/////////////////////////// // // // CUSTOM ROLL PARSING // // // /////////////////////////// on('clicked:roll', async (event) => { await startRoll( event.htmlAttributes.value + "{{glitch=[[0]]}}", (results) => { var glitchComputed = 0; var amount = results.results.result.dice.filter(x => x == 1).length; if(amount > results.results.result.dice.length/2) { glitchComputed = 1; if(results.results.result.dice.filter(x => x >= 6).length == 0) { glitchComputed = 2; } } finishRoll( results.rollId, { glitch: glitchComputed, } ); }); }); on('clicked:repeating_knowledge:roll clicked:repeating_alchemy:roll clicked:repeating_critterpowers:roll clicked:repeating_perceptionusage:roll clicked:repeating_spells:roll', async (event) => { // prefix gets an empty string for normal attributes, and repeating_section_ID_ for repeating attributes var trigger = event.triggerName.slice(8); // this always starts with 'clicked:' var prefix = trigger.split('_').slice(0,3).join('_') + '_' let rollPart = event.htmlAttributes.value.replaceAll('prefix-', `${prefix}`); await startRoll(rollPart + "{{glitch=[[0]]}}", (results) => { var glitchComputed = 0; var amount = results.results.result.dice.filter(x => x == 1).length; if(amount > results.results.result.dice.length/2) { glitchComputed = 1; if(results.results.result.dice.filter(x => x >= 6).length == 0) { glitchComputed = 2; } } finishRoll( results.rollId, { glitch: glitchComputed, } ); }); }); ///////////////////////////////// // Things with Hits => drain // ///////////////////////////////// on('clicked:repeating_rituals:roll clicked:rollSummoning', async (event) => { // prefix gets an empty string for normal attributes, and repeating_section_ID_ for repeating attributes var trigger = event.triggerName.slice(8); // this always starts with 'clicked:' var prefix = trigger.split('_').slice(0,3).join('_') + '_' let rollPart = event.htmlAttributes.value.replaceAll('prefix-', `${prefix}`); await startRoll(rollPart + "{{glitch=[[0]]}}{{nethits=[[0]]}}{{drain_num=[[0]]}}" , (results) => { var glitchComputed = 0; var amount = results.results.result.dice.filter(x => x == 1).length; if(amount > results.results.result.dice.length/2) { glitchComputed = 1; if(results.results.result.dice.filter(x => x >= 6).length == 0) { glitchComputed = 2; } } var nethitsComputed = results.results.result.result - results.results.opposing.result; var drainComputed = results.results.opposing.result*2; finishRoll( results.rollId, { glitch: glitchComputed, nethits: nethitsComputed, drain_num: drainComputed, } ); }); }); ///////////////////// // Extended Rolls // ///////////////////// on('clicked:extendedroll', async (event) => { let results = await startRoll( event.htmlAttributes.value + "{{passthrough=[[0]]}}{{glitch=[[0]]}} {{sumhits=[[0]]}}"); var glitchComputed = 0; var amount = results.results.result.dice.filter(x => x == 1).length; if(amount > results.results.result.dice.length/2) { glitchComputed = 1; if(results.results.result.dice.filter(x => x >= 6).length == 0) { glitchComputed = 2; } } // Storing all the passthrough data required for the next roll in an Object helps for larger rolls let rollData = { dice: results.results.dice_num.result, limit: results.results.limit_num.result, totalhits: results.results.result.result, wounds: results.results.wounds_num != null ? results.results.wounds_num.result : 