CLASSIFIED AGENT DOSSIER
Carry
Capacity
Running/
Swimming
Hand-to-Hand
Damage Rank

Stamina
Name
Current Cover
Rank
Age
Rep.
Hero Pts
XP
Appearance
Height
Weight

Wound Status
Date Wounded
Scars

Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
PM
DR
Throw
#
CM
Draw
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
PM
DR
Throw
#
CM
Draw
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
PM
DR
Throw
#
CM
Draw
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
Skill
PM(SS)
PM(Auto)
ROF
Ammo
#
RL
CM
MIS
Close
Long
Draw
DMG(SS)
DMG(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
Skill
Weapon
PM
Attacks
Ammo
#
CM
MIS
Range
Draw
DMG
DR Mod.
DF Mod.
Weapon
PM
Attacks
Ammo
#
CM
MIS
Range
Draw
DMG
DR Mod.
DF Mod.
Weapon
PM
Attacks
Ammo
#
CM
MIS
Range
Draw
DMG
DR Mod.
DF Mod.
Weapon
PM
Attacks
Ammo
#
CM
MIS
Range
Draw
DMG
DR Mod.
DF Mod.

ABILITIES
Base
Chance
DF
y
y
PROFESSION
FIELDS OF EXPERIENCE
WEAKNESS
LANGUAGES
Skill
Rank
Base
Chance
DF*
y
EQUIPMENT
SKILLS
Formula
Formula
Total
Skill
Rank
Base
Chance
DF*
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(STR+DEX)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(STR+DEX)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
[(DEX+PER)/2]
AGENT VEHICLE RECORDS
Vehicle
Skill
Damage
PM
PL
Cruise
Max
Range
Ram
MP
DF Mod.
Vehicle Modifications and Notes
Weapon
PM
ROF
Close
Long
Ammo
MIS
DR
DR Mod.
DF Mod.
Area
y
Vehicle
Skill
Damage
PM
PL
Cruise
Max
Range
Ram
MP
DF Mod.
Vehicle Modifications and Notes
Weapon
PM
ROF
Close
Long
Ammo
MIS
DR
DR Mod.
DF Mod.
Area
y
Vehicle
Skill
Damage
PM
PL
Cruise
Max
Range
Ram
MP
DF Mod.
Vehicle Modifications and Notes
Weapon
PM
ROF
Close
Long
Ammo
MIS
DR
DR Mod.
DF Mod.
Area
y
PC CONFIGURATION
Hide Torture
Hide Photography
HTH Target Token
Whisper Rolls
Name
Rank
:
:
:
:
:
HTH DR:
RUN/SWIM:
Carry:
-
STAMINA:
REPUTATION:
Hero\Villian Points:
INTERACTION MODIFIERS: Reaction () Persuasion ()
Seduction ()
Interrogation () Torture ()
WEAKNESSES:
IDIOSYNCRASIES:
FIELDS OF EXPERIENCE
SKILLS (SKILL LEVEL/PRIMARY CHANCE)
y
y
,
y
ABILITIES
y
y
,
y
WOUND STATUS:
DESCRIPTION
LANGUAGES
INFORMATION
EQUIPMENT
Vehicle
PM
PL
Cruise
Max
Range
Ram
MP
Damage
Vehicle Modifications and Notes
Fire Combat Weapon
BC
PM(SS)
PM(A)
ROF
Close
Long
Ammo
CM
Draw
MIS
DR(SS)
DR(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
y
HTH Weapon
BC
PM
Attacks
Range
CM
Draw
MIS
DR(SS)
DR Mod.
DF Mod.
y
NPC CONFIGURATION
Hide Torture
HTH Target Token
Name
Rank
:
:
:
:
:
HTH DR:
Villian Points:
INTERACTION MODIFIERS:
Reaction
()
Persuasion
()
Seduction
()
Interrogation
()
Torture
()
SKILLS (SKILL LEVEL/PRIMARY CHANCE) Whisper Rolls
y
y
,
y
Vehicle
PM
PL
Cruise
Max
Range
Ram
MP
Damage
Vehicle Modifications and Notes
Fire Combat Weapon
BC
PM(SS)
PM(Auto)
ROF
Close
Long
CM
Draw
MIS
DR(SS)
DR(A)
DR Mod.
DF Mod.
Shots
Multi.
Area
y
HTH Weapon
BC
PM
Attacks
Range
CM
Draw
MIS
DR(SS)
DR Mod.
