Character

Experience


Burn

+10

+ 9

+ 8

+ 7

+ 6

+ 5

+ 4

+ 3

+ 2

+ 1

0

- 1

- 2

- 3

- 4

- 5

- 6

MAX

RESET

EDGE

HEART

IRON

SHADOW

WITS


 BONDS 



 VOWS 


Troublesome
Dangerous
Formidable
Extreme
Epic
Threat
Clear

Troublesome
Dangerous
Formidable
Extreme
Epic
Threat
Clear

Troublesome
Dangerous
Formidable
Extreme
Epic
Threat
Clear

Troublesome
Dangerous
Formidable
Extreme
Epic
Threat
Clear

Troublesome
Dangerous
Formidable
Extreme
Epic
Threat
Clear

 DEBILITIES 


CONDITIONS

Wounded
Shaken
Unprepared
Encumbered

BURDENS

Cursed
Tormented

BANES

Maimed
Corrupted

Assets

Oathbreaker
Leech

Custom Assets

Custom 1
Custom 2

HEALTH

+ 5

+ 4

+ 3

+ 2

+ 1

0

SPIRIT

+ 5

+ 4

+ 3

+ 2

+ 1

0

SUPPLY

+ 5

+ 4

+ 3

+ 2

+ 1

0

 NOTES 



Troublesome
Dangerous
Formidable
Extreme
Epic
Name:
Your cat takes down its prey.
Eager: When your cat chases down big game, you may Resupply with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.
Inescapable: When you Enter the Fray or Strike by sending your cat to attack, roll +edge. On a hit, take +2 momentum
Protective: When you Make Camp, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.
0
+ 1
+ 2
+ 3
+ 4
Name:
Your spider uncovers secrets.
Discreet: When you Secure an Advantage by sending your spider to scout a place, add +1 and take +1 momentum on a hit.
Soul-Piercing: You may Face Danger +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target’s deepest fears through a reflection in its glassy eyes. Use this to Gather Information and reroll any dice.
Ensnaring: When your spider sets a trap, add +1 as you Enter the Fray +shadow. On a strong hit, also inflict 2 harm.
0
+ 1
+ 2
+ 3
+ 4
Name:
Your hawk can aid you while it is aloft.
Far-seeing: When you Undertake a Journey, or when you Resupply by hunting for small game, add +1.
Fierce: When you Secure an Advantage +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.
Vigilant: When you Face Danger +wits to detect an approaching threat, or when you Enter the Fray +wits against an ambush, add +2.
0
+ 1
+ 2
+ 3
Name:
You and your horse ride as one.
Swift: When you Face Danger +edge using your horse’s speed and grace, or when you Undertake a Journey, add +1.
Fearless: When you Enter the Fray or Secure an Advantage +heart by charging into combat, add +1 and take +1 momentum on a hit.
Mighty: When you Strike or Clash at close range while mounted, add +1 and inflict +1 harm on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
Name:
Your hound is your steadfast companion.
Sharp: When you Gather Information using your hound’s keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.
Ferocious: When you Strike or Clash alongside your hound and score a hit, inflict +1 harm or take +1 momentum.
Loyal: When you Endure Stress in the company of your hound, add +1.
0
+ 1
+ 2
+ 3
+ 4
Name:
Your friend stands by you.
Skilled: When you make a move outside of combat aided by your companion’s expertise, add +1.
Expertise:
Shield-Kin: When you Clash or Battle alongside your companion, or when you Face Danger against an attack by standing together, add +1.
Bonded: Once you mark a bond with your companion, add +1 when you Face Desolation in their presence.
0
+ 1
+ 2
+ 3
+ 4
Name:
Your mammoth walks a resolute path.
Lumbering: When your mammoth travels with you as you Undertake a Journey, you may add +2 but suffer -1 momentum (decide before rolling)
Beast of burden: When you make a move which requires you to roll +supply, you may instead roll +your mammoth’s health.
Overpowering: When you Strike or Clash by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
Name:
Your owl soars through the darkness.
Nocturnal: If you Resupply at night by sending your owl to hunt, take +2 momentum on a hit. When you Enter the Fray +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.
Sage: When you leverage your owl’s secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).
Embodying: When you Face Death, take your owl’s health as +momentum before you roll.
0
+ 1
+ 2
+ 3
Name:
Your raven heeds your call.
Sly: When you Secure an Advantage or Face Danger +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.
Knowing: When you Face Death, add +2 and take +1 momentum on a hit.
Diligent: When your raven carries messages for you, you may Secure an Advantage, Gather Information, or Compel from a distance.
0
+ 1
+ 2
Name:
Your wyvern won’t devour you. For now.
Insatiable: When you Undertake a Journey and score a hit, you may suffer -1 supply in exchange for +2 momentum.
Indomitable: When you make the Companion Endure Harm move for your wyvern, add +2 and take +1 momentum on a hit.
Savage: When you Strike by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must Face Danger +iron and score a hit, after which they add +1 when making a move with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it.
As above, and you may choose two effects for a single dose, or create two doses of the same effect.
When you prepare an elixir, add +1 and take +1 momentum on a hit.
When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.
You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may Forge a Bond with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.
Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.
Name:
Once you mark a bond with a leader or faction...
When you Swear an Iron Vow to serve your leader or faction on a mission, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
When you Sojourn or Make Camp in the company of your banner-kin, add +1 and take +1 momentum on a hit
When you Enter the Fray bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.
Once you become maimed...
You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).
You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you Endure Stress +heart, take +1 momentum on a strong hit.
You have stared down death before: When you are at 0 health and Endure Harm, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.
Name:
Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...
When you Enter the Fray or Draw the Circle while wielding your kin-blade, add +1 and take +1 momentum on a hit.
When you Gather Information by listening to the whispers of your kinblade, add +1 and take +2 momentum on a hit. Then, Endure Stress (2 stress).
When you Strike with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, Endure Stress (2 stress).
When you make a move which gives you an add for sharing a bond, add +1 more.
When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.
When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On anothermiss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, Face Desolation .
When you Secure an Advantage +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.
When you Face Danger +edge in a fight by nimbly avoiding your foe’s attacks, add +1 and take +1 momentum on a hit.
When you or an ally make a progress move and roll a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies may take +2 momentum and +1 spirit. On a weak hit, you take +1 momentum or +1 spirit, but your allies are unmoved.
God's Name:
Stat:
When you say your daily prayers, you may Secure an Advantage by asking your god to grant a blessing. If you do, roll +your god’s stat. On a hit, take +2 momentum.
When you Swear an Iron Vow to serve your god on a divine quest, you may roll +your god’s stat and reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
When you Sojourn, and spread the word of your god, you may roll +your god’s stat. If you do, take +1 momentum on a hit.
Title/Lineage:
When you Sojourn and score a weak hit ormiss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.
When you exert your title or lineage to Compel, add +1 and take +1 momentum on a hit.
When you forgo your title or lineage and Forge a Bond as an equal, or when you Swear an Iron Vow to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.
When you Swear an Iron Vow to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully Fulfill Your Vow to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.
When in a community or trading, you may suffer -1 wealth and take +2 supply.
When you Resupply by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.
0
+ 1
+ 2
+ 3
+ 4
+ 5
When you attempt to Heal using herbal remedies, and you have at least +1 supply, you may choose one (decide before rolling).
  • Add +2.
  • On a hit, take or give an additional +1 health.
When you Heal a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.
When you Make Camp and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.
When you Turn the Tide, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.
When you Secure an Advantage or Compel by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit ormiss, envision how this truth complicates your current situation.
When you Fulfill Your Vow and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next Fulfill Your Vow and score a strong hit.
When you Check your Gear, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.
When you Secure an Advantage or Face Danger by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After you roll, you may also suffer -1 supply and add +1 more.
When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss.
When you make a move to breach, traverse, or hide within an area held by an enemy force, add +1 and take +1 momentum on a hit.
When you Gather Information within an enemy area to discover their positions, plans, or methods, or when you Secure an Advantage within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.
When you Resupply within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.
When you Aid Your Ally, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.
When an ally makes the Endure Stress move in your company, they add +1 and you take +1 momentum on a hit.
When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.
Once you mark a bond with elves, and are gifted a mask of precious elderwood...
Choose your mask’s material.
  • Thunderwood: Edge / Health
  • Bloodwood: Iron / Health
  • Ghostwood: Shadow / Spirit
  • Whisperwood: Wits / Spirit
When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).
As above, and you may instead add +2 and suffer -2 (decide before rolling).
When you Face Death or Face Desolation while wearing the mask, you may roll +its stat (instead of +heart).
Once you Forsake a Vow...
This asset counts as a debility. One time only, when you Swear an Iron Vow to redeem yourself (extreme or greater), give that vow a special mark. When you Reach a Milestone on the marked vow, take +2 momentum.
When you Secure an Advantage or Compel by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.
When you Fulfill Your Vow on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset.
When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are Out of Supply
When you Sojourn, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.
When you Reach Your Destination and roll a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.
When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2).
As above, and you may roll +shadow (instead of +heart) when you Sojourn under your false identity. If you do, take +1 momentum on a hit.
When you Secure an Advantage by revealing your true identity in a dramatic moment, reroll any dice.
Once you Face Death and return to the world of the living...
When you are at 0 health, and Endure Harm or Face Death, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.
When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.
When you bring death to your foe to End the Fight, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, Endure Stress (2 stress).
If you are with your horse companion...
When you Heal your horse, or when you Face Danger to calm or encourage it, add +1 and take +1 momentum on a hit.
When you Undertake a Journey, you may push your horse harder and add +1 (after rolling). If you do, make the Companion Endure Harm move (1 harm).
When you Secure an Advantage +wits by sizing up a perilous situation from the saddle, you are one with your horse’s instincts. Add +1 and take +1 momentum on a hit.
Once you Fulfill Your Vow (formidable or greater) in service to an elder mystic, and Forge a Bond to train with them...
When you Secure an Advantage to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.
When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).
When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.
Once you become corrupted...
You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).
You are attuned to the realms of shadow: When you perform a ritual, add +1.
You know the sly ways of death: When you Face Death, you may roll +shadow (instead of +heart). You may also suffer -1 momentum and add +1 (decide before rolling).
When you Face Danger or Gather Information to identify or detect mystic forces, add +1 and take +1 momentum on a hit.
When you Compel, Forge a Bond, or Test Your Bond with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.
When you Secure an Advantage by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.
When you Gather Information by tracking a beast or horror, or when you Secure an Advantage by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.
When you Swear an Iron Vow to slay a beast or horror, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
When you slay a beast or horror (at least formidable), you may take a trophy and choose one.
  • Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).
  • Prove your worth: When you Sojourn, reroll any dice (one time only).
You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to Secure an Advantage or Gather Information, add +1 and take +2 momentum on a hit. On a weak hit, also Endure Stress (1 stress).
When you Face Death guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.
One time only, when you successfully Fulfill Your Vow (formidable or greater) in service to the spirit, choose one.
  • Let them go: Take 2 experience for each marked ability and discard this asset.
  • Deepen your connection: Add +1 more when you leverage this asset.
When you Secure an Advantage, Compel, or Forge a Bond by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.
When you Make Camp and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.
When you Sojourn within a community with which you share a bond, add +2 (instead of +1).
When you Face Danger, Secure an Advantage, or Compel by lying, bluffing, stealing, or cheating, add +1.
When you Gather Information by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.
When you Forge a Bond for a relationship founded on a lie, choose one.
  • Keep your secret: Roll +shadow (instead of +heart).
  • Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.
When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initaitive when burning momentum to improve a miss to a weak hit.
When you Swear an Iron Vow to someone who fought beside you, or Forge a Bond with them, add +2 and take +2 momentum on a hit.
When you Resupply by looting the dead on a field of Battle, add +1 and take +1 momentum on a hit.
When you Face Danger, Gather Information, or Secure an Advantage related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.
When you Undertake a Journey by boat or ship, add +1. On a strong hit, also choose one.
  • The wind is at your back: Mark progress twice.
  • Find safe anchor: Make Camp now and reroll any dice.
  • Reap the bounty: Resupply now and reroll any dice.
When you Enter the Fray aboard a boat or ship, reroll any dice.
When you Undertake a Journey, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset
When you Secure an Advantage or Gather Information by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.
When you Swear an Iron Vow to safely guide someone on a perilous journey, you may reroll any dice. When you Fulfill Your Vow and mark experience, take +1 experience.
Once you Fulfill Your Vow (formidable or greater) in service to a seasoned warrior, and Forge a Bond to train with them...
When you Secure an Advantage by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.
When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.
When you Turn the Tide with a sudden change of weapon or technique, and your next move is a Strike, you may add +1 and inflict +2 harm on a strong hit.
When you Face Danger, Secure an Advantage, or Gather Information using your knowledge of tracking, woodcraft, or woodland creatures, add +1.
When you Face Danger or Secure an Advantage by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.
When you Make Camp in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies may each choose 1 more option on a hit.
Specialty:
When you Secure an Advantage by crafting a useful item using your specialty, or when you Face Danger to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit
As above, and you may suffer -1 supply (after you roll) to add an additional +1
When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you Compel, Forge a Bond, or Test Your Bond .
If you wield a bow...
When you Secure an Advantage by taking a moment to aim, choose your approach and add +1.
  • Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.
  • Line up your shot: Roll +edge, and take +1 momentum on a hit.
Once per fight, when you Strike or Clash, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.
When you Resupply by hunting, add +1 and take +1 momentum on a hit.
If you are clad only in animal pelts...
When you Secure an Advantage or Compel by embodying your wild nature, add +1 and take +1 momentum on a hit.
When you Strike or Clash by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.
  • Push yourself: Endure Harm (1 harm).
  • Lose yourself: Endure Stress (1 stress).
When you Endure Harm in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.
If you are unarmed or fighting with a non-deadly weapon...
When you Secure an Advantage +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.
When you use an unarmed attack or simple weapon to Strike with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).
When you Face Danger or Clash against a brawling attack, add +1 and take +1 momentum on a hit.
If you wield a dagger or knife...
When you are in position to Strike at an unsuspecting foe, choose one (before rolling).
  • Add +2 and take +1 momentum on a hit.
  • Inflict +2 harm on a hit.
When you Compel someone at the point of your blade, or when you rely on your blade to Face Danger, add +1.
Once per fight, when you Secure an Advantage +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.
If you wield a bladed weapon in each hand...
When you Strike or Clash, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.
Once per fight, when you Secure an Advantage +edge by making a bold display of your combat prowess, you may reroll any dice.
When you Draw the Circle, choose one (before rolling).
  • Add +2.
  • Take +2 momentum on a hit.
When you Secure an Advantage by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.
When you Resupply by recovering or gathering arrows after a Battle, add +2.
When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.
  • Seeker: When a shooter uses the arrow to Strike or Clash against this foe, reroll any dice (one time only).
  • Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).
If you wear armor...
When you equip or adjust your armor, choose one.
  • Lightly armored: When you Endure Harm in a fight, add +1 and take +1 momentum on a hit.
  • Geared for war: Mark encumbered. When you Endure Harm in a fight, add +2 and take +1 momentum on a hit.
When you Clash while you are geared for war, add +1.
When you Compel in a situation where strength of arms is a factor, add +2.
Lightly Armored
Geared for War
If you wield a staff...
In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may Strike or Clash +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.
When you Secure an Advantage +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.
When you Undertake a Journey and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.
If you wield a shield...
When you Face Danger using your shield as cover, add +1. When you Clash in close quarters, take +1 momentum on a strong hit.
When you paint your shield with a meaningful symbol, envision what you create. Then, if you Endure Stress as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.
When forced to Endure Harm in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.
If you wield a spear...
When you Face Danger by holding a foe at bay using your spear’s reach, roll +iron or +edge. If you score a hit, you may...
  • Iron: Strike (if you have initiative) or Clash now, and add +1.
  • Edge: Take +1 momentum.
When you Strike in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, Face Danger +iron to recover your spear.
When you Secure an Advantage by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.
If you wield a sling...
When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you Enter the Fray by barraging your foe with sling-bullets, inflict harm on a strong hit.
When you Strike by launching stones at an advancing foe, you may choose one (before rolling).
  • Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.
  • Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.
When you Secure an Advantage by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.
If you wield an axe...
When you Strike or Clash in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).
When you have your axe in hand, and use the promise of violence to Compel or Secure an Advantage, add +1 and take +1 momentum on a hit.
When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you Strike or Clash . On a weak hit, as above, but this death weighs on you; Endure Stress (2 stress).
If you wield a sword...
When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.
When you Clash and score a strong hit, you may add +1 if you immediately follow with a Strike.
When you Swear an Iron Vow by kneeling and grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.
If you wield a mighty hammer...
When you Face Danger, Secure an Advantage, or Compel by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.
When you Strike a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.
When you Turn the Tide, you may Strike with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.
When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (Ask the Oracle if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (Ask the Oracle if unsure), and take +1 momentum.
As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you Undertake a Journey.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must Face Danger +heart to keep it from turning on you (as a formidable foe).
Your simulacrum has 6 health.
When you perform this ritual, add +1 and take +1 momentum on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; Endure Stress (2 stress).
As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (Ask the Oracle if unsure) and Endure Stress (1 stress).
As above, and you may also commune with the long-dead.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to Gather Information about the subject and people close to them, including insight you and the subject have no knowledge of. If you do, add +1. On a weak hit, as above, but the answers are revealed only with extra time and focus; suffer -2 momentum.
As above, and your divination can also reveal information about the subject’s future.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then Secure an Advantage or Face Danger +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; Endure Stress (2 stress).
You may Compel +essence (and suffer -1 essence) through a show of power.
When you perform this ritual, add +1 and take +1 essence on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they Strike or Clash . If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; Endure Stress (2 stress).
As above, and the wielder may also (one time only) add +1 and take +2 momentum on a hit when they Draw the Circle, Enter the Fray, or Battle .
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune’s thirst is quenched.
As above, and you may also touch an ally or companion and let them take +1 health or momentum for each unallocated point.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.
You may use your light to Strike or Clash against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.
When you perform this ritual, add +1 and take +1 momentum on a hit.
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may Gather Information through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.
  • Your blood: Endure Harm (2 harm).
  • Something precious: Endure Stress (2 stress).
  • Provisions: Suffer -2 supply.
As above, and you may instead study a past event.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first Face Danger to find your way.
As above, and you may also travel along the hidden paths of the shadow realms to Undertake a Journey using +shadow (instead of +wits). If you do, Endure Stress (1 stress) and mark progress twice on a strong hit.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you speak a person’s name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person’s need. Envision what you hear (Ask the Oracle if unsure). If you use this information or fulfill this need when you Compel them, you may reroll any dice (one time only). On a weak hit, as above, but this person’s need creates a troubling dilemma or complication; Endure Stress (1 stress).
As above, and if you roll a strong hit when you Compel, you may also reroll any dice (one time only) when you Gather Information from this person.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).
As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you Undertake a Journey to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you Reach Your Destination, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you Face Desolation . On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; Endure Stress (2 stress).
As above, and you may also reroll any dice when you Sojourn in the tethered place.
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; Endure Stress (1 stress).
As above, and you may also perceive the world through your companion’s senses while you make moves aided by them (even when you are apart).
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you Secure an Advantage or Compel using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; Endure Harm (2 harm).
As above, and you may also add +1 when you Strike, Clash, or Battle .
When you perform this ritual, add +1 and take +1 momentum on a hit.
When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, chose one.
  • When a foe first crosses the boundary, take +1 momentum.
  • When you first inflict harm against a foe within the boundary, inflict +1 harm.
  • Your ward is ‘likely’ (Ask the Oracle) to trap a foe within the boundary.
As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain’).
When you perform this ritual, add +1 and take +1 momentum on a hit.
Builder View
Titles
Ability One
Ability Two
Ability Three
Tracks
0
+ 1
0
+ 1
+ 2
0
+ 1
+ 2
+ 3
0
+ 1
+ 2
+ 3
+ 4
0
+ 1
+ 2
+ 3
+ 4
+ 5
0
+ 1
+ 2
+ 3
+ 4
+ 5
+ 6
Plot
Locations
Character
Character Names
Moves
ACTION
1Scheme
2Clash
3Weaken
4Initiate
5Create
6Swear
7Avenge
8Guard
9Defeat
10Control
11Break
12Risk
13Surrender
14Inspect
15Raid
16Evade
17Assault
18Deflect
19Threaten
20Attack
21Leave
22Preserve
23Manipulate
24Remove
25Eliminate
26Withdraw
27Abandon
28Investigate
29Hold
30Focus
31Uncover
32Breach
33Aid
34Uphold
35Falter
36Suppress
37Hunt
38Share
39Destroy
40Avoid
41Reject
42Demand
43Explore
44Bolster
45Seize
46Mourn
47Reveal
48Gather
49Defy
50Transform
51Persevere
52Serve
53Begin
54Move
55Coordinate
56Resist
57Await
58Impress
59Take
60Oppose
61Capture
62Overwhelm
63Challenge
64Acquire
65Protect
66Finish
67Strengthen
68Restore
69Advance
70Command
71Refuse
72Find
73Deliver
74Hide
75Fortify
76Betray
77Secure
78Arrive
79Affect
80Change
81Defend
82Debate
83Support
84Follow
85Construct
86Locate
87Endure
88Release
89Lose
90Reduce
91Escalate
92Distract
93Journey
94Escort
95Learn
96Communicate
97Depart
98Search
99Charge
00Summon
THEME
1 Risk
2 Ability
3 Price
4 Ally
5 Battle
6 Safety
7 Survival
8 Weapon
9 Wound
10Shelter
11Leader
12Fear
13Time
14Duty
15Secret
16Innocence
17Renown
18Direction
19Death
20Honor
21Labor
22Solution
23Tool
24Balance
25Love
26Barrier
27Creation
28Decay
29Trade
30Bond
31Hope
32Superstition
33Peace
34Deception
35History
36World
37Vow
38Protection
39Nature
40Opinion
41Burden
42Vengeance
43Opportunity
44Faction
45Danger
46Corruption
47Freedom
48Debt
49Hate
50Possession
51Stranger
52Passage
53Land
54Creature
55Disease
56Advantage
57Blood
58Language
59Rumor
60Weakness
61Greed
62Family
63Resource
64Structure
65Dream
66Community
67War
68Portent
69Prize
70Destiny
71Momentum
72Power
73Memory
74Ruin
75Mysticism
76Rival
77Problem
78Idea
79Revenge
80Health
81Fellowship
82Enemy
83Religion
84Spirit
85Fame
86Desolation
87Strength
88Knowledge
89Truth
90Quest
91Pride
92Loss
93Law
94Path
95Warning
96Relationship
97Wealth
98Home
99Strategy
00Supply
REGION
1-12Barrier Islands
13-24Ragged Coast
25-34Deep Wilds
35-46Flooded Lands
47-60Havens
61-72Hinterlands
73-84Tempest Hills
85-94Veiled Mountains
95-99Shattered Wastes
00Elsewhere
LOCATION
1Hideout
2Ruin
3Mine
4Waste
5Mystical Site
6Path
7Outpost
8Wall
9Battlefield
10Hovel
11Spring
12Lair
13Fort
14Bridge
15Camp
16Cairn/Grave
17-18Caravan
19-20Waterfall
21-22Cave
23-24Swamp
25-26Fen
27-28Ravine
29-30Road
31-32Tree
33-34Pond
35-36Fields
37-38Marsh
39-40Steading
41-42Rapids
43-44Pass
45-46Trail
47-48Glade
49-50Plain
51-52Ridge
53-54Cliff
55-56Grove
57-58Village
59-60Moor
61-62Thicket
63-64River Ford
65-66Valley
67-68Bay/Fjord
69-70Foothills
71-72Lake
73-75River
76-79Forest
80-83Coast
84-88Hill
89-93Mountain
94-99Woods
00Anomaly
COASTAL WATERS LOCATION
1Fleet
2Sargassum
3Flotsam
4Mystical Site
5Lair
6-10Wreck
11-15Harbor
16-23Ship
24-30Rocks
31-38Fjord
39-46Estuary
47-54Cove
55-62Bay
63-70Ice
71-85Island
86-99Open Water
00Anomaly
LOCATION DESCRIPTOR
1-2High
3-4Remote
5-6Exposed
7-8Small
9-10Broken
11-12Diverse
13-14Rough
15-16Dark
17-18Shadowy
19-20Contested
21-22Grim
23-24Wild
25-26Fertile
27-28Blocked
29-30Ancient
31-32Perilous
33-34Hidden
35-36Occupied
37-38Rich
39-40Big
41-42Savage
43-44Defended
45-46Withered
47-48Mystical
49-50Inaccessible
51-52Protected
53-54Abandoned
55-56Wide
57-58Foul
59-60Dead
61-62Ruined
63-64Barren
65-66Cold
67-68Blighted
69-70Low
71-72Beautiful
73-74Abundant
75-76Lush
77-78Flooded
79-80Empty
81-82Strange
83-84Corrupted
85-86Peaceful
87-88Forgotten
89-90Expansive
91-92Settled
93-94Dense
95-96Civilized
97-98Desolate
99-00Isolated
SETTLEMENT NAME
01-15A feature of the landscape. Envision what it is. What makes it unusual or distinctive?
16-30A manmade edifice. What is it? Why is it important to this settlement’s history?
31-45A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals?
46-60A historical event. What happened here? What place or practice commemorates this event?
61-75A word in an Old World language. What culture is represented by this word? What does it translate to?
76-90A season or environmental aspect. What influence does the weather have on this settlement?
91-00Something Else....
QUICK SETTLEMENT NAME
PREFIX
1-4Bleak
5-8Green
9-12Wolf
13-16Raven
17-20Gray
21-24Red
25-28Axe
29-32Great
33-36Wood
37-40Low
41-44White
45-48Storm
49-52Black
53-56Mourn
57-60New
61-64Stone
65-68Grim
69-72Lost
73-76High
77-80Rock
81-84Shield
85-88Sword
89-92Frost
93-96Thorn
97-00Long
SUFFIX
1-4-moor
5-8-ford
9-12-crag
13-16-watch
17-20-hope
21-24-wood
25-28-ridge
29-32-stone
33-36-haven
37-40-fall(s)
41-44-river
45-48-field
49-52-hill
53-56-bridge
57-60-mark
61-64-cairn
65-68-land
69-72-hall
73-76-mount
77-80-rock
81-84-brook
85-88-barrow
89-92-stead
93-96-home
97-00-wick
SETTLEMENT TROUBLE
1-2Outsiders rejected
3-4Dangerous discovery
5-6Dreadful omens
7-8Natural disaster
9-10Old wounds reopened
11-12Important object is lost
13-14Someone is captured
15-16Mysterious phenomenon
17-18Revolt against a leader
19-20Vengeful outcast
21-22Rival settlement
23-24Nature strikes back
25-26Someone is missing
27-28Production halts
29-30Mysterious murders
31-32Debt comes due
33-34Unjust leadership
35-36Disastrous accident
37-38In league with the enemy
39-40Raiders prey on the weak
41-42Cursed past
43-44An innocent is accused
45-46Corrupted by dark magic
47-48Isolated by brutal weather
49-50Provisions are scarce
51-52Sickness run amok
53-54Allies become enemies
55-56Attack is imminent
57-58Lost caravan
59-60Dark secret revealed
61-62Urgent expedition
63-64A leader falls
65-66Families in conflict
67-68Incompetent leadership
69-70Reckless warmongering
71-72Beast on the hunt
73-74Betrayed from within
75-76Broken truce
77-78Wrathful haunt
79-80Conflict with firstborn
81-82Trade route blocked
83-84In the crossfire
85-86Stranger causes discord
87-88Important event threatened
89-90Dangerous tradition
91-00Roll twice
CHARACTER ROLE
1-2Criminal
3-4Healer
5-6Bandit
7-9Guide
10-12Performer
13-15Miner
16-18Mercenary
19-21Outcast
22-24Vagrant
25-27Forester
28-30Traveler
31-33Mystic
34-36Priest
37-39Sailor
40-42Pilgrim
43-45Thief
46-48Adventurer
49-51Forager
52-54Leader
55-58Guard
59-62Artisan
63-66Scout
67-70Herder
71-74Fisher
75-79Warrior
80-84Hunter
85-89Raider
90-94Trader
95-99Farmer
00Unusual role
CHARACTER GOAL
1-3Obtain an object
4-6Make an agreement
7-9Build a relationship
10-12Undermine a relationship
13-15Seek a truth
16-18Pay a debt
19-21Refute a falsehood
22-24Harm a rival
25-27Cure an ill
28-30Find a person
31-33Find a home
34-36Seize power
37-39Restore a relationship
40-42Create an item
43-45Travel to a place
46-48Secure provisions
49-51Rebel against power
52-54Collect a debt
55-57Protect a secret
58-60Spread faith
61-63Enrich themselves
64-66Protect a person
67-69Protect the status quo
70-72Advance status
73-75Defend a place
76-78Avenge a wrong
79-81Fulfill a duty
82-84Gain knowledge
85-87Prove worthiness
88-90Find redemption
91-92Escape from something
93-95Resolve a dispute
96-00Roll twice
CHARACTER DESCRIPTOR
1Stoic
2Attractive
3Passive
4Aloof
5Affectionate
6Generous
7Smug
8Armed
9Clever
10Brave
11Ugly
12Sociable
13Doomed
14Connected
15Bold
16Jealous
17Angry
18Active
19Suspicious
20Hostile
21Hardhearted
22Successful
23Talented
24Experienced
25Deceitful
26Ambitious
27Aggressive
28Conceited
29Proud
30Stern
31Dependent
32Wary
33Strong
34Insightful
35Dangerous
36Quirky
37Cheery
38Disfigured
39Intolerant
40Skilled
41Stingy
42Timid
43Insensitive
44Wild
45Bitter
46Cunning
47Remorseful
48Kind
49Charming
50Oblivious
51Critical
52Cautious
53Resourceful
54Weary
55Wounded
56Anxious
57Powerful
58Athletic
59Driven
60Cruel
61Quiet
62Honest
63Infamous
64Dying
65Reclusive
66Artistic
67Disabled
68Confused
69Manipulative
70Relaxed
71Stealthy
72Confident
73Weak
74Friendly
75Wise
76Influential
77Young
78Adventurous
79Oppressed
80Vengeful
81Cooperative
82Armored
83Apathetic
84Determined
85Loyal
86Sick
87Religious
88Selfish
89Old
90Fervent
91Violent
92Agreeable
93Hot-tempered
94Stubborn
95Incompetent
96Greedy
97Cowardly
98Obsessed
99Careless
00Ironsworn
IRONLANDER NAMES
1Solana
2Keelan
3Cadigan
4Sola
5Kodroth
6Kione
7Katja
8Tio
9Artiga
10Eos
11Bastien
12Elli
13Maura
14Haleema
15Abella
16Morter
17Wulan
18Mai
19Farina
20Pearce
21Wynne
22Haf
23Aeddon
24Khinara
25Milla
26Nakata
27Kynan
28Kiah
29Jaggar
30Beca
31Ikram
32Melia
33Sidan
34Deshi
35Tessa
36Sibila
37Morien
38Mona
39Padma
40Avella
41Naila
42Lio
43Cera
44Ithela
45Zhan
46Kaivan
47Valeri
48Hirsham
49Pemba
50Edda
51Lestara
52Lago
53Elstan
54Saskia
55Kabeera
56Caldas
57Nisus
58Serene
59Chenda
60Themon
61Erin
62Alban
63Parcell
64Jelma
65Willa
66Nadira
67Gwen
68Amara
69Masias
70Kanno
71Razeena
72Mira
73Perella
74Myrick
75Qamar
76Kormak
77Zura
78Zanita
79Brynn
80Tegan
81Pendry
82Quinn
83Fanir
84Glain
85Emelyn
86Kendi
87Althus
88Leela
89Ishana
90Flint
91Delkash
92Nia
93Nan
94Keeara
95Katania
96Morell
97Temir
98Bas
99Sabine
00Tallus
101Segura
102Gethin
103Bataar
104Basira
105Joa
106Glynn
107Toran
108Arasen
109Kuron
110Griff
111Owena
112Adda
113Euros
114Kova
115Kara
116Morgan
117Nanda
118Tamara
119Asha
120Delos
121Torgan
122Makari
123Selva
124Kimura
125Rhian
126Tristan
127Siorra
128Sayer
129Cortina
130Vesna
131Kataka
132Keyshia
133Mila
134Lili
135Vigo
136Sadia
137Malik
138Dag
139Kuno
140Reva
141Kai
142Kalina
143Jihan
144Hennion
145Abram
146Aida
147Myrtle
148Nekun
149Menna
150Tahir
151Sarria
152Nakura
153Akiya
154Talan
155Mattick
156Okoth
157Khulan
158Verena
159Beltran
160Del
161Ranna
162Alina
163Muna
164Mura
165Torrens
166Yuda
167Nazmi
168Ghalen
169Sarda
170Shona
171Kalidas
172Wena
173Sendra
174Kori
175Setara
176Lucia
177Maya
178Reema
179Yorath
180Rhoddri
181Shekhar
182Servan
183Reese
184Kenrick
185Indirra
186Giliana
187Jebran
188Kotama
189Fara
190Katrin
191Namba
192Lona
193Taylah
194Kato
195Esra
196Eleri
197Irsia
198Kayu
199Bevan
200Chandra
ELF NAMES
1-2Arsula
3-4Naidita
5-6Belesunna
7-8Vidarna
9-10Ninsunu
11-12Balathu
13-14Dorosi
15-16Gezera
17-18Zursan
19-20Seleeku
21-22Utamara
23-24Nebakay
25-26Dismashk
27-28Mitunu
29-30Atani
31-32Kinzura
33-34Sumula
35-36Ukames
37-38Ahmeshki
39-40Ilsit
41-42Mayatanay
43-44Etana
45-46Gamanna
47-48Nessana
49-50Uralar
51-52Tishetu
53-54Leucia
55-56Sutahe
57-58Dotani
59-60Uktannu
61-62Retenay
63-64Kendalanu
65-66Tahuta
67-68Mattissa
69-70Anatu
71-72Aralu
73-74Arakhi
75-76Ibrahem
77-78Sinosu
79-80Jemshida
81-82Visapni
83-84Hullata
85-86Sidura
87-88Kerihu
89-90Ereshki
91-92Cybela
93-94Anunna
95-96Otani
97-98Ditani
99-00Faraza
GIANT NAMES
1-4Chony
5-8Banda
9-12Jochu
13-16Kira
17-20Khatir
21-24Chaidu
25-28Atan
29-32Buandu
33-36Javyn
37-40Khashin
41-44Bayara
45-48Temura
49-52Kidha
53-56Kathos
57-60Tanua
61-64Bashtu
65-68Jaran
69-72Othos
73-76Khutan
77-80Otaan
81-84Martu
85-88Baku
89-92Tuban
93-96Qudan
97-00Denua
VAROU NAMES
1-4Vata
5-8Zora
9-12Jasna
13-16Charna
17-20Tana
21-24Soveen
25-28Radka
29-32Zlata
33-36Leesla
37-40Byna
41-44Meeka
45-48Iskra
49-52Jarek
53-56Darva
57-60Neda
61-64Keha
65-68Zhivka
69-72Kvata
73-76Staysa
77-80Evka
81-84Vuksha
85-88Muko
89-92Dreko
93-96Aleko
97-00Vojan
TROLL NAMES
1-4Rattle
5-8Scratch
9-12Wallow
13-16Groak
17-20Gimble
21-24Scar
25-28Cratch
29-32Creech
33-36Shush
37-40Glush
41-44Slar
45-48Gnash
49-52Stoad
53-56Grig
57-60Bleat
61-64Chortle
65-68Cluck
69-72Slith
73-76Mongo
77-80Creak
81-84Burble
85-88Vrusk
89-92Snuffle
93-96Leech
97-00Herk
COMBAT ACTION
1-3Compel a surrender.
4-6Coordinate with allies.
7-9Gather reinforcements.
10-13Seize something or someone.
14-17Provoke a reckless response.
18-21Intimidate or frighten.
22-25Reveal a surprising truth.
26-29Shift focus to someone or something else.
30-33Destroy something, or render it useless.
34-39Take a decisive action.
40-45Reinforce defenses.
46-52Ready an action.
53-60Use the terrain to gain advantage.
61-68Leverage the advantage of a weapon or ability.
69-78Create an opportunity.
79-89Attack with precision.
90-99Attack with power.
00Take a completely unexpected action.
MYSTIC BACKLASH
1-4Your ritual has the opposite effect.
5-8You are sapped of strength.
9-12Your friend, ally, or companion is adversely affected.
13-16You destroy an important object.
17-20You inadvertently summon a horror.
21-24You collapse, and drift into a troubled sleep.
25-28You undergo a physical torment which leaves its mark upon you.
29-32You hear ghostly voices whispering of dark portents.
33-36You are lost in shadow, and find yourself in another place without memory of how you got there.
37-40You alert someone or something to your presence.
41-44You are not yourself, and act against a friend, ally, or companion.
45-48You affect or damage your surroundings, causing a disturbance or potential harm.
49-52You waste resources.
53-56You suffer the loss of a sense for several hours.
57-60You lose your connection to magic for a day or so, and cannot perform rituals.
61-64Your ritual affects the target in an unexpected and problematic way.
65-68Your ritual reveals a surprising and troubling truth.
69-72You are tempted by dark powers.
73-76You see a troubling vision of your future.
77-80You can't perform this ritual again until you acquire an important component.
81-84You develop a strange fear or compulsion.
85-88Your ritual causes creatures to exhibit strange or aggressive behavior.
89-92You are tormented by an apparition from your past.
93-96You are wracked with sudden sickness.
97-00Roll twice more on this table. Both results occur. If they are the same result, make it worse.
MAJOR PLOT TWIST
1-5It was all a diversion.
6-10A dark secret is revealed.
11-15A trap is sprung.
16-20An assumption is revealed to be false.
21-25A secret alliance is revealed.
26-30Your actions benefit an enemy.
31-35Someone returns unexpectedly.
36-40A more dangerous foe is revealed.
41-45You and an enemy share a common goal.
46-50A true identity is revealed.
51-55You are betrayed by someone who was trusted.
56-60You are too late.
61-65The true enemy is revealed.
66-70The enemy gains new allies.
71-75A new danger appears.
76-80Someone or something goes missing.
81-85The truth of a relationship is revealed.
86-90Two seemingly unrelated situations are shown to be connected.
91-95Unexpected powers or abilities are revealed.
96-00Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic.
CHALLENGE RANK
1-20Troublesome
21-55Dangerous
56-80Formidable
81-93Extreme
94-00Epic
PAY THE PRICE
1-2Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen.
3-5A person or community you trusted loses faith in you, or acts against you.
6-9A person or community you care about is exposed to danger.
10-16You are separated from something or someone.
17-23Your action has an unintended effect.
24-32Something of value is lost or destroyed.
33-41The current situation worsens.
42-50A new danger or foe is revealed.
51-59It causes a delay or puts you at a disadvantage.
60-68It is harmful.
69-77It is stressful.
78-85A surprising development complicates your quest.
86-90It wastes resources.
91-94It forces you to act against your best intentions.
95-98A friend, companion, or ally is put in harm’s way (or you are, if alone)
99-00Roll twice more on this table. Both results occur. If they are the same result, make it worse.
ASK THE ORACLE
11 or greaterAlmost Certain
26 or greaterLikely
51 or greater50/50
76 or greaterUnlikely
91 or greaterSmall Chance
ENDURE HARM
1-10The harm is mortal. Face Death.
11-20You are dying. You need to Heal within an hour or two, or Face Death.
21-35You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death.
36-50You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move).
51-00You are battered but still standing.
ENDURE STRESS
1-10You are overwhelmed. Face Desolation.
11-25You give up. Forsake Your Vow (if possible, one relevant to your current crisis).
26-50You give in to a fear or compulsion, and act against your better instincts.
51-00You persevere.

