*

Latest Announcements

3/27/25
    v1.92
  1. Added a validation check to the character name field. Character names that include ')', ']', '}', or '|' will be flagged with an error. These are reserved characters that can cause problems with roll macros and sheetworker processing. Simply omit these problematic characters and/or substitute with a non-special character. Close and reopen the sheet to ensure the name has been set.
  2. Minor adjustments; Willpower/Experience layout. Fixed alignment and hover state for the Artifact dice pool images. Changed the background for the roll template header and the left-aligned the dice type labels.
  3. v1.91
  4. Note about character names; Including non-alpha-numeric characters 'may' break sheet rolls/macros. Specifically ')', ']', '}', or '|'. Underscores, dashes, and apostrophes should be fine.
  5. Changed the artifact dice checkboxes to a drop-down selector.
  6. Minor adjustments for translations.
  7. Fixed a bug introduced in the last update (major apologies!) that could cause Strength to keep resetting to 0 unless set on the monster tab first. Collaterally, the other abilities were capped according to strength. The sheet logic should now be fixed to properly handle PC strength and Monster strength when switching tabs.
  8. Small cosmetic change to the Willpower checkboxes and Ability background image.
  9. Fixed a bug where PC Strength could get switched to '7' when moving between the PC and Monster tab.
  10. Push your rolls without the API! The sheet's rolls have been updated with CRP(custom roll parsing). You can now roll your dice pool and push them directly from the chat window without having to manually adjust the pool and re-rolling. (thank you Richard for letting me mangle your MYZ CRP code for this.)
  11. Consumable rolls will now auto-decrement the resource's die size on failed rolls.
  12. The roll template now displays the dice pool results horizontally.