DF Mod.
y
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
SQUAD CONFIGURATION
HTH Target Token
{{charname}}
BC: {{BC}} DF: {{DF}}
Roll: {{roll}} < = {{SC}}
{{#rollTotal() roll 100}}
Result : Failure
{{/rollTotal() roll 100}} {{#^rollTotal() roll 100}} {{#^rollGreater() roll QR4e}} {{#rollBetween() roll 1 QR1}}
Result: SQ1
{{/rollBetween() roll 1 QR1}} {{#rollBetween() roll QR2s QR2e}}
Result: QR2
{{/rollBetween() roll QR2s QR2e}} {{#rollBetween() roll QR3s QR3e}}
Result: QR3
{{/rollBetween() roll QR3s QR3e}} {{#rollBetween() roll QR4s QR4e}}
Result: QR4
{{/rollBetween() roll QR4s QR4e}} {{/^rollGreater() roll QR4e}} {{#rollGreater() roll QR4e}}
Result: Failure
{{/rollGreater() roll QR4e}} {{/^rollTotal() roll 100}}
DRAW
Draw:{{draw}}
{{skillname}}
BC:{{BC}} DF: {{DF}}{{#^rollTotal() WP 0}} WND:{{WP}}{{/^rollTotal() WP 0}}SR: {{SR}}
Roll: {{roll}} < = SC:{{SC}}
Result:{{computed::result}} Info:{{computed::info}} Time:{{computed::time}}
{{#rollTotal() repair2 1}}
{{repair}}:
{{/rollTotal() repair2 1}}
{{skillname}}
BC:{{BC}} DF: {{DF}}{{#^rollTotal() WP 0}} WND:{{WP}}{{/^rollTotal() WP 0}}SR: {{SR}}
Roll: {{roll}} < = SC:{{SC}}
{{#rollTotal() roll 100}}
Result : Failure
{{/rollTotal() roll 100}} {{#^rollTotal() roll 100}} {{#^rollGreater() roll QR4e}} {{#rollBetween() roll 1 QR1}}
Result: SQ1
{{/rollBetween() roll 1 QR1}} {{#rollBetween() roll QR2s QR2e}}
Result: QR2
{{/rollBetween() roll QR2s QR2e}} {{#rollBetween() roll QR3s QR3e}}
Result: QR3
{{/rollBetween() roll QR3s QR3e}} {{#rollBetween() roll QR4s QR4e}}
Result: QR4
{{/rollBetween() roll QR4s QR4e}} {{/^rollGreater() roll QR4e}} {{#rollGreater() roll QR4e}}
Result: Failure
{{/rollGreater() roll QR4e}} {{/^rollTotal() roll 100}}
{{skillname}}
DF: {{DF}}{{#^rollTotal() WP 0}} WND:{{WP}}{{/^rollTotal() WP 0}}
Roll: {{roll}} < = SC:{{SC}}
Result:{{computed::result}} Info:{{computed::info}} Time:{{computed::time}}
{{computed::result}} {{#rollTotal() header 1}}
Weapon: {{skillname}}
DF: {{DF}} DF Mod.: {{DFM}} {{#^rollTotal() WP 0}} (WND:{{WP}}){{/^rollTotal() WP 0}} {{#^rollTotal() drSS1 0}}
{{#rollTotal() h2h 0}} DR(SS) {{/rollTotal() h2h 0}} {{#rollTotal() h2h 1}} DR {{/rollTotal() h2h 1}} {{#rollTotal() drSS1 1}}A{{/rollTotal() drSS1 1}} {{#rollTotal() drSS1 2}}B{{/rollTotal() drSS1 2}} {{#rollTotal() drSS1 3}}C{{/rollTotal() drSS1 3}} {{#rollTotal() drSS1 4}}D{{/rollTotal() drSS1 4}} {{#rollTotal() drSS1 5}}E{{/rollTotal() drSS1 5}} {{#rollTotal() drSS1 6}}F{{/rollTotal() drSS1 6}} {{#rollTotal() drSS1 7}}G{{/rollTotal() drSS1 7}} {{#rollTotal() drSS1 8}}H{{/rollTotal() drSS1 8}} {{#rollTotal() drSS1 9}}I{{/rollTotal() drSS1 9}} {{#rollTotal() drSS1 10}}J{{/rollTotal() drSS1 10}} {{#rollTotal() drSS1 11}}K{{/rollTotal() drSS1 11}} {{#rollTotal() drSS1 12}}L{{/rollTotal() drSS1 12}} {{#rollTotal() drSS1 13}}J(3){{/rollTotal() drSS1 13}} {{#rollTotal() drSS1 14}}K(3){{/rollTotal() drSS1 14}} {{#rollTotal() drSS1 15}}L(3){{/rollTotal() drSS1 15}} ({{#rollTotal() drSS2 1}}A{{/rollTotal() drSS2 1}} {{#rollTotal() drSS2 