Choose Character Type

The heroes of the story. Fully customizable with access to all attributes, skills, gear, and abilities.

A car, truck, plane or boat used by PCs or NPCs.

A pet or wild animal.

Significant allies or adversaries. Comparable to or stronger than PCs.

Supporting characters who influence scenes but are not central to the narrative. They get 0 skill points.

Background characters or disposable extras. Fast to build and play with 2D in all attributes and skills.

Choose a Profession, Childhood Origin and Hobby

Choose a Profession

Select an Aviation skill to unlock

Select an martial art to unlock

Select a Knowledge skill to unlock

Select a science skill to unlock

Select a Performance skill to specialize

Select a Physical skill to specialize

Select a Technical skill to specialize

Choose a Childhood Origin

Select a Knowledge skill to unlock

Select an martial art to unlock

Select a Physical skill to specialize

Select a Technical skill to specialize

Choose a Hobby

Select a science skill to unlock

Select a Animals skill to specialize

Select a Technical skill to specialize

Select an martial art to unlock

Select a Performance skill to specialize

Select a Physical skill to specialize

Starting Equipment

Choose a Vehicle Type

Strength
Agility
Health
Quickness

Choose a Beast Type

Training

Distribute 27 points among Attributes and 60 points among Skill Groups, then click ‘Finish’.

This major NPC is a significant character. Customize their stats as needed for story balance.

This standard NPC. You can adjust their attributes but they don't get any skill points.

:

Attributes

Attribute
Base
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
Total Assigned
0 / 27
Skill
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated

Trainable Skill Groups

Non-Combat Skills

Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Attr Code
Dice Code
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated

Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activated
Activating a skill costs 12 skill points.
Skill
Skill Code
Roll
Combined Skill
Skill Code
Combined Skill
Skill Code
Roll
Selected Skill
Skill Code
Adjusted Code
Roll Button
Reactions are not penalized by multi-actions
Firearms Ranged Armed Unarmed
Weapon
Dice
Damage
Ammo
Short
Medium
Long
Extreme
()
()
()
Weapon
Dice
Damage
Short
Medium
Long
Extreme
()
Weapon
Dice
Damage
()
Weapon
Dice
Damage
()
Target Number
Challenge Rating
Modifier
Wound Penalty
Armor Penalty
Driving Penalty
0
0
0
0
Modifier includes Help, Prep, and situational bonuses.
Target Number
Range
Cover
Opponent's Dodge
Opponent's Armor
Modifier
Wound Penalty
Armor Penalty
Aiming Bonus
Driving Penalty
0
0
0
0
0
Modifier includes Help, Prep, and situational bonuses.
+ Bonus
+ Penalty
+ Bonus
+ Penalty
+ Bonus
+ Penalty
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
Base
Adjustment
Conditions
Actual
Roll
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
Skill
Attr Code
Dice Code
Roll
Base
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma

Non-Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll

Combat Skills

Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Activating a skill costs 12 skill points.
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Skill Points Left:
Skill
Attr Code
Dice Code
Roll
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Not Activated
Activating a skill costs 12 skill points.

Inventory & Wealth

Wealth Target Number
Money Needed
Scale
Daily Roll
Weekly Roll
Monthly Roll
0
A Target Number of 0 means no roll is required.
Capacity (lbs)
-5 Move/Run
-10 Move/Run
-15 Move/Run
-20 Move/Run
-25 Move/Run
Character

Drop an item here

Target Number
Challenge Rating
Modifier
Wound Penalty
Armor Penalty
0
0
0
Target Number
Opponent's Dodge
Opponent's Armor
Modifier
Wound Penalty
0
0
Weapon
Dice
Damage
Weapon
Dice
Damage
Weapon
Dice
Damage
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
Base
Adjustment
Conditions
Actual
Roll
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
D
D
Selected Skill
Adjusted Skill Code
Roll Button
Target Number
Challenge Rating
Modifier
Wound Penalty
Distracted Driving Penalty
0
0
0
Modifier includes situational bonuses.
Wound Points
Inoperable Threshold
Totaled Threshold
Base
Adjustment
Conditions
Actual
Roll
(S)trength
(A)gility
(H)ealth
(Q)uickness
Skill
Attr Code
Dice Code
Roll
Target Number
Challenge Rating
Modifier
Wound Penalty
Armor Penalty
Driving Penalty
0
0
0
0
Modifier includes Help, Prep, and situational bonuses.
Target Number
Range
Cover
Opponent's Dodge
Opponent's Armor
Modifier
Wound Penalty
Armor Penalty
Driving Penalty
0
0
0
0
Modifier includes Help, Prep, and situational bonuses.
Firearms Ranged Armed Unarmed
Weapon
Dice
Damage
Ammo
Short
Medium
Long
Extreme
()
()
()
Weapon
Dice
Damage
Short
Medium
Long
Extreme
()
Weapon
Dice
Damage
()
Weapon
Dice
Damage
()
+ Bonus
+ Penalty
+ Bonus
+ Penalty
+ Bonus
+ Penalty
First Aid Target Number
Wound Points
Wounds Ignored
# First Aid
Unconscious Threshold
Death Threshold
0
Base
Adjustment
Conditions
Actual
Roll
(S)trength
(A)gility
(H)ealth
(P)erception
(Q)uickness
(W)illpower
(I)ntelligence
(M)anual Dex
(C)harisma
Skill
Skill Code
Roll
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