Older  
    v1.856
  1. Barely perceptible border-radius aberration fix.
  2. Small positional adjustment to header/footer/nav tabs.
  3. Extended the Attribute range indicators(clickable skulls) to 7 to account for artifacts or...? that might raise a score above 6.
  4. Added datalist for Kin and Profession fields.
  5. Added an "Action" field to attacks. You can setup different actions of the same weapon. Currently, the action field only attaches a label to the attack. You should manually adjust the attack in accordance to the action chosen.
  6. Removed the "Parry" roll from attacks.
  7. Added Grip to the roll template for weapon-based attacks.
  8. Added consumable images to consumable rolls.
  9. Small adjustments to the roll template.
  10. Updated Spell output appearance.
  11. Added D66 roll to Spell output.
  12. Added a Cart/Wagon repeating inventory section. Use the "Max Items" field to enter the amount of items that the cart/wagon can hold. This section can be toggled on/off from the sheet settings. It is hidden by default.
  13. Moved Willpower and Experience to the top section of the sheet.
  14. Added second row to repeating spells.
  15. v1.854
  16. Enabled the Monster strength-based skill notes.
  17. Misc. code clean-up.
  18. Added an option to Show/Hide Mount, Beasts, and Spells to the sheet settings.
  19. Added rolls to Talents.
  20. Fixed a bug where spell subtitle2 text could be included with subsequent rolls from the dice pool unless the pool was manually cleared.
  21. Reputation total(age+mod) is now seen on the sheet button.
  22. Updated the Artifact dice images in the dice pool.
  23. Artifact dice rolled will now show the actual # rolled, superimposed over the # of successes. Prior to this change, Artifact dice results would show the # rolled up to the first success(ie 6+), then only show the #of success. This could be a confusing.
  24. v1.853
  25. Added a couple Sheet Background options in settings. note: Darkmode overrides this option.
  26. v1.852
  27. Updated the Spell section to include rolls for 'Safe' Casting ie WP-(Talent Rank-(Spell Rank-1 if using Grimoire/Scroll)) or 'Over'charged Casting ie WP only. Toggling the 'Grim'oire option will adjust the dice pool accordingly. Toggling 'Ingr'edients will adjust the Base Power Level accordingly as seen in the chat output. The sheet will also adjust the dice pool for Chance Casting ie Spell Rank > Talent Rank Note: to remove only a portion of the mishap dice, use the 'Over'charged button to pre-load the dice pool, then remove any unwanted dice before making the roll.
  28. Changed Consumable rolls to match the appropriate polyhedral image.
  29. Only show the Consumable reminder "footnote" when a Bane (1 or 2) has been rolled.
  30. Consumables have now been given it's own sub-section.
  31. Fixed hidden checkbox for the expand/collapse buttons.
  32. Minor darkmode adjustments.
  33. v1.851
  34. Swap imgur images for polyhedral dice to github.
  35. Further adjustments to try and get the Swedish logo to display properly. It appears this is still a roll20 bug.
  36. v1.85
  37. Changed the Artifact dice to polyhedral images to help differentiate them from the other six-sided dice.
  38. Fixed code to swap logo to the Swedish version if the account language detected is Swedish.
  39. v1.84
  40. Added additional spell fields (ie caster rank, Ingredients and Grimoire checkboxes) and improved the spell output to chat.
  41. Added an expand/collapse button to Talents, Gear, and Gear on Mount. Look for the "+" or "_" symbol in upper right corner of the section header.
  42. Small adjustments made to the roll template output for information displayed below the dice pool.
  43. Added a few roll template keys that adjust chat layout. ie Center dice for Pride and Consumables. Removed the dice labels in the footer for Reputation rolls.
  44. v1.83
  45. Reduced the size of the Conditions section and added a notes field next to each condition to help track duration.
  46. Changed the Reputation field to a number and opened up the dice pool to roll skill, attribute, and gear combined for higher reputation rolls up to 34.
  47. Added Talent rank and Skill level totals to the options page. May help to verify that xp calculations are correct.
  48. Fixed a bug that prevented more than one repeating note from being added to Stronghold repeating notes. Updated attribute naming convention is now "@{repeating_stronghold-notes_$X_stronghold_notes}"
  49. 1.82
  50. Fixed a bug where the localized "Roll" button popover could prevent pre-loading the dice pool.
  51. Fixed a bug with Negative Dice where negative dice would not be included in the roll unless they were the last dice selected in the pool.
  52. Expanded the Talent and Spell ranks selector up to 6. Should allow more flexibility for homebrew/expansion rules.
  53. Added repeating rows to Stronghold notes.
  54. Added repeating custom items to the Stronghold's Stockpile section.
  55. Extended the Talents and Gear column and added a scrollbar to each sub-section to help contain the sheet's layout.
  56. 1.81
  57. Roll template: Added {{subtitle2}} ie Subtitle without quotes.
  58. Roll template: Added {{free-text-center}} and {{free-text-right}} ie Should allow a little more flexibility for macros.
  59. Removed an errant extra space that was pushing the last Misc+/- modifier to a new line in the roll template.
  60. v1.80
  61. More dark mode attention.
  62. Updated sheet images in preparation for supporting dark mode.
  63. v1.79
  64. Fixed title text for the repeating_mount attributes. (thanks JohanR)
  65. Fixed Skill sorting for non-english translations.(tnx Spat)
  66. Logo was missing after the CSE changes... Nothing to see here.
  67. v1.77
  68. Updated the sheet to be compatible with the latest CSE update.
  69. Consumables have moved into the Gear section and are now included in weight calculations. d6-d12 is one 'normal' item. NOTE: if you have tracked consumable weight as gear, you should remove them to avoid duplicate encumbrance calculations.
  70. Added a red dashed border to encumbrance when overburdened.
  71. Added 'localized' roll buttons. Selecting a sheet button that 'pre-loads' the dice pool (most buttons on the sheet), exposes a small "Roll" button that can be used to make the roll directly instead of navigating to the Dice Pool. NOTE: if you need to make adjustments to your dice pool after 'pre-loading' from a sheet button, you can simply ignore the local "Roll" button and adjust the pool as before.
  72. Small layout adjustment to the roll template for the quotes used in the {{subtitle}} key. Quotes now appear at the beginning and end of multi-line subtitle text.
  73. Fixed Monster strength bug where values over 25 would display one less skull/damage than the total.
  74. Improved visibility of dice selections in the dice pool panel.
  75. v1.76
  76. Fixed the dice pool's roll button indicator when selecting Strength-based skill selections.
  77. v1.75
  78. Fixed a translation error that caused the dice pool to show "false" when the Melee skill was selected.
  79. v1.74
  80. Updated the sheet with the an "official" FBL logo. The english logo will be used unless a translation has been completed which also has an official logo in the same language. The swedish translation will use the "svärdets sång" logo.
  81. v1.73
  82. Brazilian Portuguese translation added.(thank you Teuri)
  83. v1.72
  84. Updated the language files to include the latest changes to the translation.json
  85. v1.71
  86. Updated version checking(sheetworker). Thank you GiGs.
  87. Added two additional rows of armor. Use button under 2nd row to show/hide additional rows as needed. Armor Rating dice are included for all donned armor. Armor weight is included toward encumbrance if the armor is carried.
  88. Updated roll template for the additional rows of armor. Details about the armor are only included in the roll if the armor is donned and includes a name.
  89. Updated armor artifact dice. A single artifact die will be included for a given column (mighty, mighty 2, epic, and legendary) even if multiple rows have been selected. This is necessary due to the limits of the roll template.
  90. Corrected a few misspelled attributes. Converted automatically using version checking routine.
  91. v1.70
  92. Expanded item weight beyond Heavy.
  93. v1.69
  94. updated the Consumable reminder footnote; 'be sure to manually reduce the consumable die on the sheet if you roll bane of 1 or 2.'
  95. v1.68
  96. Default sheet settings have been added. Make default changes from the campaign Settings page. These defaults will apply to all new sheets. To apply these changes to all existing sheets as well, you must also use the "Apply Default Settings" button found at the bottom of the sidebar's "My Settings" page.
  97. Option added to Settings; group Skills by their primary attribute. Disabled by default to match existing sheet.
  98. Option added to Settings; sort Stockpile resources alphabetically. Enabled by default to match existing sheet.
  99. v1.67
  100. Updated the Consumables resource dice reminder used for the Swedish translation.
  101. v1.66
  102. Increased the range of each d66 dice to allow for custom rolls 0-100(normally, each d6 allows 1-6). While this does not effect the d66 roll on the sheet, it does allow more flexibility for custom macros if desired.
    d100 Roll macro example;
  103. Fixed the translation list ordering for Skills and Stockpile.
  104. v1.65
  105. Added Misc Gear modifier to Skills.
  106. All Attributes are now "rollable".
  107. Fixed missing whisper option for notes rolls.
  108. Replaced the repeating row text "+Add" and "Modify" with simple icons.
  109. Swedish translations have been added. Thank you Magnus M.
  110. v1.64
  111. Bug fix: shield shove/parry rolls were erroneously including strength as gear dice.
  112. Optimized the css that reduces the opacity of damage skulls above the attribute's max value. Purely cosmetic.
  113. v1.63
  114. Added a toggle-able 2nd row to each skill.
  115. Added Artifact dice, Misc Skill modifier, and Notes to each skill.
  116. Updated the roll template for skill rolls.
  117. Added Misc Skill modifier to strength-based monster skills.
  118. Visual enhancement; reduced the opacity of damage skulls that are beyond the character's max value.
  119. v1.62
  120. Added the 'IM Fell English' webfont to better match Forbidden Lands style.
  121. Updated all image links to point to the images located on roll20's github repo.
  122. Updated Armor and Shield Misc modifier to adjust Skill dice, not Gear dice.
  123. Fixed negative skill dice bug.
  124. Updated shield shove/parry roll template.
  125. v1.61
  126. fixed strength bug that reset strength to "0" for previously created characters.
  127. fixed encumbrance calculation bug introduced in last update.
  128. added event listener to repeating weapons to recalc attributes when added/changed.
  129. refinements to the roll template.
  130. coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
  131. v1.60
  132. added an attribute for 'willpower_max'. Now you track willpower using a linked token bar.
  133. small updates to roll templates; removed whitespace for empty elements, adjusted the show/hide logic to better work with custom macros.
  134. updated the Reputation roll to use Age + Reputation.
  135. spells now roll Base dice(was rolling Gear dice) and Total WP is now displayed in the roll template.
  136. fixed monster strength vs pc/npc strength incompatibilities.(Thank you GiGs!)
  137. added columns for misc attack and damage bonuses, skill total, attack total, and damage total.
  138. added artifact dice (d8, d8, d10, d12) to weapons, armor, and shield that add artifact dice to the dice pool.
  139. added an expandable 2nd row to weapons, armor, and shield to show/hide additional attributes.
*
Move
Move Type
AR
Max
Armor Type
Misc
Tot