Name:

Details

Location:

Descriptors:

Notes

ADVENTURE MOVES
RELATIONSHIP MOVES
FATE MOVES
DELVE MOVES
COMBAT MOVES
SUFFER MOVES
QUEST MOVES
RARITY MOVES
FAILURE MOVES
THREAT MOVES
Face Danger

When you attempt something risky or react to an imminent threat, envision your action and roll. If you act...

  • With speed, agility, or precision: Roll +edge.
  • With charm, loyalty, or courage: Roll +heart.
  • With aggressive action, forceful defense, strength, or endurance: Roll +iron.
  • With deception, stealth, or trickery: Roll +shadow.
  • With expertise, insight, or observation: Roll +wits.

On a strong hit, you are successful. Take +1 momentum.

On a weak hit, you succeed, but face a troublesome cost. Choose one.

  • You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.
  • You are tired or hurt: Endure Harm (1 harm).
  • You are dispirited or afraid: Endure Stress (1 stress).
  • You sacrifice resources: Suffer -1 supply.

On a miss, you fail, or your progress is undermined by a dramatic and costly turn of events. Pay the Price.

Secure an Advantage

When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act...

  • With speed, agility, or precision: Roll +edge.
  • With charm, loyalty, or courage: Roll +heart.
  • With aggressive action, forceful defense, strength, or endurance: Roll +iron.
  • With deception, stealth, or trickery: Roll +shadow.
  • With expertise, insight, or observation: Roll +wits.

On a strong hit, you gain advantage. Choose one.

  • Take control: Make another move now (not a progress move), and add +1.
  • Prepare to act: Take +2 momentum.

On a weak hit, your advantage is short-lived. Take +1 momentum.

On a miss, you fail or your assumptions betray you. Pay the Price.

Gather Information

When you search an area, ask questions, conduct an investigation, or follow a track, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.

On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (Ask the Oracle if unsure), and take +2 momentum.

On a weak hit, the information complicates your quest or introduces a new danger. Envision what you discover (Ask the Oracle if unsure), and take +1 momentum.

On a miss, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price.

Heal

When you treat an injury or ailment, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.

On a strong hit, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.

On a weak hit, as above, but you must suffer -1 supply or -1 momentum (your choice).

On a miss, your aid is ineffective. Pay the Price.

Resupply

When you hunt, forage, or scavenge, roll +wits.

On a strong hit, you bolster your resources. Take +2 supply.

On a weak hit, take up to +2 supply, but suffer -1 momentum for each.

On a miss, you find nothing helpful. Pay the Price.

Make Camp

When you rest and recover for several hours in the wild, roll +supply.

On a strong hit, you and your allies may each choose two.

On a weak hit, choose one.

  • Recuperate: Take +1 health for you and any companions.
  • Partake: Suffer -1 supply and take +1 health for you and any companions.
  • Relax: Take +1 spirit.
  • Focus: Take +1 momentum.
  • Prepare: When you break camp, add +1 if you Undertake a Journey.

On a miss, you take no comfort. Pay the Price.

Undertake a Journey

When you travel across hazardous or unfamiliar lands, set the rank of your journey.

  • Troublesome journey: 3 progress per waypoint.
  • Dangerous journey: 2 progress per waypoint.
  • Formidable journey: 1 progress per waypoint.
  • Extreme journey: 2 ticks per waypoint.
  • Epic journey: 1 tick per waypoint.

Then, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.

On a strong hit, you reach a waypoint. If the waypoint is unknown to you, envision it (Ask the Oracle if unsure). Then, choose one.

  • You make good use of your resources: Mark progress.
  • You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.

On a weak hit, you reach a waypoint and mark progress, but suffer -1 supply.

On a miss, you are waylaid by a perilous event. Pay the Price.

Reach Your Destination

Progress Move

When your journey comes to an end, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, the situation at your destination favors you. Choose one.

  • Make another move now (not a progress move), and add +1.
  • Take +1 momentum.

On a weak hit, you arrive but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).

On a miss, you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey’s rank by one (if not already epic).

Compel

When you attempt to persuade someone to do something, envision your approach and roll. If you...

  • Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).
  • Threaten or incite: Roll +iron.
  • Lie or swindle: Roll +shadow.

On a strong hit, they’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to Gather Information, make that move now and add +1.

On a weak hit, as above, but they ask something of you in return. Envision what they want (Ask the Oracle if unsure).

On a miss, they refuse or make a demand which costs you greatly. Pay the Price.

Sojourn

When you spend time in a community seeking assistance, roll +heart. If you share a bond, add +1.

On strong hit, you and your allies may each choose two from within the categories below. On a weak hit, choose one. If you share a bond, choose one more.

On a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a strong hit, take +2 more for that action. On a weak hit, take +1 more. On a miss, it goes badly and you lose all benefits for that action.

Clear a Condition
  • Mend: Clear a wounded debility and take +1 health.
  • Hearten: Clear a shaken debility and take +1 spirit.
  • Equip: Clear an unprepared debility and take +1 supply.
Recover
  • Recuperate: Take +2 health for yourself and any companions.
  • Consort: Take +2 spirit.
  • Provision: Take +2 supply.
  • Plan: Take +2 momentum.
Provide Aid
  • Take a quest: Envision what this community needs, or what trouble it is facing (Ask the Oracle if unsure). If you chose to help, Swear an Iron Vow and add +1.

On a miss, you find no help here. Pay the Price.

Draw the Circle

When you challenge someone to a formal duel, or accept a challenge, roll +heart. If you share a bond with this community, add +1.

On a strong hit, take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.

On a weak hit, you may choose one boast in exchange for +1 momentum.

  • Grant first strike: Your foe has initiative.
  • Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.
  • Hold no iron: Take no benefit of weapons; your harm is 1.
  • Bloody yourself: Endure Harm (1 harm).
  • To the death: One way or another, this fight must end with death.

On a miss, you begin the duel at a disadvantage. Your foe has initiative. Pay the Price.

Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.

Forge a Bond

When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully Fulfill Your Vow to their benefit, you may reroll any dice.

On a strong hit, make note of the bond, mark a tick on your bond progress track, and choose one.

  • Take +1 spirit.
  • Take +2 momentum.

On a weak hit, they ask something more of you first. Envision what it is (Ask the Oracle if unsure), do it (or Swear an Iron Vow), and mark the bond. If you refuse or fail, Pay the Price.

On a miss, they reject you. Pay the Price.

Test Your Bond

When your bond is tested through conflict, betrayal, or circumstance, roll +heart.

On a strong hit, this test has strengthened your bond. Choose one.

  • Take +1 spirit.
  • Take +2 momentum.

On a weak hit, your bond is fragile and you must prove your loyalty. Envision what they ask of you (Ask the Oracle if unsure), and do it (or Swear an Iron Vow). If you refuse or fail, clear the bond and Pay the Price.

On a miss, or if you have no interest in maintaining this relationship, clear the bond and Pay the Price.

Aid Your Ally

When you Secure an Advantage in direct support of an ally, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a strong hit, you and your ally have initiative.

Write Your Epilogue

Progress Move

When you retire from your life as Ironsworn, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.

On a strong hit, things come to pass as you hoped.

On a weak hit, your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (Ask the Oracle if unsure).

On a miss, your fears are realized.

Enter the Fray

When you enter into combat, set the rank of each of your foes.

  • Troublesome foe: 3 progress per harm; inflicts 1 harm.
  • Dangerous foe: 2 progress per harm; inflicts 2 harm.
  • Formidable foe: 1 progress per harm; inflicts 3 harm.
  • Extreme foe: 2 ticks per harm; inflicts 4 harm.
  • Epic foe: 1 tick per harm; inflicts 5 harm.

Then, roll to determine who is in control. If you are...

  • Facing off against your foe: Roll +heart.
  • Moving into position against an unaware foe, or striking without warning: Roll +shadow.
  • Ambushed: Roll +wits.

On a strong hit, take +2 momentum. You have initiative.

On a weak hit, choose one.

  • Bolster your position: Take +2 momentum.
  • Prepare to act: Take initiative.

On a miss, combat begins with you at a disadvantage. Pay the Price. Your foe has initiative.

Strike

When you have initiative and attack in close quarters, roll +iron. When you have initiative and attack at range, roll +edge.

On a strong hit, inflict +1 harm. You retain initiative.

On a weak hit, inflict your harm and lose initiative.

On a miss, your attack fails and you must Pay the Price. Your foe has initiative.

Clash

When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.

On a strong hit, inflict your harm and choose one. You have the initiative.

  • You bolster your position: Take +1 momentum.
  • You find an opening: Inflict +1 harm.

On a weak hit, inflict your harm, but then Pay the Price. Your foe has initiative.

On a miss, you are outmatched and must Pay the Price. Your foe has initiative.

Turn the Tide

Once per fight, when you risk it all, you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit.

If you fail to score a hit on that move, you must suffer a dire outcome. Pay the Price.

End the Fight

Progress Move

When you make a move to take decisive action, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (Ask the Oracle if unsure).

On a weak hit, as above, but you must also choose one.

  • It’s worse than you thought: Endure Harm.
  • You are overcome: Endure Stress.
  • Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.
  • You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.
  • You’ll pay for it: An objective falls out of reach.
  • Others won’t forget: You are marked for vengeance.

On a miss, you have lost this fight. Pay the Price.

Battle

When you fight a battle, and it happens in a blur, envision your objective and roll. If you primarily...

  • Fight at range, or using your speed and the terrain to your advantage: Roll +edge.
  • Fight depending on your courage, allies, or companions: Roll +heart.
  • Fight in close to overpower your opponents: Roll +iron.
  • Fight using trickery to befuddle your opponents: Roll +shadow.
  • Fight using careful tactics to outsmart your opponents: Roll +wits.

On a strong hit, you achieve your objective unconditionally. Take +2 momentum.

On a weak hit, you achieve your objective, but not without cost. Pay the Price.

On a miss, you are defeated and the objective is lost to you. Pay the Price.

Endure Harm

When you face physical damage, suffer -health equal to your foe’s rank or as appropriate to the situation. If your health is 0, suffer -momentum equal to any remaining -health.

Then, roll +health or +iron, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.
  • Embrace the pain: Take +1 momentum.

On a weak hit, you press on.

On a miss, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the oracle.

Face Death

When you are brought to the brink of death, and glimpse the world beyond, roll +heart.

On a strong hit, death rejects you. You are cast back into the mortal world.

On a weak hit, choose one.

  • You die, but not before making a noble sacrifice. Envision your final moments.
  • Death desires something of you in exchange for your life. Envision what it wants (Ask the Oracle if unsure), and Swear an Iron Vow (formidable or extreme) to complete that quest. If you fail to score a hit when you Swear an Iron Vow, or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.

On a miss, you are dead.

Companion Endure Harm

When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum.

Then, roll +heart or +your companion’s health, whichever is higher.

On a strong hit, your companion rallies. Give them +1 health.

On a weak hit, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.

On a miss, also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.

If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.

Endure Stress

When you face mental shock or despair, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit.

Then, roll +spirit or +heart, whichever is higher.

On a strong hit, choose one.

  • Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit
  • Embrace the darkness: Take +1 momentum.

On a weak hit, you press on.

On a miss, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the oracle.

Face Desolation

When you are brought to the brink of desolation, roll +heart.

On a strong hit, you resist and press on.

On a weak hit, choose one.

  • Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.
  • You see a vision of a dreaded event coming to pass. Envision that dark future (Ask the Oracle if unsure), and Swear an Iron Vow (formidable or extreme) to prevent it. If you fail to score a hit when you Swear an Iron Vow, or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.

On a miss, you succumb to despair or horror and are lost.

Out of Supply

When your supply is exhausted (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.

Face a Setback

When your momentum is at its minimum (-6), and you suffer additional -momentum, choose one.

  • Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.
  • Envision an event or discovery (Ask the Oracle if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional -momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).
Swear an Iron Vow

When you swear upon iron to complete a quest, write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.

On a strong hit, you are emboldened and it is clear what you must do next (Ask the Oracle if unsure). Take +2 momentum.

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.

On a miss, you face a significant obstacle before you can begin your quest. Envision what stands in your way (Ask the Oracle if unsure), and choose one.

  • You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.
  • You give up: Forsake Your Vow.
Reach a Milestone

When you make significant progress in your quest by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item, you may mark progress.

  • Troublesome quest: Mark 3 progress.
  • Dangerous quest: Mark 2 progress.
  • Formidable quest: Mark 1 progress.
  • Extreme quest: Mark 2 ticks.
  • Epic quest: Mark 1 tick.
Fulfill Your Vow

Progress Move

When you achieve what you believe to be the fulfillment of your vow, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).

On a weak hit, there is more to be done or you realize the truth of your quest. Envision what you discover (Ask the Oracle if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may Swear an Iron Vow to set things right. If you do, add +1.

On a miss, your quest is undone. Envision what happens (Ask the Oracle if unsure), and choose one.

  • You recommit: Clear all but one filled progress, and raise the quest’s rank by one (if not already epic).
  • You give up: Forsake Your Vow.
Forsake Your Vow

When you renounce your quest, betray your promise, or the goal is lost to you, clear the vow and Endure Stress. You suffer -spirit equal to the rank of your quest (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5). If the vow was made to a person or community with whom you share a bond, Test Your Bond when you next meet.

Advance

When you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.

Pay the Price

When you suffer the outcome of a move, choose one.

  • Make the most obvious negative outcome happen.
  • Envision two negative outcomes. Rate one as ‘likely’, and Ask the Oracle using the yes/no table. On a ‘yes’, make that outcome happen. Otherwise, make it the other.
  • Roll on the related oracle. If you have difficulty interpreting the result to fit the current situation, roll again.
1-2Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen.
3-5A person or community you trusted loses faith in you, or acts against you.
6-9A person or community you care about is exposed to danger.
10-16You are separated from something or someone.
17-23Your action has an unintended effect.
24-32Something of value is lost or destroyed.
33-41The current situation worsens.
42-50A new danger or foe is revealed.
51-59It causes a delay or puts you at a disadvantage.
60-68It is harmful.
69-77It is stressful.
78-85A surprising development complicates your quest.
86-90It wastes resources.
91-94It forces you to act against your best intentions.
95-98A friend, companion, or ally is put in harm’s way (or you are, if alone)
99-00Roll twice more on this table. Both results occur. If they are the same result, make it worse.
Ask the Oracle

When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events, you may...

  • Draw a conclusion: Decide the answer based on the most interesting and obvious result.
  • Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the related oracle to check the answer.
  • Pick two: Envision two options. Rate one as ‘likely’, and roll on the related oracle to see if it is true. If not, it is the other.
  • Spark an idea: Brainstorm or use a random prompt.
11 or greaterAlmost Certain
26 or greaterLikely
51 or greater50/50
76 or greaterUnlikely
91 or greaterSmall Chance
DISCOVER A SITE

When you resolve to enter a perilous site in pursuit of an objective, choose the theme and domain which best represent its nature (Ask the Oracle if unsure), and give it a rank.

  • Troublesome site: 3 progress per area.
  • Dangerous site: 2 progress per area.
  • Formidable site: 1 progress per area.
  • Extreme site: 2 ticks per area.
  • Epic site: 1 tick per area.

If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, Delve the Depths to explore this place.

DELVE THE DEPTHS

When you traverse an area within a perilous site, envision your surroundings (Ask the Oracle if unsure). Then, consider your approach. If you navigate this area…

  • With haste: Roll +edge.
  • With stealth or trickery: Roll +shadow.
  • With observation, intuition, or expertise: Roll +wits.

On a strong hit, you delve deeper. Mark progress and Find an Opportunity.

On a weak hit, roll on the following table according to your stat.

On a miss, Reveal a Danger.

Edge
Shadow
Wits
Weak Hit Result
1-45
1-30
1-40
Mark progress and Reveal a Danger.
46-65
31-65
41-55
Mark progress.
66-75
66-90
56-80
Choose one: Mark progress or Find an Opportunity.
76-80
91-99
81-99
Take both: Mark progress and Find an Opportunity.
81-00
00
00
Mark progress twice and Reveal a Danger.
FIND AN OPPORTUNITY

When you encounter a helpful situation or feature within a site, roll on the following table. If you are making this move as a result of a strong hit on Delve the Depths, you may pick or envision an opportunity instead of rolling.

Then, choose one.

  • Gain insight or prepare: Take +1 momentum.
  • Take action now: You and any allies may make a move (not a progress move) which directly leverages the opportunity. When you do, add +1 and take +1 momentum on a hit.
1-25 The terrain favors you, or you find a hidden path.
26-45 An aspect of the history or nature of this place is revealed.
46-57 You locate a secure area.
58-68 A clue offers insight or direction.
69-78 You get the drop on a denizen.
79-86 This area provides an opportunity to scavenge, forage, or hunt.
87-90 You locate an interesting or helpful object.
91-94 You are alerted to a potential threat.
95-98 You encounter a denizen who might support you.
99-00 You encounter a denizen in need of help.
REVEAL A DANGER

When you encounter a risky situation within a site, envision the danger or roll on the following table.

1-30 Check the theme card.
31-45 Check the domain card.
46-57 You encounter a hostile denizen.
58-68 You face an environmental or architectural hazard.
69-76 A discovery undermines or complicates your quest.
77-79 You confront a harrowing situation or sensation.
80-82 You face the consequences of an earlier choice or approach.
83-85 Your way is blocked or trapped.
86-88 A resource is diminished, broken, or lost.
89-91 You face a perplexing mystery or tough choice.
92-94 You lose your way or are delayed.
95-00 Roll twice more on this table. Both results occur. If they are the same result, make it worse.
CHECK YOUR GEAR

When you check to see if you have a specific helpful item, and you have at least +1 supply, roll +supply.

On a strong hit, you have it. Take +1 momentum.

On a weak hit, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.

On a miss, you don’t have it and the situation grows more perilous. Pay the Price.

LOCATE YOUR OBJECTIVE

Progress Move

When your exploration of a site comes to an end, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, you locate your objective and the situation favors you. Choose one.

  • Make another move now (not a progress move), and add +1.
  • Take +1 momentum.

On a weak hit, you locate your objective but face an unforeseen hazard or complication. Envision what you find (Ask the Oracle if unsure).

On a miss, your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the site’s rank by one (if not already epic).

ESCAPE THE DEPTHS

When you flee or withdraw from a site, consider the situation and your approach. If you...

  • Find the fastest way out: Roll +edge.
  • Steel yourself against the horrors of this place: Roll +heart.
  • Fight your way out: Roll +iron.
  • Retrace your steps or locate an alternate path: Roll +wits.
  • Keep out of sight: Roll +shadow.

On a strong hit, you make your way safely out of the site. Take +1 momentum.

On a weak hit, you find your way out, but this place exacts its price. Choose one.

  • You are weary or wounded: Endure Harm.
  • The experience leaves you shaken: Endure Stress.
  • You are delayed, and it costs you.
  • You leave behind something important.
  • You face a new complication as you emerge from the depths.
  • A denizen plots their revenge.

On a miss, a dire threat or imposing obstacle stands in your way. Reveal a Danger. If you survive, you may make your escape.

RELVEAL A DANGER - ALTERNATE

When you encounter a risky situation within a site, envision the danger or roll on the following table.

1-22 You encounter a hostile denizen.
23-42 You face an environmental or architectural hazard.
43-58 A discovery undermines or complicates your quest.
59-64 You confront a harrowing situation or sensation.
65-70 You face the consequences of an earlier choice or approach.
71-76 The path is blocked or trapped.
77-82 A resource is diminished, broken, or lost.
83-88 You face a perplexing mystery or tough choice.
89-94 You lose your way or are delayed.
95-00 Roll twice more on this table. Both results occur. If they are the same result, make it worse.
WIELD A RARITY

When you make a move aided by an augmented asset, roll your rarity die in place of your action die.

On any result with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic strong hit and take +1 momentum.

On a hit with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.

On a miss with 1 showing on the rarity die, the rarity’s power fails or works against you.

MARK YOUR FAILURE

When you make a move and score a miss, mark a tick on your failure track. If you score a miss when making a progress move, mark two ticks.

LEARN FROM YOUR FAILURES

Progress Move

When you spend time reflecting on your hardships and missteps, and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.

On a strong hit, you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.

  • Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.
  • Make an oath: Swear an Iron Vow, and reroll any dice.
  • Ready your next steps: Take +3 momentum.

On a weak hit, you learn from your mistakes. Take 2 experience and clear all progress.

On a miss, you’ve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.

ADVANCE A THREAT

When you give ground to a threat through inaction, failure, or delay, roll on the table below and envision how the change manifests in your world (Ask the Oracle if unsure).

1-30 The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace.
31-70 The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.
71-00 The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.

On a match, this development also exposes a surprising aspect of the threat’s plan or nature.

If you mark the last box on the threat’s menace track, the threat achieves its goal, or the final dire outcome occurs. You must Forsake Your Vow.

TAKE A HIATUS

When you spend an extended time recovering in a safe place while a threat is active, do any of the following.

  • Clear any marked conditions.
  • Set your health, spirit, supply, and companion health to their maximum values.
  • Set your momentum to its reset value.

Then, for each active threat, Advance a Threat.

Site Name:

Objective:

Theme:

Domain:

Details

 PROGRESS 

Troublesome
Dangerous
Formidable
Extreme
Epic

 DENIZENS 

Very Common 01-27

Common 28-41

Common 42-55

Common 56-69

Uncommon 70-75

Uncommon 76-81

Uncommon 82-87

Uncommon 88-93

Rare 94-95

Rare 96-97

Rare 98-99

Unforeseen 00

When the outcome of a move prompts an encounter with a denizen, you may:

>

Choose or introduce a denizen based on the situation and what you know of this place.

or

Roll on the matrix to generate a random encounter. If the field is blank, add a new denizen.

or

Identify a denizen as ‘likely’ to appear, and Ask the Oracle. If the answer is “no,” roll on the matrix.

or

Pick two denizens, rate one as ‘likely’, and Ask the Oracle to determine which you encounter.

 NOTES 

Theme
Domain
Theme

Ancient

This place holds the secrets of a bygone age.

Features

1-4 Evidence of lost knowledge
5-8 Inscrutable relics
9-12 Ancient artistry or craft
13-16 Preserved corpses or fossils
17-20 Visions of this place in another time

Dangers

1-5 Ancient trap
6-10 Hazardous architecture or terrain
11-12 Blocked or broken path
13-14 Denizen protects an ancient secret
15-16 Denizen reveres an ancient power
17-18 Living relics of a lost age
19-20 Ancient evil resurgent
21-22 Dire warnings of a long-buried danger
23-24 Ancient disease or contamination
25-26 Artifact of terrible meaning or power
27-28 Disturbing evidence of ancient wrongs
29-30 Others seek power or knowledge
Theme

CORRUPTED

This place is tainted by dark magic.

Features

1-4 Mystic focus or conduit
5-8 Strange environmental disturbances
9-12 Mystic runes or markings
13-16 Blight or decay
17-20 Evidence of a foul ritual

Dangers

1-5 Denizen spawned from dark magic
6-10 Denizen controls dark magic
11-12 Denizen corrupted by dark magic
13-14 Corruption marks you
15-16 Innocents held in thrall
17-18 Revelations of a terrible truth
19-20 Mystic trap or trigger
21-22 Mystic barrier or ward
23-24 Illusions lead you astray
25-26 Dark ritual in progress
27-28 Lingering effects of a dark ritual
29-30 Dread harbingers of a greater magic
Theme

FORTIFIED

Foes defend this place against intruders.

Features

1-4 Camp or quarters
5-8 Guarded location
9-12 Storage or repository
13-16 Work or training area
17-20 Command center or leadership

Dangers

1-5 Denizen patrols the area
6-10 Denizen on guard
11-12 Denizen ready to sound the alarm
13-14 Denizen sets an ambush
15-16 Denizen lures you into a trap
17-18 Denizens converge on this area
19-20 Pets or underlings
21-22 Unexpected alliance revealed
23-24 Nefarious plans revealed
25-26 Unexpected leader revealed
27-28 Trap
29-30 Alarm trigger
Theme

HALLOWED

The faithful worship here.

