96}} {{#rollBetween() elfNames 97 98}} Ditani {{/rollBetween() elfNames 97 98}} {{#rollBetween() elfNames 99 100}} Faraza {{/rollBetween() elfNames 99 100}}
{{giantNames}} {{#rollBetween() giantNames 1 4}} Chony {{/rollBetween() giantNames 1 4}} {{#rollBetween() giantNames 5 8}} Banda {{/rollBetween() giantNames 5 8}} {{#rollBetween() giantNames 9 12}} Jochu {{/rollBetween() giantNames 9 12}} {{#rollBetween() giantNames 13 16}} Kira {{/rollBetween() giantNames 13 16}} {{#rollBetween() giantNames 17 20}} Khatir {{/rollBetween() giantNames 17 20}} {{#rollBetween() giantNames 21 24}} Chaidu {{/rollBetween() giantNames 21 24}} {{#rollBetween() giantNames 25 28}} Atan {{/rollBetween() giantNames 25 28}} {{#rollBetween() giantNames 29 32}} Buandu {{/rollBetween() giantNames 29 32}} {{#rollBetween() giantNames 33 36}} Javyn {{/rollBetween() giantNames 33 36}} {{#rollBetween() giantNames 37 40}} Khashin {{/rollBetween() giantNames 37 40}} {{#rollBetween() giantNames 41 44}} Bayara {{/rollBetween() giantNames 41 44}} {{#rollBetween() giantNames 45 48}} Temura {{/rollBetween() giantNames 45 48}} {{#rollBetween() giantNames 49 52}} Kidha {{/rollBetween() giantNames 49 52}} {{#rollBetween() giantNames 53 56}} Kathos {{/rollBetween() giantNames 53 56}} {{#rollBetween() giantNames 57 60}} Tanua {{/rollBetween() giantNames 57 60}} {{#rollBetween() giantNames 61 64}} Bashtu {{/rollBetween() giantNames 61 64}} {{#rollBetween() giantNames 65 68}} Jaran {{/rollBetween() giantNames 65 68}} {{#rollBetween() giantNames 69 72}} Othos {{/rollBetween() giantNames 69 72}} {{#rollBetween() giantNames 73 76}} Khutan {{/rollBetween() giantNames 73 76}} {{#rollBetween() giantNames 77 80}} Otaan {{/rollBetween() giantNames 77 80}} {{#rollBetween() giantNames 81 84}} Martu {{/rollBetween() giantNames 81 84}} {{#rollBetween() giantNames 85 88}} Baku {{/rollBetween() giantNames 85 88}} {{#rollBetween() giantNames 89 92}} Tuban {{/rollBetween() giantNames 89 92}} {{#rollBetween() giantNames 93 96}} Qudan {{/rollBetween() giantNames 93 96}} {{#rollBetween() giantNames 97 100}} Denua {{/rollBetween() giantNames 97 100}}
{{varouNames}} {{#rollBetween() varouNames 1 4}} Vata {{/rollBetween() varouNames 1 4}} {{#rollBetween() varouNames 5 8}} Zora {{/rollBetween() varouNames 5 8}} {{#rollBetween() varouNames 9 12}} Jasna {{/rollBetween() varouNames 9 12}} {{#rollBetween() varouNames 13 16}} Charna {{/rollBetween() varouNames 13 16}} {{#rollBetween() varouNames 17 20}} Tana {{/rollBetween() varouNames 17 20}} {{#rollBetween() varouNames 21 24}} Soveen {{/rollBetween() varouNames 21 24}} {{#rollBetween() varouNames 25 28}} Radka {{/rollBetween() varouNames 25 28}} {{#rollBetween() varouNames 29 32}} Zlata {{/rollBetween() varouNames 29 32}} {{#rollBetween() varouNames 33 36}} Leesla {{/rollBetween() varouNames 33 36}} {{#rollBetween() varouNames 37 40}} Byna {{/rollBetween() varouNames 37 40}} {{#rollBetween() varouNames 41 44}} Meeka {{/rollBetween() varouNames 41 44}} {{#rollBetween() varouNames 45 48}} Iskra {{/rollBetween() varouNames 45 48}} {{#rollBetween() varouNames 49 52}} Jarek {{/rollBetween() varouNames 49 52}} {{#rollBetween() varouNames 53 56}} Darva {{/rollBetween() varouNames 53 56}} {{#rollBetween() varouNames 57 60}} Neda {{/rollBetween() varouNames 57 60}} {{#rollBetween() varouNames 61 64}} Keha {{/rollBetween() varouNames 61 64}} {{#rollBetween() varouNames 65 68}} Zhivka {{/rollBetween() varouNames 65 68}} {{#rollBetween() varouNames 69 72}} Kvata {{/rollBetween() varouNames 69 72}} {{#rollBetween() varouNames 73 76}} Staysa {{/rollBetween() varouNames 73 76}} {{#rollBetween() varouNames 77 80}} Evka {{/rollBetween() varouNames 77 80}} {{#rollBetween() varouNames 81 84}} Vuksha {{/rollBetween() varouNames 81 84}} {{#rollBetween() varouNames 85 88}} Muko {{/rollBetween() varouNames 85 88}} {{#rollBetween() varouNames 89 92}} Dreko {{/rollBetween() varouNames 89 92}} {{#rollBetween() varouNames 93 96}} Aleko {{/rollBetween() varouNames 93 96}} {{#rollBetween() varouNames 97 100}} Vojan {{/rollBetween() varouNames 97 100}}
{{trollNames}} {{#rollBetween() trollNames 1 4}} Rattle {{/rollBetween() trollNames 1 4}} {{#rollBetween() trollNames 5 8}} Scratch {{/rollBetween() trollNames 5 8}} {{#rollBetween() trollNames 9 12}} Wallow {{/rollBetween() trollNames 9 12}} {{#rollBetween() trollNames 13 16}} Groak {{/rollBetween() trollNames 13 16}} {{#rollBetween() trollNames 17 20}} Gimble {{/rollBetween() trollNames 17 20}} {{#rollBetween() trollNames 21 24}} Scar {{/rollBetween() trollNames 21 24}} {{#rollBetween() trollNames 25 28}} Cratch {{/rollBetween() trollNames 25 28}} {{#rollBetween() trollNames 29 32}} Creech {{/rollBetween() trollNames 29 32}} {{#rollBetween() trollNames 33 36}} Shush {{/rollBetween() trollNames 33 36}} {{#rollBetween() trollNames 37 40}} Glush {{/rollBetween() trollNames 37 40}} {{#rollBetween() trollNames 41 44}} Slar {{/rollBetween() trollNames 41 44}} {{#rollBetween() trollNames 45 48}} Gnash {{/rollBetween() trollNames 45 48}} {{#rollBetween() trollNames 49 52}} Stoad {{/rollBetween() trollNames 49 52}} {{#rollBetween() trollNames 53 56}} Grig {{/rollBetween() trollNames 53 56}} {{#rollBetween() trollNames 57 60}} Bleat {{/rollBetween() trollNames 57 60}} {{#rollBetween() trollNames 61 64}} Chortle {{/rollBetween() trollNames 61 64}} {{#rollBetween() trollNames 65 68}} Cluck {{/rollBetween() trollNames 65 68}} {{#rollBetween() trollNames 69 72}} Slith {{/rollBetween() trollNames 69 72}} {{#rollBetween() trollNames 73 76}} Mongo {{/rollBetween() trollNames 73 76}} {{#rollBetween() trollNames 77 80}} Creak {{/rollBetween() trollNames 77 80}} {{#rollBetween() trollNames 81 84}} Burble {{/rollBetween() trollNames 81 84}} {{#rollBetween() trollNames 85 88}} Vrusk {{/rollBetween() trollNames 85 88}} {{#rollBetween() trollNames 89 92}} Snuffle {{/rollBetween() trollNames 89 92}} {{#rollBetween() trollNames 93 96}} Leech {{/rollBetween() trollNames 93 96}} {{#rollBetween() trollNames 97 100}} Herk {{/rollBetween() trollNames 97 100}}
{{combatAction}} {{#rollBetween() combatAction 1 3}} Compel a surrender. {{/rollBetween() combatAction 1 3}} {{#rollBetween() combatAction 4 6}} Coordinate with allies. {{/rollBetween() combatAction 4 6}} {{#rollBetween() combatAction 7 9}} Gather reinforcements {{/rollBetween() combatAction 7 9}} {{#rollBetween() combatAction 10 13}} Seize something or someone {{/rollBetween() combatAction 10 13}} {{#rollBetween() combatAction 14 17}} Provoke a reckless response {{/rollBetween() combatAction 14 17}} {{#rollBetween() combatAction 18 21}} Intimidate or frighten {{/rollBetween() combatAction 18 21}} {{#rollBetween() combatAction 22 25}} Reveal a surprising truth. {{/rollBetween() combatAction 22 25}} {{#rollBetween() combatAction 26 29}} Shift focus to someone or something else. {{/rollBetween() combatAction 26 29}} {{#rollBetween() combatAction 30 33}} Destroy something, or render it useless. {{/rollBetween() combatAction 30 33}} {{#rollBetween() combatAction 34 39}} Take a decisive action. {{/rollBetween() combatAction 34 39}} {{#rollBetween() combatAction 40 45}} Reinforce defenses. {{/rollBetween() combatAction 40 45}} {{#rollBetween() combatAction 46 52}} Ready an action. {{/rollBetween() combatAction 46 52}} {{#rollBetween() combatAction 53 60}} Use the terrain to gain advantage. {{/rollBetween() combatAction 53 60}} {{#rollBetween() combatAction 61 68}} Leverage the advantage of a weapon or ability. {{/rollBetween() combatAction 61 68}} {{#rollBetween() combatAction 69 78}} Create an opportunity. {{/rollBetween() combatAction 69 78}} {{#rollBetween() combatAction 79 89}} Attack with precision. {{/rollBetween() combatAction 79 89}} {{#rollBetween() combatAction 90 99}} Attack with power. {{/rollBetween() combatAction 90 99}} {{#rollTotal() combatAction 100}} Take a completely unexpected action. {{/rollTotal() combatAction 100}}
{{mysticBacklash}} {{#rollBetween() mysticBacklash 1 4}} Your ritual has the opposite affect. {{/rollBetween() mysticBacklash 1 4}} {{#rollBetween() mysticBacklash 5 8}} You are sapped of strength. {{/rollBetween() mysticBacklash 5 8}} {{#rollBetween() mysticBacklash 9 12}} Your friend, ally, or companion is adversely affected. {{/rollBetween() mysticBacklash 9 12}} {{#rollBetween() mysticBacklash 13 16}} You destroy an important object. {{/rollBetween() mysticBacklash 13 16}} {{#rollBetween() mysticBacklash 17 20}} You inadvertently summon a horror. {{/rollBetween() mysticBacklash 17 20}} {{#rollBetween() mysticBacklash 21 24}} You collapse, and drift into a troubled sleep. {{/rollBetween() mysticBacklash 21 24}} {{#rollBetween() mysticBacklash 25 28}} You undergo a physical torment which leaves its mark upon you. {{/rollBetween() mysticBacklash 25 28}} {{#rollBetween() mysticBacklash 29 32}} You hear ghostly voices whispering of dark portents. {{/rollBetween() mysticBacklash 29 32}} {{#rollBetween() mysticBacklash 33 36}} You are lost in shadow, and find yourself in another place without memory of how you got there. {{/rollBetween() mysticBacklash 33 36}} {{#rollBetween() mysticBacklash 37 40}} You alert someone or something to your presence. {{/rollBetween() mysticBacklash 37 40}} {{#rollBetween() mysticBacklash 41 44}} You are not yourself, and act against a friend, ally, or companion. {{/rollBetween() mysticBacklash 41 44}} {{#rollBetween() mysticBacklash 45 48}} You affect or damage your surroundings, causing a disturbance or potential harm. {{/rollBetween() mysticBacklash 45 48}} {{#rollBetween() mysticBacklash 49 52}} You waste resources. {{/rollBetween() mysticBacklash 49 52}} {{#rollBetween() mysticBacklash 53 56}} You suffer the loss of a sense for several hours. {{/rollBetween() mysticBacklash 53 56}} {{#rollBetween() mysticBacklash 57 60}} You lose your connection to magic for a day or so, and cannot perform rituals. {{/rollBetween() mysticBacklash 57 60}} {{#rollBetween() mysticBacklash 61 64}} Your ritual affects the target in an unexpected and problematic way. {{/rollBetween() mysticBacklash 61 64}} {{#rollBetween() mysticBacklash 65 68}} Your ritual reveals a surprising and troubling truth. {{/rollBetween() mysticBacklash 65 68}} {{#rollBetween() mysticBacklash 69 72}} You are tempted by dark powers. {{/rollBetween() mysticBacklash 69 72}} {{#rollBetween() mysticBacklash 73 76}} You see a troubling vision of your future. {{/rollBetween() mysticBacklash 73 76}} {{#rollBetween() mysticBacklash 77 80}} You can't perform this ritual again until you acquire an important component. {{/rollBetween() mysticBacklash 77 80}} {{#rollBetween() mysticBacklash 81 84}} You develop a strange fear or compulsion. {{/rollBetween() mysticBacklash 81 84}} {{#rollBetween() mysticBacklash 85 88}} Your ritual causes creatures to exhibit strange or aggressive behavior. {{/rollBetween() mysticBacklash 85 88}} {{#rollBetween() mysticBacklash 89 92}} You are tormented by an apparition from your past. {{/rollBetween() mysticBacklash 89 92}} {{#rollBetween() mysticBacklash 93 96}} You are wracked with sudden sickness. {{/rollBetween() mysticBacklash 93 96}} {{#rollBetween() mysticBacklash 97 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse {{/rollBetween() mysticBacklash 97 100}}
{{majorPlotTwist}} {{#rollBetween() majorPlotTwist 1 5}} It was all a diversion. {{/rollBetween() majorPlotTwist 1 5}} {{#rollBetween() majorPlotTwist 6 10}} A dark secret is revealed. {{/rollBetween() majorPlotTwist 6 10}} {{#rollBetween() majorPlotTwist 11 15}} A trap is sprung. {{/rollBetween() majorPlotTwist 11 15}} {{#rollBetween() majorPlotTwist 16 20}} An assumption is revealed to be false. {{/rollBetween() majorPlotTwist 16 20}} {{#rollBetween() majorPlotTwist 21 25}} A secret alliance is revealed. {{/rollBetween() majorPlotTwist 21 25}} {{#rollBetween() majorPlotTwist 26 30}} Your actions benefit an enemy. {{/rollBetween() majorPlotTwist 26 30}} {{#rollBetween() majorPlotTwist 31 35}} Someone returns unexpectedly. {{/rollBetween() majorPlotTwist 31 35}} {{#rollBetween() majorPlotTwist 36 40}} A more dangerous foe is revealed. {{/rollBetween() majorPlotTwist 36 40}} {{#rollBetween() majorPlotTwist 41 45}} You and an enemy share a common goal. {{/rollBetween() majorPlotTwist 41 45}} {{#rollBetween() majorPlotTwist 46 50}} A true identity is revealed. {{/rollBetween() majorPlotTwist 46 50}} {{#rollBetween() majorPlotTwist 51 55}} You are betrayed by someone who was trusted. {{/rollBetween() majorPlotTwist 51 55}} {{#rollBetween() majorPlotTwist 56 60}} You are too late. {{/rollBetween() majorPlotTwist 56 60}} {{#rollBetween() majorPlotTwist 61 65}} The true enemy is revealed. {{/rollBetween() majorPlotTwist 61 65}} {{#rollBetween() majorPlotTwist 66 70}} The enemy gains new allies. {{/rollBetween() majorPlotTwist 66 70}} {{#rollBetween() majorPlotTwist 71 75}} A new danger appears. {{/rollBetween() majorPlotTwist 71 75}} {{#rollBetween() majorPlotTwist 76 80}} Someone or something goes missing. {{/rollBetween() majorPlotTwist 76 80}} {{#rollBetween() majorPlotTwist 81 85}} The truth of a relationship is revealed. {{/rollBetween() majorPlotTwist 81 85}} {{#rollBetween() majorPlotTwist 86 90}} Two seemingly unrelated situations are shown to be connected. {{/rollBetween() majorPlotTwist 86 90}} {{#rollBetween() majorPlotTwist 91 95}} Unexpected powers or abilities are revealed. {{/rollBetween() majorPlotTwist 91 95}} {{#rollBetween() majorPlotTwist 96 100}} Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic. {{/rollBetween() majorPlotTwist 96 100}}
{{challengeRank}} {{#rollBetween() challengeRank 1 20}} Troublesome {{/rollBetween() challengeRank 1 20}} {{#rollBetween() challengeRank 21 55}} Dangerous {{/rollBetween() challengeRank 21 55}} {{#rollBetween() challengeRank 56 80}} Formidable {{/rollBetween() challengeRank 56 80}} {{#rollBetween() challengeRank 81 93}} Extreme {{/rollBetween() challengeRank 81 93}} {{#rollBetween() challengeRank 94 100}} Epic {{/rollBetween() challengeRank 94 100}}
{{almostCertain}} Yes
An extreme result or twist has occurred.
