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HârnMaster

Character Profile

PERSONAL
ATTRIBUTES
FAMILY

Skills

COMBAT SKILLS
Skill
 
SB
ML
 
PHYSICAL SKILLS
Skill
 
SB
ML
 
 
COMMUNICATION SKILLS
Skill
 
SB
ML
 
CRAFT/LORE SKILLS
Skill
 
SB
ML
 
RITUAL SKILLS
Skill
 
SB
ML
 
SHEK PVAR
Skill
 
SB
ML
 

Combat Profile

COMBAT STATS
 
 
 
 
 
LOAD CARRIED
 
 
PENALTIES
INJURIES
Location/Type
SV
LvL
HR
Day
 
Inf
 
 
ARMOR PROTECTION
Location
Compound Layers
B
E
P
F
CARRIED MELEE WEAPONS
Weapon
E
WGT
WQ
 
ATK
DEF
HM
 
B
E
P
F
ML
AML
 
DML
 
Note
 
 
 
 
CARRIED MISSILE WEAPONS
Missile Weapon
E
A
IMP
ML
Short
AML
Dmg
 
Medium
AML
Dmg
 
Long
AML
Dmg
 
Ext
AML
Dmg
 
Ammo

Magic & Religion

Show: Spells Rituals Psionic
SPELLS
Name
Convocation
 
Lvl
CT
Dur
Range
SB
SI
ML
 
 
RITUALS
Name
Deity
 
Lvl
CT
Dur
Range
SB
SI
ML
 
 
PSIONIC POWERS
Talent
 
 
FP
CT
Dur
Range
SB
SI
ML
 
 
 
PIETY
God
Pts

Horse

ATTRIBUTES
 
ABILITIES
Skill
SB
ML
 
COMBAT
 
 
 
/
 
LOAD CARRIED
ARMOUR PROTECTION
Location
Compound Layers
AQ
B
E
P
F
All (-/- eyes)
All (-/- eyes)
INJURIES
Location/Type
SV
LvL
HR
Day
 
Inf
PENALTIES
ATTACKS
Attack
B
E
P
ML
AML
 

HârnMaster

Character Inventory

MELEE WEAPONS
Weapon
E
WGT
WQ
 
ATK
DEF
HM
B
E
P
F
ML
AML
 
DML
 
Note
 
 
 
Note: checking the "E" checkbox denotes the weapon is equipped/carried

This means it will show up on the character tab and its weight will count towards the characters encumbrance (automatically calculated).

MISSILE WEAPONS
Missile Weapon
E
A
IMP
ML
Short
AML
Dmg
 
Medium
AML
Dmg
 
Long
AML
Dmg
 
Ext
AML
Dmg
 
Ammo
 
 
 
 
Note: If you have a missile weapon equipped, make sure to add it to the "Weapons" list above too, with weight and the equipped checkbox ticked
ARMOUR
Armour/Clothing
E
WGT
AQ
B
E
P
F
Sk
Fa
Nk
Sh
Ua
El
Fo
Ha
Tx
Ab
Hp
Gr
Th
Kn
Ca
Ft
Note: Equipped (E) armour will count towards encumbrance (weight) and armour protection on the character tab.

Fill in the B/E/P/F protection values from the rulebook and tick each location that is protected by the armour. The protection values will be added to the Armour Protection table on the Character Tab its weight will count towards the characters encumbrance (automatically calculated).

ARMOR PROTECTION - LEGACY INFORMATION
Location
Compound Layers
AQ
B
E
P
F
Location
Compound Layers
AQ
B
E
P
F
Copied over from old sheet, please move to new armour section

For more information see the readme in the roll20 repository (https://github.com/roll20/roll20-character-sheets/tree/master/HarnMaster3#readme) . Click the the button below to hide this section

PERSONAL INVENTORY
Item
WGT
C
Note: checking the "C" checkbox denotes the item is carried/equipped on your person, and the weight will count towards the characters encumbrance
HORSE INVENTORY
Item
WGT
Note: these items count towards horse's encumbrance
on the character tab
HORSE ARMOUR WORN
Armour
AQ
WGT
Note: this armour counts towards horse's encumbrance
MONEY (PERSON)
Type
#
MONEY (BANK)
Type
#
MONEY (GROUP)
Type
#
NOTES

Character Sheet

Settings

Houserules
Use Condition
 
Fumble/Stumble
Sheet settings
Custom section control
Legacy info
Sheet version

Changelog

20240927 - Version 3.0.2

Minor typo fix

  • Missing ";"in html resulted in "nbsp" tag showing on horse combat stats

20240917 - Version 3.0.1

Minor fix in horse endurance calculation

  • Due to a typo horse willpower wasn't used in horse endurance calculation. Fixed now.
  • Old data will be migrated automatically

20240208 - Version 3.0.0

Rework of armour value calculation sheetworkers to improve performance. Minor styling changes

  • Rework of armour value calculation sheetworkers: combine 64 repeatingSums into 1 line, more info on forum post 11780379
  • Fix inability to remove lines in modify mode in some repeating sections
  • Changed sunsign field to use datalists to bring styling in line with rest of the sheet plus future proofing

20231204 - Version 2.9.2

Minor layout change for missile weapon grid to prevent 1 weapon displaying on 2 rows.