Features

1-4 Temple or altar
5-8 Offerings or atonements
9-12 Religious relic or idol
13-16 Consecrated ground
17-20 Dwellings or gathering place

Dangers

1-5 Denizen defends their sanctum
6-10 Denizen enacts the will of their god
11-12 Denizen seeks martyrdom
13-14 Secret of the faith is revealed
15-16 Greater purpose is revealed
17-18 Unexpected disciples are revealed
19-20 Divine manifestations
21-22 Aspect of the faith beguiles you
23-24 Unexpected leader is revealed
25-26 Embodiment of a god or myth
27-28 Protective ward or barrier
29-30 Prophecies reveal a dark fate
Theme

HAUNTED

Restless spirits are bound to this place.

Features

1-4 Tomb or burial site
5-8 Blood was spilled here
9-12 Unnatural mists or darkness
13-16 Messages from beyond the grave
17-20 Apparitions of a person or event

Dangers

1-5 Denizen haunts this area
6-10 Unsettling sounds or foreboding signs
11-12 Denizen attacks without warning
13-14 Denizen makes a costly demand
15-16 Denizen seizes your body or mind
17-18 Denizen taunts or lures you
19-20 A disturbing truth is revealed
21-22 Frightening visions
23-24 The environment is used against you
25-26 Trickery leads you astray
27-28 True nature of this place is revealed
29-30 Sudden, shocking manifestation
Theme

INFESTED

Foul creatures dwell here.

Features

1-4 Inhabited nest
5-8 Abandoned nest
9-12 Ravaged terrain or architecture
13-16 Remains or carrion
17-20 Hoarded food

Dangers

1-5 Denizens swarm and attack
6-10 Toxic or sickening environment
11-12 Denizen stalks you
13-14 Denizen takes or destroys something
15-16 Denizen reveals surprising cleverness
17-18 Denizen guided by a greater threat
19-20 Denizen blocks the path
21-22 Denizen funnels you down a new path
23-24 Denizen undermines the path
25-26 Denizen lays in wait
27-28 Trap or snare
29-30 Victim’s horrible fate is revealed
Theme

RAVAGED

Time, disaster, or strife have taken their toll.

Features

1-4 Path of destruction
5-8 Abandoned or ruined dwelling
9-12 Untouched or preserved area
13-16 Traces of what was lost
17-20 Ill-fated victims

Dangers

1-5 Precarious architecture or terrain
6-10 Imminent collapse or destruction
11-12 Path undermined
13-14 Blocked or broken path
15-16 Vestiges of a destructive force
17-18 Unexpected environmental threat
19-20 Echoes of a troubling past
21-22 Signs of a horrible fate
23-24 Denizen seeks retribution
25-26 Denizen leverages the environment
27-28 Denizen restores what was lost
29-30 Ravages return anew
Theme

WILD

Nature prevails in this place.

Features

1-4 Denizen’s lair
5-8 Territorial markings
9-12 Impressive flora or fauna
13-16 Hunting ground or watering hole
17-20 Remains or carrion

Dangers

1-5 Denizen hunts
6-10 Denizen strikes without warning
11-12 Denizen leverages the environment
13-14 Denizen wields unexpected abilities
15-16 Denizen guided by a greater threat
17-18 Denizen protects something
19-20 Hazardous terrain
21-22 Weather or environmental threat
23-24 Benign aspect becomes a threat
25-26 Overzealous hunter
27-28 Disturbing evidence of a victim’s fate
29-30 Ill-fated victim in danger
Domain

BARROW

The dead are enshrined here.

Features

21-43 Burial chambers
44-56 Maze of narrow passages
57-64 Shrine
65-68 Stately vault
69-72 Offerings to the dead
73-76 Statuary or tapestries
77-80 Remains of a grave robber
81-84 Mass grave
85-88 Exhumed corpses
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen guards this area
34-36 Trap
37-39 Death makes its presence known
40-42 Crumbling architecture
43-45 Grave goods with hidden dangers
Domain

CAVERN

A place of stone and darkness.

Features

21-43 Twisting passages
44-56 Cramped caves
57-64 Vast chamber
65-68 Subterranean waterway
69-72 Cave pool
73-76 Natural bridge
77-80 Towering stone formations
81-84 Natural illumination
85-88 Dark pit
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen lairs here
34-36 Cave-in
37-39 Flooding
40-42 Perilous climb or descent
43-45 Fissure or sinkhole
Domain

FROZEN CAVERN

A place of deep caves and enduring cold.

Features

21-43 Maze of icy tunnels
44-56 Glistening cave
57-64 Vast chamber
65-68 Frigid waterway
69-72 Icy pools
73-76 Magnificent ice formations
77-80 Frozen waterfall
81-84 Deep crevasses
85-88 Discovery locked in the ice
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen lairs here
34-36 Fracturing ice
37-39 Crumbling chasm
40-42 Bitter chill
43-45 Disorienting reflections
Domain

ICEREACH

A frigid landscape formed of frozen seas.

Features

21-43 Plains of ice and snow
44-56 Seawater channel
57-64 Icy highlands
65-68 Crevasse
69-72 Ice floes
73-76 Ship trapped in ice
77-80 Animal herd or habitat
81-84 Frozen carcass
85-88 Camp or outpost
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen hunts
34-36 Fragile ice above watery depths
37-39 Perilous climb or descent
40-42 Avalanche or icefall
43-45 Foul weather
Domain

MINE

Tunnels dug greedily and deep.

Features

21-43 Cramped tunnels
44-56 Mine works
57-64 Excavated chamber
65-68 Mineshaft
69-72 Collapsed tunnel
73-76 Cluttered storage
77-80 Housing or common areas
81-84 Flooded chamber
85-88 Unearthed secret
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Cave-in
34-36 Flooding
37-39 Unstable platforms or architecture
40-42 Hazardous gas pocket
43-45 Weakened terrain
Domain

PASS

Treacherous paths over high mountains.

Features

21-43 Winding mountain path
44-56 Snowfield or glacial rocks
57-64 River gorge
65-68 Crashing waterfall
69-72 Highland lake
73-76 Forgotten cairn
77-80 Bridge
81-84 Overlook
85-88 Camp or outpost
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen lairs here
34-36 Denizen hunts
37-39 Perilous climb or descent
40-42 Avalanche or rockslide
43-45 Foul weather
Domain

RUIN

The crumbling legacy of a dead civilization.

Features

21-43 Crumbling corridors and chambers
44-56 Collapsed architecture
57-64 Rubble-choked hall
65-68 Courtyard
69-72 Archive or library
73-76 Broken statuary or fading murals
77-80 Preserved vault
81-84 Temple to forgotten gods
85-88 Mausoleum
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Ancient mechanism or trap
34-36 Collapsing wall or ceiling
37-39 Blocked or broken passage
40-42 Unstable floor above a new danger
43-45 Ancient secrets best left buried
Domain

SEA CAVE

Stone passages carved by ocean waves.

Features

21-43 Watery tunnels
44-56 Eroded chamber
57-64 Flooded chamber
65-68 Vast chamber
69-72 Dry passages
73-76 Freshwater inlet
77-80 Rocky island
81-84 Waterborne debris
85-88 Shipwreck or boat
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen strikes without warning
34-36 Denizen lurks below
37-39 Flooding
40-42 Rushing current
43-45 Claustrophobic squeeze
Domain

SHADOWFEN

A primeval marsh, cloaked in mist.

Features

21-43 Narrow path through a fetid bog
44-56 Stagnant waterway
57-64 Flooded thicket
65-68 Island of dry land
69-72 Submerged discovery
73-76 Preserved corpses
77-80 Overgrown structure
81-84 Tall reeds
85-88 Camp or outpost
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen hunts
34-36 Deep water blocks the path
37-39 Toxic environment
40-42 Concealing or disorienting mist
43-45 Hidden quagmire
Domain

STRONGHOLD

A fortress secured against trespassers.

Features

21-43 Connecting passageways
44-56 Barracks or common quarters
57-64 Large hall
65-68 Workshop or library
69-72 Command center or leadership
73-76 Ladder or stairwell
77-80 Storage
81-84 Kitchen or larder
85-88 Courtyard
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Blocked or guarded path
34-36 Caught in the open
37-39 Chokepoint
40-42 Trap
43-45 Alarm trigger
Domain

TANGLEWOOD

A perilous forest of eternal shadow.

Features

21-43 Dense thicket
44-56 Overgrown path
57-64 Waterway
65-68 Clearing
69-72 Elder tree
73-76 Brambles
77-80 Overgrown structure
81-84 Rocky outcrop
85-88 Camp or outpost
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Denizen hunts
34-36 Denizen lairs here
37-39 Trap or snare
40-42 Path leads you astray
43-45 Entangling plant life
Domain

UNDERKEEP

An age-old subterranean dungeon.

Features

21-43 Carved passages
44-56 Hall or chamber
57-64 Stairs into the depths
65-68 Grand doorway or entrance
69-72 Tomb or catacombs
73-76 Rough-hewn cave
77-80 Foundry or workshop
81-84 Shrine or temple
85-88 Imposing architecture or artistry
89-98 Something unusual or unexpected
99 You transition into a new theme
00 You transition into a new domain

Dangers

31-33 Ancient mechanism or trap
34-36 Crumbling architecture
37-39 Blocked or broken passage
40-42 Artifact with a hidden danger
43-45 Denizen lurks in darkness
Feature
Site Name
Site Nature
Character
Monstrosity
Trap
Combat Event
Threat
Feature: Aspect
1-2 Blocked
3-4 Crafted
5-6 Ancient
7-8 Sunken
9-10 Trapped
11-12 Secret
13-14 Toxic
15-16 Ruined
17-18 Defended
19-20 Decaying
21-22 Marked
23-24 Guarded
25-26 Inaccessible
27-28 Foreboding
29-30 Veiled
31-32 Deep
33-34 Depleted
35-36 Foul
37-38 Elevated
39-40 Moving
41-42 Unnatural
43-44 Active
45-46 Confined
47-48 Fortified
49-50 Collapsed
51-52 Isolated
53-54 Destroyed
55-56 Open
57-58 Sacred
59-60 Flooded
61-62 Complex
63-64 Abundant
65-66 Hidden
67-68 Expansive
69-70 Mysterious
71-72 Unstable
73-74 Fragile
75-76 Broken
77-78 Ensnaring
79-80 Pillaged
81-82 Sealed
83-84 Makeshift
85-86 Treacherous
87-88 Natural
89-90 Dead
91-92 Unusual
93-94 Abandoned
95-96 Deadly
97-98 Forgotten
99-00 Mystical
Feature: Focus
1-2 Attack
3-4 Threshold
5-6 Boundary
7-8 Alarm
9-10 Exit
11-12 Passage
13-14 Crossing
15-16 Trigger
17-18 Trap
19-20 Hideaway
21-22 Nature
23-24 Sign
25-26 Refuge
27-28 Valuables
29-30 Breach
31-32 Route
33-34 Location
35-36 Trail
37-38 Supply
39-40 History
41-42 Prisoner
43-44 Habitation
45-46 Debris
47-48 Creature
49-50 Lair
51-52 Person
53-54 Enclosure
55-56 Remains
57-58 Water
59-60 Message
61-62 Darkness
63-64 Opening
65-66 Weapon
67-68 Entry
69-70 Illumination
71-72 Obstacle
73-74 Craft
75-76 Container
77-78 Information
79-80 Grave
81-82 Equipment
83-84 Shelter
85-86 Denizen
87-88 Environment
89-90 Material
91-92 Resource
93-94 Corruption
95-96 Death
97-98 Function
99-00 Power
Site Name: Format
1-25 [Description] [Place]
26-50 [Place] of [Detail]
51-70 [Place] of [Description] [Detail]
71-80 [Place] of [Namesake's] [Detail]
81-85 [Namesake's] [Place]
86-95 [Description] [Place] of [Namesake]
96-00 [Place] of [Namesake]
Site Name: Description
1-2 Deep
3-4 Tainted
5-6 Grey
7-8 Forgotten
9-10 Flooded
11-12 Forbidden
13-14 Barren
15-16 Lost
17-18 Cursed
19-20 Fell
21-22 Sunken
23-24 Nightmare
25-26 Infernal
27-28 Dark
29-30 Bloodstained
31-32 Haunted
33-34 White
35-36 Shrouded
37-38 Wasted
39-40 Grim
41-42 Endless
43-44 Crumbling
45-46 Undying
47-48 Bloodied
49-50 Forsaken
51-52 Silent
53-54 Blighted
55-56 Iron
57-58 Frozen
59-60 Abyssal
61-62 Crimson
63-64 Silver
65-66 Desecrated
67-68 Ashen
69-70 Elder
71-72 Scorched
73-74 Unknown
75-76 Scarred
77-78 Broken
79-80 Chaotic
81-82 Black
83-84 Hidden
85-86 Sundered
87-88 Shattered
89-90 Dreaded
91-92 Secret
93-94 High
95-96 Sacred
97-98 Fallen
99-00 Ruined
Site Name: Detail
1-2 Blight
3-4 Strife
5-6 Nightfall
7-8 Fury
9-10 Terror
11-12 Truth
13-14 Spring
15-16 Sanctuary
17-18 Bone
19-20 Specters
21-22 Daybreak
23-24 Doom
25-26 Treachery
27-28 Blood
29-30 War
31-32 Torment
33-34 Iron
35-36 Silence
37-38 Mist
39-40 Isolation
41-42 Runes
43-44 Rot
45-46 Corruption
47-48 Prophecy
49-50 Fate
51-52 Twilight
53-54 Power
55-56 Darkness
57-58 Gloom
59-60 Storms
61-62 Hope
63-64 Lament
65-66 Frost
67-68 Souls
69-70 Winter
71-72 Sadness
73-74 Desolation
75-76 Bane
77-78 Lies
79-80 Ash
81-82 Banishment
83-84 Shadow
85-86 Madness
87-88 Stone
89-90 Secrets
91-92 Despair
93-94 Blades
95-96 Dread
97-98 Light
99-00 Wrath
Site Name: Namesake
1-2 Breckon
3-4 Issara
5-6 Milenna
7-8 Thorval
9-10 Khulan
11-12 Aurvang
13-14 Kalida
15-16 Keeara
17-18 Andor
19-20 Zakaria
21-22 Willa
23-24 Etana
25-26 Valgard
27-28 Kenrick
29-30 Wyland
31-32 Sidura
33-34 Svala
35-36 Kajir
37-38 Saiven
39-40 Callwen
41-42 Zhan
43-44 Solana
45-46 Ildar
47-48 Keelan
49-50 Thrain
51-52 Kynan
53-54 Jadina
55-56 Radek
57-58 Wulan
59-60 Garion
61-62 Eysa
63-64 Kolor
65-66 Katarra
67-68 Dain
69-70 Farina
71-72 Yala
73-74 Kodroth
75-76 Morien
77-78 Akida
79-80 Haldorr
81-82 Nyrad
83-84 Edda
85-86 Jorund
87-88 Morraine
89-90 Lindar
91-92 Sithra
93-94 Torgan
95-96 Arnorr
97-98 Thyri
99-00 Erisia
Site Name: Place
1-6 Barrow
7-18 Cavern
19-28 Frozen Cavern
29-32 Icereach
33-38 Mine
39-48 Pass
49-58 Ruin
59-68 Sea Cave
69-78 Shadowfen
79-83 Stronghold
84-95 Tanglewood
96-00 Underkeep
Site Nature: Theme
1-11 Ancient
12-23 Corrupted
24-35 Fortified
36-48 Hallowed
49-61 Haunted
62-74 Infested
75-87 Ravaged
88-00 Wild
Site Nature: Domain
1-6 Barrow
7-18 Cavern
19-28 Frozen Cavern
29-32 Icereach
33-38 Mine
39-48 Pass
49-58 Ruin
59-68 Sea Cave
69-78 Shadowfen
79-83 Stronghold
84-95 Tanglewood
96-00 Underkeep
Character: Disposition
1-6 Helpful
7-13 Friendly
14-20 Cooperative
21-28 Curious
29-36 Indifferent
37-47 Suspicious
48-57 Wanting
58-67 Desperate
68-76 Demanding
77-85 Unfriendly
86-93 Threatening
94-00 Hostile
Character: Activity
1-2 Guarding
3-4 Preserving
5-6 Constructing
7-8 Mending
9-10 Assisting
11-12 Securing
13-14 Learning
15-16 Sneaking
17-18 Fleeing
19-20 Sacrificing
21-22 Creating
23-24 Luring
25-26 Hunting
27-28 Seizing
29-30 Bargaining
31-32 Mimicking
33-34 Tricking
35-36 Tracking
37-38 Escorting
39-40 Hiding
41-42 Raiding
43-44 Socializing
45-46 Exploring
47-48 Journeying
49-50 Supporting
51-52 Avoiding
53-54 Disabling
55-56 Leading
57-58 Assaulting
59-60 Ensnaring
61-62 Defending
63-64 Recovering
65-66 Patrolling
67-68 Resting
69-70 Distracting
71-72 Leaving
73-74 Fighting
75-76 Ambushing
77-78 Controlling
79-80 Observing
81-82 Gathering
83-84 Suffering
85-86 Threatening
87-88 Searching
89-90 Destroying
91-92 Restoring
93-94 Consuming
95-96 Removing
97-98 Inspecting
99-00 Summoning
Monstrosity: Size
1-5 Tiny (rodent-sized)
6-30 Small (hound-sized)
31-65 Medium (person-sized)
66-94 Large (giant-sized)
95-99 Huge (whale-sized)
00 Titanic (incomprehensible)
Monstrosity: Primary Form
1-15 Beast / mammal
16-25 Humanoid
26-31 Bird
32-37 Spider
38-43 Snake
44-49 Worm / slug
50-55 Lizard
56-61 Insect
62-66 Amorphous
67-69 Crustacean
70-71 Fish
72-73 Octopoid
74-75 Amphibian
76-77 Plant
78 Incorporeal
79 Mineral
80 Elemental
81-00 Hybrid (roll twice)
Monstrosity: Characteristics
1-5 Extra limbs
6-10 Fangs / rows of sharp teeth
11-15 Claws / talons
16-20 Strange color / markings
21-25 Horns / tusks
26-30 Oversized mouth
31-35 Spikes / spines
36-40 Tail
41-45 Multi-segmented body
46-50 Wings
51-54 Stinger / barbs
55-58 Many-eyed
59-62 Distinctive sound
63-66 Tentacles / tendrils
67-69 Mandibles / pincers
70-72 Luminescent
73-75 Antennae / sensory organs
76-78 Proboscis / inner jaw
79-81 Exoskeleton / shell
82-84 Bony protuberances
85-87 Corrupted flesh
88-90 Semi-transparent
91-93 Scarred / injured
94-95 Egg sac / carried offspring
96-97 Rotting / skeletal
98 Mummified / desiccated
99 Multi-headed
00 Etched with mystic runes
Monstrosity: Abilities
1-4 Keen senses
5-8 Intimidating vocalization
9-12 Climber
13-16 Intelligent
17-20 Swift
21-24 Powerful bite
25-28 Stealthy / ambusher
29-32 Horrid visage
33-36 Strong
37-40 Camouflaged
41-43 Flier / glider
44-46 Poisonous
47-49 Semiaquatic / swimmer
50-52 Grappler / entangler
53-55 Leaper
56-58 Crusher / constrictor
59-61 Armored
62-64 Burrower
65-67 Noxious smell
68-69 Trap-setter
70-71 Parasitic
72-73 Vibration sense
74-75 Breath weapon / toxic spew
76-77 Mimicry
78-79 Shapeshifting
80-81 Control lesser creatures
82-83 Echolocation
84-85 Electric shock
86-87 Acidic
88-89 Symbiotic
90-91 Shoot projectiles
92 Paralyzing
93 Immune to iron
94 Feels no pain
95 Enact rituals
96 Create illusions
97 Mind control / telepathy
98 Move between realities
99 Wield weapons
00 Control elements
Trap: Event
1-4 Block
5-8 Create
9-12 Break
13-16 Puncture
17-20 Entangle
21-24 Enclose
25-28 Ambush
29-32 Snare
33-36 Change
37-40 Imitate
41-44 Crush
45-48 Drop
49-52 Conceal
53-56 Lure
57-60 Release
61-64 Obscure
65-68 Cut
69-72 Smother
73-76 Collapse
77-80 Summon
81-84 Move
85-88 Surprise
89-92 Divert
93-96 Attack
97-00 Trigger
Trap: Component
1-4 Pit
5-8 Water
9-12 Fire
13-16 Projectile
17-20 Passage
21-24 Fall
25-28 Debris
29-32 Fear
33-36 Alarm
37-40 Trigger
41-44 Cold
45-48 Weapon
49-52 Darkness
53-56 Decay
57-60 Path
61-64 Stone
65-68 Terrain
69-72 Poison
73-76 Barrier
77-80 Overhead
81-84 Magic
85-88 Toxin
89-92 Earth
93-96 Light
97-00 Denizen
Combat Event: Method
1-2 Defy
3-4 Break
5-6 Trick
7-8 Evade
9-10 Protect
11-12 Overwhelm
13-14 Persevere
15-16 Assist
17-18 Await
19-20 Abort
21-22 Block
23-24 Collide
25-26 Focus
27-28 Advance
29-30 Breach
31-32 Endure
33-34 Assault
35-36 Charge
37-38 Escalate
39-40 Sunder
41-42 Shatter
43-44 Aim
45-46 Stagger
47-48 Counter
49-50 Seize
51-52 Impact
53-54 Entangle
55-56 Hold
57-58 Deflect
59-60 Drop
61-62 Lose
63-64 Sweep
65-66 Secure
67-68 Cover
69-70 Withdraw
71-72 Clash
73-74 Amplify
75-76 Batter
77-78 Feint
79-80 Shove
81-82 Embed
83-84 Affect
85-86 Probe
87-88 Force
89-90 Intensify
91-92 Distract
93-94 Challenge
95-96 Brawl
97-98 Coordinate
99-00 Overrun
Combat Event: Target
1-2 Control
3-4 Defense
5-6 Limbs
7-8 Focus
9-10 Advantage
11-12 Range
13-14 Stress
15-16 Sense
17-18 Weakness
19-20 Opening
21-22 Fear
23-24 Instinct
25-26 Footing
27-28 Maneuver
29-30 Reach
31-32 Harm
33-34 Finesse
35-36 Weapon
37-38 Environment
39-40 Technique
41-42 Surprise
43-44 Pride
45-46 Wound
47-48 Precision
49-50 Ally
51-52 Ground
53-54 Courage
55-56 Companion
57-58 Object
59-60 Momentum
61-62 Speed
63-64 Strength
65-66 Supply
67-68 Terrain
69-70 Armor
71-72 Skill
73-74 Body
75-76 Protection
77-78 Resolve
79-80 Ferocity
81-82 Shield
83-84 Ammo
85-86 Anger
87-88 Opportunity
89-90 Balance
91-92 Position
93-94 Barrier
95-96 Strategy
97-98 Grasp
99-00 Power
Threat: Category
1-10 Burgeoning Conflict
11-20 Cursed Site
21-30 Environmental Calamity
31-40 Malignant Plague
41-50 Rampaging Creature
51-60 Ravaging Horde
61-70 Scheming Leader
71-80 Power-Hungry Mystic
81-90 Zealous Cult
91-00 Roll Twice
Threat: Cursed Site
1-10 Unleash a creature or being
11-20 Lure the unwary into its depths
21-30 Offer promises of power
31-40 Reveal a new aspect of its cursed history
41-50 Expand its malignancy to surrounding lands
51-60 Leave its mark on an inhabitant or visitor
61-70 Reveal hidden depths
71-80 Ensnare an important person or object
81-90 Corrupt the environment
91-00 Transform its nature
Threat: Burgeoning Conflict
1-10 Allow warmongers to gain influence
11-20 Break a treaty
21-30 Force a hasty decision
31-40 Deepen suspicions
41-50 Trigger a confrontation
51-60 Subvert a potential accord
61-70 Isolate the antagonists
71-80 Draw new battle lines
81-90 Reveal an unexpected aspect of the dispute
91-00 Introduce a new person or faction to complicate the situation
Threat: Environmental Calamity
1-10 Devastate a place
11-20 Block a path
21-30 Threaten a community with imminent destruction
31-40 Manifest unexpected effects
41-50 Expand in scope or intensity
51-60 Allow someone to take advantage
61-70 Deprive of resources
71-80 Isolate an important person or community
81-90 Force refugees into hostile lands
91-00 Disrupt natural ecosystems
Threat: Malignant Plague
1-10 Manifest new symptoms or effects
11-20 Infect someone important
21-30 Expand to new territory or communities
31-40 Allow someone to take advantage
41-50 Allow someone to take the blame
51-60 Create panic or disorder
61-70 Force a horrible decision
71-80 Lure into complacency
81-90 Reveal the root of the sickness
91-00 Undermine a potential cure
Threat: Rampaging Creature
1-10 Reveal a new aspect of its nature or abilities
11-20 Expand its territory
21-30 Make a sudden and brutal attack
31-40 Control or influence lesser creatures
41-50 Create confusion or strife
51-60 Leave foreboding signs
61-70 Lure the unwary
71-80 Imperil an event
81-90 Assert control over a location
91-00 Threaten resources
Threat: Ravaging Horde
1-10 Overrun defenses
11-20 Gather resources
21-30 Attack a location
31-40 Expand forces
41-50 Appoint or reveal a leader
51-60 Send forth a champion
61-70 Create a diversion
71-80 Undermine an opposing force from within
81-90 Cut off supplies or reinforcements
91-00 Employ a new weapon
Threat: Scheming Leader
1-10 Defeat an enemy
11-20 Form a new alliance
21-30 Usurp or undermine another leader
31-40 Force the loyalty of a community or important person
41-50 Enact a new law or tradition
51-60 Rescind an old law or tradition
61-70 Reveal a true intention
71-80 Unravel an existing alliance
81-90 Incite conflict
91-00 Use an unexpected capability or asset
Threat: Power-Hungry Mystic
1-10 Gain hidden knowledge
11-20 Assault an enemy with magic
21-30 Despoil a place through magic
31-40 Forge a bond with ancient forces
41-50 Create magical wards or protections
51-60 Obtain a powerful artifact
61-70 Tempt with power or secrets
71-80 Recruit a follower or ally
81-90 Sacrifice something in exchange for greater power
91-00 Use magic to trick or deceive
Threat: Zealous Cult
1-10 Overtake a faction or community
11-20 Unlock secrets to greater power
21-30 Establish false credibility
31-40 Appoint or reveal a leader
41-50 Lure new members or establish alliances
51-60 Subvert opposition through devious schemes
61-70 Attack opposition directly
71-80 Spread the word of its doctrine
81-90 Reveal a dire prophecy
91-00 Reveal its true nature or goal

