Attribute
Score
Training
Strength
Accuracy
Quickness
Finesse
Vitality
Stamina
Presence
Willpower
Knowledge
Disposition
Connection
Instinct
Purity
Corruption
Attribute Points
Name
Level
EXP
Hit Points
Action Points
Combat Stamina
Touch:
Movement
Break Threshold
Critical Threshold
Death Threshold
Held Weapon
Damage
Held Weapon
Damage
Held Shield
Block
Worn Armor
Armor
Quick References
Strike Bonus
Damage Bonus
Armor Ranking
Dodge Bonus
Block Bonus
Parry Bonus
Limited Speeds
Walk
Swim
Fly
Burrow
Climb
Exhaustion
Current
Tired Threshold
Drained Threshold
Character Details
Gender
Age
Height
Weight
Size
Languages
Description
Race
General Notes
Dedications
Areas of Knowledge
Preparations
Contacts
Flaws
Habits
Reputation
Good
Bad
Awed
Total
Deeds
Good
Tier
Bad
Tier
Awed
Tier
Combat Techniques
Technique Points
Remove Attribute Bonus
Name
TP Cost
Show Details
Requires
Description

AP Cost
CS Cost
Touch Cost


Type

Range
Targets

Area
Duration


Special

Trigger
Situation
Effect
Utility Techniques
Technique Points
Remove Attribute Bonus
Name
TP Cost
Show Details
Requires
Description

Type


Range
Targets

Area
Duration


Special

Situation
Effect
Items
Xenos
Current
Heft
Carry Heft
Current
Encumbered Limit
Overcapacity Limit

Consumables

Name
Quantity
Heft
Notes

Items

Name
Quantity
Heft
Notes

Bags

Name
Heft Bonus
Notes

Weapons

Name
Damage
Cap
Heft
Show Details
Attribute
Strike Type
Type
Reach
Thrown Range
Ammo
Range
Weapon Traits
Weapon Ability

Shields

Name
Block
Dash
Heft
Show Details
Attribute Req
Shield Pen
Block Penalty
0 Die Penalty

