ADVANTAGE NORMAL DISADVANTAGE
PUBLIC TO GM
y
NPC OPTIONS
NAME
NPC TYPE
ARMOR CLASS TYPE
HIT POINTS FORMULA
SPEED
ATTRIBUTES
STR DEX CON INT WIS CHA
SAVES
STR DEX CON INT WIS CHA
SKILLS
ACROBATICS
ANIMAL HANDLING
ATHLETICS
DECEPTION
INSIGHT
INTIMIDATION
INVESTIGATION
LORE
MEDICINE
NATURE
PERCEPTION
PERFORMANCE
PERSUASION
PILOTING
SLEIGHT OF HAND
STEALTH
SURVIVAL
TECHNOLOGY
DAMAGE VULNERABILITIES
DAMAGE RESISTANCES
DAMAGE IMMUNITIES
CONDITION IMMUNITIES
SENSES
LANGUAGES
CHALLENGE XP
TOKEN SIZE
POWERCASTING NPC
POWERCASTING ABILITY
GLOBAL POWER ATTACK MODIFIER:
POWER CASTER LEVEL:
POWER SAVE DC MOD:
HAS REACTIONS
LEGENDARY ACTIONS:
GENERAL OPTIONS
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
NPC NAME IN ROLLS:
ADD DEX TIEBREAKER TO INITIATIVE
Armor Class
Hit Points
Speed
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses
Languages
Challenge
Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Reactions
Legendary Actions
y
NAME:
ATTACK
TYPE: RANGE/REACH:
TO HIT: TARGET:
ON HIT:
ON HIT 2:
DESCRIPTION:
Powers
THIS SECTION IS NOW NO LONGER SUPPORTED. PLEASE TRANSFER ANY POWERS LISTED HERE INTO THE NEW POWERS BY LEVEL SECTION, AVAILABLE AFTER SELECTING THE 'POWERCASTING NPC' OPTION FROM THE NPC OPTIONS ABOVE. FOR MODULE USERS, THIS SHEET WILL BE UPDATED IN AN UPCOMING PATCH.
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
CORE BIO POWERS y
CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
0
0
0
0
0
0
INSPIRATION
PROFICIENCY BONUS
0
0
0
0
0
0
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
PASSIVE WISDOM (PERCEPTION)
TOOL PRO ATTRIBUTE
y
NAME:
PROFICIENCY BONUS:
ATTRIBUTE: MODS:
TOOL PROFICIENCIES & CUSTOM SKILLS
TYPE PROFICIENCY
y
TYPE:
PROFICIENCY:
OTHER PROFICIENCIES & LANGUAGES
RANK DEPLOYMENT
y
DEPLOYMENT:
RANK:
DEPLOYMENTS
ARMOR CLASS
SPEED
Hit Point Maximum
CURRENT HIT POINTS
TEMPORARY HIT POINTS
Total
SUCCESSES
FAILURES
EXHAUSTION LEVEL
NAME ATK DAMAGE/TYPE
y
NAME:
ATTACK: + + PROFICIENT
RANGE:
POWER BONUS: CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
DESCRIPTION:
ATTACKS & POWERCASTING
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL WEIGHT IMMOBILE HEAVILY ENCUMBERED ENCUMBERED OVER CARRYING CAPACITY
EQUIPMENT
y
PERSONALITY TRAITS
y
IDEALS
y
BONDS
y
FLAWS
Total
Total
Total
Total
y
NAME:
SOURCE:
SOURCE TYPE:
:
FEATURES & TRAITS
i Looking for missing data? Your data is in the simple version that can be re-enabled from the Settings(gear) tab of the character sheet. Under GENERAL OPTIONS and then FEATS & TRAITS. Set the section to be 'Simple'.
CHARACTER NAME
AGE
SIZE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
CHARACTER APPEARANCE
CHARACTER BACKSTORY
MISCELLANEOUS
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
LOOT
STORAGE
CHARACTER NAME
POWERCASTING ABILITY
POWER SAVE DC
POWER ATTACK BONUS
FORCE TOTAL FORCE REMAINING
FP
TECH TOTAL TECH REMAINING
TP