ATTRIBUTES

 
 
 
0
0
0
0

MONSTER ATTACKS

Name
Base
Dmg
Type
Range
Kin
Profession
Name
Dark Secret
Age
+
=

APPEARANCE

Face
Body
Clothing

CONDITIONS

Hungry
Sleepy
Thirsty
Cold

CRITICAL INJURIES

Injury
Lethal
Time Limit
Effects
Healing Time

WEAPONS

Action
Name
Type
Base
Skill
Misc Skill
Tot
Bonus
Max
Misc Gear
Tot
Artifact Dice
Dmg
Misc
Tot
0 0 0
0
D..
0
Grip
Range
Features
Carr
Wt

SKILLS

Attr
Lvl
Misc Skill
Misc Gear
Tot
0
D..
0 0
D..
0 0
D..
0
D..
0
D..
0
D..
0
D..
0
D..
0 0
D..
0 0
D..
0
D..
0
D..
0
D..
0
Artifact Dice
D..
0
D..
0
D..

DICE POOL

Base
Skill
Gear
Artifact Dice
Current Preset

TALENTS

Rank
Type

CONSUMABLES

Qty
Carr
Wt

GEAR

Qty
Carr
Wt
Gear & Consumables Weapons Armor Coins Carried
Carry Encumbrance
Pack Rat Talent?

MOUNT

STR AGI
Qty
Carr
Wt
Gear Coins Carried
Carry Encumbrance
Mounted

Cart/Wagon/Other

Qty
Carr
Wt
Gear Coins Carried
Max Items Encumbrance

ARMOR/HELMET

Type
AR
Max
Misc Skill
Tot
Artifact Dice
0
D..
Don
Features
Carr
Wt
0
D..
Don
Features
Carr
Wt
 
0
D..
Don
Features
Carr
Wt
0
D..
Don
Features
Carr
Wt

ARMOR RATING

D8 D8 D10 D12

SHIELD

Shove
Parry
Type
Attr
Skill
Bon
Max
Misc Skill
Tot
Artifact Dice
0 0 0
D..
Don
Features
Carr
Wt

COINS

Gold
Silver
Copper
Carried Mount Cart/Wagon/Other Other Total

WILLPOWER

=

EXPERIENCE

BEASTS

Type
STR
AGI
Mounted
Carry
Current Encum
Notes
0

RELATIONSHIPS

SPELLS

Safe
Over
WP
Name
Talent Rank
Spell Rank
Type
Use Ingr
Use Grim
Range Duration Ingredients

NOTES

STRONGHOLD

Location
Name
Defense Rating
Description

FUNCTIONS

Name
Num
Production/Outcome

HIRELINGS

Profession
Num
Salary copper/day
Total 0

STOCKPILE

Units
Units
Units
Iron Ore Fur Flour Iron Leather Grain Silver Cloth Meat Gold Wool Fish Stone Food Vegetables Glass Bread Tallow Wood Water Herbs