Armor

Name
Armor
AP Pen
Heft
Show Details
Dodge Cap
Movement Cap
Attribute Req
Armor Penalty
Movement Penalty
Physical Penalty
0ft Movement Penalty 0 Die Penalty
Notes
Weapon Proficiency
CHECKS
Initiative
Strike
Destroy
Distract
Doubt
Escape
Feint
Find
Finish
Grab
Intimidate
Invade
Shove
Tumble
THRESHOLDS
Block
Vitality
(
Die)
Dodge
Quickness
(
Die)
Parry
Finesse
(
Die)
Evade
None
(
Die)
Destroy
Strength
Accuracy
(
Die)
(
Die)
Distract
Willpower
Disposition
(
Die)
(
Die)
Doubt
Connection
(
Die)
Escape
Strength
Finesse
(
Die)
(
Die)
Feint
Knowledge
Instinct
(
Die)
(
Die)
Finish
Vitality
Purity
(
Die)
(
Die)
Grab
Strength
Quickness
(
Die)
(
Die)
Hide
Finesse
Corruption
(
Die)
(
Die)
Intimidate
Willpower
Purity
(
Die)
(
Die)
Invade
Finesse
Vitality
(
Die)
(
Die)
Shove
Strength
Finesse
(
Die)
(
Die)
Tumble
Quickness
Vitality
(
Die)
(
Die)
CONDITIONS
Hurt - Special
Fatigue - Special
Encumberment - Special
Fascination - Mental
Feared - Mental
Broken - Mental
Immobile - Physical
Unstable - Physical
Outmaneuvered - Physical
Comatose - Physical
Attracted - Mental
Taunted - Mental
Troubled - Mental
Disoriented - Mental
Madness - Mental
Impaired - Physical
Elemental - Physical
Penetrated - Physical
Surprised - Mental
Attribute Impairment - Varies
Heartened - Mental
Guarded - Physical
Resistant - Varies
Focused - Mental
Prepared - Mental
Momentum - Mental
Inspired - Mental
Lithe - Physical
Grappling - Physical
Teamwork - Special
Hidden - Physical
Sturdy - Physical
Lucky - Special
Attribute Improvement - Varies
WOUNDS
Head Wounds
Chest Wounds
Gut Wounds
Back Wounds
Arm Wounds
Hand Wounds
Leg Wounds
Foot Wounds
Eye Wounds
Ear Wounds
Jaw Wounds
STATUSES
In Combat
Afraid
⤰ Comforted, Courageous
Ashamed
⤰ Righteous
Awed
⤰ Bored
Bored
⤰ Awed, Creative
Calm
⤰ Excited
Cautious
⤰ Trusting, Comforted
Charitable
⤰ Trusting, Comforted
Comforted
⤰ Uncomfortable
Companionable
⤰ Indignant
Competitive
⤰ Embarrassed
Concentrated
⤰ Confused, Inattentive
Confused
⤰ Concentrated
Courageous
⤰ Afraid
Creative
⤰ Bored
Disgusted
⤰ Comforted, Romantic
Embarrassed
⤰ Competitive
Enamoured
⤰ Frustrated
Excited
⤰ Calm
Fierce
⤰ Nervous
Frustrated
⤰ Enamored
Hateful
⤰ Charitable, Protective
Inattentive
⤰ Concentrated
Indignant
⤰ Companionable
Joyful
⤰ Morose
Morose
⤰ Joyful
Nervous
⤰ Fierce
Protective
⤰ Hateful
Righteous
⤰ Ashamed
Romantic
⤰ Disgusted
Trusting
⤰ Cautious
Uncomfortable
⤰ Comforted
Alert
⤰ Drowsy
Appareled
⤰ Disheveled
Clumsy
⤰ Graceful
Cramped
⤰ Refreshed
Disheveled
⤰ Appareled
Drowsy
⤰ Alert
Drunk
⤰ Sober
Empowered
⤰ Enfeebled
Enfeebled
⤰ Empowered
Freezing
⤰ Withering
Graceful
⤰ Clumsy
Injured
⤰ Limber
Limber
⤰ Injured
Refreshed
⤰ Cramped
Sickly
⤰ Vigorous
Sober
⤰ Drunk
Starved
⤰ Stuffed
Stuffed
⤰ Starved
Vigorous
⤰ Sickly
Withering
⤰ Freezing
STATISTICS
Attribute Points Modifier
Technique Points Modifier
Action Point Modifier
Combat Stamina Modifier
Touch Modifier
Movement Modifier
Strike Damage Modifier
Armor Ranking Modifier
Break Threshold Modifier
Critical Threshold Modifier
Death Threshold Modifier
Tired Threshold Modifier
Carry Heft Modifier
CHECKS
Initiative Check Modifier
Strike Check Modifier
Destroy Check Modifier
Distract Check Modifier
Doubt Check Modifier
Escape Check Modifier
Feint Check Modifier
Find Check Modifier
Finish Check Modifier
Grab Check Modifier
Intimidate Check Modifier
Invade Check Modifier
Shove Check Modifier
Tumble Check Modifier
THRESHOLDS
Block Threshold Modifier
Dodge Threshold Modifier
Parry Threshold Modifier
Evade Threshold Modifier
Destroy Threshold Modifier
Distract Threshold Modifier
Doubt Threshold Modifier
Escape Threshold Modifier
Feint Threshold Modifier
Finish Threshold Modifier
Grab Threshold Modifier
Hide Threshold Modifier
Intimidate Threshold Modifier
Invade Threshold Modifier
Shove Threshold Modifier
Tumble Threshold Modifier
{{rollname}}
{{roll}}
{{rollname}}
{{roll}}
{{roll}}
{{#type}}
{{type}} Check
{{/type}} {{#character}}
{{character}}
{{/character}}
{{#rollLess() Die 6}}
{{/rollLess() Die 6}} {{#rollGreater() Die 5}}
