Sheet Type:

Version 3.2
Roll Salvo
Salvo Mode
Other ToolAnything other then your Crew Kit
Advantage
Roll Spend & Close
Threat
Alias:
Player:
Station:
Station:
Wartime Faction:
Background:
Recruitment:
Drive:
Species:
Size:
Cutis:
Build:
Adnexa:
Height/Mass:
Consumption:
Limbs:
Respiration:
Manipulators:
Reproduction:

Skills

Communications
Culture:
Anthropology:
History:
Lingustics:
Economy:
Accounting:
Commerce:
Trade:
Interface:
Comms:
Network Defence:
Research:
Politic:
Administration:
Group Dynamics:
Oratory:
Sophontolgy:
Insight:
Performance:
Persuasion:
Operations
Athletics:
Sneak:
Melee:
Parkour:
Fitness:
Martial Arts:
Endurance:
Strength:
Geosciences:
Architecture:
Planetology:
Mining:
Perception:
Survey:
Alertness:
Analysis:
Pilot:
Grav Drive:
Pulse Drive:
Archaic Vehicle:
Engineering
Biosciences:
Medicine:
Biomechanics:
Agriculture:
Field Dynamics:
Holography:
Shield Mechanics:
Astronavigation:
Pulse Projection:
Away Weaponry:
Artillery:
Tractor Mechanics:
Inscription:
Hack:
Trace:
Code:
Mechatronics:
Mechanics:
Material Science:
Archaic Technology:
Conditions Slots
Resilience[5](Augment)
Resilience[5]
Integrity[5]
Vitality[5]
Patches:
Pathogen:
Upkeep:

Crew Kit

Reactor
Power Supply
Rng: SDV
Charge:
Overcharge:
Scanner
Detection
Rng: Long
Mods
Survey Sensor:
Depth Analyser:
Area Effect:
Range Compensator:
BioChem Kit
Medical
1
Rng: Zone
Mods
Medtool:
Sampler:
Incubator:
Damage Boost:
Link
Comms/Dataflow/PAN
2
Rng: SDV
Mods
Comm Browser:
Development Kit:
Damage Boost:
Firewall:
Multitool
Tractor/Utility/Weapon
2
Rng: Region
Mods
Disruptor Targeter:
Damage Boost:
Tractor Lifter:
Utility Manipulator:
Shield
Defend/Cloak
Rng: Zone
Mods
Kinetic Deflector:
Energy Dissipater:
Holoprojector:
Multi-field:
Augmentation
Anagathics: Inhibit aging & natural death
Rebreather: Alter respirant to appropriate
Augment
   
   
   
   
   
EVA Suit
Ship Suit
Life Support Gel
Life Support:
Provide Respirant
Low temp insulation
Pathogen/Plasma/Radiation
Outer Shell
Combat/Caustics/Pressure
Associations
Social Connections
Association
Type
Rating
Association
Type
Rating
Description
Charateristics:
Pronouns:
Attitude:
Style:
Ship Suit:
PAN:
Language
Contacts
Faction
Notes & Data

Retirement

Reserve:
Debt:
Shares:
Retirement Plan
Faction:
Roll Salvo
Salvo Mode
Print new Trailer
Tug Systems Atmospheric Thrusters: 2 Orbital Injectors: 1 Kinetic Deflector: 2 Energy Dissipater: 2
Tug and Flight Trailer Systems Atmospheric Thrusters: 4 Orbital Injectors: 3 Kinetic Deflector: 2 Energy Dissipater: 2
Tug and Boarding Trailer Systems Atmospheric Thrusters: 2 Orbital Injectors: 1 Kinetic Deflector: 2 Energy Dissipater: 2 Holoprojector: 3
Tug and Tractor Trailer Systems Atmospheric Thrusters: 2 Orbital Injectors: 3 Wake Generator: 3 Kinetic Deflector: 2 Energy Dissipater: 2 Tractor Lifter: 3
Tug and Survey Trailer Systems Atmospheric Thrusters: 2 Orbital Injectors: 1 Kinetic Deflector: 2 Energy Dissipater: 2 Survey Sensors: 4 Depth Analyser: 3
Tug and Fighter Trailer Systems Atmospheric Thrusters: 2 Orbital Injectors: 3 Kinetic Deflector: 3 Energy Dissipater: 3 Space Targeter: 2 Surface Targeter: 3
Advantage
Roll Spend & Close
Threat
Designation:
Patron:
Flag:
Tactics:
Captain:

Ship Systems

Reactor
Power Supply
Rng: Zone
Charge:
Overcharge:
Sensors
Detection
Rng: Long
Mods
Survey Sensor:
Depth Analyser:
Area Effect:
Range Compensator:
Grav Drive
Travel / Movement
Rng: Zone
Mods
Atmospheric Thrusters:
Orbital Injector:
Fold Inducer:
Wake Generator:
Data Storage
AI: 
Pulse Array
Tractor / Weapon
2
Rng: Region
Mods
Space Targeter:
Surface Targeter:
Damage Boost:
Tractor Lifter:
Shields
Defend / Cloak
Rng: Zone
Mods
Kinetic Deflector:
Energy Dissipater:
Holoprojector:
Multi-field:

