Choose Character Type

The heroes of the story. Fully customizable with access to all attributes, skills, gear, and abilities.

Significant allies or adversaries. Comparable to or stronger than PCs.

Supporting characters who influence scenes but are not central to the narrative. They get 0 skill points.

Background characters or disposable extras. Fast to build and play with 2D in all attributes and skills.

Choose a background and "Continue"

Choose a Background

Training

Distribute 27 points among Attributes and 60 points among Skill Groups, then click ‘Finish’.

This major NPC is a significant character. Customize their stats as needed for story balance.

This standard NPC. You can adjust their attributes but they don't get any skill points.

Height

You can adjust this later.

:

Attributes

Attribute
Base
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
Total Assigned
0 / 27
Skill
Attr Code
Dice Code
Activated
Activated
Activated
Activated

Trainable Skill Groups

Non-Combat Skills

Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Activated
Activating Law or Engineering costs 12 skill points.
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activating Surgery costs 12 skill points.
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated

Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activating Bow costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activating Martial Arts costs 12 skill points.
Outside Your Turn
On Your Turn
Target Number
Challenge Rating
# Dodges
Modifier
Wound Penalty
Mounted Penalty
0
0
0
0
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
Target Number
Range
Cover
Opponent's Dodge
# Dodges
Modifier
Wound Penalty
Mounted Penalty
0
0
0
0
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
Firearms Ranged Melee
Weapon
Dice
Damage
Ammo
Short
Medium
Long
Extreme
Skill:
Skill:
Skill:
Weapon
Dice
Damage
Short
Medium
Long
Extreme
Skill:
Weapon
Dice
Damage
Skill:
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
Base
Adjustment
Actual
Roll
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
Skill
Attr Code
Dice Code
Roll
Base
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma

Non-Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Activating Law or Engineering costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating Surgery costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll

Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating Bow costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating Martial Arts costs 12 skill points.

Inventory - Weights in Pounds

All weights in pounds. Encumbrance assumes you use a horse or a sulky. If you use a wagon ignore Horse Load and Mounted Load. Storage is for items that you do not carry with you, or for items (like horses) that are not carried at all.

Capacity (lbs)
-5 Move/Run
-10 Move/Run
-15 Move/Run
-20 Move/Run
-25 Move/Run
Character
Horse

Drop an item here

Target Number
Challenge Rating
Modifier
Wound Penalty
0
0
Target Number
Opponent's Dodge
Modifier
Wound Penalty
0
0
Weapon
Dice
Damage
Weapon
Dice
Damage
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
S
A
H
P
Q
W
I
M
C
Outside Your Turn
On Your Turn
Target Number
Challenge Rating
# Dodges
Modifier
Wound Penalty
Mounted Penalty
0
0
0
0
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
Target Number
Range
Cover
Opponent's Dodge
# Dodges
Modifier
Wound Penalty
Mounted Penalty
0
0
0
0
Each attack during Dodge adds +3 to your TN. Modifier includes Help, Prep, and situational bonuses.
Firearms Ranged Melee
Weapon
Dice
Damage
Ammo
Short
Medium
Long
Extreme
Weapon
Dice
Damage
Short
Medium
Long
Extreme
Skill:
Weapon
Dice
Damage
Skill:
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
Base
Roll
Base
Roll
Any Attribute/Skill
2D
Initiative
2D
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Open Ended D20: {{d20}}
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Initiative Roll

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Damage Roll: {{damage_roll}}
Minimum Damage: {{minimum_damage}}
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Special: {{special}}
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Open Ended D20s: {{d20s}}
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Mishap!!