Sheet version: 2.1.2
Fixed small bug in exceptional strength Bend Bars & Open Doors stats
- (Aqua Alex)
To view the full change log and sheet documentation, please visit the wiki page! https://wiki.roll20.net/ADnD_2nd_Edition_Character_sheet
Name: |
Class: |
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Kit: |
| Race: |
Alignment: |
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| THAC0: HP: / |
AC: AC Surprised: AC Shieldless: |
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| Height: Weight: |
Age: Max age: |
Handedness: |
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| Target | Modifier | Notes | |
| Paralyzation, Poison, or Death Magic |
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| Rod, Staff, or Wand |
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| Petrification or Polymorph |
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| Breath Weapon |
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| Spell |
| Speed | Weight | Att Pen | AC Pen | Notes | |
| Base | |||||
| Light Enc. (-1/3) | |||||
| Moderate Enc. (-1/2) | |||||
| Heavy Enc. (-2/3) | |||||
| Severe Enc. (1) |
| Movement Rate | |Weight | |Att Pen | |AC Pen | |Notes |
| 12/6 | ||||
| 11/5 | ||||
| 10/5 | ||||
| 9/4 | ||||
| 8/4 | ||||
| 7/3 | ||||
| 6/3 | ||||
| 5/2 | ||||
| 4/2 | ||||
| 3/1 | ||||
| 2/1 | ||||
| 1/1 |
| Score | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Strength | % | |||||||
| Score | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Dexterity | % | % | %% | |||||
| Score | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Constitution | % | % | ||||||
| Score | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Intelligence | % | |||||||
| Score | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Wisdom | % | |||||||
| Score | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Charisma |
| Strength | Hit Bonus | Damage Adj. | Weight Allow. | Max. Press | Open Door | Bend Bars/ Lift Gate |
Notes | |
| Stamina Muscle |
% |
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| Dexterity | Reaction Adj. | Missile Atk. Adj. | Defense Adj. |
Pick Pockets | Open Locks | Move Climb Silently Walls |
Notes | |
| Aim Balance |
% |
% |
%% |
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| Constitution | HP Adj. | System Shock | Resurrection Survival | Poison Save* | Magic Save* | Regeneration | Notes | |
| Health Fitness |
% |
% |
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| Intelligence | Number of Languages | Max Spell Level | Chance to Learn Spell | Max # of Spells | Immunity | Notes | ||
| Reason Knowledge |
% |
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| Wisdom | Magical Def Bonus | Bonus Spells | Clerical Spell Failure | Spell Immunity | Notes | |||
| Intuition Willpower |
% |
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| Charisma | Max # of Hench | Base Loyalty | Reaction Adjustment | Notes | ||||
| Leadership Appearance |
| Dex Str Dam Weapon | # of Attacks |
Attack Adj. |
Dam Adj. |
THAC0 | Dam SM | Dam L | Range | Weight | Size | Type | Speed |
| Skill | Base | Race | Dex | Armor | Level | Total |
| Pick Pockets | % | % | % | % | % | % |
| Open Locks | % | % | % | % | % | % |
| Find/Remove Traps | % | % | % | % | % | % |
| Move Silently | % | % | % | % | % | % |
| Hide in Shadows | % | % | % | % | % | % |
| Detect Noise | % | % | % | % | % | % |
| Climb Walls | % | % | % | % | % | % |
| Read Languages | % | % | % | % | % | % |
| Detect Magic* | % | % | % | % | % | % |
| Detect Illusion* | % | % | % | % | % | % |
| Bribe* | % | % | % | % | % | % |
| Tunneling* | % | % | % | % | % | % |
| Escape Bonds* | % | % | % | % | % | % |
| Description | Weight | Location |
| Currency | |Quantity | |Copper | |Silver | |Electrum | |Gold | |Platinum |
| Copper | ||||||
| Silver | ||||||
| Electrum | ||||||
| Gold | ||||||
| Platinum |
| Name | AC | Race/Class | HD/Lvl | #AT | THAC0 | Dmg | HP | Notes |
| / |
| Climate/Terrain: | |
| Frequency: | |
| Organization: | |
| Activity Cycle: | |
| Diet: | |
| Intelligence: | |
| Treasure: | |
| Alignment: |
| No. Appearing: | |
| Armor Class: | |
| Movement: | |
| Hit Dice: | |
| THAC0: | |
| No. of Attacks: | |
| Damage/Attack: | |
| Special Attacks: |
| Special Defenses: | |
| Magic Resistance: | % |
| Size: | |
| Morale: | |
| XP Value: |
| {{name}} |
|---|
| {{subtitle}} |
| {{key}} | {{value}} | {{/allprops() desc desc1 desc2 name subtitle}} {{#desc}}
| {{desc}} | |
| {{desc1}} | |
| {{desc2}} | |
| {{title}} |
|---|
| {{subtitle}} |
| {{weapon_used}} | ||
| S/M | {{ac_hit}} | L |
| {{crit_s}} | {{crit_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} |
||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| {{dmg_s}} | {{dmg_l}} | |
| AC Hit | ||
| CRITICAL HIT!{{#crit}} {{crit}}{{/crit}} |
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| FUMBLE!{{#fumble}} {{fumble}}{{/fumble}} |
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| {{title}} |
|---|
| {{splevel}} * {{school}} |
| Priest Sphere: {{sphere}} |
| Components {{components}} |
Casting Time {{time}} |
| Range {{range}} |
Duration {{duration}} |
| Area of Effect {{aoe}} |
Saving Throw {{save}} |
| Damage: {{damage}} {{damagetype}} | |
| Healing: {{healing}} | |
| Reference: {{reference}} | |
| Spell Materials: {{materials}} | |
| Effects: {{effects}} | |
| {{title}} |
|---|
| Reading Time {{time}} |
Duration {{duration}} |
| Reference: {{reference}} | |
| Effects: {{effects}} | |
| Save vs. {{savevs}} |
|---|
| for {{character}} |
| Saving Throw Roll: | {{saveroll}} |
| Saving Throw Target: | {{savetarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Success! | |
| Success! | |
| Failed! | |
| Check vs. {{checkvs}} |
|---|
| for {{character}} |
| Check Roll: | {{checkroll}} |
| Check Target: | {{checktarget}} |
| Fail! | |
| Fail! | |
| Success! | |