{ "hack100-u": "HACK100", "characterSheet-u": "CHARACTER SHEET", "name-u": "NAME", "BACKGROUND & MOTIVATION": "BACKGROUND & MOTIVATION", "abilities-u": "ABILITIES", "bonus-c": "Bonus", "check-c": "Check", "strength-c": "Strength", "perception-c": "Perception", "melee-c": "Melee", "agility-c": "Agility", "reasoning-c": "Reasoning", "ranged-c": "Ranged", "stealth-c": "Stealth", "influence-c": "Influence", "toughness-c": "Toughness", "willPower-c": "Will Power", "movement-c": "Movement", "specialisms-u": "SPECIALISMS", "health-u": "HEALTH", "initiative-c": "Initiative", "weapons-u": "WEAPONS", "weaponDef-c": "Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)", "weaponDamage-c": "Weapon Damage", "addMeleeDamageBonus-c": "Add Melee Damage Bonus", "addRangeDamageBonus-c": "Add Range Damage Bonus", "effectDescription-c": "Effect Description", "equipment-u": "EQUIPMENT", "item-c": "Item", "location-c": "Location", "currency-u": "CURRENCY", "": "", "check:-c": "Check: ", "target:-c": "Target: ", "result:-c": "Result: ", "status:-c": "Status: ", "failure-c": "Failure", "success-c": "Success!", "normal-c": "Normal", "critical!-c": "Critical!", "fumble!-c": "Fumble!", "alwaysSuccess-c": "Always Success", "alwaysFailure-c": "Always Failure", "damage:-c": "Damage: ", "description:-c": "Description: ", "for-l": " *for*" }