2}}B{{/rollTotal() drSS2 2}} {{#rollTotal() drSS2 3}}C{{/rollTotal() drSS2 3}} {{#rollTotal() drSS2 4}}D{{/rollTotal() drSS2 4}} {{#rollTotal() drSS2 5}}E{{/rollTotal() drSS2 5}} {{#rollTotal() drSS2 6}}F{{/rollTotal() drSS2 6}} {{#rollTotal() drSS2 7}}G{{/rollTotal() drSS2 7}} {{#rollTotal() drSS2 8}}H{{/rollTotal() drSS2 8}} {{#rollTotal() drSS2 9}}I{{/rollTotal() drSS2 9}} {{#rollTotal() drSS2 10}}J{{/rollTotal() drSS2 10}} {{#rollTotal() drSS2 11}}K{{/rollTotal() drSS2 11}} {{#rollTotal() drSS2 12}}L{{/rollTotal() drSS2 12}} {{#rollTotal() drSS2 13}}J(3){{/rollTotal() drSS2 13}} {{#rollTotal() drSS2 14}}K(3){{/rollTotal() drSS2 14}} {{#rollTotal() drSS2 15}}L(3){{/rollTotal() drSS2 15}})
{{/^rollTotal() drSS1 0}} {{#^rollTotal() drA1 0}}
{{#^rollTotal() drSS1 0}} DR(AA) {{/^rollTotal() drSS1 0}} {{#rollTotal() drSS1 0}} DR {{/rollTotal() drSS1 0}} {{#rollTotal() drA1 1}}A{{/rollTotal() drA1 1}} {{#rollTotal() drA1 2}}B{{/rollTotal() drA1 2}} {{#rollTotal() drA1 3}}C{{/rollTotal() drA1 3}} {{#rollTotal() drA1 4}}D{{/rollTotal() drA1 4}} {{#rollTotal() drA1 5}}E{{/rollTotal() drA1 5}} {{#rollTotal() drA1 6}}F{{/rollTotal() drA1 6}} {{#rollTotal() drA1 7}}G{{/rollTotal() drA1 7}} {{#rollTotal() drA1 8}}H{{/rollTotal() drA1 8}} {{#rollTotal() drA1 9}}I{{/rollTotal() drA1 9}} {{#rollTotal() drA1 10}}J{{/rollTotal() drA1 10}} {{#rollTotal() drA1 11}}K{{/rollTotal() drA1 11}} {{#rollTotal() drA1 12}}L{{/rollTotal() drA1 12}} {{#rollTotal() drA1 13}}J(3){{/rollTotal() drA1 13}} {{#rollTotal() drA1 14}}K(3){{/rollTotal() drA1 14}} {{#rollTotal() drA1 15}}L(3){{/rollTotal() drA1 15}} ({{#rollTotal() drA2 1}}A{{/rollTotal() drA2 1}} {{#rollTotal() drA2 2}}B{{/rollTotal() drA2 2}} {{#rollTotal() drA2 3}}C{{/rollTotal() drA2 3}} {{#rollTotal() drA2 4}}D{{/rollTotal() drA2 4}} {{#rollTotal() drA2 5}}E{{/rollTotal() drA2 5}} {{#rollTotal() drA2 6}}F{{/rollTotal() drA2 6}} {{#rollTotal() drA2 7}}G{{/rollTotal() drA2 7}} {{#rollTotal() drA2 8}}H{{/rollTotal() drA2 8}} {{#rollTotal() drA2 9}}I{{/rollTotal() drA2 9}} {{#rollTotal() drA2 10}}J{{/rollTotal() drA2 10}} {{#rollTotal() drA2 11}}K{{/rollTotal() drA2 11}} {{#rollTotal() drA2 12}}L{{/rollTotal() drA2 12}} {{#rollTotal() drA2 13}}J(3){{/rollTotal() drA2 13}} {{#rollTotal() drA2 14}}K(3){{/rollTotal() drA2 14}} {{#rollTotal() drA2 15}}L(3){{/rollTotal() drA2 15}})
{{/^rollTotal() drA1 0}} {{/rollTotal() header 1}} {{#rollTotal() header 0}}
Shot: {{shot}}
{{/rollTotal() header 0}}
Roll: {{roll}} < = {{SC}} {{#rollTotal() roll 100}} {{#^rollTotal() misfire 101}} Result:Misfire
Repair: 6 Hours
{{/^rollTotal() misfire 101}} {{#rollTotal() misfire 101}} Result:Failure
{{/rollTotal() misfire 101}} {{/rollTotal() roll 100}} {{#^rollTotal() roll 100}} {{#rollBetween() roll misfire 99}} Result:Misfire
Repair: Jam (DF 5 to clear)
{{/rollBetween() roll misfire 99}} {{#^rollBetween() roll misfire 99}} {{#^rollGreater() roll QR4e}} {{#rollBetween() roll 1 QR1}} Result:SQ1 {{#rollTotal() area 0}}