STRONGHOLD NOTES

Show/Hide: Mount  Cart/Wagon/Other  Beasts  Spells 
Whisper Options:
API Whisper Options:
Sort Skills by Attribute: 
Sort Stockpile resources alphabetically: 
Rank & Level Totals
Rank 1 2 3 4 5 6 Level 1st 2nd 3rd 4th 5th 6th Talents Skills
Sheet Background
{{#pride-flag}}
{{/pride-flag}} {{#consumable-flag}}
{{/consumable-flag}} {{#dice-label-flag}}
{{/dice-label-flag}}
{{#character_name}}
{{#character_id}}[{{character_name}}](https://journal.roll20.net/character/{{character_id}}){{/character_id}} {{^character_id}}{{character_name}}{{/character_id}}
{{/character_name}} {{#name}}
{{#rollGreater() pushroll 0}} Pushed {{#rollGreater() pushroll 1}}{{pushroll}}{{/rollGreater() pushroll 1}} {{/rollGreater() pushroll 0}} {{#name_link}}[{{name}}]({{name_link}}){{/name_link}}{{^name_link}}{{name}}{{/name_link}}
{{/name}}
{{#subtitle}}
{{subtitle}}
{{/subtitle}} {{#subtitle2}}
{{subtitle2}}
{{/subtitle2}} {{#imageInsert}}
{{imageInsert}}
{{/imageInsert}}
{{#attribute-die-one}}
Base Dice
{{#rollTotal() attribute-roll-one 1}} Bane {{/rollTotal() attribute-roll-one 1}} {{#rollBetween() attribute-roll-one 2 5}} {{attribute-roll-one}} {{/rollBetween() attribute-roll-one 2 5}} {{#rollTotal() attribute-roll-one 6}} Success {{/rollTotal() attribute-roll-one 6}}
{{/attribute-die-one}} {{#rollTotal() attribute-die-two 1}}
{{#rollTotal() attribute-roll-two 1}} Bane {{/rollTotal() attribute-roll-two 1}} {{#rollBetween() attribute-roll-two 2 5}} {{attribute-roll-two}} {{/rollBetween() attribute-roll-two 2 5}} {{#rollTotal() attribute-roll-two 6}} Success {{/rollTotal() attribute-roll-two 6}}
{{/rollTotal() attribute-die-two 1}} {{#rollTotal() attribute-die-three 1}}
{{#rollTotal() attribute-roll-three 1}} Bane {{/rollTotal() attribute-roll-three 1}} {{#rollBetween() attribute-roll-three 2 5}} {{attribute-roll-three}} {{/rollBetween() attribute-roll-three 2 5}} {{#rollTotal() attribute-roll-three 6}} Success {{/rollTotal() attribute-roll-three 6}}
{{/rollTotal() attribute-die-three 1}} {{#rollTotal() attribute-die-four 1}}
{{#rollTotal() attribute-roll-four 1}} Bane {{/rollTotal() attribute-roll-four 1}} {{#rollBetween() attribute-roll-four 2 5}} {{attribute-roll-four}} {{/rollBetween() attribute-roll-four 2 5}} {{#rollTotal() attribute-roll-four 6}} Success {{/rollTotal() attribute-roll-four 6}}
{{/rollTotal() attribute-die-four 1}} {{#rollTotal() attribute-die-five 1}}
{{#rollTotal() attribute-roll-five 1}} Bane {{/rollTotal() attribute-roll-five 1}} {{#rollBetween() attribute-roll-five 2 5}} {{attribute-roll-five}} {{/rollBetween() attribute-roll-five 2 5}} {{#rollTotal() attribute-roll-five 6}} Success {{/rollTotal() attribute-roll-five 6}}
{{/rollTotal() attribute-die-five 1}} {{#rollTotal() attribute-die-six 1}}
{{#rollTotal() attribute-roll-six 1}} Bane {{/rollTotal() attribute-roll-six 1}} {{#rollBetween() attribute-roll-six 2 5}} {{attribute-roll-six}} {{/rollBetween() attribute-roll-six 2 5}} {{#rollTotal() attribute-roll-six 6}} Success {{/rollTotal() attribute-roll-six 6}}
{{/rollTotal() attribute-die-six 1}} {{#rollTotal() attribute-die-seven 1}}
{{#rollTotal() attribute-roll-seven 1}} Bane {{/rollTotal() attribute-roll-seven 1}} {{#rollBetween() attribute-roll-seven 2 5}} {{attribute-roll-seven}} {{/rollBetween() attribute-roll-seven 2 5}} {{#rollTotal() attribute-roll-seven 6}} Success {{/rollTotal() attribute-roll-seven 6}}
{{/rollTotal() attribute-die-seven 1}} {{#rollTotal() attribute-die-eight 1}}
{{#rollTotal() attribute-roll-eight 1}} Bane {{/rollTotal() attribute-roll-eight 1}} {{#rollBetween() attribute-roll-eight 2 5}} {{attribute-roll-eight}} {{/rollBetween() attribute-roll-eight 2 5}} {{#rollTotal() attribute-roll-eight 6}} Success {{/rollTotal() attribute-roll-eight 6}}
{{/rollTotal() attribute-die-eight 1}} {{#rollTotal() attribute-die-nine 1}}
{{#rollTotal() attribute-roll-nine 1}} Bane {{/rollTotal() attribute-roll-nine 1}} {{#rollBetween() attribute-roll-nine 2 5}} {{attribute-roll-nine}} {{/rollBetween() attribute-roll-nine 2 5}} {{#rollTotal() attribute-roll-nine 6}} Success {{/rollTotal() attribute-roll-nine 6}}
{{/rollTotal() attribute-die-nine 1}} {{#rollTotal() attribute-die-ten 1}}
{{#rollTotal() attribute-roll-ten 1}} Bane {{/rollTotal() attribute-roll-ten 1}} {{#rollBetween() attribute-roll-ten 2 5}} {{attribute-roll-ten}} {{/rollBetween() attribute-roll-ten 2 5}} {{#rollTotal() attribute-roll-ten 6}} Success {{/rollTotal() attribute-roll-ten 6}}