{{almostCertain}} No
{{likely}} Yes
An extreme result or twist has occurred.
{{likely}} No
{{fiftyFifty}} Yes
An extreme result or twist has occurred.
{{fiftyFifty}} No
{{unlikely}} Yes
An extreme result or twist has occurred.
{{unlikely}} No
{{smallChance}} Yes
An extreme result or twist has occurred.
{{smallChance}} No
{{payThePrice}} {{#rollBetween() payThePrice 1 2}} Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen. {{/rollBetween() payThePrice 1 2}} {{#rollBetween() payThePrice 3 5}} A person or community you trusted loses faith in you, or acts against you. {{/rollBetween() payThePrice 3 5}} {{#rollBetween() payThePrice 6 9}} A person or community you care about is exposed to danger. {{/rollBetween() payThePrice 6 9}} {{#rollBetween() payThePrice 10 16}} You are separated from something or someone. {{/rollBetween() payThePrice 10 16}} {{#rollBetween() payThePrice 17 23}} Your action has an unintended effect. {{/rollBetween() payThePrice 17 23}} {{#rollBetween() payThePrice 24 32}} Something of value is lost or destroyed. {{/rollBetween() payThePrice 24 32}} {{#rollBetween() payThePrice 33 41}} The current situation worsens {{/rollBetween() payThePrice 33 41}} {{#rollBetween() payThePrice 42 50}} A new danger or foe is revealed. {{/rollBetween() payThePrice 42 50}} {{#rollBetween() payThePrice 51 59}} It causes a delay or puts you at a disadvantage. {{/rollBetween() payThePrice 51 59}} {{#rollBetween() payThePrice 60 68}} It is harmful. {{/rollBetween() payThePrice 60 68}} {{#rollBetween() payThePrice 69 77}} It is stressful. {{/rollBetween() payThePrice 69 77}} {{#rollBetween() payThePrice 78 85}} A surprising development complicates your quest. {{/rollBetween() payThePrice 78 85}} {{#rollBetween() payThePrice 86 90}} It wastes resources. {{/rollBetween() payThePrice 86 90}} {{#rollBetween() payThePrice 91 94}} It forces you to act against your best intentions. {{/rollBetween() payThePrice 91 94}} {{#rollBetween() payThePrice 95 98}} A friend, companion, or ally is put in harm’s way (or you are, if alone) {{/rollBetween() payThePrice 95 98}} {{#rollBetween() payThePrice 99 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() payThePrice 99 100}}
{{endureHarm}} {{#rollBetween() endureHarm 1 10}} The harm is mortal. Face Death. {{/rollBetween() endureHarm 1 10}} {{#rollBetween() endureHarm 11 20}} You are dying. You need to Heal within an hour or two, or Face Death. {{/rollBetween() endureHarm 11 20}} {{#rollBetween() endureHarm 21 35}} You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death. {{/rollBetween() endureHarm 21 35}} {{#rollBetween() endureHarm 36 50}} You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move). {{/rollBetween() endureHarm 36 50}} {{#rollBetween() endureHarm 51 100}} You are battered but still standing. {{/rollBetween() endureHarm 51 100}}
{{endureStress}} {{#rollBetween() endureStress 1 10}} You are overwhelmed. Face Desolation. {{/rollBetween() endureStress 1 10}} {{#rollBetween() endureStress 11 25}} You give up. Forsake Your Vow (if possible, one relevant to your current crisis). {{/rollBetween() endureStress 11 25}} {{#rollBetween() endureStress 26 50}} You give in to a fear or compulsion, and act against your better instincts. {{/rollBetween() endureStress 26 50}} {{#rollBetween() endureStress 51 100}} You persevere. {{/rollBetween() endureStress 51 100}}
{{#actionRarity}} {{#rollTotal() actionRarity momentum_cancel}} {{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}} {{/rollTotal() actionRarity momentum_cancel}} {{#^rollTotal() actionRarity momentum_cancel}} {{#rollGreater() actionRarity challenge1}} {{#rollTotal() challenge1 challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() actionRarity challenge2}} {{#^rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/^rollTotal() actionRarity sixRarityDie}} {{/^rollGreater() actionRarity challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() actionRarity challenge1}} {{#^rollGreater() actionRarity challenge1}} {{#rollTotal() challenge1 challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity oneRarityDie}} {{/rollTotal() actionRarity oneRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/rollGreater() actionRarity challenge2}} {{#^rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity oneRarityDie}} {{/rollTotal() actionRarity oneRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/^rollGreater() actionRarity challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() actionRarity challenge1}} {{/^rollTotal() actionRarity momentum_cancel}} {{/actionRarity}} {{#discoverSite}} {{/discoverSite}} {{#findOpportunity}} {{/findOpportunity}} {{#advanceThreat}} {{/advanceThreat}} {{#revealDanger}} {{/revealDanger}} {{#revealDangerAlt}} {{/revealDangerAlt}}
{{header}}
{{name}}
Action Die: {{fake_roll}}
Action die cancelled for matching negative momentum.
Stat + Add: {{stat}} + {{add}}
Action Score: {{modifiers}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Complication
Weak Hit
Miss
Action Score: {{actionRarity}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Power of the rarity manifests in a dramatic and obvious way
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Complication
The rarity’s power fails or works against you
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Miss
The rarity’s power fails or works against you
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Weak Hit
Power of the rarity manifests in a subtle way
Clear {{discoverSite}} Progress
{{findOpportunity}} {{#rollBetween() findOpportunity 1 25}} The terrain favors you, or you find a hidden path. {{/rollBetween() findOpportunity 1 25}} {{#rollBetween() findOpportunity 26 45}} An aspect of the history or nature of this place is revealed. {{/rollBetween() findOpportunity 26 45}} {{#rollBetween() findOpportunity 46 57}} You locate a secure area. {{/rollBetween() findOpportunity 46 57}} {{#rollBetween() findOpportunity 58 68}} A clue offers insight or direction. {{/rollBetween() findOpportunity 58 68}} {{#rollBetween() findOpportunity 69 78}} You get the drop on a denizen. {{/rollBetween() findOpportunity 69 78}} {{#rollBetween() findOpportunity 79 86}} This area provides an opportunity to scavenge, forage, or hunt. {{/rollBetween() findOpportunity 79 86}} {{#rollBetween() findOpportunity 87 90}} You locate an interesting or helpful object. {{/rollBetween() findOpportunity 87 90}} {{#rollBetween() findOpportunity 91 94}} You are alerted to a potential threat. {{/rollBetween() findOpportunity 91 94}} {{#rollBetween() findOpportunity 95 98}} You encounter a denizen who might support you. {{/rollBetween() findOpportunity 95 98}} {{#rollBetween() findOpportunity 99 100}} You encounter a denizen in need of help. {{/rollBetween() findOpportunity 99 100}}
{{advanceThreat}} {{#rollBetween() advanceThreat 1 30}} The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace. {{/rollBetween() advanceThreat 1 30}} {{#rollBetween() advanceThreat 31 70}} The threat works subtly to advance toward its goal, or the danger escalates. Mark menace. {{/rollBetween() advanceThreat 31 70}} {{#rollBetween() advanceThreat 71 100}} The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice. {{/rollBetween() advanceThreat 71 100}}
{{revealDanger}} {{#rollBetween() revealDanger 1 30}} Check the theme card. {{/rollBetween() revealDanger 1 30}} {{#rollBetween() revealDanger 31 45}} Check the domain card. {{/rollBetween() revealDanger 31 45}} {{#rollBetween() revealDanger 46 57}} You encounter a hostile denizen. {{/rollBetween() revealDanger 46 57}} {{#rollBetween() revealDanger 58 68}} You face an environmental or architectural hazard. {{/rollBetween() revealDanger 58 68}} {{#rollBetween() revealDanger 69 76}} A discovery undermines or complicates your quest. {{/rollBetween() revealDanger 69 76}} {{#rollBetween() revealDanger 77 79}} You confront a harrowing situation or sensation. {{/rollBetween() revealDanger 77 79}} {{#rollBetween() revealDanger 80 82}} You face the consequences of an earlier choice or approach. {{/rollBetween() revealDanger 80 82}} {{#rollBetween() revealDanger 83 85}} Your way is blocked or trapped. {{/rollBetween() revealDanger 83 85}} {{#rollBetween() revealDanger 86 88}} A resource is diminished, broken, or lost. {{/rollBetween() revealDanger 86 88}} {{#rollBetween() revealDanger 89 91}} You face a perplexing mystery or tough choice. {{/rollBetween() revealDanger 89 91}} {{#rollBetween() revealDanger 92 94}} You lose your way or are delayed. {{/rollBetween() revealDanger 92 94}} {{#rollBetween() revealDanger 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() revealDanger 95 100}}
{{revealDangerAlt}} {{#rollBetween() revealDangerAlt 1 22}} You encounter a hostile denizen. {{/rollBetween() revealDangerAlt 1 22}} {{#rollBetween() revealDangerAlt 23 42}} You face an environmental or architectural hazard. {{/rollBetween() revealDangerAlt 23 42}} {{#rollBetween() revealDangerAlt 43 58}} A discovery undermines or complicates your quest. {{/rollBetween() revealDangerAlt 43 58}} {{#rollBetween() revealDangerAlt 59 64}} You confront a harrowing situation or sensation. {{/rollBetween() revealDangerAlt 59 64}} {{#rollBetween() revealDangerAlt 65 70}} You face the consequences of an earlier choice or approach. {{/rollBetween() revealDangerAlt 65 70}} {{#rollBetween() revealDangerAlt 71 76}} The path is blocked or trapped. {{/rollBetween() revealDangerAlt 71 76}} {{#rollBetween() revealDangerAlt 77 82}} A resource is diminished, broken, or lost. {{/rollBetween() revealDangerAlt 77 82}} {{#rollBetween() revealDangerAlt 83 88}} You face a perplexing mystery or tough choice. {{/rollBetween() revealDangerAlt 83 88}} {{#rollBetween() revealDangerAlt 89 94}} You lose your way or are delayed. {{/rollBetween() revealDangerAlt 89 94}} {{#rollBetween() revealDangerAlt 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() revealDangerAlt 95 100}}
{{#featureAspect}} {{/featureAspect}} {{#featureFocus}} {{/featureFocus}} {{#siteNameFormat}} {{/siteNameFormat}} {{#siteNameDesc}} {{/siteNameDesc}} {{#siteNameDetail}} {{/siteNameDetail}} {{#siteNameNamesake}} {{/siteNameNamesake}} {{#siteNamePlace}} {{/siteNamePlace}} {{#siteNatureTheme}} {{/siteNatureTheme}} {{#siteNatureDomain}} {{/siteNatureDomain}} {{#characterDisposition}} {{/characterDisposition}} {{#characterActivity}} {{/characterActivity}} {{#monstrositySize}} {{/monstrositySize}} {{#monstrosityPrimaryForm}} {{/monstrosityPrimaryForm}} {{#monstrosityCharacteristics}} {{/monstrosityCharacteristics}} {{#monstrosityAbilities}} {{/monstrosityAbilities}} {{#trapEvent}} {{/trapEvent}} {{#trapComponent}} {{/trapComponent}} {{#combatEventMethod}} {{/combatEventMethod}} {{#combatEventTarget}} {{/combatEventTarget}} {{#threatCategory}} {{/threatCategory}} {{#threatBurgeoningConflict}} {{/threatBurgeoningConflict}} {{#threatCursedSite}} {{/threatCursedSite}} {{#threatEnvironmentalCalamity}} {{/threatEnvironmentalCalamity}} {{#threatMalignantPlague}} {{/threatMalignantPlague}} {{#threatRampagingCreature}} {{/threatRampagingCreature}} {{#threatRavagingHorde}} {{/threatRavagingHorde}} {{#threatSchemingLeader}} {{/threatSchemingLeader}} {{#threatPowerHungryMystic}} {{/threatPowerHungryMystic}} {{#threatZealousCult}} {{/threatZealousCult}}