0, sustainedspells: results.results.sustainedspells != null ? results.results.sustainedspells.result : 0, } finishRoll( results.rollId, { glitch: glitchComputed, passthrough: rollEscape.escape(rollData), sumhits: results.results.result.result, } ); }); on('clicked:rollextended', async (ev) => { await rollExtended(ev); }); const rollExtended = async (ev) => { // The data we passed into the button will be stored in the originalRollId key let previousRoll = rollEscape.unescape(ev.originalRollId); let attrs = await asw.getAttrs(['character_name', 'gmroll', 'edgeroll','edg_total','edgn','standardroll']); let rollBase = `${attrs.gmroll}&{template:extendedRoll}{{passthrough=[[0]]}}{{glitch=[[0]]}}{{sumhits=[[0]]}}{{tries=[[0]]}}{{name=${attrs.character_name}}}{{roll_name=again}}{{limit_num=${previousRoll.limit}}}{{edge=${attrs.edgeroll}}}{{edge_num=[[${attrs.edg_total}]]}}{{wounds_num=[[${previousRoll.wounds}]]}}{{sustainedspells=[[${previousRoll.sustainedspells}]]}}{{dice_num=[[${previousRoll.dice}-1]]}}{{result=[[(${previousRoll.dice}-1-[[${previousRoll.wounds}]]-[[${previousRoll.sustainedspells}]]+[[${attrs.edgn}*${attrs.edg_total}]])${attrs.standardroll}${attrs.edgeroll}kh${previousRoll.limit}]]}}`; let results = await startRoll(rollBase); let sumHits = previousRoll.totalhits + results.results.result.result; let rollData = { dice: results.results.dice_num.result, limit: previousRoll.limit, totalhits: sumHits, wounds: previousRoll.wounds, sustainedspells: previousRoll.sustainedspells, } finishRoll(results.rollId, { sumhits: sumHits, passthrough: rollEscape.escape(rollData), }); } ////////////////////////////// // Dogable weapon attacks // ////////////////////////////// on('clicked:rollWeapon', async (event) => { let rollPart = event.htmlAttributes.value; let dmgTypeName = rollPart.substring(rollPart.indexOf("weapondmgtype"), rollPart.indexOf("weapondmgtype")+14); let dmgType = await asw.getAttrs([dmgTypeName]); await rollDogableAttack(rollPart, dmgType); }); on('clicked:repeating_weapons:rollweapon ' + 'clicked:repeating_pistols:rollweapon clicked:repeating_automatics:rollweapon clicked:repeating_longarms:rollweapon clicked:repeating_heavyweapons:rollweapon clicked:repeating_closecombat:rollweapon' , async (event) => { // prefix gets an empty string for normal attributes, and repeating_section_ID_ for repeating attributes var trigger = event.triggerName.slice(8); // this always starts with 'clicked:' var prefix = trigger.split('_').slice(0,3).join('_') + '_' let rollPart = event.htmlAttributes.value.replaceAll('prefix-', `${prefix}`); let dmgTypeName = `${prefix}` + rollPart.substring(rollPart.indexOf("weapondmgtype"), rollPart.indexOf("weapondmgtype")+13); let dmgType = await asw.getAttrs([dmgTypeName]); await rollDogableAttack(rollPart, dmgType); }); on('clicked:repeating_ammotype1:roll clicked:repeating_ammotype2:roll clicked:repeating_ammotype3:roll clicked:repeating_ammotype4:roll clicked:repeating_ammotype5:roll ' + 'clicked:repeating_ammotype6:roll clicked:repeating_ammotype7:roll clicked:repeating_ammotype8:roll clicked:repeating_weapons:rollammo ' + 'clicked:repeating_pistols:rollammo clicked:repeating_automatics:rollammo clicked:repeating_longarms:rollammo clicked:repeating_heavyweapons:rollammo clicked:repeating_closecombat:rollammo', async (event) => { // prefix gets an empty string for