{{#rollTotal() drSS2 1}}Wound(SS) = LW{{/rollTotal() drSS2 1}} {{#rollTotal() drSS2 2}}Wound(SS) = MW{{/rollTotal() drSS2 2}} {{#rollTotal() drSS2 3}}Wound(SS) = MW{{/rollTotal() drSS2 3}} {{#rollTotal() drSS2 4}}Wound(SS) = HW{{/rollTotal() drSS2 4}} {{#rollTotal() drSS2 5}}Wound(SS) = HW{{/rollTotal() drSS2 5}} {{#rollTotal() drSS2 6}}Wound(SS) = IN{{/rollTotal() drSS2 6}} {{#rollTotal() drSS2 7}}Wound(SS) = IN{{/rollTotal() drSS2 7}} {{#rollTotal() drSS2 8}}Wound(SS) = KL{{/rollTotal() drSS2 8}} {{#rollTotal() drSS2 9}}Wound(SS) = KL{{/rollTotal() drSS2 9}} {{#rollTotal() drSS2 10}}Wound(SS) = KL{{/rollTotal() drSS2 10}} {{#rollTotal() drSS2 11}}Wound(SS) = KL{{/rollTotal() drSS2 11}} {{#rollTotal() drSS2 12}}Wound(SS) = KL{{/rollTotal() drSS2 12}} {{#rollTotal() drSS2 13}}Wound(SS) = KL(3){{/rollTotal() drSS2 13}} {{#rollTotal() drSS2 14}}Wound(SS) = KL(3){{/rollTotal() drSS2 14}} {{#rollTotal() drSS2 15}}Wound(SS) = KL(3){{/rollTotal() drSS2 15}}
{{/rollTotal() area 0}} {{#rollTotal() header 1}} {{#^rollTotal() drA1 0}} {{#rollTotal() area 0}}
{{#rollTotal() drA2 1}}Wound(A) = LW{{/rollTotal() drA2 1}} {{#rollTotal() drA2 2}}Wound(A) = MW{{/rollTotal() drA2 2}} {{#rollTotal() drA2 3}}Wound(A) = MW{{/rollTotal() drA2 3}} {{#rollTotal() drA2 4}}Wound(A) = HW{{/rollTotal() drA2 4}} {{#rollTotal() drA2 5}}Wound(A) = HW{{/rollTotal() drA2 5}} {{#rollTotal() drA2 6}}Wound(A) = IN{{/rollTotal() drA2 6}} {{#rollTotal() drA2 7}}Wound(A) = IN{{/rollTotal() drA2 7}} {{#rollTotal() drA2 8}}Wound(A) = KL{{/rollTotal() drA2 8}} {{#rollTotal() drA2 9}}Wound(A) = KL{{/rollTotal() drA2 9}} {{#rollTotal() drA2 10}}Wound(A) = KL{{/rollTotal() drA2 10}} {{#rollTotal() drA2 11}}Wound(A) = KL{{/rollTotal() drA2 11}} {{#rollTotal() drA2 12}}Wound(A) = KL{{/rollTotal() drA2 12}} {{#rollTotal() drA2 13}}Wound(A) = KL(3){{/rollTotal() drA2 13}} {{#rollTotal() drA2 14}}Wound(A) = KL(3){{/rollTotal() drA2 14}} {{#rollTotal() drA2 15}}Wound(A) = KL(3){{/rollTotal() drA2 15}}
{{/rollTotal() area 0}} {{/^rollTotal() drA1 0}} {{/rollTotal() header 1}} {{/rollBetween() roll 1 QR1}} {{#rollBetween() roll QR2s QR2e}} Result:SQ2 {{#rollTotal() area 0}}
{{#rollTotal() drSS2 1}}Wound(SS) = LW{{/rollTotal() drSS2 1}} {{#rollTotal() drSS2 2}}Wound(SS) = LW{{/rollTotal() drSS2 2}} {{#rollTotal() drSS2 3}}Wound(SS) = MW{{/rollTotal() drSS2 3}} {{#rollTotal() drSS2 4}}Wound(SS) = MW{{/rollTotal() drSS2 4}} {{#rollTotal() drSS2 5}}Wound(SS) = HW{{/rollTotal() drSS2 5}} {{#rollTotal() drSS2 6}}Wound(SS) = HW{{/rollTotal() drSS2 6}} {{#rollTotal() drSS2 7}}Wound(SS) = IN{{/rollTotal() drSS2 7}} {{#rollTotal() drSS2 8}}Wound(SS) = IN{{/rollTotal() drSS2 8}} {{#rollTotal() drSS2 9}}Wound(SS) = KL{{/rollTotal() drSS2 9}} {{#rollTotal() drSS2 10}}Wound(SS) = KL{{/rollTotal() drSS2 10}} {{#rollTotal() drSS2 11}}Wound(SS) = KL{{/rollTotal() drSS2 11}} {{#rollTotal() drSS2 12}}Wound(SS) = KL{{/rollTotal() drSS2 12}} {{#rollTotal() drSS2 13}}Wound(SS) = KL(3){{/rollTotal() drSS2 13}} {{#rollTotal() drSS2 14}}Wound(SS) = KL(3){{/rollTotal() drSS2 14}} {{#rollTotal() drSS2 15}}Wound(SS) = KL(3){{/rollTotal() drSS2 15}}