Ironsworn

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{{#rollTotal() action 50}} Transform {{/rollTotal() action 50}} {{#rollTotal() action 51}} Persevere {{/rollTotal() action 51}} {{#rollTotal() action 52}} Serve {{/rollTotal() action 52}} {{#rollTotal() action 53}} Begin {{/rollTotal() action 53}} {{#rollTotal() action 54}} Move {{/rollTotal() action 54}} {{#rollTotal() action 55}} Coordinate {{/rollTotal() action 55}} {{#rollTotal() action 56}} Resist {{/rollTotal() action 56}} {{#rollTotal() action 57}} Await {{/rollTotal() action 57}} {{#rollTotal() action 58}} Impress {{/rollTotal() action 58}} {{#rollTotal() action 59}} Take {{/rollTotal() action 59}} {{#rollTotal() action 60}} Oppose {{/rollTotal() action 60}} {{#rollTotal() action 61}} Capture {{/rollTotal() action 61}} {{#rollTotal() action 62}} Overwhelm {{/rollTotal() action 62}} {{#rollTotal() action 63}} Challenge {{/rollTotal() action 63}} {{#rollTotal() action 64}} Acquire {{/rollTotal() action 64}} {{#rollTotal() action 65}} Protect {{/rollTotal() action 65}} {{#rollTotal() action 66}} Finish {{/rollTotal() action 66}} {{#rollTotal() action 67}} Strengthen {{/rollTotal() action 67}} {{#rollTotal() action 68}} Restore {{/rollTotal() action 68}} {{#rollTotal() action 69}} Advance {{/rollTotal() action 69}} {{#rollTotal() action 70}} Command {{/rollTotal() action 70}} {{#rollTotal() action 71}} Refuse {{/rollTotal() action 71}} {{#rollTotal() action 72}} Find {{/rollTotal() action 72}} {{#rollTotal() action 73}} Deliver {{/rollTotal() action 73}} {{#rollTotal() action 74}} Hide {{/rollTotal() action 74}} {{#rollTotal() action 75}} Fortify {{/rollTotal() action 75}} {{#rollTotal() action 76}} Betray {{/rollTotal() action 76}} {{#rollTotal() action 77}} Secure {{/rollTotal() action 77}} {{#rollTotal() action 78}} Arrive {{/rollTotal() action 78}} {{#rollTotal() action 79}} Affect {{/rollTotal() action 79}} {{#rollTotal() action 80}} Change {{/rollTotal() action 80}} {{#rollTotal() action 81}} Defend {{/rollTotal() action 81}} {{#rollTotal() action 82}} Debate {{/rollTotal() action 82}} {{#rollTotal() action 83}} Support {{/rollTotal() action 83}} {{#rollTotal() action 84}} Follow {{/rollTotal() action 84}} {{#rollTotal() action 85}} Construct {{/rollTotal() action 85}} {{#rollTotal() action 86}} Locate {{/rollTotal() action 86}} {{#rollTotal() action 87}} Endure {{/rollTotal() action 87}} {{#rollTotal() action 88}} Release {{/rollTotal() action 88}} {{#rollTotal() action 89}} Lose {{/rollTotal() action 89}} {{#rollTotal() action 90}} Reduce {{/rollTotal() action 90}} {{#rollTotal() action 91}} Escalate {{/rollTotal() action 91}} {{#rollTotal() action 92}} Distract {{/rollTotal() action 92}} {{#rollTotal() action 93}} Journey {{/rollTotal() action 93}} {{#rollTotal() action 94}} Escort {{/rollTotal() action 94}} {{#rollTotal() action 95}} Learn {{/rollTotal() action 95}} {{#rollTotal() action 96}} Communicate {{/rollTotal() action 96}} {{#rollTotal() action 97}} Depart {{/rollTotal() action 97}} {{#rollTotal() action 98}} Search {{/rollTotal() action 98}} {{#rollTotal() action 99}} Charge {{/rollTotal() action 99}} {{#rollTotal() action 100}} Summon {{/rollTotal() action 100}}
{{theme}} {{#rollTotal() theme 1}} Risk {{/rollTotal() theme 1}} {{#rollTotal() theme 2}} Ability {{/rollTotal() theme 2}} {{#rollTotal() theme 3}} Price {{/rollTotal() theme 3}} {{#rollTotal() theme 4}} Ally {{/rollTotal() theme 4}} {{#rollTotal() theme 5}} Battle {{/rollTotal() theme 5}} {{#rollTotal() theme 6}} Safety {{/rollTotal() theme 6}} {{#rollTotal() theme 7}} Survival {{/rollTotal() theme 7}} {{#rollTotal() theme 8}} Weapon {{/rollTotal() theme 8}} {{#rollTotal() theme 9}} Wound {{/rollTotal() theme 9}} {{#rollTotal() theme 10}} Shelter {{/rollTotal() theme 10}} {{#rollTotal() theme 11}} Leader {{/rollTotal() theme 11}} {{#rollTotal() theme 12}} Fear {{/rollTotal() theme 12}} {{#rollTotal() theme 13}} Time {{/rollTotal() theme 13}} {{#rollTotal() theme 14}} Duty {{/rollTotal() theme 14}} {{#rollTotal() theme 15}} Secret {{/rollTotal() theme 15}} {{#rollTotal() theme 16}} Innocence {{/rollTotal() theme 16}} {{#rollTotal() theme 17}} Renown {{/rollTotal() theme 17}} {{#rollTotal() theme 18}} Direction {{/rollTotal() theme 18}} {{#rollTotal() theme 19}} Death {{/rollTotal() theme 19}} {{#rollTotal() theme 20}} Honor {{/rollTotal() theme 20}} {{#rollTotal() theme 21}} Labor {{/rollTotal() theme 21}} {{#rollTotal() theme 22}} Solution {{/rollTotal() theme 22}} {{#rollTotal() theme 23}} Tool {{/rollTotal() theme 23}} {{#rollTotal() theme 24}} Balance {{/rollTotal() theme 24}} {{#rollTotal() theme 25}} Love {{/rollTotal() theme 25}} {{#rollTotal() theme 26}} Barrier {{/rollTotal() theme 26}} {{#rollTotal() theme 27}} Creation {{/rollTotal() theme 27}} {{#rollTotal() theme 28}} Decay {{/rollTotal() theme 28}} {{#rollTotal() theme 29}} Trade {{/rollTotal() theme 29}} {{#rollTotal() theme 30}} Bond {{/rollTotal() theme 30}} {{#rollTotal() theme 31}} Hope {{/rollTotal() theme 31}} {{#rollTotal() theme 32}} Superstition {{/rollTotal() theme 32}} {{#rollTotal() theme 33}} Peace {{/rollTotal() theme 33}} {{#rollTotal() theme 34}} Deception {{/rollTotal() theme 34}} {{#rollTotal() theme 35}} History {{/rollTotal() theme 35}} {{#rollTotal() theme 36}} World {{/rollTotal() theme 36}} {{#rollTotal() theme 37}} Vow {{/rollTotal() theme 37}} {{#rollTotal() theme 38}} Protection {{/rollTotal() theme 38}} {{#rollTotal() theme 39}} Nature {{/rollTotal() theme 39}} {{#rollTotal() theme 40}} Opinion {{/rollTotal() theme 40}} {{#rollTotal() theme 41}} Burden {{/rollTotal() theme 41}} {{#rollTotal() theme 42}} Vengeance {{/rollTotal() theme 42}} {{#rollTotal() theme 43}} Opportunity {{/rollTotal() theme 43}} {{#rollTotal() theme 44}} Faction {{/rollTotal() theme 44}} {{#rollTotal() theme 45}} Danger {{/rollTotal() theme 45}} {{#rollTotal() theme 46}} Corruption {{/rollTotal() theme 46}} {{#rollTotal() theme 47}} Freedom {{/rollTotal() theme 47}} {{#rollTotal() theme 48}} Debt {{/rollTotal() theme 48}} {{#rollTotal() theme 49}} Hate {{/rollTotal() theme 49}} {{#rollTotal() theme 50}} Possession {{/rollTotal() theme 50}} {{#rollTotal() theme 51}} Stranger {{/rollTotal() theme 51}} {{#rollTotal() theme 52}} Passage {{/rollTotal() theme 52}} {{#rollTotal() theme 53}} Land {{/rollTotal() theme 53}} {{#rollTotal() theme 54}} Creature {{/rollTotal() theme 54}} {{#rollTotal() theme 55}} Disease {{/rollTotal() theme 55}} {{#rollTotal() theme 56}} Advantage {{/rollTotal() theme 56}} {{#rollTotal() theme 57}} Blood {{/rollTotal() theme 57}} {{#rollTotal() theme 58}} Language {{/rollTotal() theme 58}} {{#rollTotal() theme 59}} Rumor {{/rollTotal() theme 59}} {{#rollTotal() theme 60}} Weakness {{/rollTotal() theme 60}} {{#rollTotal() theme 61}} Greed {{/rollTotal() theme 61}} {{#rollTotal() theme 62}} Family {{/rollTotal() theme 62}} {{#rollTotal() theme 63}} Resource {{/rollTotal() theme 63}} {{#rollTotal() theme 64}} Structure {{/rollTotal() theme 64}} {{#rollTotal() theme 65}} Dream {{/rollTotal() theme 65}} {{#rollTotal() theme 66}} Community {{/rollTotal() theme 66}} {{#rollTotal() theme 67}} War {{/rollTotal() theme 67}} {{#rollTotal() theme 68}} Portent {{/rollTotal() theme 68}} {{#rollTotal() theme 69}} Prize {{/rollTotal() theme 69}} {{#rollTotal() theme 70}} Destiny {{/rollTotal() theme 70}} {{#rollTotal() theme 71}} Momentum {{/rollTotal() theme 71}} {{#rollTotal() theme 72}} Power {{/rollTotal() theme 72}} {{#rollTotal() theme 73}} Memory {{/rollTotal() theme 73}} {{#rollTotal() theme 74}} Ruin {{/rollTotal() theme 74}} {{#rollTotal() theme 75}} Mysticism {{/rollTotal() theme 75}} {{#rollTotal() theme 76}} Rival {{/rollTotal() theme 76}} {{#rollTotal() theme 77}} Problem {{/rollTotal() theme 77}} {{#rollTotal() theme 78}} Idea {{/rollTotal() theme 78}} {{#rollTotal() theme 79}} Revenge {{/rollTotal() theme 79}} {{#rollTotal() theme 80}} Health {{/rollTotal() theme 80}} {{#rollTotal() theme 81}} Fellowship {{/rollTotal() theme 81}} {{#rollTotal() theme 82}} Enemy {{/rollTotal() theme 82}} {{#rollTotal() theme 83}} Religion {{/rollTotal() theme 83}} {{#rollTotal() theme 84}} Spirit {{/rollTotal() theme 84}} {{#rollTotal() theme 85}} Fame {{/rollTotal() theme 85}} {{#rollTotal() theme 86}} Desolation {{/rollTotal() theme 86}} {{#rollTotal() theme 87}} Strength {{/rollTotal() theme 87}} {{#rollTotal() theme 88}} Knowledge {{/rollTotal() theme 88}} {{#rollTotal() theme 89}} Truth {{/rollTotal() theme 89}} {{#rollTotal() theme 90}} Quest {{/rollTotal() theme 90}} {{#rollTotal() theme 91}} Pride {{/rollTotal() theme 91}} {{#rollTotal() theme 92}} Loss {{/rollTotal() theme 92}} {{#rollTotal() theme 93}} Law {{/rollTotal() theme 93}} {{#rollTotal() theme 94}} Path {{/rollTotal() theme 94}} {{#rollTotal() theme 95}} Warning {{/rollTotal() theme 95}} {{#rollTotal() theme 96}} Relationship {{/rollTotal() theme 96}} {{#rollTotal() theme 97}} Wealth {{/rollTotal() theme 97}} {{#rollTotal() theme 98}} Home {{/rollTotal() theme 98}} {{#rollTotal() theme 99}} Strategy {{/rollTotal() theme 99}} {{#rollTotal() theme 100}} Supply {{/rollTotal() theme 100}}
{{region}} {{#rollBetween() region 1 12}} Barrier Islands {{/rollBetween() region 1 12}} {{#rollBetween() region 13 24}} Ragged Coast {{/rollBetween() region 13 24}} {{#rollBetween() region 25 34}} Deep Wilds {{/rollBetween() region 25 34}} {{#rollBetween() region 35 46}} Flooded Lands {{/rollBetween() region 35 46}} {{#rollBetween() region 47 60}} Havens {{/rollBetween() region 47 60}} {{#rollBetween() region 61 72}} Hinterlands {{/rollBetween() region 61 72}} {{#rollBetween() region 73 84}} Tempest Hills {{/rollBetween() region 73 84}} {{#rollBetween() region 85 94}} Veiled Mountains {{/rollBetween() region 85 94}} {{#rollBetween() region 95 99}} Shattered Wastes {{/rollBetween() region 95 99}} {{#rollTotal() region 100}} Elsewhere {{/rollTotal() region 100}}
{{location}} {{#rollTotal() location 1}} Hideout {{/rollTotal() location 1}} {{#rollTotal() location 2}} Ruin {{/rollTotal() location 2}} {{#rollTotal() location 3}} Mine {{/rollTotal() location 3}} {{#rollTotal() location 4}} Waste {{/rollTotal() location 4}} {{#rollTotal() location 5}} Mystical Site {{/rollTotal() location 5}} {{#rollTotal() location 6}} Path {{/rollTotal() location 6}} {{#rollTotal() location 7}} Outpost {{/rollTotal() location 7}} {{#rollTotal() location 8}} Wall {{/rollTotal() location 8}} {{#rollTotal() location 9}} Battlefield {{/rollTotal() location 9}} {{#rollTotal() location 10}} Hovel {{/rollTotal() location 10}} {{#rollTotal() location 11}} Spring {{/rollTotal() location 11}} {{#rollTotal() location 12}} Lair {{/rollTotal() location 12}} {{#rollTotal() location 13}} Fort {{/rollTotal() location 13}} {{#rollTotal() location 14}} Bridge {{/rollTotal() location 14}} {{#rollTotal() location 15}} Camp {{/rollTotal() location 15}} {{#rollTotal() location 16 }} Cairn/Grave {{/rollTotal() location 16 }} {{#rollBetween() location 17 18 }} Caravan {{/rollBetween() location 17 18 }} {{#rollBetween() location 19 20 }} Waterfall {{/rollBetween() location 19 20 }} {{#rollBetween() location 21 22 }} Cave {{/rollBetween() location 21 22 }} {{#rollBetween() location 23 24 }} Swamp {{/rollBetween() location 23 24 }} {{#rollBetween() location 25 26 }} Fen {{/rollBetween() location 25 26 }} {{#rollBetween() location 27 28 }} Ravine {{/rollBetween() location 27 28 }} {{#rollBetween() location 29 30 }} Road {{/rollBetween() location 29 30 }} {{#rollBetween() location 31 32 }} Tree {{/rollBetween() location 31 32 }} {{#rollBetween() location 33 34 }} Pond {{/rollBetween() location 33 34 }} {{#rollBetween() location 35 36 }} Fields {{/rollBetween() location 35 36 }} {{#rollBetween() location 37 38 }} Marsh {{/rollBetween() location 37 38 }} {{#rollBetween() location 39 40 }} Steading {{/rollBetween() location 39 40 }} {{#rollBetween() location 41 42 }} Rapids {{/rollBetween() location 41 42 }} {{#rollBetween() location 43 44 }} Pass {{/rollBetween() location 43 44 }} {{#rollBetween() location 45 46 }} Trail {{/rollBetween() location 45 46 }} {{#rollBetween() location 47 48 }} Glade {{/rollBetween() location 47 48 }} {{#rollBetween() location 49 50 }} Plain {{/rollBetween() location 49 50 }} {{#rollBetween() location 51 52 }} Ridge {{/rollBetween() location 51 52 }} {{#rollBetween() location 53 54 }} Cliff {{/rollBetween() location 53 54 }} {{#rollBetween() location 55 56 }} Grove {{/rollBetween() location 55 56 }} {{#rollBetween() location 57 58 }} Village {{/rollBetween() location 57 58 }} {{#rollBetween() location 59 60 }} Moor {{/rollBetween() location 59 60 }} {{#rollBetween() location 61 62 }} Thicket {{/rollBetween() location 61 62 }} {{#rollBetween() location 63 64 }} River Ford {{/rollBetween() location 63 64 }} {{#rollBetween() location 65 66 }} Valley {{/rollBetween() location 65 66 }} {{#rollBetween() location 67 68 }} Bay/Fjord {{/rollBetween() location 67 68 }} {{#rollBetween() location 69 70 }} Foothills {{/rollBetween() location 69 70 }} {{#rollBetween() location 71 72 }} Lake {{/rollBetween() location 71 72 }} {{#rollBetween() location 73 75 }} River {{/rollBetween() location 73 75 }} {{#rollBetween() location 76 79 }} Forest {{/rollBetween() location 76 79 }} {{#rollBetween() location 80 83 }} Coast {{/rollBetween() location 80 83 }} {{#rollBetween() location 84 88 }} Hill {{/rollBetween() location 84 88 }} {{#rollBetween() location 89 93 }} Mountain {{/rollBetween() location 89 93 }} {{#rollBetween() location 94 99 }} Woods {{/rollBetween() location 94 99 }} {{#rollTotal() location 100}} Anomaly {{/rollTotal() location 100}}
{{coastalWatersLocation}} {{#rollTotal() coastalWatersLocation 1}} Fleet {{/rollTotal() coastalWatersLocation 1}} {{#rollTotal() coastalWatersLocation 2}} Sargassum {{/rollTotal() coastalWatersLocation 2}} {{#rollTotal() coastalWatersLocation 3}} Flotsam {{/rollTotal() coastalWatersLocation 3}} {{#rollTotal() coastalWatersLocation 4}} Mystical Site {{/rollTotal() coastalWatersLocation 4}} {{#rollTotal() coastalWatersLocation 5}} Lair {{/rollTotal() coastalWatersLocation 5}} {{#rollBetween() coastalWatersLocation 6 10}} Wreck {{/rollBetween() coastalWatersLocation 6 10}} {{#rollBetween() coastalWatersLocation 11 15}} Harbor {{/rollBetween() coastalWatersLocation 11 15}} {{#rollBetween() coastalWatersLocation 16 23}} Ship {{/rollBetween() coastalWatersLocation 16 23}} {{#rollBetween() coastalWatersLocation 24 30}} Rocks {{/rollBetween() coastalWatersLocation 24 30}} {{#rollBetween() coastalWatersLocation 31 38}} Fjord {{/rollBetween() coastalWatersLocation 31 38}} {{#rollBetween() coastalWatersLocation 39 46}} Estuary {{/rollBetween() coastalWatersLocation 39 46}} {{#rollBetween() coastalWatersLocation 47 54}} Cove {{/rollBetween() coastalWatersLocation 47 54}} {{#rollBetween() coastalWatersLocation 55 62}} Bay {{/rollBetween() coastalWatersLocation 55 62}} {{#rollBetween() coastalWatersLocation 63 70}} Ice {{/rollBetween() coastalWatersLocation 63 70}} {{#rollBetween() coastalWatersLocation 71 85}} Island {{/rollBetween() coastalWatersLocation 71 85}} {{#rollBetween() coastalWatersLocation 86 99}} Open Water {{/rollBetween() coastalWatersLocation 86 99}} {{#rollTotal() coastalWatersLocation 100}} Anomaly {{/rollTotal() coastalWatersLocation 100}}
{{locationDescriptor}} {{#rollBetween() locationDescriptor 1 2}} High {{/rollBetween() locationDescriptor 1 2}} {{#rollBetween() locationDescriptor 3 4}} Remote {{/rollBetween() locationDescriptor 3 4}} {{#rollBetween() locationDescriptor 5 6}} Exposed {{/rollBetween() locationDescriptor 5 6}} {{#rollBetween() locationDescriptor 7 8}} Small {{/rollBetween() locationDescriptor 7 8}} {{#rollBetween() locationDescriptor 9 10}} Broken {{/rollBetween() locationDescriptor 9 10}} {{#rollBetween() locationDescriptor 11 12}} Diverse {{/rollBetween() locationDescriptor 11 12}} {{#rollBetween() locationDescriptor 13 14}} Rough {{/rollBetween() locationDescriptor 13 14}} {{#rollBetween() locationDescriptor 15 16}} Dark {{/rollBetween() locationDescriptor 15 16}} {{#rollBetween() locationDescriptor 17 18}} Shadowy {{/rollBetween() locationDescriptor 17 18}} {{#rollBetween() locationDescriptor 19 20}} Contested {{/rollBetween() locationDescriptor 19 20}} {{#rollBetween() locationDescriptor 21 22}} Grim {{/rollBetween() locationDescriptor 21 22}} {{#rollBetween() locationDescriptor 23 24}} Wild {{/rollBetween() locationDescriptor 23 24}} {{#rollBetween() locationDescriptor 25 26}} Fertile {{/rollBetween() locationDescriptor 25 26}} {{#rollBetween() locationDescriptor 27 28}} Blocked {{/rollBetween() locationDescriptor 27 28}} {{#rollBetween() locationDescriptor 29 30}} Ancient {{/rollBetween() locationDescriptor 29 30}} {{#rollBetween() locationDescriptor 31 32}} Perilous {{/rollBetween() locationDescriptor 31 32}} {{#rollBetween() locationDescriptor 33 34}} Hidden {{/rollBetween() locationDescriptor 33 34}} {{#rollBetween() locationDescriptor 35 36}} Occupied {{/rollBetween() locationDescriptor 35 36}} {{#rollBetween() locationDescriptor 37 38}} Rich {{/rollBetween() locationDescriptor 37 38}} {{#rollBetween() locationDescriptor 39 40}} Big {{/rollBetween() locationDescriptor 39 40}} {{#rollBetween() locationDescriptor 41 42}} Savage {{/rollBetween() locationDescriptor 41 42}} {{#rollBetween() locationDescriptor 43 44}} Defended {{/rollBetween() locationDescriptor 43 44}} {{#rollBetween() locationDescriptor 45 46}} Withered {{/rollBetween() locationDescriptor 45 46}} {{#rollBetween() locationDescriptor 47 48}} Mystical {{/rollBetween() locationDescriptor 47 48}} {{#rollBetween() locationDescriptor 49 50}} Inaccessible {{/rollBetween() locationDescriptor 49 50}} {{#rollBetween() locationDescriptor 51 52}} Protected {{/rollBetween() locationDescriptor 51 52}} {{#rollBetween() locationDescriptor 53 54}} Abandoned {{/rollBetween() locationDescriptor 53 54}} {{#rollBetween() locationDescriptor 55 56}} Wide {{/rollBetween() locationDescriptor 55 56}} {{#rollBetween() locationDescriptor 57 58}} Foul {{/rollBetween() locationDescriptor 57 58}} {{#rollBetween() locationDescriptor 59 60}} Dead {{/rollBetween() locationDescriptor 59 60}} {{#rollBetween() locationDescriptor 61 62}} Ruined {{/rollBetween() locationDescriptor 61 62}} {{#rollBetween() locationDescriptor 63 64}} Barren {{/rollBetween() locationDescriptor 63 64}} {{#rollBetween() locationDescriptor 65 66}} Cold {{/rollBetween() locationDescriptor 65 66}} {{#rollBetween() locationDescriptor 67 68}} Blighted {{/rollBetween() locationDescriptor 67 68}} {{#rollBetween() locationDescriptor 69 70}} Low {{/rollBetween() locationDescriptor 69 70}} {{#rollBetween() locationDescriptor 71 72}} Beautiful {{/rollBetween() locationDescriptor 71 72}} {{#rollBetween() locationDescriptor 73 74}} Abundant {{/rollBetween() locationDescriptor 73 74}} {{#rollBetween() locationDescriptor 75 76}} Lush {{/rollBetween() locationDescriptor 75 76}} {{#rollBetween() locationDescriptor 77 78}} Flooded {{/rollBetween() locationDescriptor 77 78}} {{#rollBetween() locationDescriptor 79 80}} Empty {{/rollBetween() locationDescriptor 79 80}} {{#rollBetween() locationDescriptor 81 82}} Strange {{/rollBetween() locationDescriptor 81 82}} {{#rollBetween() locationDescriptor 83 84}} Corrupted {{/rollBetween() locationDescriptor 83 84}} {{#rollBetween() locationDescriptor 85 86}} Peaceful {{/rollBetween() locationDescriptor 85 86}} {{#rollBetween() locationDescriptor 87 88}} Forgotten {{/rollBetween() locationDescriptor 87 88}} {{#rollBetween() locationDescriptor 89 90}} Expansive {{/rollBetween() locationDescriptor 89 90}} {{#rollBetween() locationDescriptor 91 92}} Settled {{/rollBetween() locationDescriptor 91 92}} {{#rollBetween() locationDescriptor 93 94}} Dense {{/rollBetween() locationDescriptor 93 94}} {{#rollBetween() locationDescriptor 95 96}} Civilized {{/rollBetween() locationDescriptor 95 96}} {{#rollBetween() locationDescriptor 97 98}} Desolate {{/rollBetween() locationDescriptor 97 98}} {{#rollBetween() locationDescriptor 99 100}} Isolated {{/rollBetween() locationDescriptor 99 100}}
{{settlementName}} {{#rollBetween() settlementName 01 15}} A feature of the landscape. Envision what it is. What makes it unusual or distinctive? {{/rollBetween() settlementName 01 15}} {{#rollBetween() settlementName 16 30}} A manmade edifice. What is it? Why is it important to this settlement’s history? {{/rollBetween() settlementName 16 30}} {{#rollBetween() settlementName 31 45}} A creature. Why have the people of this settlement chosen this creature as their totem? How is it represented in art or rituals? {{/rollBetween() settlementName 31 45}} {{#rollBetween() settlementName 46 60}} A historical event. What happened here? What place or practice commemorates this event? {{/rollBetween() settlementName 46 60}} {{#rollBetween() settlementName 61 75}} A word in an Old World language. What culture is represented by this word? What does it translate to? {{/rollBetween() settlementName 61 75}} {{#rollBetween() settlementName 76 90}} A season or environmental aspect. What influence does the weather have on this settlement? {{/rollBetween() settlementName 76 90}} {{#rollBetween() settlementName 91 100}} Something Else.... {{/rollBetween() settlementName 91 100}}
{{quickSettlementNamePrefix}}{{quickSettlementNameSuffix}} {{#rollBetween() quickSettlementNamePrefix 1 4}} Bleak {{/rollBetween() quickSettlementNamePrefix 1 4}} {{#rollBetween() quickSettlementNamePrefix 5 8}} Green {{/rollBetween() quickSettlementNamePrefix 5 8}} {{#rollBetween() quickSettlementNamePrefix 9 12}} Wolf {{/rollBetween() quickSettlementNamePrefix 9 12}} {{#rollBetween() quickSettlementNamePrefix 13 16}} Raven {{/rollBetween() quickSettlementNamePrefix 13 16}} {{#rollBetween() quickSettlementNamePrefix 17 20}} Gray {{/rollBetween() quickSettlementNamePrefix 17 20}} {{#rollBetween() quickSettlementNamePrefix 21 24}} Red {{/rollBetween() quickSettlementNamePrefix 21 24}} {{#rollBetween() quickSettlementNamePrefix 25 28}} Axe {{/rollBetween() quickSettlementNamePrefix 25 28}} {{#rollBetween() quickSettlementNamePrefix 29 32}} Great {{/rollBetween() quickSettlementNamePrefix 29 32}} {{#rollBetween() quickSettlementNamePrefix 33 36}} Wood {{/rollBetween() quickSettlementNamePrefix 33 36}} {{#rollBetween() quickSettlementNamePrefix 37 40}} Low {{/rollBetween() quickSettlementNamePrefix 37 40}} {{#rollBetween() quickSettlementNamePrefix 41 44}} White {{/rollBetween() quickSettlementNamePrefix 41 44}} {{#rollBetween() quickSettlementNamePrefix 45 48}} Storm {{/rollBetween() quickSettlementNamePrefix 45 48}} {{#rollBetween() quickSettlementNamePrefix 49 52}} Black {{/rollBetween() quickSettlementNamePrefix 49 52}} {{#rollBetween() quickSettlementNamePrefix 53 56}} Mourn {{/rollBetween() quickSettlementNamePrefix 53 56}} {{#rollBetween() quickSettlementNamePrefix 57 60}} New {{/rollBetween() quickSettlementNamePrefix 57 60}} {{#rollBetween() quickSettlementNamePrefix 61 64}} Stone {{/rollBetween() quickSettlementNamePrefix 61 64}} {{#rollBetween() quickSettlementNamePrefix 65 68}} Grim {{/rollBetween() quickSettlementNamePrefix 65 68}} {{#rollBetween() quickSettlementNamePrefix 69 72}} Lost {{/rollBetween() quickSettlementNamePrefix 69 72}} {{#rollBetween() quickSettlementNamePrefix 73 76}} High {{/rollBetween() quickSettlementNamePrefix 73 76}} {{#rollBetween() quickSettlementNamePrefix 77 80}} Rock {{/rollBetween() quickSettlementNamePrefix 77 80}} {{#rollBetween() quickSettlementNamePrefix 81 84}} Shield {{/rollBetween() quickSettlementNamePrefix 81 84}} {{#rollBetween() quickSettlementNamePrefix 85 88}} Sword {{/rollBetween() quickSettlementNamePrefix 85 88}} {{#rollBetween() quickSettlementNamePrefix 89 92}} Frost {{/rollBetween() quickSettlementNamePrefix 89 92}} {{#rollBetween() quickSettlementNamePrefix 93 96}} Thorn {{/rollBetween() quickSettlementNamePrefix 93 96}} {{#rollBetween() quickSettlementNamePrefix 97 100}} Long {{/rollBetween() quickSettlementNamePrefix 97 100}} {{#rollBetween() quickSettlementNameSuffix 1 4}} moor {{/rollBetween() quickSettlementNameSuffix 1 4}} {{#rollBetween() quickSettlementNameSuffix 5 8}} ford {{/rollBetween() quickSettlementNameSuffix 5 8}} {{#rollBetween() quickSettlementNameSuffix 9 12}} crag {{/rollBetween() quickSettlementNameSuffix 9 12}} {{#rollBetween() quickSettlementNameSuffix 13 16}} watch {{/rollBetween() quickSettlementNameSuffix 13 16}} {{#rollBetween() quickSettlementNameSuffix 17 20}} hope {{/rollBetween() quickSettlementNameSuffix 17 20}} {{#rollBetween() quickSettlementNameSuffix 21 24}} wood {{/rollBetween() quickSettlementNameSuffix 21 24}} {{#rollBetween() quickSettlementNameSuffix 25 28}} ridge {{/rollBetween() quickSettlementNameSuffix 25 28}} {{#rollBetween() quickSettlementNameSuffix 29 32}} stone {{/rollBetween() quickSettlementNameSuffix 29 32}} {{#rollBetween() quickSettlementNameSuffix 33 36}} haven {{/rollBetween() quickSettlementNameSuffix 33 36}} {{#rollBetween() quickSettlementNameSuffix 37 40}} fall(s) {{/rollBetween() quickSettlementNameSuffix 37 40}} {{#rollBetween() quickSettlementNameSuffix 41 44}} river {{/rollBetween() quickSettlementNameSuffix 41 44}} {{#rollBetween() quickSettlementNameSuffix 45 48}} field {{/rollBetween() quickSettlementNameSuffix 45 48}} {{#rollBetween() quickSettlementNameSuffix 49 52}} hill {{/rollBetween() quickSettlementNameSuffix 49 52}} {{#rollBetween() quickSettlementNameSuffix 53 56}} bridge {{/rollBetween() quickSettlementNameSuffix 53 56}} {{#rollBetween() quickSettlementNameSuffix 57 60}} mark {{/rollBetween() quickSettlementNameSuffix 57 60}} {{#rollBetween() quickSettlementNameSuffix 61 64}} cairn {{/rollBetween() quickSettlementNameSuffix 61 64}} {{#rollBetween() quickSettlementNameSuffix 65 68}} land {{/rollBetween() quickSettlementNameSuffix 65 68}} {{#rollBetween() quickSettlementNameSuffix 69 72}} hall {{/rollBetween() quickSettlementNameSuffix 69 72}} {{#rollBetween() quickSettlementNameSuffix 73 76}} mount {{/rollBetween() quickSettlementNameSuffix 73 76}} {{#rollBetween() quickSettlementNameSuffix 77 80}} rock {{/rollBetween() quickSettlementNameSuffix 77 80}} {{#rollBetween() quickSettlementNameSuffix 81 84}} brook {{/rollBetween() quickSettlementNameSuffix 81 84}} {{#rollBetween() quickSettlementNameSuffix 85 88}} barrow {{/rollBetween() quickSettlementNameSuffix 85 88}} {{#rollBetween() quickSettlementNameSuffix 89 92}} stead {{/rollBetween() quickSettlementNameSuffix 89 92}} {{#rollBetween() quickSettlementNameSuffix 93 96}} home {{/rollBetween() quickSettlementNameSuffix 93 96}} {{#rollBetween() quickSettlementNameSuffix 97 100}} wick {{/rollBetween() quickSettlementNameSuffix 97 100}}
