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Weapons


Armor


Equipment

Treasure

Coin


Warrior Abilities


Wizard Spells & Abilities


Cleric Spells & Abilities

(names / alignment step) 12 14 20 22+
(same) 2 dice 3 dice 5 dice 5 dice
(adjacent) 1 die 2 dice 3 dice 4 dice
(opposed) 1 die 1 die 2 dice 3 dice

Thief Abilities


Halfling Abilities


  • Action dice d16+d16
  • Crit on nat 16
  • Fumble only on 2x 1
  • If Agi >16, use normal rules

Dwarf Abilities


Elf Spells & Abilities

Patron Bond
1
Invoke Patron
1