normal attributes, and repeating_section_ID_ for repeating attributes var trigger = event.triggerName.slice(8); // this always starts with 'clicked:' var prefix = trigger.split('_').slice(0,3).join('_') + '_' let rollPart = event.htmlAttributes.value.replaceAll('prefix-', `${prefix}`); let dmgType; if(trigger.includes('weapon') || trigger.includes('pistols') || trigger.includes('automatics') || trigger.includes('longarms') || trigger.includes('heavyweapons') || trigger.includes('closecomba')) { let dmgTypeName = `${prefix}` + rollPart.substring(rollPart.indexOf("ammodmgtype"), rollPart.indexOf("ammodmgtype")+12); dmgType = await asw.getAttrs([dmgTypeName]); if(dmgType[Object.keys(dmgType)[0]].includes("@")) { dmgType = await asw.getAttrs([`${prefix}`+dmgType[Object.keys(dmgType)[0]].replace(/[^a-zA-Z0-9]/g, "")]); } } else { let row = trigger.split("-", 1)[0]; let dmgTypeName = `${row}ammodmgtype`; dmgType = await asw.getAttrs([dmgTypeName]); if(dmgType[Object.keys(dmgType)[0]].includes("@")) { dmgType = await asw.getAttrs([dmgType[Object.keys(dmgType)[0]].replace(/[^a-zA-Z0-9]/g, "")]); } } await rollDogableAttack(rollPart, dmgType); }); const rollDogableAttack = async (rollPart, dmgType) => { let attackRoll = await startRoll( rollPart + " {{passthrough=[[0]]}}{{glitch=[[0]]}} "); var glitchComputed = 0; var amount = attackRoll.results.result.dice.filter(x => x == 1).length; if(amount > attackRoll.results.result.dice.length/2) { glitchComputed = 1; if(attackRoll.results.result.dice.filter(x => x >= 6).length == 0) { glitchComputed = 2; } } let attrs = await asw.getAttrs(['character_name']); // Storing all the passthrough data required for the next roll in an Object helps for larger rolls let rollData = { attacker: attrs.character_name, attackHits: attackRoll.results.result.result, attackAp: attackRoll.results.after1.result, attackDV: attackRoll.results.after1_num.result, attackDmgType: dmgType[Object.keys(dmgType)[0]], } finishRoll( attackRoll.rollId, { glitch: glitchComputed, passthrough: rollEscape.escape(rollData), } ); } on('clicked:reactdodge', async (ev) => { await rollReactDodge(ev); }); const rollReactDodge = async (ev) => { // The data we passed into the button will be stored in the originalRollId key let attackRoll = rollEscape.unescape(ev.originalRollId); let attrs = await asw.getAttrs(['gmroll','character_name','rea_total', 'int_total', 'avoid_total', 'avoid_bonus', 'edgeroll','edg_total','wound_total','sustainedspells','edgn','standardroll']); let rollBase = `${attrs.gmroll}&{template:reactdodge}{{nethits=[[0]]}}{{attackAp=[[0]]}}{{attackDamage=[[0]]}}{{attackDmgType=[[0]]}}{{passthrough=[[0]]}}{{name=${attrs.character_name}}}{{attacker_name=${attackRoll.attacker}}}{{rea=[[${attrs.rea_total}}]]}}{{int=[[${attrs.int_total}]]}}{{bonus=[[${attrs.avoid_bonus}]]}}{{mod=[[?{Situational Modifiers|0}]]}}{{edge=${attrs.edgeroll}}}{{edge_num=[[${attrs.edg_total}]]}}{{wounds_num=[[${attrs.wound_total}]]}}{{sustainedspells=[[${attrs.sustainedspells}*2]]}}{{result=[[(${attrs.avoid_total}+?