{{/rollTotal() area 0}} {{#rollTotal() header 1}} {{#^rollTotal() drA1 0}} {{#rollTotal() area 0}}
{{#rollTotal() drA2 1}}Wound(A) = LW{{/rollTotal() drA2 1}} {{#rollTotal() drA2 2}}Wound(A) = LW{{/rollTotal() drA2 2}} {{#rollTotal() drA2 3}}Wound(A) = MW{{/rollTotal() drA2 3}} {{#rollTotal() drA2 4}}Wound(A) = MW{{/rollTotal() drA2 4}} {{#rollTotal() drA2 5}}Wound(A) = HW{{/rollTotal() drA2 5}} {{#rollTotal() drA2 6}}Wound(A) = HW{{/rollTotal() drA2 6}} {{#rollTotal() drA2 7}}Wound(A) = IN{{/rollTotal() drA2 7}} {{#rollTotal() drA2 8}}Wound(A) = IN{{/rollTotal() drA2 8}} {{#rollTotal() drA2 9}}Wound(A) = KL{{/rollTotal() drA2 9}} {{#rollTotal() drA2 10}}Wound(A) = KL{{/rollTotal() drA2 10}} {{#rollTotal() drA2 11}}Wound(A) = KL{{/rollTotal() drA2 11}} {{#rollTotal() drA2 12}}Wound(A) = KL{{/rollTotal() drA2 12}} {{#rollTotal() drA2 13}}Wound(A) = KL(3){{/rollTotal() drA2 13}} {{#rollTotal() drA2 14}}Wound(A) = KL(3){{/rollTotal() drA2 14}} {{#rollTotal() drA2 15}}Wound(A) = KL(3){{/rollTotal() drA2 15}}
{{/rollTotal() area 0}} {{/^rollTotal() drA1 0}} {{/rollTotal() header 1}} {{/rollBetween() roll QR2s QR2e}} {{#rollBetween() roll QR3s QR3e}} Result:SQ3 {{#rollTotal() area 0}}
{{#rollTotal() drSS2 1}}Wound(SS) = ST{{/rollTotal() drSS2 1}} {{#rollTotal() drSS2 2}}Wound(SS) = ST{{/rollTotal() drSS2 2}} {{#rollTotal() drSS2 3}}Wound(SS) = LW{{/rollTotal() drSS2 3}} {{#rollTotal() drSS2 4}}Wound(SS) = LW{{/rollTotal() drSS2 4}} {{#rollTotal() drSS2 5}}Wound(SS) = LW{{/rollTotal() drSS2 5}} {{#rollTotal() drSS2 6}}Wound(SS) = MW{{/rollTotal() drSS2 6}} {{#rollTotal() drSS2 7}}Wound(SS) = MW{{/rollTotal() drSS2 7}} {{#rollTotal() drSS2 8}}Wound(SS) = HW{{/rollTotal() drSS2 8}} {{#rollTotal() drSS2 9}}Wound(SS) = IN{{/rollTotal() drSS2 9}} {{#rollTotal() drSS2 10}}Wound(SS)= IN{{/rollTotal() drSS2 10}} {{#rollTotal() drSS2 11}}Wound(SS) = IN{{/rollTotal() drSS2 11}} {{#rollTotal() drSS2 12}}Wound(SS) = IN{{/rollTotal() drSS2 12}} {{#rollTotal() drSS2 13}}Wound(SS) = IN(3){{/rollTotal() drSS2 13}} {{#rollTotal() drSS2 14}}Wound(SS) = IN(3){{/rollTotal() drSS2 14}} {{#rollTotal() drSS2 15}}Wound(SS) = N(3){{/rollTotal() drSS2 15}}
{{/rollTotal() area 0}} {{#rollTotal() header 1}} {{#^rollTotal() drA1 0}} {{#rollTotal() area 0}}
{{#rollTotal() drA2 1}}Wound(A) = ST{{/rollTotal() drA2 1}} {{#rollTotal() drA2 2}}Wound(A) = ST{{/rollTotal() drA2 2}} {{#rollTotal() drA2 3}}Wound(A) = LW{{/rollTotal() drA2 3}} {{#rollTotal() drA2 4}}Wound(A) = LW{{/rollTotal() drA2 4}} {{#rollTotal() drA2 5}}Wound(A) = LW{{/rollTotal() drA2 5}} {{#rollTotal() drA2 6}}Wound(A) = MW{{/rollTotal() drA2 6}} {{#rollTotal() drA2 7}}Wound(A) = MW{{/rollTotal() drA2 7}} {{#rollTotal() drA2 8}}Wound(A) = HW{{/rollTotal() drA2 8}} {{#rollTotal() drA2 9}}Wound(A) = IN{{/rollTotal() drA2 9}} {{#rollTotal() drA2 10}}Wound(A)= IN{{/rollTotal() drA2 10}} {{#rollTotal() drA2 11}}Wound(A) = IN{{/rollTotal() drA2 11}} {{#rollTotal() drA2 12}}Wound(A) = IN{{/rollTotal() drA2 12}} {{#rollTotal() drA2 13}}Wound(A) = IN(3){{/rollTotal() drA2 13}} {{#rollTotal() drA2 14}}Wound(A) = IN(3){{/rollTotal() drA2 14}} {{#rollTotal() drA2 15}}Wound(A) = IN(3){{/rollTotal() drA2 15}}
