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  • Core
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  • Skills
  • Feats
  • Items
  • Materia
  • Spells
  • Notes
v1.6.2 (7/11/2021) -- Sheet created by Azurift (Azurift88@gmail.com); additional developments by TamedFlame
GENERAL OPTIONS
  • GM Roll
  • Character is Undead
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Name Sheet Type
Race Alignment
Deity Size
FFD20 Logo
ABILITY SCORES
Ability Modifier Total Base Enhance Inherent Misc Temp
STR
DEX
CON
INT
WIS
CHA
MISCELLANY
Current Next Level Level Rate
XP / Hero
Points

Senses
Languages
TRAITS
Type

STATUS OPTIONS
  • Hide MP
  • Show
  • Show
  • Show
LIMIT BREAKS
  • HP Threshold %
  • Extra Limit Break (x )
STATUS
Current Max Temp Nonlethal
HP /
MP /
/
/
/

Limit
Break
Uses /

COMBAT
Total DEX Misc Base Climb Fly Swim
Initiative Speed
Attack Total BAB Other Ability Size Misc Temp
Touch
Ranged
Touch
CMB
CMD
SAVING THROWS
Save Total Base Ability Enhance Misc Temp
Fortitude
Reflex
Will
DEFENSES OPTIONS
  • Uncanny Dodge
DEFENSES
Total Base DEX Size Armor Shield Natural Deflect Dodge Misc Temp
AC
Touch
Flat-Footed
DR SR
Resists
WEAPONS
Weapon Name vs. Touch Attack Modifier Attack Bonus Attack Misc Critical Range Critical Multiplier Type Range Special Ammo Damage Weight
Total
CLASS INFORMATION OPTIONS
  • Toughness
  • Extra MP (select affected classes)
    • Class #1 ()
    • Class #2 ()
    • Class #3 ()
    • Class #4 ()
  • Skilled (Hume Racial)
CLASS INFORMATION
Class Name HD HP MP BAB Skill Fort Ref Will Level Spell Level Bonus MP Modifier
Totals
Favored Class Bonus
PROFICIENCIES
Weapon Proficiency
Armor Proficiency
CLASS FEATURES
Class Level Acquired Uses /

AC FEATURES
Worn? Item/Feature Type Bonus ACP Max DEX Spell Failure Weight
Armor
Shield
Natural
Deflect.
Dodge
Misc
Totals
EQUIPMENT
Slot Item Weight
Head
Headband
Eyes
Shoulders
Neck
Chest
Body
Belt
Wrists
Hands
Ring 1
Ring 2
Feet
Total
ENCUMBRANCE
Total Weapons AC Features Equipment Inventory Misc
Weight
Current Light Medium Heavy STR Bonus
Load
Lift Above Head Lift Off Ground Push/Drag
Maximum
INVENTORY
Item Quantity/
Charges
Description Weight
Gil Total
MATERIA OPTIONS
  • Allow multiple materia attunement
MATERIA
Caster Level MXP / Level ✰✰✰✰
Weapon Bonus Junction
Armor Bonus Spells
Other Bonus Uses
/ Attuned?

SKILLS
Skill Name Class Total Ability Modifier Ranks Misc ACP Notes
Acrobatics
Appraise
Bluff
Climb
Craft:
Craft:
Craft:
Diplomacy
Disable Device*
Disguise
Drive
Escape Artist
Fly
Handle Animal*
Heal
Intimidate
Knowledge: Arcana*
Knowledge: Dungeoneering*
Knowledge: Engineering*
Knowledge: Geography*
Knowledge: History*
Knowledge: Local*
Knowledge: Nature*
Knowledge: Nobility*
Knowledge: Planes*
Knowledge: Religion*
Knowledge: Technology*
Linguistics*
Navigate
Perception
Perform:
Perform:
Perform:
Pilot
Profession*:
Profession*:
Profession*:
Repair
Ride
Sense Motive
Sleight of Hand*
Spellcraft*
Stealth
Survival
Swim
Use Magic Device*
* = Trained Use Only Total
FEATS
Level Acquired Uses /

