Announcements

Important Sheet Announcements v.

    5/31/24'
  • After the recent issues that plagued legacy sheets, I have updated the sheet to no longer require roll20's Legacy mode. Any existing games that still use the Old AD&D 1e sheet will still get updates automatically and legacy/non-legacy will be auto-detected. No action required. If you are using sheet code v1.6+ in a Custom game, ensure you disable "Legacy" mode in the game's settings page.
  • IMPORTANT INFO:

    As some of you may know, I've been working on a for a while and it is now live! There are many new features and enhancements over the older sheet but I understand the desire that some users do not want to be forced into a newer sheet. I tried to release the revised sheet as an alternative to the existing sheet however it was denied by Roll20 on the grounds they normally do not allow more than one sheet per system with rare exception. While Roll20 would not permit both versions of the 1e sheet to coexist, they have agreed to "Deprecate" the older sheet. This means that the older sheet will remain "as-is" for anyone that is currently using it in their existing games. It could possibly get future updates/changes as well.

    Moving forward, the older sheet can no longer be selected for new games due to it's "Deprecated" status. Only the Revised 1e sheet will be listed for new games. Pro subscribers can use the to create new custom games if desired. Game creators using the old 1e sheet can convert to the Revised sheet if/when they desire by changing the character template in the game settings page to the "Advanced Dungeons & Dragons 1e sheet". You may want to try this on a game copy first just to be safe, or rather, have an idea what if any adjustments may need to be made. I went through great lengths to try and mitigate any issues when migrating to the revised sheet. That said, there will be some new attributes and sheet rolls that may require some fiddling on the sheet post update to get things working fully/properly. Post on the forums if you have questions/issues and I will do my best to help.

    Sincerely,

    Vince


  • A little more help for the roll templates in darkmode.
  • Update: I'm planning to try(roll20's policy may be prohibitive...) and release the "AD&D 1e Revised" sheet as a separate sheet. While it's backward compatible, releasing it separately allows the community to choose when and if they want to change sheets. Stay tuned!
  • 3/10/22'
  • Work has continued on a revised/updated version of the 1e sheet. Please visit the sheet thread on the roll20 forums for more info.
    Beta test game:
    Please feel free to give feedback/suggestions.
  • Added a little help for dark mode.

  • Important Info - As of the 1.58 update, ALL repeating attributes have now been updated/renamed.

    In advance of updating the 1e sheet to bring it inline with Roll20's recommended as well as adding some additional quality of life improvements (monster sheet, localization/translations, additional auto-calculations, tabbed layout, and more...), ALL repeating attributes have been renamed for consistency and to prevent possible attribute naming conflicts.

    Existing attribute data has been copied over to the new repeating attributes. The migration of data has been handled automatically without losing any sheet functionality. The vast majority of sheet users should be unaffected by this change.

    That said;

    any existing, "off-sheet" macros (token/ability and/or collection macros) that use the old repeating attribute names will no longer function properly and will produce a chat error: "no attribute found" until they are manually edited to use the new repeating names.(see new attribute name examples below) While I can automatically migrate attributes through a sheet update, I cannot update a user created custom macros... I apologize for any inconvenience this may cause some of you.

    Repeating name change examples;

    old attribute name: @{repeating_weapon_$0_name}
    new attribute name: @{repeating_weapon_$0_weapon_name}

    old attribute name: @{repeating_equipment_$0_name}
    new attribute name: @{repeating_equipment_$0_equipment_name}

    old attribute name: @{repeating_ability_$0_name}
    new attribute name: @{repeating_ability_$0_ability_name}

    old attribute name: @{repeating_nonweaponproficiencies_$0_name}
    new attribute name: @{repeating_nonweaponproficiencies_$0_nwp_name}

    old attribute name: @{repeating_spells_$0_name}
    new attribute name: @{repeating_spells_$0_spell_name}

    This subtle but important difference ensures that the sheet uses unique attribute names in order to prevent any issues with sheetworker calculations, macros, API scripts, and/or Roll20 features. This naming schema applies to all repeating sections (repeating_weapon, repeating_equipment, repeating_ability, repeating_nonweaponproficiencies, and repeating_spells). FYI: hovering over a field on the sheet will show any given attribute's name.

    More details about this update as well as upcoming updates can be found on the



    A "beta" game has been made available for testing the latest updates prior to going live as well;
    Feel free to import characters and review the latest changes. Please report any bugs and/or suggestions to the 1e discussion thread linked above.

