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CONFIGURATION

Show "Fatigue Points"
Show "Major Wound"
Show EDU
Show Hit Locations
Show Strike Ranks
Skills By Category
Alphabetical Skills
Magic / Powers
Name
Race Sex
Handedness Height Weight
Description
Distinctive
Features
Gods/Religion Age
Profession Wealth

Characteristics & Rolls

STR

Dmg. Bonus

CON

Siz SR

SIZ

Dex SR

INT

MOV

POW

Hit Pts.

/

DEX

Power Pts.

/

APP

Ftg. Pts.

/

EDU

/

Skills

Appraise (15%)
Art(05):
Bargain (05%)
Climb (40%)
Command (05)
Craft(05):
Demolition (01%)
Disguise (01)
Dodge (DEX x02%)
Drive(Varies):
Etiquette (05)
Fast Talk (05%)
Fine Manipulation (05%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Heavy Machine (01%):
Hide (10%)
Insight (05%)
Jump (25%)
Knowledge (Varies):
Language, Own (INT/EDUx5%)
Listen (25%)
Literacy (Varies):
Martial Arts (01%)
Medicine (05%)
Navigate (10%)
Perform (05%):
Persuade (15%)
Pilot(Varies):
Projection(DEX x02%)
Psychotherapy(00% or 01%)
Repair (15%)
Research (25%)
Ride(Varies):
Science (01%)
Sense (10%)
Sleight of Hand (05%)
Spot (25%)
Status (05%)
Stealth (10%)
Strategy (01%)
Swim (25%)
Teach (10%)
Technical Skill(Varies):
Throw (25%)
Track (10%)

Other Skills

Combat
Melee (Physical)
Ranged (Manip.)
Artillery (Manip.)


Skills

Communication
Bargain (05%)
Command (05)
Disguise (01)
Etiquette (05)
Language, Own (INT/EDUx5%)
Perform (05%)
Persuade (15%)
Status (05%)
Teach (10%)
Manipulation
Art(05):
Craft(05):
Demolition (01%)
Fine Manipulation (05%)
Heavy Machine (01%):
Repair (15%)
Sleight of Hand (05%)
Mental
Appraise (15%)
First Aid (30% or INT x1)
Gaming (INT+POW)
Psychotherapy (00 or 01)
Knowledge (Varies):
Literacy (Varies):
Medicine (05%)
Science (01%)
Strategy (01%)
Technical Skill(Varies):
Perception
Insight (05%)
Listen (25%)
Navigate (10%)
Research (25%)
Sense (10%)
Spot (25%)
Track (10%)
Physical
Climb (40%)
Dodge (DEX x02%)
Drive(Varies):
Hide (10%)
Jump (25%)
Pilot(Varies):
Projection (DEX x02%)
Ride(Varies):
Stealth (10%)
Swim (25%)
Throw (25%)
Combat
Combat
Melee
Ranged
Artillery
Martial Arts (1%)


Hand-To-Hand Weapons

*For the button to work correctly fill in skill and damage and select a damage bonus*
Weapon
SR
Range Skill % Special Damage Attacks HP

Brawl (25%)

Grapple (25%)

Ranged Weapons

Weapon Skill % Damage Range SR /
Attks
Shots
in Gun
Mal. HP Damage
Bonus?

Hit Location & Armor

LocationArmorAPMax
HP
Cur.
HP
Left Leg
Abdomen
Chest
Right Arm
Left Arm
Head

Armor, Shield

ArmorAVSkill
Penalty
Energy
Points
Attack Damage
 H  S  F  L Base Chance
HP
Attack Damage
 H  S  F  L Base Chance
HP

Dodge
Fumble
Roll Hit Location
Hit Pts.

