Money

ru

Modifiers

No more Self-control

State

/

History

Abilities

AbilityValuePoolUses
10
10
10
10
10
10
10
10
10
10
10
10
10

Vitals

Hit PointsKnock Out
Hydration
Repletion
Exhaustion
Radiation
Weighing LoadOverburdened

Conditions

Number×NameEffectDurationUnit
×
×
×
×
×

Natural Resistances

Common Specialities

NameAbilityRank

Weapon Specialities

NameNameAbilityRank
1
2
3
4
5
6
7
8
9

Weapons

NameAmmosMags
/1
BaseLvl.2Lvl.3Lvl.4Lvl.5
Bleeding
One-shotSemi-autoFull auto

Suits

Name
BaseLvl.2Lvl.3Lvl.4Lvl.5
BaseLvl.2Lvl.3Lvl.4Lvl.5
BaseLvl.2Lvl.3Lvl.4Lvl.5

Artefacts

Name

Equipment

NameQuantityWeightTotal
×=kg

Backpack

NameQuantityWeightTotal
×=kg

Vehicle

NameQuantityWeightTotal
×=kg

Den

NameQuantityWeightTotal
×=kg

Settings

v. 
{{#pc_name}}
U{{pc_name}}
{{/pc_name}} {{#mutant_name}}
i{{mutant_name}}
{{/mutant_name}} {{#tainted_name}}
l{{tainted_name}}
{{/tainted_name}} {{#header}}
{{header}}
{{/header}} {{#cond}}
{{#cond_icon}}{{/cond_icon}}Condition
{{/cond}} {{#subheader}}
{{subheader}}
{{/subheader}} {{#reputation}}
Reputation
{{/reputation}} {{#rollLess() showability 1}}
Empty pool
{{/rollLess() showability 1}} {{#ability_val}}
{{ability_val}}({{ability_use}} uses){{#button}}{{button}}{{/button}}
{{/ability_val}} {{#cond_name}}
Condition{{#rollLess() cond_num_r 1}}No condition {{/rollLess() cond_num_r 1}}{{#rollGreater() cond_num_r 0}}{{cond_num}} × {{/rollGreater() cond_num_r 0}}{{cond_name}}
{{/cond_name}} {{#cond_eff}}
Effect{{cond_eff}}
{{/cond_eff}} {{#rollGreater() cond_dur_r 0}}
Duration{{cond_dur}}{{#cond_unit}} {{/cond_unit}}
{{/rollGreater() cond_dur_r 0}} {{#r_speciality}}
Speciality{{r_speciality}}
{{/r_speciality}} {{#rollGreater() showability 0}} {{#r_ability}}
Ability{{r_ability}}{{draw_ability}}
{{/r_ability}} {{/rollGreater() showability 0}} {{#rollGreater() showrank 0}} {{#r_rank}}
Rank{{r_rank}}
{{/r_rank}} {{/rollGreater() showrank 0}} {{#rollGreater() showleadership 0}} {{#r_leadership}}
Leadership{{r_leadership}}
{{/r_leadership}} {{/rollGreater() showleadership 0}} {{#rollGreater() showselfcontrol 0}} {{#r_selfcontrol}}
Self-control{{r_selfcontrol}}{{draw_selfcontrol}}
{{/r_selfcontrol}} {{/rollGreater() showselfcontrol 0}} {{#rollGreater() showmodifier 0}} {{#r_modifier}}
Modifier{{r_modifier}}
{{/r_modifier}} {{/rollGreater() showmodifier 0}} {{#wpn_acc}}
Accuracy{{wpn_acc}}
{{/wpn_acc}} {{#wpn_rng}}
Range{{wpn_rng}}
{{/wpn_rng}} {{#rollGreater() no_weapon_speciality 0}}
No weapon speciality
{{/rollGreater() no_weapon_speciality 0}} {{#rollGreater() wpn_stt_r 0}}
Status{{wpn_stt}} 
{{/rollGreater() wpn_stt_r 0}} {{#rollLess() wpn_stt_r 0}}
Status{{wpn_stt}} 
{{/rollLess() wpn_stt_r 0}} {{#wpn_rate}}
Rate{{wpn_rate}}
{{/wpn_rate}} {{#damage_type}}
Damage
{{/damage_type}} {{#ammo_type}}
Ammo{{ammo_type}}