0
AT-WILL
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
AT-WILL PROGRESSION
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
1
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
2
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
3
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
4
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
5
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
6
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
7
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
8
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
9
y
NAME:
SCHOOL:
CASTING TIME:
RANGE:
TARGET:
CONCENTRATION
DURATION:
POWERCASTING ABILITY
INNATE:
OUTPUT:
POWER ATTACK:
DAMAGE: TYPE:
DAMAGE2: TYPE:
HEALING:
ADD ABILITY MOD TO DAMAGE OR HEALING
SAVING THROW: EFFECT:
HIGHER LVL CAST DMG: +
INCLUDE POWER DESCRIPTION IN ATTACK:
DESCRIPTION:
AT HIGHER LEVELS:
C
CHARACTER NAME
y
CLASS: SUBCLASS: LEVEL:
RACE: SUBRACE:
CLASS & LEVEL
BACKGROUND
RACE
ALIGNMENT
EXPERIENCE POINTS
HIT DIE:
CARRYING CAPACITY MODIFIER:
GLOBAL POWER ATTACK MODIFIER:
POWER CASTER LEVEL:
POWER SAVE DC MOD:
POWER ICONS:
PRECOGNITION (REROLL ONES)
TECH FIGHTER
TECH OPERATIVE
CLASS OPTIONS
2ND CLASS: LEVEL: SUBCLASS:
3RD CLASS: LEVEL: SUBCLASS:
4TH CLASS: LEVEL: SUBCLASS:
MULTICLASS OPTIONS
USE CUSTOM CLASS
CLASS NAME:
HIT DIE:
POWERCASTING ABILITY:
POWER SLOTS:
SAVES
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CUSTOM CLASS OPTIONS
STRENGTH +
DEXTERITY +
CONSTITUTION +
INTELLIGENCE +
WISDOM +
CHARISMA +
INITIATIVE MODIFIER:
INITIATIVE STYLE:
ADD DEX TIEBREAKER TO INITIATIVE
GLOBAL ARMOR CLASS MODIFIER:
ARMOR CLASS TRACKING:
HP MODIFIERS:
SOURCE: MOD:
ATTRIBUTE OPTIONS
Strength Save +
Dexterity Save +
Constitution Save +
Intelligence Save +
Wisdom Save +
Charisma Save +
DEATH SAVE MODIFIER:
GLOBAL SAVING THROW MODIFIER:
SAVE OPTIONS
Acrobatics (Dex) +
Animal Handling (Wis) +
Technology (Int) +
Athletics (Str) +
Deception (Cha) +
Lore (Int) +
Insight (Wis) +
Intimidation (Cha) +
Investigation (Int) +
Medicine (Wis) +
Nature (Int) +
Perception (Wis) +
Performance (Cha) +
Persuasion (Cha) +
Piloting (Int) +
Sleight of Hand (Dex) +
Stealth (Dex) +
Survival (Wis) +
JACK OF ALL TRADES
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
v
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
PROFICIENCY BONUS:
SHOW GLOBAL SAVE MODIFIER FIELD
SHOW GLOBAL SKILL MODIFIER FIELD
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
LEVEL CALCULATIONS:
ENCUMBRANCE:
INVENTORY:
FEATURES AND TRAITS:
PROFICENCIES AND LANGUAGES:
AMMO TRACKING: (API REQUIRED)
SHOW EXHAUSTION TRACKING:
GENERAL OPTIONS
CORE CARGO MODS SUITES y
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
y
NAME:
SOURCE:
TYPE:
GRADE:
Cost:
Grade: : : : cr
SUITE MODIFICATIONS
Modification Capacity
TOTAL MODIFICATIONS
Maximum Suites
TOTAL SUITES
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
y
NAME:
SOURCE:
TYPE:
GRADE:
Cost:
Grade: : : : cr
MODIFICATIONS
Modification Capacity
TOTAL MODIFICATIONS
Fixed Hardpoints
HARDPOINTS USED
Turret Hardpoints
TURRET HARDPOINTS USED
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL CARGO (TONS)
CARGO
CR
WARNING - MULTIPLE SETS OF ARMOR OR SHIELDS HAVE BEEN ADDED AND AC IS NOT CORRECTLY CALCULATED. UNEQUIP THE ARMOR PIECE FROM THE ITEM DETAILS.
* ITEM NAME
i
EQUIPPED USE AS A RESOURCE HAS AN ATTACK PROP: MODS:
TOTAL HIDDEN CARGO (TONS)
HIDDEN CARGO
SHIP NOTES AND MISC
Ship Fuel Capacity
CURRENT FUEL (UNITS)
FUEL COST (CR)
Ship Food Capacity
CURRENT FOOD (PORTIONS)
Regular Cargo Capacity
CURRENT CARGO (TONS)
Hidden Cargo Capacity
HIDDEN CARGO (TONS)
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
0
0
0
0
0
0
HYPERDRIVE CLASS
NAVCOMPUTER BONUS
PILOT PROF BONUS
PILOT INT(PILOTING)
0
0
0
0
0
0
SAVING THROWS
0
0
0
0
0
0
0
0
0
0
0
0
0
0
SKILLS
ARMOR CLASS
TURNING SPEED
FLYING SPEED
Hull Point Maximum Dmg Red.
CURRENT HULL POINTS
Shield Point Maximum Regen Rate
CURRENT SHIELD POINTS
Armor:
Shields:
ARMOR & SHIELDS
Total
Total
SUCCESSES
Reactor:
Power Coupling:
REACTOR & POWER COUPLING
PASSIVE SCAN (WISDOM)