/


Powers
Power Pts. /

%

Power Skill Range Duration Cost Effect


%

Power Skill Range Duration Cost Effect


%

Power Skill Range Duration Cost Effect



Personal Data

Personal Description
Family & Friends
Wounds & Injuries
Marks & Scars

Income & Savings

Income
Cash on Hand
Savings
Personal Property
Real Estate

Adventuring Gear & Other Possesions

{{#rollBetween() roll fumble 100}} {{/rollBetween() roll fumble 100}} {{#^rollBetween() roll fumble 100}} {{#rollGreater() success 99}} {{#rollLess() roll crit}}{{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}{{/rollLess() roll special}} {{#^rollLess() roll special}}{{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/rollGreater() success 99}} {{#^rollGreater() success 99}} {{#rollLess() roll crit}}{{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}{{/rollLess() roll special}} {{#^rollLess() roll special}} {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} {{#^rollBetween() roll special success}} {{#rollLess() roll fumble}} {{/rollLess() roll fumble}} {{#^rollLess() roll fumble}} {{/^rollLess() roll fumble}} {{/^rollBetween() roll special success}} {{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/^rollGreater() success 99}} {{/^rollBetween() roll fumble 100}} {{#rollLess() roll success}} {{/rollLess() roll success}}
{{name}}
Weapon Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled:  {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
Damage: {{tot}}
{{#rollBetween() roll 1 4}}{{/rollBetween() roll 1 4}} {{#rollBetween() roll 5 8}}{{/rollBetween() roll 5 8}} {{#rollBetween() roll 9 11}}{{/rollBetween() roll 9 11}} {{#rollTotal() roll 12}} {{/rollTotal() roll 12}} {{#rollBetween() roll 13 15}}{{/rollBetween() roll 13 15}} {{#rollBetween() roll 16 18}}{{/rollBetween() roll 16 18}} {{#rollBetween() roll 19 20}}{{/rollBetween() roll 19 20}}
Melee Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
{{#rollBetween() roll 1 3}}{{/rollBetween() roll 1 3}} {{#rollBetween() roll 4 6}}{{/rollBetween() roll 4 6}} {{#rollBetween() roll 7 10}}{{/rollBetween() roll 7 10}} {{#rollBetween() roll 11 15}}{{/rollBetween() roll 11 15}} {{#rollBetween() roll 16 17}}{{/rollBetween() roll 16 17}} {{#rollBetween() roll 18 19}}{{/rollBetween() roll 18 19}} {{#rollTotal() roll 20}} {{/rollTotal() roll 20}}
Missle Hit location roll
Hit on the Left LegHit on the Right LegHit on the AbdomenHit on the ChestHit on the Right ArmHit on the Left ArmHit on the Head
{{#rollBetween() roll fumble 100}} {{/rollBetween() roll fumble 100}} {{#^rollBetween() roll fumble 100}} {{#rollGreater() success 99}} {{#rollLess() roll crit}}{{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}{{/rollLess() roll special}} {{#^rollLess() roll special}}{{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/rollGreater() success 99}} {{#^rollGreater() success 99}} {{#rollLess() roll crit}}{{/rollLess() roll crit}} {{#^rollLess() roll crit}} {{#rollLess() roll special}}{{/rollLess() roll special}} {{#^rollLess() roll special}} {{#rollBetween() roll special success}}{{/rollBetween() roll special success}} {{#^rollBetween() roll special success}} {{#rollLess() roll fumble}} {{/rollLess() roll fumble}} {{#^rollLess() roll fumble}} {{/^rollLess() roll fumble}} {{/^rollBetween() roll special success}} {{/^rollLess() roll special}} {{/^rollLess() roll crit}} {{/^rollGreater() success 99}} {{/^rollBetween() roll fumble 100}}
{{name}}
Skill Roll
Rolling: {{skillname}} {{skillvalue}}% ({{success}}%)
Rolled:  {{roll}}
Result:FumbleCritical!!!!!!Special!!!SuccessCritical!!!!!!Special!!!SuccessFailurefumble
{{#rollTotal() table 0}} {{/rollTotal() table 0}} {{#rollTotal() table 1}} {{/rollTotal() table 1}} {{#rollTotal() table 2}} {{/rollTotal() table 2}} {{#rollTotal() table 3}} {{/rollTotal() table 3}} {{#rollTotal() table 0}} {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 65}}{{/rollBetween() roll 61 65}} {{#rollBetween() roll 66 75}}{{/rollBetween() roll 66 75}} {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 98}}{{/rollBetween() roll 91 98}} {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} {{#rollTotal() roll 00}}{{/rollTotal() roll 00}} {{/rollTotal() table 0}} {{#rollTotal() table 1}} {{#rollBetween() roll 