{{/rollTotal() attribute-die-ten 1}} {{#rollTotal() attribute-die-eleven 1}}
{{#rollTotal() attribute-roll-eleven 1}} Bane {{/rollTotal() attribute-roll-eleven 1}} {{#rollBetween() attribute-roll-eleven 2 5}} {{attribute-roll-eleven}} {{/rollBetween() attribute-roll-eleven 2 5}} {{#rollTotal() attribute-roll-eleven 6}} Success {{/rollTotal() attribute-roll-eleven 6}}
{{/rollTotal() attribute-die-eleven 1}} {{#rollTotal() attribute-die-twelve 1}}
{{#rollTotal() attribute-roll-twelve 1}} Bane {{/rollTotal() attribute-roll-twelve 1}} {{#rollBetween() attribute-roll-twelve 2 5}} {{attribute-roll-twelve}} {{/rollBetween() attribute-roll-twelve 2 5}} {{#rollTotal() attribute-roll-twelve 6}} Success {{/rollTotal() attribute-roll-twelve 6}}
{{/rollTotal() attribute-die-twelve 1}}
{{#rollTotal() skill-die-one 1}}
Skill Dice
{{#rollBetween() skill-roll-one 1 5}} {{skill-roll-one}} {{/rollBetween() skill-roll-one 1 5}} {{#rollTotal() skill-roll-one 6}} Success {{/rollTotal() skill-roll-one 6}}
{{/rollTotal() skill-die-one 1}} {{#rollTotal() skill-die-two 1}}
{{#rollBetween() skill-roll-two 1 5}} {{skill-roll-two}} {{/rollBetween() skill-roll-two 1 5}} {{#rollTotal() skill-roll-two 6}} Success {{/rollTotal() skill-roll-two 6}}
{{/rollTotal() skill-die-two 1}} {{#rollTotal() negative-die-one 1}}
Negative Dice
{{#rollBetween() negative-roll-one 1 5}} {{negative-roll-one}} {{/rollBetween() negative-roll-one 1 5}} {{#rollTotal() negative-roll-one 6}} Success {{/rollTotal() negative-roll-one 6}}
{{/rollTotal() negative-die-one 1}} {{#rollTotal() negative-die-two 1}}
{{#rollBetween() negative-roll-two 1 5}} {{negative-roll-two}} {{/rollBetween() negative-roll-two 1 5}} {{#rollTotal() negative-roll-two 6}} Success {{/rollTotal() negative-roll-two 6}}
{{/rollTotal() negative-die-two 1}} {{#rollTotal() skill-die-three 1}}
{{#rollBetween() skill-roll-three 1 5}} {{skill-roll-three}} {{/rollBetween() skill-roll-three 1 5}} {{#rollTotal() skill-roll-three 6}} Success {{/rollTotal() skill-roll-three 6}}
{{/rollTotal() skill-die-three 1}} {{#rollTotal() skill-die-four 1}}
{{#rollBetween() skill-roll-four 1 5}} {{skill-roll-four}} {{/rollBetween() skill-roll-four 1 5}} {{#rollTotal() skill-roll-four 6}} Success {{/rollTotal() skill-roll-four 6}}
{{/rollTotal() skill-die-four 1}} {{#rollTotal() negative-die-three 1}}
{{#rollBetween() negative-roll-three 1 5}} {{negative-roll-three}} {{/rollBetween() negative-roll-three 1 5}} {{#rollTotal() negative-roll-three 6}} Success {{/rollTotal() negative-roll-three 6}}
{{/rollTotal() negative-die-three 1}} {{#rollTotal() skill-die-five 1}}
{{#rollBetween() skill-roll-five 1 5}} {{skill-roll-five}} {{/rollBetween() skill-roll-five 1 5}} {{#rollTotal() skill-roll-five 6}} Success {{/rollTotal() skill-roll-five 6}}
{{/rollTotal() skill-die-five 1}} {{#rollTotal() skill-die-six 1}}
{{#rollBetween() skill-roll-six 1 5}} {{skill-roll-six}} {{/rollBetween() skill-roll-six 1 5}} {{#rollTotal() skill-roll-six 6}} Success {{/rollTotal() skill-roll-six 6}}
{{/rollTotal() skill-die-six 1}} {{#rollTotal() skill-die-seven 1}}
{{#rollBetween() skill-roll-seven 1 5}} {{skill-roll-seven}} {{/rollBetween() skill-roll-seven 1 5}} {{#rollTotal() skill-roll-seven 6}} Success {{/rollTotal() skill-roll-seven 6}}
{{/rollTotal() skill-die-seven 1}} {{#rollTotal() skill-die-eight 1}}
{{#rollBetween() skill-roll-eight 1 5}} {{skill-roll-eight}} {{/rollBetween() skill-roll-eight 1 5}} {{#rollTotal() skill-roll-eight 6}} Success {{/rollTotal() skill-roll-eight 6}}
{{/rollTotal() skill-die-eight 1}} {{#rollTotal() skill-die-nine 1}}
{{#rollBetween() skill-roll-nine 1 5}} {{skill-roll-nine}} {{/rollBetween() skill-roll-nine 1 5}} {{#rollTotal() skill-roll-nine 6}} Success {{/rollTotal() skill-roll-nine 6}}
{{/rollTotal() skill-die-nine 1}} {{#rollTotal() skill-die-ten 1}}
{{#rollBetween() skill-roll-ten 1 5}} {{skill-roll-ten}} {{/rollBetween() skill-roll-ten 1 5}} {{#rollTotal() skill-roll-ten 6}} Success {{/rollTotal() skill-roll-ten 6}}
{{/rollTotal() skill-die-ten 1}}
{{#rollTotal() gear-die-one 1}}
Gear Dice
{{#rollTotal() gear-roll-one 1}} Bane {{/rollTotal() gear-roll-one 1}} {{#rollBetween() gear-roll-one 2 5}} {{gear-roll-one}} {{/rollBetween() gear-roll-one 2 5}} {{#rollTotal() gear-roll-one 6}} Success {{/rollTotal() gear-roll-one 6}}