CATEGORY FACING NAME RANGE ATK DMG/TYPE ATKS
y
WEAPON CATEGORY
WEAPON FACING:
NAME:
ATTACK: +
RANGE:
CRIT RANGE:
DAMAGE: + +
TYPE: CRIT:
DAMAGE2: + +
TYPE: CRIT:
SAVING THROW: VS DC:
SAVE EFFECT:
AMMUNITION:
ATK/ROUND:
DESCRIPTION:
Ship Weapon Attacks
POWER DIE CAPACITY STORAGE
/
/
/
/
/
/
Total
Total
Total
Total
y
NAME:
SOURCE:
SOURCE TYPE:
:
FEATURES & TRAITS
SHIP NAME
SIZE: TIER: ROLE:
MANUFACTURER/LINE/CLASS:
CREDITS NEEDED TO UPGRADE TO NEXT TIER:
v
SHEET TYPE:
ROLL QUERIES:
WHISPER ROLLS TO GM:
AUTO DAMAGE ROLL:
CORE DIE ROLL:
SHOW GLOBAL ATTACK MODIFIER FIELD
SHOW GLOBAL DAMAGE MODIFIER FIELD
ADD CHARACTER NAME TO TEMPLATES:
FEATURES AND TRAITS:
AMMO TRACKING: (API REQUIRED)
ARMOR CLASS TRACKING:
SPEED TRACKING:
GENERAL OPTIONS
Strength Save +
Dexterity Save +
Constitution Save +
Intelligence Save +
Wisdom Save +
Charisma Save +
DEATH SAVE MODIFIER:
GLOBAL SAVING THROW MODIFIER:
SAVE OPTIONS
Boost (Str) +
Ram (Str) +
Hide (Dex) +
Maneuvering (Dex) +
Patch (Con) +
Regulation (Con) +
Astrogation(Int) +
Data (Int) +
Probe (Int) +
Scan (Wis) +
Impress (Cha) +
Interfere (Cha) +
Menace (Cha) +
Swindle (Cha) +
JACK OF ALL TRADES
PASSIVE PERCEPTION MODIFIER:
SKILL OPTIONS
LEGACY/CUSTOM ARMOR AND SHIELDS
ARMOR
y
NAME:
AC BONUS:
HP/HIT DIE:
SHIELD
y
NAME:
SHIELD CAPACITY X:
REGEN RATE X:
ARMOR & SHIELD
ACCEPTING DROP FROM COMPENDIUM
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{{#always}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/always}} {{#normal}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#global}} + {{global}}{{/global}}
{{r2}}{{#global}} + {{global}}{{/global}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{rname}}{{#mod}} ({{mod}}){{/mod}}
{{#charname}}
{{charname}}
{{/charname}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rname}}{{#innate}}, {{innate}}{{/innate}} ({{mod}}){{/rollGreater() r1 r2}} {{/disadvantage}}
{{#charname}}
{{charname}}
{{/charname}}
{{#desc}}
{{desc}}
{{/desc}}
{{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{^attack}} {{#desc}}
{{desc}}
{{/desc}} {{/attack}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}}{{#globaldamagecrit}} + {{globaldamagecrit}}{{/globaldamagecrit}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}}{{#hldmgcrit}} + {{hldmgcrit}}{{/hldmgcrit}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}}{{#crit}} + {{crit1}}{{/crit}} {{dmg1type}}
{{dmg2}}{{#crit}} + {{crit2}}{{/crit}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{#attack}}
{{#always}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/always}} {{#normal}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/normal}} {{#advantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}
{{r1}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{r2}}{{#globalattack}} + {{globalattack}}{{/globalattack}}
{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}{{#attack}} ({{mod}}){{/attack}}
{{#charname}}
{{charname}}
{{/charname}}
{{/attack}} {{#save}} {{#attack}}
{{/attack}} {{^attack}}
{{/attack}}
DC{{savedc}}
{{#savedesc}}
{{savedesc}}
{{/savedesc}}
{{saveattr}} Save
{{/save}} {{#desc}}
{{desc}}
{{/desc}} {{#globaldamage}} {{#^rollTotal() globaldamage 0}}
{{globaldamage}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{globaldamagecrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{globaldamagecrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{globaldamagetype}}
{{/^rollTotal() globaldamage 0}} {{/globaldamage}} {{#hldmg}} {{#^rollTotal() hldmg 0}}
{{hldmg}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{hldmgcrit}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{hldmgcrit}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
Higher Level Cast
{{/^rollTotal() hldmg 0}} {{/hldmg}} {{#damage}}
{{#dmg1flag}} {{^dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{/dmg2flag}} {{/dmg1flag}} {{#dmg2flag}} {{^dmg1flag}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg1flag}} {{/dmg2flag}} {{#dmg1flag}} {{#dmg2flag}}
{{dmg1}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg1type}}