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{{ironlanderNames}} {{#rollTotal() ironlanderNames 1}} Solana {{/rollTotal() ironlanderNames 1}} {{#rollTotal() ironlanderNames 2}} Keelan {{/rollTotal() ironlanderNames 2}} {{#rollTotal() ironlanderNames 3}} Cadigan {{/rollTotal() ironlanderNames 3}} {{#rollTotal() ironlanderNames 4}} Sola {{/rollTotal() ironlanderNames 4}} {{#rollTotal() ironlanderNames 5}} Kodroth {{/rollTotal() ironlanderNames 5}} {{#rollTotal() ironlanderNames 6}} Kione {{/rollTotal() ironlanderNames 6}} {{#rollTotal() ironlanderNames 7}} Katja {{/rollTotal() ironlanderNames 7}} {{#rollTotal() ironlanderNames 8}} Tio {{/rollTotal() ironlanderNames 8}} {{#rollTotal() ironlanderNames 9}} Artiga {{/rollTotal() ironlanderNames 9}} {{#rollTotal() ironlanderNames 10}} Eos {{/rollTotal() ironlanderNames 10}} {{#rollTotal() ironlanderNames 11}} Bastien {{/rollTotal() ironlanderNames 11}} {{#rollTotal() ironlanderNames 12}} Elli {{/rollTotal() ironlanderNames 12}} {{#rollTotal() ironlanderNames 13}} Maura {{/rollTotal() 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{{/rollTotal() ironlanderNames 102}} {{#rollTotal() ironlanderNames 103}} Bataar {{/rollTotal() ironlanderNames 103}} {{#rollTotal() ironlanderNames 104}} Basira {{/rollTotal() ironlanderNames 104}} {{#rollTotal() ironlanderNames 105}} Joa {{/rollTotal() ironlanderNames 105}} {{#rollTotal() ironlanderNames 106}} Glynn {{/rollTotal() ironlanderNames 106}} {{#rollTotal() ironlanderNames 107}} Toran {{/rollTotal() ironlanderNames 107}} {{#rollTotal() ironlanderNames 108}} Arasen {{/rollTotal() ironlanderNames 108}} {{#rollTotal() ironlanderNames 109}} Kuron {{/rollTotal() ironlanderNames 109}} {{#rollTotal() ironlanderNames 110}} Griff {{/rollTotal() ironlanderNames 110}} {{#rollTotal() ironlanderNames 111}} Owena {{/rollTotal() ironlanderNames 111}} {{#rollTotal() ironlanderNames 112}} Adda {{/rollTotal() ironlanderNames 112}} {{#rollTotal() ironlanderNames 113}} Euros {{/rollTotal() ironlanderNames 113}} {{#rollTotal() ironlanderNames 114}} Kova {{/rollTotal() ironlanderNames 114}} {{#rollTotal() ironlanderNames 115}} Kara {{/rollTotal() ironlanderNames 115}} {{#rollTotal() ironlanderNames 116}} Morgan {{/rollTotal() ironlanderNames 116}} {{#rollTotal() ironlanderNames 117}} Nanda {{/rollTotal() ironlanderNames 117}} {{#rollTotal() ironlanderNames 118}} Tamara {{/rollTotal() ironlanderNames 118}} {{#rollTotal() ironlanderNames 119}} Asha {{/rollTotal() ironlanderNames 119}} {{#rollTotal() ironlanderNames 120}} Delos {{/rollTotal() ironlanderNames 120}} {{#rollTotal() ironlanderNames 121}} Torgan {{/rollTotal() ironlanderNames 121}} {{#rollTotal() ironlanderNames 122}} Makari {{/rollTotal() ironlanderNames 122}} {{#rollTotal() ironlanderNames 123}} Selva {{/rollTotal() ironlanderNames 123}} {{#rollTotal() ironlanderNames 124}} Kimura {{/rollTotal() ironlanderNames 124}} {{#rollTotal() ironlanderNames 125}} Rhian {{/rollTotal() ironlanderNames 125}} {{#rollTotal() ironlanderNames 126}} Tristan {{/rollTotal() ironlanderNames 126}} {{#rollTotal() ironlanderNames 127}} Siorra {{/rollTotal() ironlanderNames 127}} {{#rollTotal() ironlanderNames 128}} Sayer {{/rollTotal() ironlanderNames 128}} {{#rollTotal() ironlanderNames 129}} Cortina {{/rollTotal() ironlanderNames 129}} {{#rollTotal() ironlanderNames 130}} Vesna {{/rollTotal() ironlanderNames 130}} {{#rollTotal() ironlanderNames 131}} Kataka {{/rollTotal() ironlanderNames 131}} {{#rollTotal() ironlanderNames 132}} Keyshia {{/rollTotal() ironlanderNames 132}} {{#rollTotal() ironlanderNames 133}} Mila {{/rollTotal() ironlanderNames 133}} {{#rollTotal() ironlanderNames 134}} Lili {{/rollTotal() ironlanderNames 134}} {{#rollTotal() ironlanderNames 135}} Vigo {{/rollTotal() ironlanderNames 135}} {{#rollTotal() ironlanderNames 136}} Sadia {{/rollTotal() ironlanderNames 136}} {{#rollTotal() ironlanderNames 137}} Malik {{/rollTotal() ironlanderNames 137}} {{#rollTotal() ironlanderNames 138}} Dag {{/rollTotal() ironlanderNames 138}} {{#rollTotal() ironlanderNames 139}} Kuno {{/rollTotal() ironlanderNames 139}} {{#rollTotal() ironlanderNames 140}} Reva {{/rollTotal() ironlanderNames 140}} {{#rollTotal() ironlanderNames 141}} Kai {{/rollTotal() ironlanderNames 141}} {{#rollTotal() ironlanderNames 142}} Kalina {{/rollTotal() ironlanderNames 142}} {{#rollTotal() ironlanderNames 143}} Jihan {{/rollTotal() ironlanderNames 143}} {{#rollTotal() ironlanderNames 144}} Hennion {{/rollTotal() ironlanderNames 144}} {{#rollTotal() ironlanderNames 145}} Abram {{/rollTotal() ironlanderNames 145}} {{#rollTotal() ironlanderNames 146}} Aida {{/rollTotal() ironlanderNames 146}} {{#rollTotal() ironlanderNames 147}} Myrtle {{/rollTotal() ironlanderNames 147}} {{#rollTotal() ironlanderNames 148}} Nekun {{/rollTotal() ironlanderNames 148}} {{#rollTotal() ironlanderNames 149}} Menna {{/rollTotal() ironlanderNames 149}} {{#rollTotal() ironlanderNames 150}} Tahir {{/rollTotal() ironlanderNames 150}} {{#rollTotal() ironlanderNames 151}} Sarria {{/rollTotal() ironlanderNames 151}} {{#rollTotal() ironlanderNames 152}} Nakura {{/rollTotal() ironlanderNames 152}} {{#rollTotal() ironlanderNames 153}} Akiya {{/rollTotal() ironlanderNames 153}} {{#rollTotal() ironlanderNames 154}} Talan {{/rollTotal() ironlanderNames 154}} {{#rollTotal() ironlanderNames 155}} Mattick {{/rollTotal() ironlanderNames 155}} {{#rollTotal() ironlanderNames 156}} Okoth {{/rollTotal() ironlanderNames 156}} {{#rollTotal() ironlanderNames 157}} Khulan {{/rollTotal() ironlanderNames 157}} {{#rollTotal() ironlanderNames 158}} Verena {{/rollTotal() ironlanderNames 158}} {{#rollTotal() ironlanderNames 159}} Beltran {{/rollTotal() ironlanderNames 159}} {{#rollTotal() ironlanderNames 160}} Del {{/rollTotal() ironlanderNames 160}} {{#rollTotal() ironlanderNames 161}} Ranna {{/rollTotal() ironlanderNames 161}} {{#rollTotal() ironlanderNames 162}} Alina {{/rollTotal() ironlanderNames 162}} {{#rollTotal() ironlanderNames 163}} Muna {{/rollTotal() ironlanderNames 163}} {{#rollTotal() ironlanderNames 164}} Mura {{/rollTotal() ironlanderNames 164}} {{#rollTotal() ironlanderNames 165}} Torrens {{/rollTotal() ironlanderNames 165}} {{#rollTotal() ironlanderNames 166}} Yuda {{/rollTotal() ironlanderNames 166}} {{#rollTotal() ironlanderNames 167}} Nazmi {{/rollTotal() ironlanderNames 167}} {{#rollTotal() ironlanderNames 168}} Ghalen {{/rollTotal() ironlanderNames 168}} {{#rollTotal() ironlanderNames 169}} Sarda {{/rollTotal() ironlanderNames 169}} {{#rollTotal() ironlanderNames 170}} Shona {{/rollTotal() ironlanderNames 170}} {{#rollTotal() ironlanderNames 171}} Kalidas {{/rollTotal() ironlanderNames 171}} {{#rollTotal() ironlanderNames 172}} Wena {{/rollTotal() ironlanderNames 172}} {{#rollTotal() ironlanderNames 173}} Sendra {{/rollTotal() ironlanderNames 173}} {{#rollTotal() ironlanderNames 174}} Kori {{/rollTotal() ironlanderNames 174}} {{#rollTotal() ironlanderNames 175}} Setara {{/rollTotal() ironlanderNames 175}} {{#rollTotal() ironlanderNames 176}} Lucia {{/rollTotal() ironlanderNames 176}} {{#rollTotal() ironlanderNames 177}} Maya {{/rollTotal() ironlanderNames 177}} {{#rollTotal() ironlanderNames 178}} Reema {{/rollTotal() ironlanderNames 178}} {{#rollTotal() ironlanderNames 179}} Yorath {{/rollTotal() ironlanderNames 179}} {{#rollTotal() ironlanderNames 180}} Rhoddri {{/rollTotal() ironlanderNames 180}} {{#rollTotal() ironlanderNames 181}} Shekhar {{/rollTotal() ironlanderNames 181}} {{#rollTotal() ironlanderNames 182}} Servan {{/rollTotal() ironlanderNames 182}} {{#rollTotal() ironlanderNames 183}} Reese {{/rollTotal() ironlanderNames 183}} {{#rollTotal() ironlanderNames 184}} Kenrick {{/rollTotal() ironlanderNames 184}} {{#rollTotal() ironlanderNames 185}} Indirra {{/rollTotal() ironlanderNames 185}} {{#rollTotal() ironlanderNames 186}} Giliana {{/rollTotal() ironlanderNames 186}} {{#rollTotal() ironlanderNames 187}} Jebran {{/rollTotal() ironlanderNames 187}} {{#rollTotal() ironlanderNames 188}} Kotama {{/rollTotal() ironlanderNames 188}} {{#rollTotal() ironlanderNames 189}} Fara {{/rollTotal() ironlanderNames 189}} {{#rollTotal() ironlanderNames 190}} Katrin {{/rollTotal() ironlanderNames 190}} {{#rollTotal() ironlanderNames 191}} Namba {{/rollTotal() ironlanderNames 191}} {{#rollTotal() ironlanderNames 192}} Lona {{/rollTotal() ironlanderNames 192}} {{#rollTotal() ironlanderNames 193}} Taylah {{/rollTotal() ironlanderNames 193}} {{#rollTotal() ironlanderNames 194}} Kato {{/rollTotal() ironlanderNames 194}} {{#rollTotal() ironlanderNames 195}} Esra {{/rollTotal() ironlanderNames 195}} {{#rollTotal() ironlanderNames 196}} Eleri {{/rollTotal() ironlanderNames 196}} {{#rollTotal() ironlanderNames 197}} Irsia {{/rollTotal() ironlanderNames 197}} {{#rollTotal() ironlanderNames 198}} Kayu {{/rollTotal() ironlanderNames 198}} {{#rollTotal() ironlanderNames 199}} Bevan {{/rollTotal() ironlanderNames 199}} {{#rollTotal() ironlanderNames 200}} Chandra {{/rollTotal() ironlanderNames 200}}
{{elfNames}} {{#rollBetween() elfNames 1 2}} Arsula {{/rollBetween() elfNames 1 2}} {{#rollBetween() elfNames 3 4}} Naidita {{/rollBetween() elfNames 3 4}} {{#rollBetween() elfNames 5 6}} Belesunna {{/rollBetween() elfNames 5 6}} {{#rollBetween() elfNames 7 8}} Vidarna {{/rollBetween() elfNames 7 8}} {{#rollBetween() elfNames 9 10}} Ninsunu {{/rollBetween() elfNames 9 10}} {{#rollBetween() elfNames 11 12}} Balathu {{/rollBetween() elfNames 11 12}} {{#rollBetween() elfNames 13 14}} Dorosi {{/rollBetween() elfNames 13 14}} {{#rollBetween() elfNames 15 16}} Gezera {{/rollBetween() elfNames 15 16}} {{#rollBetween() elfNames 17 18}} Zursan {{/rollBetween() elfNames 17 18}} {{#rollBetween() elfNames 19 20}} Seleeku {{/rollBetween() elfNames 19 20}} {{#rollBetween() elfNames 21 22}} Utamara {{/rollBetween() elfNames 21 22}} {{#rollBetween() elfNames 23 24}} Nebakay {{/rollBetween() elfNames 23 24}} {{#rollBetween() elfNames 25 26}} Dismashk {{/rollBetween() elfNames 25 26}} {{#rollBetween() elfNames 27 28}} Mitunu {{/rollBetween() elfNames 27 28}} {{#rollBetween() elfNames 29 30}} Atani {{/rollBetween() elfNames 29 30}} {{#rollBetween() elfNames 31 32}} Kinzura {{/rollBetween() elfNames 31 32}} {{#rollBetween() elfNames 33 34}} Sumula {{/rollBetween() elfNames 33 34}} {{#rollBetween() elfNames 35 36}} Ukames {{/rollBetween() elfNames 35 36}} {{#rollBetween() elfNames 37 38}} Ahmeshki {{/rollBetween() elfNames 37 38}} {{#rollBetween() elfNames 39 40}} Ilsit {{/rollBetween() elfNames 39 40}} {{#rollBetween() elfNames 41 42}} Mayatanay {{/rollBetween() elfNames 41 42}} {{#rollBetween() elfNames 43 44}} Etana {{/rollBetween() elfNames 43 44}} {{#rollBetween() elfNames 45 46}} Gamanna {{/rollBetween() elfNames 45 46}} {{#rollBetween() elfNames 47 48}} Nessana {{/rollBetween() elfNames 47 48}} {{#rollBetween() elfNames 49 50}} Uralar {{/rollBetween() elfNames 49 50}} {{#rollBetween() elfNames 51 52}} Tishetu {{/rollBetween() elfNames 51 52}} {{#rollBetween() elfNames 53 54}} Leucia {{/rollBetween() elfNames 53 54}} {{#rollBetween() elfNames 55 56}} Sutahe {{/rollBetween() elfNames 55 56}} {{#rollBetween() elfNames 57 58}} Dotani {{/rollBetween() elfNames 57 58}} {{#rollBetween() elfNames 59 60}} Uktannu {{/rollBetween() elfNames 59 60}} {{#rollBetween() elfNames 61 62}} Retenay {{/rollBetween() elfNames 61 62}} {{#rollBetween() elfNames 63 64}} Kendalanu {{/rollBetween() elfNames 63 64}} {{#rollBetween() elfNames 65 66}} Tahuta {{/rollBetween() elfNames 65 66}} {{#rollBetween() elfNames 67 68}} Mattissa {{/rollBetween() elfNames 67 68}} {{#rollBetween() elfNames 69 70}} Anatu {{/rollBetween() elfNames 69 70}} {{#rollBetween() elfNames 71 72}} Aralu {{/rollBetween() elfNames 71 72}} {{#rollBetween() elfNames 73 74}} Arakhi {{/rollBetween() elfNames 73 74}} {{#rollBetween() elfNames 75 76}} Ibrahem {{/rollBetween() elfNames 75 76}} {{#rollBetween() elfNames 77 78}} Sinosu {{/rollBetween() elfNames 77 78}} {{#rollBetween() elfNames 79 80}} Jemshida {{/rollBetween() elfNames 79 80}} {{#rollBetween() elfNames 81 82}} Visapni {{/rollBetween() elfNames 81 82}} {{#rollBetween() elfNames 83 84}} Hullata {{/rollBetween() elfNames 83 84}} {{#rollBetween() elfNames 85 86}} Sidura {{/rollBetween() elfNames 85 86}} {{#rollBetween() elfNames 87 88}} Kerihu {{/rollBetween() elfNames 87 88}} {{#rollBetween() elfNames 89 90}} Ereshki {{/rollBetween() elfNames 89 90}} {{#rollBetween() elfNames 91 92}} Cybela {{/rollBetween() elfNames 91 92}} {{#rollBetween() elfNames 93 94}} Anunna {{/rollBetween() elfNames 93 94}} {{#rollBetween() elfNames 95 96}} Otani {{/rollBetween() elfNames 95 96}} {{#rollBetween() elfNames 97 98}} Ditani {{/rollBetween() elfNames 97 98}} {{#rollBetween() elfNames 99 100}} Faraza {{/rollBetween() elfNames 99 100}}
{{giantNames}} {{#rollBetween() giantNames 1 4}} Chony {{/rollBetween() giantNames 1 4}} {{#rollBetween() giantNames 5 8}} Banda {{/rollBetween() giantNames 5 8}} {{#rollBetween() giantNames 9 12}} Jochu {{/rollBetween() giantNames 9 12}} {{#rollBetween() giantNames 13 16}} Kira {{/rollBetween() giantNames 13 16}} {{#rollBetween() giantNames 17 20}} Khatir {{/rollBetween() giantNames 17 20}} {{#rollBetween() giantNames 21 24}} Chaidu {{/rollBetween() giantNames 21 24}} {{#rollBetween() giantNames 25 28}} Atan {{/rollBetween() giantNames 25 28}} {{#rollBetween() giantNames 29 32}} Buandu {{/rollBetween() giantNames 29 32}} {{#rollBetween() giantNames 33 36}} Javyn {{/rollBetween() giantNames 33 36}} {{#rollBetween() giantNames 37 40}} Khashin {{/rollBetween() giantNames 37 40}} {{#rollBetween() giantNames 41 44}} Bayara {{/rollBetween() giantNames 41 44}} {{#rollBetween() giantNames 45 48}} Temura {{/rollBetween() giantNames 45 48}} {{#rollBetween() giantNames 49 52}} Kidha {{/rollBetween() giantNames 49 52}} {{#rollBetween() giantNames 53 56}} Kathos {{/rollBetween() giantNames 53 56}} {{#rollBetween() giantNames 57 60}} Tanua {{/rollBetween() giantNames 57 60}} {{#rollBetween() giantNames 61 64}} Bashtu {{/rollBetween() giantNames 61 64}} {{#rollBetween() giantNames 65 68}} Jaran {{/rollBetween() giantNames 65 68}} {{#rollBetween() giantNames 69 72}} Othos {{/rollBetween() giantNames 69 72}} {{#rollBetween() giantNames 73 76}} Khutan {{/rollBetween() giantNames 73 76}} {{#rollBetween() giantNames 77 80}} Otaan {{/rollBetween() giantNames 77 80}} {{#rollBetween() giantNames 81 84}} Martu {{/rollBetween() giantNames 81 84}} {{#rollBetween() giantNames 85 88}} Baku {{/rollBetween() giantNames 85 88}} {{#rollBetween() giantNames 89 92}} Tuban {{/rollBetween() giantNames 89 92}} {{#rollBetween() giantNames 93 96}} Qudan {{/rollBetween() giantNames 93 96}} {{#rollBetween() giantNames 97 100}} Denua {{/rollBetween() giantNames 97 100}}
{{varouNames}} {{#rollBetween() varouNames 1 4}} Vata {{/rollBetween() varouNames 1 4}} {{#rollBetween() varouNames 5 8}} Zora {{/rollBetween() varouNames 5 8}} {{#rollBetween() varouNames 9 12}} Jasna {{/rollBetween() varouNames 9 12}} {{#rollBetween() varouNames 13 16}} Charna {{/rollBetween() varouNames 13 16}} {{#rollBetween() varouNames 17 20}} Tana {{/rollBetween() varouNames 17 20}} {{#rollBetween() varouNames 21 24}} Soveen {{/rollBetween() varouNames 21 24}} {{#rollBetween() varouNames 25 28}} Radka {{/rollBetween() varouNames 25 28}} {{#rollBetween() varouNames 29 32}} Zlata {{/rollBetween() varouNames 29 32}} {{#rollBetween() varouNames 33 36}} Leesla {{/rollBetween() varouNames 33 36}} {{#rollBetween() varouNames 37 40}} Byna {{/rollBetween() varouNames 37 40}} {{#rollBetween() varouNames 41 44}} Meeka {{/rollBetween() varouNames 41 44}} {{#rollBetween() varouNames 45 48}} Iskra {{/rollBetween() varouNames 45 48}} {{#rollBetween() varouNames 49 52}} Jarek {{/rollBetween() varouNames 49 52}} {{#rollBetween() varouNames 53 56}} Darva {{/rollBetween() varouNames 53 56}} {{#rollBetween() varouNames 57 60}} Neda {{/rollBetween() varouNames 57 60}} {{#rollBetween() varouNames 61 64}} Keha {{/rollBetween() varouNames 61 64}} {{#rollBetween() varouNames 65 68}} Zhivka {{/rollBetween() varouNames 65 68}} {{#rollBetween() varouNames 69 72}} Kvata {{/rollBetween() varouNames 69 72}} {{#rollBetween() varouNames 73 76}} Staysa {{/rollBetween() varouNames 73 76}} {{#rollBetween() varouNames 77 80}} Evka {{/rollBetween() varouNames 77 80}} {{#rollBetween() varouNames 81 84}} Vuksha {{/rollBetween() varouNames 81 84}} {{#rollBetween() varouNames 85 88}} Muko {{/rollBetween() varouNames 85 88}} {{#rollBetween() varouNames 89 92}} Dreko {{/rollBetween() varouNames 89 92}} {{#rollBetween() varouNames 93 96}} Aleko {{/rollBetween() varouNames 93 96}} {{#rollBetween() varouNames 97 100}} Vojan {{/rollBetween() varouNames 97 100}}
{{trollNames}} {{#rollBetween() trollNames 1 4}} Rattle {{/rollBetween() trollNames 1 4}} {{#rollBetween() trollNames 5 8}} Scratch {{/rollBetween() trollNames 5 8}} {{#rollBetween() trollNames 9 12}} Wallow {{/rollBetween() trollNames 9 12}} {{#rollBetween() trollNames 13 16}} Groak {{/rollBetween() trollNames 13 16}} {{#rollBetween() trollNames 17 20}} Gimble {{/rollBetween() trollNames 17 20}} {{#rollBetween() trollNames 21 24}} Scar {{/rollBetween() trollNames 21 24}} {{#rollBetween() trollNames 25 28}} Cratch {{/rollBetween() trollNames 25 28}} {{#rollBetween() trollNames 29 32}} Creech {{/rollBetween() trollNames 29 32}} {{#rollBetween() trollNames 33 36}} Shush {{/rollBetween() trollNames 33 36}} {{#rollBetween() trollNames 37 40}} Glush {{/rollBetween() trollNames 37 40}} {{#rollBetween() trollNames 41 44}} Slar {{/rollBetween() trollNames 41 44}} {{#rollBetween() trollNames 45 48}} Gnash {{/rollBetween() trollNames 45 48}} {{#rollBetween() trollNames 49 52}} Stoad {{/rollBetween() trollNames 49 52}} {{#rollBetween() trollNames 53 56}} Grig {{/rollBetween() trollNames 53 56}} {{#rollBetween() trollNames 57 60}} Bleat {{/rollBetween() trollNames 57 60}} {{#rollBetween() trollNames 61 64}} Chortle {{/rollBetween() trollNames 61 64}} {{#rollBetween() trollNames 65 68}} Cluck {{/rollBetween() trollNames 65 68}} {{#rollBetween() trollNames 69 72}} Slith {{/rollBetween() trollNames 69 72}} {{#rollBetween() trollNames 73 76}} Mongo {{/rollBetween() trollNames 73 76}} {{#rollBetween() trollNames 77 80}} Creak {{/rollBetween() trollNames 77 80}} {{#rollBetween() trollNames 81 84}} Burble {{/rollBetween() trollNames 81 84}} {{#rollBetween() trollNames 85 88}} Vrusk {{/rollBetween() trollNames 85 88}} {{#rollBetween() trollNames 89 92}} Snuffle {{/rollBetween() trollNames 89 92}} {{#rollBetween() trollNames 93 96}} Leech {{/rollBetween() trollNames 93 96}} {{#rollBetween() trollNames 97 100}} Herk {{/rollBetween() trollNames 97 100}}
{{combatAction}} {{#rollBetween() combatAction 1 3}} Compel a surrender. {{/rollBetween() combatAction 1 3}} {{#rollBetween() combatAction 4 6}} Coordinate with allies. {{/rollBetween() combatAction 4 6}} {{#rollBetween() combatAction 7 9}} Gather reinforcements {{/rollBetween() combatAction 7 9}} {{#rollBetween() combatAction 10 13}} Seize something or someone {{/rollBetween() combatAction 10 13}} {{#rollBetween() combatAction 14 17}} Provoke a reckless response {{/rollBetween() combatAction 14 17}} {{#rollBetween() combatAction 18 21}} Intimidate or frighten {{/rollBetween() combatAction 18 21}} {{#rollBetween() combatAction 22 25}} Reveal a surprising truth. {{/rollBetween() combatAction 22 25}} {{#rollBetween() combatAction 26 29}} Shift focus to someone or something else. {{/rollBetween() combatAction 26 29}} {{#rollBetween() combatAction 30 33}} Destroy something, or render it useless. {{/rollBetween() combatAction 30 33}} {{#rollBetween() combatAction 34 39}} Take a decisive action. {{/rollBetween() combatAction 34 39}} {{#rollBetween() combatAction 40 45}} Reinforce defenses. {{/rollBetween() combatAction 40 45}} {{#rollBetween() combatAction 46 52}} Ready an action. {{/rollBetween() combatAction 46 52}} {{#rollBetween() combatAction 53 60}} Use the terrain to gain advantage. {{/rollBetween() combatAction 53 60}} {{#rollBetween() combatAction 61 68}} Leverage the advantage of a weapon or ability. {{/rollBetween() combatAction 61 68}} {{#rollBetween() combatAction 69 78}} Create an opportunity. {{/rollBetween() combatAction 69 78}} {{#rollBetween() combatAction 79 89}} Attack with precision. {{/rollBetween() combatAction 79 89}} {{#rollBetween() combatAction 90 99}} Attack with power. {{/rollBetween() combatAction 90 99}} {{#rollTotal() combatAction 100}} Take a completely unexpected action. {{/rollTotal() combatAction 100}}
{{mysticBacklash}} {{#rollBetween() mysticBacklash 1 4}} Your ritual has the opposite affect. {{/rollBetween() mysticBacklash 1 4}} {{#rollBetween() mysticBacklash 5 8}} You are sapped of strength. {{/rollBetween() mysticBacklash 5 8}} {{#rollBetween() mysticBacklash 9 12}} Your friend, ally, or companion is adversely affected. {{/rollBetween() mysticBacklash 9 12}} {{#rollBetween() mysticBacklash 13 16}} You destroy an important object. {{/rollBetween() mysticBacklash 13 16}} {{#rollBetween() mysticBacklash 17 20}} You inadvertently summon a horror. {{/rollBetween() mysticBacklash 17 20}} {{#rollBetween() mysticBacklash 21 24}} You collapse, and drift into a troubled sleep. {{/rollBetween() mysticBacklash 21 24}} {{#rollBetween() mysticBacklash 25 28}} You undergo a physical torment which leaves its mark upon you. {{/rollBetween() mysticBacklash 25 28}} {{#rollBetween() mysticBacklash 29 32}} You hear ghostly voices whispering of dark portents. {{/rollBetween() mysticBacklash 29 32}} {{#rollBetween() mysticBacklash 33 36}} You are lost in shadow, and find yourself in another place without memory of how you got there. {{/rollBetween() mysticBacklash 33 36}} {{#rollBetween() mysticBacklash 37 40}} You alert someone or something to your presence. {{/rollBetween() mysticBacklash 37 40}} {{#rollBetween() mysticBacklash 41 44}} You are not yourself, and act against a friend, ally, or companion. {{/rollBetween() mysticBacklash 41 44}} {{#rollBetween() mysticBacklash 45 48}} You affect or damage your surroundings, causing a disturbance or potential harm. {{/rollBetween() mysticBacklash 45 48}} {{#rollBetween() mysticBacklash 49 52}} You waste resources. {{/rollBetween() mysticBacklash 49 52}} {{#rollBetween() mysticBacklash 53 56}} You suffer the loss of a sense for several hours. {{/rollBetween() mysticBacklash 53 56}} {{#rollBetween() mysticBacklash 57 60}} You lose your connection to magic for a day or so, and cannot perform rituals. {{/rollBetween() mysticBacklash 57 60}} {{#rollBetween() mysticBacklash 61 64}} Your ritual affects the target in an unexpected and problematic way. {{/rollBetween() mysticBacklash 61 64}} {{#rollBetween() mysticBacklash 65 68}} Your ritual reveals a surprising and troubling truth. {{/rollBetween() mysticBacklash 65 68}} {{#rollBetween() mysticBacklash 69 72}} You are tempted by dark powers. {{/rollBetween() mysticBacklash 69 72}} {{#rollBetween() mysticBacklash 73 76}} You see a troubling vision of your future. {{/rollBetween() mysticBacklash 73 76}} {{#rollBetween() mysticBacklash 77 80}} You can't perform this ritual again until you acquire an important component. {{/rollBetween() mysticBacklash 77 80}} {{#rollBetween() mysticBacklash 81 84}} You develop a strange fear or compulsion. {{/rollBetween() mysticBacklash 81 84}} {{#rollBetween() mysticBacklash 85 88}} Your ritual causes creatures to exhibit strange or aggressive behavior. {{/rollBetween() mysticBacklash 85 88}} {{#rollBetween() mysticBacklash 89 92}} You are tormented by an apparition from your past. {{/rollBetween() mysticBacklash 89 92}} {{#rollBetween() mysticBacklash 93 96}} You are wracked with sudden sickness. {{/rollBetween() mysticBacklash 93 96}} {{#rollBetween() mysticBacklash 97 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse {{/rollBetween() mysticBacklash 97 100}}
{{majorPlotTwist}} {{#rollBetween() majorPlotTwist 1 5}} It was all a diversion. {{/rollBetween() majorPlotTwist 1 5}} {{#rollBetween() majorPlotTwist 6 10}} A dark secret is revealed. {{/rollBetween() majorPlotTwist 6 10}} {{#rollBetween() majorPlotTwist 11 15}} A trap is sprung. {{/rollBetween() majorPlotTwist 11 15}} {{#rollBetween() majorPlotTwist 16 20}} An assumption is revealed to be false. {{/rollBetween() majorPlotTwist 16 20}} {{#rollBetween() majorPlotTwist 21 25}} A secret alliance is revealed. {{/rollBetween() majorPlotTwist 21 25}} {{#rollBetween() majorPlotTwist 26 30}} Your actions benefit an enemy. {{/rollBetween() majorPlotTwist 26 30}} {{#rollBetween() majorPlotTwist 31 35}} Someone returns unexpectedly. {{/rollBetween() majorPlotTwist 31 35}} {{#rollBetween() majorPlotTwist 36 40}} A more dangerous foe is revealed. {{/rollBetween() majorPlotTwist 36 40}} {{#rollBetween() majorPlotTwist 41 45}} You and an enemy share a common goal. {{/rollBetween() majorPlotTwist 41 45}} {{#rollBetween() majorPlotTwist 46 50}} A true identity is revealed. {{/rollBetween() majorPlotTwist 46 50}} {{#rollBetween() majorPlotTwist 51 55}} You are betrayed by someone who was trusted. {{/rollBetween() majorPlotTwist 51 55}} {{#rollBetween() majorPlotTwist 56 60}} You are too late. {{/rollBetween() majorPlotTwist 56 60}} {{#rollBetween() majorPlotTwist 61 65}} The true enemy is revealed. {{/rollBetween() majorPlotTwist 61 65}} {{#rollBetween() majorPlotTwist 66 70}} The enemy gains new allies. {{/rollBetween() majorPlotTwist 66 70}} {{#rollBetween() majorPlotTwist 71 75}} A new danger appears. {{/rollBetween() majorPlotTwist 71 75}} {{#rollBetween() majorPlotTwist 76 80}} Someone or something goes missing. {{/rollBetween() majorPlotTwist 76 80}} {{#rollBetween() majorPlotTwist 81 85}} The truth of a relationship is revealed. {{/rollBetween() majorPlotTwist 81 85}} {{#rollBetween() majorPlotTwist 86 90}} Two seemingly unrelated situations are shown to be connected. {{/rollBetween() majorPlotTwist 86 90}} {{#rollBetween() majorPlotTwist 91 95}} Unexpected powers or abilities are revealed. {{/rollBetween() majorPlotTwist 91 95}} {{#rollBetween() majorPlotTwist 96 100}} Roll twice more on this table. Both results occur. If they are the same result, make it more dramatic. {{/rollBetween() majorPlotTwist 96 100}}
{{challengeRank}} {{#rollBetween() challengeRank 1 20}} Troublesome {{/rollBetween() challengeRank 1 20}} {{#rollBetween() challengeRank 21 55}} Dangerous {{/rollBetween() challengeRank 21 55}} {{#rollBetween() challengeRank 56 80}} Formidable {{/rollBetween() challengeRank 56 80}} {{#rollBetween() challengeRank 81 93}} Extreme {{/rollBetween() challengeRank 81 93}} {{#rollBetween() challengeRank 94 100}} Epic {{/rollBetween() challengeRank 94 100}}
{{almostCertain}} Yes
An extreme result or twist has occurred.
{{almostCertain}} No
{{likely}} Yes
