| Racial | ||||||
| Statistic | Dice Roll |
Total | +/- | Base | Minimum | Maximum |
| Strength (ST) | ||||||
| Perception (PE) | ||||||
| Endurance (EN) | ||||||
| Charisma (CH) | ||||||
| Intelligence (IN) | ||||||
| Agility (AG) | ||||||
| Luck (LK) | ||||||
| Statistic | Total | +/- | Base | Formula | |
| Action Points | |||||
| Sequence | |||||
| Carry Weight | |||||
| Critical Chance | |||||
| Healing Rate | |||||
| Implant Endurance | |||||
| Melee Damage | |||||
| Resistance Electricity | |||||
| Resistance Gas | |||||
| Resistance Poison | |||||
| Resistance Radiation | |||||
| Level | Experience Points | Next Level | |||
| Karma | Perks | Every level(s) | Skill Points per level |
| Roll | Skill | TAG | Total | +/- | Base | Formula | |
| Athletics | |||||||
| Detection | |||||||
| Pilot | |||||||
| Gambling | |||||||
| Small Guns | |||||||
| Big Guns | |||||||
| Energy Weapons | |||||||
| Melee Weapons | |||||||
| Unarmed | |||||||
| Throwing | |||||||
| Traps | |||||||
| Sneak | |||||||
| Steal | |||||||
| Lockpick | |||||||
| Computer Science | |||||||
| Survival | |||||||
| Wilderness Lore | |||||||
| Doctor | |||||||
| Nature Sciences | |||||||
| Animalism | |||||||
| Herbalism | |||||||
| Repair | |||||||
| Robotics | |||||||
| Electronics | |||||||
| Weaponsmith | |||||||
| Armorsmith | |||||||
| Barter | |||||||
| Intimidation | |||||||
| Charm | |||||||
| Deception | |||||||
| Leadership | |||||||
| Investigation | |||||||
| Armor Class | +/- | Base (=AG) | ||||
| Total | +/- | Base | ||||
| Threshold | Resistance | Threshold | Resistance | Threshold | Resistance | |
| Normal | ||||||
| Laser | ||||||
| Fire | ||||||
| Plasma | ||||||
| Explosion | ||||||
| Condition | ||||||
| Current Hit Points | ||||
| Maximum | +/- | From Level | Per Level | Base |
| 3 + 1/2 EN |
15 + (ST + (EN x2)) |
|||
| Rads | ||||
| Poison | ||||
| Roll | Weapon | Range | ||
| Skill | Damage Dice | Number of Dice | Damage Bonus | |
| Single | Targeted | Burst | ||
| AP Cost | ||||
| Ammo | Rounds | Bullets in Burst | +/- | |
| Condition | ||||
| Roll | Weapon | Range | ||
| Skill | Damage Dice | Number of Dice | Damage Bonus | |
| Single | Targeted | Burst | ||
| AP Cost | ||||
| Ammo | Rounds | Bullets in Burst | +/- | |
| Condition | ||||
| Item | Weight | Amount | |||