{{dmg2}} {{#attack}} {{#normal}} {{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}+ {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}+ {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{/attack}} {{dmg2type}}
{{/dmg2flag}} {{/dmg1flag}}
{{^attack}} {{#range}}
{{range}}
{{/range}}
{{rname}}{{#innate}}, {{innate}}{{/innate}}
{{#charname}}
{{charname}}
{{/charname}} {{/attack}}
{{/damage}}
{{desc}}
{{name}}{{#innate}}, {{innate}}{{/innate}}
{{#castingtime}}
Casting Time: {{castingtime}}
{{/castingtime}} {{#range}}
Range: {{range}}
{{/range}} {{#target}}
Target: {{target}}
{{/target}} {{#duration}}
Duration: {{#concentration}}Concentration {{/concentration}}{{duration}}
{{/duration}}
{{#description}}
{{description}}
{{/description}} {{#athigherlevels}}
At Higher Levels. {{athigherlevels}}
{{/athigherlevels}}
{{name}}
{{#source}}
{{#charname}}{{charname}} {{/charname}}{{source}}
{{/source}} {{#description}}
{{description}}
{{/description}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{type}}: {{r1}} {{/normal}} {{#always}} {{type}}: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{type}}: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#normal}} {{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{rnamec}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{rname}}{{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{rnamec}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{rname}}{{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{rname}}{{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{rnamec}}{{/rollGreater() r1 r2}} {{/disadvantage}}
{{#name}}
{{name}}
{{/name}}
{{#normal}} {{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}} {{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}}[{{typec}}: {{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{#^rollWasCrit() r1}}{{#^rollWasCrit() r2}}{{type}}: {{/^rollWasCrit() r2}}{{/^rollWasCrit() r1}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}}{{typec}}: {{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollTotal() r1 r2}}{{#^rollWasCrit() r1}}{{type}}: {{/^rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollLess() r1 r2}}{{type}}: {{/rollLess() r1 r2}} {{#rollGreater() r1 r2}}{{typec}}: {{/rollGreater() r1 r2}} {{/disadvantage}} {{#normal}} {{r1}} {{/normal}} {{#always}} {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{#description}}
{{description}}
{{/description}}
Damage: {{#dmg1flag}} {{dmg1}}{{#crit}} + {{crit1}}{{/crit}}{{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}}{{#crit}} + {{crit2}}{{/crit}}{{dmg2type}} {{/dmg2flag}}
{{rname}}
{{#name}}
{{name}}
{{/name}}
{{#attack}}
{{#normal}} Attack: {{r1}} {{/normal}} {{#always}} Attack: {{r1}} | {{r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollLess() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollLess() r1 r2}} {{#rollTotal() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}} Attack: {{r1}} | {{r2}} {{/rollGreater() r1 r2}} {{/disadvantage}}
{{/attack}} {{#description}} {{description}} {{/description}}
{{#damage}}
Damage: {{#dmg1flag}} {{dmg1}} {{#normal}} {{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit1}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit1}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg1type}} {{/dmg1flag}} {{#dmg1flag}}{{#dmg2flag}}+{{/dmg2flag}}{{/dmg1flag}} {{#dmg2flag}} {{dmg2}} {{#normal}} {{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}} {{/normal}} {{#always}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/always}} {{#advantage}} {{#rollLess() r1 r2}}{{#rollWasCrit() r2}} + {{crit2}}{{/rollWasCrit() r2}}{{/rollLess() r1 r2}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{#rollGreater() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollGreater() r1 r2}} {{/advantage}} {{#disadvantage}} {{#rollTotal() r1 r2}}{{#rollWasCrit() r1}} + {{crit2}}{{/rollWasCrit() r1}}{{/rollTotal() r1 r2}} {{/disadvantage}} {{dmg2type}} {{/dmg2flag}}
{{/damage}}
{{title}}
{{#r1}}
Roll 1: {{r1}}
{{/r1}} {{#r2}}
Roll 2: {{r2}}
{{/r2}} {{#r3}}
Roll 3: {{r3}}
{{/r3}} {{#r4}}
Roll 4: {{r4}}
{{/r4}} {{#r5}}
Roll 5: {{r5}}
{{/r5}} {{#r6}}
Roll 6: {{r6}}
{{/r6}}