An extreme result or twist has occurred.
{{likely}} No
{{fiftyFifty}} Yes
An extreme result or twist has occurred.
{{fiftyFifty}} No
{{unlikely}} Yes
An extreme result or twist has occurred.
{{unlikely}} No
{{smallChance}} Yes
An extreme result or twist has occurred.
{{smallChance}} No
{{payThePrice}} {{#rollBetween() payThePrice 1 2}} Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (Ask the Oracle if unsure) and make it happen. {{/rollBetween() payThePrice 1 2}} {{#rollBetween() payThePrice 3 5}} A person or community you trusted loses faith in you, or acts against you. {{/rollBetween() payThePrice 3 5}} {{#rollBetween() payThePrice 6 9}} A person or community you care about is exposed to danger. {{/rollBetween() payThePrice 6 9}} {{#rollBetween() payThePrice 10 16}} You are separated from something or someone. {{/rollBetween() payThePrice 10 16}} {{#rollBetween() payThePrice 17 23}} Your action has an unintended effect. {{/rollBetween() payThePrice 17 23}} {{#rollBetween() payThePrice 24 32}} Something of value is lost or destroyed. {{/rollBetween() payThePrice 24 32}} {{#rollBetween() payThePrice 33 41}} The current situation worsens {{/rollBetween() payThePrice 33 41}} {{#rollBetween() payThePrice 42 50}} A new danger or foe is revealed. {{/rollBetween() payThePrice 42 50}} {{#rollBetween() payThePrice 51 59}} It causes a delay or puts you at a disadvantage. {{/rollBetween() payThePrice 51 59}} {{#rollBetween() payThePrice 60 68}} It is harmful. {{/rollBetween() payThePrice 60 68}} {{#rollBetween() payThePrice 69 77}} It is stressful. {{/rollBetween() payThePrice 69 77}} {{#rollBetween() payThePrice 78 85}} A surprising development complicates your quest. {{/rollBetween() payThePrice 78 85}} {{#rollBetween() payThePrice 86 90}} It wastes resources. {{/rollBetween() payThePrice 86 90}} {{#rollBetween() payThePrice 91 94}} It forces you to act against your best intentions. {{/rollBetween() payThePrice 91 94}} {{#rollBetween() payThePrice 95 98}} A friend, companion, or ally is put in harm’s way (or you are, if alone) {{/rollBetween() payThePrice 95 98}} {{#rollBetween() payThePrice 99 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() payThePrice 99 100}}
{{endureHarm}} {{#rollBetween() endureHarm 1 10}} The harm is mortal. Face Death. {{/rollBetween() endureHarm 1 10}} {{#rollBetween() endureHarm 11 20}} You are dying. You need to Heal within an hour or two, or Face Death. {{/rollBetween() endureHarm 11 20}} {{#rollBetween() endureHarm 21 35}} You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, Face Death. {{/rollBetween() endureHarm 21 35}} {{#rollBetween() endureHarm 36 50}} You are reeling and fighting to stay conscious. If you engage in any vigorous activity (such as running or fighting) before taking a breather for a few minutes, roll on this table again (before resolving the other move). {{/rollBetween() endureHarm 36 50}} {{#rollBetween() endureHarm 51 100}} You are battered but still standing. {{/rollBetween() endureHarm 51 100}}
{{endureStress}} {{#rollBetween() endureStress 1 10}} You are overwhelmed. Face Desolation. {{/rollBetween() endureStress 1 10}} {{#rollBetween() endureStress 11 25}} You give up. Forsake Your Vow (if possible, one relevant to your current crisis). {{/rollBetween() endureStress 11 25}} {{#rollBetween() endureStress 26 50}} You give in to a fear or compulsion, and act against your better instincts. {{/rollBetween() endureStress 26 50}} {{#rollBetween() endureStress 51 100}} You persevere. {{/rollBetween() endureStress 51 100}}
{{#actionRarity}} {{#rollTotal() actionRarity momentum_cancel}} {{#rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() modifiers challenge1}} {{#^rollGreater() modifiers challenge1}} {{#rollTotal() challenge1 challenge2}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() modifiers challenge2}} {{/rollGreater() modifiers challenge2}} {{#^rollGreater() modifiers challenge2}} {{/^rollGreater() modifiers challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() modifiers challenge1}} {{/rollTotal() actionRarity momentum_cancel}} {{#^rollTotal() actionRarity momentum_cancel}} {{#rollGreater() actionRarity challenge1}} {{#rollTotal() challenge1 challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() actionRarity challenge2}} {{#^rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/^rollTotal() actionRarity sixRarityDie}} {{/^rollGreater() actionRarity challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/rollGreater() actionRarity challenge1}} {{#^rollGreater() actionRarity challenge1}} {{#rollTotal() challenge1 challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity oneRarityDie}} {{/rollTotal() actionRarity oneRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/rollTotal() challenge1 challenge2}} {{#^rollTotal() challenge1 challenge2}} {{#rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/rollGreater() actionRarity challenge2}} {{#^rollGreater() actionRarity challenge2}} {{#rollTotal() actionRarity sixRarityDie}} {{/rollTotal() actionRarity sixRarityDie}} {{#^rollTotal() actionRarity sixRarityDie}} {{#rollTotal() actionRarity oneRarityDie}} {{/rollTotal() actionRarity oneRarityDie}} {{#rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge2}} {{#^rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/^rollGreater() momentum challenge2}} {{/rollGreater() momentum challenge1}} {{#^rollGreater() momentum challenge1}} {{#rollGreater() momentum challenge2}} {{#rollTotal() actionRarity fiveRarityDie}} {{/rollTotal() actionRarity fiveRarityDie}} {{/rollGreater() momentum challenge2}} {{/^rollGreater() momentum challenge1}} {{/^rollTotal() actionRarity sixRarityDie}} {{/^rollGreater() actionRarity challenge2}} {{/^rollTotal() challenge1 challenge2}} {{/^rollGreater() actionRarity challenge1}} {{/^rollTotal() actionRarity momentum_cancel}} {{/actionRarity}} {{#discoverSite}} {{/discoverSite}} {{#findOpportunity}} {{/findOpportunity}} {{#advanceThreat}} {{/advanceThreat}} {{#revealDanger}} {{/revealDanger}} {{#revealDangerAlt}} {{/revealDangerAlt}}
{{header}}
{{name}}
Action Die: {{fake_roll}}
Action die cancelled for matching negative momentum.
Stat + Add: {{stat}} + {{add}}
Action Score: {{modifiers}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Strong Hit
Weak Hit
Complication
Weak Hit
Miss
Action Score: {{actionRarity}}
Challenge Dice: {{challenge1}} {{challenge2}}
Opportunity
Power of the rarity manifests in a dramatic and obvious way
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Complication
The rarity’s power fails or works against you
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Power of the rarity manifests in a subtle way
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Strong Hit
Power of the rarity manifests in a dramatic and obvious way
Miss
The rarity’s power fails or works against you
Momentum: {{momentum}}
Burn Momentum: Strong Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Weak Hit
Power of the rarity manifests in a subtle way
Momentum: {{momentum}}
Burn Momentum: Weak Hit
Power of the rarity manifests in a subtle way
Clear {{discoverSite}} Progress
{{findOpportunity}} {{#rollBetween() findOpportunity 1 25}} The terrain favors you, or you find a hidden path. {{/rollBetween() findOpportunity 1 25}} {{#rollBetween() findOpportunity 26 45}} An aspect of the history or nature of this place is revealed. {{/rollBetween() findOpportunity 26 45}} {{#rollBetween() findOpportunity 46 57}} You locate a secure area. {{/rollBetween() findOpportunity 46 57}} {{#rollBetween() findOpportunity 58 68}} A clue offers insight or direction. {{/rollBetween() findOpportunity 58 68}} {{#rollBetween() findOpportunity 69 78}} You get the drop on a denizen. {{/rollBetween() findOpportunity 69 78}} {{#rollBetween() findOpportunity 79 86}} This area provides an opportunity to scavenge, forage, or hunt. {{/rollBetween() findOpportunity 79 86}} {{#rollBetween() findOpportunity 87 90}} You locate an interesting or helpful object. {{/rollBetween() findOpportunity 87 90}} {{#rollBetween() findOpportunity 91 94}} You are alerted to a potential threat. {{/rollBetween() findOpportunity 91 94}} {{#rollBetween() findOpportunity 95 98}} You encounter a denizen who might support you. {{/rollBetween() findOpportunity 95 98}} {{#rollBetween() findOpportunity 99 100}} You encounter a denizen in need of help. {{/rollBetween() findOpportunity 99 100}}
{{advanceThreat}} {{#rollBetween() advanceThreat 1 30}} The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, Reach a Milestone. Otherwise, mark menace. {{/rollBetween() advanceThreat 1 30}} {{#rollBetween() advanceThreat 31 70}} The threat works subtly to advance toward its goal, or the danger escalates. Mark menace. {{/rollBetween() advanceThreat 31 70}} {{#rollBetween() advanceThreat 71 100}} The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice. {{/rollBetween() advanceThreat 71 100}}
{{revealDanger}} {{#rollBetween() revealDanger 1 30}} Check the theme card. {{/rollBetween() revealDanger 1 30}} {{#rollBetween() revealDanger 31 45}} Check the domain card. {{/rollBetween() revealDanger 31 45}} {{#rollBetween() revealDanger 46 57}} You encounter a hostile denizen. {{/rollBetween() revealDanger 46 57}} {{#rollBetween() revealDanger 58 68}} You face an environmental or architectural hazard. {{/rollBetween() revealDanger 58 68}} {{#rollBetween() revealDanger 69 76}} A discovery undermines or complicates your quest. {{/rollBetween() revealDanger 69 76}} {{#rollBetween() revealDanger 77 79}} You confront a harrowing situation or sensation. {{/rollBetween() revealDanger 77 79}} {{#rollBetween() revealDanger 80 82}} You face the consequences of an earlier choice or approach. {{/rollBetween() revealDanger 80 82}} {{#rollBetween() revealDanger 83 85}} Your way is blocked or trapped. {{/rollBetween() revealDanger 83 85}} {{#rollBetween() revealDanger 86 88}} A resource is diminished, broken, or lost. {{/rollBetween() revealDanger 86 88}} {{#rollBetween() revealDanger 89 91}} You face a perplexing mystery or tough choice. {{/rollBetween() revealDanger 89 91}} {{#rollBetween() revealDanger 92 94}} You lose your way or are delayed. {{/rollBetween() revealDanger 92 94}} {{#rollBetween() revealDanger 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() revealDanger 95 100}}
{{revealDangerAlt}} {{#rollBetween() revealDangerAlt 1 22}} You encounter a hostile denizen. {{/rollBetween() revealDangerAlt 1 22}} {{#rollBetween() revealDangerAlt 23 42}} You face an environmental or architectural hazard. {{/rollBetween() revealDangerAlt 23 42}} {{#rollBetween() revealDangerAlt 43 58}} A discovery undermines or complicates your quest. {{/rollBetween() revealDangerAlt 43 58}} {{#rollBetween() revealDangerAlt 59 64}} You confront a harrowing situation or sensation. {{/rollBetween() revealDangerAlt 59 64}} {{#rollBetween() revealDangerAlt 65 70}} You face the consequences of an earlier choice or approach. {{/rollBetween() revealDangerAlt 65 70}} {{#rollBetween() revealDangerAlt 71 76}} The path is blocked or trapped. {{/rollBetween() revealDangerAlt 71 76}} {{#rollBetween() revealDangerAlt 77 82}} A resource is diminished, broken, or lost. {{/rollBetween() revealDangerAlt 77 82}} {{#rollBetween() revealDangerAlt 83 88}} You face a perplexing mystery or tough choice. {{/rollBetween() revealDangerAlt 83 88}} {{#rollBetween() revealDangerAlt 89 94}} You lose your way or are delayed. {{/rollBetween() revealDangerAlt 89 94}} {{#rollBetween() revealDangerAlt 95 100}} Roll twice more on this table. Both results occur. If they are the same result, make it worse. {{/rollBetween() revealDangerAlt 95 100}}
{{#featureAspect}} {{/featureAspect}} {{#featureFocus}} {{/featureFocus}} {{#siteNameFormat}} {{/siteNameFormat}} {{#siteNameDesc}} {{/siteNameDesc}} {{#siteNameDetail}} {{/siteNameDetail}} {{#siteNameNamesake}} {{/siteNameNamesake}} {{#siteNamePlace}} {{/siteNamePlace}} {{#siteNatureTheme}} {{/siteNatureTheme}} {{#siteNatureDomain}} {{/siteNatureDomain}} {{#characterDisposition}} {{/characterDisposition}} {{#characterActivity}} {{/characterActivity}} {{#monstrositySize}} {{/monstrositySize}} {{#monstrosityPrimaryForm}} {{/monstrosityPrimaryForm}} {{#monstrosityCharacteristics}} {{/monstrosityCharacteristics}} {{#monstrosityAbilities}} {{/monstrosityAbilities}} {{#trapEvent}} {{/trapEvent}} {{#trapComponent}} {{/trapComponent}} {{#combatEventMethod}} {{/combatEventMethod}} {{#combatEventTarget}} {{/combatEventTarget}} {{#threatCategory}} {{/threatCategory}} {{#threatBurgeoningConflict}} {{/threatBurgeoningConflict}} {{#threatCursedSite}} {{/threatCursedSite}} {{#threatEnvironmentalCalamity}} {{/threatEnvironmentalCalamity}} {{#threatMalignantPlague}} {{/threatMalignantPlague}} {{#threatRampagingCreature}} {{/threatRampagingCreature}} {{#threatRavagingHorde}} {{/threatRavagingHorde}} {{#threatSchemingLeader}} {{/threatSchemingLeader}} {{#threatPowerHungryMystic}} {{/threatPowerHungryMystic}} {{#threatZealousCult}} {{/threatZealousCult}}
{{header}}
{{featureAspect}} {{#rollBetween() featureAspect 1 2}} Blocked {{/rollBetween() featureAspect 1 2}} {{#rollBetween() featureAspect 3 4}} Crafted {{/rollBetween() featureAspect 3 4}} {{#rollBetween() featureAspect 5 6}} Ancient {{/rollBetween() featureAspect 5 6}} {{#rollBetween() featureAspect 7 8}} Sunken {{/rollBetween() featureAspect 7 8}} {{#rollBetween() featureAspect 9 10}} Trapped {{/rollBetween() featureAspect 9 10}} {{#rollBetween() featureAspect 11 12}} Secret {{/rollBetween() featureAspect 11 12}} {{#rollBetween() featureAspect 13 14}} Toxic {{/rollBetween() featureAspect 13 14}} {{#rollBetween() featureAspect 15 16}} Ruined {{/rollBetween() featureAspect 15 16}} {{#rollBetween() featureAspect 17 18}} Defended {{/rollBetween() featureAspect 17 18}} {{#rollBetween() featureAspect 19 20}} Decaying {{/rollBetween() featureAspect 19 20}} {{#rollBetween() featureAspect 21 22}} Marked {{/rollBetween() featureAspect 21 22}} {{#rollBetween() featureAspect 23 24}} Guarded {{/rollBetween() featureAspect 23 24}} {{#rollBetween() featureAspect 25 26}} Inaccessible {{/rollBetween() featureAspect 25 26}} {{#rollBetween() featureAspect 27 28}} Foreboding {{/rollBetween() featureAspect 27 28}} {{#rollBetween() featureAspect 29 30}} Veiled {{/rollBetween() featureAspect 29 30}} {{#rollBetween() featureAspect 31 32}} Deep {{/rollBetween() featureAspect 31 32}} {{#rollBetween() featureAspect 33 34}} Depleted {{/rollBetween() featureAspect 33 34}} {{#rollBetween() featureAspect 35 36}} Foul {{/rollBetween() featureAspect 35 36}} {{#rollBetween() featureAspect 37 38}} Elevated {{/rollBetween() featureAspect 37 38}} {{#rollBetween() featureAspect 39 40}} Moving {{/rollBetween() featureAspect 39 40}} {{#rollBetween() featureAspect 41 42}} Unnatural {{/rollBetween() featureAspect 41 42}} {{#rollBetween() featureAspect 43 44}} Active {{/rollBetween() featureAspect 43 44}} {{#rollBetween() featureAspect 45 46}} Confined {{/rollBetween() featureAspect 45 46}} {{#rollBetween() featureAspect 47 48}} Fortified {{/rollBetween() featureAspect 47 48}} {{#rollBetween() featureAspect 49 50}} Collapsed {{/rollBetween() featureAspect 49 50}} {{#rollBetween() featureAspect 51 52}} Isolated {{/rollBetween() featureAspect 51 52}} {{#rollBetween() featureAspect 53 54}} Destroyed {{/rollBetween() featureAspect 53 54}} {{#rollBetween() featureAspect 55 56}} Open {{/rollBetween() featureAspect 55 56}} {{#rollBetween() featureAspect 57 58}} Sacred {{/rollBetween() featureAspect 57 58}} {{#rollBetween() featureAspect 59 60}} Flooded {{/rollBetween() featureAspect 59 60}} {{#rollBetween() featureAspect 61 62}} Complex {{/rollBetween() featureAspect 61 62}} {{#rollBetween() featureAspect 63 64}} Abundant {{/rollBetween() featureAspect 63 64}} {{#rollBetween() featureAspect 65 66}} Hidden {{/rollBetween() featureAspect 65 66}} {{#rollBetween() featureAspect 67 68}} Expansive {{/rollBetween() featureAspect 67 68}} {{#rollBetween() featureAspect 69 70}} Mysterious {{/rollBetween() featureAspect 69 70}} {{#rollBetween() featureAspect 71 72}} Unstable {{/rollBetween() featureAspect 71 72}} {{#rollBetween() featureAspect 73 74}} Fragile {{/rollBetween() featureAspect 73 74}} {{#rollBetween() featureAspect 75 76}} Broken {{/rollBetween() featureAspect 75 76}} {{#rollBetween() featureAspect 77 78}} Ensnaring {{/rollBetween() featureAspect 77 78}} {{#rollBetween() featureAspect 79 80}} Pillaged {{/rollBetween() featureAspect 79 80}} {{#rollBetween() featureAspect 81 82}} Sealed {{/rollBetween() featureAspect 81 82}} {{#rollBetween() featureAspect 83 84}} Makeshift {{/rollBetween() featureAspect 83 84}} {{#rollBetween() featureAspect 85 86}} Treacherous {{/rollBetween() featureAspect 85 86}} {{#rollBetween() featureAspect 87 88}} Natural {{/rollBetween() featureAspect 87 88}} {{#rollBetween() featureAspect 89 90}} Dead {{/rollBetween() featureAspect 89 90}} {{#rollBetween() featureAspect 91 92}} Unusual {{/rollBetween() featureAspect 91 92}} {{#rollBetween() featureAspect 93 94}} Abandoned {{/rollBetween() featureAspect 93 94}} {{#rollBetween() featureAspect 95 96}} Deadly {{/rollBetween() featureAspect 95 96}} {{#rollBetween() featureAspect 97 98}} Forgotten {{/rollBetween() featureAspect 97 98}} {{#rollBetween() featureAspect 99 100}} Mystical {{/rollBetween() featureAspect 99 100}}
{{featureFocus}} {{#rollBetween() featureFocus 1 2}} Attack {{/rollBetween() featureFocus 1 2}} {{#rollBetween() featureFocus 3 4}} Threshold {{/rollBetween() featureFocus 3 4}} {{#rollBetween() featureFocus 5 6}} Boundary {{/rollBetween() featureFocus 5 6}} {{#rollBetween() featureFocus 7 8}} Alarm {{/rollBetween() featureFocus 7 8}} {{#rollBetween() featureFocus 9 10}} Exit {{/rollBetween() featureFocus 9 10}} {{#rollBetween() featureFocus 11 12}} Passage {{/rollBetween() featureFocus 11 12}} {{#rollBetween() featureFocus 13 14}} Crossing {{/rollBetween() featureFocus 13 14}} {{#rollBetween() featureFocus 15 16}} Trigger {{/rollBetween() featureFocus 15 16}} {{#rollBetween() featureFocus 17 18}} Trap {{/rollBetween() featureFocus 17 18}} {{#rollBetween() featureFocus 19 20}} Hideaway {{/rollBetween() featureFocus 19 20}} {{#rollBetween() featureFocus 21 22}} Nature {{/rollBetween() featureFocus 21 22}} {{#rollBetween() featureFocus 23 24}} Sign {{/rollBetween() featureFocus 23 24}} {{#rollBetween() featureFocus 25 26}} Refuge {{/rollBetween() featureFocus 25 26}} {{#rollBetween() featureFocus 27 28}} Valuables {{/rollBetween() featureFocus 27 28}} {{#rollBetween() featureFocus 29 30}} Breach {{/rollBetween() featureFocus 29 30}} {{#rollBetween() featureFocus 31 32}} Route {{/rollBetween() featureFocus 31 32}} {{#rollBetween() featureFocus 33 34}} Location {{/rollBetween() featureFocus 33 34}} {{#rollBetween() featureFocus 35 36}} Trail {{/rollBetween() featureFocus 35 36}} {{#rollBetween() featureFocus 37 38}} Supply {{/rollBetween() featureFocus 37 38}} {{#rollBetween() featureFocus 39 40}} History {{/rollBetween() featureFocus 39 40}} {{#rollBetween() featureFocus 41 42}} Prisoner {{/rollBetween() featureFocus 41 42}} {{#rollBetween() featureFocus 43 44}} Habitation {{/rollBetween() featureFocus 43 44}} {{#rollBetween() featureFocus 45 46}} Debris {{/rollBetween() featureFocus 45 46}} {{#rollBetween() featureFocus 47 48}} Creature {{/rollBetween() featureFocus 47 48}} {{#rollBetween() featureFocus 49 50}} Lair {{/rollBetween() featureFocus 49 50}} {{#rollBetween() featureFocus 51 52}} Person {{/rollBetween() featureFocus 51 52}} {{#rollBetween() featureFocus 53 54}} Enclosure {{/rollBetween() featureFocus 53 54}} {{#rollBetween() featureFocus 55 56}} Remains {{/rollBetween() featureFocus 55 56}} {{#rollBetween() featureFocus 57 58}} Water {{/rollBetween() featureFocus 57 58}} {{#rollBetween() featureFocus 59 60}} Message {{/rollBetween() featureFocus 59 60}} {{#rollBetween() featureFocus 61 62}} Darkness {{/rollBetween() featureFocus 61 62}} {{#rollBetween() featureFocus 63 64}} Opening {{/rollBetween() featureFocus 63 64}} {{#rollBetween() featureFocus 65 66}} Weapon {{/rollBetween() featureFocus 65 66}} {{#rollBetween() featureFocus 67 68}} Entry {{/rollBetween() featureFocus 67 68}} {{#rollBetween() featureFocus 69 70}} Illumination {{/rollBetween() featureFocus 69 70}} {{#rollBetween() featureFocus 71 72}} Obstacle {{/rollBetween() featureFocus 71 72}} {{#rollBetween() featureFocus 73 74}} Craft {{/rollBetween() featureFocus 73 74}} {{#rollBetween() featureFocus 75 76}} Container {{/rollBetween() featureFocus 75 76}} {{#rollBetween() featureFocus 77 78}} Information {{/rollBetween() featureFocus 77 78}} {{#rollBetween() featureFocus 79 80}} Grave {{/rollBetween() featureFocus 79 80}} {{#rollBetween() featureFocus 81 82}} Equipment {{/rollBetween() featureFocus 81 82}} {{#rollBetween() featureFocus 83 84}} Shelter {{/rollBetween() featureFocus 83 84}} {{#rollBetween() featureFocus 85 86}} Denizen {{/rollBetween() featureFocus 85 86}} {{#rollBetween() featureFocus 87 88}} Environment {{/rollBetween() featureFocus 87 88}} {{#rollBetween() featureFocus 89 90}} Material {{/rollBetween() featureFocus 89 90}} {{#rollBetween() featureFocus 91 92}} Resource {{/rollBetween() featureFocus 91 92}} {{#rollBetween() featureFocus 93 94}} Corruption {{/rollBetween() featureFocus 93 94}} {{#rollBetween() featureFocus 95 96}} Death {{/rollBetween() featureFocus 95 96}} {{#rollBetween() featureFocus 97 98}} Function {{/rollBetween() featureFocus 97 98}} {{#rollBetween() featureFocus 99 100}} Power {{/rollBetween() featureFocus 99 100}}
{{siteNameFormat}} {{#rollBetween() siteNameFormat 1 25}} [Description] [Place] {{/rollBetween() siteNameFormat 1 25}} {{#rollBetween() siteNameFormat 26 50}} [Place] of [Detail] {{/rollBetween() siteNameFormat 26 50}} {{#rollBetween() siteNameFormat 51 70}} [Place] of [Description] [Detail] {{/rollBetween() siteNameFormat 51 70}} {{#rollBetween() siteNameFormat 71 80}} [Place] of [Namesake's] [Detail] {{/rollBetween() siteNameFormat 71 80}} {{#rollBetween() siteNameFormat 81 85}} [Namesake's] [Place] {{/rollBetween() siteNameFormat 81 85}} {{#rollBetween() siteNameFormat 86 95}} [Description] [Place] of [Namesake] {{/rollBetween() siteNameFormat 86 95}} {{#rollBetween() siteNameFormat 96 100}} [Place] of [Namesake] {{/rollBetween() siteNameFormat 96 100}}
{{siteNameDesc}} {{#rollBetween() siteNameDesc 1 2}} Deep {{/rollBetween() siteNameDesc 1 2}} {{#rollBetween() siteNameDesc 3 4}} Tainted {{/rollBetween() siteNameDesc 3 4}} {{#rollBetween() siteNameDesc 5 6}} Grey {{/rollBetween() siteNameDesc 5 6}} {{#rollBetween() siteNameDesc 7 8}} Forgotten {{/rollBetween() siteNameDesc 7 8}} {{#rollBetween() siteNameDesc 9 10}} Flooded {{/rollBetween() siteNameDesc 9 10}} {{#rollBetween() siteNameDesc 11 12}} Forbidden {{/rollBetween() siteNameDesc 11 12}} {{#rollBetween() siteNameDesc 13 14}} Barren {{/rollBetween() siteNameDesc 13 14}} {{#rollBetween() siteNameDesc 15 16}} Lost {{/rollBetween() siteNameDesc 15 16}} {{#rollBetween() siteNameDesc 17 18}} Cursed {{/rollBetween() siteNameDesc 17 18}} {{#rollBetween() siteNameDesc 19 20}} Fell {{/rollBetween() siteNameDesc 19 20}} {{#rollBetween() siteNameDesc 21 22}} Sunken {{/rollBetween() siteNameDesc 21 22}} {{#rollBetween() siteNameDesc 23 24}} Nightmare {{/rollBetween() siteNameDesc 23 24}} {{#rollBetween() siteNameDesc 25 26}} Infernal {{/rollBetween() siteNameDesc 25 26}} {{#rollBetween() siteNameDesc 27 28}} Dark {{/rollBetween() siteNameDesc 27 28}} {{#rollBetween() siteNameDesc 29 30}} Bloodstained {{/rollBetween() siteNameDesc 29 30}} {{#rollBetween() siteNameDesc 31 32}} Haunted {{/rollBetween() siteNameDesc 31 32}} {{#rollBetween() siteNameDesc 33 34}} White {{/rollBetween() siteNameDesc 33 34}} {{#rollBetween() siteNameDesc 35 36}} Shrouded {{/rollBetween() siteNameDesc 35 36}} {{#rollBetween() siteNameDesc 37 38}} Wasted {{/rollBetween() siteNameDesc 37 38}} {{#rollBetween() siteNameDesc 39 40}} Grim {{/rollBetween() siteNameDesc 39 40}} {{#rollBetween() siteNameDesc 41 42}} Endless {{/rollBetween() siteNameDesc 41 42}} {{#rollBetween() siteNameDesc 43 44}} Crumbling {{/rollBetween() siteNameDesc 43 44}} {{#rollBetween() siteNameDesc 45 46}} Undying {{/rollBetween() siteNameDesc 45 46}} {{#rollBetween() siteNameDesc 47 48}} Bloodied {{/rollBetween() siteNameDesc 47 48}} {{#rollBetween() siteNameDesc 49 50}} Forsaken {{/rollBetween() siteNameDesc 49 50}} {{#rollBetween() siteNameDesc 51 52}} Silent {{/rollBetween() siteNameDesc 51 52}} {{#rollBetween() siteNameDesc 53 54}} Blighted {{/rollBetween() siteNameDesc 53 54}} {{#rollBetween() siteNameDesc 55 56}} Iron {{/rollBetween() siteNameDesc 55 56}} {{#rollBetween() siteNameDesc 57 58}} Frozen {{/rollBetween() siteNameDesc 57 58}} {{#rollBetween() siteNameDesc 59 60}} Abyssal {{/rollBetween() siteNameDesc 59 60}} {{#rollBetween() siteNameDesc 61 62}} Crimson {{/rollBetween() siteNameDesc 61 62}} {{#rollBetween() siteNameDesc 63 64}} Silver {{/rollBetween() siteNameDesc 63 64}} {{#rollBetween() siteNameDesc 65 66}} Desecrated {{/rollBetween() siteNameDesc 65 66}} {{#rollBetween() siteNameDesc 67 68}} Ashen {{/rollBetween() siteNameDesc 67 68}} {{#rollBetween() siteNameDesc 69 70}} Elder {{/rollBetween() siteNameDesc 69 70}} {{#rollBetween() siteNameDesc 71 72}} Scorched {{/rollBetween() siteNameDesc 71 72}} {{#rollBetween() siteNameDesc 73 74}} Unknown {{/rollBetween() siteNameDesc 73 74}} {{#rollBetween() siteNameDesc 75 76}} Scarred {{/rollBetween() siteNameDesc 75 76}} {{#rollBetween() siteNameDesc 77 78}} Broken {{/rollBetween() siteNameDesc 77 78}} {{#rollBetween() siteNameDesc 79 80}} Chaotic {{/rollBetween() siteNameDesc 79 80}} {{#rollBetween() siteNameDesc 81 82}} Black {{/rollBetween() siteNameDesc 81 82}} {{#rollBetween() siteNameDesc 83 84}} Hidden {{/rollBetween() siteNameDesc 83 84}} {{#rollBetween() siteNameDesc 85 86}} Sundered {{/rollBetween() siteNameDesc 85 86}} {{#rollBetween() siteNameDesc 87 88}} Shattered {{/rollBetween() siteNameDesc 87 88}} {{#rollBetween() siteNameDesc 89 90}} Dreaded {{/rollBetween() siteNameDesc 89 90}} {{#rollBetween() siteNameDesc 91 92}} Secret {{/rollBetween() siteNameDesc 91 92}} {{#rollBetween() siteNameDesc 93 94}} High {{/rollBetween() siteNameDesc 93 94}} {{#rollBetween() siteNameDesc 95 96}} Sacred {{/rollBetween() siteNameDesc 95 96}} {{#rollBetween() siteNameDesc 97 98}} Fallen {{/rollBetween() siteNameDesc 97 98}} {{#rollBetween() siteNameDesc 99 100}} Ruined {{/rollBetween() siteNameDesc 99 100}}