{{header}}
{{featureAspect}} {{#rollBetween() featureAspect 1 2}} Blocked {{/rollBetween() featureAspect 1 2}} {{#rollBetween() featureAspect 3 4}} Crafted {{/rollBetween() featureAspect 3 4}} {{#rollBetween() featureAspect 5 6}} Ancient {{/rollBetween() featureAspect 5 6}} {{#rollBetween() featureAspect 7 8}} Sunken {{/rollBetween() featureAspect 7 8}} {{#rollBetween() featureAspect 9 10}} Trapped {{/rollBetween() featureAspect 9 10}} {{#rollBetween() featureAspect 11 12}} Secret {{/rollBetween() featureAspect 11 12}} {{#rollBetween() featureAspect 13 14}} Toxic {{/rollBetween() featureAspect 13 14}} {{#rollBetween() featureAspect 15 16}} Ruined {{/rollBetween() featureAspect 15 16}} {{#rollBetween() featureAspect 17 18}} Defended {{/rollBetween() featureAspect 17 18}} {{#rollBetween() featureAspect 19 20}} Decaying {{/rollBetween() featureAspect 19 20}} {{#rollBetween() featureAspect 21 22}} Marked {{/rollBetween() featureAspect 21 22}} {{#rollBetween() featureAspect 23 24}} Guarded {{/rollBetween() featureAspect 23 24}} {{#rollBetween() featureAspect 25 26}} Inaccessible {{/rollBetween() featureAspect 25 26}} {{#rollBetween() featureAspect 27 28}} Foreboding {{/rollBetween() featureAspect 27 28}} {{#rollBetween() featureAspect 29 30}} Veiled {{/rollBetween() featureAspect 29 30}} {{#rollBetween() featureAspect 31 32}} Deep {{/rollBetween() featureAspect 31 32}} {{#rollBetween() featureAspect 33 34}} Depleted {{/rollBetween() featureAspect 33 34}} {{#rollBetween() featureAspect 35 36}} Foul {{/rollBetween() featureAspect 35 36}} {{#rollBetween() featureAspect 37 38}} Elevated {{/rollBetween() featureAspect 37 38}} {{#rollBetween() featureAspect 39 40}} Moving {{/rollBetween() featureAspect 39 40}} {{#rollBetween() featureAspect 41 42}} Unnatural {{/rollBetween() featureAspect 41 42}} {{#rollBetween() featureAspect 43 44}} Active {{/rollBetween() featureAspect 43 44}} {{#rollBetween() featureAspect 45 46}} Confined {{/rollBetween() featureAspect 45 46}} {{#rollBetween() featureAspect 47 48}} Fortified {{/rollBetween() featureAspect 47 48}} {{#rollBetween() featureAspect 49 50}} Collapsed {{/rollBetween() featureAspect 49 50}} {{#rollBetween() featureAspect 51 52}} Isolated {{/rollBetween() featureAspect 51 52}} {{#rollBetween() featureAspect 53 54}} Destroyed {{/rollBetween() featureAspect 53 54}} {{#rollBetween() featureAspect 55 56}} Open {{/rollBetween() featureAspect 55 56}} {{#rollBetween() featureAspect 57 58}} Sacred {{/rollBetween() featureAspect 57 58}} {{#rollBetween() featureAspect 59 60}} Flooded {{/rollBetween() featureAspect 59 60}} {{#rollBetween() featureAspect 61 62}} Complex {{/rollBetween() featureAspect 61 62}} {{#rollBetween() featureAspect 63 64}} Abundant {{/rollBetween() featureAspect 63 64}} {{#rollBetween() featureAspect 65 66}} Hidden {{/rollBetween() featureAspect 65 66}} {{#rollBetween() featureAspect 67 68}} Expansive {{/rollBetween() featureAspect 67 68}} {{#rollBetween() featureAspect 69 70}} Mysterious {{/rollBetween() featureAspect 69 70}} {{#rollBetween() featureAspect 71 72}} Unstable {{/rollBetween() featureAspect 71 72}} {{#rollBetween() featureAspect 73 74}} Fragile {{/rollBetween() featureAspect 73 74}} {{#rollBetween() featureAspect 75 76}} Broken {{/rollBetween() featureAspect 75 76}} {{#rollBetween() featureAspect 77 78}} Ensnaring {{/rollBetween() featureAspect 77 78}} {{#rollBetween() featureAspect 79 80}} Pillaged {{/rollBetween() featureAspect 79 80}} {{#rollBetween() featureAspect 81 82}} Sealed {{/rollBetween() featureAspect 81 82}} {{#rollBetween() featureAspect 83 84}} Makeshift {{/rollBetween() featureAspect 83 84}} {{#rollBetween() featureAspect 85 86}} Treacherous {{/rollBetween() featureAspect 85 86}} {{#rollBetween() featureAspect 87 88}} Natural {{/rollBetween() featureAspect 87 88}} {{#rollBetween() featureAspect 89 90}} Dead {{/rollBetween() featureAspect 89 90}} {{#rollBetween() featureAspect 91 92}} Unusual {{/rollBetween() featureAspect 91 92}} {{#rollBetween() featureAspect 93 94}} Abandoned {{/rollBetween() featureAspect 93 94}} {{#rollBetween() featureAspect 95 96}} Deadly {{/rollBetween() featureAspect 95 96}} {{#rollBetween() featureAspect 97 98}} Forgotten {{/rollBetween() featureAspect 97 98}} {{#rollBetween() featureAspect 99 100}} Mystical {{/rollBetween() featureAspect 99 100}}
{{featureFocus}} {{#rollBetween() featureFocus 1 2}} Attack {{/rollBetween() featureFocus 1 2}} {{#rollBetween() featureFocus 3 4}} Threshold {{/rollBetween() featureFocus 3 4}} {{#rollBetween() featureFocus 5 6}} Boundary {{/rollBetween() featureFocus 5 6}} {{#rollBetween() featureFocus 7 8}} Alarm {{/rollBetween() featureFocus 7 8}} {{#rollBetween() featureFocus 9 10}} Exit {{/rollBetween() featureFocus 9 10}} {{#rollBetween() featureFocus 11 12}} Passage {{/rollBetween() featureFocus 11 12}} {{#rollBetween() featureFocus 13 14}} Crossing {{/rollBetween() featureFocus 13 14}} {{#rollBetween() featureFocus 15 16}} Trigger {{/rollBetween() featureFocus 15 16}} {{#rollBetween() featureFocus 17 18}} Trap {{/rollBetween() featureFocus 17 18}} {{#rollBetween() featureFocus 19 20}} Hideaway {{/rollBetween() featureFocus 19 20}} {{#rollBetween() featureFocus 21 22}} Nature {{/rollBetween() featureFocus 21 22}} {{#rollBetween() featureFocus 23 24}} Sign {{/rollBetween() featureFocus 23 24}} {{#rollBetween() featureFocus 25 26}} Refuge {{/rollBetween() featureFocus 25 26}} {{#rollBetween() featureFocus 27 28}} Valuables {{/rollBetween() featureFocus 27 28}} {{#rollBetween() featureFocus 29 30}} Breach {{/rollBetween() featureFocus 29 30}} {{#rollBetween() featureFocus 31 32}} Route {{/rollBetween() featureFocus 31 32}} {{#rollBetween() featureFocus 33 34}} Location {{/rollBetween() featureFocus 33 34}} {{#rollBetween() featureFocus 35 36}} Trail {{/rollBetween() featureFocus 35 36}} {{#rollBetween() featureFocus 37 38}} Supply {{/rollBetween() featureFocus 37 38}} {{#rollBetween() featureFocus 39 40}} History {{/rollBetween() featureFocus 39 40}} {{#rollBetween() featureFocus 41 42}} Prisoner {{/rollBetween() featureFocus 41 42}} {{#rollBetween() featureFocus 43 44}} Habitation {{/rollBetween() featureFocus 43 44}} {{#rollBetween() featureFocus 45 46}} Debris {{/rollBetween() featureFocus 45 46}} {{#rollBetween() featureFocus 47 48}} Creature {{/rollBetween() featureFocus 47 48}} {{#rollBetween() featureFocus 49 50}} Lair {{/rollBetween() featureFocus 49 50}} {{#rollBetween() featureFocus 51 52}} Person {{/rollBetween() featureFocus 51 52}} {{#rollBetween() featureFocus 53 54}} Enclosure {{/rollBetween() featureFocus 53 54}} {{#rollBetween() featureFocus 55 56}} Remains {{/rollBetween() featureFocus 55 56}} {{#rollBetween() featureFocus 57 58}} Water {{/rollBetween() featureFocus 57 58}} {{#rollBetween() featureFocus 59 60}} Message {{/rollBetween() featureFocus 59 60}} {{#rollBetween() featureFocus 61 62}} Darkness {{/rollBetween() featureFocus 61 62}} {{#rollBetween() featureFocus 63 64}} Opening {{/rollBetween() featureFocus 63 64}} {{#rollBetween() featureFocus 65 66}} Weapon {{/rollBetween() featureFocus 65 66}} {{#rollBetween() featureFocus 67 68}} Entry {{/rollBetween() featureFocus 67 68}} {{#rollBetween() featureFocus 69 70}} Illumination {{/rollBetween() featureFocus 69 70}} {{#rollBetween() featureFocus 71 72}} Obstacle {{/rollBetween() featureFocus 71 72}} {{#rollBetween() featureFocus 73 74}} Craft {{/rollBetween() featureFocus 73 74}} {{#rollBetween() featureFocus 75 76}} Container {{/rollBetween() featureFocus 75 76}} {{#rollBetween() featureFocus 77 78}} Information {{/rollBetween() featureFocus 77 78}} {{#rollBetween() featureFocus 79 80}} Grave {{/rollBetween() featureFocus 79 80}} {{#rollBetween() featureFocus 81 82}} Equipment {{/rollBetween() featureFocus 81 82}} {{#rollBetween() featureFocus 83 84}} Shelter {{/rollBetween() featureFocus 83 84}} {{#rollBetween() featureFocus 85 86}} Denizen {{/rollBetween() featureFocus 85 86}} {{#rollBetween() featureFocus 87 88}} Environment {{/rollBetween() featureFocus 87 88}} {{#rollBetween() featureFocus 89 90}} Material {{/rollBetween() featureFocus 89 90}} {{#rollBetween() featureFocus 91 92}} Resource {{/rollBetween() featureFocus 91 92}} {{#rollBetween() featureFocus 93 94}} Corruption {{/rollBetween() featureFocus 93 94}} {{#rollBetween() featureFocus 95 96}} Death {{/rollBetween() featureFocus 95 96}} {{#rollBetween() featureFocus 97 98}} Function {{/rollBetween() featureFocus 97 98}} {{#rollBetween() featureFocus 99 100}} Power {{/rollBetween() featureFocus 99 100}}
{{siteNameFormat}} {{#rollBetween() siteNameFormat 1 25}} [Description] [Place] {{/rollBetween() siteNameFormat 1 25}} {{#rollBetween() siteNameFormat 26 50}} [Place] of [Detail] {{/rollBetween() siteNameFormat 26 50}} {{#rollBetween() siteNameFormat 51 70}} [Place] of [Description] [Detail] {{/rollBetween() siteNameFormat 51 70}} {{#rollBetween() siteNameFormat 71 80}} [Place] of [Namesake's] [Detail] {{/rollBetween() siteNameFormat 71 80}} {{#rollBetween() siteNameFormat 81 85}} [Namesake's] [Place] {{/rollBetween() siteNameFormat 81 85}} {{#rollBetween() siteNameFormat 86 95}} [Description] [Place] of [Namesake] {{/rollBetween() siteNameFormat 86 95}} {{#rollBetween() siteNameFormat 96 100}} [Place] of [Namesake] {{/rollBetween() siteNameFormat 96 100}}
{{siteNameDesc}} {{#rollBetween() siteNameDesc 1 2}} Deep {{/rollBetween() siteNameDesc 1 2}} {{#rollBetween() siteNameDesc 3 4}} Tainted {{/rollBetween() siteNameDesc 3 4}} {{#rollBetween() siteNameDesc 5 6}} Grey {{/rollBetween() siteNameDesc 5 6}} {{#rollBetween() siteNameDesc 7 8}} Forgotten {{/rollBetween() siteNameDesc 7 8}} {{#rollBetween() siteNameDesc 9 10}} Flooded {{/rollBetween() siteNameDesc 9 10}} {{#rollBetween() siteNameDesc 11 12}} Forbidden {{/rollBetween() siteNameDesc 11 12}} {{#rollBetween() siteNameDesc 13 14}} Barren {{/rollBetween() siteNameDesc 13 14}} {{#rollBetween() siteNameDesc 15 16}} Lost {{/rollBetween() siteNameDesc 15 16}} {{#rollBetween() siteNameDesc 17 18}} Cursed {{/rollBetween() siteNameDesc 17 18}} {{#rollBetween() siteNameDesc 19 20}} Fell {{/rollBetween() siteNameDesc 19 20}} {{#rollBetween() siteNameDesc 21 22}} Sunken {{/rollBetween() siteNameDesc 21 22}} {{#rollBetween() siteNameDesc 23 24}} Nightmare {{/rollBetween() siteNameDesc 23 24}} {{#rollBetween() siteNameDesc 25 26}} Infernal {{/rollBetween() siteNameDesc 25 26}} {{#rollBetween() siteNameDesc 27 28}} Dark {{/rollBetween() siteNameDesc 27 28}} {{#rollBetween() siteNameDesc 29 30}} Bloodstained {{/rollBetween() siteNameDesc 29 30}} {{#rollBetween() siteNameDesc 31 32}} Haunted {{/rollBetween() siteNameDesc 31 32}} {{#rollBetween() siteNameDesc 33 34}} White {{/rollBetween() siteNameDesc 33 34}} {{#rollBetween() siteNameDesc 35 36}} Shrouded {{/rollBetween() siteNameDesc 35 36}} {{#rollBetween() siteNameDesc 37 38}} Wasted {{/rollBetween() siteNameDesc 37 38}} {{#rollBetween() siteNameDesc 39 40}} Grim {{/rollBetween() siteNameDesc 39 40}} {{#rollBetween() siteNameDesc 41 42}} Endless {{/rollBetween() siteNameDesc 41 42}} {{#rollBetween() siteNameDesc 43 44}} Crumbling {{/rollBetween() siteNameDesc 43 