20230422 - Version 2.9.1

Various layout adjustments for mobile web layout (note: not styling for mobile app, not enough documentation available to do that).

20230408 - Version 2.9

Some minor tweaks and fixes:

  • Fix font color for notes box in dark mode
  • Fix background color for horse speed select input in dark mode
  • Clarified description for Horse Riding EML in sheet and roll template

20220407 - Version 2.8

Add styling for mobile browsers to view sheet on mobile phones. Not meant for full roll20 functionality, but for a pocket digital character sheet

20220314 - Version 2.7.1

Finetune some dark mode styling based on user feedback

20220312 - Version 2.7

Removed themes from sheet and merged dark styling with VTT darkmode

20220303 - Version 2.6

Small adjustment to styling to align better with new roll20 dark mode. When using roll20 dark mode, dark theme for the sheet is suggested.

20211023 - Version 2.5

Updated header to the sheet to include roll20's new ability to include the avatar image.

20210912 - Version 2.4

Some minor tweaks and fixes:

  • Allow decimal value input for armour
  • Fix bug in horse penalty calculation (encumbrance was ignored)
  • Fixed horse dodge roll button not working
  • Add SB field to spells to allow for optional rule Individual Spell skills (Shek-Pvar 24)
  • Added more fields to spells to quickly see time, duration etc. Added auto-calculation for Skill Index (SI)
  • layout changes to spells section to track additional info and create more space for spell description
  • background script to copy back character name to old "name" field for backward compatibility

20210804 - Version 2.3

Fix broken DML rolls and horse information not being stored. Plus some minor tweaks and fixes:

  • Add a header to the sheet inspired by the paper version of the character sheet, this will include the characters avatar in the future.
  • Restored AQ (armour quality) information in legacy armour section
  • Added option in settings to unhide armor information from legacy (v1) sheet if it was accidentally hidden but still needed
  • Added some more tooltips for clarification

20210803 - Version 2.2

Small bugfix to address issue with drag-and-drop of roll buttons from repeating weapon section to macro quick bar

20210802 - Version 2.1

Minor tweaks and bugfixes based on community feedback

  • Added option to enter the impact and renamed P (pierce) to IMP (impact) for missiles
  • Renamed "Carried" to "Equipped" , except for general equipment which is more likely to be carried than actually equipped
  • Updated calculations for combat stats: If the user chooses not to show the horse information on the sheet, horse statistics are not taken into account for combat stats (such as horse move speed for move, and horse initiative influencing initiative). The basic effect of reducing universal penalty and encumbrance is still calculated.
  • Renamed "carried" to "equipped" for gear and "rolls" to "tests" in roll template rolls
  • Also includes some small fixes of previous unversioned update: correcting types, layout issues and a bug in encumbrance calculation after migration
Thank you to Tommi and Devon for testing and feedback in the forums ( https://app.roll20.net/forum/permalink/10189325/ )

20210801 - Version 2

Major overhaul of the original sheet, dubbed "version 2". Many new features, all calculations done via sheetworkers now and styling brought in line with the paper sheet, based on CSS Grid

NEW FEATURES

  • 3 Tabs for Character, Inventory and Settings
    • Character Tab shows all information relevant during play, including an optional Horse section
    • Inventory tab has space for weapons, inventory, money, general notes and more. Denote on any item if it's actively carried or not (stored on horse or other location for example)
    • Settings tab provides options to show the Horse section, split out Piety tracking per god, and toggle some houserules.
  • Development roll buttons for each skill
  • Roll buttons to do Attribute checks (with a prompt to select DM determined multiplier)
  • Separate missile weapon section with ranges and their penalties & damage
  • Dedicated roll button to roll attacks with HM penalty
  • An included horse section to facilitate HarnMaster horse combat rules where character and horse skills are averaged. (this section can be shown/hidden via the Settings tab)
  • Items on the Inventory tab can be marked as "Carried", which affects the Character tab: weight will be added to load carried, armor values will be added to armor protection and weapons will show up on the Character tab to roll attack, defense and WQ checks.

NEW/UPDATED CALCULATIONS

  • Show move, minimum move and turning hexes based on current Horse Speed.
  • Armour values: add armour pieces (find values in the HM3 Rulebook) in the inventory tab, fill in armour values for B/E/P/F and check locations covered. Check them as "worn/carried (C)" and total armour values are shown on the character tab.
  • Easily drop weapons and reduce inventory load (and encumbrance) on the fly
  • Auto calculate initiave and effective horse riding skill automatically for the horse included in the (optional) horse section, when "Mounted" (checkbox)

Upgrade information

A migration script is included to perform the necessary changes when coming from an old sheet. Old armor cannot be migrated automatically, as previously all armor layers were stored in field per location. Old armor information can be found in the Inventory tab. Please:

  1. move this information to the need armor section in the inventory tab, per armor item.
  2. Mark which items are carried/worn ("c" column)
  3. Total weight and armor protection values for all layers per location is then calculated automatically.
  4. Note down your armor before switching sheets, it will need to be input again on the new sheet (you'll also need the armor locations from the rulebook)
  5. This is a one-time excercise for each character.

Also please verify the settings on the Settings tab

Your weapons will be on the Inventory Tab after migration. Mark the "C" checkbox to select which weapons you're carrying and thus show up on the Character Tab .

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