{{siteNameDetail}} {{#rollBetween() siteNameDetail 1 2}} Blight {{/rollBetween() siteNameDetail 1 2}} {{#rollBetween() siteNameDetail 3 4}} Strife {{/rollBetween() siteNameDetail 3 4}} {{#rollBetween() siteNameDetail 5 6}} Nightfall {{/rollBetween() siteNameDetail 5 6}} {{#rollBetween() siteNameDetail 7 8}} Fury {{/rollBetween() siteNameDetail 7 8}} {{#rollBetween() siteNameDetail 9 10}} Terror {{/rollBetween() siteNameDetail 9 10}} {{#rollBetween() siteNameDetail 11 12}} Truth {{/rollBetween() siteNameDetail 11 12}} {{#rollBetween() siteNameDetail 13 14}} Spring {{/rollBetween() siteNameDetail 13 14}} {{#rollBetween() siteNameDetail 15 16}} Sanctuary {{/rollBetween() siteNameDetail 15 16}} {{#rollBetween() siteNameDetail 17 18}} Bone {{/rollBetween() siteNameDetail 17 18}} {{#rollBetween() siteNameDetail 19 20}} Specters {{/rollBetween() siteNameDetail 19 20}} {{#rollBetween() siteNameDetail 21 22}} Daybreak {{/rollBetween() siteNameDetail 21 22}} {{#rollBetween() siteNameDetail 23 24}} Doom {{/rollBetween() siteNameDetail 23 24}} {{#rollBetween() siteNameDetail 25 26}} Treachery {{/rollBetween() siteNameDetail 25 26}} {{#rollBetween() siteNameDetail 27 28}} Blood {{/rollBetween() siteNameDetail 27 28}} {{#rollBetween() siteNameDetail 29 30}} War {{/rollBetween() siteNameDetail 29 30}} {{#rollBetween() siteNameDetail 31 32}} Torment {{/rollBetween() siteNameDetail 31 32}} {{#rollBetween() siteNameDetail 33 34}} Iron {{/rollBetween() siteNameDetail 33 34}} {{#rollBetween() siteNameDetail 35 36}} Silence {{/rollBetween() siteNameDetail 35 36}} {{#rollBetween() siteNameDetail 37 38}} Mist {{/rollBetween() siteNameDetail 37 38}} {{#rollBetween() siteNameDetail 39 40}} Isolation {{/rollBetween() siteNameDetail 39 40}} {{#rollBetween() siteNameDetail 41 42}} Runes {{/rollBetween() siteNameDetail 41 42}} {{#rollBetween() siteNameDetail 43 44}} Rot {{/rollBetween() siteNameDetail 43 44}} {{#rollBetween() siteNameDetail 45 46}} Corruption {{/rollBetween() siteNameDetail 45 46}} {{#rollBetween() siteNameDetail 47 48}} Prophecy {{/rollBetween() siteNameDetail 47 48}} {{#rollBetween() siteNameDetail 49 50}} Fate {{/rollBetween() siteNameDetail 49 50}} {{#rollBetween() siteNameDetail 51 52}} Twilight {{/rollBetween() siteNameDetail 51 52}} {{#rollBetween() siteNameDetail 53 54}} Power {{/rollBetween() siteNameDetail 53 54}} {{#rollBetween() siteNameDetail 55 56}} Darkness {{/rollBetween() siteNameDetail 55 56}} {{#rollBetween() siteNameDetail 57 58}} Gloom {{/rollBetween() siteNameDetail 57 58}} {{#rollBetween() siteNameDetail 59 60}} Storms {{/rollBetween() siteNameDetail 59 60}} {{#rollBetween() siteNameDetail 61 62}} Hope {{/rollBetween() siteNameDetail 61 62}} {{#rollBetween() siteNameDetail 63 64}} Lament {{/rollBetween() siteNameDetail 63 64}} {{#rollBetween() siteNameDetail 65 66}} Frost {{/rollBetween() siteNameDetail 65 66}} {{#rollBetween() siteNameDetail 67 68}} Souls {{/rollBetween() siteNameDetail 67 68}} {{#rollBetween() siteNameDetail 69 70}} Winter {{/rollBetween() siteNameDetail 69 70}} {{#rollBetween() siteNameDetail 71 72}} Sadness {{/rollBetween() siteNameDetail 71 72}} {{#rollBetween() siteNameDetail 73 74}} Desolation {{/rollBetween() siteNameDetail 73 74}} {{#rollBetween() siteNameDetail 75 76}} Bane {{/rollBetween() siteNameDetail 75 76}} {{#rollBetween() siteNameDetail 77 78}} Lies {{/rollBetween() siteNameDetail 77 78}} {{#rollBetween() siteNameDetail 79 80}} Ash {{/rollBetween() siteNameDetail 79 80}} {{#rollBetween() siteNameDetail 81 82}} Banishment {{/rollBetween() siteNameDetail 81 82}} {{#rollBetween() siteNameDetail 83 84}} Shadow {{/rollBetween() siteNameDetail 83 84}} {{#rollBetween() siteNameDetail 85 86}} Madness {{/rollBetween() siteNameDetail 85 86}} {{#rollBetween() siteNameDetail 87 88}} Stone {{/rollBetween() siteNameDetail 87 88}} {{#rollBetween() siteNameDetail 89 90}} Secrets {{/rollBetween() siteNameDetail 89 90}} {{#rollBetween() siteNameDetail 91 92}} Despair {{/rollBetween() siteNameDetail 91 92}} {{#rollBetween() siteNameDetail 93 94}} Blades {{/rollBetween() siteNameDetail 93 94}} {{#rollBetween() siteNameDetail 95 96}} Dread {{/rollBetween() siteNameDetail 95 96}} {{#rollBetween() siteNameDetail 97 98}} Light {{/rollBetween() siteNameDetail 97 98}} {{#rollBetween() siteNameDetail 99 100}} Wrath {{/rollBetween() siteNameDetail 99 100}}
{{siteNameNamesake}} {{#rollBetween() siteNameNamesake 1 2}} Breckon {{/rollBetween() siteNameNamesake 1 2}} {{#rollBetween() siteNameNamesake 3 4}} Issara {{/rollBetween() siteNameNamesake 3 4}} {{#rollBetween() siteNameNamesake 5 6}} Milenna {{/rollBetween() siteNameNamesake 5 6}} {{#rollBetween() siteNameNamesake 7 8}} Thorval {{/rollBetween() siteNameNamesake 7 8}} {{#rollBetween() siteNameNamesake 9 10}} Khulan {{/rollBetween() siteNameNamesake 9 10}} {{#rollBetween() siteNameNamesake 11 12}} Aurvang {{/rollBetween() siteNameNamesake 11 12}} {{#rollBetween() siteNameNamesake 13 14}} Kalida {{/rollBetween() siteNameNamesake 13 14}} {{#rollBetween() siteNameNamesake 15 16}} Keeara {{/rollBetween() siteNameNamesake 15 16}} {{#rollBetween() siteNameNamesake 17 18}} Andor {{/rollBetween() siteNameNamesake 17 18}} {{#rollBetween() siteNameNamesake 19 20}} Zakaria {{/rollBetween() siteNameNamesake 19 20}} {{#rollBetween() siteNameNamesake 21 22}} Willa {{/rollBetween() siteNameNamesake 21 22}} {{#rollBetween() siteNameNamesake 23 24}} Etana {{/rollBetween() siteNameNamesake 23 24}} {{#rollBetween() siteNameNamesake 25 26}} Valgard {{/rollBetween() siteNameNamesake 25 26}} {{#rollBetween() siteNameNamesake 27 28}} Kenrick {{/rollBetween() siteNameNamesake 27 28}} {{#rollBetween() siteNameNamesake 29 30}} Wyland {{/rollBetween() siteNameNamesake 29 30}} {{#rollBetween() siteNameNamesake 31 32}} Sidura {{/rollBetween() siteNameNamesake 31 32}} {{#rollBetween() siteNameNamesake 33 34}} Svala {{/rollBetween() siteNameNamesake 33 34}} {{#rollBetween() siteNameNamesake 35 36}} Kajir {{/rollBetween() siteNameNamesake 35 36}} {{#rollBetween() siteNameNamesake 37 38}} Saiven {{/rollBetween() siteNameNamesake 37 38}} {{#rollBetween() siteNameNamesake 39 40}} Callwen {{/rollBetween() siteNameNamesake 39 40}} {{#rollBetween() siteNameNamesake 41 42}} Zhan {{/rollBetween() siteNameNamesake 41 42}} {{#rollBetween() siteNameNamesake 43 44}} Solana {{/rollBetween() siteNameNamesake 43 44}} {{#rollBetween() siteNameNamesake 45 46}} Ildar {{/rollBetween() siteNameNamesake 45 46}} {{#rollBetween() siteNameNamesake 47 48}} Keelan {{/rollBetween() siteNameNamesake 47 48}} {{#rollBetween() siteNameNamesake 49 50}} Thrain {{/rollBetween() siteNameNamesake 49 50}} {{#rollBetween() siteNameNamesake 51 52}} Kynan {{/rollBetween() siteNameNamesake 51 52}} {{#rollBetween() siteNameNamesake 53 54}} Jadina {{/rollBetween() siteNameNamesake 53 54}} {{#rollBetween() siteNameNamesake 55 56}} Radek {{/rollBetween() siteNameNamesake 55 56}} {{#rollBetween() siteNameNamesake 57 58}} Wulan {{/rollBetween() siteNameNamesake 57 58}} {{#rollBetween() siteNameNamesake 59 60}} Garion {{/rollBetween() siteNameNamesake 59 60}} {{#rollBetween() siteNameNamesake 61 62}} Eysa {{/rollBetween() siteNameNamesake 61 62}} {{#rollBetween() siteNameNamesake 63 64}} Kolor {{/rollBetween() siteNameNamesake 63 64}} {{#rollBetween() siteNameNamesake 65 66}} Katarra {{/rollBetween() siteNameNamesake 65 66}} {{#rollBetween() siteNameNamesake 67 68}} Dain {{/rollBetween() siteNameNamesake 67 68}} {{#rollBetween() siteNameNamesake 69 70}} Farina {{/rollBetween() siteNameNamesake 69 70}} {{#rollBetween() siteNameNamesake 71 72}} Yala {{/rollBetween() siteNameNamesake 71 72}} {{#rollBetween() siteNameNamesake 73 74}} Kodroth {{/rollBetween() siteNameNamesake 73 74}} {{#rollBetween() siteNameNamesake 75 76}} Morien {{/rollBetween() siteNameNamesake 75 76}} {{#rollBetween() siteNameNamesake 77 78}} Akida {{/rollBetween() siteNameNamesake 77 78}} {{#rollBetween() siteNameNamesake 79 80}} Haldorr {{/rollBetween() siteNameNamesake 79 80}} {{#rollBetween() siteNameNamesake 81 82}} Nyrad {{/rollBetween() siteNameNamesake 81 82}} {{#rollBetween() siteNameNamesake 83 84}} Edda {{/rollBetween() siteNameNamesake 83 84}} {{#rollBetween() siteNameNamesake 85 86}} Jorund {{/rollBetween() siteNameNamesake 85 86}} {{#rollBetween() siteNameNamesake 87 88}} Morraine {{/rollBetween() siteNameNamesake 87 88}} {{#rollBetween() siteNameNamesake 89 90}} Lindar {{/rollBetween() siteNameNamesake 89 90}} {{#rollBetween() siteNameNamesake 91 92}} Sithra {{/rollBetween() siteNameNamesake 91 92}} {{#rollBetween() siteNameNamesake 93 94}} Torgan {{/rollBetween() siteNameNamesake 93 94}} {{#rollBetween() siteNameNamesake 95 96}} Arnorr {{/rollBetween() siteNameNamesake 95 96}} {{#rollBetween() siteNameNamesake 97 98}} Thyri {{/rollBetween() siteNameNamesake 97 98}} {{#rollBetween() siteNameNamesake 99 100}} Erisia {{/rollBetween() siteNameNamesake 99 100}}
{{siteNamePlace}} {{#rollBetween() siteNamePlace 1 6}} Barrow {{/rollBetween() siteNamePlace 1 6}} {{#rollBetween() siteNamePlace 7 18}} Cavern {{/rollBetween() siteNamePlace 7 18}} {{#rollBetween() siteNamePlace 19 28}} Frozen Cavern {{/rollBetween() siteNamePlace 19 28}} {{#rollBetween() siteNamePlace 29 32}} Icereach {{/rollBetween() siteNamePlace 29 32}} {{#rollBetween() siteNamePlace 33 38}} Mine {{/rollBetween() siteNamePlace 33 38}} {{#rollBetween() siteNamePlace 39 48}} Pass {{/rollBetween() siteNamePlace 39 48}} {{#rollBetween() siteNamePlace 49 58}} Ruin {{/rollBetween() siteNamePlace 49 58}} {{#rollBetween() siteNamePlace 59 68}} Sea Cave {{/rollBetween() siteNamePlace 59 68}} {{#rollBetween() siteNamePlace 69 78}} Shadowfen {{/rollBetween() siteNamePlace 69 78}} {{#rollBetween() siteNamePlace 79 83}} Stronghold {{/rollBetween() siteNamePlace 79 83}} {{#rollBetween() siteNamePlace 84 95}} Tanglewood {{/rollBetween() siteNamePlace 84 95}} {{#rollBetween() siteNamePlace 96 100}} Underkeep {{/rollBetween() siteNamePlace 96 100}}
{{siteNatureTheme}} {{#rollBetween() siteNatureTheme 1 11}} Ancient {{/rollBetween() siteNatureTheme 1 11}} {{#rollBetween() siteNatureTheme 12 23}} Corrupted {{/rollBetween() siteNatureTheme 12 23}} {{#rollBetween() siteNatureTheme 24 35}} Fortified {{/rollBetween() siteNatureTheme 24 35}} {{#rollBetween() siteNatureTheme 36 48}} Hallowed {{/rollBetween() siteNatureTheme 36 48}} {{#rollBetween() siteNatureTheme 49 61}} Haunted {{/rollBetween() siteNatureTheme 49 61}} {{#rollBetween() siteNatureTheme 62 74}} Infested {{/rollBetween() siteNatureTheme 62 74}} {{#rollBetween() siteNatureTheme 75 87}} Ravaged {{/rollBetween() siteNatureTheme 75 87}} {{#rollBetween() siteNatureTheme 88 100}} Wild {{/rollBetween() siteNatureTheme 88 100}}
{{siteNatureDomain}} {{#rollBetween() siteNatureDomain 1 6}} Barrow {{/rollBetween() siteNatureDomain 1 6}} {{#rollBetween() siteNatureDomain 7 18}} Cavern {{/rollBetween() siteNatureDomain 7 18}} {{#rollBetween() siteNatureDomain 19 28}} Frozen Cavern {{/rollBetween() siteNatureDomain 19 28}} {{#rollBetween() siteNatureDomain 29 32}} Icereach {{/rollBetween() siteNatureDomain 29 32}} {{#rollBetween() siteNatureDomain 33 38}} Mine {{/rollBetween() siteNatureDomain 33 38}} {{#rollBetween() siteNatureDomain 39 48}} Pass {{/rollBetween() siteNatureDomain 39 48}} {{#rollBetween() siteNatureDomain 49 58}} Ruin {{/rollBetween() siteNatureDomain 49 58}} {{#rollBetween() siteNatureDomain 59 68}} Sea Cave {{/rollBetween() siteNatureDomain 59 68}} {{#rollBetween() siteNatureDomain 69 78}} Shadowfen {{/rollBetween() siteNatureDomain 69 78}} {{#rollBetween() siteNatureDomain 79 83}} Stronghold {{/rollBetween() siteNatureDomain 79 83}} {{#rollBetween() siteNatureDomain 84 95}} Tanglewood {{/rollBetween() siteNatureDomain 84 95}} {{#rollBetween() siteNatureDomain 96 100}} Underkeep {{/rollBetween() siteNatureDomain 96 100}}
{{characterDisposition}} {{#rollBetween() characterDisposition 1 6}} Helpful {{/rollBetween() characterDisposition 1 6}} {{#rollBetween() characterDisposition 7 13}} Friendly {{/rollBetween() characterDisposition 7 13}} {{#rollBetween() characterDisposition 14 20}} Cooperative {{/rollBetween() characterDisposition 14 20}} {{#rollBetween() characterDisposition 21 28}} Curious {{/rollBetween() characterDisposition 21 28}} {{#rollBetween() characterDisposition 29 36}} Indifferent {{/rollBetween() characterDisposition 29 36}} {{#rollBetween() characterDisposition 37 47}} Suspicious {{/rollBetween() characterDisposition 37 47}} {{#rollBetween() characterDisposition 48 57}} Wanting {{/rollBetween() characterDisposition 48 57}} {{#rollBetween() characterDisposition 48 67}} Desperate {{/rollBetween() characterDisposition 48 67}} {{#rollBetween() characterDisposition 68 76}} Demanding {{/rollBetween() characterDisposition 68 76}} {{#rollBetween() characterDisposition 77 85}} Unfriendly {{/rollBetween() characterDisposition 77 85}} {{#rollBetween() characterDisposition 86 93}} Threatening {{/rollBetween() characterDisposition 86 93}} {{#rollBetween() characterDisposition 94 100}} Hostile {{/rollBetween() characterDisposition 94 100}}
{{characterActivity}} {{#rollBetween() characterActivity 1 2}} Guarding {{/rollBetween() characterActivity 1 2}} {{#rollBetween() characterActivity 3 4}} Preserving {{/rollBetween() characterActivity 3 4}} {{#rollBetween() characterActivity 5 6}} Constructing {{/rollBetween() characterActivity 5 6}} {{#rollBetween() characterActivity 7 8}} Mending {{/rollBetween() characterActivity 7 8}} {{#rollBetween() characterActivity 9 10}} Assisting {{/rollBetween() characterActivity 9 10}} {{#rollBetween() characterActivity 11 12}} Securing {{/rollBetween() characterActivity 11 12}} {{#rollBetween() characterActivity 13 14}} Learning {{/rollBetween() characterActivity 13 14}} {{#rollBetween() characterActivity 15 16}} Sneaking {{/rollBetween() characterActivity 15 16}} {{#rollBetween() characterActivity 17 18}} Fleeing {{/rollBetween() characterActivity 17 18}} {{#rollBetween() characterActivity 19 20}} Sacrificing {{/rollBetween() characterActivity 19 20}} {{#rollBetween() characterActivity 21 22}} Creating {{/rollBetween() characterActivity 21 22}} {{#rollBetween() characterActivity 23 24}} Luring {{/rollBetween() characterActivity 23 24}} {{#rollBetween() characterActivity 25 26}} Hunting {{/rollBetween() characterActivity 25 26}} {{#rollBetween() characterActivity 27 28}} Seizing {{/rollBetween() characterActivity 27 28}} {{#rollBetween() characterActivity 29 30}} Bargaining {{/rollBetween() characterActivity 29 30}} {{#rollBetween() characterActivity 31 32}} Mimicking {{/rollBetween() characterActivity 31 32}} {{#rollBetween() characterActivity 33 34}} Tricking {{/rollBetween() characterActivity 33 34}} {{#rollBetween() characterActivity 35 36}} Tracking {{/rollBetween() characterActivity 35 36}} {{#rollBetween() characterActivity 37 38}} Escorting {{/rollBetween() characterActivity 37 38}} {{#rollBetween() characterActivity 39 40}} Hiding {{/rollBetween() characterActivity 39 40}} {{#rollBetween() characterActivity 41 42}} Raiding {{/rollBetween() characterActivity 41 42}} {{#rollBetween() characterActivity 43 44}} Socializing {{/rollBetween() characterActivity 43 44}} {{#rollBetween() characterActivity 45 46}} Exploring {{/rollBetween() characterActivity 45 46}} {{#rollBetween() characterActivity 47 48}} Journeying {{/rollBetween() characterActivity 47 48}} {{#rollBetween() characterActivity 49 50}} Supporting {{/rollBetween() characterActivity 49 50}} {{#rollBetween() characterActivity 51 52}} Avoiding {{/rollBetween() characterActivity 51 52}} {{#rollBetween() characterActivity 53 54}} Disabling {{/rollBetween() characterActivity 53 54}} {{#rollBetween() characterActivity 55 56}} Leading {{/rollBetween() characterActivity 55 56}} {{#rollBetween() characterActivity 57 58}} Assaulting {{/rollBetween() characterActivity 57 58}} {{#rollBetween() characterActivity 59 60}} Ensnaring {{/rollBetween() characterActivity 59 60}} {{#rollBetween() characterActivity 61 62}} Defending {{/rollBetween() characterActivity 61 62}} {{#rollBetween() characterActivity 63 64}} Recovering {{/rollBetween() characterActivity 63 64}} {{#rollBetween() characterActivity 65 66}} Patrolling {{/rollBetween() characterActivity 65 66}} {{#rollBetween() characterActivity 67 68}} Resting {{/rollBetween() characterActivity 67 68}} {{#rollBetween() characterActivity 69 70}} Distracting {{/rollBetween() characterActivity 69 70}} {{#rollBetween() characterActivity 71 72}} Leaving {{/rollBetween() characterActivity 71 72}} {{#rollBetween() characterActivity 73 74}} Fighting {{/rollBetween() characterActivity 73 74}} {{#rollBetween() characterActivity 75 76}} Ambushing {{/rollBetween() characterActivity 75 76}} {{#rollBetween() characterActivity 77 78}} Controlling {{/rollBetween() characterActivity 77 78}} {{#rollBetween() characterActivity 79 80}} Observing {{/rollBetween() characterActivity 79 80}} {{#rollBetween() characterActivity 81 82}} Gathering {{/rollBetween() characterActivity 81 82}} {{#rollBetween() characterActivity 83 84}} Suffering {{/rollBetween() characterActivity 83 84}} {{#rollBetween() characterActivity 85 86}} Threatening {{/rollBetween() characterActivity 85 86}} {{#rollBetween() characterActivity 87 88}} Searching {{/rollBetween() characterActivity 87 88}} {{#rollBetween() characterActivity 89 90}} Destroying {{/rollBetween() characterActivity 89 90}} {{#rollBetween() characterActivity 91 92}} Restoring {{/rollBetween() characterActivity 91 92}} {{#rollBetween() characterActivity 93 94}} Consuming {{/rollBetween() characterActivity 93 94}} {{#rollBetween() characterActivity 95 96}} Removing {{/rollBetween() characterActivity 95 96}} {{#rollBetween() characterActivity 97 98}} Inspecting {{/rollBetween() characterActivity 97 98}} {{#rollBetween() characterActivity 99 100}} Summoning {{/rollBetween() characterActivity 99 100}}
{{monstrositySize}} {{#rollBetween() monstrositySize 1 5}} Tiny (rodent-sized) {{/rollBetween() monstrositySize 1 5}} {{#rollBetween() monstrositySize 6 30}} Small (hound-sized) {{/rollBetween() monstrositySize 6 30}} {{#rollBetween() monstrositySize 31 65}} Medium (person-sized) {{/rollBetween() monstrositySize 31 65}} {{#rollBetween() monstrositySize 66 94}} Large (giant-sized) {{/rollBetween() monstrositySize 66 94}} {{#rollBetween() monstrositySize 95 99}} Huge (whale-sized) {{/rollBetween() monstrositySize 95 99}} {{#rollTotal() monstrositySize 100}} Titanic (incomprehensible) {{/rollTotal() monstrositySize 100}}
{{monstrosityPrimaryForm}} {{#rollBetween() monstrosityPrimaryForm 1 15}} Beast / mammal {{/rollBetween() monstrosityPrimaryForm 1 15}} {{#rollBetween() monstrosityPrimaryForm 16 25}} Humanoid {{/rollBetween() monstrosityPrimaryForm 16 25}} {{#rollBetween() monstrosityPrimaryForm 26 31}} Bird {{/rollBetween() monstrosityPrimaryForm 26 31}} {{#rollBetween() monstrosityPrimaryForm 32 37}} Spider {{/rollBetween() monstrosityPrimaryForm 32 37}} {{#rollBetween() monstrosityPrimaryForm 38 43}} Snake {{/rollBetween() monstrosityPrimaryForm 38 43}} {{#rollBetween() monstrosityPrimaryForm 44 49}} Worm / slug {{/rollBetween() monstrosityPrimaryForm 44 49}} {{#rollBetween() monstrosityPrimaryForm 50 55}} Lizard {{/rollBetween() monstrosityPrimaryForm 50 55}} {{#rollBetween() monstrosityPrimaryForm 56 61}} Insect {{/rollBetween() monstrosityPrimaryForm 56 61}} {{#rollBetween() monstrosityPrimaryForm 62 66}} Amorphous {{/rollBetween() monstrosityPrimaryForm 62 66}} {{#rollBetween() monstrosityPrimaryForm 67 69}} Crustacean {{/rollBetween() monstrosityPrimaryForm 67 69}} {{#rollBetween() monstrosityPrimaryForm 70 71}} Fish {{/rollBetween() monstrosityPrimaryForm 70 71}} {{#rollBetween() monstrosityPrimaryForm 72 73}} Octopoid {{/rollBetween() monstrosityPrimaryForm 72 73}} {{#rollBetween() monstrosityPrimaryForm 74 75}} Amphibian {{/rollBetween() monstrosityPrimaryForm 74 75}} {{#rollBetween() monstrosityPrimaryForm 76 77}} Plant {{/rollBetween() monstrosityPrimaryForm 76 77}} {{#rollTotal() monstrosityPrimaryForm 78}} Incorporeal {{/rollTotal() monstrosityPrimaryForm 78}} {{#rollTotal() monstrosityPrimaryForm 79}} Mineral {{/rollTotal() monstrosityPrimaryForm 79}} {{#rollTotal() monstrosityPrimaryForm 80}} Elementa {{/rollTotal() monstrosityPrimaryForm 80}} {{#rollBetween() monstrosityPrimaryForm 81 100}} Hybrid (roll twice) {{/rollBetween() monstrosityPrimaryForm 81 100}}
{{monstrosityCharacteristics}} {{#rollBetween() monstrosityCharacteristics 1 5}} Extra limbs {{/rollBetween() monstrosityCharacteristics 1 5}} {{#rollBetween() monstrosityCharacteristics 6 10}} Fangs / rows of sharp teeth {{/rollBetween() monstrosityCharacteristics 6 10}} {{#rollBetween() monstrosityCharacteristics 11 15}} Claws / talons {{/rollBetween() monstrosityCharacteristics 11 15}} {{#rollBetween() monstrosityCharacteristics 16 20}} Strange color / markings {{/rollBetween() monstrosityCharacteristics 16 20}} {{#rollBetween() monstrosityCharacteristics 21 25}} Horns / tusks {{/rollBetween() monstrosityCharacteristics 21 25}} {{#rollBetween() monstrosityCharacteristics 26 30}} Oversized mouth {{/rollBetween() monstrosityCharacteristics 26 30}} {{#rollBetween() monstrosityCharacteristics 31 35}} Spikes / spines {{/rollBetween() monstrosityCharacteristics 31 35}} {{#rollBetween() monstrosityCharacteristics 36 40}} Tail {{/rollBetween() monstrosityCharacteristics 36 40}} {{#rollBetween() monstrosityCharacteristics 41 45}} Multi-segmented body {{/rollBetween() monstrosityCharacteristics 41 45}} {{#rollBetween() monstrosityCharacteristics 46 50}} Wings {{/rollBetween() monstrosityCharacteristics 46 50}} {{#rollBetween() monstrosityCharacteristics 51 54}} Stinger / barbs {{/rollBetween() monstrosityCharacteristics 51 54}} {{#rollBetween() monstrosityCharacteristics 55 58}} Many-eyed {{/rollBetween() monstrosityCharacteristics 55 58}} {{#rollBetween() monstrosityCharacteristics 59 62}} Distinctive sound {{/rollBetween() monstrosityCharacteristics 59 62}} {{#rollBetween() monstrosityCharacteristics 63 66}} Tentacles / tendrils {{/rollBetween() monstrosityCharacteristics 63 66}} {{#rollBetween() monstrosityCharacteristics 67 69}} Mandibles / pincers {{/rollBetween() monstrosityCharacteristics 67 69}} {{#rollBetween() monstrosityCharacteristics 70 72}} Luminescent {{/rollBetween() monstrosityCharacteristics 70 72}} {{#rollBetween() monstrosityCharacteristics 73 75}} Antennae / sensory organs {{/rollBetween() monstrosityCharacteristics 73 75}} {{#rollBetween() monstrosityCharacteristics 76 78}} Proboscis / inner jaw {{/rollBetween() monstrosityCharacteristics 76 78}} {{#rollBetween() monstrosityCharacteristics 79 81}} Exoskeleton / shell {{/rollBetween() monstrosityCharacteristics 79 81}} {{#rollBetween() monstrosityCharacteristics 82 84}} Bony protuberances {{/rollBetween() monstrosityCharacteristics 82 84}} {{#rollBetween() monstrosityCharacteristics 85 87}} Corrupted flesh {{/rollBetween() monstrosityCharacteristics 85 87}} {{#rollBetween() monstrosityCharacteristics 88 90}} Semi-transparent {{/rollBetween() monstrosityCharacteristics 88 90}} {{#rollBetween() monstrosityCharacteristics 91 93}} Scarred / injured {{/rollBetween() monstrosityCharacteristics 91 93}} {{#rollBetween() monstrosityCharacteristics 94 95}} Egg sac / carried offspring {{/rollBetween() monstrosityCharacteristics 94 95}} {{#rollBetween() monstrosityCharacteristics 96 97}} Rotting / skeletal {{/rollBetween() monstrosityCharacteristics 96 97}} {{#rollTotal() monstrosityCharacteristics 98}} Mummified / desiccated {{/rollTotal() monstrosityCharacteristics 98}} {{#rollTotal() monstrosityCharacteristics 99}} Multi-headed {{/rollTotal() monstrosityCharacteristics 99}} {{#rollTotal() monstrosityCharacteristics 100}} Etched with mystic runes {{/rollTotal() monstrosityCharacteristics 100}}
{{monstrosityAbilities}} {{#rollBetween() monstrosityAbilities 1 4}} Keen senses {{/rollBetween() monstrosityAbilities 1 4}} {{#rollBetween() monstrosityAbilities 5 8}} Intimidating vocalization {{/rollBetween() monstrosityAbilities 5 8}} {{#rollBetween() monstrosityAbilities 9 12}} Climber {{/rollBetween() monstrosityAbilities 9 12}} {{#rollBetween() monstrosityAbilities 13 16}} Intelligent {{/rollBetween() monstrosityAbilities 13 16}} {{#rollBetween() monstrosityAbilities 17 20}} Swift {{/rollBetween() monstrosityAbilities 17 20}} {{#rollBetween() monstrosityAbilities 21 24}} Powerful bite {{/rollBetween() monstrosityAbilities 21 24}} {{#rollBetween() monstrosityAbilities 25 28}} Stealthy / ambusher {{/rollBetween() monstrosityAbilities 25 28}} {{#rollBetween() monstrosityAbilities 29 32}} Horrid visage {{/rollBetween() monstrosityAbilities 29 32}} {{#rollBetween() monstrosityAbilities 33 36}} Strong {{/rollBetween() monstrosityAbilities 33 36}} {{#rollBetween() monstrosityAbilities 37 40}} Camouflaged {{/rollBetween() monstrosityAbilities 37 40}} {{#rollBetween() monstrosityAbilities 41 43}} Flier / glider {{/rollBetween() monstrosityAbilities 41 43}} {{#rollBetween() monstrosityAbilities 44 46}} Poisonous {{/rollBetween() monstrosityAbilities 44 46}} {{#rollBetween() monstrosityAbilities 47 49}} Semiaquatic / swimmer {{/rollBetween() monstrosityAbilities 47 49}} {{#rollBetween() monstrosityAbilities 50 52}} Grappler / entangler {{/rollBetween() monstrosityAbilities 50 52}} {{#rollBetween() monstrosityAbilities 53 55}} Leaper {{/rollBetween() monstrosityAbilities 53 55}} {{#rollBetween() monstrosityAbilities 56 58}} Crusher / constrictor {{/rollBetween() monstrosityAbilities 56 58}} {{#rollBetween() monstrosityAbilities 59 61}} Armored {{/rollBetween() monstrosityAbilities 59 61}} {{#rollBetween() monstrosityAbilities 62 64}} Burrower {{/rollBetween() monstrosityAbilities 62 64}} {{#rollBetween() monstrosityAbilities 65 67}} Noxious smell {{/rollBetween() monstrosityAbilities 65 67}} {{#rollBetween() monstrosityAbilities 68 69}} Trap-setter {{/rollBetween() monstrosityAbilities 68 69}} {{#rollBetween() monstrosityAbilities 70 71}} Parasitic {{/rollBetween() monstrosityAbilities 70 71}} {{#rollBetween() monstrosityAbilities 72 73}} Vibration sense {{/rollBetween() monstrosityAbilities 72 73}} {{#rollBetween() monstrosityAbilities 74 75}} Breath weapon / toxic spew {{/rollBetween() monstrosityAbilities 74 75}} {{#rollBetween() monstrosityAbilities 76 77}} Mimicry {{/rollBetween() monstrosityAbilities 76 77}} {{#rollBetween() monstrosityAbilities 78 79}} Shapeshifting {{/rollBetween() monstrosityAbilities 78 79}} {{#rollBetween() monstrosityAbilities 80 81}} Control lesser creatures {{/rollBetween() monstrosityAbilities 80 81}} {{#rollBetween() monstrosityAbilities 82 83}} Echolocation {{/rollBetween() monstrosityAbilities 82 83}} {{#rollBetween() monstrosityAbilities 84 85}} Electric shock {{/rollBetween() monstrosityAbilities 84 85}} {{#rollBetween() monstrosityAbilities 86 87}} Acidic {{/rollBetween() monstrosityAbilities 86 87}} {{#rollBetween() monstrosityAbilities 88 89}} Symbiotic {{/rollBetween() monstrosityAbilities 88 89}} {{#rollBetween() monstrosityAbilities 90 91}} Shoot projectiles {{/rollBetween() monstrosityAbilities 90 91}} {{#rollTotal() monstrosityAbilities 92}} Paralyzing {{/rollTotal() monstrosityAbilities 92}} {{#rollTotal() monstrosityAbilities 93}} Immune to iron {{/rollTotal() monstrosityAbilities 93}} {{#rollTotal() monstrosityAbilities 94}} Feels no pain {{/rollTotal() monstrosityAbilities 94}} {{#rollTotal() monstrosityAbilities 95}} Enact rituals {{/rollTotal() monstrosityAbilities 95}} {{#rollTotal() monstrosityAbilities 96}} Create illusions {{/rollTotal() monstrosityAbilities 96}} {{#rollTotal() monstrosityAbilities 97}} Mind control / telepathy {{/rollTotal() monstrosityAbilities 97}} {{#rollTotal() monstrosityAbilities 98}} Move between realities {{/rollTotal() monstrosityAbilities 98}} {{#rollTotal() monstrosityAbilities 99}} Wield weapons {{/rollTotal() monstrosityAbilities 99}} {{#rollTotal() monstrosityAbilities 100}} Control elements {{/rollTotal() monstrosityAbilities 100}}
