(STR)
1/2   
   1/4
(FOR)
1/2   
   1/4
(AGI)
1/2   
   1/4
(INT)
1/2   
   1/4
(INS)
1/2   
   1/4
(CHA)
1/2   
   1/4
(FS)
1/2   
   1/4
(BS)
1/2   
   1/4
(STR)
(FOR)
(AGI)
(INT)
(INS)
(CHA)
(FS)
(BS)
Threshold modifier prompt on every roll ?.
Use API for rolls (Requires Pro Account) ?.
Luck Use Per Game.
( Luck./ 10 +3 +1 )
Base Stat %.
Max.
Current.
Armor.
Max.
Current.
Armor Piece.
Armor Points.
CP
Build.
(STR + FOR) + 50
DC
Modifier.
Required Food.:
Unit(s).
Health Points.
(BUILD / 5)
Max.
Current.
(AGI + LUCK + INS ) / 10
-5
-10
-15
Temp. Modifier:
(INS + LUCK) / 2
1/2   
   1/4
(STR + FORT) / 2
1/2   
   1/4
(INT + INS) / 2
1/2   
   1/4
(FOR + LUCK) / 2
1/2   
   1/4
Defense Actions.
Threshold.
1/2
1/4
Parry.
(Blades./Brawl./Clubs.)
See Weapon Attacks.
Riposte.
(Parry.+Attack.) Init -3
See Weapon Attacks.
Weapon.
Skill.
DC
Threshold.
1/2
1/4
Ammo.
Traits.
CP
Attack.
Parry.
Riposte.
Init -3
Item.
Characteristic.
CP
Source.
Ability Name.
Effect.
Inferior CP.
CP
Superior CP.
CX
CP Costs.
Heal. = 1 per 4 HP.
Repair. = 1 per 4 CP.
Armor. = 3 per Armor pt.
Unnerved.
(Disadv. on rolls.)
Shaken.
(-3 initiative.)
Insanity Condition.
Stage.
Infection.
1
Incubation.
2
Gestation.
3
Symptomatic.
4
Prodromal.
5
Acute.
6
Transform/Die.
1/4 FOR +4 =
N/A (Collar) =
Starving.
1/2 FOR +8 =
N/A (Collar) =
Emaciated.
FOR =
Dead.
Repair Skill.
P
Threshold.
1/2
1/4
Crafting.
Mechanics.
Science.
Medicine.
-1 initiative., Disadv. on Dodge., 1/2 Move.
( 200 + Build.) CP
Current.
Y.?
Experience.
Unused XP.
Total XP.
Modifiers None 1 Advantage 1 Disadvantage 2 Advantages 2 Disadvantages 3 Advantages 3 Disadvantages Damage Code Light Average Heavy Massive Extreme Devastating Ferocious Ruinous Ruinous + Light Ruinous + Average Ruinous + Heavy Ruinous + Massive Ruinous + Extreme Ruinous + Devastating Ruinous + Ferocious Ruinous + Ruinous
{{#title}}
{{title}}
{{/title}} {{#subtitle}}
{{subtitle}}
{{/subtitle}}
{{#debug}}
DEBUG START
{{#allprops() attack}}
{{key}}
{{value}}
{{/allprops() attack}}
DEBUG END
{{/debug}} {{#profdesc}}
Proficiency.
{{profdesc}}
{{/profdesc}} {{#mod}}
Modifier.
{{#rollGreater() mod 0}}
{{mod}} Advantage(s).
{{/rollGreater() mod 0}} {{#rollTotal() mod 0}}
None.
{{/rollTotal() mod 0}} {{#rollLess() mod 0}}
{{absmod}} Disadvantage(s).
{{/rollLess() mod 0}}
Required Success.
{{#rollGreater() mod -2}}
Normal.
{{/rollGreater() mod -2}} {{#rollTotal() mod -2}}
Great.
{{/rollTotal() mod -2}} {{#rollTotal() mod -3}}
Amazing.
{{/rollTotal() mod -3}}
Success Targets.
{{#rollGreater() mod -2}}
Normal.
{{firstdegree}}
Great.
{{seconddegree}}
{{/rollGreater() mod -2}} {{#rollTotal() mod -2}}
Normal.
N/A.
Great.
{{seconddegree}}
{{/rollTotal() mod -2}} {{#rollTotal() mod -3}}
Normal.
N/A.
Great.
N/A.
{{/rollTotal() mod -3}}
Amazing.
{{thirddegree}}
Result.
Roll.
{{profroll}}
Outcome.
{{#rollGreater() mod -2}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
4
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
3
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
Great Success. !
Degrees of Success.
2
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
Success.
Degrees of Success
1
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollGreater() mod -2}} {{#rollTotal() mod -2}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
3
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
2
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
Great Success. !
Degrees of Success.
1
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollTotal() mod -2}} {{#rollTotal() mod -3}} {{#rollTotal() profroll 1}}
Critical Success. !!!
Degrees of Success.
2
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollTotal() profroll 1}} {{#rollBetween() profroll 2 thirddegree}}
Amazing Success. !!
Degrees of Success.
1
{{#dmgroll}}
Damage.
{{dmgroll}}
{{/dmgroll}} {{/rollBetween() profroll 2 thirddegree}} {{#rollBetween() profroll thirddegree1 seconddegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll thirddegree1 seconddegree}} {{#rollBetween() profroll seconddegree1 firstdegree}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll seconddegree1 firstdegree}} {{/rollTotal() mod -3}} {{#rollBetween() profroll firstdegree1 99}}
{{#luckreroll}}Re-Roll Critical. {{/luckreroll}}Failure.
{{/rollBetween() profroll firstdegree1 99}} {{#rollTotal() profroll 100}}
Critical Failure. !!!!
{{/rollTotal() profroll 100}} {{#rollTotal() unreliable 1}} {{#rollGreater() profroll 94}}
WEAPON JAMMED. !
{{/rollGreater() profroll 94}} {{/rollTotal() unreliable 1}} {{/mod}} {{#init}}
Initiative.
{{init}}
{{/init}} {{#message}}
{{message}}
{{/message}}