{{/rollTotal() gear-die-one 1}} {{#rollTotal() gear-die-two 1}}
{{#rollTotal() gear-roll-two 1}} Bane {{/rollTotal() gear-roll-two 1}} {{#rollBetween() gear-roll-two 2 5}} {{gear-roll-two}} {{/rollBetween() gear-roll-two 2 5}} {{#rollTotal() gear-roll-two 6}} Success {{/rollTotal() gear-roll-two 6}}
{{/rollTotal() gear-die-two 1}} {{#rollTotal() gear-die-three 1}}
{{#rollTotal() gear-roll-three 1}} Bane {{/rollTotal() gear-roll-three 1}} {{#rollBetween() gear-roll-three 2 5}} {{gear-roll-three}} {{/rollBetween() gear-roll-three 2 5}} {{#rollTotal() gear-roll-three 6}} Success {{/rollTotal() gear-roll-three 6}}
{{/rollTotal() gear-die-three 1}} {{#rollTotal() gear-die-four 1}}
{{#rollTotal() gear-roll-four 1}} Bane {{/rollTotal() gear-roll-four 1}} {{#rollBetween() gear-roll-four 2 5}} {{gear-roll-four}} {{/rollBetween() gear-roll-four 2 5}} {{#rollTotal() gear-roll-four 6}} Success {{/rollTotal() gear-roll-four 6}}
{{/rollTotal() gear-die-four 1}} {{#rollTotal() gear-die-five 1}}
{{#rollTotal() gear-roll-five 1}} Bane {{/rollTotal() gear-roll-five 1}} {{#rollBetween() gear-roll-five 2 5}} {{gear-roll-five}} {{/rollBetween() gear-roll-five 2 5}} {{#rollTotal() gear-roll-five 6}} Success {{/rollTotal() gear-roll-five 6}}
{{/rollTotal() gear-die-five 1}} {{#rollTotal() gear-die-six 1}}
{{#rollTotal() gear-roll-six 1}} Bane {{/rollTotal() gear-roll-six 1}} {{#rollBetween() gear-roll-six 2 5}} {{gear-roll-six}} {{/rollBetween() gear-roll-six 2 5}} {{#rollTotal() gear-roll-six 6}} Success {{/rollTotal() gear-roll-six 6}}
{{/rollTotal() gear-die-six 1}} {{#rollTotal() gear-die-seven 1}}
{{#rollTotal() gear-roll-seven 1}} Bane {{/rollTotal() gear-roll-seven 1}} {{#rollBetween() gear-roll-seven 2 5}} {{gear-roll-seven}} {{/rollBetween() gear-roll-seven 2 5}} {{#rollTotal() gear-roll-seven 6}} Success {{/rollTotal() gear-roll-seven 6}}
{{/rollTotal() gear-die-seven 1}} {{#rollTotal() gear-die-eight 1}}
{{#rollTotal() gear-roll-eight 1}} Bane {{/rollTotal() gear-roll-eight 1}} {{#rollBetween() gear-roll-eight 2 5}} {{gear-roll-eight}} {{/rollBetween() gear-roll-eight 2 5}} {{#rollTotal() gear-roll-eight 6}} Success {{/rollTotal() gear-roll-eight 6}}
{{/rollTotal() gear-die-eight 1}} {{#rollTotal() gear-die-nine 1}}
{{#rollTotal() gear-roll-nine 1}} Bane {{/rollTotal() gear-roll-nine 1}} {{#rollBetween() gear-roll-nine 2 5}} {{gear-roll-nine}} {{/rollBetween() gear-roll-nine 2 5}} {{#rollTotal() gear-roll-nine 6}} Success {{/rollTotal() gear-roll-nine 6}}
{{/rollTotal() gear-die-nine 1}} {{#rollTotal() gear-die-ten 1}}
{{#rollTotal() gear-roll-ten 1}} Bane {{/rollTotal() gear-roll-ten 1}} {{#rollBetween() gear-roll-ten 2 5}} {{gear-roll-ten}} {{/rollBetween() gear-roll-ten 2 5}} {{#rollTotal() gear-roll-ten 6}} Success {{/rollTotal() gear-roll-ten 6}}
{{/rollTotal() gear-die-ten 1}} {{#rollTotal() gear-die-eleven 1}}
{{#rollTotal() gear-roll-eleven 1}} Bane {{/rollTotal() gear-roll-eleven 1}} {{#rollBetween() gear-roll-eleven 2 5}} {{gear-roll-eleven}} {{/rollBetween() gear-roll-eleven 2 5}} {{#rollTotal() gear-roll-eleven 6}} Success {{/rollTotal() gear-roll-eleven 6}}
{{/rollTotal() gear-die-eleven 1}} {{#rollTotal() gear-die-twelve 1}}
{{#rollTotal() gear-roll-twelve 1}} Bane {{/rollTotal() gear-roll-twelve 1}} {{#rollBetween() gear-roll-twelve 2 5}} {{gear-roll-twelve}} {{/rollBetween() gear-roll-twelve 2 5}} {{#rollTotal() gear-roll-twelve 6}} Success {{/rollTotal() gear-roll-twelve 6}}
{{/rollTotal() gear-die-twelve 1}}
{{#rollTotal() artifact-die-eight 1}}
{{#rollBetween() artifact-roll-eight 1 5}} {{artifact-roll-eight}} {{/rollBetween() artifact-roll-eight 1 5}} {{#rollBetween() artifact-roll-eight 6 7}}
{{artifact-roll-eight}}
{{/rollBetween() artifact-roll-eight 6 7}} {{#rollTotal() artifact-roll-eight 8}}
{{artifact-roll-eight}}
{{/rollTotal() artifact-roll-eight 8}}
{{/rollTotal() artifact-die-eight 1}} {{#rollTotal() artifact-die-ocho 1}}
{{#rollBetween() artifact-roll-ocho 1 5}} {{artifact-roll-ocho}} {{/rollBetween() artifact-roll-ocho 1 5}} {{#rollBetween() artifact-roll-ocho 6 7}}
{{artifact-roll-ocho}}
{{/rollBetween() artifact-roll-ocho 6 7}} {{#rollTotal() artifact-roll-ocho 8}}
{{artifact-roll-ocho}}
{{/rollTotal() artifact-roll-ocho 8}}
{{/rollTotal() artifact-die-ocho 1}} {{#rollTotal() artifact-die-ten 1}}
{{#rollBetween() artifact-roll-ten 1 5}} {{artifact-roll-ten}} {{/rollBetween() artifact-roll-ten 1 5}} {{#rollBetween() artifact-roll-ten 6 7}}