{{/rollTotal() area 0}} {{/^rollTotal() drA1 0}} {{/rollTotal() header 1}} {{/rollBetween() roll QR3s QR3e}} {{#rollBetween() roll QR4s QR4e}} Result:SQ4 {{#rollTotal() area 0}}
{{#rollTotal() drSS2 1}}Wound(SS) = ST{{/rollTotal() drSS2 1 }} {{#rollTotal() drSS2 2}}Wound(SS) = ST{{/rollTotal() drSS2 2 }} {{#rollTotal() drSS2 3}}Wound(SS) = ST{{/rollTotal() drSS2 3 }} {{#rollTotal() drSS2 4}}Wound(SS) = ST{{/rollTotal() drSS2 4 }} {{#rollTotal() drSS2 5}}Wound(SS) = ST{{/rollTotal() drSS2 5 }} {{#rollTotal() drSS2 6}}Wound(SS) = ST{{/rollTotal() drSS2 6 }} {{#rollTotal() drSS2 7}}Wound(SS) = LW{{/rollTotal() drSS2 7 }} {{#rollTotal() drSS2 8}}Wound(SS) = LW{{/rollTotal() drSS2 8 }} {{#rollTotal() drSS2 9}}Wound(SS) = LW{{/rollTotal() drSS2 9 }} {{#rollTotal() drSS2 10}}Wound(SS) = LW{{/rollTotal() drSS2 10 }} {{#rollTotal() drSS2 11}}Wound(SS) = MW{{/rollTotal() drSS2 11 }} {{#rollTotal() drSS2 12}}Wound(SS) = HW{{/rollTotal() drSS2 12 }} {{#rollTotal() drSS2 13}}Wound(SS) = LW(3){{/rollTotal() drSS2 13 }} {{#rollTotal() drSS2 14}}Wound(SS) = MW(3){{/rollTotal() drSS2 14 }} {{#rollTotal() drSS2 15}}Wound(SS) = HW(3){{/rollTotal() drSS2 15 }}
{{/rollTotal() area 0}} {{#rollTotal() header 1}} {{#^rollTotal() drA1 0}} {{#rollTotal() area 0}}
{{#rollTotal() drA2 1}}Wound(A) = ST{{/rollTotal() drA2 1 }} {{#rollTotal() drA2 2}}Wound(A) = ST{{/rollTotal() drA2 2 }} {{#rollTotal() drA2 3}}Wound(A) = ST{{/rollTotal() drA2 3 }} {{#rollTotal() drA2 4}}Wound(A) = ST{{/rollTotal() drA2 4 }} {{#rollTotal() drA2 5}}Wound(A) = ST{{/rollTotal() drA2 5 }} {{#rollTotal() drA2 6}}Wound(A) = ST{{/rollTotal() drA2 6 }} {{#rollTotal() drA2 7}}Wound(A) = LW{{/rollTotal() drA2 7 }} {{#rollTotal() drA2 8}}Wound(A) = LW{{/rollTotal() drA2 8 }} {{#rollTotal() drA2 9}}Wound(A) = LW{{/rollTotal() drA2 9 }} {{#rollTotal() drA2 10}}Wound(A) = LW{{/rollTotal() drA2 10 }} {{#rollTotal() drA2 11}}Wound(A) = MW{{/rollTotal() drA2 11 }} {{#rollTotal() drA2 12}}Wound(A) = HW{{/rollTotal() drA2 12 }} {{#rollTotal() drA2 13}}Wound(A) = LW(3){{/rollTotal() drA2 13 }} {{#rollTotal() drA2 14}}Wound(A) = MW(3){{/rollTotal() drA2 14 }} {{#rollTotal() drA2 15}}Wound(A) = HW(3){{/rollTotal() drA2 15 }}
{{/rollTotal() area 0}} {{/^rollTotal() drA1 0}} {{/rollTotal() header 1}} {{/rollBetween() roll QR4s QR4e}} {{/^rollGreater() roll QR4e}} {{#rollGreater() roll QR4e}} Result:Failure {{/rollGreater() roll QR4e}} {{#rollTotal() area 1}}
AREA WEAPON
{{#rollTotal() h2h 1}} {{#rollBetween() roll 1 QR1}}
On Target
{{/rollBetween() roll 1 QR1}} {{#rollBetween() roll QR2s QR2e}}
Lands {{r1}}' from Target
{{/rollBetween() roll QR2s QR2e}} {{#rollBetween() roll QR3s QR3e}}
Lands {{r2}}' from Target
{{/rollBetween() roll QR3s QR3e}} {{#rollBetween() roll QR4s QR4e}}
Lands {{r3}}' from Target
{{/rollBetween() roll QR4s QR4e}} {{#rollGreater() roll QR4e}}
Lands {{r4}}' from Target