44}} {{#rollBetween() siteNameDesc 45 46}} Undying {{/rollBetween() siteNameDesc 45 46}} {{#rollBetween() siteNameDesc 47 48}} Bloodied {{/rollBetween() siteNameDesc 47 48}} {{#rollBetween() siteNameDesc 49 50}} Forsaken {{/rollBetween() siteNameDesc 49 50}} {{#rollBetween() siteNameDesc 51 52}} Silent {{/rollBetween() siteNameDesc 51 52}} {{#rollBetween() siteNameDesc 53 54}} Blighted {{/rollBetween() siteNameDesc 53 54}} {{#rollBetween() siteNameDesc 55 56}} Iron {{/rollBetween() siteNameDesc 55 56}} {{#rollBetween() siteNameDesc 57 58}} Frozen {{/rollBetween() siteNameDesc 57 58}} {{#rollBetween() siteNameDesc 59 60}} Abyssal {{/rollBetween() siteNameDesc 59 60}} {{#rollBetween() siteNameDesc 61 62}} Crimson {{/rollBetween() siteNameDesc 61 62}} {{#rollBetween() siteNameDesc 63 64}} Silver {{/rollBetween() siteNameDesc 63 64}} {{#rollBetween() siteNameDesc 65 66}} Desecrated {{/rollBetween() siteNameDesc 65 66}} {{#rollBetween() siteNameDesc 67 68}} Ashen {{/rollBetween() siteNameDesc 67 68}} {{#rollBetween() siteNameDesc 69 70}} Elder {{/rollBetween() siteNameDesc 69 70}} {{#rollBetween() siteNameDesc 71 72}} Scorched {{/rollBetween() siteNameDesc 71 72}} {{#rollBetween() siteNameDesc 73 74}} Unknown {{/rollBetween() siteNameDesc 73 74}} {{#rollBetween() siteNameDesc 75 76}} Scarred {{/rollBetween() siteNameDesc 75 76}} {{#rollBetween() siteNameDesc 77 78}} Broken {{/rollBetween() siteNameDesc 77 78}} {{#rollBetween() siteNameDesc 79 80}} Chaotic {{/rollBetween() siteNameDesc 79 80}} {{#rollBetween() siteNameDesc 81 82}} Black {{/rollBetween() siteNameDesc 81 82}} {{#rollBetween() siteNameDesc 83 84}} Hidden {{/rollBetween() siteNameDesc 83 84}} {{#rollBetween() siteNameDesc 85 86}} Sundered {{/rollBetween() siteNameDesc 85 86}} {{#rollBetween() siteNameDesc 87 88}} Shattered {{/rollBetween() siteNameDesc 87 88}} {{#rollBetween() siteNameDesc 89 90}} Dreaded {{/rollBetween() siteNameDesc 89 90}} {{#rollBetween() siteNameDesc 91 92}} Secret {{/rollBetween() siteNameDesc 91 92}} {{#rollBetween() siteNameDesc 93 94}} High {{/rollBetween() siteNameDesc 93 94}} {{#rollBetween() siteNameDesc 95 96}} Sacred {{/rollBetween() siteNameDesc 95 96}} {{#rollBetween() siteNameDesc 97 98}} Fallen {{/rollBetween() siteNameDesc 97 98}} {{#rollBetween() siteNameDesc 99 100}} Ruined {{/rollBetween() siteNameDesc 99 100}}
{{siteNameDetail}} {{#rollBetween() siteNameDetail 1 2}} Blight {{/rollBetween() siteNameDetail 1 2}} {{#rollBetween() siteNameDetail 3 4}} Strife {{/rollBetween() siteNameDetail 3 4}} {{#rollBetween() siteNameDetail 5 6}} Nightfall {{/rollBetween() siteNameDetail 5 6}} {{#rollBetween() siteNameDetail 7 8}} Fury {{/rollBetween() siteNameDetail 7 8}} {{#rollBetween() siteNameDetail 9 10}} Terror {{/rollBetween() siteNameDetail 9 10}} {{#rollBetween() siteNameDetail 11 12}} Truth {{/rollBetween() siteNameDetail 11 12}} {{#rollBetween() siteNameDetail 13 14}} Spring {{/rollBetween() siteNameDetail 13 14}} {{#rollBetween() siteNameDetail 15 16}} Sanctuary {{/rollBetween() siteNameDetail 15 16}} {{#rollBetween() siteNameDetail 17 18}} Bone {{/rollBetween() siteNameDetail 17 18}} {{#rollBetween() siteNameDetail 19 20}} Specters {{/rollBetween() siteNameDetail 19 20}} {{#rollBetween() siteNameDetail 21 22}} Daybreak {{/rollBetween() siteNameDetail 21 22}} {{#rollBetween() siteNameDetail 23 24}} Doom {{/rollBetween() siteNameDetail 23 24}} {{#rollBetween() siteNameDetail 25 26}} Treachery {{/rollBetween() siteNameDetail 25 26}} {{#rollBetween() siteNameDetail 27 28}} Blood {{/rollBetween() siteNameDetail 27 28}} {{#rollBetween() siteNameDetail 29 30}} War {{/rollBetween() siteNameDetail 29 30}} {{#rollBetween() siteNameDetail 31 32}} Torment {{/rollBetween() siteNameDetail 31 32}} {{#rollBetween() siteNameDetail 33 34}} Iron {{/rollBetween() siteNameDetail 33 34}} {{#rollBetween() siteNameDetail 35 36}} Silence {{/rollBetween() siteNameDetail 35 36}} {{#rollBetween() siteNameDetail 37 38}} Mist {{/rollBetween() siteNameDetail 37 38}} {{#rollBetween() siteNameDetail 39 40}} Isolation {{/rollBetween() siteNameDetail 39 40}} {{#rollBetween() siteNameDetail 41 42}} Runes {{/rollBetween() siteNameDetail 41 42}} {{#rollBetween() siteNameDetail 43 44}} Rot {{/rollBetween() siteNameDetail 43 44}} {{#rollBetween() siteNameDetail 45 46}} Corruption {{/rollBetween() siteNameDetail 45 46}} {{#rollBetween() siteNameDetail 47 48}} Prophecy {{/rollBetween() siteNameDetail 47 48}} {{#rollBetween() siteNameDetail 49 50}} Fate {{/rollBetween() siteNameDetail 49 50}} {{#rollBetween() siteNameDetail 51 52}} Twilight {{/rollBetween() siteNameDetail 51 52}} {{#rollBetween() siteNameDetail 53 54}} Power {{/rollBetween() siteNameDetail 53 54}} {{#rollBetween() siteNameDetail 55 56}} Darkness {{/rollBetween() siteNameDetail 55 56}} {{#rollBetween() siteNameDetail 57 58}} Gloom {{/rollBetween() siteNameDetail 57 58}} {{#rollBetween() siteNameDetail 59 60}} Storms {{/rollBetween() siteNameDetail 59 60}} {{#rollBetween() siteNameDetail 61 62}} Hope {{/rollBetween() siteNameDetail 61 62}} {{#rollBetween() siteNameDetail 63 64}} Lament {{/rollBetween() siteNameDetail 63 64}} {{#rollBetween() siteNameDetail 65 66}} Frost {{/rollBetween() siteNameDetail 65 66}} {{#rollBetween() siteNameDetail 67 68}} Souls {{/rollBetween() siteNameDetail 67 68}} {{#rollBetween() siteNameDetail 69 70}} Winter {{/rollBetween() siteNameDetail 69 70}} {{#rollBetween() siteNameDetail 71 72}} Sadness {{/rollBetween() siteNameDetail 71 72}} {{#rollBetween() siteNameDetail 73 74}} Desolation {{/rollBetween() siteNameDetail 73 74}} {{#rollBetween() siteNameDetail 75 76}} Bane {{/rollBetween() siteNameDetail 75 76}} {{#rollBetween() siteNameDetail 77 78}} Lies {{/rollBetween() siteNameDetail 77 78}} {{#rollBetween() siteNameDetail 79 80}} Ash {{/rollBetween() siteNameDetail 79 80}} {{#rollBetween() siteNameDetail 81 82}} Banishment {{/rollBetween() siteNameDetail 81 82}} {{#rollBetween() siteNameDetail 83 84}} Shadow {{/rollBetween() siteNameDetail 83 84}} {{#rollBetween() siteNameDetail 85 86}} Madness {{/rollBetween() siteNameDetail 85 86}} {{#rollBetween() siteNameDetail 87 88}} Stone {{/rollBetween() siteNameDetail 87 88}} {{#rollBetween() siteNameDetail 89 90}} Secrets {{/rollBetween() siteNameDetail 89 90}} {{#rollBetween() siteNameDetail 91 92}} Despair {{/rollBetween() siteNameDetail 91 92}} {{#rollBetween() siteNameDetail 93 94}} Blades {{/rollBetween() siteNameDetail 93 94}} {{#rollBetween() siteNameDetail 95 96}} Dread {{/rollBetween() siteNameDetail 95 96}} {{#rollBetween() siteNameDetail 97 98}} Light {{/rollBetween() siteNameDetail 97 98}} {{#rollBetween() siteNameDetail 99 100}} Wrath {{/rollBetween() siteNameDetail 99 100}}
{{siteNameNamesake}} {{#rollBetween() siteNameNamesake 1 2}} Breckon {{/rollBetween() siteNameNamesake 1 2}} {{#rollBetween() siteNameNamesake 3 4}} Issara {{/rollBetween() siteNameNamesake 3 4}} {{#rollBetween() siteNameNamesake 5 6}} Milenna {{/rollBetween() siteNameNamesake 5 6}} {{#rollBetween() siteNameNamesake 7 8}} Thorval {{/rollBetween() siteNameNamesake 7 8}} {{#rollBetween() siteNameNamesake 9 10}} Khulan {{/rollBetween() siteNameNamesake 9 10}} {{#rollBetween() siteNameNamesake 11 12}} Aurvang {{/rollBetween() siteNameNamesake 11 12}} {{#rollBetween() siteNameNamesake 13 14}} Kalida {{/rollBetween() siteNameNamesake 13 14}} {{#rollBetween() siteNameNamesake 15 16}} Keeara {{/rollBetween() siteNameNamesake 15 16}} {{#rollBetween() siteNameNamesake 17 18}} Andor {{/rollBetween() siteNameNamesake 17 18}} {{#rollBetween() siteNameNamesake 19 20}} Zakaria {{/rollBetween() siteNameNamesake 19 20}} {{#rollBetween() siteNameNamesake 21 22}} Willa {{/rollBetween() siteNameNamesake 21 22}} {{#rollBetween() siteNameNamesake 23 24}} Etana {{/rollBetween() siteNameNamesake 23 24}} {{#rollBetween() siteNameNamesake 25 26}} Valgard {{/rollBetween() siteNameNamesake 25 26}} {{#rollBetween() siteNameNamesake 27 28}} Kenrick {{/rollBetween() siteNameNamesake 27 28}} {{#rollBetween() siteNameNamesake 29 30}} Wyland {{/rollBetween() siteNameNamesake 29 30}} {{#rollBetween() siteNameNamesake 31 32}} Sidura {{/rollBetween() siteNameNamesake 31 32}} {{#rollBetween() siteNameNamesake 33 34}} Svala {{/rollBetween() siteNameNamesake 33 34}} {{#rollBetween() siteNameNamesake 35 36}} Kajir {{/rollBetween() siteNameNamesake 35 36}} {{#rollBetween() siteNameNamesake 37 38}} Saiven {{/rollBetween() siteNameNamesake 37 38}} {{#rollBetween() siteNameNamesake 39 40}} Callwen {{/rollBetween() siteNameNamesake 39 40}} {{#rollBetween() siteNameNamesake 41 42}} Zhan {{/rollBetween() siteNameNamesake 41 42}} {{#rollBetween() siteNameNamesake 43 44}} Solana {{/rollBetween() siteNameNamesake 43 44}} {{#rollBetween() siteNameNamesake 45 46}} Ildar {{/rollBetween() siteNameNamesake 45 46}} {{#rollBetween() siteNameNamesake 47 48}} Keelan {{/rollBetween() siteNameNamesake 47 48}} {{#rollBetween() siteNameNamesake 49 50}} Thrain {{/rollBetween() siteNameNamesake 49 50}} {{#rollBetween() siteNameNamesake 51 52}} Kynan {{/rollBetween() siteNameNamesake 51 52}} {{#rollBetween() siteNameNamesake 53 54}} Jadina {{/rollBetween() siteNameNamesake 53 54}} {{#rollBetween() siteNameNamesake 55 56}} Radek {{/rollBetween() siteNameNamesake 55 56}} {{#rollBetween() siteNameNamesake 57 58}} Wulan {{/rollBetween() siteNameNamesake 57 58}} {{#rollBetween() siteNameNamesake 59 60}} Garion {{/rollBetween() siteNameNamesake 59 60}} {{#rollBetween() siteNameNamesake 61 62}} Eysa {{/rollBetween() siteNameNamesake 61 62}} {{#rollBetween() siteNameNamesake 63 64}} Kolor {{/rollBetween() siteNameNamesake 63 64}} {{#rollBetween() siteNameNamesake 65 66}} Katarra {{/rollBetween() siteNameNamesake 65 66}} {{#rollBetween() siteNameNamesake 67 68}} Dain {{/rollBetween() siteNameNamesake 67 68}} {{#rollBetween() siteNameNamesake 69 70}} Farina {{/rollBetween() siteNameNamesake 69 70}} {{#rollBetween() siteNameNamesake 71 72}} Yala {{/rollBetween() siteNameNamesake 71 72}} {{#rollBetween() siteNameNamesake 73 74}} Kodroth {{/rollBetween() siteNameNamesake 73 74}} {{#rollBetween() siteNameNamesake 75 76}} Morien {{/rollBetween() siteNameNamesake 75 76}} {{#rollBetween() siteNameNamesake 77 78}} Akida {{/rollBetween() siteNameNamesake 77 78}} {{#rollBetween() siteNameNamesake 79 80}} Haldorr {{/rollBetween() siteNameNamesake 79 80}} {{#rollBetween() siteNameNamesake 81 82}} Nyrad {{/rollBetween() siteNameNamesake 81 82}} {{#rollBetween() siteNameNamesake 83 84}} Edda {{/rollBetween() siteNameNamesake 83 84}} {{#rollBetween() siteNameNamesake 85 86}} Jorund {{/rollBetween() siteNameNamesake 85 86}} {{#rollBetween() siteNameNamesake 87 88}} Morraine {{/rollBetween() siteNameNamesake 87 88}} {{#rollBetween() siteNameNamesake 89 90}} Lindar {{/rollBetween() siteNameNamesake 89 90}} {{#rollBetween() siteNameNamesake 91 92}} Sithra {{/rollBetween() siteNameNamesake 91 92}} {{#rollBetween() siteNameNamesake 93 94}} Torgan {{/rollBetween() siteNameNamesake 93 94}} {{#rollBetween() siteNameNamesake 95 96}} Arnorr {{/rollBetween() siteNameNamesake 95 96}} {{#rollBetween() siteNameNamesake 97 98}} Thyri {{/rollBetween() siteNameNamesake 97 98}} {{#rollBetween() siteNameNamesake 99 100}} Erisia {{/rollBetween() siteNameNamesake 99 100}}
