Conditions

All Known Powers

You've equipped /5 powers.

Portrait of Applicant










/
/
/
/
/

Relationships

Gear

Armor

Weapons

/

Items

Drones

Equipped Protocols

Known Protocols

Loadout

Powers

You've equipped /5 powers.

Munitions

You've equipped /3 munitions.

Armaments

You've equipped /3 armaments.

Mech

Subsystems

Munitions

You've equipped /3 munitions.

Armaments

You've equipped /3 armaments.

Hotbox

Reference Heat

Heat >: OVERHEATING
Heat ≥ : Hot
Heat ≥ : Warm
Heat ≥ : Cool
Heat < : Cold

Pilot Perks

Mech Stats

/
/
/
/

Notes

HQ





Notes

Submarine


Notes

Campaign Progress

Friends and Foes

Assistants


Adversaries


Corporate Requests

Corporate Mission

Corporate Cutbacks

Secondary Mission

Number of Operatives who...

Generate Drops

Military

Threat Level

Final Mission


Valdivian

Threat Level

Final Mission

Victory Meter


Interloper

Threat Level

Final Mission

Victory Meter


Briny Bastards

The Progenitor

The Diver

The Three

Notes

Cyberrats In Space Campaign Progress

Friends and Foes

Assistants


Adversaries


Corporate Requests

Corporate Mission

Corporate Cutbacks

Secondary Mission

Number of Operatives who...

Generate Drops

Space Force

Threat Level

Final Mission


Swarm

Threat Level

Final Mission

Victory Meter


Interloper

Threat Level

Final Mission

Victory Meter


Briny Bastards

The Progenitor

The Diver

The Three

Notes

{{#title}}
{{title}}
{{/title}} {{#name}}
{{name}}
{{/name}} {{#powerName}}
{{powerName}}
{{/powerName}} {{#harm}}
{{harm}} Harm
{{/harm}} {{#description}}
{{description}}
{{/description}} {{#cost}}
{{fuel}} Cost: {{cost}}
{{/cost}}
{{#title}}
{{title}}
{{/title}} {{#name}}
{{name}}
{{/name}} {{#weaponname}}
{{weaponname}}
{{/weaponname}} {{#description}}
{{description}}
{{/description}} {{#harm}}
{{harm}} Harm
{{/harm}} {{#ammo}}
{{#lowAmmo}} After making this attack, {{weaponname}} has {{ammo}} ammo remaining. {{/lowAmmo}} {{^lowAmmo}} After making this attack, {{weaponname}} has {{ammo}} ammo remaining. {{/lowAmmo}}
{{/ammo}} {{#range}}
{{range}}
{{/range}}
Grief
{{name}}
{{#roll}}
{{roll}}
{{/roll}}
{{#rollLess() roll 2}} You will be grieving the loss of your relationship for the next {{roll}} mission. {{/rollLess() roll 2}} {{#rollGreater() roll 1}} You will be grieving the loss of your relationship for the next {{roll}} missions. {{/rollGreater() roll 1}}
Drops
{{drops}}
Secondary Mission
{{roll}}
{{results}}
{{#rollLess() roll 3}}
Failure
{{#multiple}}
The Threat levels for the factions you targeted increase by 1.
The Victory Meters of the Targets increase by 2.
{{/multiple}} {{^multiple}}
The Threat level for the faction you targeted increases by 1.
{{^isMilitary}}
The Target's Victory Meter increases by 3.
{{/isMilitary}} {{/multiple}}
{{/rollLess() roll 3}} {{#rollGreater() roll 2}}
Success!
{{^dangerous}} {{#rollLess() roll 5}} (with cost) {{/rollLess() roll 5}} {{/dangerous}} {{#dangerous}} {{#rollLess() roll 6}} (with cost) {{/rollLess() roll 6}} {{/dangerous}} {{^multiple}} {{^isMilitary}}
Victory Meter of the Target decreases by 2.
{{/isMilitary}} {{/multiple}} {{^mech}} {{#isMilitary}} {{^multiple}}
Valdivian's Victory Meter decreases by 2 and the Interlopers Victory Meter incresaes by 2.
{{/multiple}} {{/isMilitary}} {{#isMilitary}} {{#multiple}}
The Victory Meter for the non-Military Target decreases by 1. Additionally, Valdivian's Victory Meter decreases by 1, and the Interlopers Victory Meter incresaes by 1.
{{/multiple}} {{/isMilitary}} {{^isMilitary}} {{#multiple}}
The Victory Meters of all Targets decrease by 1.
{{/multiple}} {{/isMilitary}} {{/mech}} {{#mech}} {{#isMilitary}} {{^multiple}}
The Swarm's Victory Meter decreases by 2 and the Interlopers Victory Meter incresaes by 2.
{{/multiple}} {{/isMilitary}} {{#isMilitary}} {{#multiple}}
The Victory Meter for the non-Military Target decreases by 1. Additionally, The Swarm's Victory Meter decreases by 1, and the Interlopers Victory Meter incresaes by 1.
{{/multiple}} {{/isMilitary}} {{^isMilitary}} {{#multiple}}
The Victory Meters of all Targets decrease by 1.
{{/multiple}} {{/isMilitary}} {{/mech}}
{{/rollGreater() roll 2}} {{#dangerous}} {{#rollLess() roll 6}}
Either injure two Operartives on this mission or kill one Operative who as on the misson. Alternatively, sacrifice an Assistant who was on the mission. {{#mech}} Alternatively, Disable one mech assigned to this mission. {{/mech}}
{{/rollLess() roll 6}} {{#anyInjured}} {{#rollGreater() roll 5}}
One Injured Operative on this mission can become uninjured.
{{/rollGreater() roll 5}} {{/anyInjured}} {{/dangerous}} {{^dangerous}} {{#rollLess() roll 5}}
Either injure two Operartives on this mission or kill one Operative who as on the misson. Alternatively, sacrifice an Assistant who was on the mission. {{#mech}} Alternatively, Disable one mech assigned to this mission. {{/mech}}
{{/rollLess() roll 5}} {{#anyInjured}} {{#rollGreater() roll 4}}
One Injured Operative on this mission can become uninjured.
{{/rollGreater() roll 4}} {{/anyInjured}} {{/dangerous}}
{{#smash}} {{title}} {{/smash}} {{#sly}} {{title}} {{/sly}} {{#cyber}} {{title}} {{/cyber}}
{{name}}
{{#roll}}
{{roll}}
{{results}}
{{/roll}}
{{#rollBetween() roll 1 2}} {{success_at_cost}} {{/rollBetween() roll 1 2}} {{#rollBetween() roll 3 4}} You succeed, but {{success_at_cost}} {{/rollBetween() roll 3 4}} {{#rollBetween() roll 5 6}} Sucess! {{/rollBetween() roll 5 6}}
{{#details}}
{{details}}
{{/details}}
Did you use an armament? If so, check your fuse!