Amenities

Artery
Life support arterial system
Bridge
Command and control
Galley
Kitchen and dining room
Lounge
Recreational space for rest and relaxation
Quarters
Sleeps six
Cargo Hold
Two-story cargo space;tonnes

Ship Modules

Laboratories
Projects/Vignettes
BioLab Fittings
1
BioTank
   
GravLab Fittings
1
Data core
   
MechLab Fittings
1
Suspension Bench
   
Hydroponics
Life Support/Food (6)
Fittings
1
Support a Person/Day
Ready Room
Airlock/EVA Filters
Rng: Zone
EVA Suit Fittings
1
Caustics
1
Pathogen
1
Plasma
1
Pressure
1
Radiation
1
Combat
InSec
1
Internal Security
Rng: SDV
Fittings
1
Lockdown
1
Search drones
   
5
Indictor foam
   
Brig
Holding Cells
Fittings
1
Restraints
   
2
Secure Prisoner/Day
3
Cell Stunner
   
Compartments
Concealed Hold [10t]
Fittings
2
Feed Passenger/Day
3
Scan blockers
   
5
Holoprojector
   
Ram
Breaching Lock
1
Rng: Zone
Fittings
5
Inflate boarding lock
Launcher
Projectiles
1
Rng: Long
Projectiles
3
Chaff
5
Indictor Mines
   
7
Plasma Mines
   
9
Torpedo
         
Launch Bay
Garage / Trailer Printer
Tug
Pulse Drive
Atmospheric Thrusters: 2, Orbital Injector: 1
Shields
Kinetic Deflector: 2 Energy Dissipater: 2
Armour Printer
2
Armour
Charge:
Conditions
Trailer Printer
0
Cargo
6
Transport
9
Flight
Atmospheric Thrusters: +2, Orbital Injector: +2
12
Drop
3 drop pods, drop craft: 3
12
Boarding
Holoprojector: 3, Boarding lock
12
Tractor
Orbital Injector: +2, Wake Generator: 3, Tractor Lifter: 3
15
Survey
Survey Sensors: 4, Depth Analyser: 3, BioLab
18
Fighter
Orbital Injector: +2, Kenetic Deflector, Energy Dissipater
Pulse Array—Space Target: 2, Surface Targetor: 3
Conditions

Ship Configuration

Color/label selector:
Upkeep
Patches
InSec
Artery
Conditions
Upkeep
Patches
InSec
Artery
Conditions
Upkeep
Patches
InSec
Artery
Conditions
Upkeep
Patches
InSec
Artery
Conditions
Complex Materials
tonnes
Supply
tonnes
Total
tonnes
Assets & Trade Goods
Worth
Tonnage
Letter of Marque
Attention: Local Port Authority,
Patron Commissionaire
Notes
Alias:
Pronouns:
Concept:
Description:
Behaviour:
Agenda:
Faction:
Languages:
Significance:
Difficulty:
Tech Level:
Damage:
Gear:
Species:
Class:
Augments:
Archetype:
Tags:
Notes:
Conditions Slots
Resilience[5]
Resilience[5]
Integrity[5]
Vitality[5]
Alias:
Pronouns:
Concept:
Description:
Behaviour:
Agenda:
Faction:
Languages:
Significance:
Difficulty:
Tech Level:
Damage:
Gear:
Species:
Class:
Augments:
Archetype:
Tags:
Notes:
Conditions Slots
Resilience[5]
Resilience[5]
Integrity[5]
Vitality[5]
Species:
Concept:
Description:
Behaviour:
Agenda:
Notes:
Damage:
Tags:
Conditions Slots
Resilience[5]
Resilience[5]
Resilience[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]
Species:
Concept:
Description:
Behaviour:
Agenda:
Role:
Difficulty:
Development:
Damage:
Size:
Mass:
Locomotion:
Length:
Tags:
Notes:
Conditions Slots
Resilience[5]
Resilience[5]
Resilience[5]
Integrity[5]
Vitality[5]
Species:
Concept:
Behaviour:
Agenda:
Size:
Mass:
Difficulty:
Length:
Notes:

Sections

Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Designation:
Concept:
Description:
Behaviour:
Agenda:
Tech Level:
Damage:
Tags:
Notes:
Conditions Slots
Resilience[5]
Resilience[5]
Resilience[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]
Designation:
Concept:
Description:
Behaviour:
Agenda:
Duty:
Difficulty:
Tech Level:
Damage:
Class:
Tonnage:
Notes:
Squadrons
Armour[3]
Armour[3]
Armour[3]
Resilience[5]
Resilience[5]
Resilience[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]
Integrity[5]