{{siteNamePlace}} {{#rollBetween() siteNamePlace 1 6}} Barrow {{/rollBetween() siteNamePlace 1 6}} {{#rollBetween() siteNamePlace 7 18}} Cavern {{/rollBetween() siteNamePlace 7 18}} {{#rollBetween() siteNamePlace 19 28}} Frozen Cavern {{/rollBetween() siteNamePlace 19 28}} {{#rollBetween() siteNamePlace 29 32}} Icereach {{/rollBetween() siteNamePlace 29 32}} {{#rollBetween() siteNamePlace 33 38}} Mine {{/rollBetween() siteNamePlace 33 38}} {{#rollBetween() siteNamePlace 39 48}} Pass {{/rollBetween() siteNamePlace 39 48}} {{#rollBetween() siteNamePlace 49 58}} Ruin {{/rollBetween() siteNamePlace 49 58}} {{#rollBetween() siteNamePlace 59 68}} Sea Cave {{/rollBetween() siteNamePlace 59 68}} {{#rollBetween() siteNamePlace 69 78}} Shadowfen {{/rollBetween() siteNamePlace 69 78}} {{#rollBetween() siteNamePlace 79 83}} Stronghold {{/rollBetween() siteNamePlace 79 83}} {{#rollBetween() siteNamePlace 84 95}} Tanglewood {{/rollBetween() siteNamePlace 84 95}} {{#rollBetween() siteNamePlace 96 100}} Underkeep {{/rollBetween() siteNamePlace 96 100}}
{{siteNatureTheme}} {{#rollBetween() siteNatureTheme 1 11}} Ancient {{/rollBetween() siteNatureTheme 1 11}} {{#rollBetween() siteNatureTheme 12 23}} Corrupted {{/rollBetween() siteNatureTheme 12 23}} {{#rollBetween() siteNatureTheme 24 35}} Fortified {{/rollBetween() siteNatureTheme 24 35}} {{#rollBetween() siteNatureTheme 36 48}} Hallowed {{/rollBetween() siteNatureTheme 36 48}} {{#rollBetween() siteNatureTheme 49 61}} Haunted {{/rollBetween() siteNatureTheme 49 61}} {{#rollBetween() siteNatureTheme 62 74}} Infested {{/rollBetween() siteNatureTheme 62 74}} {{#rollBetween() siteNatureTheme 75 87}} Ravaged {{/rollBetween() siteNatureTheme 75 87}} {{#rollBetween() siteNatureTheme 88 100}} Wild {{/rollBetween() siteNatureTheme 88 100}}
{{siteNatureDomain}} {{#rollBetween() siteNatureDomain 1 6}} Barrow {{/rollBetween() siteNatureDomain 1 6}} {{#rollBetween() siteNatureDomain 7 18}} Cavern {{/rollBetween() siteNatureDomain 7 18}} {{#rollBetween() siteNatureDomain 19 28}} Frozen Cavern {{/rollBetween() siteNatureDomain 19 28}} {{#rollBetween() siteNatureDomain 29 32}} Icereach {{/rollBetween() siteNatureDomain 29 32}} {{#rollBetween() siteNatureDomain 33 38}} Mine {{/rollBetween() siteNatureDomain 33 38}} {{#rollBetween() siteNatureDomain 39 48}} Pass {{/rollBetween() siteNatureDomain 39 48}} {{#rollBetween() siteNatureDomain 49 58}} Ruin {{/rollBetween() siteNatureDomain 49 58}} {{#rollBetween() siteNatureDomain 59 68}} Sea Cave {{/rollBetween() siteNatureDomain 59 68}} {{#rollBetween() siteNatureDomain 69 78}} Shadowfen {{/rollBetween() siteNatureDomain 69 78}} {{#rollBetween() siteNatureDomain 79 83}} Stronghold {{/rollBetween() siteNatureDomain 79 83}} {{#rollBetween() siteNatureDomain 84 95}} Tanglewood {{/rollBetween() siteNatureDomain 84 95}} {{#rollBetween() siteNatureDomain 96 100}} Underkeep {{/rollBetween() siteNatureDomain 96 100}}
{{characterDisposition}} {{#rollBetween() characterDisposition 1 6}} Helpful {{/rollBetween() characterDisposition 1 6}} {{#rollBetween() characterDisposition 7 13}} Friendly {{/rollBetween() characterDisposition 7 13}} {{#rollBetween() characterDisposition 14 20}} Cooperative {{/rollBetween() characterDisposition 14 20}} {{#rollBetween() characterDisposition 21 28}} Curious {{/rollBetween() characterDisposition 21 28}} {{#rollBetween() characterDisposition 29 36}} Indifferent {{/rollBetween() characterDisposition 29 36}} {{#rollBetween() characterDisposition 37 47}} Suspicious {{/rollBetween() characterDisposition 37 47}} {{#rollBetween() characterDisposition 48 57}} Wanting {{/rollBetween() characterDisposition 48 57}} {{#rollBetween() characterDisposition 48 67}} Desperate {{/rollBetween() characterDisposition 48 67}} {{#rollBetween() characterDisposition 68 76}} Demanding {{/rollBetween() characterDisposition 68 76}} {{#rollBetween() characterDisposition 77 85}} Unfriendly {{/rollBetween() characterDisposition 77 85}} {{#rollBetween() characterDisposition 86 93}} Threatening {{/rollBetween() characterDisposition 86 93}} {{#rollBetween() characterDisposition 94 100}} Hostile {{/rollBetween() characterDisposition 94 100}}
{{characterActivity}} {{#rollBetween() characterActivity 1 2}} Guarding {{/rollBetween() characterActivity 1 2}} {{#rollBetween() characterActivity 3 4}} Preserving {{/rollBetween() characterActivity 3 4}} {{#rollBetween() characterActivity 5 6}} Constructing {{/rollBetween() characterActivity 5 6}} {{#rollBetween() characterActivity 7 8}} Mending {{/rollBetween() characterActivity 7 8}} {{#rollBetween() characterActivity 9 10}} Assisting {{/rollBetween() characterActivity 9 10}} {{#rollBetween() characterActivity 11 12}} Securing {{/rollBetween() characterActivity 11 12}} {{#rollBetween() characterActivity 13 14}} Learning {{/rollBetween() characterActivity 13 14}} {{#rollBetween() characterActivity 15 16}} Sneaking {{/rollBetween() characterActivity 15 16}} {{#rollBetween() characterActivity 17 18}} Fleeing {{/rollBetween() characterActivity 17 18}} {{#rollBetween() characterActivity 19 20}} Sacrificing {{/rollBetween() characterActivity 19 20}} {{#rollBetween() characterActivity 21 22}} Creating {{/rollBetween() characterActivity 21 22}} {{#rollBetween() characterActivity 23 24}} Luring {{/rollBetween() characterActivity 23 24}} {{#rollBetween() characterActivity 25 26}} Hunting {{/rollBetween() characterActivity 25 26}} {{#rollBetween() characterActivity 27 28}} Seizing {{/rollBetween() characterActivity 27 28}} {{#rollBetween() characterActivity 29 30}} Bargaining {{/rollBetween() characterActivity 29 30}} {{#rollBetween() characterActivity 31 32}} Mimicking {{/rollBetween() characterActivity 31 32}} {{#rollBetween() characterActivity 33 34}} Tricking {{/rollBetween() characterActivity 33 34}} {{#rollBetween() characterActivity 35 36}} Tracking {{/rollBetween() characterActivity 35 36}} {{#rollBetween() characterActivity 37 38}} Escorting {{/rollBetween() characterActivity 37 38}} {{#rollBetween() characterActivity 39 40}} Hiding {{/rollBetween() characterActivity 39 40}} {{#rollBetween() characterActivity 41 42}} Raiding {{/rollBetween() characterActivity 41 42}} {{#rollBetween() characterActivity 43 44}} Socializing {{/rollBetween() characterActivity 43 44}} {{#rollBetween() characterActivity 45 46}} Exploring {{/rollBetween() characterActivity 45 46}} {{#rollBetween() characterActivity 47 48}} Journeying {{/rollBetween() characterActivity 47 48}} {{#rollBetween() characterActivity 49 50}} Supporting {{/rollBetween() characterActivity 49 50}} {{#rollBetween() characterActivity 51 52}} Avoiding {{/rollBetween() characterActivity 51 52}} {{#rollBetween() characterActivity 53 54}} Disabling {{/rollBetween() characterActivity 53 54}} {{#rollBetween() characterActivity 55 56}} Leading {{/rollBetween() characterActivity 55 56}} {{#rollBetween() characterActivity 57 58}} Assaulting {{/rollBetween() characterActivity 57 58}} {{#rollBetween() characterActivity 59 60}} Ensnaring {{/rollBetween() characterActivity 59 60}} {{#rollBetween() characterActivity 61 62}} Defending {{/rollBetween() characterActivity 61 62}} {{#rollBetween() characterActivity 63 64}} Recovering {{/rollBetween() characterActivity 63 64}} {{#rollBetween() characterActivity 65 66}} Patrolling {{/rollBetween() characterActivity 65 66}} {{#rollBetween() characterActivity 67 68}} Resting {{/rollBetween() characterActivity 67 68}} {{#rollBetween() characterActivity 69 70}} Distracting {{/rollBetween() characterActivity 69 70}} {{#rollBetween() characterActivity 71 72}} Leaving {{/rollBetween() characterActivity 71 72}} {{#rollBetween() characterActivity 73 74}} Fighting {{/rollBetween() characterActivity 73 74}} {{#rollBetween() characterActivity 75 76}} Ambushing {{/rollBetween() characterActivity 75 76}} {{#rollBetween() characterActivity 77 78}} Controlling {{/rollBetween() characterActivity 77 78}} {{#rollBetween() characterActivity 79 80}} Observing {{/rollBetween() characterActivity 79 80}} {{#rollBetween() characterActivity 81 82}} Gathering {{/rollBetween() characterActivity 81 82}} {{#rollBetween() characterActivity 83 84}} Suffering {{/rollBetween() characterActivity 83 84}} {{#rollBetween() characterActivity 85 86}} Threatening {{/rollBetween() characterActivity 85 86}} {{#rollBetween() characterActivity 87 88}} Searching {{/rollBetween() characterActivity 87 88}} {{#rollBetween() characterActivity 89 90}} Destroying {{/rollBetween() characterActivity 89 90}} {{#rollBetween() characterActivity 91 92}} Restoring {{/rollBetween() characterActivity 91 92}} {{#rollBetween() characterActivity 93 94}} Consuming {{/rollBetween() characterActivity 93 94}} {{#rollBetween() characterActivity 95 96}} Removing {{/rollBetween() characterActivity 95 96}} {{#rollBetween() characterActivity 97 98}} Inspecting {{/rollBetween() characterActivity 97 98}} {{#rollBetween() characterActivity 99 100}} Summoning {{/rollBetween() characterActivity 99 100}}
{{monstrositySize}} {{#rollBetween() monstrositySize 1 5}} Tiny (rodent-sized) {{/rollBetween() monstrositySize 1 5}} {{#rollBetween() monstrositySize 6 30}} Small (hound-sized) {{/rollBetween() monstrositySize 6 30}} {{#rollBetween() monstrositySize 31 65}} Medium (person-sized) {{/rollBetween() monstrositySize 31 65}} {{#rollBetween() monstrositySize 66 94}} Large (giant-sized) {{/rollBetween() monstrositySize 66 94}} {{#rollBetween() monstrositySize 95 99}} Huge (whale-sized) {{/rollBetween() monstrositySize 95 99}} {{#rollTotal() monstrositySize 100}} Titanic (incomprehensible) {{/rollTotal() monstrositySize 100}}
{{monstrosityPrimaryForm}} {{#rollBetween() monstrosityPrimaryForm 1 15}} Beast / mammal {{/rollBetween() monstrosityPrimaryForm 1 15}} {{#rollBetween() monstrosityPrimaryForm 16 25}} Humanoid {{/rollBetween() monstrosityPrimaryForm 16 25}} {{#rollBetween() monstrosityPrimaryForm 26 31}} Bird {{/rollBetween() monstrosityPrimaryForm 26 31}} {{#rollBetween() monstrosityPrimaryForm 32 37}} Spider {{/rollBetween() monstrosityPrimaryForm 32 37}} {{#rollBetween() monstrosityPrimaryForm 38 43}} Snake {{/rollBetween() monstrosityPrimaryForm 38 43}} {{#rollBetween() monstrosityPrimaryForm 44 49}} Worm / slug {{/rollBetween() monstrosityPrimaryForm 44 49}} {{#rollBetween() monstrosityPrimaryForm 50 55}} Lizard {{/rollBetween() monstrosityPrimaryForm 50 55}} {{#rollBetween() monstrosityPrimaryForm 56 61}} Insect {{/rollBetween() monstrosityPrimaryForm 56 61}} {{#rollBetween() monstrosityPrimaryForm 62 66}} Amorphous {{/rollBetween() monstrosityPrimaryForm 62 66}} {{#rollBetween() monstrosityPrimaryForm 67 69}} Crustacean {{/rollBetween() monstrosityPrimaryForm 67 69}} {{#rollBetween() monstrosityPrimaryForm 70 71}} Fish {{/rollBetween() monstrosityPrimaryForm 70 71}} {{#rollBetween() monstrosityPrimaryForm 72 73}} Octopoid {{/rollBetween() monstrosityPrimaryForm 72 73}} {{#rollBetween() monstrosityPrimaryForm 74 75}} Amphibian {{/rollBetween() monstrosityPrimaryForm 74 75}} {{#rollBetween() monstrosityPrimaryForm 76 77}} Plant {{/rollBetween() monstrosityPrimaryForm 76 77}} {{#rollTotal() monstrosityPrimaryForm 78}} Incorporeal {{/rollTotal() monstrosityPrimaryForm 78}} {{#rollTotal() monstrosityPrimaryForm 79}} Mineral {{/rollTotal() monstrosityPrimaryForm 79}} {{#rollTotal() monstrosityPrimaryForm 80}} Elementa {{/rollTotal() monstrosityPrimaryForm 80}} {{#rollBetween() monstrosityPrimaryForm 81 100}} Hybrid (roll twice) {{/rollBetween() monstrosityPrimaryForm 81 100}}