{{trapEvent}} {{#rollBetween() trapEvent 1 4}} Block {{/rollBetween() trapEvent 1 4}} {{#rollBetween() trapEvent 5 8}} Create {{/rollBetween() trapEvent 5 8}} {{#rollBetween() trapEvent 9 12}} Break {{/rollBetween() trapEvent 9 12}} {{#rollBetween() trapEvent 13 16}} Puncture {{/rollBetween() trapEvent 13 16}} {{#rollBetween() trapEvent 17 20}} Entangle {{/rollBetween() trapEvent 17 20}} {{#rollBetween() trapEvent 21 24}} Enclose {{/rollBetween() trapEvent 21 24}} {{#rollBetween() trapEvent 25 28}} Ambush {{/rollBetween() trapEvent 25 28}} {{#rollBetween() trapEvent 29 32}} Snare {{/rollBetween() trapEvent 29 32}} {{#rollBetween() trapEvent 33 36}} Change {{/rollBetween() trapEvent 33 36}} {{#rollBetween() trapEvent 37 40}} Imitate {{/rollBetween() trapEvent 37 40}} {{#rollBetween() trapEvent 41 44}} Crush {{/rollBetween() trapEvent 41 44}} {{#rollBetween() trapEvent 45 48}} Drop {{/rollBetween() trapEvent 45 48}} {{#rollBetween() trapEvent 49 52}} Conceal {{/rollBetween() trapEvent 49 52}} {{#rollBetween() trapEvent 53 56}} Lure {{/rollBetween() trapEvent 53 56}} {{#rollBetween() trapEvent 57 60}} Release {{/rollBetween() trapEvent 57 60}} {{#rollBetween() trapEvent 61 64}} Obscure {{/rollBetween() trapEvent 61 64}} {{#rollBetween() trapEvent 65 68}} Cut {{/rollBetween() trapEvent 65 68}} {{#rollBetween() trapEvent 69 72}} Smother {{/rollBetween() trapEvent 69 72}} {{#rollBetween() trapEvent 73 76}} Collapse {{/rollBetween() trapEvent 73 76}} {{#rollBetween() trapEvent 77 80}} Summon {{/rollBetween() trapEvent 77 80}} {{#rollBetween() trapEvent 81 84}} Move {{/rollBetween() trapEvent 81 84}} {{#rollBetween() trapEvent 85 88}} Surprise {{/rollBetween() trapEvent 85 88}} {{#rollBetween() trapEvent 89 92}} Divert {{/rollBetween() trapEvent 89 92}} {{#rollBetween() trapEvent 93 96}} Attack {{/rollBetween() trapEvent 93 96}} {{#rollBetween() trapEvent 97 100}} Trigger {{/rollBetween() trapEvent 97 100}}
{{trapComponent}} {{#rollBetween() trapComponent 1 4}} Pit {{/rollBetween() trapComponent 1 4}} {{#rollBetween() trapComponent 5 8}} Water {{/rollBetween() trapComponent 5 8}} {{#rollBetween() trapComponent 9 12}} Fire {{/rollBetween() trapComponent 9 12}} {{#rollBetween() trapComponent 13 16}} Projectile {{/rollBetween() trapComponent 13 16}} {{#rollBetween() trapComponent 17 20}} Passage {{/rollBetween() trapComponent 17 20}} {{#rollBetween() trapComponent 21 24}} Fall {{/rollBetween() trapComponent 21 24}} {{#rollBetween() trapComponent 25 28}} Debris {{/rollBetween() trapComponent 25 28}} {{#rollBetween() trapComponent 29 32}} Fear {{/rollBetween() trapComponent 29 32}} {{#rollBetween() trapComponent 33 36}} Alarm {{/rollBetween() trapComponent 33 36}} {{#rollBetween() trapComponent 37 40}} Trigger {{/rollBetween() trapComponent 37 40}} {{#rollBetween() trapComponent 41 44}} Cold {{/rollBetween() trapComponent 41 44}} {{#rollBetween() trapComponent 45 48}} Weapon {{/rollBetween() trapComponent 45 48}} {{#rollBetween() trapComponent 49 52}} Darkness {{/rollBetween() trapComponent 49 52}} {{#rollBetween() trapComponent 53 56}} Decay {{/rollBetween() trapComponent 53 56}} {{#rollBetween() trapComponent 57 60}} Path {{/rollBetween() trapComponent 57 60}} {{#rollBetween() trapComponent 61 64}} Stone {{/rollBetween() trapComponent 61 64}} {{#rollBetween() trapComponent 65 68}} Terrain {{/rollBetween() trapComponent 65 68}} {{#rollBetween() trapComponent 69 72}} Poison {{/rollBetween() trapComponent 69 72}} {{#rollBetween() trapComponent 73 76}} Barrier {{/rollBetween() trapComponent 73 76}} {{#rollBetween() trapComponent 77 80}} Overhead {{/rollBetween() trapComponent 77 80}} {{#rollBetween() trapComponent 81 84}} Magic {{/rollBetween() trapComponent 81 84}} {{#rollBetween() trapComponent 85 88}} Toxin {{/rollBetween() trapComponent 85 88}} {{#rollBetween() trapComponent 89 92}} Earth {{/rollBetween() trapComponent 89 92}} {{#rollBetween() trapComponent 93 96}} Light {{/rollBetween() trapComponent 93 96}} {{#rollBetween() trapComponent 97 100}} Denizen {{/rollBetween() trapComponent 97 100}}
{{combatEventMethod}} {{#rollBetween() combatEventMethod 1 2}} Defy {{/rollBetween() combatEventMethod 1 2}} {{#rollBetween() combatEventMethod 3 4}} Break {{/rollBetween() combatEventMethod 3 4}} {{#rollBetween() combatEventMethod 5 6}} Trick {{/rollBetween() combatEventMethod 5 6}} {{#rollBetween() combatEventMethod 7 8}} Evade {{/rollBetween() combatEventMethod 7 8}} {{#rollBetween() combatEventMethod 9 10}} Protect {{/rollBetween() combatEventMethod 9 10}} {{#rollBetween() combatEventMethod 11 12}} Overwhelm {{/rollBetween() combatEventMethod 11 12}} {{#rollBetween() combatEventMethod 13 14}} Persevere {{/rollBetween() combatEventMethod 13 14}} {{#rollBetween() combatEventMethod 15 16}} Assist {{/rollBetween() combatEventMethod 15 16}} {{#rollBetween() combatEventMethod 17 18}} Await {{/rollBetween() combatEventMethod 17 18}} {{#rollBetween() combatEventMethod 19 20}} Abort {{/rollBetween() combatEventMethod 19 20}} {{#rollBetween() combatEventMethod 21 22}} Block {{/rollBetween() combatEventMethod 21 22}} {{#rollBetween() combatEventMethod 23 24}} Collide {{/rollBetween() combatEventMethod 23 24}} {{#rollBetween() combatEventMethod 25 26}} Focus {{/rollBetween() combatEventMethod 25 26}} {{#rollBetween() combatEventMethod 27 28}} Advance {{/rollBetween() combatEventMethod 27 28}} {{#rollBetween() combatEventMethod 29 30}} Breach {{/rollBetween() combatEventMethod 29 30}} {{#rollBetween() combatEventMethod 31 32}} Endure {{/rollBetween() combatEventMethod 31 32}} {{#rollBetween() combatEventMethod 33 34}} Assault {{/rollBetween() combatEventMethod 33 34}} {{#rollBetween() combatEventMethod 35 36}} Charge {{/rollBetween() combatEventMethod 35 36}} {{#rollBetween() combatEventMethod 37 38}} Escalate {{/rollBetween() combatEventMethod 37 38}} {{#rollBetween() combatEventMethod 39 40}} Sunder {{/rollBetween() combatEventMethod 39 40}} {{#rollBetween() combatEventMethod 41 42}} Shatter {{/rollBetween() combatEventMethod 41 42}} {{#rollBetween() combatEventMethod 43 44}} Aim {{/rollBetween() combatEventMethod 43 44}} {{#rollBetween() combatEventMethod 45 46}} Stagger {{/rollBetween() combatEventMethod 45 46}} {{#rollBetween() combatEventMethod 47 48}} Counter {{/rollBetween() combatEventMethod 47 48}} {{#rollBetween() combatEventMethod 49 50}} Seize {{/rollBetween() combatEventMethod 49 50}} {{#rollBetween() combatEventMethod 51 52}} Impact {{/rollBetween() combatEventMethod 51 52}} {{#rollBetween() combatEventMethod 53 54}} Entangle {{/rollBetween() combatEventMethod 53 54}} {{#rollBetween() combatEventMethod 55 56}} Hold {{/rollBetween() combatEventMethod 55 56}} {{#rollBetween() combatEventMethod 57 58}} Deflect {{/rollBetween() combatEventMethod 57 58}} {{#rollBetween() combatEventMethod 59 60}} Drop {{/rollBetween() combatEventMethod 59 60}} {{#rollBetween() combatEventMethod 61 62}} Lose {{/rollBetween() combatEventMethod 61 62}} {{#rollBetween() combatEventMethod 63 64}} Sweep {{/rollBetween() combatEventMethod 63 64}} {{#rollBetween() combatEventMethod 65 66}} Secure {{/rollBetween() combatEventMethod 65 66}} {{#rollBetween() combatEventMethod 67 68}} Cover {{/rollBetween() combatEventMethod 67 68}} {{#rollBetween() combatEventMethod 69 70}} Withdraw {{/rollBetween() combatEventMethod 69 70}} {{#rollBetween() combatEventMethod 71 72}} Clash {{/rollBetween() combatEventMethod 71 72}} {{#rollBetween() combatEventMethod 73 74}} Amplify {{/rollBetween() combatEventMethod 73 74}} {{#rollBetween() combatEventMethod 75 76}} Batter {{/rollBetween() combatEventMethod 75 76}} {{#rollBetween() combatEventMethod 77 78}} Feint {{/rollBetween() combatEventMethod 77 78}} {{#rollBetween() combatEventMethod 79 80}} Shove {{/rollBetween() combatEventMethod 79 80}} {{#rollBetween() combatEventMethod 81 82}} Embed {{/rollBetween() combatEventMethod 81 82}} {{#rollBetween() combatEventMethod 83 84}} Affect {{/rollBetween() combatEventMethod 83 84}} {{#rollBetween() combatEventMethod 85 86}} Probe {{/rollBetween() combatEventMethod 85 86}} {{#rollBetween() combatEventMethod 87 88}} Force {{/rollBetween() combatEventMethod 87 88}} {{#rollBetween() combatEventMethod 89 90}} Intensify {{/rollBetween() combatEventMethod 89 90}} {{#rollBetween() combatEventMethod 91 92}} Distract {{/rollBetween() combatEventMethod 91 92}} {{#rollBetween() combatEventMethod 93 94}} Challenge {{/rollBetween() combatEventMethod 93 94}} {{#rollBetween() combatEventMethod 95 96}} Brawl {{/rollBetween() combatEventMethod 95 96}} {{#rollBetween() combatEventMethod 97 98}} Coordinate {{/rollBetween() combatEventMethod 97 98}} {{#rollBetween() combatEventMethod 99 100}} Overrun {{/rollBetween() combatEventMethod 99 100}}
{{combatEventTarget}} {{#rollBetween() combatEventTarget 1 2}} Control {{/rollBetween() combatEventTarget 1 2}} {{#rollBetween() combatEventTarget 3 4}} Defense {{/rollBetween() combatEventTarget 3 4}} {{#rollBetween() combatEventTarget 5 6}} Limbs {{/rollBetween() combatEventTarget 5 6}} {{#rollBetween() combatEventTarget 7 8}} Focus {{/rollBetween() combatEventTarget 7 8}} {{#rollBetween() combatEventTarget 9 10}} Advantage {{/rollBetween() combatEventTarget 9 10}} {{#rollBetween() combatEventTarget 11 12}} Range {{/rollBetween() combatEventTarget 11 12}} {{#rollBetween() combatEventTarget 13 14}} Stress {{/rollBetween() combatEventTarget 13 14}} {{#rollBetween() combatEventTarget 15 16}} Sense {{/rollBetween() combatEventTarget 15 16}} {{#rollBetween() combatEventTarget 17 18}} Weakness {{/rollBetween() combatEventTarget 17 18}} {{#rollBetween() combatEventTarget 19 20}} Opening {{/rollBetween() combatEventTarget 19 20}} {{#rollBetween() combatEventTarget 21 22}} Fear {{/rollBetween() combatEventTarget 21 22}} {{#rollBetween() combatEventTarget 23 24}} Instinct {{/rollBetween() combatEventTarget 23 24}} {{#rollBetween() combatEventTarget 25 26}} Footing {{/rollBetween() combatEventTarget 25 26}} {{#rollBetween() combatEventTarget 27 28}} Maneuver {{/rollBetween() combatEventTarget 27 28}} {{#rollBetween() combatEventTarget 29 30}} Reach {{/rollBetween() combatEventTarget 29 30}} {{#rollBetween() combatEventTarget 31 32}} Harm {{/rollBetween() combatEventTarget 31 32}} {{#rollBetween() combatEventTarget 33 34}} Finesse {{/rollBetween() combatEventTarget 33 34}} {{#rollBetween() combatEventTarget 35 36}} Weapon {{/rollBetween() combatEventTarget 35 36}} {{#rollBetween() combatEventTarget 37 38}} Environment {{/rollBetween() combatEventTarget 37 38}} {{#rollBetween() combatEventTarget 39 40}} Technique {{/rollBetween() combatEventTarget 39 40}} {{#rollBetween() combatEventTarget 41 42}} Surprise {{/rollBetween() combatEventTarget 41 42}} {{#rollBetween() combatEventTarget 43 44}} Pride {{/rollBetween() combatEventTarget 43 44}} {{#rollBetween() combatEventTarget 45 46}} Wound {{/rollBetween() combatEventTarget 45 46}} {{#rollBetween() combatEventTarget 47 48}} Precision {{/rollBetween() combatEventTarget 47 48}} {{#rollBetween() combatEventTarget 49 50}} Ally {{/rollBetween() combatEventTarget 49 50}} {{#rollBetween() combatEventTarget 51 52}} Ground {{/rollBetween() combatEventTarget 51 52}} {{#rollBetween() combatEventTarget 53 54}} Courage {{/rollBetween() combatEventTarget 53 54}} {{#rollBetween() combatEventTarget 55 56}} Companion {{/rollBetween() combatEventTarget 55 56}} {{#rollBetween() combatEventTarget 57 58}} Object {{/rollBetween() combatEventTarget 57 58}} {{#rollBetween() combatEventTarget 59 60}} Momentum {{/rollBetween() combatEventTarget 59 60}} {{#rollBetween() combatEventTarget 61 62}} Speed {{/rollBetween() combatEventTarget 61 62}} {{#rollBetween() combatEventTarget 63 64}} Strength {{/rollBetween() combatEventTarget 63 64}} {{#rollBetween() combatEventTarget 65 66}} Supply {{/rollBetween() combatEventTarget 65 66}} {{#rollBetween() combatEventTarget 67 68}} Terrain {{/rollBetween() combatEventTarget 67 68}} {{#rollBetween() combatEventTarget 69 70}} Armor {{/rollBetween() combatEventTarget 69 70}} {{#rollBetween() combatEventTarget 71 72}} Skill {{/rollBetween() combatEventTarget 71 72}} {{#rollBetween() combatEventTarget 73 74}} Body {{/rollBetween() combatEventTarget 73 74}} {{#rollBetween() combatEventTarget 75 76}} Protection {{/rollBetween() combatEventTarget 75 76}} {{#rollBetween() combatEventTarget 77 78}} Resolve {{/rollBetween() combatEventTarget 77 78}} {{#rollBetween() combatEventTarget 79 80}} Ferocity {{/rollBetween() combatEventTarget 79 80}} {{#rollBetween() combatEventTarget 81 82}} Shield {{/rollBetween() combatEventTarget 81 82}} {{#rollBetween() combatEventTarget 83 84}} Ammo {{/rollBetween() combatEventTarget 83 84}} {{#rollBetween() combatEventTarget 85 86}} Anger {{/rollBetween() combatEventTarget 85 86}} {{#rollBetween() combatEventTarget 87 88}} Opportunity {{/rollBetween() combatEventTarget 87 88}} {{#rollBetween() combatEventTarget 89 90}} Balance {{/rollBetween() combatEventTarget 89 90}} {{#rollBetween() combatEventTarget 91 92}} Position {{/rollBetween() combatEventTarget 91 92}} {{#rollBetween() combatEventTarget 93 94}} Barrier {{/rollBetween() combatEventTarget 93 94}} {{#rollBetween() combatEventTarget 95 96}} Strategy {{/rollBetween() combatEventTarget 95 96}} {{#rollBetween() combatEventTarget 97 98}} Grasp {{/rollBetween() combatEventTarget 97 98}} {{#rollBetween() combatEventTarget 99 100}} Power {{/rollBetween() combatEventTarget 99 100}}
{{threatCategory}} {{#rollBetween() threatCategory 1 10}} Burgeoning Conflict {{/rollBetween() threatCategory 1 10}} {{#rollBetween() threatCategory 11 20}} Cursed Site {{/rollBetween() threatCategory 11 20}} {{#rollBetween() threatCategory 21 30}} Environmental Calamity {{/rollBetween() threatCategory 21 30}} {{#rollBetween() threatCategory 31 40}} Malignant Plague {{/rollBetween() threatCategory 31 40}} {{#rollBetween() threatCategory 41 50}} Rampaging Creature {{/rollBetween() threatCategory 41 50}} {{#rollBetween() threatCategory 51 60}} Ravaging Horde {{/rollBetween() threatCategory 51 60}} {{#rollBetween() threatCategory 61 70}} Scheming Leader {{/rollBetween() threatCategory 61 70}} {{#rollBetween() threatCategory 71 80}} Power-Hungry Mystic {{/rollBetween() threatCategory 71 80}} {{#rollBetween() threatCategory 81 90}} Zealous Cult {{/rollBetween() threatCategory 81 90}} {{#rollBetween() threatCategory 91 100}} Roll Twice {{/rollBetween() threatCategory 91 100}}
{{threatBurgeoningConflict}} {{#rollBetween() threatBurgeoningConflict 1 10}} Allow warmongers to gain influence {{/rollBetween() threatBurgeoningConflict 1 10}} {{#rollBetween() threatBurgeoningConflict 11 20}} Break a treaty {{/rollBetween() threatBurgeoningConflict 11 20}} {{#rollBetween() threatBurgeoningConflict 21 30}} Force a hasty decision {{/rollBetween() threatBurgeoningConflict 21 30}} {{#rollBetween() threatBurgeoningConflict 31 40}} Deepen suspicions {{/rollBetween() threatBurgeoningConflict 31 40}} {{#rollBetween() threatBurgeoningConflict 41 50}} Trigger a confrontation {{/rollBetween() threatBurgeoningConflict 41 50}} {{#rollBetween() threatBurgeoningConflict 51 60}} Subvert a potential accord {{/rollBetween() threatBurgeoningConflict 51 60}} {{#rollBetween() threatBurgeoningConflict 61 70}} Isolate the antagonists {{/rollBetween() threatBurgeoningConflict 61 70}} {{#rollBetween() threatBurgeoningConflict 71 80}} Draw new battle lines {{/rollBetween() threatBurgeoningConflict 71 80}} {{#rollBetween() threatBurgeoningConflict 81 90}} Reveal an unexpected aspect of the dispute {{/rollBetween() threatBurgeoningConflict 81 90}} {{#rollBetween() threatBurgeoningConflict 91 100}} Introduce a new person or faction to complicate the situation {{/rollBetween() threatBurgeoningConflict 91 100}}
{{threatCursedSite}} {{#rollBetween() threatCursedSite 1 10}} Unleash a creature or being {{/rollBetween() threatCursedSite 1 10}} {{#rollBetween() threatCursedSite 11 20}} Lure the unwary into its depths {{/rollBetween() threatCursedSite 11 20}} {{#rollBetween() threatCursedSite 21 30}} Offer promises of power {{/rollBetween() threatCursedSite 21 30}} {{#rollBetween() threatCursedSite 31 40}} Reveal a new aspect of its cursed history {{/rollBetween() threatCursedSite 31 40}} {{#rollBetween() threatCursedSite 41 50}} Expand its malignancy to surrounding lands {{/rollBetween() threatCursedSite 41 50}} {{#rollBetween() threatCursedSite 51 60}} Leave its mark on an inhabitant or visitor {{/rollBetween() threatCursedSite 51 60}} {{#rollBetween() threatCursedSite 61 70}} Reveal hidden depths {{/rollBetween() threatCursedSite 61 70}} {{#rollBetween() threatCursedSite 71 80}} Ensnare an important person or object {{/rollBetween() threatCursedSite 71 80}} {{#rollBetween() threatCursedSite 81 90}} Corrupt the environment {{/rollBetween() threatCursedSite 81 90}} {{#rollBetween() threatCursedSite 91 100}} Transform its nature {{/rollBetween() threatCursedSite 91 100}}
{{threatEnvironmentalCalamity}} {{#rollBetween() threatEnvironmentalCalamity 1 10}} Devastate a place {{/rollBetween() threatEnvironmentalCalamity 1 10}} {{#rollBetween() threatEnvironmentalCalamity 11 20}} Block a path {{/rollBetween() threatEnvironmentalCalamity 11 20}} {{#rollBetween() threatEnvironmentalCalamity 21 30}} Threaten a community with imminent destruction {{/rollBetween() threatEnvironmentalCalamity 21 30}} {{#rollBetween() threatEnvironmentalCalamity 31 40}} Manifest unexpected effects {{/rollBetween() threatEnvironmentalCalamity 31 40}} {{#rollBetween() threatEnvironmentalCalamity 41 50}} Expand in scope or intensity {{/rollBetween() threatEnvironmentalCalamity 41 50}} {{#rollBetween() threatEnvironmentalCalamity 51 60}} Allow someone to take advantage {{/rollBetween() threatEnvironmentalCalamity 51 60}} {{#rollBetween() threatEnvironmentalCalamity 61 70}} Deprive of resources {{/rollBetween() threatEnvironmentalCalamity 61 70}} {{#rollBetween() threatEnvironmentalCalamity 71 80}} Isolate an important person or community {{/rollBetween() threatEnvironmentalCalamity 71 80}} {{#rollBetween() threatEnvironmentalCalamity 81 90}} Force refugees into hostile lands {{/rollBetween() threatEnvironmentalCalamity 81 90}} {{#rollBetween() threatEnvironmentalCalamity 91 100}} Disrupt natural ecosystems {{/rollBetween() threatEnvironmentalCalamity 91 100}}
{{threatMalignantPlague}} {{#rollBetween() threatMalignantPlague 1 10}} Manifest new symptoms or effects {{/rollBetween() threatMalignantPlague 1 10}} {{#rollBetween() threatMalignantPlague 11 20}} Infect someone important {{/rollBetween() threatMalignantPlague 11 20}} {{#rollBetween() threatMalignantPlague 21 30}} Expand to new territory or communities {{/rollBetween() threatMalignantPlague 21 30}} {{#rollBetween() threatMalignantPlague 31 40}} Allow someone to take advantage {{/rollBetween() threatMalignantPlague 31 40}} {{#rollBetween() threatMalignantPlague 41 50}} Allow someone to take the blame {{/rollBetween() threatMalignantPlague 41 50}} {{#rollBetween() threatMalignantPlague 51 60}} Create panic or disorder {{/rollBetween() threatMalignantPlague 51 60}} {{#rollBetween() threatMalignantPlague 61 70}} Force a horrible decision {{/rollBetween() threatMalignantPlague 61 70}} {{#rollBetween() threatMalignantPlague 71 80}} Lure into complacency {{/rollBetween() threatMalignantPlague 71 80}} {{#rollBetween() threatMalignantPlague 81 90}} Reveal the root of the sickness {{/rollBetween() threatMalignantPlague 81 90}} {{#rollBetween() threatMalignantPlague 91 100}} Undermine a potential cure {{/rollBetween() threatMalignantPlague 91 100}}
{{threatRampagingCreature}} {{#rollBetween() threatRampagingCreature 1 10}} Reveal a new aspect of its nature or abilities {{/rollBetween() threatRampagingCreature 1 10}} {{#rollBetween() threatRampagingCreature 11 20}} Expand its territory {{/rollBetween() threatRampagingCreature 11 20}} {{#rollBetween() threatRampagingCreature 21 30}} Make a sudden and brutal attack {{/rollBetween() threatRampagingCreature 21 30}} {{#rollBetween() threatRampagingCreature 31 40}} Control or influence lesser creatures {{/rollBetween() threatRampagingCreature 31 40}} {{#rollBetween() threatRampagingCreature 41 50}} Create confusion or strife {{/rollBetween() threatRampagingCreature 41 50}} {{#rollBetween() threatRampagingCreature 51 60}} Leave foreboding signs {{/rollBetween() threatRampagingCreature 51 60}} {{#rollBetween() threatRampagingCreature 61 70}} Lure the unwary {{/rollBetween() threatRampagingCreature 61 70}} {{#rollBetween() threatRampagingCreature 71 80}} Imperil an event {{/rollBetween() threatRampagingCreature 71 80}} {{#rollBetween() threatRampagingCreature 81 90}} Assert control over a location {{/rollBetween() threatRampagingCreature 81 90}} {{#rollBetween() threatRampagingCreature 91 100}} Threaten resources {{/rollBetween() threatRampagingCreature 91 100}}
{{threatRavagingHorde}} {{#rollBetween() threatRavagingHorde 1 10}} Overrun defenses {{/rollBetween() threatRavagingHorde 1 10}} {{#rollBetween() threatRavagingHorde 11 20}} Gather resources {{/rollBetween() threatRavagingHorde 11 20}} {{#rollBetween() threatRavagingHorde 21 30}} Attack a location {{/rollBetween() threatRavagingHorde 21 30}} {{#rollBetween() threatRavagingHorde 31 40}} Expand forces {{/rollBetween() threatRavagingHorde 31 40}} {{#rollBetween() threatRavagingHorde 41 50}} Appoint or reveal a leader {{/rollBetween() threatRavagingHorde 41 50}} {{#rollBetween() threatRavagingHorde 51 60}} Send forth a champion {{/rollBetween() threatRavagingHorde 51 60}} {{#rollBetween() threatRavagingHorde 61 70}} Create a diversion {{/rollBetween() threatRavagingHorde 61 70}} {{#rollBetween() threatRavagingHorde 71 80}} Undermine an opposing force from within {{/rollBetween() threatRavagingHorde 71 80}} {{#rollBetween() threatRavagingHorde 81 90}} Cut off supplies or reinforcements {{/rollBetween() threatRavagingHorde 81 90}} {{#rollBetween() threatRavagingHorde 91 100}} Employ a new weapon {{/rollBetween() threatRavagingHorde 91 100}}
{{threatSchemingLeader}} {{#rollBetween() threatSchemingLeader 1 10}} Defeat an enemy {{/rollBetween() threatSchemingLeader 1 10}} {{#rollBetween() threatSchemingLeader 11 20}} Form a new alliance {{/rollBetween() threatSchemingLeader 11 20}} {{#rollBetween() threatSchemingLeader 21 30}} Usurp or undermine another leader {{/rollBetween() threatSchemingLeader 21 30}} {{#rollBetween() threatSchemingLeader 31 40}} Force the loyalty of a community or important person {{/rollBetween() threatSchemingLeader 31 40}} {{#rollBetween() threatSchemingLeader 41 50}} Enact a new law or tradition {{/rollBetween() threatSchemingLeader 41 50}} {{#rollBetween() threatSchemingLeader 51 60}} Rescind an old law or tradition {{/rollBetween() threatSchemingLeader 51 60}} {{#rollBetween() threatSchemingLeader 61 70}} Reveal a true intention {{/rollBetween() threatSchemingLeader 61 70}} {{#rollBetween() threatSchemingLeader 71 80}} Unravel an existing alliance {{/rollBetween() threatSchemingLeader 71 80}} {{#rollBetween() threatSchemingLeader 81 90}} Incite conflict {{/rollBetween() threatSchemingLeader 81 90}} {{#rollBetween() threatSchemingLeader 91 100}} Use an unexpected capability or asset {{/rollBetween() threatSchemingLeader 91 100}}
{{threatPowerHungryMystic}} {{#rollBetween() threatPowerHungryMystic 1 10}} Gain hidden knowledge {{/rollBetween() threatPowerHungryMystic 1 10}} {{#rollBetween() threatPowerHungryMystic 11 20}} Assault an enemy with magic {{/rollBetween() threatPowerHungryMystic 11 20}} {{#rollBetween() threatPowerHungryMystic 21 30}} Despoil a place through magic {{/rollBetween() threatPowerHungryMystic 21 30}} {{#rollBetween() threatPowerHungryMystic 31 40}} Forge a bond with ancient forces {{/rollBetween() threatPowerHungryMystic 31 40}} {{#rollBetween() threatPowerHungryMystic 41 50}} Create magical wards or protections {{/rollBetween() threatPowerHungryMystic 41 50}} {{#rollBetween() threatPowerHungryMystic 51 60}} Obtain a powerful artifact {{/rollBetween() threatPowerHungryMystic 51 60}} {{#rollBetween() threatPowerHungryMystic 61 70}} Tempt with power or secrets {{/rollBetween() threatPowerHungryMystic 61 70}} {{#rollBetween() threatPowerHungryMystic 71 80}} Recruit a follower or ally {{/rollBetween() threatPowerHungryMystic 71 80}} {{#rollBetween() threatPowerHungryMystic 81 90}} Sacrifice something in exchange for greater power {{/rollBetween() threatPowerHungryMystic 81 90}} {{#rollBetween() threatPowerHungryMystic 91 100}} Use magic to trick or deceive {{/rollBetween() threatPowerHungryMystic 91 100}}
{{threatZealousCult}} {{#rollBetween() threatZealousCult 1 10}} Overtake a faction or community {{/rollBetween() threatZealousCult 1 10}} {{#rollBetween() threatZealousCult 11 20}} Unlock secrets to greater power {{/rollBetween() threatZealousCult 11 20}} {{#rollBetween() threatZealousCult 21 30}} Establish false credibility {{/rollBetween() threatZealousCult 21 30}} {{#rollBetween() threatZealousCult 31 40}} Appoint or reveal a leader {{/rollBetween() threatZealousCult 31 40}} {{#rollBetween() threatZealousCult 41 50}} Lure new members or establish alliances {{/rollBetween() threatZealousCult 41 50}} {{#rollBetween() threatZealousCult 51 60}} Subvert opposition through devious schemes {{/rollBetween() threatZealousCult 51 60}} {{#rollBetween() threatZealousCult 61 70}} Attack opposition directly {{/rollBetween() threatZealousCult 61 70}} {{#rollBetween() threatZealousCult 71 80}} Spread the word of its doctrine {{/rollBetween() threatZealousCult 71 80}} {{#rollBetween() threatZealousCult 81 90}} Reveal a dire prophecy {{/rollBetween() threatZealousCult 81 90}} {{#rollBetween() threatZealousCult 91 100}} Reveal its true nature or goal {{/rollBetween() threatZealousCult 91 100}}