Sections

Tug
Utility 0
Utility 1
Utility 2
Designation:
Concept:
Description:
Faction:
Behaviour:
Agenda:
Duty:
Difficulty:
Tech Level:
Damage:
Tonnage:
Tags:
Notes:
Conditions Slots
Armour[3]
Armour[3]
Armour[3]
Armour[3]
Armour[3]
Resilience[5]
Resilience[5]
Resilience[5]
Integrity[5]
Vitality[5]
Designation:
Concept:
Description:
Faction:
Behaviour:
Agenda:
Tech Level:
Damage:
Class:
Difficulty:
Tonnage:
Notes:

Sections

Command:
Tactical:
Drive:
Cargo:
Designation:
Tech Level:
Concept:
Damage:
Behaviour:
Class:
Agenda:
Difficulty:
Notes:

Capitial Sections

Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
Description:
Tags:
{{salvoTitle}} Salvo
{{salvoSkill}}({{salvoSkillRating}}{{salvoCondition}})
{{salvoSpecialty}}({{salvoSpecialtyRating}}{{salvoCondition}})
{{salvoTool}}({{salvoToolRating}}{{salvoCondition}})
Advantage({{salvoAdvantage}}{{salvoCondition}})
Task Dice//
{{taskDice}} {{#rollGreater() autoHits 0}} + {{autoHits}} auto-hits {{/rollGreater() autoHits 0}}
{{task0}}
{{task1}}
{{task2}}
{{task3}}
{{task4}}
{{task5}}
{{task6}}
{{task7}}
{{task8}}
{{task9}}
Threat Dice//
{{threatDice}} {{#rollGreater() autoMisses 0}} + {{autoMisses}} auto-misses {{/rollGreater() autoMisses 0}}
{{threat0}}
{{threat1}}
{{threat2}}
{{threat3}}
{{threat4}}
{{threat5}}
{{threat6}}
{{threat7}}
{{threat8}}
{{threat9}}
Charge//
{{salvoCharge}}
Result//
{{total}}
Outcome//
{{#rollGreater() total 4}} Double Critical(5+) {{/rollGreater() total 4}} {{#rollBetween() total 3 4}} Critical(3,4) {{/rollBetween() total 3 4}} {{#rollTotal() total 2}} Complete({{total}}) {{/rollTotal() total 2}} {{#rollTotal() total 1}} Partial({{total}}) {{/rollTotal() total 1}} {{#rollTotal() total 0}} Fail(0) {{/rollTotal() total 0}} {{#rollTotal() total -3}} Consequence(-3) {{/rollTotal() total -3}} {{#rollBetween() total -3 -1}} Complications({{total}}) {{/rollBetween() total -3 -1}} {{#rollLess() total -3 }} Complications({{total}}) {{/rollLess() total -3 }}
{{salvoTitle}} Salvo
{{salvoSkill}}({{salvoSkillRating}}{{salvoCondition}})
{{salvoSpecialty}}({{salvoSpecialtyRating}}{{salvoCondition}})
{{salvoTool}}({{salvoToolRating}}{{salvoCondition}})
Advantage({{salvoAdvantage}}{{salvoCondition}})
Task Dice//
{{taskDice}} {{#rollGreater() autoHits 0}} + {{autoHits}} auto-hits {{/rollGreater() autoHits 0}}
{{task0}}
{{task1}}
{{task2}}
{{task3}}
{{task4}}
{{task5}}
{{task6}}
{{task7}}
{{task8}}
{{task9}}
Threat Dice//
{{threatDice}} {{#rollGreater() autoMisses 0}} + {{autoMisses}} auto-misses {{/rollGreater() autoMisses 0}}
{{threat0}}
{{threat1}}
{{threat2}}
{{threat3}}
{{threat4}}
{{threat5}}
{{threat6}}
{{threat7}}
{{threat8}}
{{threat9}}
Charge//
{{salvoCharge}}
Supply//
{{salvoSupply}}
Result//
{{total}}
Outcome//
{{#rollGreater() total 4}} Double Critical(5+) {{/rollGreater() total 4}} {{#rollBetween() total 3 4}} Critical(3,4) {{/rollBetween() total 3 4}} {{#rollTotal() total 2}} Complete({{total}}) {{/rollTotal() total 2}} {{#rollTotal() total 1}} Partial({{total}}) {{/rollTotal() total 1}} {{#rollTotal() total 0}} Fail(0) {{/rollTotal() total 0}} {{#rollTotal() total -3}} Consequence(-3) {{/rollTotal() total -3}} {{#rollBetween() total -3 -1}} Complications({{total}}) {{/rollBetween() total -3 -1}} {{#rollLess() total -3 }} Complications({{total}}) {{/rollLess() total -3 }}