{{artifact-roll-ten}}
{{/rollBetween() artifact-roll-ten 6 7}} {{#rollBetween() artifact-roll-ten 8 9}}
{{artifact-roll-ten}}
{{/rollBetween() artifact-roll-ten 8 9}} {{#rollTotal() artifact-roll-ten 10}}
{{artifact-roll-ten}}
{{/rollTotal() artifact-roll-ten 10}}
{{/rollTotal() artifact-die-ten 1}} {{#rollTotal() artifact-die-twelve 1}}
{{#rollBetween() artifact-roll-twelve 1 5}} {{artifact-roll-twelve}} {{/rollBetween() artifact-roll-twelve 1 5}} {{#rollBetween() artifact-roll-twelve 6 7}}
{{artifact-roll-twelve}}
{{/rollBetween() artifact-roll-twelve 6 7}} {{#rollBetween() artifact-roll-twelve 8 9}}
{{artifact-roll-twelve}}
{{/rollBetween() artifact-roll-twelve 8 9}} {{#rollBetween() artifact-roll-twelve 10 11}}
{{artifact-roll-twelve}}
{{/rollBetween() artifact-roll-twelve 10 11}} {{#rollTotal() artifact-roll-twelve 12}}
{{artifact-roll-twelve}}
{{/rollTotal() artifact-roll-twelve 12}}
{{/rollTotal() artifact-die-twelve 1}}
{{#rollGreater() computed::successes -1}}Successes:{{computed::successes}}{{/rollGreater() computed::successes -1}} {{#rollGreater() computed::failures 0}}Fails:{{computed::failures}}{{/rollGreater() computed::failures 0}} {{#rollGreater() computed::gearfails 0}}Gear Fails:{{computed::gearfails}}{{/rollGreater() computed::gearfails 0}}
{{#rollGreater() computed::push 0}}
[Push the Roll](~{{character_name}}|push||{{computed::pushroll}})
{{/rollGreater() computed::push 0}} {{#rollTotal() consumable-die-zero 1}} {{#rollTotal() consumable-roll-zero 0}}
{{#imageInsertFood}}
{{imageInsertFood}}
{{/imageInsertFood}} {{#imageInsertWater}}
{{imageInsertWater}}
{{/imageInsertWater}} {{#imageInsertArrows}}
{{imageInsertArrows}}
{{/imageInsertArrows}} {{#imageInsertTorches}}
{{imageInsertTorches}}
{{/imageInsertTorches}}
{{/rollTotal() consumable-roll-zero 0}} {{/rollTotal() consumable-die-zero 1}} {{#rollTotal() consumable-die-six 1}}
{{#rollBetween() consumable-roll-six 1 2}} Bane {{/rollBetween() consumable-roll-six 1 2}} {{#rollBetween() consumable-roll-six 3 6}} {{consumable-roll-six}} {{/rollBetween() consumable-roll-six 3 6}}
{{#imageInsertFood}}
{{imageInsertFood}}
{{/imageInsertFood}} {{#imageInsertWater}}
{{imageInsertWater}}
{{/imageInsertWater}} {{#imageInsertArrows}}
{{imageInsertArrows}}
{{/imageInsertArrows}} {{#imageInsertTorches}}
{{imageInsertTorches}}
{{/imageInsertTorches}}
{{#rollBetween() consumable-roll-six 1 2}}
{{/rollBetween() consumable-roll-six 1 2}} {{/rollTotal() consumable-die-six 1}} {{#rollTotal() consumable-die-eight 1}}
{{#rollBetween() consumable-roll-eight 1 2}} Bane {{/rollBetween() consumable-roll-eight 1 2}} {{#rollBetween() consumable-roll-eight 3 8}} {{consumable-roll-eight}} {{/rollBetween() consumable-roll-eight 3 8}}
{{#imageInsertFood}}
{{imageInsertFood}}
{{/imageInsertFood}} {{#imageInsertWater}}
{{imageInsertWater}}
{{/imageInsertWater}} {{#imageInsertArrows}}
{{imageInsertArrows}}
{{/imageInsertArrows}} {{#imageInsertTorches}}
{{imageInsertTorches}}
{{/imageInsertTorches}}
{{#rollBetween() consumable-roll-eight 1 2}}
{{/rollBetween() consumable-roll-eight 1 2}} {{/rollTotal() consumable-die-eight 1}} {{#rollTotal() consumable-die-ten 1}}
{{#rollBetween() consumable-roll-ten 1 2}} Bane {{/rollBetween() consumable-roll-ten 1 2}} {{#rollBetween() consumable-roll-ten 3 10}} {{consumable-roll-ten}} {{/rollBetween() consumable-roll-ten 3 10}}
{{#imageInsertFood}}
{{imageInsertFood}}
{{/imageInsertFood}} {{#imageInsertWater}}
{{imageInsertWater}}
{{/imageInsertWater}} {{#imageInsertArrows}}
{{imageInsertArrows}}
{{/imageInsertArrows}} {{#imageInsertTorches}}
{{imageInsertTorches}}
{{/imageInsertTorches}}
{{#rollBetween() consumable-roll-ten 1 2}}
{{/rollBetween() consumable-roll-ten 1 2}} {{/rollTotal() consumable-die-ten 1}} {{#rollTotal() consumable-die-twelve 1}}
{{#rollBetween() consumable-roll-twelve 1 2}} Bane {{/rollBetween() consumable-roll-twelve 1 2}} {{#rollBetween() consumable-roll-twelve 3 12}} {{consumable-roll-twelve}} {{/rollBetween() consumable-roll-twelve 3 12}}
{{#imageInsertFood}}
{{imageInsertFood}}
{{/imageInsertFood}} {{#imageInsertWater}}
{{imageInsertWater}}
{{/imageInsertWater}} {{#imageInsertArrows}}
{{imageInsertArrows}}
{{/imageInsertArrows}} {{#imageInsertTorches}}
{{imageInsertTorches}}
{{/imageInsertTorches}}
{{#rollBetween() consumable-roll-twelve 1 2}}