Welcome to the Charactermancer!

The Charactermancer is step-by-step process that makes building a character simple and streamlined. Changes are saved as you progress, but have no fear. The character sheet is only updated when you have completed your review.

Your Compendium Awaits.

The Charactermancer currently supports Dungeons & Dragons 5th Edition SRD and the Player's Handbook. You can add the Player's Handbook to your compendium in the Marketplace, or the game owner can share their compendium with everyone in the game.

Get started by clicking "Next".

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Strength

-

Dexterity

-

Constitution

-

Intelligence

-

Wisdom

-

Charisma

-
Hit Points: Suggested Abilities: Class Powercasting Ability:

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:
Saving Throw Proficiency:

Expertise

Expertise

Equipment

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:

Select your choices:

Select your choices:

Select your choices:

Available Points:  

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

Input your scores:

Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:

Skill Proficiencies:

Tool Proficiencies:

Language Proficiencies:

Background Feature:

Equipment:

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:

You have not yet selected a class.

You have created a custom class; you can add equipment to the character sheet after you have finished the Charactermancer.

Pick your equipment. Class: ()

How would you like to choose your equipment? Class: ()

Equipment from Class ()

Starting Gold:

NO CLASS HAS BEEN SELECTED OR SELECTED CLASS DOES NOT HAVE STANDARD EQUIPMENT. CLASS EQUIPMENT CANNOT BE CHOSEN AT THIS TIME.

You have not yet selected a background.

Equipment from Background ()

You have chosen starting gold and do not get equipment from your background.

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

-
Hit Points: Suggested Abilities: Class Powercasting Ability:

The Tech is a mystery to you.

Your character doesn't have powers at this level. Click “Next” to review your character!

Cantrips

Level 1

Cantrips

Level 1

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:

A feat represents accomplishment, grit, determination, and expertise. It is the reward for hard work.

You really haven't done that much yet.

Expertise

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Hit Points: Suggested Abilities: Class Powercasting Ability:

The only choice left is to press on or turn back. If you're editing an existing character, all your existing data will be lost into the void when you apply your changes.

Review your choices:

Race

Class

Abilities

Background

Equipment

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Feats

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Building your character...

Adding your