1 20}}{{/rollBetween() roll 1 20}} {{#rollBetween() roll 21 40}}{{/rollBetween() roll 21 40}} {{#rollBetween() roll 41 50}}{{/rollBetween() roll 41 50}} {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 93}}{{/rollBetween() roll 91 93}} {{#rollBetween() roll 94 98}}{{/rollBetween() roll 94 98}} {{#rollBetween() roll 99 100}}{{/rollBetween() roll 99 100}} {{/rollTotal() table 1}} {{#rollTotal() table 2}} {{#rollBetween() roll 1 15}}{{/rollBetween() roll 1 15}} {{#rollBetween() roll 16 25}}{{/rollBetween() roll 16 25}} {{#rollBetween() roll 26 40}}{{/rollBetween() roll 26 40}} {{#rollBetween() roll 41 55}}{{/rollBetween() roll 41 55}} {{#rollBetween() roll 56 65}}{{/rollBetween() roll 56 65}} {{#rollBetween() roll 66 80}}{{/rollBetween() roll 66 80}} {{#rollBetween() roll 81 85}}{{/rollBetween() roll 81 85}} {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 95}}{{/rollBetween() roll 91 95}} {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} {{/rollTotal() table 2}} {{#rollTotal() table 3}} {{#rollBetween() roll 1 25}}{{/rollBetween() roll 1 25}} {{#rollBetween() roll 26 30}}{{/rollBetween() roll 26 30}} {{#rollBetween() roll 31 50}}{{/rollBetween() roll 31 50}} {{#rollBetween() roll 51 60}}{{/rollBetween() roll 51 60}} {{#rollBetween() roll 61 75}}{{/rollBetween() roll 61 75}} {{#rollBetween() roll 76 85}}{{/rollBetween() roll 76 85}} {{#rollBetween() roll 86 90}}{{/rollBetween() roll 86 90}} {{#rollBetween() roll 91 94}}{{/rollBetween() roll 91 94}} {{#rollBetween() roll 95 98}}{{/rollBetween() roll 95 98}} {{#rollBetween() roll 96 98}}{{/rollBetween() roll 96 98}} {{#rollTotal() roll 99}}{{/rollTotal() roll 99}} {{#rollTotal() roll 100}}{{/rollTotal() roll 100}} {{/rollTotal() table 3}}
Melee Attack Fumble Melee Parry Fumble Missle Attack Fumble Natural Weapon Fumble
Lose the next combat round and are effectively helpless.Lose the next 1D3 combat rounds and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Vision obscured, lose 30% on all appropriate skills for 1D3 combat rounds.Hit nearest ally for normal damage, or Drop the weapon being used if no ally nearby.Hit nearest ally for special damage, or Throw weapon 1D10 meters away, if no ally nearby.Hit nearest ally for critical damage, or Lose 1D10 points of weapon’s hit points, if no ally nearby.Blow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round and are effectively helpless.Fall down.Drop the weapon being used.Throw weapon 1D10 meters away.Lose 1D10 points of weapon’s hit points.Wide open; foe automatically hits with normal hit.Wide open; foe automatically hits with special hit.Wide open; foe automatically hits with critical hitBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next attack or other activity.Lose the next 1D3 combat rounds or other activity.Fall down.Vision obscured; lose 30% on all appropriate skills for 1D3 combat roundsDrop weapon; which slides or bounces 1D6–1 meters away.Do 1D6 damage to weapon’s hit points or break if the weapon has no hit points.Break weapon.Hit nearest ally for normal damage, or Drop weapon; which slides or bounces 1D6–1 meters away. if no ally nearby.Hit nearest ally for special damage, orDo 1D6 damage to weapon’s hit points or break if the weapon has no hit points, if no ally nearby.Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)Lose the next combat round (or this one if no action has yet been taken).Lose the next 1D3 combat rounds (this includes this one if no action has yet been taken).Fall down.Fall down and twist ankle; lose 1 meter/DEX rank of movement for 1D10 full turns (and all combat turns within them).Vision obscured; lose 30% on all appropriate skills for 1D3 combat rounds.Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used)Hit nearest ally for normal damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearbyHit nearest ally for special damage, or Miss and strain something; lose 1 hit point (in the attacking limb if hit locations are being used), if no ally nearby.Hit hard surface; do normal damage to self (in the attacking limb if hit locations are being used)..Hit nearest ally for critical damage, or Break weapon, if no ally nearbyBlow it; roll twice more on this table (cumulative if this result is rolled again)Blow it; roll twice more on this table (cumulative if this result is rolled again)