{{/rollBetween() consumable-roll-twelve 1 2}} {{/rollTotal() consumable-die-twelve 1}}
{{#rollTotal() d66-die-one 1}}
{{#rollBetween() d66-roll-one 0 100}} {{d66-roll-one}} {{/rollBetween() d66-roll-one 0 100}}
{{/rollTotal() d66-die-one 1}} {{#rollTotal() d66-die-two 1}}
{{#rollBetween() d66-roll-two 0 100}} {{d66-roll-two}} {{/rollBetween() d66-roll-two 0 100}}
{{/rollTotal() d66-die-two 1}}
{{#weapon-bonus}} Gear Bonus:{{weapon-bonus}}{{/weapon-bonus}}{{#weapon-bonus-max}}/{{weapon-bonus-max}}{{/weapon-bonus-max}} {{#weapon-bonus-misc}} ±Misc:{{weapon-bonus-misc}}
{{/weapon-bonus-misc}} {{#weapon-damage}} Damage:{{weapon-damage}} {{/weapon-damage}} {{#weapon-damage-misc}}±Misc:{{weapon-damage-misc}} {{/weapon-damage-misc}} {{#attack-features}}
( {{attack-features}} ) {{/attack-features}} {{#weapon-grip}}
Grip: {{weapon-grip}} {{/weapon-grip}} {{#weapon-range}}
Range: {{weapon-range}} {{/weapon-range}} {{#weapon-features}}
Features: {{weapon-features}} {{/weapon-features}} {{#attack-description}}
{{attack-description}}
{{/attack-description}}
{{#rollTotal() armor1-equipped 1}} {{#armor1-name}}
{{armor1-name}} {{#armor1-rating-total}}{{armor1-rating-total}}{{/armor1-rating-total}}
{{#armor1-rating}}AR:{{armor1-rating}}{{/armor1-rating}}{{#armor1-rating-max}}/{{armor1-rating-max}}{{/armor1-rating-max}} {{#armor1-rating-misc}}±Misc:{{armor1-rating-misc}}{{/armor1-rating-misc}}
{{/armor1-name}} {{/rollTotal() armor1-equipped 1}} {{#rollTotal() armor2-equipped 1}} {{#armor2-name}}
{{armor2-name}} {{#armor2-rating-total}}{{armor2-rating-total}}{{/armor2-rating-total}}
{{#armor2-rating}}AR:{{armor2-rating}}{{/armor2-rating}}{{#armor2-rating-max}}/{{armor2-rating-max}}{{/armor2-rating-max}} {{#armor2-rating-misc}}±Misc:{{armor2-rating-misc}}{{/armor2-rating-misc}}
{{/armor2-name}} {{/rollTotal() armor2-equipped 1}} {{#rollTotal() armor3-equipped 1}} {{#armor3-name}}
{{armor3-name}} {{#armor3-rating-total}}{{armor3-rating-total}}{{/armor3-rating-total}}
{{#armor3-rating}}AR:{{armor3-rating}}{{/armor3-rating}}{{#armor3-rating-max}}/{{armor3-rating-max}}{{/armor3-rating-max}} {{#armor3-rating-misc}}±Misc:{{armor3-rating-misc}}{{/armor3-rating-misc}}
{{/armor3-name}} {{/rollTotal() armor3-equipped 1}} {{#rollTotal() armor4-equipped 1}} {{#armor4-name}}
{{armor4-name}} {{#armor4-rating-total}}{{armor4-rating-total}}{{/armor4-rating-total}}
{{#armor4-rating}}AR:{{armor4-rating}}{{/armor4-rating}}{{#armor4-rating-max}}/{{armor4-rating-max}}{{/armor4-rating-max}} {{#armor4-rating-misc}}±Misc:{{armor4-rating-misc}}{{/armor4-rating-misc}}
{{/armor4-name}} {{/rollTotal() armor4-equipped 1}} {{#shield1-name}}
{{shield1-name}}
{{#shield1-base}} ATTR:{{shield1-base}} {{/shield1-base}} {{#shield1-skill}} Skill:{{shield1-skill}} {{/shield1-skill}} {{#shield1-bonus}}BON:{{shield1-bonus}}{{/shield1-bonus}}/{{#shield1-bonus-max}}{{shield1-bonus-max}}{{/shield1-bonus-max}} {{#shield1-bonus-misc}}±Misc:{{shield1-bonus-misc}} {{/shield1-bonus-misc}}
{{/shield1-name}}
{{#caster-rank}} Talent:{{caster-rank}} {{/caster-rank}} {{#current-willpower}} Current WP:{{current-willpower}} [D66](~selected|d66) {{/current-willpower}} {{#spell-willpower}} {{#basePL}}
Base PL{{basePL}} {{/basePL}} {{^spell-ingredients-included}} ( {{spell-willpower}} WP ) {{/spell-ingredients-included}} {{#spell-ingredients-included}} ( {{spell-willpower}} WP +1 for {{spell-ingredients-included}} ) {{/spell-ingredients-included}} {{/spell-willpower}} {{#spell-rank}}
Rank: {{spell-rank}} {{/spell-rank}} {{#spell-grimoire}} - 1 for {{spell-grimoire}} {{/spell-grimoire}} {{#spell-range}}
Range: {{spell-range}} {{/spell-range}} {{#spell-duration}}
Duration: {{spell-duration}}{{/spell-duration}} {{#spell-ingredients-included}} {{#spell-ingredients}}
{{spell-ingredients-included}}{{spell-ingredients}}{{/spell-ingredients}} {{/spell-ingredients-included}}
{{#spell-description}}
{{spell-description}}
{{/spell-description}}
{{#skill-base}}Attr:{{skill-base}}{{/skill-base}} {{#skill-skill}}Skill:{{skill-skill}}{{/skill-skill}} {{#skill-bonus-misc-skill}}±Misc:{{skill-bonus-misc-skill}}{{/skill-bonus-misc-skill}}{{#skill-bonus-misc-gear}}±Misc:{{skill-bonus-misc-gear}}{{/skill-bonus-misc-gear}} {{#skill-notes}}
{{skill-notes}}
{{/skill-notes}}
{{#free-text}}
{{free-text}}
{{/free-text}} {{#free-text-center}}
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