{{monstrosityCharacteristics}} {{#rollBetween() monstrosityCharacteristics 1 5}} Extra limbs {{/rollBetween() monstrosityCharacteristics 1 5}} {{#rollBetween() monstrosityCharacteristics 6 10}} Fangs / rows of sharp teeth {{/rollBetween() monstrosityCharacteristics 6 10}} {{#rollBetween() monstrosityCharacteristics 11 15}} Claws / talons {{/rollBetween() monstrosityCharacteristics 11 15}} {{#rollBetween() monstrosityCharacteristics 16 20}} Strange color / markings {{/rollBetween() monstrosityCharacteristics 16 20}} {{#rollBetween() monstrosityCharacteristics 21 25}} Horns / tusks {{/rollBetween() monstrosityCharacteristics 21 25}} {{#rollBetween() monstrosityCharacteristics 26 30}} Oversized mouth {{/rollBetween() monstrosityCharacteristics 26 30}} {{#rollBetween() monstrosityCharacteristics 31 35}} Spikes / spines {{/rollBetween() monstrosityCharacteristics 31 35}} {{#rollBetween() monstrosityCharacteristics 36 40}} Tail {{/rollBetween() monstrosityCharacteristics 36 40}} {{#rollBetween() monstrosityCharacteristics 41 45}} Multi-segmented body {{/rollBetween() monstrosityCharacteristics 41 45}} {{#rollBetween() monstrosityCharacteristics 46 50}} Wings {{/rollBetween() monstrosityCharacteristics 46 50}} {{#rollBetween() monstrosityCharacteristics 51 54}} Stinger / barbs {{/rollBetween() monstrosityCharacteristics 51 54}} {{#rollBetween() monstrosityCharacteristics 55 58}} Many-eyed {{/rollBetween() monstrosityCharacteristics 55 58}} {{#rollBetween() monstrosityCharacteristics 59 62}} Distinctive sound {{/rollBetween() monstrosityCharacteristics 59 62}} {{#rollBetween() monstrosityCharacteristics 63 66}} Tentacles / tendrils {{/rollBetween() monstrosityCharacteristics 63 66}} {{#rollBetween() monstrosityCharacteristics 67 69}} Mandibles / pincers {{/rollBetween() monstrosityCharacteristics 67 69}} {{#rollBetween() monstrosityCharacteristics 70 72}} Luminescent {{/rollBetween() monstrosityCharacteristics 70 72}} {{#rollBetween() monstrosityCharacteristics 73 75}} Antennae / sensory organs {{/rollBetween() monstrosityCharacteristics 73 75}} {{#rollBetween() monstrosityCharacteristics 76 78}} Proboscis / inner jaw {{/rollBetween() monstrosityCharacteristics 76 78}} {{#rollBetween() monstrosityCharacteristics 79 81}} Exoskeleton / shell {{/rollBetween() monstrosityCharacteristics 79 81}} {{#rollBetween() monstrosityCharacteristics 82 84}} Bony protuberances {{/rollBetween() monstrosityCharacteristics 82 84}} {{#rollBetween() monstrosityCharacteristics 85 87}} Corrupted flesh {{/rollBetween() monstrosityCharacteristics 85 87}} {{#rollBetween() monstrosityCharacteristics 88 90}} Semi-transparent {{/rollBetween() monstrosityCharacteristics 88 90}} {{#rollBetween() monstrosityCharacteristics 91 93}} Scarred / injured {{/rollBetween() monstrosityCharacteristics 91 93}} {{#rollBetween() monstrosityCharacteristics 94 95}} Egg sac / carried offspring {{/rollBetween() monstrosityCharacteristics 94 95}} {{#rollBetween() monstrosityCharacteristics 96 97}} Rotting / skeletal {{/rollBetween() monstrosityCharacteristics 96 97}} {{#rollTotal() monstrosityCharacteristics 98}} Mummified / desiccated {{/rollTotal() monstrosityCharacteristics 98}} {{#rollTotal() monstrosityCharacteristics 99}} Multi-headed {{/rollTotal() monstrosityCharacteristics 99}} {{#rollTotal() monstrosityCharacteristics 100}} Etched with mystic runes {{/rollTotal() monstrosityCharacteristics 100}}
{{monstrosityAbilities}} {{#rollBetween() monstrosityAbilities 1 4}} Keen senses {{/rollBetween() monstrosityAbilities 1 4}} {{#rollBetween() monstrosityAbilities 5 8}} Intimidating vocalization {{/rollBetween() monstrosityAbilities 5 8}} {{#rollBetween() monstrosityAbilities 9 12}} Climber {{/rollBetween() monstrosityAbilities 9 12}} {{#rollBetween() monstrosityAbilities 13 16}} Intelligent {{/rollBetween() monstrosityAbilities 13 16}} {{#rollBetween() monstrosityAbilities 17 20}} Swift {{/rollBetween() monstrosityAbilities 17 20}} {{#rollBetween() monstrosityAbilities 21 24}} Powerful bite {{/rollBetween() monstrosityAbilities 21 24}} {{#rollBetween() monstrosityAbilities 25 28}} Stealthy / ambusher {{/rollBetween() monstrosityAbilities 25 28}} {{#rollBetween() monstrosityAbilities 29 32}} Horrid visage {{/rollBetween() monstrosityAbilities 29 32}} {{#rollBetween() monstrosityAbilities 33 36}} Strong {{/rollBetween() monstrosityAbilities 33 36}} {{#rollBetween() monstrosityAbilities 37 40}} Camouflaged {{/rollBetween() monstrosityAbilities 37 40}} {{#rollBetween() monstrosityAbilities 41 43}} Flier / glider {{/rollBetween() monstrosityAbilities 41 43}} {{#rollBetween() monstrosityAbilities 44 46}} Poisonous {{/rollBetween() monstrosityAbilities 44 46}} {{#rollBetween() monstrosityAbilities 47 49}} Semiaquatic / swimmer {{/rollBetween() monstrosityAbilities 47 49}} {{#rollBetween() monstrosityAbilities 50 52}} Grappler / entangler {{/rollBetween() monstrosityAbilities 50 52}} {{#rollBetween() monstrosityAbilities 53 55}} Leaper {{/rollBetween() monstrosityAbilities 53 55}} {{#rollBetween() monstrosityAbilities 56 58}} Crusher / constrictor {{/rollBetween() monstrosityAbilities 56 58}} {{#rollBetween() monstrosityAbilities 59 61}} Armored {{/rollBetween() monstrosityAbilities 59 61}} {{#rollBetween() monstrosityAbilities 62 64}} Burrower {{/rollBetween() monstrosityAbilities 62 64}} {{#rollBetween() monstrosityAbilities 65 67}} Noxious smell {{/rollBetween() monstrosityAbilities 65 67}} {{#rollBetween() monstrosityAbilities 68 69}} Trap-setter {{/rollBetween() monstrosityAbilities 68 69}} {{#rollBetween() monstrosityAbilities 70 71}} Parasitic {{/rollBetween() monstrosityAbilities 70 71}} {{#rollBetween() monstrosityAbilities 72 73}} Vibration sense {{/rollBetween() monstrosityAbilities 72 73}} {{#rollBetween() monstrosityAbilities 74 75}} Breath weapon / toxic spew {{/rollBetween() monstrosityAbilities 74 75}} {{#rollBetween() monstrosityAbilities 76 77}} Mimicry {{/rollBetween() monstrosityAbilities 76 77}} {{#rollBetween() monstrosityAbilities 78 79}} Shapeshifting {{/rollBetween() monstrosityAbilities 78 79}} {{#rollBetween() monstrosityAbilities 80 81}} Control lesser creatures {{/rollBetween() monstrosityAbilities 80 81}} {{#rollBetween() monstrosityAbilities 82 83}} Echolocation {{/rollBetween() monstrosityAbilities 82 83}} {{#rollBetween() monstrosityAbilities 84 85}} Electric shock {{/rollBetween() monstrosityAbilities 84 85}} {{#rollBetween() monstrosityAbilities 86 87}} Acidic {{/rollBetween() monstrosityAbilities 86 87}} {{#rollBetween() monstrosityAbilities 88 89}} Symbiotic {{/rollBetween() monstrosityAbilities 88 89}} {{#rollBetween() monstrosityAbilities 90 91}} Shoot projectiles {{/rollBetween() monstrosityAbilities 90 91}} {{#rollTotal() monstrosityAbilities 92}} Paralyzing {{/rollTotal() monstrosityAbilities 92}} {{#rollTotal() monstrosityAbilities 93}} Immune to iron {{/rollTotal() monstrosityAbilities 93}} {{#rollTotal() monstrosityAbilities 94}} Feels no pain {{/rollTotal() monstrosityAbilities 94}} {{#rollTotal() monstrosityAbilities 95}} Enact rituals {{/rollTotal() monstrosityAbilities 95}} {{#rollTotal() monstrosityAbilities 96}} Create illusions {{/rollTotal() monstrosityAbilities 96}} {{#rollTotal() monstrosityAbilities 97}} Mind control / telepathy {{/rollTotal() monstrosityAbilities 97}} {{#rollTotal() monstrosityAbilities 98}} Move between realities {{/rollTotal() monstrosityAbilities 98}} {{#rollTotal() monstrosityAbilities 99}} Wield weapons {{/rollTotal() monstrosityAbilities 99}} {{#rollTotal() monstrosityAbilities 100}} Control elements {{/rollTotal() monstrosityAbilities 100}}
{{trapEvent}} {{#rollBetween() trapEvent 1 4}} Block {{/rollBetween() trapEvent 1 4}} {{#rollBetween() trapEvent 5 8}} Create {{/rollBetween() trapEvent 5 8}} {{#rollBetween() trapEvent 9 12}} Break {{/rollBetween() trapEvent 9 12}} {{#rollBetween() trapEvent 13 16}} Puncture {{/rollBetween() trapEvent 13 16}} {{#rollBetween() trapEvent 17 20}} Entangle {{/rollBetween() trapEvent 17 20}} {{#rollBetween() trapEvent 21 24}} Enclose {{/rollBetween() trapEvent 21 24}} {{#rollBetween() trapEvent 25 28}} Ambush {{/rollBetween() trapEvent 25 28}} {{#rollBetween() trapEvent 29 32}} Snare {{/rollBetween() trapEvent 29 32}} {{#rollBetween() trapEvent 33 36}} Change {{/rollBetween() trapEvent 33 36}} {{#rollBetween() trapEvent 37 40}} Imitate {{/rollBetween() trapEvent 37 40}} {{#rollBetween() trapEvent 41 44}} Crush {{/rollBetween() trapEvent 41 44}} {{#rollBetween() trapEvent 45 48}} Drop {{/rollBetween() trapEvent 45 48}} {{#rollBetween() trapEvent 49 52}} Conceal {{/rollBetween() trapEvent 49 52}} {{#rollBetween() trapEvent 53 56}} Lure {{/rollBetween() trapEvent 53 56}} {{#rollBetween() trapEvent 57 60}} Release {{/rollBetween() trapEvent 57 60}} {{#rollBetween() trapEvent 61 64}} Obscure {{/rollBetween() trapEvent 61 64}} {{#rollBetween() trapEvent 65 68}} Cut {{/rollBetween() trapEvent 65 68}} {{#rollBetween() trapEvent 69 72}} Smother {{/rollBetween() trapEvent 69 72}} {{#rollBetween() trapEvent 73 76}} Collapse {{/rollBetween() trapEvent 73 76}} {{#rollBetween() trapEvent 77 80}} Summon {{/rollBetween() trapEvent 77 80}} {{#rollBetween() trapEvent 81 84}} Move {{/rollBetween() trapEvent 81 84}} {{#rollBetween() trapEvent 85 88}} Surprise {{/rollBetween() trapEvent 85 88}} {{#rollBetween() trapEvent 89 92}} Divert {{/rollBetween() trapEvent 89 92}} {{#rollBetween() trapEvent 93 96}} Attack {{/rollBetween() trapEvent 93 96}} {{#rollBetween() trapEvent 97 100}} Trigger {{/rollBetween() trapEvent 97 100}}
{{trapComponent}} {{#rollBetween() trapComponent 1 4}} Pit {{/rollBetween() trapComponent 1 4}} {{#rollBetween() trapComponent 5 8}} Water {{/rollBetween() trapComponent 5 8}} {{#rollBetween() trapComponent 9 12}} Fire {{/rollBetween() trapComponent 9 12}} {{#rollBetween() trapComponent 13 16}} Projectile {{/rollBetween() trapComponent 13 16}} {{#rollBetween() trapComponent 17 20}} Passage {{/rollBetween() trapComponent 17 20}} {{#rollBetween() trapComponent 21 24}} Fall {{/rollBetween() trapComponent 21 24}} {{#rollBetween() trapComponent 25 28}} Debris {{/rollBetween() trapComponent 25 28}} {{#rollBetween() trapComponent 29 32}} Fear {{/rollBetween() trapComponent 29 32}} {{#rollBetween() trapComponent 33 36}} Alarm {{/rollBetween() trapComponent 33 36}} {{#rollBetween() trapComponent 37 40}} Trigger {{/rollBetween() trapComponent 37 40}} {{#rollBetween() trapComponent 41 44}} Cold {{/rollBetween() trapComponent 41 44}} {{#rollBetween() trapComponent 45 48}} Weapon {{/rollBetween() trapComponent 45 48}} {{#rollBetween() trapComponent 49 52}} Darkness {{/rollBetween() trapComponent 49 52}} {{#rollBetween() trapComponent 53 56}} Decay {{/rollBetween() trapComponent 53 56}} {{#rollBetween() trapComponent 57 60}} Path {{/rollBetween() trapComponent 57 60}} {{#rollBetween() trapComponent 61 64}} Stone {{/rollBetween() trapComponent 61 64}} {{#rollBetween() trapComponent 65 68}} Terrain {{/rollBetween() trapComponent 65 68}} {{#rollBetween() trapComponent 69 72}} Poison {{/rollBetween() trapComponent 69 72}} {{#rollBetween() trapComponent 73 76}} Barrier {{/rollBetween() trapComponent 73 76}} {{#rollBetween() trapComponent 77 80}} Overhead {{/rollBetween() trapComponent 77 80}} {{#rollBetween() trapComponent 81 84}} Magic {{/rollBetween() trapComponent 81 84}} {{#rollBetween() trapComponent 85 88}} Toxin {{/rollBetween() trapComponent 85 88}} {{#rollBetween() trapComponent 89 92}} Earth {{/rollBetween() trapComponent 89 92}} {{#rollBetween() trapComponent 93 96}} Light {{/rollBetween() trapComponent 93 96}} {{#rollBetween() trapComponent 97 100}} Denizen {{/rollBetween() trapComponent 97 100}}
