Announcements

Recent Changes


Sheet version: 2.1.2

Fixed small bug in exceptional strength Bend Bars & Open Doors stats
- (Aqua Alex)

To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet


Character Sheet - Spells | Monster Sheet

Character Info


Name:

Class:
Level:
Kit:
Race:
Alignment:


THAC0:
HP:   /
AC:                 
AC Surprised: 
AC Shieldless:
Armor Type:


Height:
Weight:
Age:       
Max age: 

Handedness:


Experience

Class:
Current Exp:
Gained Exp:
New Exp Total:
Prime Req Exp Total:
Prime Requisite Bonus:
%

Saving Throws

Target Modifier Notes
Paralyzation,
Poison, or
Death Magic
Rod, Staff,
or Wand
Petrification
or
Polymorph
Breath
Weapon
Spell


Movement

Basic Encumbrance
Advanced Encumbrance
Speed Weight Att Pen AC Pen Notes
Base
Light Enc. (-1/3)
Moderate Enc. (-1/2)
Heavy Enc. (-2/3)
Severe Enc. (1)
Movement Rate |Weight |Att Pen |AC Pen |Notes
12/6
11/5
10/5
9/4
8/4
7/3
6/3
5/2
4/2
3/1
2/1
1/1
Current weight:

Player notes


Standard
Players Option

Ability Scores

Score Hit Bonus Damage Adj. Weight Allow. Max. Press Open Door Bend Bars/
Lift Gate
Notes
Strength %
Score Reaction Adj. Missile Atk. Adj. Defense
Adj.
Pick Pockets Open Locks Move      Climb
Silently   Walls
Notes
Dexterity % % %%
Score HP Adj. System Shock Resurrection Survival Poison Save* Magic Save*     Regeneration Notes
Constitution % %
Score Number of Languages Max Spell Level Chance to Learn Spell Max # of Spells Immunity Notes
Intelligence %
Score Magical Def Bonus Bonus Spells Clerical Spell Failure Spell Immunity Notes
Wisdom %
Score Max # of Hench Base Loyalty Reaction Adjustment Notes
Charisma
Strength Hit Bonus Damage Adj. Weight Allow. Max. Press Open Door Bend Bars/
Lift Gate
Notes
  Stamina

  Muscle







%
Dexterity Reaction Adj. Missile Atk. Adj. Defense
Adj.
Pick Pockets Open Locks Move      Climb
Silently   Walls
Notes
  Aim

  Balance




%
%
   
%%
Constitution HP Adj. System Shock Resurrection Survival Poison Save* Magic Save*     Regeneration Notes
  Health

  Fitness

%

%



Intelligence Number of Languages Max Spell Level Chance to Learn Spell Max # of Spells Immunity Notes
  Reason

  Knowledge



%


Wisdom Magical Def Bonus Bonus Spells Clerical Spell Failure Spell Immunity Notes
  Intuition

  Willpower


%

Charisma Max # of Hench Base Loyalty Reaction Adjustment Notes
  Leadership

  Appearance





Notes


Weapons

Include all appropriate + or - signs for bonuses.
Dex Str Dam  Weapon # of
Attacks
Attack
Adj.
Dam
Adj.
THAC0 Dam SM Dam L Range Weight Size Type Speed
     
   

Notes

Special Abilities and Attacks



Rogue Skills

Hide
Backstab Multiplier:
Skill Base Race Dex Armor Level Total
Pick Pockets % % % % % %
Open Locks % % % % % %
Find/Remove Traps % % % % % %
Move Silently % % % % % %
Hide in Shadows % % % % % %
Detect Noise % % % % % %
Climb Walls % % % % % %
Read Languages % % % % % %
Detect Magic* % % % % % %
Detect Illusion* % % % % % %
Bribe* % % % % % %
Tunneling* % % % % % %
Escape Bonds* % % % % % %
Skills with an asterisk (*) are from Skills & Powers, and may be ignored for campaigns using core rules.


Proficiencies and Languages


Weapon Proficiencies


Non-Weapon Proficiencies
    ( ±)


Languages

Spells Memorized and Spell Book


Spells Memorized

      Cast today
    Casting Time:


Spell Book



Scrolls

Gear

Description Weight Location

Tot Gear weight: Tot Weapon weight:
Total weight:
Notes

Wealth


PP GP EP SP CP
Total GP value from gems:
Total GP value from other items:

Currency Conversion Calculator

Currency |Quantity |Copper |Silver |Electrum |Gold |Platinum
Copper
Silver
Electrum
Gold
Platinum

Gems
Other Items Of Value

(100 Copper = 10 Silver = 2 Electrum = 1 Gold = 1/5 Platinum)

Henchpersons/Animal Companions

Name AC Race/Class HD/Lvl #AT THAC0 Dmg HP Notes
    /
/

Notes

Monster Info

Name:

Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
Special Defenses:
Magic Resistance: %
Size:
Morale:
XP Value:

Combat


Habitat/Society


Ecology


Variants

Climate/Terrain:
Frequency:
Organization:
Activity Cycle:
Diet:
Intelligence:
Treasure:
Alignment:
No. Appearing:
Armor Class:
Movement:
Hit Dice:
THAC0:
No. of Attacks:
Damage/Attack:
Special Attacks:
Special Defenses:
Magic Resistance: %
Size:
Morale:
XP Value:

PRIEST SPELLS

Hide
Equivalent Priest Casting Level

Priest Spells Available


1 2 3 4 5 6 7

Priest Spheres Allowed


All Animal Astral Chaos
Charm Combat Creation Divination
Elemental Guardian Healing Law
Necromantic Numbers Plant Protection
Summoning Sun Thought Time
Travelers War Wards Weather


WIZARD SPELLS

Hide
Equivalent Wizard Casting Level

Wizard Spells Available


1 2 3 4 5 6 7 8 9

Wizard Schools Allowed


Abjuration Alteration Conjuration/Summoning
Enchantment/Charm Illusion/Phantasm Invocation/Evocation
Divination Necromancy Wild Magic


SPELL BOOK


Spell Book Pages
Mem Type Level Name Time INIT Macro Name CAST Memorized Times Cast


Scrolls


Type Level Name Time INIT Cast Lvl Macro Name CAST


Spell Notes


{{#subtitle}} {{/subtitle}}
{{name}}
{{subtitle}}
{{#allprops() desc desc1 desc2 name subtitle}} {{/allprops() desc desc1 desc2 name subtitle}} {{#desc}} {{/desc}} {{#desc1}} {{/desc1}} {{#desc2}} {{/desc2}}
{{key}} {{value}}
{{desc}}
{{desc1}}
{{desc2}}
{{title}}
{{subtitle}}
{{#crit_s}}{{#crit_l}} {{#rollWasCrit() ac_hit}} {{/rollWasCrit() ac_hit }} {{#^rollWasCrit() ac_hit}} {{/^rollWasCrit() ac_hit}} {{/crit_l}}{{/crit_s}} {{^crit_s}}{{^crit_l}} {{#rollWasCrit() ac_hit}} {{/rollWasCrit() ac_hit}} {{/crit_l}}{{/crit_s}} {{#rollWasFumble() ac_hit }} {{/rollWasFumble() ac_hit }}
{{weapon_used}}
S/M {{ac_hit}} L
{{crit_s}} {{crit_l}}
AC Hit
CRITICAL HIT!{{#crit}}
{{crit}}{{/crit}}
{{dmg_s}} {{dmg_l}}
AC Hit
{{dmg_s}} {{dmg_l}}
AC Hit
CRITICAL HIT!{{#crit}}
{{crit}}{{/crit}}
FUMBLE!{{#fumble}}
{{fumble}}{{/fumble}}
{{#sphere}} {{/sphere}}
{{title}}
{{splevel}} * {{school}}
Priest Sphere: {{sphere}}
{{#damage}} {{/damage}} {{#healing}} {{/healing}} {{#reference}} {{/reference}} {{#materials}} {{/materials}} {{#effects}} {{/effects}}
Components
{{components}}
Casting Time
{{time}}
Range
{{range}}
Duration
{{duration}}
Area of Effect
{{aoe}}
Saving Throw
{{save}}
Damage: {{damage}} {{damagetype}}
Healing: {{healing}}
Reference: {{reference}}
Spell Materials: {{materials}}
Effects: {{effects}}
{{title}}
{{#reference}} {{/reference}} {{#effects}} {{/effects}}
Reading Time
{{time}}
Duration
{{duration}}
Reference: {{reference}}
Effects: {{effects}}
Save vs. {{savevs}}
for {{character}}
{{#rollTotal() saveroll savetarget}} {{/rollTotal() saveroll savetarget}} {{#rollGreater() saveroll savetarget}} {{/rollGreater() saveroll savetarget}} {{#rollLess() saveroll savetarget}} {{/rollLess() saveroll savetarget}}
Saving Throw Roll: {{saveroll}}
Saving Throw Target: {{savetarget}}
Success!
Success!
Failed!
Check vs. {{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Check Roll: {{checkroll}}
Check Target: {{checktarget}}
Success!
Success!
Failed!
Check vs. {{checkvs}}
for {{character}}
{{#rollTotal() checkroll checktarget}} {{/rollTotal() checkroll checktarget}} {{#rollLess() checkroll checktarget}} {{/rollLess() checkroll checktarget}} {{#rollGreater() checkroll checktarget}} {{/rollGreater() checkroll checktarget}}
Check Roll: {{checkroll}}
Check Target: {{checktarget}}
Fail!
Fail!
Success!