{{/rollGreater() Die 5}} {{#rollTotal() Die -8}} {{rollminus9}} {{/rollTotal() Die -8}} {{#rollTotal() Die -7}} {{rollminus8}} {{/rollTotal() Die -7}} {{#rollTotal() Die -6}} {{rollminus7}} {{/rollTotal() Die -6}} {{#rollTotal() Die -5}} {{rollminus6}} {{/rollTotal() Die -5}} {{#rollTotal() Die -4}} {{rollminus5}} {{/rollTotal() Die -4}} {{#rollTotal() Die -3}} {{rollminus4}} {{/rollTotal() Die -3}} {{#rollTotal() Die -2}} {{rollminus3}} {{/rollTotal() Die -2}} {{#rollTotal() Die -1}} {{rollminus2}} {{/rollTotal() Die -1}} {{#rollTotal() Die 0}} {{rollminus1}} {{/rollTotal() Die 0}} {{#rollGreater() Die 0}} {{roll1}} {{/rollGreater() Die 0}} {{#rollGreater() Die 1}} {{roll2}} {{/rollGreater() Die 1}} {{#rollGreater() Die 2}} {{roll3}} {{/rollGreater() Die 2}} {{#rollGreater() Die 3}} {{roll4}} {{/rollGreater() Die 3}} {{#rollGreater() Die 4}} {{roll5}} {{/rollGreater() Die 4}} {{#rollGreater() Die 5}} {{roll6}} {{/rollGreater() Die 5}} {{#rollGreater() Die 6}} {{roll7}} {{/rollGreater() Die 6}} {{#rollGreater() Die 7}} {{roll8}} {{/rollGreater() Die 7}} {{#rollGreater() Die 8}} {{roll9}} {{/rollGreater() Die 8}} {{#rollGreater() Die 9}} {{roll10}} {{/rollGreater() Die 9}}
{{#type}}
{{type}}
{{/type}} {{#character}}
{{character}}
{{/character}}
{{#rollBetween() damage dieTotal1 dieTotal2}}
{{/rollBetween() damage dieTotal1 dieTotal2}} {{#rollBetween() damage dieTotal2 dieTotal3}}
{{/rollBetween() damage dieTotal2 dieTotal3}} {{#rollBetween() damage dieTotal3 dieTotal4}}
{{/rollBetween() damage dieTotal3 dieTotal4}} {{#rollBetween() damage dieTotal4 dieTotal5}}
{{/rollBetween() damage dieTotal4 dieTotal5}} {{#rollBetween() damage dieTotal5 dieTotal6}}
{{/rollBetween() damage dieTotal5 dieTotal6}}
{{damage}} Damage {{dieTotal}}
{{character}} attacks!
{{#rollTotal() defense 0}}
{{defender}} evades!
{{/rollTotal() defense 0}} {{#rollTotal() defense 1}}
{{defender}} blocks!
{{/rollTotal() defense 1}} {{#rollTotal() defense 2}}
{{defender}} parries!
{{/rollTotal() defense 2}} {{#rollTotal() defense 3}}
{{defender}} dodges!
{{/rollTotal() defense 3}} {{#rollTotal() defense 4}}
{{defender}} does nothing!
{{/rollTotal() defense 4}} {{#rollLess() Die 6}}
{{/rollLess() Die 6}} {{#rollGreater() Die 5}}
{{/rollGreater() Die 5}} {{#rollTotal() Die -8}} {{rollminus9}} {{/rollTotal() Die -8}} {{#rollTotal() Die -7}} {{rollminus8}} {{/rollTotal() Die -7}} {{#rollTotal() Die -6}} {{rollminus7}} {{/rollTotal() Die -6}} {{#rollTotal() Die -5}} {{rollminus6}} {{/rollTotal() Die -5}} {{#rollTotal() Die -4}} {{rollminus5}} {{/rollTotal() Die -4}} {{#rollTotal() Die -3}} {{rollminus4}} {{/rollTotal() Die -3}} {{#rollTotal() Die -2}} {{rollminus3}} {{/rollTotal() Die -2}} {{#rollTotal() Die -1}} {{rollminus2}} {{/rollTotal() Die -1}} {{#rollTotal() Die 0}} {{rollminus1}} {{/rollTotal() Die 0}} {{#rollGreater() Die 0}} {{roll1}} {{/rollGreater() Die 0}} {{#rollGreater() Die 1}} {{roll2}} {{/rollGreater() Die 1}} {{#rollGreater() Die 2}} {{roll3}} {{/rollGreater() Die 2}} {{#rollGreater() Die 3}} {{roll4}} {{/rollGreater() Die 3}} {{#rollGreater() Die 4}} {{roll5}} {{/rollGreater() Die 4}} {{#rollGreater() Die 5}} {{roll6}} {{/rollGreater() Die 5}} {{#rollGreater() Die 6}} {{roll7}} {{/rollGreater() Die 6}} {{#rollGreater() Die 7}} {{roll8}} {{/rollGreater() Die 7}} {{#rollGreater() Die 8}} {{roll9}} {{/rollGreater() Die 8}} {{#rollGreater() Die 9}} {{roll10}} {{/rollGreater() Die 9}}
{{weapon}} Damage
{{#rollBetween() damage dieTotal1 dieTotal2}}
{{/rollBetween() damage dieTotal1 dieTotal2}} {{#rollBetween() damage dieTotal2 dieTotal3}}
{{/rollBetween() damage dieTotal2 dieTotal3}} {{#rollBetween() damage dieTotal3 dieTotal4}}
{{/rollBetween() damage dieTotal3 dieTotal4}} {{#rollBetween() damage dieTotal4 dieTotal5}}
{{/rollBetween() damage dieTotal4 dieTotal5}} {{#rollBetween() damage dieTotal5 dieTotal6}}
{{/rollBetween() damage dieTotal5 dieTotal6}}
{{damage}} Damage {{dieTotal}}
{{name}}
{{character}}
Description: {{description}}
Type: {{type}}
{{#ap}}
AP: {{ap}}
CS: {{cs}}
Touch: {{touch}}
{{/ap}}
R: {{range}}
T: {{targets}}
D: {{duration}}
A: {{area}}
{{#special}}
Special: {{special}}
{{/special}} {{#trigger}}
Trigger: {{trigger}}
{{/trigger}} {{#situation}}
Situation: {{situation}}
{{/situation}}
Effect: {{effect}}
{{#recharge}}
Recharge: {{recharge}}
{{/recharge}}