{{#rollBetween() roll 1 10}} {{#rollBetween() roll 11 20}} {{#rollBetween() roll 21 30}} {{#rollBetween() roll 31 40}} {{#rollBetween() roll 41 50}} {{#rollBetween() roll 51 60}} {{#rollBetween() roll 61 70}} {{#rollBetween() roll 71 80}} {{#rollBetween() roll 81 90}} {{#rollBetween() roll 91 92}} {{#rollBetween() roll 93 94}} {{#rollBetween() roll95 96}} {{#rollBetween() roll 97 98}} {{#rollTotal() roll 99}}
Major Wound
Severed leg tendons cause limping; fused ankle bones cause limping; back muscles or spinal nerve damage bend the torso to the left or right; a shattered knee cannot bend; or make up a new wound effect. Lose 1D3 DEX. The maximum MOV is now reduced by the same 1D3 result. Your character is still able to fight. {{/rollBetween() roll 1 10}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. Lose 1D3 APP. The visible and unappealing deformity cannot be disguised. Your character is still able to fight. {{/rollBetween() roll 11 20}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D3 STR; this loss may change what weapons can be used. Your character is still able to fight with a weapon, but not a shield. {{/rollBetween() roll 21 30}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D3 CON; maximum MOV is now reduced by the same 1D3, and hit points may be lowered. Your character is still able to fight. {{/rollBetween() roll 31 40}} Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; injury to the head thereafter require Luck rolls each time to use any Mental skills; blows or cuts which affect depth perception leave missile weapon skill ratings at a maximum of 65%; multiple wounds to the face and neck limit the skills of any Communication skills to 65% maximum; or make up a new wound effect. Lose 1D3 INT; this loss may affect your character’s ability to use any powers. Your character is still able to fight. {{/rollBetween() roll 41 50}} Refer to 01–10 for what happened, which now expands to the loss of one or both arms or legs. Lose 1D6 DEX and reduce maximum MOV by that same amount. Your character is unable to fight. {{/rollBetween() roll 51 60}} Much of the nose has been sliced away; multiple scars deface both hands; an ear has been cut off; a livid scar lends an evil cast to your character’s appearance; or make up a new wound effect. . Lose 1D6 APP; it creates one or more visible deformities that cannot be disguised Your character is still able to fight. {{/rollBetween() roll 61 70}} Wrist or hand damage; a slab of arm or shoulder muscle has been cut away; a chunk was hewn from thigh or calf muscles; spinal nerves are damaged; several fingers or toes are severed; or make up a new wound effect. Lose 1D6 STR; change hit points and damage bonus. Your character is still able to fight. {{/rollBetween() roll 71 80}} A punctured lung leads to a weakened respiratory system; deep stomach wounds become chronically reinfected or belly wounds weaken digestion and general health; kidneys and liver are damaged; or make up a new wound effect. Lose 1D6 CON; may affect hit points, damage bonus, and reduces MOV by that number of units equal to the 1D6 result rolled.Your character is unable to fight. {{/rollBetween() roll 81 90}} Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Your character is still able to fight. {{/rollBetween() roll 91 92}} Broken bones and severed ganglia. Lose 1D6 DEX; from now on your character can only use one-handed melee weapons. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll 93 94}} Nerve damage to left or right arm (roll 1D6; a result of 1–3 is the left arm, 4–6 is the right arm). Lose 1D6 DEX; hereafter your character can only wield weapons or equipment in his or her undamaged arm. Your character is still able to fight using his or her remaining arm. {{/rollBetween() roll95 96}} Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arms nor hands can wield anything. Your character is unable to fight, unless using his or her legs or head butts. {{/rollBetween() roll 97 98}} Your character is mutilated with vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Your character is unable to fight. {{/rollTotal() roll 99}}