{{combatEventMethod}} {{#rollBetween() combatEventMethod 1 2}} Defy {{/rollBetween() combatEventMethod 1 2}} {{#rollBetween() combatEventMethod 3 4}} Break {{/rollBetween() combatEventMethod 3 4}} {{#rollBetween() combatEventMethod 5 6}} Trick {{/rollBetween() combatEventMethod 5 6}} {{#rollBetween() combatEventMethod 7 8}} Evade {{/rollBetween() combatEventMethod 7 8}} {{#rollBetween() combatEventMethod 9 10}} Protect {{/rollBetween() combatEventMethod 9 10}} {{#rollBetween() combatEventMethod 11 12}} Overwhelm {{/rollBetween() combatEventMethod 11 12}} {{#rollBetween() combatEventMethod 13 14}} Persevere {{/rollBetween() combatEventMethod 13 14}} {{#rollBetween() combatEventMethod 15 16}} Assist {{/rollBetween() combatEventMethod 15 16}} {{#rollBetween() combatEventMethod 17 18}} Await {{/rollBetween() combatEventMethod 17 18}} {{#rollBetween() combatEventMethod 19 20}} Abort {{/rollBetween() combatEventMethod 19 20}} {{#rollBetween() combatEventMethod 21 22}} Block {{/rollBetween() combatEventMethod 21 22}} {{#rollBetween() combatEventMethod 23 24}} Collide {{/rollBetween() combatEventMethod 23 24}} {{#rollBetween() combatEventMethod 25 26}} Focus {{/rollBetween() combatEventMethod 25 26}} {{#rollBetween() combatEventMethod 27 28}} Advance {{/rollBetween() combatEventMethod 27 28}} {{#rollBetween() combatEventMethod 29 30}} Breach {{/rollBetween() combatEventMethod 29 30}} {{#rollBetween() combatEventMethod 31 32}} Endure {{/rollBetween() combatEventMethod 31 32}} {{#rollBetween() combatEventMethod 33 34}} Assault {{/rollBetween() combatEventMethod 33 34}} {{#rollBetween() combatEventMethod 35 36}} Charge {{/rollBetween() combatEventMethod 35 36}} {{#rollBetween() combatEventMethod 37 38}} Escalate {{/rollBetween() combatEventMethod 37 38}} {{#rollBetween() combatEventMethod 39 40}} Sunder {{/rollBetween() combatEventMethod 39 40}} {{#rollBetween() combatEventMethod 41 42}} Shatter {{/rollBetween() combatEventMethod 41 42}} {{#rollBetween() combatEventMethod 43 44}} Aim {{/rollBetween() combatEventMethod 43 44}} {{#rollBetween() combatEventMethod 45 46}} Stagger {{/rollBetween() combatEventMethod 45 46}} {{#rollBetween() combatEventMethod 47 48}} Counter {{/rollBetween() combatEventMethod 47 48}} {{#rollBetween() combatEventMethod 49 50}} Seize {{/rollBetween() combatEventMethod 49 50}} {{#rollBetween() combatEventMethod 51 52}} Impact {{/rollBetween() combatEventMethod 51 52}} {{#rollBetween() combatEventMethod 53 54}} Entangle {{/rollBetween() combatEventMethod 53 54}} {{#rollBetween() combatEventMethod 55 56}} Hold {{/rollBetween() combatEventMethod 55 56}} {{#rollBetween() combatEventMethod 57 58}} Deflect {{/rollBetween() combatEventMethod 57 58}} {{#rollBetween() combatEventMethod 59 60}} Drop {{/rollBetween() combatEventMethod 59 60}} {{#rollBetween() combatEventMethod 61 62}} Lose {{/rollBetween() combatEventMethod 61 62}} {{#rollBetween() combatEventMethod 63 64}} Sweep {{/rollBetween() combatEventMethod 63 64}} {{#rollBetween() combatEventMethod 65 66}} Secure {{/rollBetween() combatEventMethod 65 66}} {{#rollBetween() combatEventMethod 67 68}} Cover {{/rollBetween() combatEventMethod 67 68}} {{#rollBetween() combatEventMethod 69 70}} Withdraw {{/rollBetween() combatEventMethod 69 70}} {{#rollBetween() combatEventMethod 71 72}} Clash {{/rollBetween() combatEventMethod 71 72}} {{#rollBetween() combatEventMethod 73 74}} Amplify {{/rollBetween() combatEventMethod 73 74}} {{#rollBetween() combatEventMethod 75 76}} Batter {{/rollBetween() combatEventMethod 75 76}} {{#rollBetween() combatEventMethod 77 78}} Feint {{/rollBetween() combatEventMethod 77 78}} {{#rollBetween() combatEventMethod 79 80}} Shove {{/rollBetween() combatEventMethod 79 80}} {{#rollBetween() combatEventMethod 81 82}} Embed {{/rollBetween() combatEventMethod 81 82}} {{#rollBetween() combatEventMethod 83 84}} Affect {{/rollBetween() combatEventMethod 83 84}} {{#rollBetween() combatEventMethod 85 86}} Probe {{/rollBetween() combatEventMethod 85 86}} {{#rollBetween() combatEventMethod 87 88}} Force {{/rollBetween() combatEventMethod 87 88}} {{#rollBetween() combatEventMethod 89 90}} Intensify {{/rollBetween() combatEventMethod 89 90}} {{#rollBetween() combatEventMethod 91 92}} Distract {{/rollBetween() combatEventMethod 91 92}} {{#rollBetween() combatEventMethod 93 94}} Challenge {{/rollBetween() combatEventMethod 93 94}} {{#rollBetween() combatEventMethod 95 96}} Brawl {{/rollBetween() combatEventMethod 95 96}} {{#rollBetween() combatEventMethod 97 98}} Coordinate {{/rollBetween() combatEventMethod 97 98}} {{#rollBetween() combatEventMethod 99 100}} Overrun {{/rollBetween() combatEventMethod 99 100}}
{{combatEventTarget}} {{#rollBetween() combatEventTarget 1 2}} Control {{/rollBetween() combatEventTarget 1 2}} {{#rollBetween() combatEventTarget 3 4}} Defense {{/rollBetween() combatEventTarget 3 4}} {{#rollBetween() combatEventTarget 5 6}} Limbs {{/rollBetween() combatEventTarget 5 6}} {{#rollBetween() combatEventTarget 7 8}} Focus {{/rollBetween() combatEventTarget 7 8}} {{#rollBetween() combatEventTarget 9 10}} Advantage {{/rollBetween() combatEventTarget 9 10}} {{#rollBetween() combatEventTarget 11 12}} Range {{/rollBetween() combatEventTarget 11 12}} {{#rollBetween() combatEventTarget 13 14}} Stress {{/rollBetween() combatEventTarget 13 14}} {{#rollBetween() combatEventTarget 15 16}} Sense {{/rollBetween() combatEventTarget 15 16}} {{#rollBetween() combatEventTarget 17 18}} Weakness {{/rollBetween() combatEventTarget 17 18}} {{#rollBetween() combatEventTarget 19 20}} Opening {{/rollBetween() combatEventTarget 19 20}} {{#rollBetween() combatEventTarget 21 22}} Fear {{/rollBetween() combatEventTarget 21 22}} {{#rollBetween() combatEventTarget 23 24}} Instinct {{/rollBetween() combatEventTarget 23 24}} {{#rollBetween() combatEventTarget 25 26}} Footing {{/rollBetween() combatEventTarget 25 26}} {{#rollBetween() combatEventTarget 27 28}} Maneuver {{/rollBetween() combatEventTarget 27 28}} {{#rollBetween() combatEventTarget 29 30}} Reach {{/rollBetween() combatEventTarget 29 30}} {{#rollBetween() combatEventTarget 31 32}} Harm {{/rollBetween() combatEventTarget 31 32}} {{#rollBetween() combatEventTarget 33 34}} Finesse {{/rollBetween() combatEventTarget 33 34}} {{#rollBetween() combatEventTarget 35 36}} Weapon {{/rollBetween() combatEventTarget 35 36}} {{#rollBetween() combatEventTarget 37 38}} Environment {{/rollBetween() combatEventTarget 37 38}} {{#rollBetween() combatEventTarget 39 40}} Technique {{/rollBetween() combatEventTarget 39 40}} {{#rollBetween() combatEventTarget 41 42}} Surprise {{/rollBetween() combatEventTarget 41 42}} {{#rollBetween() combatEventTarget 43 44}} Pride {{/rollBetween() combatEventTarget 43 44}} {{#rollBetween() combatEventTarget 45 46}} Wound {{/rollBetween() combatEventTarget 45 46}} {{#rollBetween() combatEventTarget 47 48}} Precision {{/rollBetween() combatEventTarget 47 48}} {{#rollBetween() combatEventTarget 49 50}} Ally {{/rollBetween() combatEventTarget 49 50}} {{#rollBetween() combatEventTarget 51 52}} Ground {{/rollBetween() combatEventTarget 51 52}} {{#rollBetween() combatEventTarget 53 54}} Courage {{/rollBetween() combatEventTarget 53 54}} {{#rollBetween() combatEventTarget 55 56}} Companion {{/rollBetween() combatEventTarget 55 56}} {{#rollBetween() combatEventTarget 57 58}} Object {{/rollBetween() combatEventTarget 57 58}} {{#rollBetween() combatEventTarget 59 60}} Momentum {{/rollBetween() combatEventTarget 59 60}} {{#rollBetween() combatEventTarget 61 62}} Speed {{/rollBetween() combatEventTarget 61 62}} {{#rollBetween() combatEventTarget 63 64}} Strength {{/rollBetween() combatEventTarget 63 64}} {{#rollBetween() combatEventTarget 65 66}} Supply {{/rollBetween() combatEventTarget 65 66}} {{#rollBetween() combatEventTarget 67 68}} Terrain {{/rollBetween() combatEventTarget 67 68}} {{#rollBetween() combatEventTarget 69 70}} Armor {{/rollBetween() combatEventTarget 69 70}} {{#rollBetween() combatEventTarget 71 72}} Skill {{/rollBetween() combatEventTarget 71 72}} {{#rollBetween() combatEventTarget 73 74}} Body {{/rollBetween() combatEventTarget 73 74}} {{#rollBetween() combatEventTarget 75 76}} Protection {{/rollBetween() combatEventTarget 75 76}} {{#rollBetween() combatEventTarget 77 78}} Resolve {{/rollBetween() combatEventTarget 77 78}} {{#rollBetween() combatEventTarget 79 80}} Ferocity {{/rollBetween() combatEventTarget 79 80}} {{#rollBetween() combatEventTarget 81 82}} Shield {{/rollBetween() combatEventTarget 81 82}} {{#rollBetween() combatEventTarget 83 84}} Ammo {{/rollBetween() combatEventTarget 83 84}} {{#rollBetween() combatEventTarget 85 86}} Anger {{/rollBetween() combatEventTarget 85 86}} {{#rollBetween() combatEventTarget 87 88}} Opportunity {{/rollBetween() combatEventTarget 87 88}} {{#rollBetween() combatEventTarget 89 90}} Balance {{/rollBetween() combatEventTarget 89 90}} {{#rollBetween() combatEventTarget 91 92}} Position {{/rollBetween() combatEventTarget 91 92}} {{#rollBetween() combatEventTarget 93 94}} Barrier {{/rollBetween() combatEventTarget 93 94}} {{#rollBetween() combatEventTarget 95 96}} Strategy {{/rollBetween() combatEventTarget 95 96}} {{#rollBetween() combatEventTarget 97 98}} Grasp {{/rollBetween() combatEventTarget 97 98}} {{#rollBetween() combatEventTarget 99 100}} Power {{/rollBetween() combatEventTarget 99 100}}
{{threatCategory}} {{#rollBetween() threatCategory 1 10}} Burgeoning Conflict {{/rollBetween() threatCategory 1 10}} {{#rollBetween() threatCategory 11 20}} Cursed Site {{/rollBetween() threatCategory 11 20}} {{#rollBetween() threatCategory 21 30}} Environmental Calamity {{/rollBetween() threatCategory 21 30}} {{#rollBetween() threatCategory 31 40}} Malignant Plague {{/rollBetween() threatCategory 31 40}} {{#rollBetween() threatCategory 41 50}} Rampaging Creature {{/rollBetween() threatCategory 41 50}} {{#rollBetween() threatCategory 51 60}} Ravaging Horde {{/rollBetween() threatCategory 51 60}} {{#rollBetween() threatCategory 61 70}} Scheming Leader {{/rollBetween() threatCategory 61 70}} {{#rollBetween() threatCategory 71 80}} Power-Hungry Mystic {{/rollBetween() threatCategory 71 80}} {{#rollBetween() threatCategory 81 90}} Zealous Cult {{/rollBetween() threatCategory 81 90}} {{#rollBetween() threatCategory 91 100}} Roll Twice {{/rollBetween() threatCategory 91 100}}
