{ "hack100-u":"HACK100", "characterSheet-u":"CHARACTER SHEET", "name-u":"NAME", "BACKGROUND & MOTIVATION":"BACKGROUND & MOTIVATION", "abilities-u":"ABILITIES", "bonus-c":"Bonus", "check-c":"Check", "strength-c":"Strength", "perception-c":"Perception", "melee-c":"Melee", "agility-c":"Agility", "reasoning-c":"Reasoning", "ranged-c":"Ranged", "stealth-c":"Stealth", "influence-c":"Influence", "toughness-c":"Toughness", "willPower-c":"Will Power", "movement-c":"Movement", "specialisms-u":"SPECIALISMS", "health-u":"HEALTH", "initiative-c":"Initiative", "weapons-u":"WEAPONS", "weaponDef-c":"Weapon: Name, Damage, Melee and/or Range Damage Bonus, and Effect Description (if needed)", "weaponDamage-c":"Weapon Damage", "addMeleeDamageBonus-c":"Add Melee Damage Bonus", "addRangeDamageBonus-c":"Add Range Damage Bonus", "effectDescription-c":"Effect Description", "equipment-u":"EQUIPMENT", "item-c":"Item", "location-c":"Location", "currency-u":"CURRENCY", "":"", "check:-c":"Check: ", "target:-c":"Target: ", "result:-c":"Result: ", "status:-c":"Status: ", "failure-c":"Failure", "success-c":"Success!", "normal-c":"Normal", "critical!-c":"Critical!", "fumble!-c":"Fumble!", "alwaysSuccess-c":"Always Success", "alwaysFailure-c":"Always Failure", "damage:-c":"Damage: ", "description:-c":"Description: ", "for-l":" *for*" }