{Situational Modifiers}-[[${attrs.wound_total}]]-[[${attrs.sustainedspells}*2]]+[[${attrs.edgn}*${attrs.edg_total}]])${attrs.standardroll}${attrs.edgeroll}]]}}`; let defendRoll = await startRoll(rollBase); let defendSuccesses = defendRoll.results.result.result; let nethits = attackRoll.attackHits - defendSuccesses; let attackDamage = attackRoll.attackDV + nethits; let rollData = { attackAp: attackRoll.attackAp, attackDamage: attackDamage, attackDmgType: attackRoll.attackDmgType, } finishRoll(defendRoll.rollId, { nethits: nethits, attackAp: attackRoll.attackAp, attackDamage: attackDamage, attackDmgType: attackRoll.attackDmgType, passthrough: rollEscape.escape(rollData), }); } on('clicked:reactsoak', async (ev) => { await rollReactSoak(ev); }); const rollReactSoak = async (ev) => { // The data we passed into the button will be stored in the originalRollId key let dmgRoll = rollEscape.unescape(ev.originalRollId); let attrs = await asw.getAttrs(['gmroll','character_name','bod_total', 'armor_total', 'soak_bonus', 'edgeroll','edg_total','edgn','standardroll']); //AP only reduces armor let armorPenetration = attrs.armor_total + dmgRoll.attackAp < 0 ? -attrs.armor_total : dmgRoll.attackAp; let rollBase = `${attrs.gmroll}&{template:reactsoak}{{dmgTaken=[[0]]}}{{dmgType=[[0]]}}{{name=${attrs.character_name}}}{{body=[[${attrs.bod_total}}]]}}{{armor=[[${attrs.armor_total}]]}}{{ap=[[${armorPenetration}]]}}{{bonus=[[${attrs.soak_bonus}]]}}{{mod=[[?{Situational Modifiers|0}]]}}{{edge=${attrs.edgeroll}}}{{edge_num=[[${attrs.edg_total}]]}}{{result=[[([[${attrs.bod_total}}]]+[[${attrs.armor_total}]]+[[${attrs.soak_bonus}]]+[[${armorPenetration}]]+[[?{Situational Modifiers}]]+[[${attrs.edgn}*${attrs.edg_total}]])${attrs.standardroll}${attrs.edgeroll}]]}}`; let soakRoll = await startRoll(rollBase); let soakSuccesses = soakRoll.results.result.result; let dmgTaken = dmgRoll.attackDamage - soakSuccesses; let dmgType = dmgRoll.attackDmgType; if(dmgType.includes('P')) { dmgType = dmgRoll.attackDamage > (attrs.armor_total + armorPenetration + soakRoll.results.mod.result) ? dmgRoll.attackDmgType : 'S'; } finishRoll(soakRoll.rollId, { dmgTaken: dmgTaken, dmgType: dmgType }); } const rollEscape = { chars: { '"': '%quot;', ',': '%comma;', ':': '%colon;', '}': '%rcub;', '{': '%lcub;', }, escape(str) { str = (typeof(str) === 'object') ? JSON.stringify(str) : (typeof(str) === 'string') ? str : null; return (str) ? `${str}`.replace(new RegExp(`[${Object.keys(this.chars)}]`, 'g'), (r) => this.chars[r]) : null; }, unescape(str) { str = `${str}`.replace(new RegExp(`(${Object.values(this.chars).join('|')})`, 'g'), (r) => Object.entries(this.chars).find(e=>e[1]===r)[0]); return JSON.parse(str); } } const asw = (() => { const setActiveCharacterId = function(charId){ let oldAcid=getActiveCharacterId(); let ev = new CustomEvent("message"); ev.data={"id":"0", "type":"setActiveCharacter", "data":charId}; self.dispatchEvent(ev); return oldAcid; }; const promisifyWorker = (worker, parameters) => { let acid=getActiveCharacterId(); let prevAcid=null; return new Promise((res,rej)=>{ prevAcid=setActiveCharacterId(acid); try {if (worker===0) getAttrs(parameters[0]||[],(v)=>res(v)); else if (worker===1) setAttrs(parameters[0]||{}, parameters[1]||{},(v)=>res(v)); else if (worker===2) getSectionIDs(parameters[0]||'',(v)=>res(v)); } catch(err) {rej(console.error(err))} }).finally(()=>setActiveCharacterId(prevAcid)); } return { getAttrs(attrArray) {return promisifyWorker(0, [attrArray])}, setAttrs(attrObj, options) {return promisifyWorker(1, [attrObj, options])}, getSectionIDs(section) {return promisifyWorker(2, [section])}, setActiveCharacterId, } })();