Name:

Title:

Background:

Experience:

Characteristics

Strength

Dexterity

Constitution

Intelligence

Ego

Presence

Value

Roll

CP

Combat Abilities

OCV

DCV

OMCV

DMCV

Speed

Physical Defense

Energy Defense

Body

Stun

Endurance

Recovery

Value

CP

Movement

Running

Leaping

Swimming

Value

CP

Welcome!

Starting Character Points

Heroic characters are typically built on a base of 125 CP plus up to 50 CP that are offset with Complications. Use the Bonus CP input at the bottom of this sheet to account for free abilities.

Portrait

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Character Avatar

BODY

STUN

END

Perception

+
+
+
+

Lift

Weight

Free

Carry

Carried

Load

END

per Turn

DCV & DEX

Roll Penalty

DCV

Modifier

Movement

Penalty

Armor

rPD

PD

rED

ED

END/T

ACT

Locations

Mass

Shield

DCV

Damage

N

OCV

STUNx

STR

END

BODY

DEF

Mass

Weapons

Damage

N

OCV

RMod

STUNx

Shots

STR

END

Range

AoE

Mass

Equipment

Mass

BODY

STUN

END

Maneuver

Phase

OCV

DCV

Effects

Block

1/2

+0

+0

Block, Abort

Brace

0

+2

1/2

+2 OCV vs. Range Mod.

Disarm

1/2

-2

+0

Strength vs Strength

Dodge

1/2

+3

Abort, vs. all attacks

Grab

1/2

-1*

-2*

Grab two limbs

Grab By

1/2

-3

-4

Move, grab, +v/10 STR

Haymaker

1/2*

+0

-5

+4 DC to attack

Move By

1/2

-2

-2

STR/2 +v/10; take 1/3

Move Through

1/2

-v/10

-3

STR+v/6; take 1/2 or full

Multiple Attack

1

var.

1/2

Attack multiple times

Set

1

+1*

+0

Ranged attacks. May Brace

Shove

1/2

-1

-1

Push 1m per 5 STR

Strike

1/2

+0

+0

Damage by STR or weapon

Throw

1/2

+0

+0

Throw with STR damage

Trip

1/2

-1

-2

Knock target prone

Martial Maneuver

Phase

OCV

DCV

Effects

CP:

Skill

Type

Roll

CP

Combat Skills

All HTH Levels

All Range Levels

All Combat Levels

Levels

Type

CP

Languages

Fluency

Lit.

CP

Enhancer

CP

Jack of all Trades

Linguist

Scholar

Scientist

Traveler

Well-Connected

Interaction Skill Levels

Intellect Skill Levels

Agility Skill Levels

Non-combat Skill Levels

Overall Levels

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Roll:

Base CP:

Active CP:

Real CP:

Adv:

Lim:

END:

Perks and Talents

CP:

CP:

CP:

CP:

CP:

CP:

CP:

Complications

CP:

CP:

CP:

CP:

CP:

CP:

Options

Characteristic Maximums

Literacy Costs Character Points

Attack and Power Buttons Apply END Costs

Super-Heroic Campaign Endurance

Use Hit Location System

Takes No STUN

Char: Skills: Powers: Complications: Bonus: EXP: Total:
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