SPELLS
0 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

1st 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

2nd 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

3rd 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

4th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

5th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

6th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

7th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

8th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

9th 0 spell(s)
Roll Name Attack Type Range Saving Throw DC Mod DC Damage/Healing
School Casting
Time
Duration
Spell
Resistance
Source
Class

NOTES
SKILLS
Skill Name Total
Acrobatics
Appraise
Bluff
Climb
Craft:
Diplomacy
Disable Device*
Disguise
Drive
Escape Artist
Fly
Handle Animal*
Heal
Intimidate
Knowledge: Arcana*
Knowledge: Dungeoneering*
Knowledge: Engineering*
Knowledge: Geography*
Knowledge: History*
Knowledge: Local*
Knowledge: Nature*
Knowledge: Nobility*
Knowledge: Planes*
Knowledge: Religion*
Knowledge: Technology*
Linguistics*
Navigate
Perception
Perform:
Pilot
Profession*:
Repair
Ride
Sense Motive
Sleight of Hand*
Spellcraft*
Stealth
Survival
Swim
Use Magic Device*
* = Trained Use Only
CR XP
STATISTICS
Ability Modifier Total
STR
DEX
CON
INT
WIS
CHA
Ability Total Feats
Initiative
CMB
CMD
BAB
Senses
Languages
Gear
DEFENSE
Total Formula
HP DR
MP SR
Fortitude AC
Reflex Touch
Will Flat-Footed
SPECIAL ABILITIES
Name Type Attack Type Attack Modifier Damage/Healing

OFFENSE
Base Climb Fly Swim Burrow
Speed Space Reach CL
Spells

Weapon Name Attack Bonus Critical Range Critical Multiplier Type Range Special Damage
{{charName}} Attack

{{weaponName}}
{{#^rollLess() attack critRange}} {{/^rollLess() attack critRange}} {{#rollLess() attack critRange}} {{/rollLess() attack critRange}} {{#^rollLess() attack critRange}} {{/^rollLess() attack critRange}}
Attack: {{attack}} vs. {{#vsArmor}}Touch{{/vsArmor}}{{^vsArmor}}AC{{/vsArmor}}
CRITICAL!
Confirm: {{critConfirm}} vs. {{#vsArmor}}Touch{{/vsArmor}}{{^vsArmor}}AC{{/vsArmor}}
Damage: {{damage}}{{critMultiplier}})

Type: {{weaponType}} Range: {{weaponRange}}
{{#weaponSpecial}}
Special: {{weaponSpecial}}
{{/weaponSpecial}}
{{charName}} {{rollType}}

{{rollTypeName}}{{#descriptor}}: {{descriptor}}{{/descriptor}}
Result: {{result}}
{{#condModifiers}}

Cond. Modifiers: {{condModifiers}}
{{/condModifiers}} {{#notes}}

Notes: {{notes}}
{{/notes}}
{{charName}} {{rollType}}

{{name}}{{#type}} ({{type}}){{/type}}
{{#attackType}} {{/attackType}} {{#^rollTotal() damage 0}} {{/^rollTotal() damage 0}} {{#desc}} {{/desc}}
Attack: {{attack}} vs. Touch
Damage: {{damage}}

{{desc}}

{{charName}} {{rollType}}

{{spellName}}
{{#rollLess() failure failChance}} {{/rollLess() failure failChance}} {{#^rollLess() failure failChance}} {{#attackType}} {{/attackType}} {{#^rollTotal() damage 0}}
Spell Failed... {{failure}} < {{failChance}}
Attack: {{attackType}} vs. Touch
Damage: {{damage}}
{{/^rollTotal() damage 0}} {{/^rollLess() failure failChance}} {{#^rollLess() failure failChance}} {{#savingThrow}} {{/savingThrow}} {{/^rollLess() failure failChance}} {{#school}} {{/school}} {{#castingTime}} {{/castingTime}} {{#range}} {{/range}} {{#target}} {{/target}} {{#duration}} {{/duration}} {{#desc}} {{/desc}}

Save: {{savingThrow}} {{#dc}}DC {{dc}}{{/dc}}
School: {{school}}
Casting Time: {{castingTime}}
Range: {{range}}
{{spellType}}: {{target}}
Duration: {{duration}}

{{desc}}