  • Added a couple new background options.(Goldenrod and Moldvay)
PERSONAL ATTRIBUTES
Name:
Alignment:
Class 1: Lvl:
Class 2: Lvl:
Class 3: Lvl:
HP: AC:
HP Max: Armor:
Hit Dice: Shield:
Wt: Cost:
Race: XP:
Deity:
Gender: Age:
Ht: Wt:
Eyes: Hair:
ABILITIES
STR () To Hit: DMG Bonus: Encumbrance:
INT () Add. Lang: Min Spells: Max Spells:
WIS () Spell Bonus:
DEX () Missile Hit: AC Bonus:
CON () HP Bonus:
CHA () Max Hench:
COM ()
Movement: Run (x10): Normal (x5): Crawl (1/2):
Base:   Heavy (-3):   Very Heavy (-6):   Max (-9):  

SAVES
Paralysis, Poison, and Death
Petrification, Polymorph
Rods, Staves, and Wands
Breath Weapon
Spells

WEAPONS

Weapon

To-Hit Bonus

Magic Bonus

DMG Bonus

/w gm?

Macro-Text

DMG vs S/M

DMG vs L

Rate of Fire

Range S/M/L

Qty

Wt

Speed

Cost

Weapon Notes

TO HIT AC TABLE
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

THAC0
-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 10

THIEF SKILLS
Pick Pockets Move Silently Climb Walls
Open Locks Hide In Shadows Read Languages
Find/Remove Traps Hear Noise Backstab

WEALTH
Carried Coins: PP: GP: EP: SP: CP:
Total Coins: PP: GP: EP: SP: CP:
Wealth Notes

EQUIPMENT
Item/Description Location Carried? Qty / Max Wt Cost
/
Equipment Notes
Carrying Capacity:
Normal 

Heavy 

Very Heavy 
+
Max 
Strength Encumbrance Bonus:   hint: increases carrying capacity limits.
Equipment:
Armor:
Weapons:
Coins:  - - - 
TOTALS:

SPECIAL ABILITIES

Name

Short Description

Cur
/
/

Max

Macro-Text
Ability Description
Special Abilities Notes

NON WEAPON PROFICIENCIES

Proficiency
Attribute:
Short Description

Slots
/
/

Modifier

Macro-Text
Non Weapon Proficiency Description

SPELLS
Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max Cur / Max
Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th All

#Mem

Lvl

Name

School

Range

Duration

Area

Comp

CT

Save

Macro-Text
Spell Description
Spells Notes

NOTES

Settings

{{#name}} {{/name}} {{#subtag}} {{/subtag}} {{#attack1}} {{/attack1}} {{#damage1vsSM}} {{/damage1vsSM}} {{#damage1vsL}} {{/damage1vsL}} {{#attack2}} {{/attack2}} {{#damage2vsSM}} {{/damage2vsSM}} {{#damage2vsL}} {{/damage2vsL}} {{#attack3}} {{/attack3}} {{#damage3vsSM}} {{/damage3vsSM}} {{#damage3vsL}} {{/damage3vsL}} {{#attack4}} {{/attack4}} {{#damage4vsSM}} {{/damage4vsSM}} {{#damage4vsL}} {{/damage4vsL}} {{#ToHitAC-10to0}} {{/ToHitAC-10to0}} {{#ToHitAC1to10}} {{/ToHitAC1to10}} {{#allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}} {{/allprops() name subtag color attack1 attack2 attack3 attack4 damage1vsSM damage2vsSM damage3vsSM damage4vsSM damage1vsL damage2vsL damage3vsL damage4vsL ToHitAC-10to0 ToHitAC1to10 WeaponNotes freetext}} {{#WeaponNotes}} {{/WeaponNotes}} {{#freetext}} {{/freetext}}
{{name}}
{{subtag}}
Attack = {{attack1}}
Damage vs S/M = {{damage1vsSM}}
Damage vs L = {{damage1vsL}}
Attack 2 = {{attack2}}
Damage vs S/M = {{damage2vsSM}}
Damage vs L = {{damage2vsL}}
Attack 3 = {{attack3}}
Damage vs S/M = {{damage3vsSM}}
Damage vs L = {{damage3vsL}}
Attack 4 = {{attack4}}
Damage vs S/M = {{damage4vsSM}}
Damage vs L = {{damage4vsL}}
-10|-9|-8|-7|-6|-5|-4|-3|-2|-1| **0**
{{ToHitAC-10to0}}
**0**| 1| 2| 3| 4| 5| 6| 7| 8| 9|10
{{ToHitAC1to10}}
{{key}} = {{value}}
**Notes:** {{WeaponNotes}}
{{freetext}}
{{#name}} {{/name}} {{#subtag}} {{/subtag}} {{#allprops() name subtag freetext color}} {{/allprops() name subtag freetext color}} {{#freetext}} {{/freetext}}
{{name}}
{{subtag}}
{{key}} {{value}}
{{freetext}}