{{/rollGreater() roll QR4e}} {{#^rollBetween() roll 1 QR1}}
Direction {{oft}} {{/^rollBetween() roll 1 QR1}} {{/rollTotal() h2h 1}}
<10'
11'- 20'
21' - 30'
31' - 40'
{{A1}}
{{A2}}
{{A3}}
{{A4}}
{{/rollTotal() area 1}} {{/^rollBetween() roll misfire 99}} {{/^rollTotal() roll 100}}
DAMAGE
DR: {{#rollTotal() DR 1}}A{{/rollTotal() DR 1}} {{#rollTotal() DR 2}}B{{/rollTotal() DR 2}} {{#rollTotal() DR 3}}C{{/rollTotal() DR 3}} {{#rollTotal() DR 4}}D{{/rollTotal() DR 4}} {{#rollTotal() DR 5}}E{{/rollTotal() DR 5}} {{#rollTotal() DR 6}}F{{/rollTotal() DR 6}} {{#rollTotal() DR 7}}G{{/rollTotal() DR 7}} {{#rollTotal() DR 8}}H{{/rollTotal() DR 8}} {{#rollTotal() DR 9}}I{{/rollTotal() DR 9}} {{#rollTotal() DR 10}}J{{/rollTotal() DR 10}} {{#rollTotal() DR 11}}K{{/rollTotal() DR 11}} {{#rollTotal() DR 12}}L{{/rollTotal() DR 12}} {{#rollTotal() DR 13}}J(3){{/rollTotal() DR 13}} {{#rollTotal() DR 14}}K(3){{/rollTotal() DR 14}} {{#rollTotal() DR 15}}L(3){{/rollTotal() DR 15}} {{#rollTotal() QR 1}} SQ: 1
{{#rollTotal() DR 1}}Wound = LW{{/rollTotal() DR 1}} {{#rollTotal() DR 2}}Wound = MW{{/rollTotal() DR 2}} {{#rollTotal() DR 3}}Wound = MW{{/rollTotal() DR 3}} {{#rollTotal() DR 4}}Wound = HW{{/rollTotal() DR 4}} {{#rollTotal() DR 5}}Wound = HW{{/rollTotal() DR 5}} {{#rollTotal() DR 6}}Wound = IN{{/rollTotal() DR 6}} {{#rollTotal() DR 7}}Wound = IN{{/rollTotal() DR 7}} {{#rollTotal() DR 8}}Wound = KL{{/rollTotal() DR 8}} {{#rollTotal() DR 9}}Wound = KL{{/rollTotal() DR 9}} {{#rollTotal() DR 10}}Wound = KL{{/rollTotal() DR 10}} {{#rollTotal() DR 11}}Wound = KL{{/rollTotal() DR 11}} {{#rollTotal() DR 12}}Wound = KL{{/rollTotal() DR 12}} {{#rollTotal() DR 13}}Wound = KL(3){{/rollTotal() DR 13}} {{#rollTotal() DR 14}}Wound = KL(3){{/rollTotal() DR 14}} {{#rollTotal() DR 15}}Wound = KL(3){{/rollTotal() DR 15}}
{{/rollTotal() QR 1}} {{#rollTotal() QR 2}} SQ: 2
{{#rollTotal() DR 1}}Wound = LW{{/rollTotal() DR 1}} {{#rollTotal() DR 2}}Wound = LW{{/rollTotal() DR 2}} {{#rollTotal() DR 3}}Wound = MW{{/rollTotal() DR 3}} {{#rollTotal() DR 4}}Wound = MW{{/rollTotal() DR 4}} {{#rollTotal() DR 5}}Wound = HW{{/rollTotal() DR 5}} {{#rollTotal() DR 6}}Wound = HW{{/rollTotal() DR 6}} {{#rollTotal() DR 7}}Wound = IN{{/rollTotal() DR 7}} {{#rollTotal() DR 8}}Wound = IN{{/rollTotal() DR 8}} {{#rollTotal() DR 9}}Wound = KL{{/rollTotal() DR 9}} {{#rollTotal() DR 10}}Wound = KL{{/rollTotal() DR 10}} {{#rollTotal() DR 11}}Wound = KL{{/rollTotal() DR 11}} {{#rollTotal() DR 12}}Wound = KL{{/rollTotal() DR 12}} {{#rollTotal() DR 13}}Wound = KL(3){{/rollTotal() DR 13}} {{#rollTotal() DR 14}}Wound = KL(3){{/rollTotal() DR 14}} {{#rollTotal() DR 15}}Wound = KL(3){{/rollTotal() DR 15}}
{{/rollTotal() QR 2}} {{#rollTotal() QR 3}} SQ: 3