{{/ammo_type}} {{#rollGreater() penetration_r 0}}
Penetration{{penetration}}
{{/rollGreater() penetration_r 0}} {{#rollGreater() bleeding_r 0}}
Saignement
{{/rollGreater() bleeding_r 0}} {{#rollGreater() sui_psi_r 0}}
Psi protection{{sui_psi}}
{{/rollGreater() sui_psi_r 0}} {{#rollGreater() sui_pocket_r 0}}
Pockets{{sui_pocket}}
{{/rollGreater() sui_pocket_r 0}} {{#sui_pro}}
Protection{{sui_pro}}
{{/sui_pro}} {{#sui_loc}}
Localization{{#rollGreater() sui_loc_r -1}}+{{/rollGreater() sui_loc_r -1}}{{sui_loc}}
{{/sui_loc}} {{#rollGreater() sui_stt_r 0}}
Status+{{sui_stt}} 
{{/rollGreater() sui_stt_r 0}} {{#rollLess() sui_stt_r 0}}
Status{{sui_stt}} 
{{/rollLess() sui_stt_r 0}} {{#loc_btn0}}
{{loc_btn0}}{{loc_btn1}}{{loc_btn2}}{{loc_btn3}}{{loc_btn4}}
{{/loc_btn0}} {{#rollTotal() loc_roll 1}}
{{#rollTotal() loc_head 1}}{{/rollTotal() loc_head 1}} {{#rollTotal() loc_head 2}}{{/rollTotal() loc_head 2}} {{#rollTotal() loc_head 3}}{{/rollTotal() loc_head 3}} {{#rollTotal() loc_head 4}}{{/rollTotal() loc_head 4}} {{#rollTotal() loc_head 5}}{{/rollTotal() loc_head 5}} {{#rollTotal() loc_head 6}}{{/rollTotal() loc_head 6}}
{{/rollTotal() loc_roll 1}} {{#rollTotal() loc_roll 2}}
{{#rollTotal() loc_arms 1}}{{/rollTotal() loc_arms 1}} {{#rollTotal() loc_arms 2}}{{/rollTotal() loc_arms 2}} {{#rollTotal() loc_arms 3}}{{/rollTotal() loc_arms 3}} {{#rollTotal() loc_arms 4}}{{/rollTotal() loc_arms 4}} {{#rollTotal() loc_arms 5}}{{/rollTotal() loc_arms 5}} {{#rollTotal() loc_arms 6}}{{/rollTotal() loc_arms 6}}
{{/rollTotal() loc_roll 2}} {{#rollBetween() loc_roll 3 5}}
{{#rollTotal() loc_torso 1}}{{/rollTotal() loc_torso 1}} {{#rollTotal() loc_torso 2}}{{/rollTotal() loc_torso 2}} {{#rollTotal() loc_torso 3}}{{/rollTotal() loc_torso 3}} {{#rollTotal() loc_torso 4}}{{/rollTotal() loc_torso 4}} {{#rollTotal() loc_torso 5}}{{/rollTotal() loc_torso 5}} {{#rollTotal() loc_torso 6}}{{/rollTotal() loc_torso 6}}
{{/rollBetween() loc_roll 3 5}} {{#rollTotal() loc_roll 6}}
{{#rollTotal() loc_legs 1}}{{/rollTotal() loc_legs 1}} {{#rollTotal() loc_legs 2}}{{/rollTotal() loc_legs 2}} {{#rollTotal() loc_legs 3}}{{/rollTotal() loc_legs 3}} {{#rollTotal() loc_legs 4}}{{/rollTotal() loc_legs 4}} {{#rollTotal() loc_legs 5}}{{/rollTotal() loc_legs 5}} {{#rollTotal() loc_legs 6}}{{/rollTotal() loc_legs 6}}
{{/rollTotal() loc_roll 6}} {{#rollGreater() itm_num_r 0}}
Number{{itm_num}}
{{/rollGreater() itm_num_r 0}} {{#rollGreater() itm_wgt_r 0}}
Weight{{itm_wgt}} kg
{{#rollGreater() itm_num_r 0}}
Total{{itm_wgt_tot}} kg
{{/rollGreater() itm_num_r 0}} {{/rollGreater() itm_wgt_r 0}} {{#roll}}
{{#roll_dmg_btn}}{{roll_dmg_btn}}{{/roll_dmg_btn}} {{#roll_loc_btn}}{{roll_loc_btn}}{{/roll_loc_btn}} {{roll}} {{#damage_type}}{{/damage_type}}
{{/roll}} {{#desc}}
{{desc}}
{{/desc}} {{#notes}}
{{notes}}
{{/notes}}