{{threatBurgeoningConflict}} {{#rollBetween() threatBurgeoningConflict 1 10}} Allow warmongers to gain influence {{/rollBetween() threatBurgeoningConflict 1 10}} {{#rollBetween() threatBurgeoningConflict 11 20}} Break a treaty {{/rollBetween() threatBurgeoningConflict 11 20}} {{#rollBetween() threatBurgeoningConflict 21 30}} Force a hasty decision {{/rollBetween() threatBurgeoningConflict 21 30}} {{#rollBetween() threatBurgeoningConflict 31 40}} Deepen suspicions {{/rollBetween() threatBurgeoningConflict 31 40}} {{#rollBetween() threatBurgeoningConflict 41 50}} Trigger a confrontation {{/rollBetween() threatBurgeoningConflict 41 50}} {{#rollBetween() threatBurgeoningConflict 51 60}} Subvert a potential accord {{/rollBetween() threatBurgeoningConflict 51 60}} {{#rollBetween() threatBurgeoningConflict 61 70}} Isolate the antagonists {{/rollBetween() threatBurgeoningConflict 61 70}} {{#rollBetween() threatBurgeoningConflict 71 80}} Draw new battle lines {{/rollBetween() threatBurgeoningConflict 71 80}} {{#rollBetween() threatBurgeoningConflict 81 90}} Reveal an unexpected aspect of the dispute {{/rollBetween() threatBurgeoningConflict 81 90}} {{#rollBetween() threatBurgeoningConflict 91 100}} Introduce a new person or faction to complicate the situation {{/rollBetween() threatBurgeoningConflict 91 100}}
{{threatCursedSite}} {{#rollBetween() threatCursedSite 1 10}} Unleash a creature or being {{/rollBetween() threatCursedSite 1 10}} {{#rollBetween() threatCursedSite 11 20}} Lure the unwary into its depths {{/rollBetween() threatCursedSite 11 20}} {{#rollBetween() threatCursedSite 21 30}} Offer promises of power {{/rollBetween() threatCursedSite 21 30}} {{#rollBetween() threatCursedSite 31 40}} Reveal a new aspect of its cursed history {{/rollBetween() threatCursedSite 31 40}} {{#rollBetween() threatCursedSite 41 50}} Expand its malignancy to surrounding lands {{/rollBetween() threatCursedSite 41 50}} {{#rollBetween() threatCursedSite 51 60}} Leave its mark on an inhabitant or visitor {{/rollBetween() threatCursedSite 51 60}} {{#rollBetween() threatCursedSite 61 70}} Reveal hidden depths {{/rollBetween() threatCursedSite 61 70}} {{#rollBetween() threatCursedSite 71 80}} Ensnare an important person or object {{/rollBetween() threatCursedSite 71 80}} {{#rollBetween() threatCursedSite 81 90}} Corrupt the environment {{/rollBetween() threatCursedSite 81 90}} {{#rollBetween() threatCursedSite 91 100}} Transform its nature {{/rollBetween() threatCursedSite 91 100}}
{{threatEnvironmentalCalamity}} {{#rollBetween() threatEnvironmentalCalamity 1 10}} Devastate a place {{/rollBetween() threatEnvironmentalCalamity 1 10}} {{#rollBetween() threatEnvironmentalCalamity 11 20}} Block a path {{/rollBetween() threatEnvironmentalCalamity 11 20}} {{#rollBetween() threatEnvironmentalCalamity 21 30}} Threaten a community with imminent destruction {{/rollBetween() threatEnvironmentalCalamity 21 30}} {{#rollBetween() threatEnvironmentalCalamity 31 40}} Manifest unexpected effects {{/rollBetween() threatEnvironmentalCalamity 31 40}} {{#rollBetween() threatEnvironmentalCalamity 41 50}} Expand in scope or intensity {{/rollBetween() threatEnvironmentalCalamity 41 50}} {{#rollBetween() threatEnvironmentalCalamity 51 60}} Allow someone to take advantage {{/rollBetween() threatEnvironmentalCalamity 51 60}} {{#rollBetween() threatEnvironmentalCalamity 61 70}} Deprive of resources {{/rollBetween() threatEnvironmentalCalamity 61 70}} {{#rollBetween() threatEnvironmentalCalamity 71 80}} Isolate an important person or community {{/rollBetween() threatEnvironmentalCalamity 71 80}} {{#rollBetween() threatEnvironmentalCalamity 81 90}} Force refugees into hostile lands {{/rollBetween() threatEnvironmentalCalamity 81 90}} {{#rollBetween() threatEnvironmentalCalamity 91 100}} Disrupt natural ecosystems {{/rollBetween() threatEnvironmentalCalamity 91 100}}
{{threatMalignantPlague}} {{#rollBetween() threatMalignantPlague 1 10}} Manifest new symptoms or effects {{/rollBetween() threatMalignantPlague 1 10}} {{#rollBetween() threatMalignantPlague 11 20}} Infect someone important {{/rollBetween() threatMalignantPlague 11 20}} {{#rollBetween() threatMalignantPlague 21 30}} Expand to new territory or communities {{/rollBetween() threatMalignantPlague 21 30}} {{#rollBetween() threatMalignantPlague 31 40}} Allow someone to take advantage {{/rollBetween() threatMalignantPlague 31 40}} {{#rollBetween() threatMalignantPlague 41 50}} Allow someone to take the blame {{/rollBetween() threatMalignantPlague 41 50}} {{#rollBetween() threatMalignantPlague 51 60}} Create panic or disorder {{/rollBetween() threatMalignantPlague 51 60}} {{#rollBetween() threatMalignantPlague 61 70}} Force a horrible decision {{/rollBetween() threatMalignantPlague 61 70}} {{#rollBetween() threatMalignantPlague 71 80}} Lure into complacency {{/rollBetween() threatMalignantPlague 71 80}} {{#rollBetween() threatMalignantPlague 81 90}} Reveal the root of the sickness {{/rollBetween() threatMalignantPlague 81 90}} {{#rollBetween() threatMalignantPlague 91 100}} Undermine a potential cure {{/rollBetween() threatMalignantPlague 91 100}}
{{threatRampagingCreature}} {{#rollBetween() threatRampagingCreature 1 10}} Reveal a new aspect of its nature or abilities {{/rollBetween() threatRampagingCreature 1 10}} {{#rollBetween() threatRampagingCreature 11 20}} Expand its territory {{/rollBetween() threatRampagingCreature 11 20}} {{#rollBetween() threatRampagingCreature 21 30}} Make a sudden and brutal attack {{/rollBetween() threatRampagingCreature 21 30}} {{#rollBetween() threatRampagingCreature 31 40}} Control or influence lesser creatures {{/rollBetween() threatRampagingCreature 31 40}} {{#rollBetween() threatRampagingCreature 41 50}} Create confusion or strife {{/rollBetween() threatRampagingCreature 41 50}} {{#rollBetween() threatRampagingCreature 51 60}} Leave foreboding signs {{/rollBetween() threatRampagingCreature 51 60}} {{#rollBetween() threatRampagingCreature 61 70}} Lure the unwary {{/rollBetween() threatRampagingCreature 61 70}} {{#rollBetween() threatRampagingCreature 71 80}} Imperil an event {{/rollBetween() threatRampagingCreature 71 80}} {{#rollBetween() threatRampagingCreature 81 90}} Assert control over a location {{/rollBetween() threatRampagingCreature 81 90}} {{#rollBetween() threatRampagingCreature 91 100}} Threaten resources {{/rollBetween() threatRampagingCreature 91 100}}
{{threatRavagingHorde}} {{#rollBetween() threatRavagingHorde 1 10}} Overrun defenses {{/rollBetween() threatRavagingHorde 1 10}} {{#rollBetween() threatRavagingHorde 11 20}} Gather resources {{/rollBetween() threatRavagingHorde 11 20}} {{#rollBetween() threatRavagingHorde 21 30}} Attack a location {{/rollBetween() threatRavagingHorde 21 30}} {{#rollBetween() threatRavagingHorde 31 40}} Expand forces {{/rollBetween() threatRavagingHorde 31 40}} {{#rollBetween() threatRavagingHorde 41 50}} Appoint or reveal a leader {{/rollBetween() threatRavagingHorde 41 50}} {{#rollBetween() threatRavagingHorde 51 60}} Send forth a champion {{/rollBetween() threatRavagingHorde 51 60}} {{#rollBetween() threatRavagingHorde 61 70}} Create a diversion {{/rollBetween() threatRavagingHorde 61 70}} {{#rollBetween() threatRavagingHorde 71 80}} Undermine an opposing force from within {{/rollBetween() threatRavagingHorde 71 80}} {{#rollBetween() threatRavagingHorde 81 90}} Cut off supplies or reinforcements {{/rollBetween() threatRavagingHorde 81 90}} {{#rollBetween() threatRavagingHorde 91 100}} Employ a new weapon {{/rollBetween() threatRavagingHorde 91 100}}
{{threatSchemingLeader}} {{#rollBetween() threatSchemingLeader 1 10}} Defeat an enemy {{/rollBetween() threatSchemingLeader 1 10}} {{#rollBetween() threatSchemingLeader 11 20}} Form a new alliance {{/rollBetween() threatSchemingLeader 11 20}} {{#rollBetween() threatSchemingLeader 21 30}} Usurp or undermine another leader {{/rollBetween() threatSchemingLeader 21 30}} {{#rollBetween() threatSchemingLeader 31 40}} Force the loyalty of a community or important person {{/rollBetween() threatSchemingLeader 31 40}} {{#rollBetween() threatSchemingLeader 41 50}} Enact a new law or tradition {{/rollBetween() threatSchemingLeader 41 50}} {{#rollBetween() threatSchemingLeader 51 60}} Rescind an old law or tradition {{/rollBetween() threatSchemingLeader 51 60}} {{#rollBetween() threatSchemingLeader 61 70}} Reveal a true intention {{/rollBetween() threatSchemingLeader 61 70}} {{#rollBetween() threatSchemingLeader 71 80}} Unravel an existing alliance {{/rollBetween() threatSchemingLeader 71 80}} {{#rollBetween() threatSchemingLeader 81 90}} Incite conflict {{/rollBetween() threatSchemingLeader 81 90}} {{#rollBetween() threatSchemingLeader 91 100}} Use an unexpected capability or asset {{/rollBetween() threatSchemingLeader 91 100}}
{{threatPowerHungryMystic}} {{#rollBetween() threatPowerHungryMystic 1 10}} Gain hidden knowledge {{/rollBetween() threatPowerHungryMystic 1 10}} {{#rollBetween() threatPowerHungryMystic 11 20}} Assault an enemy with magic {{/rollBetween() threatPowerHungryMystic 11 20}} {{#rollBetween() threatPowerHungryMystic 21 30}} Despoil a place through magic {{/rollBetween() threatPowerHungryMystic 21 30}} {{#rollBetween() threatPowerHungryMystic 31 40}} Forge a bond with ancient forces {{/rollBetween() threatPowerHungryMystic 31 40}} {{#rollBetween() threatPowerHungryMystic 41 50}} Create magical wards or protections {{/rollBetween() threatPowerHungryMystic 41 50}} {{#rollBetween() threatPowerHungryMystic 51 60}} Obtain a powerful artifact {{/rollBetween() threatPowerHungryMystic 51 60}} {{#rollBetween() threatPowerHungryMystic 61 70}} Tempt with power or secrets {{/rollBetween() threatPowerHungryMystic 61 70}} {{#rollBetween() threatPowerHungryMystic 71 80}} Recruit a follower or ally {{/rollBetween() threatPowerHungryMystic 71 80}} {{#rollBetween() threatPowerHungryMystic 81 90}} Sacrifice something in exchange for greater power {{/rollBetween() threatPowerHungryMystic 81 90}} {{#rollBetween() threatPowerHungryMystic 91 100}} Use magic to trick or deceive {{/rollBetween() threatPowerHungryMystic 91 100}}
{{threatZealousCult}} {{#rollBetween() threatZealousCult 1 10}} Overtake a faction or community {{/rollBetween() threatZealousCult 1 10}} {{#rollBetween() threatZealousCult 11 20}} Unlock secrets to greater power {{/rollBetween() threatZealousCult 11 20}} {{#rollBetween() threatZealousCult 21 30}} Establish false credibility {{/rollBetween() threatZealousCult 21 30}} {{#rollBetween() threatZealousCult 31 40}} Appoint or reveal a leader {{/rollBetween() threatZealousCult 31 40}} {{#rollBetween() threatZealousCult 41 50}} Lure new members or establish alliances {{/rollBetween() threatZealousCult 41 50}} {{#rollBetween() threatZealousCult 51 60}} Subvert opposition through devious schemes {{/rollBetween() threatZealousCult 51 60}} {{#rollBetween() threatZealousCult 61 70}} Attack opposition directly {{/rollBetween() threatZealousCult 61 70}} {{#rollBetween() threatZealousCult 71 80}} Spread the word of its doctrine {{/rollBetween() threatZealousCult 71 80}} {{#rollBetween() threatZealousCult 81 90}} Reveal a dire prophecy {{/rollBetween() threatZealousCult 81 90}} {{#rollBetween() threatZealousCult 91 100}} Reveal its true nature or goal {{/rollBetween() threatZealousCult 91 100}}