{{#rollTotal() DR 1}}Wound = ST{{/rollTotal() DR 1}} {{#rollTotal() DR 2}}Wound = ST{{/rollTotal() DR 2}} {{#rollTotal() DR 3}}Wound = LW{{/rollTotal() DR 3}} {{#rollTotal() DR 4}}Wound = LW{{/rollTotal() DR 4}} {{#rollTotal() DR 5}}Wound = LW{{/rollTotal() DR 5}} {{#rollTotal() DR 6}}Wound = MW{{/rollTotal() DR 6}} {{#rollTotal() DR 7}}Wound = MW{{/rollTotal() DR 7}} {{#rollTotal() DR 8}}Wound = HW{{/rollTotal() DR 8}} {{#rollTotal() DR 9}}Wound = IN{{/rollTotal() DR 9}} {{#rollTotal() DR 10}}Wound= IN{{/rollTotal() DR 10}} {{#rollTotal() DR 11}}Wound = IN{{/rollTotal() DR 11}} {{#rollTotal() DR 12}}Wound = IN{{/rollTotal() DR 12}} {{#rollTotal() DR 13}}Wound = IN(3){{/rollTotal() DR 13}} {{#rollTotal() DR 14}}Wound = IN(3){{/rollTotal() DR 14}} {{#rollTotal() DR 15}}Wound = N(3){{/rollTotal() DR 15}}
{{/rollTotal() QR 3}} {{#rollTotal() QR 4}} SQ: 4
{{#rollTotal() DR 1}}Wound = ST{{/rollTotal() DR 1 }} {{#rollTotal() DR 2}}Wound = ST{{/rollTotal() DR 2 }} {{#rollTotal() DR 3}}Wound = ST{{/rollTotal() DR 3 }} {{#rollTotal() DR 4}}Wound = ST{{/rollTotal() DR 4 }} {{#rollTotal() DR 5}}Wound = ST{{/rollTotal() DR 5 }} {{#rollTotal() DR 6}}Wound = ST{{/rollTotal() DR 6 }} {{#rollTotal() DR 7}}Wound = LW{{/rollTotal() DR 7 }} {{#rollTotal() DR 8}}Wound = LW{{/rollTotal() DR 8 }} {{#rollTotal() DR 9}}Wound = LW{{/rollTotal() DR 9 }} {{#rollTotal() DR 10}}Wound = LW{{/rollTotal() DR 10 }} {{#rollTotal() DR 11}}Wound = MW{{/rollTotal() DR 11 }} {{#rollTotal() DR 12}}Wound = HW{{/rollTotal() DR 12 }} {{#rollTotal() DR 13}}Wound = LW(3){{/rollTotal() DR 13 }} {{#rollTotal() DR 14}}Wound = MW(3){{/rollTotal() DR 14 }} {{#rollTotal() DR 15}}Wound = HW(3){{/rollTotal() DR 15 }}
{{/rollTotal() QR 4}}
SCAR
{{#rollGreater() scarRoll scarChance}}
No Scar
{{/rollGreater() scarRoll scarChance}} {{#^rollGreater() scarRoll scarChance}} {{#rollBetween() scarLocRoll 1 5 }}
Face{{/rollBetween() scarLocRoll 1 5 }} {{#rollBetween() scarLocRoll 6 10 }}
Neck {{/rollBetween() scarLocRoll 6 10 }} {{#rollBetween() scarLocRoll 11 30 }}
Back {{/rollBetween() scarLocRoll 11 30 }} {{#rollBetween() scarLocRoll 31 49 }}
Chest {{/rollBetween() scarLocRoll 31 49 }} {{#rollBetween() scarLocRoll 50 59 }}
Left Arm {{/rollBetween() scarLocRoll 50 59 }} {{#rollBetween() scarLocRoll 60 69 }}
Right Arm {{/rollBetween() scarLocRoll 60 69 }} {{#rollBetween() scarLocRoll 70 79 }}
Left Leg {{/rollBetween() scarLocRoll 70 79 }} {{#rollBetween() scarLocRoll 80 89 }}
Right Leg {{/rollBetween() scarLocRoll 80 89 }} {{#rollBetween() scarLocRoll 90 95 }}
Right Hand {{/rollBetween() scarLocRoll 90 95 }} {{#rollBetween() scarLocRoll 96 100 }}
Left Hand {{/rollBetween() scarLocRoll 96 100 }} {{/^rollGreater() scarRoll scarChance}}
PAIN RESISTANCE
{{#rollGreater() PR 1000}}
NOT NEEDED
{{/rollGreater() PR 1000}} {{#^rollGreater() PR 1000}}
Roll: {{roll}} < = {{PR}} {{#rollGreater() roll PR}}
FAILED
{{/rollGreater() roll PR}} {{#^rollGreater() roll PR}}
SUCCESS
{{/^rollGreater() roll PR}} {{/^rollGreater() PR 1000}}
ADDED TO TURN ORDER {{roll}}
HAND TO HAND STUN RESISTANCE
{{#rollGreater() PR 1000}}
NOT NEEDED
{{/rollGreater() PR 1000}} {{#^rollGreater() PR 1000}}
Roll: {{roll}} < = {{PR}} {{#rollGreater() roll PR}}
FAILED
{{/rollGreater() roll PR}} {{#^rollGreater() roll PR}}
SUCCESS
{{/^rollGreater() roll PR}} {{/^rollGreater() PR 1000}}